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Full blown invasion 1

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Which unit is the best

Poll ended at Fri Aug 13, 2010 4:13 pm

L3 Communications
0
No votes
Reformed Britannia
7
88%
Huntarion
0
No votes
UberWeegeeia
0
No votes
Justorica
1
13%
 
Total votes : 8

User avatar
Reformed Britannia
Senator
 
Posts: 4102
Founded: Apr 12, 2010
Ex-Nation

Postby Reformed Britannia » Sun Aug 08, 2010 6:33 am

wtf no
laser beams cannot harm john marston
Image
Unit Name: the commando guys
Training: kidnapped from their parents at the age of four and force fed spiders to improve their resilience and take away their fear. they are left on an island for 15 years and are forced to fend for themselves while constantly getting shot by low-level lasers to improve their resistance to pain. once they get off the island they are deployed all over the galaxy for peacekeeping purposes
Armour: mk. 7 armour made of aggregate diamond
Extra Equipment: focused antimatter shields that disperse energy blasts and destroy projectile. can be overwhelmed eventauly though
Long Range Weapons (700 meters+): scoped gauss cannon
Medium Range Weapons (200-700 meters): plasma assault rifle
Short Range Weapons (10-200 meters): tungsten flechette black hole generator
Melee Weapons (less than 10 meters): energy sword (like from halo)
Explosive Weapons: kalasparatan-designed antimatter in a can
Vehicles (5 max): 5 space jeeps
Force (number of soldiers, and how many weapons will be used): 100,000 soldiers, they are a very small and very leet force
X-factor: they have cool armour
Terrain of your nation: tropical paradise mixed with new york city
Unit tactics: stay at long range and use gauss cannons, try to pick off the enemy before they can get close. call in airstrikes on enemy positions to grind down their numbers


THE PEOPLE'S CONFEDERATION OF LEUTLAND
FORWARD, FOR THE GLORIOUS CAUSE!

IIWiki Factbook

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Artarnia
Attaché
 
Posts: 68
Founded: Aug 06, 2010
Ex-Nation

Postby Artarnia » Sun Aug 08, 2010 6:48 am

Reformed Britannia wrote:wtf no
laser beams cannot harm john marston
Image
Unit Name: the commando guys
Training: kidnapped from their parents at the age of four and force fed spiders to improve their resilience and take away their fear. they are left on an island for 15 years and are forced to fend for themselves while constantly getting shot by low-level lasers to improve their resistance to pain. once they get off the island they are deployed all over the galaxy for peacekeeping purposes
Armour: mk. 7 armour made of aggregate diamond
Extra Equipment: focused antimatter shields that disperse energy blasts and destroy projectile. can be overwhelmed eventauly though
Long Range Weapons (700 meters+): scoped gauss cannon
Medium Range Weapons (200-700 meters): plasma assault rifle
Short Range Weapons (10-200 meters): tungsten flechette black hole generator
Melee Weapons (less than 10 meters): energy sword (like from halo)
Explosive Weapons: kalasparatan-designed antimatter in a can
Vehicles (5 max): 5 space jeeps
Force (number of soldiers, and how many weapons will be used): 100,000 soldiers, they are a very small and very leet force
X-factor: they have cool armour
Terrain of your nation: tropical paradise mixed with new york city
Unit tactics: stay at long range and use gauss cannons, try to pick off the enemy before they can get close. call in airstrikes on enemy positions to grind down their numbers





At first your forces were cornered and halted our forces you killed many thankfully due to the fact of the area being covered in smoke, you make into the forest were we strip your forces to 3 different squads. eventually we corner the groups and eliminate them. before we could kill your reinforcements the attack is called off by the valkherain military. your Nation is injured and it will be awhile, the Valkhera nation offered to help rebuild. we then agree to give you free stranodine, you soon become the greatest nation on earth and the earth becomes one.

my kills:10,000
your kills: 194,786,594,607

you survived because of your tech department was able to hold off a invasion force.

User avatar
Pretty Awesome Persons
Minister
 
Posts: 2116
Founded: May 08, 2010
Ex-Nation

Postby Pretty Awesome Persons » Sun Aug 08, 2010 6:50 am

Let me get straight, you think a nation that has 7 million people and a GDP of 73.4 billion can have more than 123 octillion ships? No, you can't, why? Mathematically it would be impossible with your population and GDP. Like the The Western Reaches said, if you want to have 123 octillion ships then it's up to you. Also, if you factor in the resources you would need, well, you would need SO MANYresources. But if yup really want to make yourself a name, then I recommend you drastically cut that number. FT nations have their own separte rules, but I'm sure, "Do not godmod" is a universal rule for any tech. And this is clearly godmodding. If a nation like yours can have 123 octillion, than I can I have 984 septuagtillion ships. I refuse to RP with you until you drastically lower the number.
Unless of course you are willing to lose once in a while...
DEFCON 1 2 3 4 [5] Nothing going on here...
It's currently 2056 in Pretty Awesome Persons
Denomynm: Awesomite

Cup of Harmony 47 Champions

Economic Left/Right: 1.62
Social Libertarian/Authoritarian: -0.15

volim partizan crno bele boje

User avatar
Artarnia
Attaché
 
Posts: 68
Founded: Aug 06, 2010
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Postby Artarnia » Sun Aug 08, 2010 7:00 am

Pretty Awesome Persons wrote:Let me get straight, you think a nation that has 7 million people and a GDP of 73.4 billion can have more than 123 octillion ships? No, you can't, why? Mathematically it would be impossible with your population and GDP. Like the The Western Reaches said, if you want to have 123 octillion ships then it's up to you. Also, if you factor in the resources you would need, well, you would need SO MANYresources. But if yup really want to make yourself a name, then I recommend you drastically cut that number. FT nations have their own separte rules, but I'm sure, "Do not godmod" is a universal rule for any tech. And this is clearly godmodding. If a nation like yours can have 123 octillion, than I can I have 984 septuagtillion ships. I refuse to RP with you until you drastically lower the number.
Unless of course you are willing to lose once in a while...

well we don't just do it over night, we are much older than you (created way before I took it to nation States) for population, we are a republic that lets people join, our citizens are only in the billions, the republic includes slaves planets for manufacturing and Breeding zones for future soldiers, then we let the nations that are under our protection help us. we claim the arm, and no one disagrees so it stays, we aren't that big. as for resource, we use a energy that comes from a fast forming mineral, only a bit of energy can power anything.
also I just lost you idiot, we lost we didn't kill the group. and they get to be in episode two.
Last edited by Artarnia on Sun Aug 08, 2010 7:05 am, edited 1 time in total.

User avatar
Pythria
Minister
 
Posts: 2664
Founded: Feb 26, 2010
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Postby Pythria » Sun Aug 08, 2010 7:03 am

Pretty Awesome Persons wrote:Let me get straight, you think a nation that has 7 million people and a GDP of 73.4 billion can have more than 123 octillion ships? No, you can't, why? Mathematically it would be impossible with your population and GDP. Like the The Western Reaches said, if you want to have 123 octillion ships then it's up to you. Also, if you factor in the resources you would need, well, you would need SO MANYresources. But if yup really want to make yourself a name, then I recommend you drastically cut that number. FT nations have their own separte rules, but I'm sure, "Do not godmod" is a universal rule for any tech. And this is clearly godmodding. If a nation like yours can have 123 octillion, than I can I have 984 septuagtillion ships. I refuse to RP with you until you drastically lower the number.
Unless of course you are willing to lose once in a while...
In that case, if an antiquity nation walked in, they could practically snap their fingers and Artarnia would disappear, along with their 123 octillion ships. :lol:
Last edited by Pythria on Wed Dec 31, 1969 8:00 pm, edited 1 time in total.

User avatar
Pythria
Minister
 
Posts: 2664
Founded: Feb 26, 2010
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Postby Pythria » Sun Aug 08, 2010 7:04 am

Artarnia wrote:
Pretty Awesome Persons wrote:Let me get straight, you think a nation that has 7 million people and a GDP of 73.4 billion can have more than 123 octillion ships? No, you can't, why? Mathematically it would be impossible with your population and GDP. Like the The Western Reaches said, if you want to have 123 octillion ships then it's up to you. Also, if you factor in the resources you would need, well, you would need SO MANYresources. But if yup really want to make yourself a name, then I recommend you drastically cut that number. FT nations have their own separte rules, but I'm sure, "Do not godmod" is a universal rule for any tech. And this is clearly godmodding. If a nation like yours can have 123 octillion, than I can I have 984 septuagtillion ships. I refuse to RP with you until you drastically lower the number.
Unless of course you are willing to lose once in a while...

well we don't just do it over night, we are much older than you (created way before I took it to nation States) for population, we are a republic that lets people join, our citizens are only in the billions, the republic includes slaves planets for manufacturing and Breeding zones for future soldiers, then we let the nations that are under our protection help us. we claim the arm, and no one disagrees so it stays, we aren't that big. as for resource, we use a energy that comes from a fast forming mineral, only a bit of energy can power anything.
No, you don't have people in the billions, and here, you've only existed as long as you've been here. With your logic, I could say I've been around since the beginning of time (just, not on NS), and can therefore beat any nation.
Last edited by Pythria on Wed Dec 31, 1969 8:00 pm, edited 1 time in total.

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Artarnia
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Posts: 68
Founded: Aug 06, 2010
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Postby Artarnia » Sun Aug 08, 2010 7:06 am

Pythria wrote:
Artarnia wrote:
Pretty Awesome Persons wrote:Let me get straight, you think a nation that has 7 million people and a GDP of 73.4 billion can have more than 123 octillion ships? No, you can't, why? Mathematically it would be impossible with your population and GDP. Like the The Western Reaches said, if you want to have 123 octillion ships then it's up to you. Also, if you factor in the resources you would need, well, you would need SO MANYresources. But if yup really want to make yourself a name, then I recommend you drastically cut that number. FT nations have their own separte rules, but I'm sure, "Do not godmod" is a universal rule for any tech. And this is clearly godmodding. If a nation like yours can have 123 octillion, than I can I have 984 septuagtillion ships. I refuse to RP with you until you drastically lower the number.
Unless of course you are willing to lose once in a while...

well we don't just do it over night, we are much older than you (created way before I took it to nation States) for population, we are a republic that lets people join, our citizens are only in the billions, the republic includes slaves planets for manufacturing and Breeding zones for future soldiers, then we let the nations that are under our protection help us. we claim the arm, and no one disagrees so it stays, we aren't that big. as for resource, we use a energy that comes from a fast forming mineral, only a bit of energy can power anything.
No, you don't have people in the billions, and here, you've only existed as long as you've been here. With your logic, I could say I've been around since the beginning of time (just, not on NS), and can therefore beat any nation.

ever heard of respecting the source material?, I am only doing so.

User avatar
Pretty Awesome Persons
Minister
 
Posts: 2116
Founded: May 08, 2010
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Postby Pretty Awesome Persons » Sun Aug 08, 2010 7:07 am

Artarnia wrote:
Pretty Awesome Persons wrote:Let me get straight, you think a nation that has 7 million people and a GDP of 73.4 billion can have more than 123 octillion ships? No, you can't, why? Mathematically it would be impossible with your population and GDP. Like the The Western Reaches said, if you want to have 123 octillion ships then it's up to you. Also, if you factor in the resources you would need, well, you would need SO MANYresources. But if yup really want to make yourself a name, then I recommend you drastically cut that number. FT nations have their own separte rules, but I'm sure, "Do not godmod" is a universal rule for any tech. And this is clearly godmodding. If a nation like yours can have 123 octillion, than I can I have 984 septuagtillion ships. I refuse to RP with you until you drastically lower the number.
Unless of course you are willing to lose once in a while...

well we don't just do it over night, we are much older than you (created way before I took it to nation States) for population, we are a republic that lets people join, our citizens are only in the billions, the republic includes slaves planets for manufacturing and Breeding zones for future soldiers, then we let the nations that are under our protection help us. we claim the arm, and no one disagrees so it stays, we aren't that big. as for resource, we use a energy that comes from a fast forming mineral, only a bit of energy can power anything.

I that case, if everyone were to RP like you, nations like La Habana could massacre you.
DEFCON 1 2 3 4 [5] Nothing going on here...
It's currently 2056 in Pretty Awesome Persons
Denomynm: Awesomite

Cup of Harmony 47 Champions

Economic Left/Right: 1.62
Social Libertarian/Authoritarian: -0.15

volim partizan crno bele boje

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Valkhera
Spokesperson
 
Posts: 114
Founded: Aug 07, 2010
Ex-Nation

lay off

Postby Valkhera » Sun Aug 08, 2010 7:09 am

Artarnia is right he is respecting the source Material, he wanted to do this, he lost, he thought their was good competition. what we can agree on is that we are not sure if it is the truth, but that means the same for the other way. and lay off PAP

User avatar
The Huntarion
Political Columnist
 
Posts: 2
Founded: Aug 07, 2010
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Postby The Huntarion » Sun Aug 08, 2010 7:14 am

Unit Name:63 new
Training:advanced
Armour:power armor and new stranodine energy shields.
Extra Equipment:goggles, hooks, radio
Long Range Weapons (700 meters+):plasma riviter
Medium Range Weapons (200-700 meters):Tactical Shotgun, H impact Assault Rifle
Short Range Weapons (10-200 meters):Plasma Pistol
Melee Weapons (less than 10 meters):dagger, Plasma spear and shield
Explosive Weapons:HIPE
Vehicles (5 max):5 Hunter Collision Dreadnoughts
Force (number of soldiers, and how many weapons will be used):1,897,000
X-factor:powerful urban tactics
Terrain of your nation (jungle, plains, cities, etc.):city
Unit tactics:drive them to a trap, use a lot of every thing.

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Sremski okrug
Minister
 
Posts: 3177
Founded: Jul 02, 2010
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Postby Sremski okrug » Sun Aug 08, 2010 7:17 am

This is the worst OP i have ever read
IC: The Socialist Federal Republic of Yugoslavia.
The IMF and World Bank are terrorist organizations.
"Our future destiny rests with us, sometimes this makes us afraid but then we remember we have Partisans blood and we know what we're here for. You can count on us" - Day of Youth
"We're Tito. Tito is Ours"

Druze Tito, Bela Lica
Tito, je naše sunce
Yugoslav culture
R.I.P Jovanka Broz

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Artarnia
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Posts: 68
Founded: Aug 06, 2010
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Postby Artarnia » Sun Aug 08, 2010 7:19 am

The Huntarion wrote:Unit Name:63 new
Training:advanced
Armour:power armor and new stranodine energy shields.
Extra Equipment:goggles, hooks, radio
Long Range Weapons (700 meters+):plasma riviter
Medium Range Weapons (200-700 meters):Tactical Shotgun, H impact Assault Rifle
Short Range Weapons (10-200 meters):Plasma Pistol
Melee Weapons (less than 10 meters):dagger, Plasma spear and shield
Explosive Weapons:HIPE
Vehicles (5 max):5 Hunter Collision Dreadnoughts
Force (number of soldiers, and how many weapons will be used):1,897,000
X-factor:powerful urban tactics
Terrain of your nation (jungle, plains, cities, etc.):city
Unit tactics:drive them to a trap, use a lot of every thing.

the Squad runs up a stair case and activate a explosion, that rips the terrain up the squad fly's up and use air support to beat down the Invaders. after 10 days Frelinpa and Valkhera stop the fight.

my Kills: 1,896
Your Kills: 284,675,987,675,907,564
winner Hunter

User avatar
The Huntarion
Political Columnist
 
Posts: 2
Founded: Aug 07, 2010
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Postby The Huntarion » Sun Aug 08, 2010 7:21 am

Sremski okrug wrote:This is the worst OP i have ever read

Just shut up, and leave this topic alone if you have nothing to add. ask Valkhera, he knows that he can beat Artarnia.

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FT Sebytania
Bureaucrat
 
Posts: 55
Founded: Aug 08, 2010
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Postby FT Sebytania » Sun Aug 08, 2010 7:31 am

Let's see...

Your fleet has 123 564 976 746 456 800 908 145 827 000 ships and you have a population of 7 000 000. Let's assume that every citizen of yours is in the fleet, that means one ship per 5,66504^-23 people. Or, one person is steering 1,76521^22 ships.

This could be theoretically possible if your ships are automated, but given your budget, that'd mean they'd be piles of junk metal floating around the space. You'd be lucky to have an engine.

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Pythria
Minister
 
Posts: 2664
Founded: Feb 26, 2010
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Postby Pythria » Sun Aug 08, 2010 7:42 am

Artarnia wrote:ever heard of respecting the source material?
No. Do tell.
Last edited by Pythria on Wed Dec 31, 1969 8:00 pm, edited 1 time in total.

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Pretty Awesome Persons
Minister
 
Posts: 2116
Founded: May 08, 2010
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Postby Pretty Awesome Persons » Sun Aug 08, 2010 8:00 am

FT Sebytania wrote:Let's see...

Your fleet has 123 564 976 746 456 800 908 145 827 000 ships and you have a population of 7 000 000. Let's assume that every citizen of yours is in the fleet, that means one ship per 5,66504^-23 people. Or, one person is steering 1,76521^22 ships.

This could be theoretically possible if your ships are automated, but given your budget, that'd mean they'd be piles of junk metal floating around the space. You'd be lucky to have an engine.

Artarnia and the other guy don't understand, just leave them alone.
DEFCON 1 2 3 4 [5] Nothing going on here...
It's currently 2056 in Pretty Awesome Persons
Denomynm: Awesomite

Cup of Harmony 47 Champions

Economic Left/Right: 1.62
Social Libertarian/Authoritarian: -0.15

volim partizan crno bele boje

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FT Sebytania
Bureaucrat
 
Posts: 55
Founded: Aug 08, 2010
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Postby FT Sebytania » Sun Aug 08, 2010 8:17 am

I tried to explain it in words of one syllable. If and when that won't help, well, too bad.

User avatar
Shaddowers
Civilian
 
Posts: 1
Founded: Jul 26, 2010
Ex-Nation

Postby Shaddowers » Sun Aug 08, 2010 8:26 am

Unit Name: a new age holy shaddow knight
Training: they are the only units who gets training(because of the many wars), they start to follow classes on the university since there 12 :ugeek:
Armour: they don't need it
Extra Equipment: a passport
Long Range Weapons (700 meters+): a computer
Medium Range Weapons (200-700 meters):
Short Range Weapons (10-200 meters): the deadly joke :rofl:
Melee Weapons (less than 10 meters): a rake
Explosive Weapons: blackmailing
Vehicles: passanger planes, ferry, public transport, thumb ride, ...
Force : 5 man
Unit tactics: sabotage the enemy

User avatar
Noobtoob
Lobbyist
 
Posts: 14
Founded: Aug 08, 2010
Ex-Nation

Postby Noobtoob » Sun Aug 08, 2010 10:14 am

Image

Unit Name: Generic Advanced Elite Royal Guardz Pwnage Unit 78341
Training: Kidnapped from their motherz' wombs before birth (which causes severe mental handicaps), they are raised by bearz on Mount Olympus by High King Emperor Golden Zeusczar himself. They are all taught, by age three, the proper methods with which to pwn ass defeat their enemies, preferably with lightning bolts lazarz. Each soldier has over 9000 years of training and is now dust.
Armour: PLATE MAIL!
Extra Equipment: SHTUFF
Long Range Weapons (700 meters+): BARRET 50. CAL
Medium Range Weapons (200-700 meters): AK47 UBER MOD and a double-barrel SHOTGUN
Short Range Weapons (10-200 meters): DESERT EAGLEZ
Melee Weapons (less than 10 meters): BOWIE Knife and an 18-inch sword BAYONET
Explosive Weapons: GRENADEZ and plasma asplosions
Vehicles (5 max): 4 Imperial Star Destroyers, 1 Death starz
Force (number of soldiers, and how many weapons will be used): 123,456,789,012,345,678,910
X-factor: They uberpwnz
Terrain of your nation (jungle, plains, cities, etc.): New York City
Unit tactics: Killz!

User avatar
Divair
Khan of Spam
 
Posts: 63434
Founded: May 06, 2009
Ex-Nation

Postby Divair » Sun Aug 08, 2010 10:16 am

Artarnia wrote:
Pretty Awesome Persons wrote:Let me get straight, you think a nation that has 7 million people and a GDP of 73.4 billion can have more than 123 octillion ships? No, you can't, why? Mathematically it would be impossible with your population and GDP. Like the The Western Reaches said, if you want to have 123 octillion ships then it's up to you. Also, if you factor in the resources you would need, well, you would need SO MANYresources. But if yup really want to make yourself a name, then I recommend you drastically cut that number. FT nations have their own separte rules, but I'm sure, "Do not godmod" is a universal rule for any tech. And this is clearly godmodding. If a nation like yours can have 123 octillion, than I can I have 984 septuagtillion ships. I refuse to RP with you until you drastically lower the number.
Unless of course you are willing to lose once in a while...

well we don't just do it over night, we are much older than you (created way before I took it to nation States) for population, we are a republic that lets people join, our citizens are only in the billions, the republic includes slaves planets for manufacturing and Breeding zones for future soldiers, then we let the nations that are under our protection help us. we claim the arm, and no one disagrees so it stays, we aren't that big. as for resource, we use a energy that comes from a fast forming mineral, only a bit of energy can power anything.
also I just lost you idiot, we lost we didn't kill the group. and they get to be in episode two.

*Facepalm*


A. You don't carry over nations from ANYWHERE.
B. You have a population of seven million, THUS, you have approximately 400,000 troops, MAX.
C. You do NOT have that many ships, if you magically do, most of them are NOT being used, thus, your fleet is tiny.
D. If you magically somehow get that many ships, that are still unmanned, your economy is TRASH now.


End of story, learn to RP before RPing.

User avatar
Reformed Britannia
Senator
 
Posts: 4102
Founded: Apr 12, 2010
Ex-Nation

Postby Reformed Britannia » Sun Aug 08, 2010 10:18 am

Noobtoob wrote:Image

Unit Name: Generic Advanced Elite Royal Guardz Pwnage Unit 78341
Training: Kidnapped from their motherz' wombs before birth (which causes severe mental handicaps), they are raised by bearz on Mount Olympus by High King Emperor Golden Zeusczar himself. They are all taught, by age three, the proper methods with which to pwn ass defeat their enemies, preferably with lightning bolts lazarz. Each soldier has over 9000 years of training and is now dust.
Armour: PLATE MAIL!
Extra Equipment: SHTUFF
Long Range Weapons (700 meters+): BARRET 50. CAL
Medium Range Weapons (200-700 meters): AK47 UBER MOD and a double-barrel SHOTGUN
Short Range Weapons (10-200 meters): DESERT EAGLEZ
Melee Weapons (less than 10 meters): BOWIE Knife and an 18-inch sword BAYONET
Explosive Weapons: GRENADEZ and plasma asplosions
Vehicles (5 max): 4 Imperial Star Destroyers, 1 Death starz
Force (number of soldiers, and how many weapons will be used): 123,456,789,012,345,678,910
X-factor: They uberpwnz
Terrain of your nation (jungle, plains, cities, etc.): New York City
Unit tactics: Killz!

NO FAIR U COPIED LIEK 90% OF MY STUFF


THE PEOPLE'S CONFEDERATION OF LEUTLAND
FORWARD, FOR THE GLORIOUS CAUSE!

IIWiki Factbook

User avatar
Noobtoob
Lobbyist
 
Posts: 14
Founded: Aug 08, 2010
Ex-Nation

Postby Noobtoob » Sun Aug 08, 2010 10:20 am

Reformed Britannia wrote:
Noobtoob wrote:Image

Unit Name: Generic Advanced Elite Royal Guardz Pwnage Unit 78341
Training: Kidnapped from their motherz' wombs before birth (which causes severe mental handicaps), they are raised by bearz on Mount Olympus by High King Emperor Golden Zeusczar himself. They are all taught, by age three, the proper methods with which to pwn ass defeat their enemies, preferably with lightning bolts lazarz. Each soldier has over 9000 years of training and is now dust.
Armour: PLATE MAIL!
Extra Equipment: SHTUFF
Long Range Weapons (700 meters+): BARRET 50. CAL
Medium Range Weapons (200-700 meters): AK47 UBER MOD and a double-barrel SHOTGUN
Short Range Weapons (10-200 meters): DESERT EAGLEZ
Melee Weapons (less than 10 meters): BOWIE Knife and an 18-inch sword BAYONET
Explosive Weapons: GRENADEZ and plasma asplosions
Vehicles (5 max): 4 Imperial Star Destroyers, 1 Death starz
Force (number of soldiers, and how many weapons will be used): 123,456,789,012,345,678,910
X-factor: They uberpwnz
Terrain of your nation (jungle, plains, cities, etc.): New York City
Unit tactics: Killz!

NO FAIR U COPIED LIEK 90% OF MY STUFF


No, mai guys are mo' elite than yo's.

User avatar
Ewa beach
Senator
 
Posts: 3943
Founded: Jul 23, 2009
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Postby Ewa beach » Sun Aug 08, 2010 10:21 am

Listen, try reading the stickies before you make threads like this, mmkay?
KINGDOM OF EWA BEACH
POPULATION CAP: 41,326,984
Can you move like Bernie?

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DaWoad
Powerbroker
 
Posts: 9066
Founded: Nov 05, 2005
Ex-Nation

Postby DaWoad » Sun Aug 08, 2010 10:53 am

(I see your population Wank and raise you a techwank)
Unit Name: Bolo First Line Defensive Force
Training: Extreme
Armour: Massive , Includs high energy shields, 25+ meters of battlesteel (a misnomer, it's not really steel), hardening against EMP, protection from NBC, Protection from hacking attempts (artificially sentient tanks), Active defensive systems, High power jamming and decoys, active camouflage and heat suppression.
Extra Equipment: 600 Armed Unmanned Highorbit Fighters, 50 Repair drones
Long Range Weapons (700 meters+): Massdriver, Railguns (5), High energy Grazer,(4) Heavy artillery (tactical antimatter rounds), Mortars, 50cm Hellbore (2), 75 cm anti-ship hellrail (1), surface to surface and surface to air missiles, long range countermissiles
Medium Range Weapons (200-700 meters): multiple automated high calliber Gatling guns, mid range counter missiles
Short Range Weapons (10-200 meters):Point Defense Lasers, last ditch counter missiles
Melee Weapons (less than 10 meters):CIWS, anti personnel mine strip
Explosive Weapons: See long range weapons
Vehicles (5 max): 5 Bolos
Force (number of soldiers, and how many weapons will be used):5 bolo commanders, 5 artificially Sentient/Sapient Bolo Tanks
X-factor: Massive, Massive Tanks that can and do react much faster than human reflexs
Terrain of your nation (jungle, plains, cities, etc.): Plains
Unit tactics: blow up your ships in orbit, destroy your dropships on the way down, wipeout whatevers left with the most powerful energy,kinetic and anti-matter weapons money can buy.
Last edited by DaWoad on Sun Aug 08, 2010 11:02 am, edited 3 times in total.
Official Nation States Trainer
Factbook:http://nationstates.wikia.com/wiki/User:Dawoad
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Fatatatutti
Postmaster-General
 
Posts: 10966
Founded: Jun 02, 2006
Ex-Nation

Postby Fatatatutti » Sun Aug 08, 2010 11:00 am

Artarnia wrote:you are minding your own business then this happens, a entire invasion force attacks one of your cities, who are the attackers? me. the question is of course, how prepared are you for a full scale invasion from the Artarnian Republic, why are we attacking, well it is the same thing, you did something that Broke the code, and that code is hurt and we are going to fix it.

We're prepared enough to spot you long before you get anywhere near our shores. You'll be eating torpedoes and missles for a thousand kilometers. If any of you survive, we'll pass them over to the Army in Episode 2.

-- Cmdr. Raymond "Rick" Jarvik, South Pacific Submarine Flotilla

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