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by Gallan Systems » Mon Jul 18, 2016 1:51 pm
by Mancunian Northumbria » Mon Jul 18, 2016 3:43 pm
by North Arkana » Mon Jul 18, 2016 3:45 pm
Mancunian Northumbria wrote:Could an M1A2 be penetrated by an AS.30?
by Gallan Systems » Mon Jul 18, 2016 4:04 pm
Mancunian Northumbria wrote:Could an M1A2 probably be penetrated by an AS.30?
by Pharthan » Mon Jul 18, 2016 5:15 pm
HALCYON ARMS STOREFRONT
by Imperializt Russia » Mon Jul 18, 2016 5:24 pm
Pharthan wrote:Gallan Systems wrote:
no the airplane is bombed by an F-15E like a fortnight before getting the chance
Nah, dude, the airplane is bombed mid-flight by an F-15E.
But yes, probably.
Also,Lamadia wrote:dangerous socialist attitude
Imperializt Russia wrote:I'm English, you tit.
by Gallan Systems » Mon Jul 18, 2016 5:36 pm
Imperializt Russia wrote:
Haven't we discussed before that iron bombs are one of the most effective anti-helicopter weapons for a jet if they can't bring sidewinders to bear?
by Takhshiyt » Thu Jul 21, 2016 11:30 am
by Gallan Systems » Thu Jul 21, 2016 12:16 pm
Takhshiyt wrote:So, I am working on creating my military structure, and was wondering about a couple of things. Namely, why do you need to divide your armed forces into services? Is it possible that one could divide the armed forces into separate area commands? For instance, you would have a sea command, then the land based commands for certain areas of your country, then the aerial command. Then, you could administratively divide procurement/training/payroll etc. into Corps, like how the Turks have it. Then you could forget about services and focus on Corps as being mini services that only serve to provide equipment, train troops and stuff like that. The area commands could deal with operations and the such.
Bad idea?
by The Kievan People » Thu Jul 21, 2016 12:22 pm
Takhshiyt wrote:So, I am working on creating my military structure, and was wondering about a couple of things. Namely, why do you need to divide your armed forces into services? Is it possible that one could divide the armed forces into separate area commands? For instance, you would have a sea command, then the land based commands for certain areas of your country, then the aerial command. Then, you could administratively divide procurement/training/payroll etc. into Corps, like how the Turks have it. Then you could forget about services and focus on Corps as being mini services that only serve to provide equipment, train troops and stuff like that. The area commands could deal with operations and the such.
Bad idea?
by Takhshiyt » Thu Jul 21, 2016 1:13 pm
The Kievan People wrote:Takhshiyt wrote:So, I am working on creating my military structure, and was wondering about a couple of things. Namely, why do you need to divide your armed forces into services? Is it possible that one could divide the armed forces into separate area commands? For instance, you would have a sea command, then the land based commands for certain areas of your country, then the aerial command. Then, you could administratively divide procurement/training/payroll etc. into Corps, like how the Turks have it. Then you could forget about services and focus on Corps as being mini services that only serve to provide equipment, train troops and stuff like that. The area commands could deal with operations and the such.
Bad idea?
Why?
Services make sense for handling things which are common to that service. Like deciding how to spending money, defining requirements for new weapons, distributing forces and so on.
Trying to create one national command that handles everything in detail would be bloated. Allowing each region to do it themselves would be a joke.
by The Archangel Conglomerate » Fri Jul 22, 2016 4:07 am
Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.
For want of heavy equipment the platoons FOs could direct no HMGs.
For want of HMGs, the Archians had to rely on shitty fucking microcalibers.
For want of real weapons, they lost the war.
by Imperializt Russia » Fri Jul 22, 2016 4:22 am
Also,Lamadia wrote:dangerous socialist attitude
Imperializt Russia wrote:I'm English, you tit.
by The Archangel Conglomerate » Fri Jul 22, 2016 4:45 am
Nirvash Type TheEND wrote:For want of lances, the heavy equipment never reached the field.
For want of heavy equipment the platoons FOs could direct no HMGs.
For want of HMGs, the Archians had to rely on shitty fucking microcalibers.
For want of real weapons, they lost the war.
by Versail » Fri Jul 22, 2016 1:22 pm
by Gallan Systems » Fri Jul 22, 2016 2:09 pm
by Husseinarti » Fri Jul 22, 2016 2:26 pm
Versail wrote:Would 7 weeks for basic training be a decent amount of time for recruits.
(This is during the year 1943)
I honestly have no idea on how to organize the training of troops for my nation.
Thank you for your time.
by Southern Sovereignties » Fri Jul 22, 2016 8:46 pm
by Inyourfaceistan » Sat Jul 23, 2016 12:00 pm
by Kouralia » Sat Jul 23, 2016 1:35 pm
by Husseinarti » Sat Jul 23, 2016 1:37 pm
Kouralia wrote:I'm considering creating a specialist vessel for maximum West African Squadroning in modern tech. While IRL it's not a major problem (it's pretty much a non-problem), the number of nations which are 'lol, imma pirates' or 'lol, imma have slave trade' etc. is high, so I think there's more of a role for something like this in MT.
It would be a ship which would need to combine capabilities for naval gunfire, more comprehensive aviation facilities than a normal warship (though it would likely not need aviation of the size or fixed-wing nature of a full aircraft carrier), it would also likely need some air defence and CIWS capabilities as well as sufficient embarked marines to be able to actually assault and liberate slave forts or to capture and raze pirate havens. I believe nuclear power allows increased speed, which would be beneficial, as well as the lesser need to resupply. Finally, it would need sufficient humanitarian relief capabilities to be able to take on a large number of refugees from a liberated slave camp, and also prison cells for captured slavers. Probably escorted by a pair of multi-role frigates to provide additional security on missions which are against more 'nation state-level' slaver organisations.
How big do you guys think such a vessel might need to be?
by Kouralia » Sat Jul 23, 2016 1:45 pm
Husseinarti wrote:Kouralia wrote:I'm considering creating a specialist vessel for maximum West African Squadroning in modern tech. While IRL it's not a major problem (it's pretty much a non-problem), the number of nations which are 'lol, imma pirates' or 'lol, imma have slave trade' etc. is high, so I think there's more of a role for something like this in MT.
It would be a ship which would need to combine capabilities for naval gunfire, more comprehensive aviation facilities than a normal warship (though it would likely not need aviation of the size or fixed-wing nature of a full aircraft carrier), it would also likely need some air defence and CIWS capabilities as well as sufficient embarked marines to be able to actually assault and liberate slave forts or to capture and raze pirate havens. I believe nuclear power allows increased speed, which would be beneficial, as well as the lesser need to resupply. Finally, it would need sufficient humanitarian relief capabilities to be able to take on a large number of refugees from a liberated slave camp, and also prison cells for captured slavers. Probably escorted by a pair of multi-role frigates to provide additional security on missions which are against more 'nation state-level' slaver organisations.
How big do you guys think such a vessel might need to be?
by The Akasha Colony » Sat Jul 23, 2016 2:54 pm
Kouralia wrote:I'm considering creating a specialist vessel for maximum West African Squadroning in modern tech. While IRL it's not a major problem (it's pretty much a non-problem), the number of nations which are 'lol, imma pirates' or 'lol, imma have slave trade' etc. is high, so I think there's more of a role for something like this in MT.
It would be a ship which would need to combine capabilities for naval gunfire, more comprehensive aviation facilities than a normal warship (though it would likely not need aviation of the size or fixed-wing nature of a full aircraft carrier), it would also likely need some air defence and CIWS capabilities as well as sufficient embarked marines to be able to actually assault and liberate slave forts or to capture and raze pirate havens. I believe nuclear power allows increased speed, which would be beneficial, as well as the lesser need to resupply. Finally, it would need sufficient humanitarian relief capabilities to be able to take on a large number of refugees from a liberated slave camp, and also prison cells for captured slavers. Probably escorted by a pair of multi-role frigates to provide additional security on missions which are against more 'nation state-level' slaver organisations.
How big do you guys think such a vessel might need to be?
by Kouralia » Sat Jul 23, 2016 3:02 pm
The Akasha Colony wrote:Kouralia wrote:I'm considering creating a specialist vessel for maximum West African Squadroning in modern tech. While IRL it's not a major problem (it's pretty much a non-problem), the number of nations which are 'lol, imma pirates' or 'lol, imma have slave trade' etc. is high, so I think there's more of a role for something like this in MT.
It would be a ship which would need to combine capabilities for naval gunfire, more comprehensive aviation facilities than a normal warship (though it would likely not need aviation of the size or fixed-wing nature of a full aircraft carrier), it would also likely need some air defence and CIWS capabilities as well as sufficient embarked marines to be able to actually assault and liberate slave forts or to capture and raze pirate havens. I believe nuclear power allows increased speed, which would be beneficial, as well as the lesser need to resupply. Finally, it would need sufficient humanitarian relief capabilities to be able to take on a large number of refugees from a liberated slave camp, and also prison cells for captured slavers. Probably escorted by a pair of multi-role frigates to provide additional security on missions which are against more 'nation state-level' slaver organisations.
How big do you guys think such a vessel might need to be?
I don't see the reason you need dedicated, purpose-built ships for this. The British didn't have any for the West African squadron, they used the usual assortment of warships and converted merchantmen they had on hand for the task.
If you need those capabilities, then you would honestly just do best with a light aircraft carrier like Cavour for air support and to carry a force of troops and then just give it some escorting frigates or destroyers armed with something like 8" Mark 71 or 155 mm AGS for naval gunfire. If for some reason you need it. There's no reason you need to cram all of those features into a single massive, very expensive, and very specialized ship. The US Navy doesn't have any assault ship/battleship/carrier hybrids, it just operated carriers, assault ships, and battleships separately allowing them to retire or replace one class without having to retire or replace the others if they were still useful.
IMO, some of those capabilities would be of dubious utility anyway. There's no reason modern slavers would need such large, fixed, and obvious targets as coastal forts in an age of trucks, highways, railroads, airplanes, and the internet. No need for public auctions at fixed times and places that can be easily targeted by law enforcement.
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