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Laywenrania
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Posts: 825
Founded: Aug 05, 2013
Democratic Socialists

Postby Laywenrania » Thu Oct 08, 2015 4:18 am

Questers wrote:
Imperializt Russia wrote:That's more than what even Mat has, I think.
It's broadly comparable.

A Questarian Division has 156 155-mm SPGs to the Laywenranian 144 152-mm SPGs. A Questarian Division hasn't any AShMs (this seems silly to me).

So let's look at the MRLS. Here he has significant advantage of 66 vehicles versus my own 32. Of course he doesn't state what MRL it is. I am using M270. I have an awesome throw rate of either 155,136 DPICM bomblets, or 34,560kg of HE to a range of 70,000m. Assuming SMERCH, I'm at a big loss here. He can shoot 192,456 kg of HE out to 90,000 metres! In terms of DPICM, I power through as M270 has incredible 404 bomblets per rocket vs SMERCH's 72, and so he only puts out 57,024 DPICM bomblets per salvo. They are however, probably bigger.

"AShM" may be a bit of stretch....

While the MLRS is pretty much successor to the Smerch, which according to what I found can be reloaded in about 8 minutes. While for cluster ammunition: either 72 with 1,75 kg or 646 with 0,25 kg; while the Tochka may be replaced with Iskanders some when.

The grenade launchers are distributed the following:
the 120 mm in a battery at battalion level, the 80 mm mortars at company level in weapon platoons.
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Questers
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Postby Questers » Thu Oct 08, 2015 4:34 am

Laywenrania wrote:
Questers wrote: It's broadly comparable.

A Questarian Division has 156 155-mm SPGs to the Laywenranian 144 152-mm SPGs. A Questarian Division hasn't any AShMs (this seems silly to me).

So let's look at the MRLS. Here he has significant advantage of 66 vehicles versus my own 32. Of course he doesn't state what MRL it is. I am using M270. I have an awesome throw rate of either 155,136 DPICM bomblets, or 34,560kg of HE to a range of 70,000m. Assuming SMERCH, I'm at a big loss here. He can shoot 192,456 kg of HE out to 90,000 metres! In terms of DPICM, I power through as M270 has incredible 404 bomblets per rocket vs SMERCH's 72, and so he only puts out 57,024 DPICM bomblets per salvo. They are however, probably bigger.

"AShM" may be a bit of stretch....

While the MLRS is pretty much successor to the Smerch, which according to what I found can be reloaded in about 8 minutes. While for cluster ammunition: either 72 with 1,75 kg or 646 with 0,25 kg; while the Tochka may be replaced with Iskanders some when.

The grenade launchers are distributed the following:
the 120 mm in a battery at battalion level, the 80 mm mortars at company level in weapon platoons.


Ah! You're talking about Tornado, then? Which calibre do you use? Because he has significantly fewer tubes than both Smerch and M270. Is it why you have so many?

Regarding the missile I am sorry but I do not see the point. I would just remove it and put it in a separate shore defence regiment or something. If you were to employ a lot of them in an anti-tank company or something, like 16 in the company and have 1 company per regiment or even just a battalion at division, that might be interested and replace the existing anti-tank units in a Soviet style formation. But to have like 12 of them on the whole I think fulfills no purpose at all and just contributes to a more complex supply chain.
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Laywenrania
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Democratic Socialists

Postby Laywenrania » Thu Oct 08, 2015 4:59 am

Questers wrote:
Ah! You're talking about Tornado, then? Which calibre do you use? Because he has significantly fewer tubes than both Smerch and M270. Is it why you have so many?

Regarding the missile I am sorry but I do not see the point. I would just remove it and put it in a separate shore defence regiment or something. If you were to employ a lot of them in an anti-tank company or something, like 16 in the company and have 1 company per regiment or even just a battalion at division, that might be interested and replace the existing anti-tank units in a Soviet style formation. But to have like 12 of them on the whole I think fulfills no purpose at all and just contributes to a more complex supply chain.

I'm currently not sure, which to employ, but I tend towards the more mobile Tornado, because of the higher mobility.

Mh okay. I was thinking to employ them as parts of QRF forces to react to landings. I guess placing only 12 in the divsion makes then little sense... Would it better work with a company at regimental level (primary job anti-landing-ship service, secondary as AT), while dedicated AT is still job of Tank hunter groups at platoon level?
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Nachmere wrote:Tanks are tough bastards.

Gallia- wrote: And I'm emotionally attached to large, cuddly, wide Objects.

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Themiclesia
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Postby Themiclesia » Thu Oct 08, 2015 6:34 am

The Greater Aryan Race wrote:
Western Pacific Territories wrote:I'm sure there is a line limit to Google, surely...

I find your lack of enthusiasm for German military terms....disturbing.

That most of us here are English-speaking may have something to do with that.
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Dostanuot Loj
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Postby Dostanuot Loj » Thu Oct 08, 2015 7:41 am

I'm considering a rework of my own tank forces from battalion down. Or up, depending on how you look at it.

In short, I'm considering sticking an additional company into my battalions for a 5(4)x3(4)x4(1) structure.
Each battalion would be four companies of gun tanks (18 per), plus a company of infantry tanks (18 total), and two of the battalion HQ tanks would be infantry tanks.

So totals would be: 95
- Gun Tanks: 75
- Infantry tanks: 20

Now here's the kicker: Infantry tanks are essentially IFVs. There are differences, lots of them, but that's not for here. They will carry dismounts and act as organic support for the tank battalion.

Above this, two battalions form a regiment. At regimental level recce, air defense, bridging, and other things are attached. And regiments are the building blocks for brigades.
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EstRADia
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Founded: Sep 29, 2013
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Postby EstRADia » Thu Oct 08, 2015 7:43 am

Estradia wrote:What's the difference between a Amphibious Assault Ship and a Dock Landing Ship?

Is there even a difference?

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Neu-Zipang
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Founded: Jan 02, 2014
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Postby Neu-Zipang » Thu Oct 08, 2015 8:19 am

Estradia wrote:
Estradia wrote:What's the difference between a Amphibious Assault Ship and a Dock Landing Ship?

Is there even a difference?


Hello, I might be new here, but allow me to jump in.

A Dock Landing Ship is a specific subset of amphibious warfare ships, distinguished by the fact that they have a well deck (https://en.wikipedia.org/wiki/Well_deck). This seperates them from others, like LHD's and LST's.

Although these distinctions between the different typs of amphibious ships are getting more and more blurred these days.
Last edited by Neu-Zipang on Thu Oct 08, 2015 8:48 am, edited 1 time in total.

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EstRADia
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Postby EstRADia » Thu Oct 08, 2015 10:10 am

Neu-Zipang wrote:
Estradia wrote:Is there even a difference?


Hello, I might be new here, but allow me to jump in.

A Dock Landing Ship is a specific subset of amphibious warfare ships, distinguished by the fact that they have a well deck (https://en.wikipedia.org/wiki/Well_deck). This seperates them from others, like LHD's and LST's.

Although these distinctions between the different typs of amphibious ships are getting more and more blurred these days.

I had a slight feeling that that was the case as the wiki page describing a AAS as more of a general term with more specific sub-categories of vessels thanks.

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Celibrae
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Postby Celibrae » Thu Oct 08, 2015 10:43 am

"Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven, that which we are, we are. One equal temper of heroic hearts, made weak by time and fate, but strong in will. To strive, to seek, to find, and not to yield."

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Kazarogkai
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Founded: Jan 27, 2012
Moralistic Democracy

Postby Kazarogkai » Thu Oct 08, 2015 11:18 am

Dostanuot Loj wrote:I'm considering a rework of my own tank forces from battalion down. Or up, depending on how you look at it.

In short, I'm considering sticking an additional company into my battalions for a 5(4)x3(4)x4(1) structure.
Each battalion would be four companies of gun tanks (18 per), plus a company of infantry tanks (18 total), and two of the battalion HQ tanks would be infantry tanks.

So totals would be: 95
- Gun Tanks: 75
- Infantry tanks: 20

Now here's the kicker: Infantry tanks are essentially IFVs. There are differences, lots of them, but that's not for here. They will carry dismounts and act as organic support for the tank battalion.

Above this, two battalions form a regiment. At regimental level recce, air defense, bridging, and other things are attached. And regiments are the building blocks for brigades.


I am just wondering what this is meant to mean, I suck at math admittedly. When referring to organizational structure I typically place the numbers vertically in this manner with the # below representing a unit while # above represents how much of said units that the second one is composed of, It continues on like that. The bottom number is the base unit while the top is the highest organizational unit. It goes as such:
5 Reg(1200)
4 Bat(240)
3 Com(60)
2 Pla(20)
1 Sec(10)

The one represents the base unit(Section of 10 troop) while the two represents the fact that the next higher unit(Platoon of 20) is above that of and composed of 2 separate Sections. It goes on from there: The three represents the Company which is composed of 3 platoons, the four the Battalion which is composed of 4 Companies, and the five the Regiment which is composed of 5 Battalions.

How do you do yours?
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Imperializt Russia
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Postby Imperializt Russia » Thu Oct 08, 2015 11:39 am

Dostanuot Loj wrote:I'm considering a rework of my own tank forces from battalion down. Or up, depending on how you look at it.

In short, I'm considering sticking an additional company into my battalions for a 5(4)x3(4)x4(1) structure.
Each battalion would be four companies of gun tanks (18 per), plus a company of infantry tanks (18 total), and two of the battalion HQ tanks would be infantry tanks.

So totals would be: 95
- Gun Tanks: 75
- Infantry tanks: 20

Now here's the kicker: Infantry tanks are essentially IFVs. There are differences, lots of them, but that's not for here. They will carry dismounts and act as organic support for the tank battalion.

Above this, two battalions form a regiment. At regimental level recce, air defense, bridging, and other things are attached. And regiments are the building blocks for brigades.

75 MBTs strikes me as a lot for a battalion, even if it were a heavy independent battalion (which, tbh, would be what I would expect given an "IFV" company added to it).
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Imperializt Russia wrote:I'm English, you tit.

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Gallia-
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Posts: 25549
Founded: Oct 09, 2013
Inoffensive Centrist Democracy

Postby Gallia- » Thu Oct 08, 2015 11:40 am

Imperializt Russia wrote:
Dostanuot Loj wrote:I'm considering a rework of my own tank forces from battalion down. Or up, depending on how you look at it.

In short, I'm considering sticking an additional company into my battalions for a 5(4)x3(4)x4(1) structure.
Each battalion would be four companies of gun tanks (18 per), plus a company of infantry tanks (18 total), and two of the battalion HQ tanks would be infantry tanks.

So totals would be: 95
- Gun Tanks: 75
- Infantry tanks: 20

Now here's the kicker: Infantry tanks are essentially IFVs. There are differences, lots of them, but that's not for here. They will carry dismounts and act as organic support for the tank battalion.

Above this, two battalions form a regiment. At regimental level recce, air defense, bridging, and other things are attached. And regiments are the building blocks for brigades.

75 MBTs strikes me as a lot for a battalion, even if it were a heavy independent battalion (which, tbh, would be what I would expect given an "IFV" company added to it).


it's british

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Kazarogkai
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Posts: 8071
Founded: Jan 27, 2012
Moralistic Democracy

Postby Kazarogkai » Thu Oct 08, 2015 11:52 am

Questers wrote:
Laywenrania wrote:"AShM" may be a bit of stretch....

While the MLRS is pretty much successor to the Smerch, which according to what I found can be reloaded in about 8 minutes. While for cluster ammunition: either 72 with 1,75 kg or 646 with 0,25 kg; while the Tochka may be replaced with Iskanders some when.

The grenade launchers are distributed the following:
the 120 mm in a battery at battalion level, the 80 mm mortars at company level in weapon platoons.


Ah! You're talking about Tornado, then? Which calibre do you use? Because he has significantly fewer tubes than both Smerch and M270. Is it why you have so many?

Regarding the missile I am sorry but I do not see the point. I would just remove it and put it in a separate shore defence regiment or something. If you were to employ a lot of them in an anti-tank company or something, like 16 in the company and have 1 company per regiment or even just a battalion at division, that might be interested and replace the existing anti-tank units in a Soviet style formation. But to have like 12 of them on the whole I think fulfills no purpose at all and just contributes to a more complex supply chain.


I am assuming you are talking about the Anti-Ship Missile. I Would think those would be useful in some type of marine regiment to help provide some cover, or maybe apart of some special forces units.
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New Oyashima
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Postby New Oyashima » Thu Oct 08, 2015 12:21 pm

Gallia- wrote:
New Oyashima wrote:Quick make an Oale meme.


Image

n

y

a

Yay.

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Imperializt Russia
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Founded: Jun 03, 2011
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Postby Imperializt Russia » Thu Oct 08, 2015 1:14 pm

Gallia- wrote:
Imperializt Russia wrote:75 MBTs strikes me as a lot for a battalion, even if it were a heavy independent battalion (which, tbh, would be what I would expect given an "IFV" company added to it).


it's british

What era though? Today's tank regiment only has 56/58 tanks doesn't it?
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Purpelia
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Postby Purpelia » Thu Oct 08, 2015 1:18 pm

New Oyashima wrote:
Gallia- wrote:
(Image)

n

y

a

Yay.

I am officially jealous.
Last edited by Purpelia on Thu Oct 08, 2015 1:18 pm, edited 1 time in total.
Purpelia does not reflect my actual world views. In fact, the vast majority of Purpelian cannon is meant to shock and thus deliberately insane. I just like playing with the idea of a country of madmen utterly convinced that everyone else are the barbarians. So play along or not but don't ever think it's for real.



The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.


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Crookfur
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Postby Crookfur » Thu Oct 08, 2015 1:22 pm

Kazarogkai wrote:
Dostanuot Loj wrote:I'm considering a rework of my own tank forces from battalion down. Or up, depending on how you look at it.

In short, I'm considering sticking an additional company into my battalions for a 5(4)x3(4)x4(1) structure.
Each battalion would be four companies of gun tanks (18 per), plus a company of infantry tanks (18 total), and two of the battalion HQ tanks would be infantry tanks.

So totals would be: 95
- Gun Tanks: 75
- Infantry tanks: 20

Now here's the kicker: Infantry tanks are essentially IFVs. There are differences, lots of them, but that's not for here. They will carry dismounts and act as organic support for the tank battalion.

Above this, two battalions form a regiment. At regimental level recce, air defense, bridging, and other things are attached. And regiments are the building blocks for brigades.


I am just wondering what this is meant to mean, I suck at math admittedly. When referring to organizational structure I typically place the numbers vertically in this manner with the # below representing a unit while # above represents how much of said units that the second one is composed of, It continues on like that. The bottom number is the base unit while the top is the highest organizational unit. It goes as such:
5 Reg(1200)
4 Bat(240)
3 Com(60)
2 Pla(20)
1 Sec(10)

The one represents the base unit(Section of 10 troop) while the two represents the fact that the next higher unit(Platoon of 20) is above that of and composed of 2 separate Sections. It goes on from there: The three represents the Company which is composed of 3 platoons, the four the Battalion which is composed of 4 Companies, and the five the Regiment which is composed of 5 Battalions.

How do you do yours?


its a bit unsual, normally its a bit easier to follow if you were to reverse the numbering and possibly put a detent in ie:
1 Reg
5 bat
4 Com
3 Pla
2 Sec

This tends to make adding things up and down abit easier as you go rather than than having to start at the bottom and work your way up, it also means that all the number sin a line refer to the unit in that line


Anyway In the Crookfur Army:

Most Foot Regiments stick to The 10 company organisation (8 line companies plus a Grenadier and a Light Company) with each company comprising 70 officers and men for a total paper strength of approximately 710 (inc Regimental staff). Of course at times a regiment will be udner strength either due to casualties or recruitment difficulties. There are however a few notable exceptions to the Standard organisation:

The Foot Guard regiments: Due to the requirement for each Gaurd regiment to porvide both royal Household garrisons and feild battalions The typical Foot Gaurd regiment has 16 companies although the 1st Regiment of Foot, The Royal Footgaurds had at its peak 26 companies. A Foot Gaurd Regiment will also typically lack light companies with these being repalced by extra grenadier companies. Again the Royal Footgaurds are the exception as thier First Company is the The Royal Company of Hackbutters which continues to serve as a specialist Light company, abliet one that is focused on eliminating threats to the monarch.

The Legions: During the 1750s and 60s There was a major fashion for classical recreation and a number of High level Colonels were able to receive permission and funds to reform thier regiments alogn the lines of a soemwhat inaccurate idea of what a Roman legion consisted of: 10 Centruies (Companies of 100men) plus a cohort of auxilia (2 60man light companies). At the time of thier raising those forming such regiments were widely mocked and indeed these formatiosn were foudn to be exceptionally unweildy in battle but the fashion for them did continue if only becuase the larger number of men garunteed much more funds for the Colonel's pockets.

The Border (also known as Half or District) Regiments: These were smaller and cheaper formations desgined to allow a much wider area of the Southern and Eastern borders to be Garrisoned, a few similar rregiments were rasied to perform Gendarmerieservice in some of the more lawless parts of the Kingdom. Typiclaly raised directly by Royal Staff agents, Lord leftenants or by Border town councils these Regiments had fewer and smaller companies than The Line regiments typiclal conssiting of 7 Companies (6 line and 1 light) each with 50 men. However each Border regiment was generally expected to be reinforced by up to 2 companies of local militia in the event of any serious conflict.

The Rfile regiments: Essentially an evolution of the Border regiments the First Rifle Regiment (The 138th Regiment of Foot, The Estatesmen) was raised in 1775 and conissted of 7 50 man Rifle companies. On paper The Estatesmen as a result beign raised as Royal household troops actually had a grenadier company that received the additional arms such a company would require, thus instituing the practise of Rifle Regiments often being issued odd or experiemental weapons).
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Purpelia
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Postby Purpelia » Thu Oct 08, 2015 1:30 pm

Korva wrote:
Purpelia wrote:I am officially jealous.

Draw your own in paint, it'll take ~90 seconds.

It'll newer be as cute as that one though. Dark purple just does not lend it self to cute.
Purpelia does not reflect my actual world views. In fact, the vast majority of Purpelian cannon is meant to shock and thus deliberately insane. I just like playing with the idea of a country of madmen utterly convinced that everyone else are the barbarians. So play along or not but don't ever think it's for real.



The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.


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Axis Nova
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Postby Axis Nova » Thu Oct 08, 2015 2:18 pm

Purpelia wrote:
Korva wrote:Draw your own in paint, it'll take ~90 seconds.

It'll newer be as cute as that one though. Dark purple just does not lend it self to cute.


You can say that again!

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Franco-Albion
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Postby Franco-Albion » Thu Oct 08, 2015 3:41 pm

Gallia- wrote:
yes i think also it is "cute"


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Inyourfaceistan
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Anarchy

Postby Inyourfaceistan » Thu Oct 08, 2015 3:51 pm

What method of guidance would be best for a Top-Attack GLATGM?
Should I stick with IR like the Javelin, or go laser-guided as most GLATGM's seem to be?


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Allanea
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Postby Allanea » Thu Oct 08, 2015 4:13 pm

You should probably imitate Western GLATGM in this, which are either RADAR or IR guided.
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Kazarogkai
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Moralistic Democracy

Postby Kazarogkai » Thu Oct 08, 2015 4:20 pm

Crookfur wrote:
its a bit unsual, normally its a bit easier to follow if you were to reverse the numbering and possibly put a detent in ie:
1 Reg
5 bat
4 Com
3 Pla
2 Sec

This tends to make adding things up and down abit easier as you go rather than than having to start at the bottom and work your way up, it also means that all the number sin a line refer to the unit in that line


Anyway In the Crookfur Army:

Most Foot Regiments stick to The 10 company organisation (8 line companies plus a Grenadier and a Light Company) with each company comprising 70 officers and men for a total paper strength of approximately 710 (inc Regimental staff). Of course at times a regiment will be udner strength either due to casualties or recruitment difficulties. There are however a few notable exceptions to the Standard organisation:

The Foot Guard regiments: Due to the requirement for each Gaurd regiment to porvide both royal Household garrisons and feild battalions The typical Foot Gaurd regiment has 16 companies although the 1st Regiment of Foot, The Royal Footgaurds had at its peak 26 companies. A Foot Gaurd Regiment will also typically lack light companies with these being repalced by extra grenadier companies. Again the Royal Footgaurds are the exception as thier First Company is the The Royal Company of Hackbutters which continues to serve as a specialist Light company, abliet one that is focused on eliminating threats to the monarch.

The Legions: During the 1750s and 60s There was a major fashion for classical recreation and a number of High level Colonels were able to receive permission and funds to reform thier regiments alogn the lines of a soemwhat inaccurate idea of what a Roman legion consisted of: 10 Centruies (Companies of 100men) plus a cohort of auxilia (2 60man light companies). At the time of thier raising those forming such regiments were widely mocked and indeed these formatiosn were foudn to be exceptionally unweildy in battle but the fashion for them did continue if only becuase the larger number of men garunteed much more funds for the Colonel's pockets.

The Border (also known as Half or District) Regiments: These were smaller and cheaper formations desgined to allow a much wider area of the Southern and Eastern borders to be Garrisoned, a few similar rregiments were rasied to perform Gendarmerieservice in some of the more lawless parts of the Kingdom. Typiclaly raised directly by Royal Staff agents, Lord leftenants or by Border town councils these Regiments had fewer and smaller companies than The Line regiments typiclal conssiting of 7 Companies (6 line and 1 light) each with 50 men. However each Border regiment was generally expected to be reinforced by up to 2 companies of local militia in the event of any serious conflict.

The Rfile regiments: Essentially an evolution of the Border regiments the First Rifle Regiment (The 138th Regiment of Foot, The Estatesmen) was raised in 1775 and conissted of 7 50 man Rifle companies. On paper The Estatesmen as a result beign raised as Royal household troops actually had a grenadier company that received the additional arms such a company would require, thus instituing the practise of Rifle Regiments often being issued odd or experiemental weapons).


That makes sense, I was going for simplicity when making my organization rather than practicality. I think I'll start doing what you do.

Well if we are going to be speaking about such things then well:

The Regiment is the most most basic free standing unit within the the Kaza Forces, led by what is refereed to as a Colonel which is the highest rank among Junior-COs. The Regiments are in effect a permanent force whose members in war are drawn from within a fixed geographical area, it is not only a combat unit but also a body charged with the duties of military administration, overall personnel management of the connected troops. Regiments contain their own Banners and personal history to draw upon with histories in some cases stretching back to the Kaza Stone Age. In effect their Roots derive from the old warrior hosts and militia bands of old times. There are in total 3 different types of Regiments:
Land: Comprised of Household Warriors who are apart of the Land Army, Composed of a total of 1200 combat troops(not including staff)
Sea: Comprised of Household Warriors who are apart of the Sea army, Comprised of a total of 4 Separate Ships.
Home: Comprised of all reserve Household Warriors within a borough who are not immediately apart of either the Sea or Land Armies, function as a reserve and garrison troops.

The duty of raising and maintaining the Regiments comes down to the territorial organization units known as Boroughs. It is the duty of all Boroughs to maintain a single Land/Sea Regiment and a single Home Regiment.

The Land Regiments, the combat units within anyways, are organized along the lines of what is known as the 12345 plan(will now be called the 15432 plan). This basically entails that each Regiment is divided into 5 Battalions(4 Infantry, 1 Artillery), Battalions are further divided into 4 Companies, Companies into 3 Platoons, and Platoons into 2 Sections who each contain 10 Household Troops.

On the other hand Sea Regiments follow what can be refereed to as a Base-2 system more or less. The Regiment(4 ships) is divided into 2 Battalions, Battalions(2 Ships) are further divided into 2 Companies, Companies(1 Ships) are divided into Platoons representing individual task groups(gunner, Marines, Navigation, Maintenance, etc), Platoons are further dived into sections which are in effect individual field units or portions of the task group in question(group of rowers).

Finally Territorial Regiments are more or less organized based off the already existing administrative units, somewhat like a militia force. The Regiment is composed of all reserve Household-Warriors within the Borough, these are further subdivided into Battalions based on Municipalities, these are gain further subdivided into Companies based on Districts, the Companies themselves are divided into Platoons which function as field groups of Warriors, and finally the Platoons are divided into Sections which function as individual task/tent groups of warriors.

Members of the General Staff(includes the officer corps) are placed into what are refereed to as Detachments, one of which is assigned to all units from the Regiment level and up. These detachments for all intents and purposes handle all the major staff needs of the the units and then some. Though the Detachment is assigned from the regimental level up they can be further subdivided into Portions which are handed out to the lower level units at the discretion of the higher up command and help meet their various needs. As a result of a desire to delegate tasks Units will for the most part contain 2 separate commanding officers: A Combat-Officer in charge of all combat units and a Staff-Officer in charge of all Staff units, the Staff-Officer is though nominally subordinate to the Combat-Officer but it is rather common for them to switch roles every once in a while with the CO becoming the SO and the SO becoming the CO.
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1000 12 + 10
1100 18 + 15
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