Statistics: These don't work the same way that your attribute scores do in D&D, or most other games - imagine a hit point or mana point bar, but neither regenerates on its own.
Sanity: Your sanity is measured out of 100. As you start to lose sanity, you become less effective in combat as delusions appear and you waste your time fighting them. Those with high sanities are more effective in combat, as they fight more efficiently and don't waste time working out whether or not they're batshit insane. There is no particular effect of having 0 sanity.
- The mask of sanity: The mask is measured out of 200. It is never less than your sanity, nor more than double it, and always starts as double it (thus you need not spend points on it). It essentially represents how sane you look. A score over 100 means that no-one suspects anything. This does, of course, mean that you can be a good half way to losing the plot entirely and no-one bats an eyelid. There is no particular effect of having 0 mask.
Health: Your health is measured out of 100. Health is basically your hit points. All those in the 18 constitution club, hold your horses. You might not want to stack all your points in here, as if you have 20 health and 100 sanity you are still probably more effective than someone with the converse. That said, it is quite important; at low health you become less effective. Any character with 0 health is dead.
Intellect: Your IQ is measured out of 150, but you get 50 points free (although you may lose them later). I know that people in real life can have higher IQs, but right now it's not happening. Your IQ can help you stave off the effects of madness in early stages (For example, "I know humans can't jump that high, so he didn't just jump that high.") Conversely, a low IQ may make you disbelieve things on the grounds that you don't believe they can happen, or make your delusions seem like more blindingly obvious truths. Any character with 0 IQ is comatose.
Will: Your will is measured out of 100. Your will stops your character giving up and turning suicidal - or in less extreme incidents simply giving up at the task at hand. Your will can also allow you to ignore delusions. Any character with 0 will is comatose.
Initiative: Your initiative is measured out of 100. Your initiative allows you to move faster, and also make decisions faster. Initiative is perhaps the least dangerous statistic to have 1 of; it doesn't make you kill all your friends, it doesn't make you bleed to death or kill yourself - accidentally or otherwise. However, your team might have better things to do than wait for you. Any character with 0 initiative is immobile.
Example: Pedro Ignacio has 400 points. Being an intelligent but weak boy, sharp but on the verge of breakdown, he has the following statline:
Sanity: 64
Mask: 128
Health: 61
IQ: 147
Will: 83
Initiative: 95
Sanity: Your sanity is measured out of 100. As you start to lose sanity, you become less effective in combat as delusions appear and you waste your time fighting them. Those with high sanities are more effective in combat, as they fight more efficiently and don't waste time working out whether or not they're batshit insane. There is no particular effect of having 0 sanity.
- The mask of sanity: The mask is measured out of 200. It is never less than your sanity, nor more than double it, and always starts as double it (thus you need not spend points on it). It essentially represents how sane you look. A score over 100 means that no-one suspects anything. This does, of course, mean that you can be a good half way to losing the plot entirely and no-one bats an eyelid. There is no particular effect of having 0 mask.
Health: Your health is measured out of 100. Health is basically your hit points. All those in the 18 constitution club, hold your horses. You might not want to stack all your points in here, as if you have 20 health and 100 sanity you are still probably more effective than someone with the converse. That said, it is quite important; at low health you become less effective. Any character with 0 health is dead.
Intellect: Your IQ is measured out of 150, but you get 50 points free (although you may lose them later). I know that people in real life can have higher IQs, but right now it's not happening. Your IQ can help you stave off the effects of madness in early stages (For example, "I know humans can't jump that high, so he didn't just jump that high.") Conversely, a low IQ may make you disbelieve things on the grounds that you don't believe they can happen, or make your delusions seem like more blindingly obvious truths. Any character with 0 IQ is comatose.
Will: Your will is measured out of 100. Your will stops your character giving up and turning suicidal - or in less extreme incidents simply giving up at the task at hand. Your will can also allow you to ignore delusions. Any character with 0 will is comatose.
Initiative: Your initiative is measured out of 100. Your initiative allows you to move faster, and also make decisions faster. Initiative is perhaps the least dangerous statistic to have 1 of; it doesn't make you kill all your friends, it doesn't make you bleed to death or kill yourself - accidentally or otherwise. However, your team might have better things to do than wait for you. Any character with 0 initiative is immobile.
Example: Pedro Ignacio has 400 points. Being an intelligent but weak boy, sharp but on the verge of breakdown, he has the following statline:
Sanity: 64
Mask: 128
Health: 61
IQ: 147
Will: 83
Initiative: 95
At certain points in the game, you may be called upon to make a test upon a certain characteristic. It will be given a difficulty die - usually a d100, but it will later become a little lower - and a characteristic such as your initiative or will. You roll the equivalent die and subtract the result from your relevant stat.
Example: Pedro manages to walk into a trap. D'oh. The trap is fairly well-made, and so has a d120 difficulty die, and works against his Initiative. Which is kinda fortunate for Pedro, really. Pedro rolls a 59, and so his total result is (95-59=)36. Which means that he has passed the test by a lot. Pedro is fine, the trap does nothing.
Example: Pedro manages to walk into a trap. D'oh. The trap is fairly well-made, and so has a d120 difficulty die, and works against his Initiative. Which is kinda fortunate for Pedro, really. Pedro rolls a 59, and so his total result is (95-59=)36. Which means that he has passed the test by a lot. Pedro is fine, the trap does nothing.
Everyone loves combat, don't they? Well, okay, not everyone. I don't really like combat much, but there we go. In combat, follow this sequence:
Example: Pedro is, for some reason (I can't be bothered to make another character), fighting himself. Pedro A rolls his sanity test and gets 64-11=53, which is positive and therefore a pass. Pedro B rolls 64-67=-3, which is a failure as it is negative.
Moving onto step 2, A takes his initiative test and gets 95-36=59. B gets 1-66=-65, as his initiative became 1. A takes his second sanity test, and rolls a 64-32=32. He can then act normally.
To attack, the attacker takes a test of health. The defender takes a test of initiative. These are inverted with a ranged weapon. If the attacker gets a higher score, the defender immediately loses an amount of health equal to the difference between the two scores. The defender must then take a will test with a DD equal to eight times the amount of damage dealt. If the result is negative, add the result to all the defender's stats in their next turn.
Example: A uses his action to attack B. A rolls 61-21=40. B rolls 95-67=28. A thus inflicts 12 damage on B. B must then make a will test with a DD of 96, and rolls 83-79=-4. When B acts, all of his stats count as 4 lower.
- Everyone takes a sanity test (DD100) or their initiative is 1 for step 2.
- Everyone takes an initiative test (DD100). The highest roller acts first.
- The player wishing to act must take a sanity test (DD80).
- They may now act normally if they passed.
- The character with the next highest initative test result goes to step 3. If there is none, then return to step one.
Example: Pedro is, for some reason (I can't be bothered to make another character), fighting himself. Pedro A rolls his sanity test and gets 64-11=53, which is positive and therefore a pass. Pedro B rolls 64-67=-3, which is a failure as it is negative.
Moving onto step 2, A takes his initiative test and gets 95-36=59. B gets 1-66=-65, as his initiative became 1. A takes his second sanity test, and rolls a 64-32=32. He can then act normally.
To attack, the attacker takes a test of health. The defender takes a test of initiative. These are inverted with a ranged weapon. If the attacker gets a higher score, the defender immediately loses an amount of health equal to the difference between the two scores. The defender must then take a will test with a DD equal to eight times the amount of damage dealt. If the result is negative, add the result to all the defender's stats in their next turn.
Example: A uses his action to attack B. A rolls 61-21=40. B rolls 95-67=28. A thus inflicts 12 damage on B. B must then make a will test with a DD of 96, and rolls 83-79=-4. When B acts, all of his stats count as 4 lower.
This may seem a bit complicated, but I'll walk you through combat if we ever get there. The tech level is going to be modern tech. This will be FanT, but you can't use any magic or stuff. You might get some later, though... or it might be a lie...
All right, here is your app:
Name:
Age:
Sex:
Occupation:
Bio:
Personality:
Sanity:
Mask:
Health:
IQ:
Will:
Initiative:
RP Sample/UNR pass/I know you:
Name: Your character's name, dumbass.
Age: Your character's age, dumbass.
Sex: Anyone caught writing "Yes please" or "No thanks" in this field will be shot.
Occupation: Your job. Can we not have dictators of a faraway land and shizz please? Relatively normal people?
Bio: Optional field. Tell us about your life.
Personality: Optional field. Tell us about your personality.
Sanity: Please put at least 50 points in sanity.
Mask: Yes, I know what your mask is. I want to know if you know what your mask is.
Health: Please put at least 50 points in health.
IQ: Please put at least 100 points in IQ.
Will: Please put at least 50 points in will.
Initiative: Please put at least 50 points in initiative.
RP Sample/UNR pass/I know you: If you don't have one of these, be prepared to write up a good app. I'll let you off without one because in a sense this kind of RP doesn't really need one.
Age: Your character's age, dumbass.
Sex: Anyone caught writing "Yes please" or "No thanks" in this field will be shot.
Occupation: Your job. Can we not have dictators of a faraway land and shizz please? Relatively normal people?
Bio: Optional field. Tell us about your life.
Personality: Optional field. Tell us about your personality.
Sanity: Please put at least 50 points in sanity.
Mask: Yes, I know what your mask is. I want to know if you know what your mask is.
Health: Please put at least 50 points in health.
IQ: Please put at least 100 points in IQ.
Will: Please put at least 50 points in will.
Initiative: Please put at least 50 points in initiative.
RP Sample/UNR pass/I know you: If you don't have one of these, be prepared to write up a good app. I'll let you off without one because in a sense this kind of RP doesn't really need one.
I understand there may be a lot of questions, please ask away!
Firstaria wrote:Name: Francis York Morgan
Age: 24
Sex: Male
Occupation: FBI Agent
Bio: FBI Agent expert in profiling, facing dangerous criminals and paranormal investigations. He's good at investigating occult...to bad he has bipolar disorder.
Personality: He's Bipolar, but mostly calm. He can look a bit eccentric to normal people
Sanity: 80
Mask: 160
Health: 50
IQ: 150
Will: 90
Initiative: 80
Republic Of Hell wrote:Name: David Harris
Age: 16 (Seeing as how I happen to be a teenager myself, roll wit' it, yo.)
Sex: Male
Occupation: Pizza delivery guy
Bio: A highly intelligent man, currently working as a blue-collar pizza delivery boy to fund his college degree.
Personality: He's a high functioning autistic, and as such, not too personable- though he can be. Also has a minor case of depression, but for the most part, he's fairly normal.
Sanity: 75
Mask: 150 then, dammit!
Health: 75
IQ: 150
Will: 80
Initiative: 70
RP Sample/UNR pass/I know you: UNR pass, bro.
Harkback Union wrote:Name: Ethel Walter
Age: 28
Sex: Female
Occupation: Librarian
Bio: Lost her entire family in a train crash at the age of 12. She was one of the few survivors of the accident. She was raised by foster parents. She has been working as a librarian for the last 6 years.
Personality: Depressed, Speaks Very little to others and prefers being alone. Obsessed with books
Sanity: 60
Mask: 120
Health: 100
IQ: 135
Will: 80
Initiative: 75
RP Sample/UNR pass/I know you: uhh, uhm, Does the name Agent Noire mean anything to you?
Well, not much RP work from me there, But I hope It's enough to prove I'm not a god-modder...
Warshania wrote:Name: John
Age: 23
Sex: Male
Occupation: Police officer
Bio: Had a normal childhood, was leaning towards becoming a pc since he was a kid. His occupation doesn't define his life but has definitely affected it.
Personality: Confident, close-minded, logical, honest, encouraging. Capable of leading a team if needed.
Sanity: 80
Mask: 160
Health: 100
IQ: 100
Will: 80
Initiative: 90
RP Sample/UNR pass/I know you: Zombie Rp. It's the only RP I have in NS since I don't RP alot here. I'm fairly experienced in forum Rping. If you want more, I will deliver. Also, Newb here, what is UNR pass?
As said in the OOC, I live in an unusual time zone, so I will probably only be able to post last in each round/event.
Stattr wrote:Name: Rosan Huff
Age: 16
Sex: Female
Occupation: Dishwasher Girl at big boys.
Bio: Was born in london, works in london. She lives with her boyfriend and his younger sister. Both parents dead. Freak car accident.
Personality: Caring, cold, nice, may show mercy depending.
Sanity: 100
Mask: 200?
Health: 50
IQ: 150
Will: 100
Initiative: 50
RP Sample/UNR pass/I know you: UNR pass
Len Hyet wrote:Name: Benjamin Silva, dumbass.
Age: 28
Sex: Male
Occupation: Doctor
Bio: Doctor. Does doctor like thingies.
Personality: Affable, funny, y'know. Not me.
Sanity: 80
Mask: 160
Health: 50
IQ: 150
Will: 100
Initiative: 70
RP Sample/UNR pass/I know you: