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Neutrality Argument

A chamber dedicated to the dissemination of inter-regional peace and goodwill, via force if necessary.

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Bears Armed
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Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Thu Feb 11, 2010 10:43 am

Kalibarr wrote::palm: Yes and when interregional politics and the whole gameplay side of the game dies you'll be happy then?

It wouldn't directly affect me one way or the other, but if any aspect of NS were to go then that's probably the one that most people outside of its own regular supporters would miss the least... but, no, I wasn't saying that it should "die", I was just suggesting that certain raiders or raider-sympathisers were being a tad hypocritical -- or maybe simply not thinking -- when they criticise the use of 'Liberations' as "a violation of regional sovereignty" and don't consider that raiders seizing regions falls into that catgeory too and thus (if they were to be consistent) should also be something that they criticise on this basis...
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
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Kalibarr
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Founded: Sep 05, 2009
Ex-Nation

Postby Kalibarr » Thu Feb 11, 2010 4:51 pm

defenders violate regional sovereignty too, in fact almost every action that can be done in the game can fit violating regional sovereignty in one way or another

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New Buckner
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Founded: Feb 03, 2010
Democratic Socialists

Postby New Buckner » Fri Feb 12, 2010 1:34 am

And thus we have stumpled upon the basis of all Politics.

Given any sort of statement or argument, there will always be 4 sides of the argument. Those who agree, those who disagree, those who have yet to decide, and those who don't really care - open another beer, and see what's on the TV.
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South Norwega
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Ex-Nation

Postby South Norwega » Fri Feb 12, 2010 3:33 am

Kalibarr wrote:defenders violate regional sovereignty too, in fact almost every action that can be done in the game can fit violating regional sovereignty in one way or another

Indeed.

However, raiding, kicking out natives and passwording a region so it can be refounded is probably the worst sort of takeover. If the last two bits are removed from that sequence it's all fine in my book.
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New Buckner
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Founded: Feb 03, 2010
Democratic Socialists

Postby New Buckner » Fri Feb 12, 2010 5:45 pm

Should the game not simulate the true nature of global politics? There are rules, people don't always follow the rules. The rest of the world can sit back on their hands, or do something about it.

The raiders who password out the regions are simply using all of their assets available to them. Smart tactics. By no means am I defending them or their practices, but one must respect your enemy before you can defeat them.
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Bears Armed
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Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Sat Feb 13, 2010 1:03 am

New Buckner wrote:Should the game not simulate the true nature of global politics?

If it did do so then all of this "warfare" would have serious consequences for the economies of the nations involved...
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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A mean old man
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Founded: Jun 27, 2008
Father Knows Best State

Postby A mean old man » Sat Feb 13, 2010 8:11 am

Bears Armed wrote:
New Buckner wrote:Should the game not simulate the true nature of global politics?

If it did do so then all of this "warfare" would have serious consequences for the economies of the nations involved...

Well, it can certainly have detrimental effects on the regions involved.
A: SC#16 - Repeal "Liberate The Security Council"
A: SC#26 - Commend The Joint Systems Alliance
A: SC#30 - Commend 10000 Islands
A: SC#37 - Condemn NAZI EUROPE
A: SC#38 - Repeal "Condemn NAZI EUROPE"
A: GA#149 - On Expiration Dates
C: SC#58 - Repeal "Commend Sedgistan"
A: SC#62 - Repeal "Condemn Swarmlandia"
C: SC#63 - Commend Ballotonia
A: SC#65 - Condemn Punk Reloaded
C: GA#163 - Repeal "Law of the Sea"
A: SC#72 - Repeal "Commend Mikeswill"
C: SC#74 - Condemn Lone Wolves United
C: SC#76 - Repeal "Condemn Thatcherton"
A: SC#81 - Repeal "Condemn Anthony Delasanta"
C: SC#83 - Condemn Automagfreek
C: SC#84 - Repeal "Liberate Islam"
C: SC#111 - Commend Krulltopia ← please forget

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Cinistra
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Founded: Oct 13, 2007
Ex-Nation

Postby Cinistra » Sat Feb 13, 2010 3:56 pm

Regional sovereignty is no right. It's an effect caused by vigilant residents. Careless regions will be conquered. The weak die, the strong prevail. It's the law of nature.
"Send forth all legions! Do not stop the attack until the city is taken! Slay them all!"
>Can I invade other people's regions?

Yes. The practice of "region crashing," where a group of nations all move to a region with the aim of seizing the WA Delegate position, is part of the game. Certain groups within NationStates are particularly adroit at this, and can attack very quickly.
>Once I've taken over a region, can I eject everyone else?

You can try. Invader Delegates tend to have very little Regional Influence, which makes ejecting long-time residents difficult. But Delegates can be as kind, generous, evil, or despotic as they wish. It's up to regional residents to elect good Delegates.

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Kalibarr
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Founded: Sep 05, 2009
Ex-Nation

Postby Kalibarr » Sat Feb 13, 2010 4:09 pm

It is impossible to call everyone who cannot stay up until the update "weak", "politically unstable" is better as clearly if they fell to an outside force their ability to make allies must be sub par. There is no gage of strength in Nationstates, there is only numbers, strategy and political skill.

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Unibotian WA Mission
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Founded: Oct 20, 2009
Ex-Nation

Postby Unibotian WA Mission » Thu Feb 18, 2010 6:17 pm

Kalibarr wrote:defenders violate regional sovereignty too, in fact almost every action that can be done in the game can fit violating regional sovereignty in one way or another


Poppycock...

SC#15 wrote:Defines...
(1) "Native" as a nation which takes up residence in a region without the intention of furthering the goals and aims of a foreign force;
(2) "Regional Sovereignty" as the collective right of natives to the administration of their region;
(3) "Regional Destruction" as the ejection of all of the natives of a region by a delegate whose actions are not supported by said natives;
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Kalibarr
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Founded: Sep 05, 2009
Ex-Nation

Postby Kalibarr » Thu Feb 18, 2010 6:20 pm

Unibotian WA Mission wrote:
Kalibarr wrote:defenders violate regional sovereignty too, in fact almost every action that can be done in the game can fit violating regional sovereignty in one way or another


Poppycock...

SC#15 wrote:Defines...
(1) "Native" as a nation which takes up residence in a region without the intention of furthering the goals and aims of a foreign force;
(2) "Regional Sovereignty" as the collective right of natives to the administration of their region;
(3) "Regional Destruction" as the ejection of all of the natives of a region by a delegate whose actions are not supported by said natives;


Defenders do that when ever they put one of their own up instead of a native.

On a side note: so if a region has no natives it cannot be destroyed?

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Mousebumples
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Founded: Antiquity
Inoffensive Centrist Democracy

Postby Mousebumples » Thu Feb 18, 2010 6:44 pm

Kalibarr wrote:On a side note: so if a region has no natives it cannot be destroyed?

Not jumping into this discussion, as I prefer to stay out of this whole thing on NS in general, but this quote confused me. I may just not be following the discussion well, but I don't completely understand the question.

Define: destroy a region, if you would. Are you indicating that invaders cannot "destroy" a region that it invades if there are no (active) natives? Or ... something else?

I'm probably just revealing my naivete with regards to invading/defending/liberating with the question, but I'm not totally clear on what you were trying to ask.
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Topid
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Founded: Dec 29, 2008
Capitalizt

Postby Topid » Thu Feb 18, 2010 6:55 pm

Mousebumples wrote:
Kalibarr wrote:On a side note: so if a region has no natives it cannot be destroyed?

Not jumping into this discussion, as I prefer to stay out of this whole thing on NS in general, but this quote confused me. I may just not be following the discussion well, but I don't completely understand the question.

Define: destroy a region, if you would.

Unibotian WA Mission wrote:(3) "Regional Destruction" as the ejection of all of the natives of a region by a delegate whose actions are not supported by said natives;

That was his point.

Anyway, I think defenders could only violate regional sovereignty when a region is liberated [not talking about the SC kind] whose natives do not WANT to be liberated. I've never seen that occur, but I'm not going to say it couldn't happen through miscommunication and such.
Last edited by Topid on Thu Feb 18, 2010 6:57 pm, edited 2 times in total.
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A mean old man
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Founded: Jun 27, 2008
Father Knows Best State

Postby A mean old man » Thu Feb 18, 2010 7:07 pm

Kalibarr wrote:On a side note: so if a region has no natives it cannot be destroyed?


If a region has no natives it probably shouldn't be liberated.
A: SC#16 - Repeal "Liberate The Security Council"
A: SC#26 - Commend The Joint Systems Alliance
A: SC#30 - Commend 10000 Islands
A: SC#37 - Condemn NAZI EUROPE
A: SC#38 - Repeal "Condemn NAZI EUROPE"
A: GA#149 - On Expiration Dates
C: SC#58 - Repeal "Commend Sedgistan"
A: SC#62 - Repeal "Condemn Swarmlandia"
C: SC#63 - Commend Ballotonia
A: SC#65 - Condemn Punk Reloaded
C: GA#163 - Repeal "Law of the Sea"
A: SC#72 - Repeal "Commend Mikeswill"
C: SC#74 - Condemn Lone Wolves United
C: SC#76 - Repeal "Condemn Thatcherton"
A: SC#81 - Repeal "Condemn Anthony Delasanta"
C: SC#83 - Condemn Automagfreek
C: SC#84 - Repeal "Liberate Islam"
C: SC#111 - Commend Krulltopia ← please forget

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Unibotian WA Mission
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Founded: Oct 20, 2009
Ex-Nation

Postby Unibotian WA Mission » Thu Feb 18, 2010 7:20 pm

A mean old man wrote:
Kalibarr wrote:On a side note: so if a region has no natives it cannot be destroyed?


If a region has no natives it probably shouldn't be liberated.


And to add to that, if there is no native community, there is no dedicated community of the region to destroy or even disturb for that matter.
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World Assembly Card Gallery // The Unibotian Life Expectancy Index // Proudly Authored 9 GA Res., 14 SC Res. // Commended by SC#78;

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✯ Duty is Eternal, Justice is Imminent: UDL

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Kalibarr
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Founded: Sep 05, 2009
Ex-Nation

Postby Kalibarr » Thu Feb 18, 2010 7:27 pm

ahh, I see, you probably should have specified it as destruction of the regional community, which is more accurate. Regions, as in the region it's self cannot be destroyed. Well it could but someone could always re-found it.

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Unibotian WA Mission
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Founded: Oct 20, 2009
Ex-Nation

Postby Unibotian WA Mission » Thu Feb 18, 2010 7:33 pm

Kalibarr wrote:ahh, I see, you probably should have specified it as destruction of the regional community, which is more accurate. Regions, as in the region it's self cannot be destroyed. Well it could but someone could always re-found it.


If we're talking technically here, a new region is actually created if you re-found, it just happens to have the same name. Take condemnations for example, one way to not comply to WA legislation would be to re-found, you'd lose the badge in the process, because you'd be a new region.
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote: Look up to Unibot as an example.
Member of Gholgoth | The Capitalis de Societate of The United Defenders League (UDL) | Org. Join Date: 25/05/2008
Unibotian Factbook // An Analysis of NationStates Generations // The Gameplay Alignment Test // NS Weather // How do I join the UDL?
World Assembly Card Gallery // The Unibotian Life Expectancy Index // Proudly Authored 9 GA Res., 14 SC Res. // Commended by SC#78;

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✯ Duty is Eternal, Justice is Imminent: UDL

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Kalibarr
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Founded: Sep 05, 2009
Ex-Nation

Postby Kalibarr » Thu Feb 18, 2010 7:36 pm

Unibotian WA Mission wrote:
Kalibarr wrote:ahh, I see, you probably should have specified it as destruction of the regional community, which is more accurate. Regions, as in the region it's self cannot be destroyed. Well it could but someone could always re-found it.


If we're talking technically here, a new region is actually created if you re-found, it just happens to have the same name. Take condemnations for example, one way to not comply to WA legislation would be to re-found, you'd lose the badge in the process, because you'd be a new region.


True, but it is still in the old regions name. Have you ever re-founded before the major update? it still shows the old WA report from the previous region under the same name. So by your definition all those regions that have been re-founded didn't get stolen, after all the region doesn't exist anymore.

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Mousebumples
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Founded: Antiquity
Inoffensive Centrist Democracy

Postby Mousebumples » Thu Feb 18, 2010 7:47 pm

Kalibarr wrote:True, but it is still in the old regions name. Have you ever re-founded before the major update? it still shows the old WA report from the previous region under the same name. So by your definition all those regions that have been re-founded didn't get stolen, after all the region doesn't exist anymore.

From personal experience, refounding is rewarding (to the extent that it gives a previously founder-less region a founder again) but it's difficult. And it's difficult to define the circumstances.

If the natives of a founderless region manager to regain temporary control of the delegacy (whether through the help of defender forces, etc.) and elects to attempt a refounding to have the protection of a founder, I'd say that the original region still exists. It's just version 2.0 (or ... whatever). Of course, refounding is always a tricky thing since ejected raiders may try to refound before the natives can do so.

Of course, unless invaders can convince all the natives to leave of their own volition, I'm not sure how possible it is for invaders to "refound" as they would, more than likely, lack the regional influence needed to mass eject all the natives needed to refound. (I may be mis-informed in this regard - but that's my presumption.) Of course, before the addition of influence to the game, that was likely a more common practice. However, as I do not have any personal experience in acting as an invader, I can't speak for that for certain. Certainly, if I'm mis-informed, please correct me, but I would think that it would be more difficult for invaders to refound a region now, unless they are able to persuade/bully all of the natives into abandoning what was once their home.
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Kalibarr
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Founded: Sep 05, 2009
Ex-Nation

Postby Kalibarr » Thu Feb 18, 2010 7:50 pm

It is difficult for anyone to re-found a region, it would only take one unhappy resident who you are forced to banject to ruin it for natives. Raiders pretty much can't anymore because of liberations. My example was little regions no one cares about where I simply wanted to change which nation was the founder.

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A mean old man
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Founded: Jun 27, 2008
Father Knows Best State

Postby A mean old man » Thu Feb 18, 2010 8:19 pm

Slightly off-topic, but remember when we pulled "The Antarctic" back together? That was fun. This whole thing about small regional changes is reminding me of that.

How's Bane doing now, anyway?
A: SC#16 - Repeal "Liberate The Security Council"
A: SC#26 - Commend The Joint Systems Alliance
A: SC#30 - Commend 10000 Islands
A: SC#37 - Condemn NAZI EUROPE
A: SC#38 - Repeal "Condemn NAZI EUROPE"
A: GA#149 - On Expiration Dates
C: SC#58 - Repeal "Commend Sedgistan"
A: SC#62 - Repeal "Condemn Swarmlandia"
C: SC#63 - Commend Ballotonia
A: SC#65 - Condemn Punk Reloaded
C: GA#163 - Repeal "Law of the Sea"
A: SC#72 - Repeal "Commend Mikeswill"
C: SC#74 - Condemn Lone Wolves United
C: SC#76 - Repeal "Condemn Thatcherton"
A: SC#81 - Repeal "Condemn Anthony Delasanta"
C: SC#83 - Condemn Automagfreek
C: SC#84 - Repeal "Liberate Islam"
C: SC#111 - Commend Krulltopia ← please forget

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Kalibarr
Minister
 
Posts: 2241
Founded: Sep 05, 2009
Ex-Nation

Postby Kalibarr » Thu Feb 18, 2010 8:20 pm

Mostly Dead, me and kanwys are working on something with the NBE and Anzia. A federation of sorts.

Any way back on topic.

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A mean old man
Senator
 
Posts: 4386
Founded: Jun 27, 2008
Father Knows Best State

Postby A mean old man » Thu Feb 18, 2010 8:23 pm

As I've said before, re-founding by natives shouldn't be too difficult if the natives are active.

Re-founding by raiders is virtually impossible these days, however, what with regional influence and liberations.
A: SC#16 - Repeal "Liberate The Security Council"
A: SC#26 - Commend The Joint Systems Alliance
A: SC#30 - Commend 10000 Islands
A: SC#37 - Condemn NAZI EUROPE
A: SC#38 - Repeal "Condemn NAZI EUROPE"
A: GA#149 - On Expiration Dates
C: SC#58 - Repeal "Commend Sedgistan"
A: SC#62 - Repeal "Condemn Swarmlandia"
C: SC#63 - Commend Ballotonia
A: SC#65 - Condemn Punk Reloaded
C: GA#163 - Repeal "Law of the Sea"
A: SC#72 - Repeal "Commend Mikeswill"
C: SC#74 - Condemn Lone Wolves United
C: SC#76 - Repeal "Condemn Thatcherton"
A: SC#81 - Repeal "Condemn Anthony Delasanta"
C: SC#83 - Condemn Automagfreek
C: SC#84 - Repeal "Liberate Islam"
C: SC#111 - Commend Krulltopia ← please forget

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Unibot
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Posts: 4292
Founded: May 25, 2008
Ex-Nation

Postby Unibot » Thu Feb 18, 2010 8:47 pm

Kalibarr wrote:
Unibotian WA Mission wrote:
Kalibarr wrote:ahh, I see, you probably should have specified it as destruction of the regional community, which is more accurate. Regions, as in the region it's self cannot be destroyed. Well it could but someone could always re-found it.


If we're talking technically here, a new region is actually created if you re-found, it just happens to have the same name. Take condemnations for example, one way to not comply to WA legislation would be to re-found, you'd lose the badge in the process, because you'd be a new region.


True, but it is still in the old regions name. Have you ever re-founded before the major update? it still shows the old WA report from the previous region under the same name. So by your definition all those regions that have been re-founded didn't get stolen, after all the region doesn't exist anymore.


An outdated census report isn't worth dink in resolution writing.

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Kalibarr
Minister
 
Posts: 2241
Founded: Sep 05, 2009
Ex-Nation

Postby Kalibarr » Thu Feb 18, 2010 8:50 pm

Unibot wrote:
Kalibarr wrote:
Unibotian WA Mission wrote:
Kalibarr wrote:ahh, I see, you probably should have specified it as destruction of the regional community, which is more accurate. Regions, as in the region it's self cannot be destroyed. Well it could but someone could always re-found it.


If we're talking technically here, a new region is actually created if you re-found, it just happens to have the same name. Take condemnations for example, one way to not comply to WA legislation would be to re-found, you'd lose the badge in the process, because you'd be a new region.


True, but it is still in the old regions name. Have you ever re-founded before the major update? it still shows the old WA report from the previous region under the same name. So by your definition all those regions that have been re-founded didn't get stolen, after all the region doesn't exist anymore.


An outdated census report isn't worth dink in resolution writing.


Yes, too bad as it would likely support your position

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