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Infantry Discussion Thread 9: Parabellum [NO KAIJU]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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No step on snek

Reeeeeeeeeee
4
8%
Oh fug :D DDDDD
2
4%
10mm best mm
5
9%
Ford should stop posting swords
16
30%
Puz is eternal leader of IDT
17
32%
Kyiv is not actually a tank but instead is a man trapped inside a tanks body
5
9%
Other assorted memes
4
8%
 
Total votes : 53

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Purpelia
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Founded: Oct 19, 2010
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Postby Purpelia » Mon May 02, 2016 3:06 pm

Fordorsia wrote:You need to explain what you mean by trade off.

Basically when switching from the bascinet to the armet there are several separate changes happening at the same time:
1. The helmet shape changes toward a more head conforming one. Thus offering better protection at a presumably greater cost. This is something that's not up for debate right now since it is simply a move for the better.

2. The visor shape changes from a more protective pointy shape to a less protective flat shape that offers better visibility in exchange for less protection due to a less pronounced deflective surface.

These are two distinct changes that happen at the same time but should not be lumped together.

When going from the houndskull to the armet, the only trade off is that you're dumping the terrible visibility of the houndskull for the superior protection, visibilty and comfort of the armet.

That's the thing. The hound skull will have better protective qualities than an armet visor because its pronounced shape will more readily promote glancing and absorb bludgeoning impacts as well as the sheer volume of air providing a standoff against weapons meant to poke through. The armet trades that for a more comfortable visor design.

So my question is what is it that brought upon this change? Why did the knight of the day decided he could survive without the superior protection of that larger visor? Did the helmet shape mean the extra protection was unnecessary? Did they just decide that "fuck it" the uncomfortable long snout wasn't worth it?

Nothing really changed to bring about the armet, like how improving armour protection overall brought about heavily tapered arming swords then the longsword. People just figured out a good way to protect the whole head without restricting it, which wasn't really a huge advancement in the arms race since weapons were already specialized for anti armour work.

Again you are confounding the visor to the helmet. Two separate things.
Last edited by Purpelia on Mon May 02, 2016 3:08 pm, edited 2 times in total.
Purpelia does not reflect my actual world views. In fact, the vast majority of Purpelian cannon is meant to shock and thus deliberately insane. I just like playing with the idea of a country of madmen utterly convinced that everyone else are the barbarians. So play along or not but don't ever think it's for real.



The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.

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Archangel Industries
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Postby Archangel Industries » Mon May 02, 2016 3:22 pm

Turns out I'd mastered platoons aeons ago
Command Section
•Lieutenant | Platoon IC | G68K
•Under Lieutenant| | Platoon 2IC | G68K
•Specialist 5th class | Field Medic | G68C
•Specialist 5th class | FSO | G68K
•Specialist 2-5th class | Signalman | G68K

1st Section
Assault Lance
•OGefr. | Lance IC | G68K
•Gefr. | Lance 2IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

Assault Lance
•OGefr. | Lance IC | G68K
•Gefr. | Lance 2IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

Heavy Lance
•StGefr. | Section IC | G40K
•OGefr. | Lance IC | G40K
•Gefr. | Lance 2IC | G40K
•Gefr. | FO | G40K
•Gefr. | Gunner | G40MG, M29C
•Gefr. | Grenadier | PzF3, M29C {2}
•Gefr. | Marksman | G40M, M29C {2}
•Gefr. | Rifleman | G40K {6}


2nd Section
Assault Lance
•OGefr. | Lance IC | G68K
•Gefr. | Lance IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

Assault Lance
•OGefr. | Lance IC | G68K
•Gefr. | Lance IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

Heavy Lance
•StGefr. | Section IC | G40K
•OGefr. | Lance IC | G40K
•Gefr. | Lance 2IC | G40K
•Gefr. | FO | G40K
•Gefr. | Gunner | G40MG, M29C
•Gefr. | Grenadier | PzF3, M29C {2}
•Gefr. | Marksman | G40M, M29C {2}
•Gefr. | Rifleman | G40K {6}

3rd Section
Security Lance
•StGefr. | Section IC | G68K
•Gefr. | Lance IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

HMG Group
•OGefr. | Group IC | G68K
•Gefr. | Group 2IC | G68K w/UBML
•Spc. 5 | Gunner | M39HSW, M27 {4}
•Spc. 2 | Asst. Gunner | Tripod, G68C {4}
•Spc. 2 | Asst. Gunner | 200rnds, G68C {4}

Anti Tank Group
•OGefr. | Group IC | G68K
•Gefr. | Group 2IC | G68K w/UBML
•Spc. 5 | AT Spc. | FMG-148 Javelin, G68K {5}
•Spc. 2 | Asst. AT | 2 Missiles, G68K {5}


Mortar Group
•OGefr. | Group IC | G68K
•Gefr. | Group 2IC | G68K w/UBML
•Spc. 5 | Mortar-man | 60mm Mortar, M27 {5}
•Spc. 2 | Asst. Mortar-man | G68K {10}

Barring the fact that it's got ¬140 men, and I no longer have any idea what half the weapons were meant to be. . .
Please note, this is a front nation for The Conglomerate, please refer to the Conglomerate page when looking up stats.



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Puzikas
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Postby Puzikas » Mon May 02, 2016 3:46 pm

>140 man Platoon

Thats
Real
Fucking
Neato
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Spirit of Hope
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Postby Spirit of Hope » Mon May 02, 2016 3:52 pm

Archangel Industries wrote:Turns out I'd mastered platoons aeons ago
Command Section
•Lieutenant | Platoon IC | G68K
•Under Lieutenant| | Platoon 2IC | G68K
•Specialist 5th class | Field Medic | G68C
•Specialist 5th class | FSO | G68K
•Specialist 2-5th class | Signalman | G68K

1st Section
Assault Lance
•OGefr. | Lance IC | G68K
•Gefr. | Lance 2IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

Assault Lance
•OGefr. | Lance IC | G68K
•Gefr. | Lance 2IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

Heavy Lance
•StGefr. | Section IC | G40K
•OGefr. | Lance IC | G40K
•Gefr. | Lance 2IC | G40K
•Gefr. | FO | G40K
•Gefr. | Gunner | G40MG, M29C
•Gefr. | Grenadier | PzF3, M29C {2}
•Gefr. | Marksman | G40M, M29C {2}
•Gefr. | Rifleman | G40K {6}


2nd Section
Assault Lance
•OGefr. | Lance IC | G68K
•Gefr. | Lance IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

Assault Lance
•OGefr. | Lance IC | G68K
•Gefr. | Lance IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

Heavy Lance
•StGefr. | Section IC | G40K
•OGefr. | Lance IC | G40K
•Gefr. | Lance 2IC | G40K
•Gefr. | FO | G40K
•Gefr. | Gunner | G40MG, M29C
•Gefr. | Grenadier | PzF3, M29C {2}
•Gefr. | Marksman | G40M, M29C {2}
•Gefr. | Rifleman | G40K {6}

3rd Section
Security Lance
•StGefr. | Section IC | G68K
•Gefr. | Lance IC | G68
•Gefr. | FO | G68K
•Gefr. | Grenadier | G68 w/UBLM {2}
•Gefr. | Marksman | G68 LSW {2}
•Gefr. | Rifleman | G68 {6}

HMG Group
•OGefr. | Group IC | G68K
•Gefr. | Group 2IC | G68K w/UBML
•Spc. 5 | Gunner | M39HSW, M27 {4}
•Spc. 2 | Asst. Gunner | Tripod, G68C {4}
•Spc. 2 | Asst. Gunner | 200rnds, G68C {4}

Anti Tank Group
•OGefr. | Group IC | G68K
•Gefr. | Group 2IC | G68K w/UBML
•Spc. 5 | AT Spc. | FMG-148 Javelin, G68K {5}
•Spc. 2 | Asst. AT | 2 Missiles, G68K {5}


Mortar Group
•OGefr. | Group IC | G68K
•Gefr. | Group 2IC | G68K w/UBML
•Spc. 5 | Mortar-man | 60mm Mortar, M27 {5}
•Spc. 2 | Asst. Mortar-man | G68K {10}

Barring the fact that it's got ¬140 men, and I no longer have any idea what half the weapons were meant to be. . .

I'm only counting 64 guys, which is on the large side. Plus you have effectively 7 infantry squads, I realize they are subsections of the section, in your platoon plus a full heavy weapons compliment. If you want to drop numbers you could probably move the AT group to the company and drop the Security section, that drops you 10 guys, or drop the two "Heavy Lance" units from section 1 and 2, reducing your numbers by 16 total. Plus you could do some combination of that to drop even further. I think you tried to stuff to much into one platoon.
Fact Book.
Helpful hints on combat vehicle terminology.

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Azurg
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Postby Azurg » Mon May 02, 2016 3:55 pm

Spirit of Hope wrote:I'm only counting 64 guys, which is on the large side. Plus you have effectively 7 infantry squads, I realize they are subsections of the section, in your platoon plus a full heavy weapons compliment. If you want to drop numbers you could probably move the AT group to the company and drop the Security section, that drops you 10 guys, or drop the two "Heavy Lance" units from section 1 and 2, reducing your numbers by 16 total. Plus you could do some combination of that to drop even further. I think you tried to stuff to much into one platoon.

Some positions have numbers beside them to indicate multiples. Honestly though, I just found it hilarious that I found such obscenely bloated 'platoons' a good idea. I do, however, plan for this monstrosity to live on through my planed Skaven nation. At least it makes some ammount of sense for poorly equipped rats to field such unwieldy affairs.
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Spirit of Hope
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Postby Spirit of Hope » Mon May 02, 2016 4:03 pm

Azurg wrote:
Spirit of Hope wrote:I'm only counting 64 guys, which is on the large side. Plus you have effectively 7 infantry squads, I realize they are subsections of the section, in your platoon plus a full heavy weapons compliment. If you want to drop numbers you could probably move the AT group to the company and drop the Security section, that drops you 10 guys, or drop the two "Heavy Lance" units from section 1 and 2, reducing your numbers by 16 total. Plus you could do some combination of that to drop even further. I think you tried to stuff to much into one platoon.

Some positions have numbers beside them to indicate multiples. Honestly though, I just found it hilarious that I found such obscenely bloated 'platoons' a good idea. I do, however, plan for this monstrosity to live on through my planed Skaven nation. At least it makes some ammount of sense for poorly equipped rats to field such unwieldy affairs.

Well I would just call this a company and turn the Sections into platoons, adding a command lance for the officers to each section. Section 3 can be a heavy weapons platoon.
Fact Book.
Helpful hints on combat vehicle terminology.

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Azurg
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Postby Azurg » Mon May 02, 2016 4:04 pm

It could, true. I've already got a platoon and company I'm quite happy with though
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Taihei Tengoku
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Postby Taihei Tengoku » Mon May 02, 2016 4:05 pm

Ditch the FOs, ditch the sections, ditch the "heavy lances."
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The Archangel Conglomerate
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Postby The Archangel Conglomerate » Mon May 02, 2016 4:26 pm

Taihei Tengoku wrote:Ditch the FOs, ditch the sections, ditch the "heavy lances."

But without FOs, who will direct the platoon HMGs? Without sections, how will the organisation fare jumling straight from 'platoon' to 'fireteam'? Without heavi lances, who will maintain the platoon's heavier equipment?
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Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.

For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.

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Nirvash Type TheEND
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Postby Nirvash Type TheEND » Mon May 02, 2016 4:36 pm

For want of lances, the heavy equipment never reached the field.

For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.
Unreachable.

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Taihei Tengoku
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Postby Taihei Tengoku » Mon May 02, 2016 4:49 pm

The Archangel Conglomerate wrote:
Taihei Tengoku wrote:Ditch the FOs, ditch the sections, ditch the "heavy lances."

But without FOs, who will direct the platoon HMGs? Without sections, how will the organisation fare jumling straight from 'platoon' to 'fireteam'? Without heavi lances, who will maintain the platoon's heavier equipment?

Machine guns don't need observers, sticks straight to platoons has been done before, and heavy equipment is maintained by the people who operate them?
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Rhodesialund
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Postby Rhodesialund » Mon May 02, 2016 5:03 pm



You keep worshipping your filthy old crotchety god, I'll be over here having fun with Slaanesh's group. 8)
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Dostanuot Loj
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Postby Dostanuot Loj » Mon May 02, 2016 5:52 pm

How much of a problem is the US practice of splitting squads among IFVs?
It seems pretty bad for unit cohesion.

I'm trying to decide how to run a puppet using RL equipment. Since this is a smaller, pop-capped puppet I have restrictions, and am considering how to make the limited mechanized infantry units work. Right now my dilemma is where to stick the IFV: section or platoon?

I'm currently thinking of a 10-man infantry section with IFV integral in mechanized units. The section would be the section leader, and three 3-man fire teams, one of which would be the vehicle crew. Non-mechanized infantry would have the third fire team provide a machine gun. Otherwise two of the fire teams are balanced with rifle-optic/rifle-grenade/SAW.

The platoon would have three sections plus the HQ element which would include a vehicle team and three 2-man weapons teams. The weapons team would deploy with GPMG, Carl G, or 60mm mortar depending on platoon leader discretion.

This is a derivative of a previous idea of mine of course.

Edit: Some weapons.
Rifle: FAMAS
LMG: Ultimax:
Grenade: M79 and LGI Mle F1
GPMG: FN MAG
ATGM: Spike
Recoiless: Carl G
Disposable: M72

No 60mm mortar on this one.

Section as above. Both dismount teams are two guys with FAMAS, and one Ultimax. One dismount team has an M79, one has an LGI Mle F1. Section leader and IFV crew have FAMAS too.

Platoon is three sections, and thus three IFVs. Also an HQ element which consists of the platoon leader and platoon 2IC who commands the IFV. A master gunner and driver crew the IFV. HQ element also includes 2-man sniper team and two weapons teams which can either use a GPMG or Carl G at platoon leader discretion.

M72s liberally sprinkled among the platoon like candy. Sweet, delicious, rocket candy.

IFV is CV9035. Four CV9035s per platoon.
Last edited by Dostanuot Loj on Mon May 02, 2016 6:25 pm, edited 2 times in total.
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Azurg
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Postby Azurg » Tue May 03, 2016 1:27 am

Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.

For want of heavy equipment the platoons FOs could direct no HMGs.

For want of HMGs, the Archians had to rely on shitty fucking microcalibers.

For want of real weapons, they lost the war.

Nirv gets it



Taihei Tengoku wrote:Machine guns don't need observers, sticks straight to platoons has been done before, and heavy equipment is maintained by the people who operate them?

Far, far to simple
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Puzikas
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Postby Puzikas » Tue May 03, 2016 5:38 am

Dostanuot Loj wrote:How much of a problem is the US practice of splitting squads among IFVs?
It seems pretty bad for unit cohesion.


I won't pretend to have an understanding of how the US does its NCOs, but the concept of a split squad makes me apprehensive as far as unit cohesiveness goes. The advantage being you have not all your eggs in a single basket so to speak, and the mixed bag that comes with having 4 IFVs.
I personally wouldn't do it but I am mister low-level structure because I'm a dirty pleb with a hidden agenda.

Dostanuot Loj wrote:I'm trying to decide how to run a puppet using RL equipment. Since this is a smaller, pop-capped puppet I have restrictions, and am considering how to make the limited mechanized infantry units work. Right now my dilemma is where to stick the IFV: section or platoon?


Have you considered just doing a Soviet-style division of motorized/mechanized units? Or do you mean the level at which its managed? (Im probably just reading that wrong)

Dostanuot Loj wrote:I'm currently thinking of a 10-man infantry section with IFV integral in mechanized units. The section would be the section leader, and three 3-man fire teams, one of which would be the vehicle crew. Non-mechanized infantry would have the third fire team provide a machine gun. Otherwise two of the fire teams are balanced with rifle-optic/rifle-grenade/SAW.

So 7 dismounts
This is almost like how I set up my mechanized units, except I have an 8 man dismount set and the vehicle. The squad leader and his 2IC command the two different elements-and assault and a fire element, while the vehiclenas at the command of an E-4 or equivilent, who holds a totally different rank than other entlisted personnel; Vehicle crewmen use cavalry ranks, while dismounts use enlisted ranks of their respective branches. The only acception is the Naval Infantry, who use Navy ranks for vehicle crewmen.
Motorized units have different squad sizes depending on the vehicle they're in because Home Armys are stupid, so you might have a Platoon with 42 dismounts because they're all in a Patria Pasi XA-185, or one with a more normal 24 because they're all in a XA-360.

Dostanuot Loj wrote:The platoon would have three sections plus the HQ element which would include a vehicle team and three 2-man weapons teams. The weapons team would deploy with GPMG, Carl G, or 60mm mortar depending on platoon leader discretion.


For platoons I normally find that just using an CO and XO works better, possibly the addition of a pair of support staff; medic and radioman. I would intergrate the Charlie G and GPMGs respectively and, if your using a super light Mortar, possibly that as well.


Dostanuot Loj wrote:This is a derivative of a previous idea of mine of course.

Edit: Some weapons.
Rifle: FAMAS
LMG: Ultimax:
Grenade: M79 and LGI Mle F1
GPMG: FN MAG
ATGM: Spike
Recoiless: Carl G
Disposable: M72

No 60mm mortar on this one.

Section as above. Both dismount teams are two guys with FAMAS, and one Ultimax. One dismount team has an M79, one has an LGI Mle F1. Section leader and IFV crew have FAMAS too.

Platoon is three sections, and thus three IFVs. Also an HQ element which consists of the platoon leader and platoon 2IC who commands the IFV. A master gunner and driver crew the IFV. HQ element also includes 2-man sniper team and two weapons teams which can either use a GPMG or Carl G at platoon leader discretion.

M72s liberally sprinkled among the platoon like candy. Sweet, delicious, rocket candy.

IFV is CV9035. Four CV9035s per platoon.


Any reason you picked the CV9035 instead of 9040?
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Fordorsia
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Postby Fordorsia » Tue May 03, 2016 6:41 am

puzbro, what actually happens when an organ gets stabbed by a narrow blade like a rapier? Why does that very narrow cut mean death without medical care? Organs are useless if they can't fix themselves.
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Taihei Tengoku
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Postby Taihei Tengoku » Tue May 03, 2016 6:59 am

I'm not sure you need M79 when you've got rifle grenades aplenty for the FAMAS, but otherwise I think it's a workable 7-man squad.
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Puzikas
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Postby Puzikas » Tue May 03, 2016 7:05 am

Fordorsia wrote:puzbro, what actually happens when an organ gets stabbed by a narrow blade like a rapier? Why does that very narrow cut mean death without medical care? Organs are useless if they can't fix themselves.


Organs are important. They aren't just flesh, they preform a vital function (usually) to the body's process of keeping itself alive. It depends on the organ but different wounds to different organs mean different things.

Organs receive increased concentrations of blood when compared to other tissues. You draw more blood as a result of wounding an organ. You impede its function by damaging it, which will probably have an adverse effect on the others.

Saying "an organ" is pretty general. They all have unique properties and wounds to each of them will cause different things.

It depends on how narrow the cut is and what to. You would need to be far more specific. Is it a stab to the lung? The heart? The liver? Stomach? Kidney? Pancreas?
Last edited by Puzikas on Tue May 03, 2016 7:06 am, edited 1 time in total.
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Usually waiting for Puz ;-;

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Fordorsia
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Postby Fordorsia » Tue May 03, 2016 7:13 am

Puzikas wrote:
Fordorsia wrote:puzbro, what actually happens when an organ gets stabbed by a narrow blade like a rapier? Why does that very narrow cut mean death without medical care? Organs are useless if they can't fix themselves.


Organs are important. They aren't just flesh, they preform a vital function (usually) to the body's process of keeping itself alive. It depends on the organ but different wounds to different organs mean different things.

Organs receive increased concentrations of blood when compared to other tissues. You draw more blood as a result of wounding an organ. You impede its function by damaging it, which will probably have an adverse effect on the others.

Saying "an organ" is pretty general. They all have unique properties and wounds to each of them will cause different things.

It depends on how narrow the cut is and what to. You would need to be far more specific. Is it a stab to the lung? The heart? The liver? Stomach? Kidney? Pancreas?


Well I wasn't really looking for any specific organs. After all they're all in the line of fire. If something like a rapier does get into the body, there isn't really all that much that can stop it running the person through, except if the arm becomes fully extended before than can happen. So I dunno, assume a 2-3cm wide gash right the way through the lung, stomach and for overkill, the heart.
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Nirvash Type TheEND
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Postby Nirvash Type TheEND » Tue May 03, 2016 7:13 am

If I stabbed Ford right in his smug british sense of satisfaction how fast would he die?

Would he be like the Usain Bolt of dying?
Unreachable.

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Postby Fordorsia » Tue May 03, 2016 7:22 am

Nirvash Type TheEND wrote:If I stabbed Ford right in his smug british sense of satisfaction how fast would he die?

Would he be like the Usain Bolt of dying?


Where's the satisfaction located?
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San-Silvacian wrote:Forgot to take off my Rhodie shorts when I went to sleep.
Woke up in bitches and enemy combatants.

Crookfur wrote:Speak for yourself, Crookfur infantry enjoy the sheer uber high speed low drag operator nature of their tactical woad

Spreewerke wrote:One of our employees ate a raw kidney and a raw liver and the only powers he gained was the ability to summon a massive hospital bill.

Premislyd wrote:This is probably the best thing somebody has ever spammed.

Puzikas wrote:That joke was so dark it has to smile to be seen at night.

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Postby Puzikas » Tue May 03, 2016 7:31 am

Fordorsia wrote:
Nirvash Type TheEND wrote:If I stabbed Ford right in his smug british sense of satisfaction how fast would he die?

Would he be like the Usain Bolt of dying?


Where's the satisfaction located?


Parietal lobe
Ded

Fordorsia wrote:So I dunno, assume a 2-3cm wide gash right the way through the lung, stomach and for overkill, the heart.


All of those are dead.
Heart is instant incapacitation
Lung is death in about 4 minutes
Stomach is about 15 minutes

The lung and stomach wounds are both survivable with immediate medical attention, the heart is not; generally anything to the heart is death very quickly.
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Postby Fordorsia » Tue May 03, 2016 7:35 am

Puzikas wrote:Parietal lobe
Ded


I don't use my brain anyway so I'll be fine

All of those are dead.
Heart is instant incapacitation
Lung is death in about 4 minutes
Stomach is about 15 minutes

The lung and stomach wounds are both survivable with immediate medical attention, the heart is not; generally anything to the heart is death very quickly.


How does the stomach wound kill you? Does the acid spill out and eat your insides? :>
Pro: Swords
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San-Silvacian wrote:Forgot to take off my Rhodie shorts when I went to sleep.
Woke up in bitches and enemy combatants.

Crookfur wrote:Speak for yourself, Crookfur infantry enjoy the sheer uber high speed low drag operator nature of their tactical woad

Spreewerke wrote:One of our employees ate a raw kidney and a raw liver and the only powers he gained was the ability to summon a massive hospital bill.

Premislyd wrote:This is probably the best thing somebody has ever spammed.

Puzikas wrote:That joke was so dark it has to smile to be seen at night.

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Puzikas
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Postby Puzikas » Tue May 03, 2016 7:45 am

Yes actually.
Sevvania wrote:I don't post much, but I am always here.
Usually waiting for Puz ;-;

Goodbye.

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Fordorsia
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Postby Fordorsia » Tue May 03, 2016 7:48 am

Puzikas wrote:Yes actually.


...I was joking :I

Is that literally what happens? I didn't think stomach acid works that fast.
Pro: Swords
Anti: Guns

San-Silvacian wrote:Forgot to take off my Rhodie shorts when I went to sleep.
Woke up in bitches and enemy combatants.

Crookfur wrote:Speak for yourself, Crookfur infantry enjoy the sheer uber high speed low drag operator nature of their tactical woad

Spreewerke wrote:One of our employees ate a raw kidney and a raw liver and the only powers he gained was the ability to summon a massive hospital bill.

Premislyd wrote:This is probably the best thing somebody has ever spammed.

Puzikas wrote:That joke was so dark it has to smile to be seen at night.

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