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Kelvaros Prime Factbook (FT/CLOSED)

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Kelvaros Prime Factbook (FT/CLOSED)

Postby Kelvaros Prime » Mon Dec 20, 2010 3:47 pm

Kelvaros Prime FT Factbook


Index
1. Geography & Planets
2. Economy
3. History
4. Military
5. Government Structure and Political Structure

Geography & Planets


The Galactic Empire contains twelve million worlds inhabited by intelligent beings. Among the hundreds of billions of stars in the galaxy, most systems are uninhabited. The barren systems are still rich in mineral and other natural resources. These are what supports the galaxy's immense population. A civilisation existing on a single homeworld can only sustain a population of several billion human-like creatures at once, due to environmental constraints. With the resources of millions of barren worlds supporting each inhabited planet of the Galactic Empire, planetary populations could comfortably grow to trillions on any particular world. Raw materials and foodstuffs could be imported in arbitrarily vast amounts, and the empty wastes of space and dead worlds allow for indefinite waste disposal.
Last edited by Kelvaros Prime on Wed Apr 04, 2012 2:45 pm, edited 21 times in total.
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2.) Economy

Postby Kelvaros Prime » Mon Dec 20, 2010 3:47 pm

Economy
The standard currency within Kelvaros Prime territory is the Imperial Datarie. Datarie come in 1's, 2's, 5's, 10's, 50's,100's, and 1,000's. (OOC: In real life, 1 Imperial Datarie would be worth 10 US Dollars.)
Most of the money that supplies the Government comes from Selling Weapons, Vehicles, Ships, and Metalworks. Allies of Kelvaros Prime come regularly to buy Arms and Ships from Shipyards.

Major Products: Various Starships, Weapons, Droids, Military Goods, and Shipping Supplies
Last edited by Kelvaros Prime on Fri Jun 24, 2011 10:53 am, edited 4 times in total.
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3.) History

Postby Kelvaros Prime » Mon Dec 20, 2010 3:48 pm

History
The Empire can be said to have begun with the scheming aspiration of the Sith Lord Darth Sidious, whose alter ego was Senator Palpatine of Naboo. A great manipulator of events, he furtively instigated the Naboo crisis, using the Trade Federation as a pawn, which led to Queen Amidala calling for a "Vote of No Confidence" in Supreme Chancellor Finis Valorum, effectively replacing him. When his first apprentice, Darth Maul, was killed by Obi-Wan Kenobi, Sidious took on the former Jedi Count Dooku as his new apprentice. Dooku then helped found the Confederacy of Independent Systems, which in turn ignited the Clone Wars.

Palpatine was an efficient and effective leader who quickly brought to an end the corruption in the Senate; his power was greatly increased as a result of the Clone Wars, while the Senate willingly furnished more and more emergency powers to him. Eventually, the Senate lost most of its power and became little more than a formality that Palpatine had to go through to pass his laws. Yet the Senate did have a symbolic power at least; Chancellor Palpatine still hid behind the pomp and circumstance of appealing to the Senate, but his power existed in his control over thousands of Senators that he had brought into his own web of corruption. However, Anakin Skywalker discovered that Palpatine was a Sith Lord, and after having informed Jedi Master Mace Windu of his discovery, a Jedi task force, led by Windu himself, attempted to arrest him. After a brief duel, Palpatine appeared to be defeated. Skywalker arrived and demanded Windu not kill the Sith Lord.Deeply troubled, Skywalker nonetheless helped Palpatine kill Windu, prompting him to be held under Palpatine's sway as his new apprentice and enforcer, Darth Vader. Palpatine then proceeded to carry out the Great Jedi Purge, which eliminated almost all of the Jedi, while simultaneously wiping out the remnants of the Confederacy at Mustafar, thus bringing an end to the Clone Wars. Secure in his power and position, Palpatine used the so-called Jedi rebellion to issue the Declaration of a New Order and declared himself Emperor of the Galaxy in 19 BBY, replacing the Galactic Republic with the Galactic Empire.

Many people under the new Empire enthusiastically supported the vision outlined in the Declaration of a New Order, largely due to the violence that had plagued the galaxy for so long. Many Senators wholeheartedly supported the new government while a number of more cautious senators chose to watch and wait to see how the new government would handle the affairs of state. It promised to trade frailty for strength, chaos for order, and uncertainty for decisiveness. In retrospect, the foundation of the Empire had already been set down during Palpatine's chancellorship and all potential threats eliminated; therefore, the transition from Republic to Empire was relatively smooth.

It is important to note that not all of the Senators liked what they saw. In fact, the Petition of 2000 sought to bring the worries of these Senators to Palpatine. This petition was led by Bail Organa, Mon Mothma, and Padmé Amidala. Palpatine's dismissal of their concerns was one factor that led Organa and Mothma to help found the Alliance to Restore the Republic.
Last edited by Kelvaros Prime on Thu Jun 23, 2011 1:19 pm, edited 13 times in total.
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4.) Military

Postby Kelvaros Prime » Mon Dec 20, 2010 5:13 pm

Military

  • High Marshal
  • Force Marshal
  • Chief Marshal
  • Marshall
  • Vice Marshal
  • Flight Commodore
  • Group Captain
  • Wing Commander
  • Squadron Leader
  • Flight Lieutenant
  • Flying Officer
  • Pilot Officer
  • Flight Cadet
  • Grand General
  • Surface Marshal
  • High General
  • General
  • Lieutenant General
  • Major General
  • Brigadier
  • High Colonel
  • Colonel
  • Lieutenant Colonel
  • Major
  • Captain
  • Lieutenant
  • Second Lieutenant
  • Officer Cadet
  • Sergeant Major
  • Senior Master Sergeant
  • Gunnery Sergeant
  • First Sergeant
  • Master Sergeant
  • Sergeant First Class
  • Staff Sergeant
  • Sergeant
  • Corporal
  • Lance Corporal
  • Private First Class
  • Private
  • Recruit
  • Grand Admiral
  • High Admiral
  • Fleet Admiral
  • Admiral
  • Vice Admiral
  • Rear Admiral
  • Commodore
  • Captain of the Line
  • Captain
  • Commander
  • Lieutenant Commander
  • Lieutenant
  • Sublieutenant
  • Midshipman
  • Senior Crewman First Class
  • Senior Crewman
  • Lance Crewman
  • Crewman



Infantry

Image


Leader: Stormtrooper Command
Headquarters: Imperial Center, Bastion



Stormtroopers were the elite soldiers of the Galactic Empire. Like Imperial-class Star Destroyers and TIE fighters, stormtroopers served as ever present reminders of the absolute power of Emperor Palpatine. These faceless enforcers of the New Order were considered an extension of the Emperor's will, and thus they often used brutal tactics as a way to keep thousands of star systems throughout the galaxy in line. At the height of the Empire, stormtroopers had effectively become symbols of brutality and terror. With few exceptions, they were distinguished from all other military units by their signature white armor.

The Imperial stormtroopers were the evolution of the clone troopers of the Grand Army of the Republic. By the end of the Clone Wars in 19 BBY, the Galactic Republic was reorganized into the first Galactic Empire. As a result, the Grand Army was reformed into the Stormtrooper Corps, thus renaming all clone troopers as "stormtroopers." Under the Empire, stormtroopers operated alongside Imperial Army and Navy units, while some placed on Naval ships were given the title "marines." Although stormtroopers served under Stormtrooper Command, a military agency that was independent from Imperial High Command, all stormtroopers ultimately answered to Emperor Palpatine with unconditional loyalty and subservience.

Ideology
In addition to their role as elite military soldiers of the Galactic Empire, the Imperial stormtroopers were the most visible symbol of Emperor Palpatine's rule and the unrivaled might of the Imperial war machine. They were the highly trained shock troopers that were unwaveringly dedicated to enforcing Imperial power through fear and brutality on countless worlds spread throughout the galaxy. Whether on the ground or in space, their purpose was to attack with speed, accuracy and overwhelming numbers when ever faced with an insurrection against the Empire.

Loyalty, obedience and the readiness to die for Emperor Palpatine were the primary traits that were indoctrinated into all stormtroopers. In their capacity as enforcers of the Empire, stormtroopers were also trained to completely support and uphold the ideals of the New Order. Every individual trooper was fully expected to obey their superior officers without question or hesitance, regardless if they were required to unleash harm on others or even place themselves in extreme danger. As a result of their militaristic and highly disciplined nature, stormtroopers were well aware of their expendable status to the Emperor—and they were ready to lay down their lives to ensure the continuance of his reign and the Empire.

Clone stormtroopers were genetically modified to suppress their individuality with unquestioning loyalty; enlisted stormtroopers were rigorously trained to abandon their individual identities by embracing said loyalty to the Emperor. Their allegiance to Palpatine required the stormtroopers to impose his authority on both civilians and non-stormtrooper military personnel, especially with regard to the officers of the Imperial Navy. Upon the completion of the first Death Star in 0 BBY, an army of stormtroopers was stationed on the battle station. In addition to the presence of the Emperor's apprentice Darth Vader, the stormtroopers were a major deterrent against ambitious officers who contemplated turning the power of the Death Star against Palpatine.

The loyalty that stormtroopers possessed was so complete that they could be neither bribed, seduced or blackmailed to abandon their allegiance to the Empire or its sovereign. However, the deaths of Emperor Palpatine and Darth Vader at the Battle of Endor began a chain of events that nearly saw the complete destruction of the Galactic Empire and the stormtroopers that enforced its ideology.
Stormtrooper armor was a distinctive white plastoid body armor over a sealed black body glove worn by Imperial stormtroopers, and in this respect appeared similar to their Clone Wars Phase II clone trooper armor predecessors, having acquired its color from the austere tastes of its Kaminoan creators. The complete set of eighteen pieces completely encased the body and typically had no individually distinguishing marking outside of rank. In fact, the casual first-time observer sometimes mistook the Stormtroopers as a form of battle droid.
It also protected the troopers from very harsh environments as well as projectiles and kinetic energy weapons. The armor significantly reduced damage to the wearer from a blaster bolt, but it could be completely penetrated by a more powerful cannon blast. The body glove allowed for operation in warm or cold climates, however it could protect the trooper from almost any environment -- from total vacuum conditions to the very extremes in cold and heat for a very limited period of time. The Imperial Army soon acquired the use of the armor in the later years of the Galactic Empire.

Rank was indicated with colored pauldrons. In certain situations, Stormtroopers sometimes wore camouflage armor to help them blend in with different environments. The Stormtrooper corps instituted this reform after the embarrassing defeat at the Battle of Endor.

Private ownership of stormtrooper armor was strictly forbidden by the Empire.

The most obvious function of the armor was protection against weapons fire and battlefield hazards. The armor, and the body glove worn beneath, were designed to disperse the energy of a blaster bolt and insulate the wearer, lessening injury. Although standard armor lacked the durability to make the wearer immune to cannon fire, it could partially deflect or disperse energy from low, medium, and high-energy blaster bolts; though the wearer may be incapacitated, survival would allow the trooper to receive advanced medical treatment that may return him to service. It also deflected stun beams, and served as excellent protection against explosions and shrapnel, thereby drastically reducing the effective casualty radius of fragmentation weapons used against troops wearing such armor. It was almost impossible to kill a stormtrooper with a slugthrower unless the bullet was abnormally large, specifically armor piercing, or if it hit the body glove or visor lenses. Although this armor provided less protection from blaster weapons than wartime Phase I and Phase II armor, it offered superior protection from the elements.
Stormtrooper armor was fitted with air filters and fully sealed against chemical and biological attack; the armor could even protect the wearer against vacuum for a limited time. A back-mounted tank contained 20 minutes of emergency oxygen. The aforementioned body glove also provided limited thermal protection.

Most stormtrooper armor was integrated with standard personal ray-shield projectors (in direct contrast of clone troopers) in order to survive open blaster fire in case cover was nonexistent or limited or a certain exposed ground had to be taken and/or held for a certain lapse of time, it also improved hand-to-hand combat making standard troopers capable of surviving contact with light sabers (although did not provide any protection towards vibroblades), nevertheless, the power consumption of shield projectors was very high and they tended to overheat and fail under sustained blaster fire or under prolonged contact with a light saber and unless the trooper carried a power generator (which were very bulky) the shield projector could take several minutes until it could be reactivated once it failed, these factors made personal trooper shields very rarely seen on prolonged engagements and/or where terrain had a certain degree of immediate and surrounding cover. Also lack of experience from novice cadets towards blaster and lightsaber firepower made the shield projector an underestimated and underused piece of equipment.

  • The gloves were powered up during Hand-to-Hand combat (power gloves)
  • The stomach armor contained a Manual Suit Seal and environmental controls.
  • The thigh armor had a reinforced alloy plate ridge
  • The lower right side, near the knee contained the suits system power cells.
  • The left upper side of the shin armor had a knee protector plate for comfort from a kneeling firing position
  • IFF circuitry was in the back of the suit for identification and command purposes for identifying each other.
  • A Proper Resonator to open secure doors

By 130 ABY, stormtrooper armor had reportedly been further strengthened to absorb and diffuse direct blaster hits. However, during the Battle of Borosk between the 407th and 908th stormtrooper divisions, it was observed that direct blaster hits seemed to render troopers incapacitated, although it is possible that the effect of the blast was dissipated and the trooper survived.

Helmet
Stormtrooper helmets consisted of four-layer construction. The outer layer was made of plastoid composite armor, the next layer was an anti-blaster mesh, followed by magnetic shielding, and finally an inner insulator. Cellular padding helped prevent head injury.
Over time, the helmets evolved and implemented new technology.
For example, earlier models included only simple eye lenses, but as technology increased, the helmets began to feature more advanced visual targeting systems including:

  • Automatic polarizing and anti-flash blinding lenses protected the trooper against intense glare and provided them with enhanced combat vision or "Holographic Vision Processors" (which allowed vision through many barriers such as smoke, darkness and fire.
  • Multi-Frequency Targeting and Acquisition System (MFTAS) helped with the stormtroopers' perception in darkness as well as smoke and other visibility obscuring conditions.
    Other Features:
  • Built-in comlink
  • Advanced Breathing Filters (which acted as protection against chemical and biological attacks, as well as toxins)
  • Cooling and atmosphere control systems
  • HUD displaying targeting reticule and weapon information

STORMTROOPER UTILITY BELT
  • A high-tension wire
  • Two grappling hooks
  • Four spare blaster power packs
  • Three ion flares
  • Energy rations
  • A spare comlink
  • Three water packs
  • Two medpacks.
  • Two Blast Energy Sinks to protect the trooper's hips and absorb blast energy
  • A Thermal detonator
  • Combat de-ionizer
  • Binders (Handcuffs)
STORMTROOPER BACKPACK
The backplate of the standard armor contained a power pack as well as a small supply of air (see above).[3] In certain deployments, stormtroopers were equipped with backpacks. These backpacks could contain:
  • An extended air supply
  • Additional communications gear
  • Cooling systems
  • Mortar launchers
  • A heater (contained in the snowtrooper backpack)
  • Additional rations
Image
Size:Medium
Length: 49.2 cm
Weight: 4.5 kg
Capacity: 500 shots per cartridge
Range: 300 meters

Standard-issue for Imperial stormtroopers, the E-11 could alternate between semiautomatic, fully automatic and pulse-fire settings, and was designed to use a variety of ammunition, including grenades, darts, and flares. A computer enhanced scope compensated for dark, hazy, or smoky conditions, while a supplementary computer enabled the scope to display data specific to the weapon's current operating mode. The E-11's long barrel produced a tightly focused and very powerful particle beam, and had a maximum range of three hundred meters and an optimum range of one hundred meters.

The E-11 rifle proved to be a highly versatile design, spawning a wide number of variations. To make up for the high demand for these weapons, BlasTech authorized SoroSuub and Merr-Sonn to manufacture them under license. These three manufacturers were found mixed indiscriminately across the Empire in Imperial stocks.

Stormtroopers carried E-11 rifles throughout the Galactic Civil War. The design was based on that of the DC-15 series of blaster rifles, carbines, and pistols favored by the Republic clone troopers. Some stormtroopers were known to complain that the original E-11 had been poorly designed to compensate for recoil, leading to diminished accuracy in firefights, and preferred the carbine model instead.

The basic E-11 was 438 mm long when folded and weighed 2.6 kilograms. The power cell housing opened on the left side of the action housing, above the trigger, giving the E-11 a very low profile (useful when shooting prone or from a barricade). The E-11's plasma gas cartridges allowed for over 500 shots, while the power cells lasted for about 100 shots, depending on the setting.

All moving and/or metal parts were fitted with a corrosion-proof, vacuum-rated, dry lubricant. The top of the receiver had a universal, quick-detach sight rail, which came from the factory, mounted with a ring reticule 2x optical scope. The basic three piece folding stock rode along the left side, under the power cell. When the stock was collapsed, the weapon could be fired one-handed[3]
The power settings ranged from stun to kill. The rifle also had a rapid-fire mode with an expanded fire area, at the cost of poor accuracy.

The rifle could be clipped onto the utility belt of a Stormtrooper's uniform, for ease of carrying.

Ground Vehicles
IMAGE


Length: 4 Meters
Height: 3 Meters
Max. Speed: 60 km/h (On flat terrain)
Armaments:
1 x Double Heavy Blaster Cannon
1 x Concussion Grenade Launcher
8 x Grenades


AT-PTs were made to take single troopers into intense combat situations on their own. They stood only 3 meters tall, and were driven by AT-PT pilots.

The AT-PT was--compared to its intended threat, enemy soldiers--heavily armored, enough so that most small-arms fire couldn't penetrate the craft's armor. The walker was armed with twin blaster cannons and one concussion grenade launcher, which were only effective against infantry. The walker's superior agility made up for its light armor (in comparison to most other cavalry units).
IMAGE


Height: 8.6 Meters
Max. Speed: 90 km/h
Sensors: Ground Penetrating Sensor Systems
Armaments:
1 x MS-4 Twin Blaster Cannon
1 x Light E-WEB Blaster Cannon
1 x DW-3 Concussion Grenade Launcher
Crew:
1 x Pilot
1 x Gunner


The All Terrain Scout Transport (AT-ST) was a bipedal walker used in rudimentary form by the Galactic Republic during the late Clone Wars and, later and more extensively, the Galactic Empire during the Galactic Civil War.

Colloquially known as a "chicken walker" because of its shape and walking motion, the AT-ST was a heavily armed light ground combat vehicle. It was equipped with a chin-mounted double medium blaster cannon, a concussion grenade launcher on the starboard side of its head, 2 durasteel feet with claws, and a blaster cannon on the port side. It was designed to be a recon hit and run vehicle. It was lighter than its bigger brother the AT-AT walker and could withstand standard blaster fire, but was vulnerable to heavy laser fire and missiles as well as physical attacks to the legs and the side of the head, as seen by the Ewoks destroying AT-ST's by logs ramming the sides of the heads. They also could be forced into by species with great physical strength, like a Wookiee; as seen by Chewbacca forcing his way through the top hatch and taking control of the walker. Properly thrown grenades could be thrown into the window hatches, as well.

The chin guns had an effective range of two kilometers and were used for anti-vehicle attacks, while the blaster cannon and grenade launcher provided close-range protection against infantry and light emplacements. AT-STs were piloted by a crew of two drivers.

The bipedal propulsion system was one of the primary weaknesses of the AT-ST. While on even terrain the walker could achieve over 90 kilometers per hour, but on uneven or shifting terrain a walker could quickly become unbalanced enough to fall over.
IMAGE


Max. Speed: 80 km/h
Armaments:
1 x Heavy Laser Cannon
1 x Heavy Blaster Cannon
Crew: 5
Passengers: 60 Soldiers
Cargo Cap. 2 Metric Tons


The walker was an improvement on the older AT-AT, with better armor for the head and main chassis as well as guns mounted on the passenger-section, above and to each side of the cockpit.

It was primarily used on worlds where conditions prevented the use of repulsorlift vehicles. It was used to break through enemy defenses and scatter enemy troops.

Star Fighters
Image


Length: 6.4 Meters
Shielding: Equipped
Hull: Titanium Alloy
Sensor Systems: Equipped
Targeting Systems: Equipped
Avionics: Equipped
Armaments:
2 x L-s1 Laser Cannons
Escape Craft: Ejector Seats
Crew: 1
Communications:
1 x AE-35 Subspace tranceiver
1 x Distress Beacon


The TIE/ln starfighter or TIE/line, simply known as the TIE Fighter, was the standard Imperial starfighter seen in massive numbers throughout most of the Galactic Civil War and afterwards.

The TIE fighter is the original design for later upgraded TIE models such as TIE/sa bomber, TIE/In interceptor, TIE/D Defender, TIE/D automated starfighter, and many more. In the early days of the Rebellion era, TIE prototype models were designed such as TIE Experimental M3, TIE Experimental M4 and the TIE Scout. The Tie Fighter was a descendant of the T.I.E. starfighter and the V-wing starfighter, both developed for the Galactic Republic, was manufactured by Sienar Fleet Systems. In addition to the T.I.E. and V-wing, it was also descended from the TIE starfighter, the first TIE model developed for the Galactic Empire.

The TIE/ln's engine was one of the most precisely manufactured propulsion systems in the galaxy and, with no moving parts, was low-maintenance. Unlike the TIE before it, the TIE/ln sported independent generators for the engine and the weapons. The lack of combat shields, hyperdrive, and life-support systems, in concert with the advanced engine design, reduced the mass of the fighter and conferred exceptional maneuverability.

Primary armament was a pair of laser cannons. These cannons were relatively powerful, and a well-placed hit on a starfighter or medium transport could damage or destroy it. It did not carry missile tubes, but such weapons could be added on if necessary.

Due to the lack of life-support systems, each TIE pilot had a fully-sealed flight suit superior to their Rebel counterparts. The absence of a hyperdrive also rendered the fighter totally dependent on carrier ships when deployed in enemy systems. TIE/lns also lacked landing gear, another mass-reducing measure. While the ships were structurally capable of "sitting" on their wings, they were not designed to land or disembark their pilots without special support. On Imperial ships, TIEs were launched from racks in the hangar bays.

TIEs were designed to attack in large numbers, overwhelming the enemy craft. Standard attack squadrons consisted of 12 fighters while full attack wings were made up of six squadrons.The Imperials used so many that they came to be considered symbols of the Empire and its might. They were also very cheap to produce, reflecting the Imperial philosophy of quantity over quality.

Contrary to popular belief, the ships did possess ejection seats, but the nature of space warfare often resulted in pilots riding their craft down to a swift end rather than ejecting and risking slow death by heat loss and oxygen starvation in the vacuum of space.

The design choices of the TIE/ln could arguably be explained by Imperial military philosophy, which viewed the starfighters and their pilots as an expendable asset. Though Imperial pilots were of an elite stock, they also considered themselves expendable, in accordance with their ideological training.

Like stormtroopers, TIE pilots had their own identification, such as DS-61-2 (the first two letters indicated the posting, the next two or three digits indicated the squadron number, and the last number indicated the pilot's ranking in the squadron). This procedure reduced them to being no more than anonymous and standardized operatives of the Imperial war machine. This attitude was further reflected by the lack of any sentimental attachment to particular TIEs by TIE pilots, unlike Rebel pilots who often grew attached to their craft. As far as they were concerned, every fighter, whether reconditioned or factory-fresh, was identical.

A disadvantage of the fighter was its lack of deflector shields. In combat, pilots had to rely on the TIE/ln's maneuverability to avoid damage. The cockpit did incorporate crash webbing, a repulsorlift antigravity field, and a high-g shock seat to help protect the pilot, however these did next to nothing to help protect against enemy blaster fire. However, despite this lack of protection, the fighter was at least able to survive glancing hits, such as when the quad laser cannons on the Millennium Falcon were able to hit a TIE fighter without actually destroying it.

The side view of a TIE/ln's radiator panels curiously resembles the emblem of the Confederacy of Independent Systems, but it is not clear if the similarity was intentional. The front/rear cross-section of the fighter was designed to be small to make it difficult to hit with blasters, but these side panels proved easy targets for flanking enemy pilots. They also hampered the fighter's ability to maneuver while in the atmosphere. Due to their distinct shape, TIE/ln came to be referred to occasionally as "eyeballs" by enemy pilots.

Star Cruisers
IMAGE


Length: 1,600 Meters
Hyperdrive: Equipped
Shielding: Equipped
Sensors: Equipped
Targeting Systems: Equipped
Armaments:
6 x Dual Heavy Turbolaser Cannons
2 x Dual Heavy Ion Cannons
2 x Quad Heavy Turbolaser Cannons
3 x Triple Medium Turbolaser Cannons
2 x Medium Turbolasers
60 x Heavy Turbolasers
60 x Ion Cannons
10 x Tractor Beam Projectors
Complement:
48 x TIE/In Starfighters
12 x TIE/sa Bombers
12 x TIE Boarding Craft
8 x Lambda-class Shuttles
5 x Assault Gunboats
20 x AT-AHT Walkers
30 x AT-ST Walkers
1 x Prefabricated Garrison Base
Crew:
9,235 x Officers
9,700 x Infantry
27,850 x Enlisted
275 x Gunners
Communications: HoloNet Tranciever


The Imperial I-class belonged to the Star Destroyer family of warship, exemplified by its dagger/arrowhead design. A single Imperial-class vessel cost the Empire more than twenty times the cost of a EF76 Nebulon-B escort frigate, which was the equivalent of several star systems' annual economic output.

The Imperial-class was produced in large numbers and was the premier warship class of the Galactic Empire. All known variants were 1,600 meters long (one mile). Compared to most common frigates and downscaled cruisers known from the days of the Old Republic, the Imperial-class was a huge warship, but in the Imperial Navy, it was one of the Empire's mid-sized mainline warships, like its predecessor had been for the Republic.

According to officially available statistics, Imperial-class Star Destroyers had at least 37,000 officers and crew. Counting the stormtrooper complement (one division or legion, 9,700 men) would total 46,700. This would include a stormtrooper detachment, starfighter pilots, and support craft pilots. Differing from many other Imperial vessels, recreational facilities provided entertainment for off-duty personnel and "guest rooms' could accommodate Imperial VIPs.

The Imperial I-class Star Destroyer possessed a main battery of six heavy turbolasers and two heavy ion cannons, arranged in four dual mounts flanking the ship's tower structure.

Like with several other Star Destroyer classes, the designers did not take advantage of their wedge shape to give the heavy cannons the ability to focus on targets in the forward firing arc that were level with the ship. This could have been accomplished either by superelevating the aft turrets, or merely by spacing the turrets apart over a longer distance of the ship's length. In any case, this Star Destroyer class could bring all its heavy guns to bear by dipping its bow downward.

Numerous smaller and medium guns were mounted around the ship to ward off attacks against lesser ships not capable of being targeted by the main battery. They varied in size; some were designed as point-defense cannon to destroy incoming missiles and starfighters while others engaged lesser capital ships. Some ships, such as Emancipator, were refitted with proton torpedo launchers. Three triple-gun turrets were mounted on the ridge of the ship, just forward of the lowest, forwardmost terrace of the dorsal superstructure.

Mounted just beyond the forward tip of the attack hangar (see fighter complement), were two large ventral turbolasers, which sat near the corners of the massive hangar.

The standard wing included four TIE Fighter squadrons (one squadron often referred to be a reconnaissance squadron of TIE/rc starfighters), one squadron of TIE Interceptors, one squadron of TIE Bombers (lower priority ships had to make do with TIE/gt starfighter-bombers). Often one or two flights in a fighter squadron were TIE/fc starfighters. Sometimes one of the fighter squadrons was used for training purposes. By the Battle of Endor, one of these fighter squadrons had been phased out in favor of a second squadron of TIE Interceptors.

The attack hangar was located on the underside on the ship and was guarded by a set of armored doors. TIE fighter service and refueling bays, and TIE launch hangars surrounded the main hangar. TIEs were launched from cycling racks and pilots boarded from overhead gantries and were released into space as they disengaged from the front position in the racks.

Returning fighters landed in separate hangars and then were guided by small tractor beams into receiver-carriers. The receivers carried the TIE to a debarkation station where the pilot would exit. Once moved through the transfer tunnels to a launch hangar, the fighter could be serviced and refueled in a separate bay. In the hangar, the TIEs were cycled through a launch rack and ready for the next launch. The small forward hangar was for shuttle craft carrying high-ranking officials. The forward hangar was also used as a back-up to the main hangar.

These ships carried 9,700 troops, as well as massive war vehicles such as AT-AT and AT-ST walkers. AT-AT barges and other landing craft were used to deliver ground assault forces to a planet's surface. Although larger landing craft could only be carried onboard bigger Imperial vessels, the Imperial-class could transfer a large number of heavy walkers to smaller transport ships via a detachable rail system.

The Star Destroyer could use its guns and TIE starfighters to support any surface action. If a planet required a lasting presence, a Star Destroyer could quickly deploy a prefabricated garrison base. Like most other Star Destroyer models, the Imperial-class was capable of entering atmospheres and supporting ground operations directly.
IMAGE


Length: 17,500 Meters
Hyperdrive: Equipped
Hull: Alloyed Hull
Armaments:
1 x Superlaser
550 x Heavy Turbolaser cannons
500 x Turbolasers
10 x Gravity Well projectors
100 x Tractor beams
75 x Ion Cannons
Complement:
50 x TIE Fighter Squadrons
8 x TIE Bomber Squadrons
100 x AT-AHT
5 x Prefabricated Garrison Bases
1 x Imperial Guard Legion
1 x CompForce Assault Battalion
Crew:
708,400 x Total
4,175 x Gunners
Passengers: 150,000 Soldiers
Communications:
1 x Main Comm Array
1 x long-range Comm Array


The Super-class was described as 8,000 meters long, armed with 250 turbolaser batteries, 250 heavy turbolaser batteries, 250 ion cannons, 250 concussion missile tubes, and 40 tractor beam projectors.

It would carry twelve TIE squadrons (including two TIE Interceptor squadrons) and more than fifty other small craft. For ground operations, it would carry a full corps of ground troops, apparently mixing stormtrooper legions with regular Army personnel, plus 25 AT-ATs, 50 AT-STs, and three prefabricated garrison bases. It would have been crewed by 280,734.

A single ship of this class would be considered the equal of ten or twenty Imperial-class Star Destroyers, and they were meant to be used as command ships by many of the most important Sector Fleets in the Empire.

Prefabricated Garrison Base
Image
Garrison bases consisted of eight levels, topped by a sensor and communications tower. Levels one through to five, all identical in size and shape, consisted mainly of the large surface vehicle bays where all the surface vehicles were stored, maintained and deployed from. They also contained most of the personnel quarters as well as the armory, detention cells and most other key base areas.

Level six held the officer's quarters, TIE fighter pilots' quarters, command rooms and so on. Level seven consisted entirely of the TIE fighter hangars. Level eight was the deployment chutes and control rooms for the base's TIEs. TIEs were launched, retrieved and manipulated by the base's powerful suite of tractor beam projectors. Garrison bases also had underground sub-levels which contained the generators and main infrastructure.

Shuttles
Image


Length: 20 Meters
Hyperdrive: Equipped
Shielding: Equipped
Hull: Reinforced Durasteel/Carbon Fiber
Navigation Systems: Equipped
Armaments:
2 x Laser Cannons
2 x Twin Laser Cannons
1 x Twin Blaster Cannon
Escape Craft: Detachable Cockpit
Crew:
1 x Pilot
1 x Co-Pilot
1 x Gunner
1 x Engineer
1 x Communications Officer
1 x Navigator
Passengers: 28


The Lambda-class shuttle was based on a tri-wing design with a central stationary wing flanked by a pair of folding wings. When in flight position, the wing configuration resembled an inverted Y. When landing, the lower wings folded upwards.

The Lambda was designed as both a cargo and troop transport and could carry 80 tons or more than 20 soldiers. It had a crew of six: a pilot, co-pilot, navigator, communications officer, gunner, and engineer. A shuttle could be piloted by a skeleton crew consisting of a single officer during emergencies. It was also equipped with a Class 1 hyperdrive since its mission profile involved traveling across the galaxy.

The Lambda was reasonably well-armed, with three double blaster cannons (one rear-mounted) and two double laser cannons. The military version built by Cygnus Spaceworks was armed with ten laser cannons. It was also protected by a powerful deflector shield, which was powered by multiple generators. A Lambda was covered by a heavily reinforced hull capable of deflecting laser fire. The shuttle class was so well armed that it was able to travel across the galaxy without an escort, thus making it suitable for covert operations.

In an emergency the cockpit could be jettisoned from the main body and travel a short distance under sublight speed. The lifeboat did not have enough space for all passengers when the shuttle had its full complement and therefore priority was given to the most senior officers onboard.



Military Intelligence/Umbrella Organizations

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Founders: Crueya Vandron, Janus Greejatus, Ardus Kaine
Leaders: Crueya Vandron, Sate Pestage, Ishin-Il-Raz

The Commission for the Preservation of the New Order (COMPNOR) was an umbrella organization for various entities that were designed to maintain support for Emperor Palpatine's New Order.

COMPNOR, which replaced the Galactic Republic's COMPOR, originated as a popular ideological organization, and the Emperor quickly acted to draw it into his sphere of influence—within months of the Declaration of the New Order, the cultural and youth groups had been grafted onto the pre-existing framework of COMPOR. Crueya Vandron, one of the Emperor's advisors, played an important role in establishing COMPNOR as an asset of the Empire, with Sate Pestage and Ishin-Il-Raz also playing important roles.
Under the leadership of Vandron and Il-Raz, COMPNOR gained a powerful hold over the Empire, and its organs insinuated themselves into every corner of society. The Imperial Security Bureau (ISB) was established as a branch of COMPNOR to act as a counterweight to Imperial Intelligence, and it became the Emperor's all-pervasive secret police organization. The Coalition for Progress established monitoring agencies to keep track of all aspects of life.

COMPNOR also influenced the Imperial bureaucracy, which was technically under the control of the Imperial Senate. The organization was able to place its members, indoctrinated to be loyal to Emperor Palpatine, in every level of government bureaucracy, thus strengthening the Emperor's hold over the Empire.

In 0 BBY, the Imperial Senate was suspended by direct order of Emperor Palpatine. The end of the Senate left the field wide open for COMPNOR to step in. For all the power of the Moffs and Grand Moffs, COMPNOR stood behind them, still more powerful.

Ideology

The New Order, which was the underlying ideology of the Galactic Empire, was strongly supported by COMPNOR. It criticized the perceived decadence and weakness of the Republic, and advocated an authoritarian and militaristic social and political culture.
The New Order emphasized Human and, to a lesser extent, near-Human supremacy, with other alien species like Wookiees, Mon Calamari, and Lurrians subjected to discrimination or outright slavery. Antislavery laws were repealed and legislation legalizing the persecution of aliens was passed. As a result, the vast majority of the government officials were composed of Humans, with only rare exceptions like Grand Admiral Thrawn climbing in the ranks of the military.

A high degree of male chauvinism was also seen in the Empire's military and government. Combining this with the alien persecution, the Empire was often referred to as having pro-HuMan policies.

Structure

Select Committee
The Select Committee was the executive body for COMPNOR. The Select Committee had a variable number of members, and the COMPNOR charter provided for electoral and honorary means of being named a member of the Select Committee.

Sub-Adult Group
The Sub-Adult Group, or SAGroup, was COMPNOR's youth organization, and was made up of enthusiastic youths who firmly believed the New Order was the best regime for the galaxy and devoted their lives to upholding and respecting it.

Coalition for Progress
The Coalition for Progress was an information-gatherers agency of the Commission for the Preservation of the New Order. It began as a weak cultural organization, understaffed and underwhelming, but developed into a massive information-gathering agency with monitors throughout the galaxy.
It examined massive amounts of data, the majority of which was mundane, for indications of dissident or Rebel activity, and forwarded summaries to the more-important Imperial Security Bureau.

Coalition for Improvements
The Coalition for Improvements was a socio-political engineering agency of the Commission for the Preservation of the New Order.It was assigned to "improve" systems, which have deviated from the ideals of the New Order. These systems required long term solutions, and Improvements were required to keep their work behind closed doors, as their solutions were typically not best associated with the Empire.

CompForce
CompForce was the military wing of COMPNOR, created to provide Emperor Palpatine with an army of utterly loyal soldiers separate from the Stormtrooper Corps. Stormtroopers were trained to obey orders without thinking, but at the same time, they were proudly independent of the line military; CompForce units, in contrast, were embedded within the hierarchy of the Imperial Army and Imperial Navy, and their members were motivated primarily by conscious adherence to the tenets of the New Order. In theory, they were shock troops and officer candidates; in effect, they were security troops and political police, answerable to the New Order's ideologues rather than the High Command—an army within the Army, designed to tighten the grip of the Imperial hierarchy on the military.

Membership
Imperial citizens were encouraged to join COMPNOR. Members were given exclusive access to breaking news, a free subscription to Iron Will and a special welcome message from Palpatine himself.

Probably, only Emperor Palpatine and a few other key Imperials, including Sate Pestage, Lord Crueya Vandron, and Ishin-Il-Raz, knew exactly how many members there were on the Commission for the Preservation of the New Order. At the height of the Galactic Empire, membership of Sub-Adult Group alone exceeded two trillion members.
Image
Founder: Crueya Vandron
Leaders: Central Commander Solaine

The Imperial Security Bureau was a part of the Commission for the Preservation of the New Order charged with maintaining morale and loyalty among members of the Imperial military, as well as policing its citizens.

The Imperial Security Bureau (ISB), also simply called Imperial Security, was a law enforcement and internal intelligence organization of the Galactic Empire under Galactic Emperor Palpatine. Based in the massive ISB Central Office on Imperial Center, it was separate from, larger than, and often rival to Imperial Intelligence.

The ISB was formed in 19 BBY by Crueya Vandron. Its forerunner, the Internal Security Bureau, was combined with elements of the fanatical Commission for the Preservation of the New Order, formerly the Commission for the Protection of the Republic, with the Coruscant Security Force's Anti-Terrorism Unit and detective units, Vandron formed the organization to keep an eye on Imperial Intelligence and to ensure that the New Order's ideals were carried out. Ironically, several of the CSF officers transferred to the ISB were not enthusiastic about Palpatine or the New Order.

The ISB stationed moles among the officers of all capital ships in the Imperial Navy; their duty was to report on any possibly treasonous activities or sentiments present among others of the ship's crew (especially the commander), and to execute them if they acted upon them. The ISB served more of a police function than Imperial Intelligence, with a more public presence; ISB operatives were not afraid of identifying themselves. The ISB also was responsible for wiping out any memories of the Jedi Order. They destroyed the collection of Jedi antiquities on Obroa-skai.
Even though several key ISB members, such as Colonel Wullf Yularen, died aboard the first Death Star when it was destroyed over Yavin, the ISB continued to be a strong political faction within the Empire as evidenced by ISB Central Commander Sollaine making a bid to replace Darth Vader at the Emperor's side shortly after Executor was finished. Such was his power that he commandeered Vader's old flagship, Devastator, to track down the important Imperial turncoat, Rivoche Tarkin.

Organization

Commission of Operations
The Commission of Operations was responsible for passing on the directions of the Central Office directly to the Sector Officer for each of the various ISB branches. All coordination between the different branches within a sector, or between Bureau resources in separate sectors, was dictated by the Commission of Operations.

Surveillance
Surveillance was the largest branch of the ISB, with nearly 35 percent of all personnel in the Bureau. The quality of agents in Surveillance, however, was not always great. A good portion of Surveillance agents were candidates straight from the Sub-Adult Group, but these were poorly trained, albeit eager and promising. The rest were made up of properly trained CompForce Observors, agents from Progress's Sector Monitor, Improvement's Sector Development, and local contacts aiming to subvert other local powers.

Surveillance was tasked with uncovering beings or activities helpful to the Rebel Alliance or that may obstruct the Empire's plans. Many of Surveillance's targets are later turned over to Investigations for more thorough action. Surveillance was also responsible for instilling fear of the Empire into its citizens, so that they would think twice before assisting the Rebellion.

Investigations
Investigations was the skillfully superior branch of the Imperial Security Bureau, when compared to Surveillance. Many Modification agents and proven agents from Surveillance made up Investigations. Agents of Investigations were always in direct communication with the Imperial military, allowing them to call on a massive amount of firepower and resources should the situation require it, so they could take down Rebel threats with considerably faster response time and effectiveness.

Internal Affairs
The Internal Affairs branch was the group responsible for watching COMPNOR, Imperial Personnel, and the citizens of the Empire, another example of multiple layers of control and authority overlapping one another in the Galactic Empire. Science, Commerce and Justice groups within the Coalition for Progress, and the Enforcements branch of the ISB, were all key targets of Internal Affairs.

It is unknown whether or not the Internal Affairs division had the authority to monitor the Select Committee, though it is known that they did not consider the Select Committee to be above suspicion.
Due to COMPNOR's ambiguity in regards to rules and procedures for policing its own members, Internal Affairs was able to take advantage of the situation to expand their power. Affairs agents were isolated from the rest of COMPNOR and had thus developed their own jargon and their own interpretation of the New Order. Other branches of COMPNOR complained about the autonomy of Internal Affairs and their actions, but neither Crueya Vandron nor Emperor Palpatine ever made attempts to stop it, as they apparently supported the work of Internal Affairs.

Internal Affairs called their field agents "keyns", while they called their investigative staff "dirtbugs". The division also developed their own collection of terms to differentiate between the ways they conducted a specific investigation.

To "audit" was to conduct an investigation in which the target and everyone around him knew the investigation was being conducted.

"Finesse" was conducting an investigation by asking the target's help in rooting out other traitors in the hopes they would give away incriminating evidence in their eagerness to point the finger at others.

"Scattering" was the method of grabbing someone whom you have no evidence of foul play of, and then observing the behavior of the person's associates to see if any of these react in suspicious ways.

"Crustbusting" was the method of harassing a suspect in the hopes he would do something criminal.

"Cultivation" was the method of allowing a suspect with only minor wrongdoing to proceed unhindered so agents would catch the suspect and any associates in a larger crime, and "irrigation" was covertly staging events so a "cultivated" suspect would have a greater opportunity to commit a larger crime.

Finally, to "Jabba" was to set a suspect up in a no-win situation in which he must commit a crime. The Internal Affairs agent would then promise to forgive the crime if the suspect did a few favors; favors which inevitably caused the suspect to commit some other crime. This ensured that the subject would be permanetly indebted to the ISB.

Interrogation
If a subject caught by Investigations was suspected of still hiding the information the ISB wanted to know, the subject was shipped off to the Interrogation branch. The information they uncovered was sent to Investigations. The subject, however, disappeared, and no one outside Interrogation was really willing to find out just what happened to them.

Re-Education
When a member of COMPNOR was convicted of a crime by Internal Affairs, the subject was transferred to Re-Education. The subject was usually always returned to COMPNOR, although in a position of lower importance. It was reported that these individuals acted strangely when returned, their conversation disjointed, and their emotions out of phase with the situation. They were called "Graduated of Re-Education" or "Re-education" officially, but amongst other members of COMPNOR, it was said they were "Re-brained".

Enforcement
The Enforcement branch provided specialized muscle for the ISB. They occasionally operated for Internal Affairs, but most often they were working for Investigations. Enforcement was the only division within all of COMPNOR that hired beings who were not members of COMPNOR, which earned the suspicion of the Internal Affairs division, who were worried the use of unindoctrinated personnel was too risky.

Nevertheless, Enforcement was thus able to increase the amount of available talent, and perform operations the Select Committee would rather not be performed by COMPNOR members. In addition, Enforcement did its best to protect its operatives from unwarranted interferences from the Internal Affairs division, though a permanent tension existed between the two groups that no one could avoid.

ISB stormtroopers
The ISB had its own stormtroopers that operated outside the command structure of the Stormtrooper Corps. As they wore identical armor to that of regular stormtroopers, they were sometimes used to infiltrate standard units of stormtroopers to ensure their loyalty and the execution of their orders. A good example of this was an attack against Rebel sympathizers on Teardrop in 0 ABY, where ISB Stormtroopers noticed that stormtrooper Daric LaRone was deliberately not shooting civilians. They were also more questioning of their orders than standard stormtroopers, as shown when two ISB Stormtroopers betrayed the Emperor's Hand Mara Jade, while she was infiltrating a pirate base on Gepparin. They were often attached to ISB tactical units.
Last edited by Kelvaros Prime on Sat Mar 17, 2012 1:17 pm, edited 56 times in total.
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5.) Government and Political Structure

Postby Kelvaros Prime » Mon Dec 20, 2010 5:39 pm

Government and Political Structure


Founder: Emperor Palpatine
Leaders: Emperor Palpatine
Headquarters: Imperial Center, Coruscant
Affiliation: The Galactic Empire
State Religious Bodies:
- Order of the Sith Lords
- Dark Side Adepts
Executive Branch: Council of Moffs
Legislative Branch: Council of Moffs
Judicial Branch: Procurator of Justice
Last edited by Kelvaros Prime on Fri Jun 24, 2011 10:56 am, edited 9 times in total.
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