I thought it was going to become a three way rivalry between Shelton and some chars, some of the Michigan group, and Stryker? And the plague would help cause this rift?
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by Cylarn » Tue Nov 19, 2013 4:06 pm
by Virenna » Tue Nov 19, 2013 4:07 pm
Cylarn wrote:Virenna wrote:
I thought it was going to become a three way rivalry between Shelton and some chars, some of the Michigan group, and Stryker? And the plague would help cause this rift?
Personally, I think we shouldn't follow too much in the steps of the TV series. Let's try to keep our story unique, right?
by Cylarn » Tue Nov 19, 2013 4:08 pm
by Cylarn » Tue Nov 19, 2013 4:16 pm
by Cylarn » Tue Nov 19, 2013 4:26 pm
Virenna wrote:Cylarn wrote:
That way, we could have some tension as some of the members of the Michigan group rise in stature in the Compound.
Yeah, I don't think Shelton's would appreciate a group of individuals beginning to question his decisions. I wonder if he ever had to deal with something like this before? lol
by Nexeria » Tue Nov 19, 2013 5:23 pm
by Jessjohnesik » Tue Nov 19, 2013 8:59 pm
by Phonencia » Tue Nov 19, 2013 9:12 pm
by Torrocca » Tue Nov 19, 2013 9:17 pm
Phonencia wrote:I would actually prefer to keep the compound's ultimate fate ambiguous. The whole "We found somewhere safe! Yay! Oh shit it just happened to get destroyed right after the main characters got there" thing has been DONE TO DEATH to the point that I think I honestly might hurl if I see it one more time in zombie fiction. My plan was to have a rift created with the group, made worse by the disease, leading to Shelton (who I would now like referred to simply as The Captain, in reference to his being similar to The Governor) banishing the group from the Compound, allowing everyone to introduce new characters as members of the group stay behind and side with the Captain (removing them from the storyline without killing them, in case some of ya'll are attached to your charries like me) and then taking over as a person from the Compound that goes with the group, allowing you to have a new character that's up to date on everything but without already knowing everyone in the group.
by Phonencia » Tue Nov 19, 2013 9:20 pm
Torrocca wrote:Phonencia wrote:I would actually prefer to keep the compound's ultimate fate ambiguous. The whole "We found somewhere safe! Yay! Oh shit it just happened to get destroyed right after the main characters got there" thing has been DONE TO DEATH to the point that I think I honestly might hurl if I see it one more time in zombie fiction. My plan was to have a rift created with the group, made worse by the disease, leading to Shelton (who I would now like referred to simply as The Captain, in reference to his being similar to The Governor) banishing the group from the Compound, allowing everyone to introduce new characters as members of the group stay behind and side with the Captain (removing them from the storyline without killing them, in case some of ya'll are attached to your charries like me) and then taking over as a person from the Compound that goes with the group, allowing you to have a new character that's up to date on everything but without already knowing everyone in the group.
I like this idea.
However, would my character remain locked up in the cell if I want him to leave the compound? 'Cause that'd just be bad.
by Torrocca » Tue Nov 19, 2013 9:37 pm
by Nexeria » Wed Nov 20, 2013 1:46 pm
Phonencia wrote:I would actually prefer to keep the compound's ultimate fate ambiguous. The whole "We found somewhere safe! Yay! Oh shit it just happened to get destroyed right after the main characters got there" thing has been DONE TO DEATH to the point that I think I honestly might hurl if I see it one more time in zombie fiction. My plan was to have a rift created with the group, made worse by the disease, leading to Shelton (who I would now like referred to simply as The Captain, in reference to his being similar to The Governor) banishing the group from the Compound, allowing everyone to introduce new characters as members of the group stay behind and side with the Captain (removing them from the storyline without killing them, in case some of ya'll are attached to your charries like me) and then taking over as a person from the Compound that goes with the group, allowing you to have a new character that's up to date on everything but without already knowing everyone in the group.
by Virenna » Wed Nov 20, 2013 4:23 pm
Nexeria wrote:Phonencia wrote:I would actually prefer to keep the compound's ultimate fate ambiguous. The whole "We found somewhere safe! Yay! Oh shit it just happened to get destroyed right after the main characters got there" thing has been DONE TO DEATH to the point that I think I honestly might hurl if I see it one more time in zombie fiction. My plan was to have a rift created with the group, made worse by the disease, leading to Shelton (who I would now like referred to simply as The Captain, in reference to his being similar to The Governor) banishing the group from the Compound, allowing everyone to introduce new characters as members of the group stay behind and side with the Captain (removing them from the storyline without killing them, in case some of ya'll are attached to your charries like me) and then taking over as a person from the Compound that goes with the group, allowing you to have a new character that's up to date on everything but without already knowing everyone in the group.
Okay, I'm for the rift. I understand that it would be pretty cliche to destroy it right away, so I'm with you on this. Just be sure to have Shelton do some more sketchy shit, so Kenny and/or others could get more and more fed up with him.
by Phonencia » Wed Nov 20, 2013 5:35 pm
Virenna wrote:Nexeria wrote:Okay, I'm for the rift. I understand that it would be pretty cliche to destroy it right away, so I'm with you on this. Just be sure to have Shelton do some more sketchy shit, so Kenny and/or others could get more and more fed up with him.
Yea you're right; it can't happen right away. I'm debating whether Nick would be more loyal because he's on the "council" or whether he would actually use the position to stir up more trouble for Shelton, or maybe he even gets torn between the two groups. What do you guys think?
by Nexeria » Thu Nov 21, 2013 1:51 pm
Phonencia wrote:Virenna wrote:
Yea you're right; it can't happen right away. I'm debating whether Nick would be more loyal because he's on the "council" or whether he would actually use the position to stir up more trouble for Shelton, or maybe he even gets torn between the two groups. What do you guys think?
Oh don't worry he's gonna' go borderline Governor eventually, I have now come to terms with his mental instability and mild levels of evil. I'd like him to end up kind of right in the end though, do away with the whole "lolkarma, freedoms n shit or gtfo" attitude that tends to form in post-apoc fiction. Realistically, a lot of the people that end up compromising some of their principals or freedoms (like those in woodbury or the compound) to stay safe will in fact outlive their more noble peers, much like the prostitutes after a disaster or policemen under a dictatorship. Woodbury only fell because of direct outside pressure, applied deliberately by the Atlanta group (and if they'd had tighter security precautions the group likely would've been massacred) So what I'd like to see in the end summary of the last episode the compound appears in is some mention of how the group has their freedom and principals out on the road, but the compound group are still warmer and safer (though they're being oppressed because of it) Good vs. Evil is melodrama and usually fake as hell and boring too. Two different types of good (mixed in with a little evil) cause drama, and THAT is fun to read.
Also, Nick should get torn between the two. The Captain can try playing him against the Ann Arbor group and the big dog in the Ann Arbor group can try playing him against The Compound. Drama will then ensue.
by Phonencia » Thu Nov 21, 2013 9:44 pm
Nexeria wrote:Phonencia wrote:
Oh don't worry he's gonna' go borderline Governor eventually, I have now come to terms with his mental instability and mild levels of evil. I'd like him to end up kind of right in the end though, do away with the whole "lolkarma, freedoms n shit or gtfo" attitude that tends to form in post-apoc fiction. Realistically, a lot of the people that end up compromising some of their principals or freedoms (like those in woodbury or the compound) to stay safe will in fact outlive their more noble peers, much like the prostitutes after a disaster or policemen under a dictatorship. Woodbury only fell because of direct outside pressure, applied deliberately by the Atlanta group (and if they'd had tighter security precautions the group likely would've been massacred) So what I'd like to see in the end summary of the last episode the compound appears in is some mention of how the group has their freedom and principals out on the road, but the compound group are still warmer and safer (though they're being oppressed because of it) Good vs. Evil is melodrama and usually fake as hell and boring too. Two different types of good (mixed in with a little evil) cause drama, and THAT is fun to read.
Also, Nick should get torn between the two. The Captain can try playing him against the Ann Arbor group and the big dog in the Ann Arbor group can try playing him against The Compound. Drama will then ensue.
You meant me right? I'm totally the big dog.
Kidding... but I will make Kenny go to Nick if he doesn't like how things are going.
Just make sure you have good balance with Shelton. I was thinking about The Watchers and how they were pure evil. They didn't really seem like they had a goal aside from killing people.
by Jessjohnesik » Fri Nov 22, 2013 9:50 am
by Camicon » Fri Nov 22, 2013 10:19 am
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by Nexeria » Fri Nov 22, 2013 1:28 pm
by Tiltjuice » Fri Nov 22, 2013 1:37 pm
Nexeria wrote:So, will the RP be up before next week is up?
Oh, and Verk has told me his plans to level out Stryker's morality.
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