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Military Ground Vehicles of Your Nation [NO MECHS] Type 6

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Who will OP the next MGVoYN[NM] thread?

Imperializt Russia
39
25%
Anemos Major
52
33%
Questers
8
5%
Dragomere
21
13%
Dostanuot Loj
5
3%
The Kievan People
22
14%
Oaledonia
12
8%
 
Total votes : 159

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Mitheldalond
Minister
 
Posts: 2646
Founded: Mar 15, 2013
Ex-Nation

Postby Mitheldalond » Sun Apr 20, 2014 7:29 pm

Newest iteration of my MBT. What do you think?

Latest version of my MBT. How's it look?

M7A2 Mk. III Tulkas:

Type: Main battle tank
Weight: 65-75 tonnes (75-85t with ERA)
Length: 27.23 ft (8.3m) hull length, 39.2 ft (11.95m) gun forward
Width: 17.39 ft (5.3m) overall, 9.84 ft (3m) hull
Height: 9.02 ft (2.75m) with 0.5m ground clearance
Crew: 3 (Commander, driver, gunner)

Armor: 3-tiered defense
  • Tier 1: 3rd generation depleted uranium between Chobham layers
  • Tier 2: next generation ERA (optional)
  • Tier 3: Active protection
    • Hard kill: Quick Kill active protection system - 4 launchers with 16 countermeasure missiles each, one set of reloads (64 missiles) are carried inside the tank
    • Soft kill: Softkill Active Protection System (SAPS) - disrupts semi-automatic command to line of sight (SACLOS) wire and radio guided ATGMs, laser rangefinders and target designators, and thermal and infrared ATGMs

Armament:
  • 155mm L44 smoothbore gun (38 rounds)
    • 12 x M749 depleted uranium APFSDS penetrators
    • 12 x BGM-751 Dramborleg gun launched ATGMs
    • 14 x M750 multipurpose rounds
  • 1 x XM307 25mm automatic grenade launcher or XM312 .50 cal machine gun - Remote weapons system (1400 rounds)
  • 1 x M240 7.62mm machine guns – coaxial (4000 rounds)
  • 24 x smoke grenade launchers

Engine: 2000 horsepower diesel engine
Power/weight: 30.77 hp/t (65t configuration), 23.53 hp/t (85t configuration)
Suspension: Hydropneumatic active suspension
Ground pressure: 53.14 kPa (7.707 psi) 65t configuration, 69.49 kPa (10.08 psi) 85t configuration
Ground clearance: 0.07m - 0.75m (3 in - 2.46 ft)
Vertical step: 2.0m (6.56 ft)
Hull traverse: 60 deg/s
Turret traverse: 60 deg/s
Gun elevation: -15 deg/+30 deg
Fuel capacity: 373 US gallons
Operational range: 400 mi (644 km)
Speed:
  • On road: 45(cruising) - 50(sprint) mph (72-80 km/h)
  • Off road: 35 mph (cruising) – 40 mph (sprint) (56.33 - 65 km/h)

Protection:

Concealment:
The Tulkas III carries 24 smoke grenade launchers, capable of creating a smokescreen that obscures the tank from both visual and thermal imaging detection. The tank can also create a smokescreen by injecting fuel into the exhaust.

Active Protection:
The Tulkas III’s first line of defense is composed of the hardkill Quick Kill active protection system, and the Softkill Active Protection System (SAPS). These two systems work in concert to ensure the safety of the tank, as well as any nearby friendly units.

SAPS provides softkill protection by jamming and disrupting wire and radio guided semi-automatic command to line of sight (SACLOS) ATGMs, laser rangefinders and target designators, and thermal and infrared ATGMs. Projectiles defeated by SAPS are not destroyed; they are simply caused to miss. If SAPS fails to decoy a projectile, or if other friendly units would be endangered by a miss, the Quick Kill system will attempt to shoot down the projectile.

The Quick Kill system uses an AESA radar to detect incoming projectiles, which it can engage with small vertical launch countermeasure missiles. It is capable of engaging a wide range of threats, from RPGs to ATGMs to kinetic energy penetrators. Four reloadable vertical launch units, each containing 16 countermeasures, are mounted on the turret, for a total of 64 countermeasure missiles. A full set of reloads are carried inside the tank.

APS engagements are handled automatically by the Tulkas III’s onboard computer system.

Armor:
The Tulkas III uses a modular armor scheme, allowing different armor kits to be mounted according to protection and weight requirements. There are 3 primary armor schemes used: light armor, medium armor, and heavy armor. Only the 3m width of the hull is armored as indicated, not the full 5.3m width that includes the tracks. (Note that all armor values are approximations, as penetration isn’t binary.)

Light armor is used primarily for strategic transport and amphibious landings, or other scenarios when heavier armor would be impractical or detrimental. The former are common situations, as Mitheldalond is an island nation. The light armor scheme offers protection roughly on par with that of many other battle tanks; it is highly vulnerable to hits to the sides and rear, as well as to modern anti-tank mines and top-attack munitions, while remaining largely impregnable from the front. This is the lightest of the three main armor schemes, and the only one that allows the Tulkas III to be transported by standard means. A Tulkas III-LA (light armor) weighs 65 metric tons standard, but can weigh up to 75 metric tons with ERA. However, ERA is not normally mounted to a tank equipped with light armor; it is generally preferred to refit tanks with one of the heavier armor schemes once they have arrived at their location.

Light Armor (values in parentheses include ERA):
Turret:
  • Front: 1000mm (1250mm) vs APFSDS, 1500mm (2000mm) vs HEAT
  • Sides: 150mm (400mm) vs APFSDS, 650mm (1150mm) vs HEAT
  • Rear: 100mm (350mm) vs APFSDS, 600mm (1100mm) vs HEAT
  • Top: 100mm (350mm) vs APFSDS, 600mm (1100mm) vs HEAT
  • Underside: 100mm vs APFSDS, 600mm vs HEAT
Hull:
  • Front: 900mm (1150mm) vs APFSDS, 1400mm (1900mm) vs HEAT
  • Sides: 100mm (350mm) vs APFSDS, 600mm (1100mm) vs HEAT
  • Rear: 50mm (300mm) vs APFSDS, 550mm (1050mm) vs HEAT
  • Top: 50mm (300mm) vs APFSDS, 550mm (1050mm) vs HEAT
  • Bottom: 50mm vs APFSDS, 550mm vs HEAT

Medium armor is used primarily for low intensity conflicts, where the chances of encountering enemy tanks are minimal. A tank equipped with medium armor is still vulnerable to most modern kinetic energy penetrators at combat ranges from all but the frontal arc, even when equipped with ERA. However, a Tulkas III with medium armor is effectively completely immune to most HEAT penetrators, including RPGs, HEAT shells, and most ATGMs. As such, the medium armor scheme is used when there is a low probability of encountering enemy armor, but a high probability of RPG and ATGM attacks. Though the Tulkas III was not designed for urban combat, this armor scheme enables it to enter urban environments with little risk to the vehicle or crew, and is therefore the most commonly used armor scheme in such situations. A Tulkas III with medium armor has a base weight of 68 metric tons, and 78 metric tons with ERA. ERA is almost always mounted when medium armor is used.

Medium Armor (values in parentheses include ERA):
Turret:
  • Front: 1250mm (1500mm) vs APFSDS, 1750mm (2250mm) vs HEAT
  • Sides: 250mm (500mm) vs APFSDS, 750mm (1250mm) vs HEAT
  • Rear: 250mm (500mm) vs APFSDS, 750mm (1250mm) vs HEAT
  • Top: 250mm (500mm) vs APFSDS, 750mm (1250mm) vs HEAT
  • Underside: 250mm vs APFSDS, 750mm vs HEAT
Hull:
  • Front: 1150mm (1400mm) vs APFSDS, 1650mm (2150mm) vs HEAT
  • Sides: 200mm (450mm) vs APFSDS, 700mm (1200mm) vs HEAT
  • Rear: 200mm (450mm) vs APFSDS, 700mm (1200mm) vs HEAT
  • Top: 200mm (450mm) vs APFSDS, 700mm (1200mm) vs HEAT
  • Bottom: 200mm vs APFSDS, 700mm vs HEAT


Heavy armor is used for high intensity conflicts, when enemy tanks are expected to be encountered in significant numbers. When equipped with heavy armor, a Tulkas III becomes virtually impenetrable. Even 155mm guns are unable to penetrate the frontal armor at anything but extremely close range. The sides can stop many 105mm shells and some 120mm penetrators at ranges exceeding 2,000m. The top, bottom, and rear are immune to armor piercing autocannon rounds and guns up to 100mm in caliber. A Tulkas III-HA (heavy armor) is completely impervious to almost all HEAT weapons, including top attack ATGMs and even air launched missiles such as the Hellfire. This armor scheme allows a relatively small number of Tulkas IIIs to engage and defeat a much larger group of enemy tanks. This capability was seen as necessary, as the number of Mitheldalondian troops and vehicles that can be deployed abroad is limited by the capacity of amphibious assault groups. One of the consequences being an island nation, this means that Mitheldalondian ground forces will often be going into combat with a numerical disadvantage. A Tulkas III equipped with heavy armor is a monstrously heavy vehicle, weighing 75 metric tons before ERA is added. With ERA, which is almost always mounted with heavy armor, the tank weighs a staggering 85 metric tons.

Heavy Armor (values in parentheses include ERA):
Turret:
  • Front: 1750mm (2000mm) vs APFSDS, 2250mm (2750mm) vs HEAT
  • Sides: 550mm (800mm) vs APFSDS, 1050mm (1550mm) vs HEAT
  • Rear: 350mm (600mm) vs APFSDS, 850mm (1350mm) vs HEAT
  • Top: 300mm (550mm) vs APFSDS, 800mm (1300mm) vs HEAT
  • Underside: 300mm vs APFSDS, 800mm vs HEAT
Hull:
  • Front: 1650mm (1900mm) vs APFSDS, 2150mm (2650mm) vs HEAT
  • Sides: 550mm (800mm) vs APFSDS, 1050mm (1550mm) vs HEAT
  • Rear: 250mm (500mm) vs APFSDS, 750mm (1250mm) vs HEAT
  • Top: 200mm (450mm) vs APFSDS, 700mm (1200mm) vs HEAT
  • Bottom: 200mm vs APFSDS, 700mm vs HEAT

Armament:

Primary:
The main gun of the Tulkas III is an autoloaded 155mm L44 smoothbore cannon. The gun has a sustainable rate of fire of 10 rounds/minute, and can be used to engage helicopters.

The Tulkas III carries 38 rounds for its main gun in its turret bustle racks. A typical load consists of 12 M749 depleted uranium APFSDS penetrators, 12 BGM-751 Dramborleg tandem HEAT gun launched ATGMs, and 14 M750 multipurpose rounds for use against infantry, fortifications, and armored vehicles. Typical engagement ranges for APFSDS rounds are 4-6 km. While they can penetrate the front of many tanks beyond 6000m, the accuracy of the unguided penetrators starts to become unreliable at such extreme ranges. The ATGMs are typically used to engage targets between 6 km and 8km. They have a maximum effective range of around 10 km, but the Tulkas IIII cannot detect surface targets that far away by itself.

Ammunition:
(Note that all Penetration values are approximate, as penetration is not binary.)

M749 APFSDS:
Based on the M829A3/E4, the M749 is a depleted uranium saboted kinetic energy penetrator.
  • Type: armor-piercing fin stabilize discarding sabot penetrator
  • Length: 2m overall, 1.75m penetrator
  • Effective range: 6,000m
  • Penetration:
    • 1,250mm @ 2,000m
    • 1,175mm @ 3,000m
    • 1,100mm @ 4,000m
    • 1,025mm @ 5,000m
    • 950mm @ 6,000m

BGM-751 Dramborleg:
The Dramborleg is a fire-and-forget anti-tank missile based on the LAHAT.
  • Type: top-attack gun-launched ATGM
  • Length: 2m
  • Diameter: 155mm
  • Warhead: 8kg (18 lb) tandem HEAT
  • Range: 8 km – 10 km
  • Speed: Mach 2
  • Guidance: Laser homing, IR, or active radar
  • Penetration: 1,300mm after ERA

M750 Multipurpose round:
The multipurpose round is capable of engaging armor, troops, and fortifications effectively. In anti-armor mode, it functions as a HEAT shell and can penetrate the equivalent of 900mm of RHA. An airburst mode is used to combat infantry, wherein the shell performs as a high explosive fragmentation artillery shell. Against buildings and fortifications, the M750 uses point detonation delay, causing the shell to detonate inside the building. A single round is capable of leveling an entire building, or demolishing a reinforced concrete bunker.

Secondary:
The Tulkas III carries an XM307 25mm automatic airburst grenade launcher in a remote weapons system by the commander’s hatch. The XM307 can be easily converted into the XM312 .50 cal machine gun, but the grenade launcher is more common. The Tulkas III also carries a coaxial M240 7.62mm machine gun. Provision for a second M240 on a pintle mount or RWS in front of the gunner’s hatch has been made, though the weapon is not usually fitted.

Mobility:
The Tulkas III was designed for excellent off-road performance, even in its heaviest configuration. Its 2,000 horsepower engine enables the Tulkas III to achieve a cruising speed of 45 mph (72 km/h) on paved surfaces, with a maximum speed of 50 mph (80 km/h). This maximum speed can be maintained for short durations without damage to the tank, and is typically used for rapid maneuvering during combat. Across moderately soft terrain (dirt, grass, etc.), the Tulkas III can maintain a cruising speed of 35 mph (56.33 km/h) with a sprint speed of 40 mph (65 km/h). The tank can also move at full speed in reverse.

Fording Capability:
The Tulkas III is capable of wading through water up to the top of its hull without preparation, and through water up to 15 meters deep with preparation. It can remain submerged for over an hour with crew oxygen rebreathers, and longer with a snorkel fitted. It can fire so long as the gun barrel is not submerged, making rivers beds and lake bottoms good places from which to ambush enemy forces. The tank can enter combat ready status immediately upon resurfacing.

Suspension:
In order to achieve the low ground pressure necessary for good off-road performance, the Tulkas III’s tracks are 1.0m wide. There are nine road wheels, each 0.5m in diameter, on each side of the tank.

The Tulkas III uses a hydropneumatic active suspension system, which allows the tank to vary its ground clearance from 0.75m to effectively resting the hull on the ground. This means that the overall height of the tank can vary between approximately 2.25m and 3m. Each of the road wheels can be independently controlled by the driver, though individual wheel control is usually handled automatically while the driver concentrates on controlling the tank as a whole.

The ability to change the Tulkas III’s ground clearance allows the tank to adapt to its environment. Raising the tank to its maximum height enables it to clear taller obstacles, and reduces hull movement while traversing smaller obstacles. This results in a much smoother ride when driving off-road and through rough terrain, improving both crew comfort and accuracy when firing on the move. Lowering the hull allows the Tulkas III to hide behind shorter obstacles than would normally be possible. However, constantly raising and lowering a 65-85 ton vehicle puts quite a bit of strain on the suspension, resulting in a fair amount of wear and tear. Too much wear and tear can cause the suspension to fail, disabling the tank. Regular maintenance prevents this from becoming a problem; therefore, Mitheldalondian tank crews are trained to keep track of their vehicle’s condition, and to know how often it needs to go in for maintenance. This job is made easier by the array of electronics and sensors that monitor all of the tank’s systems, which will notify the crew of any necessary maintenance long before the situation reaches critical status.

The impressive capabilities and maneuverability afforded by the Tulkas III’s suspension were demonstrated in a novel fashion during the tank’s official unveiling to the public. During the ceremony, a group of about a dozen Tulkas IIIs performed an armored rendition of Michael Jackson’s “Thriller” music video, for which they received a standing ovation from the audience. Critics were quick to write scathing condemnations of Mitheldalond’s new “dancing tank”, remarking that is was “more suited to dance competitions than combat.” However, more observant individuals noted that the performance displayed not only the impressive agility of the tank, but also an incredible level of coordination between vehicles.

Electronics:
The Tulkas III incorporates an extensive array of electronic sensors and displays designed to improve situational awareness and combat effectiveness. Radar, infrared, and visual sensors work together to create as complete an image as possible of the surrounding battlespace.

In addition to the Mk 1 eyeball, a number of cameras arrayed around the tank's exterior provide a 360 degree view of the nearby terrain. This is primarily useful to the driver for navigation, and the commander to assist with visual detection.

The tank's AESA radar, improved considerably from the original Quick Kill radar, provides 360 degree hemispherical coverage out to a maximum detection range of 8km for surface targets, and 10-12km for aerial targets. It can track up to 2 dozen targets simultaneously, and is also capable of terrain and limited weather mapping. The radar can provide targeting data for the Tulkas III's main gun and RWS, in addition to the Quick Kill launchers it was originally intended to control. Both weapons can be slaved to the tank's fire control computer, which will use the targeting data provided by the radar and other sensors to automatically aim and fire at targets selected by the tank commander. Adjustments for direction of travel and speed of both the tank and target, as well as environmental factors like wind speed, are made automatically.

All three crew stations are equipped with an array of multifunction touchscreen displays. By default, these are set up to display information most relevant to their particular crew station, in the most useful format possible for that crew member. They can be used to display a map of the immediate area and terrain, including the locations of friendly, hostile, and unidentified vehicles and troops. They can also be used to monitor the condition of the tank or other friendly vehicles, view orders and rules of engagement, or display other important information. It is also possible to use them to watch television or view the Internet, but checking Facebook during combat is strongly discouraged.

All crew stations are networked together, allowing any station to be controlled from any other station. The commander for example, without leaving his seat, could take control of the driver's station, use his display screens to plot a course by placing waypoints, instruct the tank to execute the designated maneuver, switch to controlling the gunner's station, slave the main gun to the fire control system, and then start designating targets. The tank will automatically follow the waypoint course, while targeting and firing as directed by the commander. This allows the Tulkas III to operate with a fair degree of efficiency even with 2 of its 3 crew members out of action. As a security measure, the tank can only be controlled in this manner from the tank’s own crew stations; any external commands are simply ignored.

The ADMIN Combat System:
The Tulkas III is fully compatible with Mitheldalond's Arena Distributed Mass Information Network (ADMIN). ADMIN is an information sharing and coordination system, integrated into all Mitheldalondian combat vehicles, aircraft, and ships. Contrary to what its acronym implies, it is not an administrative system; rather, it is a decentralized library of all information available to Mitheldalondian forces in a battlespace. If any Mitheldalondian unit (vehicle, plane, ship, etc.) knows a piece of information, all Mitheldalondian forces in the battlespace can know that information. All information is not known by all units at all times; it is merely accessible to all forces in the battlespace at all times. The amount of information, and level of detail of that information, that can be "known" by any vehicle, aircraft, or ship at any one time is mostly dependent on how much processing power it has.

A trade-off between width of focus and level of detail is necessary; a wider focus will offer less detailed information, while a narrower focus will offer much more detail. For example, a supercarrier and a main battle tank can both view a map of the entire battlespace. However, the map in a tank will likely be little more than an overview, similar to a strategic map displaying general information about troop deployment and approximate strength at perhaps battalion level or higher. If the tank crew wants information about a particular battalion, they will have to narrow their focus, losing information about the rest of the battlespace in exchange for more detail about a smaller area. A carrier on the other hand, could view the entire battlespace in far more detail. It is possible to make an analogy to real-time strategy games: a tank would be able to view either the minimap or a small section of the main map, while a supercarrier would be able to view the entire main map at once.

The ADMIN system allows unprecedented situational and battlespace awareness, enabling such a high level of coordination among Mitheldalondian forces that they can appear to think and act as one. For this reason, many people refer to the ADMIN system as the “hive mind”, a surprisingly accurate nickname. Some of this coordination is automatic. In the case of the Tulkas III, as well as most other combat vehicles, this is applied most obviously in the active protection systems. When a group of tanks are faced with multiple incoming projectiles, they will automatically communicate with each other to determine which vehicles could most effectively engage which projectiles, and assign targets to each vehicle accordingly.

As might be obvious, the effectiveness of the ADMIN system increases with the number of units connected to it. If only a single vehicle was connected, the system would be completely useless. More vehicles, aircraft, and ships offer a greater wealth of available information.

There is an extremely high level of security built into the ADMIN system. Highly complex encryption protocols and many other security features work together to ensure that any unauthorized sources trying to access the network will be completely unable to acquire any information in any comprehensible form.

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Oaledonia
Postmaster of the Fleet
 
Posts: 21487
Founded: Mar 17, 2013
Ex-Nation

Postby Oaledonia » Sun Apr 20, 2014 7:30 pm

San-Silvacian wrote:not even for france ;-;

Whatever you say, France.
Last edited by Wikipe-tan on January 13, 2006 4:00 pm, edited 3 times in total.
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Morganutopia
Diplomat
 
Posts: 653
Founded: Oct 11, 2011
Ex-Nation

Postby Morganutopia » Sun Apr 20, 2014 8:27 pm

K1A2 : 3,000. K2 Black Panther :3,000. M1126 Infantry Carrier Vehicle
with ADS 10,000
6,000 Tanks to go with my new 3 3 plan.
Pro: minimum government, libertarianism, capitalism, Family, peaceful parenting.
against: socialism, fascism, communism, income tax,welfare, police, thugs.
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Rich and Corporations
Negotiator
 
Posts: 6560
Founded: Aug 09, 2004
Ex-Nation

Postby Rich and Corporations » Sun Apr 20, 2014 8:32 pm

Mitheldalond wrote:Newest iteration of my MBT. What do you think?

Latest version of my MBT. How's it look?

I earnestly suggest mentioning something like a seven speed automatic transmission.
Corporate Confederacy
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Premislyd
Postmaster-General
 
Posts: 10456
Founded: Feb 06, 2011
Ex-Nation

Postby Premislyd » Sun Apr 20, 2014 8:34 pm

Mitheldalond wrote:Newest iteration of my MBT. What do you think?


Seems very :NS:
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Stahlarev
Diplomat
 
Posts: 504
Founded: Feb 25, 2014
Ex-Nation

Postby Stahlarev » Sun Apr 20, 2014 8:37 pm

Image

MPV 01-Cyclone
Weight: 35t
Armament: Modular, anything from a 10x40mm minigun all the way to a 120mm missile launcher. 24x mortars.
Armour: Whatever the kids are using these days.. *grumbles*
Top speed: 80km/h

What do you think?
Last edited by Stahlarev on Sun Apr 20, 2014 8:38 pm, edited 1 time in total.

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Gangster Balls
Civilian
 
Posts: 1
Founded: Apr 20, 2014
Ex-Nation

Landkreuzer P. 2000

Postby Gangster Balls » Sun Apr 20, 2014 8:40 pm

basically a big as howitzer on wheels powered by a 10000 horsepower engine. I am not shitting you this thing exists (sorta of)

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Teronia
Bureaucrat
 
Posts: 63
Founded: Dec 17, 2012
Ex-Nation

Postby Teronia » Sun Apr 20, 2014 9:02 pm

Name: M146 Jaguar MBT

Prototype Schematic:
http://wiki.worldoftanks.com/File:AMX_1 ... s_Full.jpg

Designer: United Arms

Designed: Unknown

Manufacturer: United Arms

Unit cost: Unknown

Produced: Unknown

Specifications:
Weight: 68.7 short tons
Length: 10 m (gun forward)
Width: 4 m
Height: 3.75 m (4 m including the CIWS unit)

Crew: 4 (Commander, Gunner, Loader, Driver)

Armor: Classified 24 layer composite armored plating.

Main armament:
1× 120 mm Rhinhall M121 smoothbore hypervelocity mass driver, 60 rounds.
(Six rounds within a on-gun horizontal magazine, 12 in a ready rack in the turret, and 42 stored within the hull)

Secondary armament:
1x MG12 12.7mm coaxially mounted tri-barrel machinegun (1,750 rounds)
1x AC4 20mm Commander's autocannon (450 rounds)
1x 7.62mm Chainfire CIWS system (Air cooled, six barreled chaingun. 1,500 rounds)

Engine: ICD-L10 Four Stage Fusion reactor unit,
10 gW (13,410,221 hp)

Power/weight: 300 hp/short ton
Transmission: Hybrid power conversion system G7
Suspension: Hybrid Torsion Bar/Christie suspension
Fuel capacity: 1200 liters of hydrogen in two tanks (600L each)
Operational range: Functionally unlimited
Speed: 136.79424 km/h (85mph)

Description:

The vehicles looked average, for a modern armored vehicle, if a little eccentric. They had wide hulls, and nice large tracks for offroad work. Said tracks had a strange mix of a Torsion and Christie suspension system, though they also had rear mounted drive gears on the track assembly and a hybrid drive system. No side plating, though with the size of the suspension itself it wasn't really needed. Next the turret. It was a rather large, boxy thing, though narrower than a normal MBT turret. That wasn't what was so special about it. The turret is oscillating, so the gun is fixed and the turret rocks in order to raise and lower the gun. It meant that the elevation of the gun would normally be severely limited, though the turret was not only mounted higher to compensate, but the gun itself also used ammunition that negated that issue. Now, on to the gun. Due to design constraints, the gun was limited to a 120mm high velocity l/80 smoothbore cannon, though with a muzzle velocity of over 15,000 meters per second it was still very, very effective. But the reason for the oscillating turret is that these tank are fitted with a high speed autoloader. Said autoloader operated with a 6 round horizontal magazine, and can fire at close to a shot every second before having to reload. A loader remains in the design regardless of the autoloading system in case of damage or fault, and the gun can still be loaded manually, though standard practice is to load the magazine during battle and not the gun. Add a small CIWS to the roof and a commanders remote operated cannon, and it is a very powerful, if unusual, tank.

--------

Ok, so. This is a roughist draft of the primary tank of my nation. We've beenmore or less phasing these units out, but until I can made directed fusion cannons small enough these will still be used.
What do you all think? Also, a vast majority of the power is devoted to the mass driver, so 300hp/ton is the highest it can have and still be able to attain that muzzle velocity for the main gun. Which has a recoil supression system, and other things that I will edit in once I get some sleep.
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New Vihenia
Senator
 
Posts: 3947
Founded: Apr 03, 2011
Democratic Socialists

Postby New Vihenia » Sun Apr 20, 2014 9:11 pm

Purpelia wrote:Illumination rounds are filled with phosphorous. They should make decent incendiaries.


Something which General purpose HE can do anyway.

That's one part of the problem. The other is that your selection of ratios is limited. Say you have 4 racks (2 per side) and 2 types of rounds. That limits you to either a 1:1, 1:2 or 1:3 ratio between them. Where as with a conveyor you can have any ratio you want.


I see no problem with that. Doesn't limit flexibility at all especially if round types aren't many.
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Oaledonia
Postmaster of the Fleet
 
Posts: 21487
Founded: Mar 17, 2013
Ex-Nation

Postby Oaledonia » Sun Apr 20, 2014 9:14 pm

Teronia wrote: - snip -

How do you not know when your own tanks are produced are how much they cost, really.

Gangster Balls wrote:basically a big as howitzer on wheels powered by a 10000 horsepower engine. I am not shitting you this thing exists (sorta of)

I'm not shitting you, it didn't.
It's about as plausible as a Bolo.
Last edited by Oaledonia on Sun Apr 20, 2014 9:16 pm, edited 1 time in total.
Last edited by Wikipe-tan on January 13, 2006 4:00 pm, edited 3 times in total.
The lovable PMT nation of hugs and chibi! Now with 75% more Hanyū!
Oaledonian wiki | Decoli Defense | Embassy | OAF Military Info
Blackjack-and-Hookers wrote:
Oaledonia wrote:I'll go make my own genocidal galactic empire! with blackjack and hookers

You bet your ass you will!
Divair wrote:NSG summer doesn't end anymore. Climate change.
Under construction
*POLITICALLY CONTENTIOUS STATEMENTS INTENSIFY*

User avatar
San-Silvacian
Postmaster-General
 
Posts: 12111
Founded: Aug 11, 2011
Ex-Nation

Postby San-Silvacian » Sun Apr 20, 2014 9:18 pm

Oaledonia wrote:
San-Silvacian wrote:not even for france ;-;

Whatever you say, France.


Its for a stronk philippines in TF.
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Kampala-
Chargé d'Affaires
 
Posts: 463
Founded: Apr 15, 2014
Ex-Nation

Postby Kampala- » Sun Apr 20, 2014 9:26 pm

Philippines is US property.

No Eurotrash allowed.
Hello humans. I am Sporekin, specifically a European Umber-Brown Puffball (or more formally, Lycoperdon umbrinum). Ask me anything.

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Registug
Senator
 
Posts: 4792
Founded: Feb 25, 2011
Democratic Socialists

Postby Registug » Sun Apr 20, 2014 9:27 pm

Did the easter break bring us an influx of young people?
Call me Garshne

Astrayan

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Transnapastain
Retired Moderator
 
Posts: 12255
Founded: Antiquity
Compulsory Consumerist State

Postby Transnapastain » Sun Apr 20, 2014 9:29 pm

Registug wrote:Did the easter break bring us an influx of young people?


NSummer doth rapidly approach. These young ones are but a minor nuisance compared to the things yet to come.

User avatar
Registug
Senator
 
Posts: 4792
Founded: Feb 25, 2011
Democratic Socialists

Postby Registug » Sun Apr 20, 2014 9:31 pm

Oh shit I forgot that the Northern Hemisphere was inverted

Welp, better prepare. Maybe I can fool TEACH THE TRUTH a bunch of them into thinking the Sentinel is the best thing ever.
Last edited by Registug on Sun Apr 20, 2014 9:34 pm, edited 1 time in total.
Call me Garshne

Astrayan

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San-Silvacian
Postmaster-General
 
Posts: 12111
Founded: Aug 11, 2011
Ex-Nation

Postby San-Silvacian » Sun Apr 20, 2014 9:35 pm

Kampala- wrote:Philippines is US property.

No Eurotrash allowed.


gib strike eagle and raptor
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Rich and Corporations
Negotiator
 
Posts: 6560
Founded: Aug 09, 2004
Ex-Nation

Postby Rich and Corporations » Sun Apr 20, 2014 9:38 pm

Transnapastain wrote:
Registug wrote:Did the easter break bring us an influx of young people?


NSummer doth rapidly approach. These young ones are but a minor nuisance compared to the things yet to come.

‎The eternal september to be precise.
Registug wrote:Oh shit I forgot that the Northern Hemisphere was inverted
regardless, you are standing beneath me
Corporate Confederacy
DEFENSE ALERT LEVEL
PEACE WAR

Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url]
Neptonia

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Registug
Senator
 
Posts: 4792
Founded: Feb 25, 2011
Democratic Socialists

Postby Registug » Sun Apr 20, 2014 9:47 pm

Rich and Corporations wrote:
Transnapastain wrote:
NSummer doth rapidly approach. These young ones are but a minor nuisance compared to the things yet to come.

‎The eternal september to be precise.
Registug wrote:Oh shit I forgot that the Northern Hemisphere was inverted
regardless, you are standing beneath me

If you are in the northern atlantic ocean, yes
Call me Garshne

Astrayan

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Roski
Post Marshal
 
Posts: 15601
Founded: Nov 18, 2013
Ex-Nation

Postby Roski » Sun Apr 20, 2014 9:48 pm

I want to make a nuclear powered tank.

That flys.
I'm some 17 year old psuedo-libertarian who leans to the left in social terms, is fiercly right economically, and centrist in foriegn policy. Unapologetically Pro-American, Pro-NATO, even if we do fuck up (a lot). If you can find real sources that disagree with me I will change my opinion. Call me IHOP cause I'm always flipping.

Follow my Vex Robotics team on instagram! @3921a_vex

I am the Federal Republic of Roski. I have a population slightly over 256 million with a GDP of 13.92-14.25 trillion. My gross domestic product increases each year between .4%-.1.4%. I have a military with 4.58 million total people, with 1.58 million of those active. My defense spending is 598.5 billion, or 4.2% of my Gross Domestic Product.

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Registug
Senator
 
Posts: 4792
Founded: Feb 25, 2011
Democratic Socialists

Postby Registug » Sun Apr 20, 2014 9:53 pm

Roski wrote:I want to make a nuclear powered tank.

That flys.

Then it wouldn't be a tank, it would be a nuclear powered air battleship or somint
Call me Garshne

Astrayan

User avatar
Roski
Post Marshal
 
Posts: 15601
Founded: Nov 18, 2013
Ex-Nation

Postby Roski » Sun Apr 20, 2014 9:55 pm

Registug wrote:
Roski wrote:I want to make a nuclear powered tank.

That flys.

Then it wouldn't be a tank, it would be a nuclear powered air battleship or somint


That looks like a tank.
I'm some 17 year old psuedo-libertarian who leans to the left in social terms, is fiercly right economically, and centrist in foriegn policy. Unapologetically Pro-American, Pro-NATO, even if we do fuck up (a lot). If you can find real sources that disagree with me I will change my opinion. Call me IHOP cause I'm always flipping.

Follow my Vex Robotics team on instagram! @3921a_vex

I am the Federal Republic of Roski. I have a population slightly over 256 million with a GDP of 13.92-14.25 trillion. My gross domestic product increases each year between .4%-.1.4%. I have a military with 4.58 million total people, with 1.58 million of those active. My defense spending is 598.5 billion, or 4.2% of my Gross Domestic Product.

User avatar
Registug
Senator
 
Posts: 4792
Founded: Feb 25, 2011
Democratic Socialists

Postby Registug » Sun Apr 20, 2014 9:56 pm

Yeah but that'd be really lame. Just make a nuclear powered air battleship
Call me Garshne

Astrayan

User avatar
Roski
Post Marshal
 
Posts: 15601
Founded: Nov 18, 2013
Ex-Nation

Postby Roski » Sun Apr 20, 2014 9:57 pm

Registug wrote:Yeah but that'd be really lame. Just make a nuclear powered air battleship


Dude. What is more fearful than a fucking flying T-34.

What-would-soon-be-NATO was horrified of the T-34.


NOW IMAGINE IT FLYING
I'm some 17 year old psuedo-libertarian who leans to the left in social terms, is fiercly right economically, and centrist in foriegn policy. Unapologetically Pro-American, Pro-NATO, even if we do fuck up (a lot). If you can find real sources that disagree with me I will change my opinion. Call me IHOP cause I'm always flipping.

Follow my Vex Robotics team on instagram! @3921a_vex

I am the Federal Republic of Roski. I have a population slightly over 256 million with a GDP of 13.92-14.25 trillion. My gross domestic product increases each year between .4%-.1.4%. I have a military with 4.58 million total people, with 1.58 million of those active. My defense spending is 598.5 billion, or 4.2% of my Gross Domestic Product.

User avatar
Immoren
Khan of Spam
 
Posts: 65595
Founded: Mar 20, 2010
Scandinavian Liberal Paradise

Postby Immoren » Sun Apr 20, 2014 9:59 pm

Roski wrote:I want to make a nuclear powered tank.

That flys.


bolo mkxxxiii

i guess this thread inevitably comes back to cyberlandships.
IC Flag Is a Pope Principia
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there

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Registug
Senator
 
Posts: 4792
Founded: Feb 25, 2011
Democratic Socialists

Postby Registug » Sun Apr 20, 2014 10:00 pm

Dude. What would be more terrifying than taking the fucking Yamato and MAKING IT FLY

impossible in both cases though, tbh
Call me Garshne

Astrayan

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