Advertisement
by Der Kaiser Mikey III » Sun Feb 01, 2015 12:59 pm
by Annihilators of Chan Island » Sun Feb 01, 2015 1:48 pm
by Annihilators of Chan Island » Sun Feb 01, 2015 1:50 pm
by Mesrane » Sun Feb 01, 2015 1:53 pm
Annihilators of Chan Island wrote:You all do realize it has literally only been 2 days? Calm down.
by Mesrane » Sun Feb 01, 2015 1:53 pm
Conwy-shire wrote:I'd love to barge in on the Tarembor party, yet I think my rather recent post makes this uncomfortably strange, is this correct?
by Conwy-Shire » Sun Feb 01, 2015 2:30 pm
by Mesrane » Sun Feb 01, 2015 4:40 pm
Conwy-shire wrote:*ahem*
If you need MORE stimulus than I have provided you can always have a discussion with my character about where his son is...
by The Starlight » Sun Feb 01, 2015 5:36 pm
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by Mesrane » Sun Feb 01, 2015 6:08 pm
The Starlight wrote:Alright calm down people! It's just been like 2 days, and I am not letting this die. Sorry for holding this up as pretty much everyone is at my estate. Mesrane, you're Co-op, unless you don't want to be it. Reply for you all will be coming soon, so calm down, please.
by Sil Arion » Mon Feb 02, 2015 2:02 am
by Sil Arion » Mon Feb 02, 2015 2:04 am
by Sil Arion » Mon Feb 02, 2015 2:05 am
by Annihilators of Chan Island » Mon Feb 02, 2015 2:15 am
Sil Arion wrote:Military Description: They fight primarily as light infantry and cavalry, specializing in guerilla warfare and sudden strikes, ambushes and assassinations and scouting and spying. They have a fondness for night attacks, for the Fianna see well in the dark. They are expert riders of the native fianara, training their fiolara as attack beasts and hunting hounds, and eiolara as message-carriers. While all are raised in arms, and this reflects well in training for war, professional soldiers are all in employ of the High King – these be the Oathsworn. Overall, the Fianna rely heavily on knowing their enemy, in composition and position, and choosing the time and terrain of battle. Of note, their sense of honor is not the same as lowlanders – to do everything and anything one can to achieve victory and give all of oneself – such is honor. To the Fianna, any stratagem is viable. Following, they still have a habit of torturing enemies and prisoners, for only the weak and helpless would surrender, be captured or fail to escape. Headhunting of worthy foes remains fairly popular too; boiling the flesh from the skull and dipping it in molten gold for display. And, to a lesser degree, another tradition has continued since ancient times: the consuming of foes slain in combat, drinking their blood and feasting on their flesh. The Faeries see this as a sign of respect (as opposed to the corpses of weak and unworthy foes being left to rot), since they are believed to then absorb the strength and cunning of their enemies’ body and spirit like any other animal or plant; too, as honoring the memory of that last glorious battle between Faerie and foemen.
Though, it’s not quite seen the same by outsiders…
During times of peace, many of the professional soldiers are allowed – if not outright encouraged – by the High King to serve as mercenaries in the outer world, for its gains their people money, glory, and keeps them sharp. There have been a few times in recent history when neighboring nations have hired the entire Faerie standing military as mercenaries to win their wars for them. Including the Faerie navy. This is how they earned another name for themselves: the Gallóglaigh, ‘wandering warriors,’ those elite mercenary men who journey from job to job fighting for any outsider who will pay their price. However, the Fianna will no longer fight themselves as they once did centuries ago. Employers take heed, for should a Faerie find themselves set against one of their own in a job, they will view the contract as forfeit. And they will be most displeased…
Reputation and strategy are not their only strengths though. Their steel is highly regarded for its quality despite the poor iron available; the metalsmiths of Faerie are very gifted in their craft, having refined their technique over the centuries after absorbing and adapting the abilities of all the peoples they’ve had contact with. Faerie metalsmiths often spend several weeks in shaping weapons, and many months when making armor – great effort is expended in shaping each piece.
Faerie armor is as famed for its lightness and comfortable form-fitting shape as it is the dark colour and unique look. Nearly black, with patterns of rippling waves flowing through the sea of steel, pierced by little crystals that shine like stars. It is likened to a second skin – amusingly, their word for ‘armor’ literally means ‘skin-of-steel’. And it reflects those qualities in form and function. Bending, but not breaking; so very thin, but tough, and almost as durable as any Dwarven arms or armor, but much more mobile. Modeled after the body of its wearer, it mimics their musculature and features. Plates are fitted with leather straps and silken cord, overlapping slightly and covering all the body but the insides of joints, and small sections of the neck and groin; overall a very organic and exotic appearance. Their armors are often engraved and embossed with symbols of their family and clan, glyphs and images telling stories of their achievements, or bearing nature motifs of the wind and waves, the sea and sky and stars, trees and vines and flowers, and the native beasts and birds of the land. The helm is perhaps the most distinctive: the fearsome war-mask bearing likeness to a face, but one at once twisted in an image cold contempt and maddened rage, with draconic wings sweeping back like long ears from the wing-claws gripping the eyeholes, then meeting atop the centerline to form a slim crest shaped in the likeness of a dragon. That mask has long been burned into the memories of men living in the lowlands. For when the war-mask comes on, the earth lights afire and is drenched in blood.
It is rumored the Faerie cast old magicks of blood sacrifice and faerie-fire in forging their steel. But as no outsider has lived to tell the tale of its crafting, it remains only rumors.
However, armor of Faerie steel is not as omnipresent as outsiders believe. Many Fianna have not access to it as iron is rare in their realm; blades and bows of steel take priority so all are armed. However, they craft lookalikes of black leather, which, while not as protective, is still adequate armor. Of note, the leathers are also worn beneath the steel armor by those warriors who have it, as it is designed to attach; everything is also worn over padded under-armor and garments of silk, which are quite effective in their own right against bladed weapons and arrows, and provide more depth in defense for absorbing force.
Regardless of armor type, Faerie craft is always longlasting. Sets are often handed down for generations, refitted for one’s children, and their children’s children. Due to the engravings, the stories told on the armor’s surface, they are considered a living memory of dead loved ones, a legacy and lineage, and are treated with great care and respect. Names of past wearers are carved into the inside of the helm, and years they bore that armor. Unsurprisingly, Faeries will go to great lengths to retrieve the armor of their fellows who fall in battle, even unto death; should an outsider be found to possess even a single piece without explicit permission – well – they will not be gentle in obtaining it.
Their bows are almost equally renowned and feared. Compact and recurved things of hollow steel that take incredible strength to draw. Their power is unsurprisingly enormous, only Dwarven arbalests being comparable. Using their infamous Black Shafts, the all-steel killing arrows, Faerie archers are known to be able to knock a full-grown and well-armored man off his feet at a hundred paces – over two hundred yards. To say nothing of the wound one would be dealt. There have several instances when arrows will shoot clean through less-protected troop, even pierce another further back. Thick and heavy shields of layered steel, leather, linen, and wood are one of the few suitable protections against Black Shafts – though one best be wearing armor still, as arrowheads are often poisoned with the so-called Last Kiss of the Faeries – a small wound swiftly turns fatal, and one is dead in a few heartbeats. While less deadly, the lighter flight arrows have a range beyond many – shots on the battlefield can hit past two hundred fifty paces – over five hundred yards, and still wound less-armored men. Or kill the unprepared and unlucky. This power comes at a price though. Faerie archers, while devilishly strong, cannot fire so fast as some, particularly the master longbow archers of the elves. Steelbows are tiresome to draw, even with a lifetime of training. Children start training using downsized versions, and work their way up as they age to adulthood, growing into the bow.
Of note is their technique in bowmanship, and mounted bowmanship especially. When all four legs of their mounts are in the air, they release their held breath and loose the arrow – allowing for a very accurate and stable shot. The Oathsworn, the professional soldiers of the Fianna, are particularly adept at this. They are able to nock, draw, aim, and loose an arrow in a single swift and smooth motion – and so shoot a silk shred swinging in the wind from fifty paces, a typical contest among warriors.
Blades of the Fianna typically come in two types, both slender straight swords, the slightly curved edge a subtle leaf shape; one is longer, the other shorter. Both can be borne in one or two hands, but best for two and one, respectively, to wield them best. They slash and stab almost equally well, and will swiftly slip into gaps in armor and slice off limbs in skilled hands, and are meant for use mounted and on foot. Blades are usually forged as a pair, sibling swords made for one soldier. Every adult has these two blades, which are ever at their side or within reach. The Fianna are also rather fond of axes, haft and head all of steel, oft of the light one-handed variety, good for hacking, grappling, and throwing; though heavy two-handers are also popular when a Faerie warrior faces well-armored foes, with a thorn opposite the blade and spikes on top and bottom. All-steel spears are also used, in two forms: a heavier and longer thrusting spear, and shorter and lighter throwing spear. Both are balanced well enough in size and shape and weight to take the other’s place if needs be. A number of smaller blades are also common, ranging from needle-like impaling implements to all-purpose knives for hunting, dining, throwing and soldiering alike.
The Fianna have recently developed a circular shield as well, made of steel with a center boss, and backed with layers of padded silk and leather. Several different straps and cords are attached for various grips. It is like their armor: light and thin, but tough and durable, able to catch heavy war arrows and block many blows and still stay together. It has proven quite effective, and is repadly gaining popularity among the soldiery of Faerie. Two types are in effect: a smaller one worn when fighting with their bows, and a larger one for melee, often borne on the back when not in use. The edges are always sharpened. In practice, the shield is as much a weapon as any sword and shield, and are engraved like any armor of the Faeries. Many shields are modified by veterans to include sheaths for small blades.
Strengths/Weaknesses: The warriors of the Fianna are stronger in arms and fleeter of foot than many others, having the endurance and killing strength of men, and the mettle and keen senses of elves. Taller, with longer reach, more massive, they wield their great war bows of hollow steel, piercing through plate armor at a hundred paces, an impossible feat for lesser men with lesser bows – even Elven marksmen and Dwarven arbalesters have difficulty replicating such at fifty paces – a mere hundred yards. Their skills with blades are similar to behold, only the Elves, Dwarves, and most skilled of Men as peers. The Faeries are experts in ambushing, suddenly striking then slipping away into the shadowy forests, mists and underground ways – to hit hard and fast then disappear is their way. Often they can disrupt, divide and destroy larger and heavier equipped forces than their own, and their fighting style gives them a flexibility and fluidity few might match. They have a large number of highly experienced and heavily equipped professional troops in their army and navy, and excellent leaders, more so than most given their martial traditions, despite a smaller population. Overall, the Fianna are very cooperative and communicative in battle, and present a united front. Standing soldiers are regularly rotated in reserve so they might spend time with their families and rest – then they return fresh, ready and earnest.
Healers and surgeons of the Faeries are highly skilled as well. This comes not only from centuries as mercenaries who suffer innumerable injuries and illnesses in the field, but also from a great deal of experience in – experimenting – on the body, through torturing enemies and traitors. Adult troops are immune to most of the very poisons they use, and inoculated against several deadly diseases found in their homeland, and abroad; smallpox, bloody flux, greyscale, and measles, among others. The Faeries take it very seriously when they suffer casualties, and do all they can to minimize them. For all they are warriors, they like any other people hate to lose loved ones.
Their reputation is another strength of theirs. Few wish to face such frenzied and fearsome foes, for surviving an attack of the Faeries is often worse than being slain in battle by them. There is nowhere they will not hunt you, nowhere they will not pursue if one gains their ire, for they can and will survive nigh anywhere in the world one might run to escape them.
Perhaps it is not surprising they have no allies to speak of at present.
While appearing tough and difficult to fight, they are not at all invincible, as Rathis proved centuries ago. The Fianna cannot stand long in an open, pitched battle, and have little staying power, as many troops wear only their lookalike leathers and silks. None use polearms, pikes or thick and heavy shields, for their size and clumsiness is detrimental to their strengths and strategies. Should they be forced to fight on an open field, survival would be difficult to attain, let alone victory, as most soldiers are unable to form and fight in deep and solid formations like pike-blocks or shield-walls. Facing heavy cavalry in such an engagement has proved disastrous in history unless the Fianna were mounted themselves, or had arrayed hidden traps and defenses beforehand to waylay their foes. They also lack any kind of field artillery to support them. Protracted offensive sieges are difficult to pursue, especially when faced with well-trained and equipped enemies behind high walls with ample supplies.
However, they are rather – gifted – at finding ways around such things. And defensive sieges are another matter entirely, given the natural terrain, climate, and
frankly awe-inspiring defenses of the four city-citadels and the capital. The orc-goblin invasion two decades ago discovered that the hard way.
While the Fianna themselves are very cooperative and united amongst themselves in battle, the Dwarves and Elves of the realm are not quite so. While they will defend themselves, they will not answer any call to war by the High King or the Faeries unless the realm itself is under dire threat and their territories and peoples are at risk.
Of the Fianna, there are the Druids and Priestesses, who assist in the fighting when war comes, calling on the forces of nature in ancient rituals, prayers to the High Faen, the Nine Goddesses and One God to bless them and guide them to victory with good omens, veiling mists and shrouding storms as they search out the enemy via scrying spells, and help heal the wounded and sick with medicine and potions. The Fianna benefit well from their expertise and their casualties are typically significantly lower than other mannish armies when going to war.
Due to their telltale black arms and armor, silvery-grey hooded cloaks, and their dark reputation and fighting style, the Fianna are oft called by outsiders the Warriors of Shadow, Mistmen, or Stormcloaks. Or simply ‘demons’ or Faeries. They bear these names with pride. When the Wild Hunt is called by the High King, they become the Riders of Oreionn, Dark Hunters and Huntresses, the Dearg Ruadhri – the ghost-riders atop blood-red nightmares and accompanied by their spectral hunting hounds.
• Total Numbers: Thirty-six thousand men.
• Navy: A standing navy of twenty elite tall three-masted galleys, called dragonships among the Fianna, and the Black Ships by outsiders. Each are fitted with telltale black lateen sails and a hundred oars apiece, arranged in two banks of twenty-five per side, with an upper outrigger for the larger top oars which require two men. The outrigger also acts as a bulwark of sorts during battle. Nominal total of two hundred fifty men, plus six officers, all well-trained and experienced; one hundred fifty oarsmen, fifty sailors, and fifty marines per ship. The lattermost are reinforced as needed. The fifty marines are heavily armored in Faerie steel in preparation for battle, as they are all Oathsworn armed with the typical paired swords and steelbow, and various other weapons: handaxes and heavy two-handers, larger thrusting spears and light throwing spears – the lattermost which are also ammunition for the bolt-throwers. The hundred upper-bank oarsmen are armored in leathers, and bear bow and blades. The fifty sailors and fifty lower-banks oarsmen are most lightly armored in silks, but still bear bow and blades. A dozen dwarven-made bolt-throwers are mounted along each side, with two stone-throwers amidships and an elegant aftercastle raised to the stern atop a quarterdeck. Despite their armaments, these ships remain very swift and seaworthy, and able to outmaneuver any ramming galley constructed by outsiders. While fast under oars alone, they are indeed faster under sail alone. And as any Faerie ship, the hull and masts are made of one tree, a single piece of living ironwood, grown and shaped with care and sacred magicks by the Druids and Priestesses over lifetimes. Once fully grown and shaped, the wood is carefully slit in places so the red sap can be spread over the entire black hull to proof it against water, wind and fire, borers and sea-scum – making maintenance significantly less expensive and time-consuming in the future, and further increasing a ship’s seaworthiness, strength and speed. And giving it a sheen like dried blood. Ten more of these dragonships are held in reserve. A standing force of ten smaller dragonships – two-masted and only fifty oars – is also in commission. Only one hundred men crew each, and armed with eight bolt-throwers. These serve mainly as scouts, escorts and messengers under sail. Primary means of ship-to-ship combat are missile fire followed by boarding operations, which are notoriously brutal and bloody. And often over with very quickly. Night attacks are preferred, for the advantage of surprise as much as terrifying the enemy. A variable number of Priestesses and Druids can be found on any ship, helping to care for the living wood and guide the captain and crew, and bring blessings of the High Faen upon them when at sea and in war.
o Total standing force of thirty warships with total standing crew is just over six thousand soldiers. Another ten warships and three thousand are rotating in reserve. The marines are all Oathsworn.
o If needs be, a few hundred fat-bellied galleons, great tallships commissioned as merchantmen can be pressed into service, able to bear into battle hundreds of soldiers. Several hundred longships also, small, but sturdy; equally able as oceangoing or river craft, capable of carrying a few dozen men, but these are transports, not warships, canal barges and fishing boats for the people in peacetime. The crews of these ships can be levied as well, but remain uncounted, as the economy would suffer some for it.
• Army: There is a standing army of six thousand soldiers. These are the Oathsworn, the Gallóglaigh, elite male warriors who have sworn blood-oaths of unfailing faithfulness to the High King, to serve with strength and honor and courage in defense of the realm and obey his every order. But it is an oath in both ways, for the High King is oathsworn to fulfill his obligations in being a warrior and ruler worthy of that loyalty, and to only give orders he would obey himself. There is a great deal of trust shared between the Oathsworn and the High King, and amongst themselves as well, and have very high morale and an indomitable spirit. Emulating the old Imperial legions of Rathis, the standing Oathsworn are divided into six chapters of one thousand led by captains, each divided further into ten companies of one hundred led by commanders, and then ten squadrons of ten led by sergeants, with various specialist roles interspersed throughout, such as surgeons and doctors and dedicated craftsmen; this division is more informal though, designed first to facilitate ease of organization. Leadership positions are given to those who would fill the role best. Two chapters are quartered at the capital, and one in each of the four smaller city-citadels. The Oathsworn are well-armed and armored in the distinctive steel of the Faeries. As elite professional soldiers, they wield all the weapons the Fianna forge for war: each bears the steelbow and several quivers each of killing arrows and flight arrows and assorted poisons, the paired blades, a few handaxes and a heavy two-hander, a longer thrusting spear and a number of lighter throwing ones, steel shields large and small, and other blades. To carry all this, and their regular supplies, each keeps a few fianara; one for riding into battle, the others as a pack animals and extra mounts when on the march. The war-mount is usually armored in layered steel, leather and silks like themselves. Many take their favored fiolara into battle as attack beasts and hunting hounds on campaigns. Unsurprisingly, they have a very varied and – dynamic – fighting style. Their tactics reflect this, and like the navy, battles are often bloody and brutally short. If victory cannot be achieved quickly, they will swiftly retreat, regroup, and approach again the situation with a different strategy. The Oathsworn can fit themselves and fight fairly well as light or heavy infantry or cavalry; in tighter, closed formations for shocking melee assaults up close; or broad, open formations for skirmishing missile attacks at range, or anything in between. Whatever works best. There are also the Glade Guard, the all-female counterpart of the Oathsworn, a group of warrior-women who dedicate their lives to guarding the High Priestess and all other Priestesses of the Goddesses, and guard too the Heart Trees and the Sacred Glade of An Tara, and within, the World Tree, Idrasill.
o Total standing force of six thousand professional soldiers. Another three thousand are rotating in reserve. These are all Oathsworn. The Glade Guard are far fewer in number, high hundreds, but are always active.
o Around another eighteen thousand can be called upon in times of war as levies, who would be nonprofessional soldiers, more lightly armed and armored, but still skilled and experienced fighters; they are a martial people, after all. In the event of a defensive siege of one of their cities, many more could be called to fight off invaders for a short time, though likely less experienced and equipped. In times of utmost trouble, the Elves and Dwarves of the land might lend their strength the defense as well.
Other: Jah?
RP Sample: Hah. http://forum.nationstates.net/viewtopic.php?f=31&t=322985
Did you read everything?: Yes!
Time Zone: Central!
#TFAE3.0
by The Starlight » Mon Feb 02, 2015 6:22 am
Annihilators of Chan Island wrote:Your three posts put my own app to utter shame. No, seriously, I'm now positively embarrassed at how short my own application feels. Well done!
To answer your first question: yes, yes you have gone overboard.... want to be friends to the Imperial Heartlands?
Call me StarBest High Fantasy RPer of '14 and '15
"Life before Death. Strength before Weakness. Journey before Destination""Strength does not make one capable of rule. It makes one capable of service"
"The only thing necessary for the triumph of evil is for good men to do nothing"
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world"Tri: NS's Tolkien incarnate
Lith: Twinky-toes, Lord of Elves, and the only man to enter Tolkien's Holy of Holies
Neros: A Star Among Men and a Tolkien force of nature in relation to Elves and Asgardians.P2TM: Infinite Justice | ✎ Member - ℘ædagog | ℳadhouse
by Conwy-Shire » Mon Feb 02, 2015 7:43 am
by Ghondra » Mon Feb 02, 2015 8:00 am
Exelia wrote:It's all good till you have to wear a badge.
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: The Orson Empire
Advertisement