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by Satellite Five » Mon Sep 14, 2015 6:11 pm
by Aeternabilis » Mon Sep 14, 2015 7:15 pm
by The Intergalactic Russian Empire » Mon Sep 14, 2015 7:20 pm
Aeternabilis wrote:In case it wasn't obvious by the views though the portals, or you didn't play Halo 3, the heroes will come our near the Ark's map room so they can come up with a plan to destroy the thing. The villains are at the main controls, where they can fire the rings and where the heroes generally need to be.
by Petrokovia » Mon Sep 14, 2015 8:52 pm
The Intergalactic Russian Empire wrote:Aeternabilis wrote:In case it wasn't obvious by the views though the portals, or you didn't play Halo 3, the heroes will come our near the Ark's map room so they can come up with a plan to destroy the thing. The villains are at the main controls, where they can fire the rings and where the heroes generally need to be.
Ok, while the main heroes and villains duke it out, Bill will be probing all of the heroes' minds, trying to find a weak link to break the unity of the heroes and turn said weak link against them.
Aeternabilis wrote:Now, I think it's time for the heroes/villains' first assignment. I have a list of locations where relics are, but which one to use first...
Anyway, relics are basically big important things from specific universes (like the Death Star or Excalibur). I'm looking for more suggestions right now to expand the list, so if you've got one feel free to post it here or telegram me about it.
by The Intergalactic Russian Empire » Tue Sep 15, 2015 5:21 am
Petrokovia wrote:The Intergalactic Russian Empire wrote:Ok, while the main heroes and villains duke it out, Bill will be probing all of the heroes' minds, trying to find a weak link to break the unity of the heroes and turn said weak link against them.
The Bountyhunter might make for a good weak link. He's assigned to kill Tadz, so he would be the easiest to persuade.
by Apto » Tue Sep 15, 2015 5:22 am
Aeternabilis wrote:Anyway, relics are basically big important things from specific universes (like the Death Star or Excalibur). I'm looking for more suggestions right now to expand the list, so if you've got one feel free to post it here or telegram me about it.
The Intergalactic Russian Empire wrote:Ok, while the main heroes and villains duke it out, Bill will be probing all of the heroes' minds, trying to find a weak link to break the unity of the heroes and turn said weak link against them.
by Aeternabilis » Tue Sep 15, 2015 5:23 am
The Intergalactic Russian Empire wrote:Petrokovia wrote:The Bountyhunter might make for a good weak link. He's assigned to kill Tadz, so he would be the easiest to persuade.
Hmm, that could work, though I was thinking more along the lines of Gamzee (underneath that cool demeanor and drugs he's a merciless sociopath).
by Cybraxia » Tue Sep 15, 2015 2:02 pm
Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |
by Aeternabilis » Tue Sep 15, 2015 3:58 pm
Cybraxia wrote:Name: Dio Brando (DIO)
Starting Affiliation: Evil
Gender: Male
Age: 122
Appearance: http://vignette3.wikia.nocookie.net/jjb ... 0529104812
Species: Vampiric Human
Universe of Origin: JoJo's Bizarre Adventure
Backstory: http://jojo.wikia.com/wiki/Dio_Brando/History
Powers and Abilities: Super strength, speed, durability, agility, FTL reactions (Stand only), timestop, vampirism (sucks blood through his hands even though he has fangs), his stand Za Warudo (The World) which is FTL and very strong, can shoot liquid beams from his eyes that can cut through steel, regeneration (High-Mid), immortality (types 1 and 3) can spy on people from across the world using psychic powers, can freeze organic tissue on contact, can transform humans and other creatures into zombie/vampire servants, can implant spores in people to control them, said spores will attempt to kill or possess anyone who tries to remove them
Weaknesses: Will disintegrate in sunlight. His Stand, "The World", only has an area-of-effect radius of 10 meters
Destructive Capacity: At least city block level+ with individual punches, up to country level with time stop accumulated damage (The World is much stronger at base than Star Platinum, which can break through meters of artificial diamond easily, probably higher since much weaker characters from Part I like Tarkus can break cliff faces and cause ravines to appear through a large area with a single sword swing)
Speed: Hypersonic+ reflexes/reaction time for Dio, possibly higher (reacted to Emerald Splash from close range); FTL attack speed/reactions for The World
Durability: City block level+, regeneration makes him very hard to kill, survived even the destruction of his Stand
Lifting Strength: Class 50 (lifted a steam roller)
Striking Strength: Class GJ+, up to Class ZJ with time stop accumulated barrage of punches
Stamina: Vastly superhuman, can continue fighting even if he is heavily wounded and go centuries without nourishment (blood)
Standard Equipment: Throwing knives
Intelligence: Very devious, good at setting up traps and plans, incredibly charismatic and an expert on getting others to follow him and commanding them, ruthless in combat and always tries to use his abilities to the best of their strength, very thorough
by The Intergalactic Russian Empire » Tue Sep 15, 2015 8:05 pm
by Apto » Thu Sep 17, 2015 7:31 am
by Cybraxia » Thu Sep 17, 2015 7:35 am
Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |
by Apto » Thu Sep 17, 2015 7:46 am
by The Intergalactic Russian Empire » Thu Sep 17, 2015 8:12 am
by Apto » Thu Sep 17, 2015 8:24 am
The Intergalactic Russian Empire wrote:
Another potential pawn of Bill Cipher, I see. The more unstable, the better (for him, not for the heroes)
by The Intergalactic Russian Empire » Thu Sep 17, 2015 8:36 am
by Aeternabilis » Thu Sep 17, 2015 9:29 am
by The Intergalactic Russian Empire » Thu Sep 17, 2015 9:36 am
Aeternabilis wrote:Yaaay, Apto posted!
Also, FINALLY somebody acknowledges Aebrenata's properties. (The list of people who didn't includes me but hey, I had other things to worry about. Like plot.)
by Aeternabilis » Thu Sep 17, 2015 10:41 am
The Intergalactic Russian Empire wrote:Aeternabilis wrote:Yaaay, Apto posted!
Also, FINALLY somebody acknowledges Aebrenata's properties. (The list of people who didn't includes me but hey, I had other things to worry about. Like plot.)
I didn't want to go though the mile long list of things people would see, and I'm not even sure what some (like Ulrik) would see. All I really know is that Stanley would see tons of money and Ford would probably see some nerdy science stuff.
by The GalacticEmpire » Thu Sep 17, 2015 11:32 am
by Cybraxia » Thu Sep 17, 2015 11:34 am
Represented in the WA by: Ambassador General Flash Quint General Peter Van Doorn Lieutenant Major Glenn Friendly | "When an entire world changes, there are no innocent bystanders. Only those who turn the wheels and those who let them be turned." — Doug Fetterman Chronically Ignored | Nation takes inspiration and is based on many things: Mega Man Ghost in the Shell X-COM Eclipse Phase And others! |
by The Intergalactic Russian Empire » Thu Sep 17, 2015 11:37 am
The GalacticEmpire wrote:Hello everyone!
by The GalacticEmpire » Thu Sep 17, 2015 11:39 am
by The Intergalactic Russian Empire » Thu Sep 17, 2015 11:42 am
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