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Military Ground Vehicles of Your Nation [NO MECHS] Tranche 7

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Auroya
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Postby Auroya » Mon Nov 03, 2014 2:02 pm

Would an assault breacher/general demolition variant of an amphibous IFV not too dissimilar in size and function to the Expeditionary Fighting Vehicle make sense? The way I'm envisioning it, it would mount a larger turret and have among other armaments a large (probably ~165mm) demolition gun designed to fire a wide variety of ammunition like line charges and HESH rounds. At the expense of potentially quite a bit of its original crew capacity of 16 men, that is.
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Newne Thernania
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Postby Newne Thernania » Mon Nov 03, 2014 2:04 pm

we have hundreds of old soviet ers T-62s and T-72s.
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Purpelia
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Postby Purpelia » Mon Nov 03, 2014 2:05 pm

Auroya wrote:Would an assault breacher/general demolition variant of an amphibous IFV not too dissimilar in size and function to the Expeditionary Fighting Vehicle make sense? The way I'm envisioning it, it would mount a larger turret and have among other armaments a large (probably ~165mm) demolition gun designed to fire a wide variety of ammunition like line charges and HESH rounds. At the expense of potentially quite a bit of its original crew capacity of 16 men, that is.

What would be the role of such a vehicle? Are you routinely assaulting fortified beaches? In my opinion it would be unnecessary. You don't need any more demolition power than what you get from a BMP-3. Anything beyond that should be the task of combat engineers with explosives and dedicated vehicles or artillery.
Purpelia does not reflect my actual world views. In fact, the vast majority of Purpelian cannon is meant to shock and thus deliberately insane. I just like playing with the idea of a country of madmen utterly convinced that everyone else are the barbarians. So play along or not but don't ever think it's for real.



The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.

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Auroya
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Postby Auroya » Mon Nov 03, 2014 2:13 pm

Purpelia wrote:
Auroya wrote:Would an assault breacher/general demolition variant of an amphibous IFV not too dissimilar in size and function to the Expeditionary Fighting Vehicle make sense? The way I'm envisioning it, it would mount a larger turret and have among other armaments a large (probably ~165mm) demolition gun designed to fire a wide variety of ammunition like line charges and HESH rounds. At the expense of potentially quite a bit of its original crew capacity of 16 men, that is.

What would be the role of such a vehicle? Are you routinely assaulting fortified beaches? In my opinion it would be unnecessary. You don't need any more demolition power than what you get from a BMP-3. Anything beyond that should be the task of combat engineers with explosives and dedicated vehicles or artillery.


The vehicles, ultimately, are supposed to see deployment much further inland (as regular IFVs) also rather than just on the beaches, where capability like that might be useful. The only thing is that, obviously, the beach is now they'll arrive in the target country.
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Iron Fist Sovereignty
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Postby Iron Fist Sovereignty » Mon Nov 03, 2014 2:28 pm

Vehicles of the IFS Armed Forces include:
-AM General BRV-O (Mine-Resistant Ambush Protection Vehicle)
-ST Engineering and Timoney Technologies Ltd Terrex Infantry Carrier Vehicle (Armored Fighting Vehicle)
-BAE Systems Land and Armaments Challenger 2 (Main Battle Tank)
-Wolf Armaments Feurig 2A2 (Main Battle Tank, only acquired in limited numbers thanks to Wolf Armaments of the Common Territories)
-Boeing AH-64E Apache Guardian (Attack helicopter)
-Eurocopter Tiger (Attack helicopter)
-Eurofighter Typhoon (Multirole fighter aircraft)
-Dassault Rafale (Multirole fighter aircraft)

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Purpelia
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Postby Purpelia » Mon Nov 03, 2014 2:40 pm

Auroya wrote:The vehicles, ultimately, are supposed to see deployment much further inland (as regular IFVs) also rather than just on the beaches, where capability like that might be useful. The only thing is that, obviously, the beach is now they'll arrive in the target country.

Honestly I think you would be better off picking a beach without heavy defenses. Anything with enough fortification to warrant a specialized demolition vehicle will also be guarded by enemy artillery and the like making your attack futile.
Purpelia does not reflect my actual world views. In fact, the vast majority of Purpelian cannon is meant to shock and thus deliberately insane. I just like playing with the idea of a country of madmen utterly convinced that everyone else are the barbarians. So play along or not but don't ever think it's for real.



The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.

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Auroya
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Postby Auroya » Mon Nov 03, 2014 2:43 pm

Purpelia wrote:
Auroya wrote:The vehicles, ultimately, are supposed to see deployment much further inland (as regular IFVs) also rather than just on the beaches, where capability like that might be useful. The only thing is that, obviously, the beach is now they'll arrive in the target country.

Honestly I think you would be better off picking a beach without heavy defenses. Anything with enough fortification to warrant a specialized demolition vehicle will also be guarded by enemy artillery and the like making your attack futile.


Oh, sorry, I didn't mean that the vehicle would actually use those weapons during the beach landings. They'd likely be brought in after the beachead had been secured to assist with combat further inland.
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Purpelia
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Postby Purpelia » Mon Nov 03, 2014 3:02 pm

Auroya wrote:
Purpelia wrote:Honestly I think you would be better off picking a beach without heavy defenses. Anything with enough fortification to warrant a specialized demolition vehicle will also be guarded by enemy artillery and the like making your attack futile.


Oh, sorry, I didn't mean that the vehicle would actually use those weapons during the beach landings. They'd likely be brought in after the beachead had been secured to assist with combat further inland.

In that case you would be better off with a proper tank based engineering vehicle. One that has armor to match the gun.
Purpelia does not reflect my actual world views. In fact, the vast majority of Purpelian cannon is meant to shock and thus deliberately insane. I just like playing with the idea of a country of madmen utterly convinced that everyone else are the barbarians. So play along or not but don't ever think it's for real.



The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.

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The Akasha Colony
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Postby The Akasha Colony » Mon Nov 03, 2014 3:15 pm

Auroya wrote:Would an assault breacher/general demolition variant of an amphibous IFV not too dissimilar in size and function to the Expeditionary Fighting Vehicle make sense? The way I'm envisioning it, it would mount a larger turret and have among other armaments a large (probably ~165mm) demolition gun designed to fire a wide variety of ammunition like line charges and HESH rounds. At the expense of potentially quite a bit of its original crew capacity of 16 men, that is.


The US discovered that the M908 HE-OR-T obstacle demolition round fired from the M1 Abrams' 120 mm gun is actually more effective at demolitions than the previous 165 mm HESH round on the M728 CEV. And this is despite the fact that the M908 is derived from the sub-caliber M830A1 HEAT round, and is thus smaller than 120 mm.

If you don't need it until after you've secured the beachhead, it doesn't need to be amphibious. Being amphibious limits the amount of armor that can be carried, and requires additional equipment that isn't necessary if you have time to bring it ashore via LCAC. Especially a breaching vehicle, which you won't necessarily need very soon after landing. The demolition capability can be provided by tanks, and the MCLCcan be launched by towed trailers (or even man-carried for lighter systems) until you have time to bring dedicated support vehicles ashore.
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Auroya
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Postby Auroya » Mon Nov 03, 2014 3:24 pm

Alright, thanks. It'll be built up an MBT's chassis or be a new vehicle altogether, in that case.
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Crookfur
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Postby Crookfur » Mon Nov 03, 2014 3:44 pm

Auroya wrote:Would an assault breacher/general demolition variant of an amphibous IFV not too dissimilar in size and function to the Expeditionary Fighting Vehicle make sense? The way I'm envisioning it, it would mount a larger turret and have among other armaments a large (probably ~165mm) demolition gun designed to fire a wide variety of ammunition like line charges and HESH rounds. At the expense of potentially quite a bit of its original crew capacity of 16 men, that is.


An Assault breacher proabably wouldn't be needed but using the chassis for a few amphib engineering/recovery vehicles wouldn't hurt.

Perhaps an interesting start might be soemthing like the russian IRM/IPR zhuk river/beach engineering reconnaissance vehicles particulalry if you can make it submersible like the IPR.

For a recovery vehicle You probably would want to add big ass ballast tanks and a tower so it can drive on the bottom for extra push when shifting mired/sunk vehicles. Normally Bearch recovery vehciles tend to be tank based for the weight and grunt but with a big ass engine and big ballast tanks you could probably get away with a medium weight chassis.

A final engineering vehicle idea could be a generalist that can carry a whole host of atachments and diggery/tractory things including an excavator arm/crane, cassions, , possibly a dozer blade and maybe even a road laying system like this:

Image

so yeah a tracked full amphibeous alternative to stuff like the UNAC EGAME above.
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Allanea
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Postby Allanea » Mon Nov 03, 2014 3:47 pm

Military roadlayers are really important if you're going to carry out operations on the sort of scale that NS roleplayers like to RP. People usually underestimate the importance of these.
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Erusuia
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Postby Erusuia » Mon Nov 03, 2014 3:49 pm

Never really though about military roadlayers

the Erusuian military Railway Crops generally handles major logistics by repairing rail networks and building temporary lines where none exist, although this obviously isn't all that flexible
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Crookfur
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Postby Crookfur » Mon Nov 03, 2014 3:52 pm

Erusuia wrote:Never really though about military roadlayers

the Erusuian military Railway Crops generally handles major logistics by repairing rail networks and building temporary lines where none exist, although this obviously isn't all that flexible


well they could have amphibeous units trained to lay light weight narrow gauge setups across beaches. A good narrow gauge kit cna be laid very quickly and across even the crappiest of surfaces.
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Auroya
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Postby Auroya » Mon Nov 03, 2014 3:53 pm

Right then. A modular engineering/recovery vehicle is something I'd vaguely considered. I'll go do that as well, thanks.
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Rich and Corporations
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Postby Rich and Corporations » Mon Nov 03, 2014 3:54 pm

The Akasha Colony wrote:
Auroya wrote:Would an assault breacher/general demolition variant of an amphibous IFV not too dissimilar in size and function to the Expeditionary Fighting Vehicle make sense? The way I'm envisioning it, it would mount a larger turret and have among other armaments a large (probably ~165mm) demolition gun designed to fire a wide variety of ammunition like line charges and HESH rounds. At the expense of potentially quite a bit of its original crew capacity of 16 men, that is.


The US discovered that the M908 HE-OR-T obstacle demolition round fired from the M1 Abrams' 120 mm gun is actually more effective at demolitions than the previous 165 mm HESH round on the M728 CEV. And this is despite the fact that the M908 is derived from the sub-caliber M830A1 HEAT round, and is thus smaller than 120 mm.

What do you attribute the improvement to?
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Allanea
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Postby Allanea » Mon Nov 03, 2014 4:02 pm

Erusuia wrote:Never really though about military roadlayers

the Erusuian military Railway Crops generally handles major logistics by repairing rail networks and building temporary lines where none exist, although this obviously isn't all that flexible


That's a reasonable and decent idea (Allanea's Rail Forces do approximately the same thing, as well as operating artillery armored trains and counterinsurgency armored trains, and other types of armored trains to protect the railroad structure as needed.)


You want to have the capability to lay down dirt roads reasonably rapidly, so that resupply trucks can get to where your units' positions are (which is not always, if ever, going to be near a major highway). Things like the IMR and BAT can create dirt roads as swiftly as a speed of 10, 15 kilometers of single-land road surface per hour.
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Gallia-
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Postby Gallia- » Mon Nov 03, 2014 4:03 pm

Rich and Corporations wrote:
The Akasha Colony wrote:
The US discovered that the M908 HE-OR-T obstacle demolition round fired from the M1 Abrams' 120 mm gun is actually more effective at demolitions than the previous 165 mm HESH round on the M728 CEV. And this is despite the fact that the M908 is derived from the sub-caliber M830A1 HEAT round, and is thus smaller than 120 mm.

What do you attribute the improvement to?


M908 has a delayed fuse, so it detonates inside obstacles.

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Erusuia
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Postby Erusuia » Mon Nov 03, 2014 4:12 pm

Allanea wrote:
That's a reasonable and decent idea (Allanea's Rail Forces do approximately the same thing, as well as operating artillery armored trains and counterinsurgency armored trains, and other types of armored trains to protect the railroad structure as needed.)


You want to have the capability to lay down dirt roads reasonably rapidly, so that resupply trucks can get to where your units' positions are (which is not always, if ever, going to be near a major highway). Things like the IMR and BAT can create dirt roads as swiftly as a speed of 10, 15 kilometers of single-land road surface per hour.


I've been thinking of developing a road builder variant of my UGSG-92 for some time, so I might have to get on that
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Padnak wrote:Are there any crippling disadvantages to blasting ride of the Valkyries out of the helicopters during an air assault against hostile forces that know you're there?

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Orussia
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Postby Orussia » Mon Nov 03, 2014 7:38 pm

I got bored. Will probably end up being an early post-war heavy tank, 130mm rifled gun, all that fun stuff.
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Spoder
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Postby Spoder » Mon Nov 03, 2014 7:43 pm

Question. (If it is more appropriate for NS Military Realism, I'll move the post there)

Would it be possible to create a military light utility vehicle or a gun truck for ~$50,000 - ~60,000 with light armor?

The requirements would just be that the vehicle uses a diesel engine, and can reach speeds of at least 60mph, and the armor should be 5-10mm thick.
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Yukonastan
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Postby Yukonastan » Mon Nov 03, 2014 9:46 pm

Spoder wrote:Question. (If it is more appropriate for NS Military Realism, I'll move the post there)

Would it be possible to create a military light utility vehicle or a gun truck for ~$50,000 - ~60,000 with light armor?

The requirements would just be that the vehicle uses a diesel engine, and can reach speeds of at least 60mph, and the armor should be 5-10mm thick.


How expensive is a run-of-the-mill pickup? Multiply by two for cheapest contractor, diesel engine, and armor plating. Is it within $50k-60k range? If so, good job. Otherwise, rethink it.
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Petnagonia
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Postby Petnagonia » Mon Nov 03, 2014 10:22 pm

It's been a while, I'm finally back on NS after a year or two break. Simply wonderful. I wonder if Russia's new T72 upgrade package would suit a former soviet block type country?

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Holy Terran Imperium
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Postby Holy Terran Imperium » Tue Nov 04, 2014 12:24 am

Image

Land Raider Phobos

Forge World of Origin: Mars (Sol System)
Known Patterns: III-XXVII
Crew: Driver, Commander


Powerplant: Adaptable Thermic Combustion w/ Axuillary Reactor
Weight: 72.0 tonnes


Length: 10.3m
Width: 6.1m
Height: 4.11m
Ground Clearance: 0.45m


Max Speed - on road: 55kph
Max Speed - off road: 48kph
Transport Capacity: 10 (or 5 in Terminator armour)
Access Points: 3 (frontal assault ramp, and both side doors)


Main Armament: 2x Twin-linked Lascannons, (sponson mounted, energy weaponry)
Secondary Armament: Twin-linked Heavy Bolter, (frontal mounted, ballistic weapon)
Main Ammunition: Nigh Unlimited, (powered by plasma micro-reactors)
Secondary Ammunition: 2600 rounds (Heavy-Bolter AP rounds)


Traverse: 180°
Elevation: From -32° to +42°


Armour
Superstructure: 95mm
Hull: 95mm
Gun Mantle: N/A
Firing Ports: N/A
Turret: N/A


Armour - The Land Raider uses a composite armour created by bonding layers in huge, high-pressure cookers, giving it a level of protection incomparable to most other Imperial vehicles. The first armour layer, in addition to structural supports, is constructed of adamantine. The second is a titanium/plasteel composite used to reinforce strategic locations, such as the assault ramp, front glacis and hatch doors. The next is a thermo-plas fibre mesh to absorb and dissipate high-energy laser weapons, followed by the first of two ceramite layers, designed to ablate against extreme heat and melta weapons. When combined, this armouring makes the Land Raider virtually immune to heavy artillery like Battle Cannons.


Engine - Power for the Land Raider is provided for by a Mars pattern adaptable thermic combustor reaction engine, situated in the rear of the vehicle. It is kept cool by a nitro-ammonium cooling system, and protected from malfunction and Daemonic possession by Adeptus Mechanicus manufacturing sigils and purity seals. The engine provides power for all of the Land Raider's systems and can propel it up to an on-road speed of 55km/h.


Armament - The Land Raider is armed with a hull-mounted twin-linked heavy bolter and two side sponsons each with twin-linked lascannons. It may also be fitted with a pintle mounted storm bolter. Sponson weapons are controlled through a slaved remote targeting system, and aimed through multi-spectral optic periscopes located around the turret rings. The lascannons are of the Godhammer Kz9.76 design, requiring replacement barrels after 2000 shots.


Equipment - Every Land Raider is equipped with automatic control systems known as a Machine Spirit. The Machine Spirit assists the crew in operating the tank and, in extreme circumstances, can operate the vehicle on its own. Perhaps the most famous example of this was Rynn's Might which, despite lacking any crew, proceeded to kill an Ork Warboss and his followers before eventually being destroyed.

The Land Raider is hermetically sealed, allowing it to operate in outer space or at the bottom of an ocean. It also includes atmospheric sampling equipment, an air filtration and purification unit, and rad-counters for operation in hazardous environments. Each Land Raider also contains significant command and control equipment. The commander is able to monitor his unit's bio-status and other information through Individual squad status screens, using information transmitted by their power armour through the vehicle's communications dish. The commander also has access to a holographic tactical display and can directly interface with the Machine Spirit.

For security purposes, all controls are gene-coded to prevent their unauthorized use by the enemy. Other standard equipment includes a Searchlight and Smoke Launchers. Additional upgrades include Dozer Blades, Extra Armour, a Hunter-killer Missile, and a Multi-Melta.



Source: Lexicanium - Land Raider
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San-Silvacian
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Postby San-Silvacian » Tue Nov 04, 2014 5:42 am

Holy Terran Imperium wrote:(Image)

Land Raider Phobos

Forge World of Origin: Mars (Sol System)
Known Patterns: III-XXVII
Crew: Driver, Commander


Powerplant: Adaptable Thermic Combustion w/ Axuillary Reactor
Weight: 72.0 tonnes


Length: 10.3m
Width: 6.1m
Height: 4.11m
Ground Clearance: 0.45m


Max Speed - on road: 55kph
Max Speed - off road: 48kph
Transport Capacity: 10 (or 5 in Terminator armour)
Access Points: 3 (frontal assault ramp, and both side doors)


Main Armament: 2x Twin-linked Lascannons, (sponson mounted, energy weaponry)
Secondary Armament: Twin-linked Heavy Bolter, (frontal mounted, ballistic weapon)
Main Ammunition: Nigh Unlimited, (powered by plasma micro-reactors)
Secondary Ammunition: 2600 rounds (Heavy-Bolter AP rounds)


Traverse: 180°
Elevation: From -32° to +42°


Armour
Superstructure: 95mm
Hull: 95mm
Gun Mantle: N/A
Firing Ports: N/A
Turret: N/A


Armour - The Land Raider uses a composite armour created by bonding layers in huge, high-pressure cookers, giving it a level of protection incomparable to most other Imperial vehicles. The first armour layer, in addition to structural supports, is constructed of adamantine. The second is a titanium/plasteel composite used to reinforce strategic locations, such as the assault ramp, front glacis and hatch doors. The next is a thermo-plas fibre mesh to absorb and dissipate high-energy laser weapons, followed by the first of two ceramite layers, designed to ablate against extreme heat and melta weapons. When combined, this armouring makes the Land Raider virtually immune to heavy artillery like Battle Cannons.


Engine - Power for the Land Raider is provided for by a Mars pattern adaptable thermic combustor reaction engine, situated in the rear of the vehicle. It is kept cool by a nitro-ammonium cooling system, and protected from malfunction and Daemonic possession by Adeptus Mechanicus manufacturing sigils and purity seals. The engine provides power for all of the Land Raider's systems and can propel it up to an on-road speed of 55km/h.


Armament - The Land Raider is armed with a hull-mounted twin-linked heavy bolter and two side sponsons each with twin-linked lascannons. It may also be fitted with a pintle mounted storm bolter. Sponson weapons are controlled through a slaved remote targeting system, and aimed through multi-spectral optic periscopes located around the turret rings. The lascannons are of the Godhammer Kz9.76 design, requiring replacement barrels after 2000 shots.


Equipment - Every Land Raider is equipped with automatic control systems known as a Machine Spirit. The Machine Spirit assists the crew in operating the tank and, in extreme circumstances, can operate the vehicle on its own. Perhaps the most famous example of this was Rynn's Might which, despite lacking any crew, proceeded to kill an Ork Warboss and his followers before eventually being destroyed.

The Land Raider is hermetically sealed, allowing it to operate in outer space or at the bottom of an ocean. It also includes atmospheric sampling equipment, an air filtration and purification unit, and rad-counters for operation in hazardous environments. Each Land Raider also contains significant command and control equipment. The commander is able to monitor his unit's bio-status and other information through Individual squad status screens, using information transmitted by their power armour through the vehicle's communications dish. The commander also has access to a holographic tactical display and can directly interface with the Machine Spirit.

For security purposes, all controls are gene-coded to prevent their unauthorized use by the enemy. Other standard equipment includes a Searchlight and Smoke Launchers. Additional upgrades include Dozer Blades, Extra Armour, a Hunter-killer Missile, and a Multi-Melta.



Source: Lexicanium - Land Raider


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