Jenrak wrote:Is anyone interested in joining?
I'm up for it. I still wish Shanix was in the base set though.
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by Shanix » Sun Jul 01, 2012 8:48 pm
Jenrak wrote:Is anyone interested in joining?
by Milograd » Sun Jul 01, 2012 11:00 pm
Jenrak wrote:Looks pretty interesting, Vetalia. We'll definitely keep it in mind.
Now, since the Base Set is finished and the kinks are figured out, I'm thinking of setting up a little tourney to see how things roll. Is anyone interested in joining?
by Crumlark » Mon Jul 02, 2012 6:01 am
Nation Name - The Holy Crumlarkian Empire
Defense: 4
Type: Military
Ability - The Final Stand - When this card is destroyed, have the attacking nation take three damage, and two "Remnant of the Empire" cards be summoned, if there is not enough space for both of them, ignore the ability. The ability is rendered null if it has already been re-summoned using "Resurrection of the Empire".
Attacks:
[Attack Name 1] - Operation Military Storm - Deals four damage to targeted enemy nation
[Attack Name 2] - The Great Gas Cloud - Deals two damage to all enemy nations on field and one to itself, if a card, including itself, would be killed by this attack, instead reduce its defense to one.
And I guess it would be smart to put this up too...
[Nation Name] Remnant of the Empire
Defense: 1
[Type: Economic (E), Political (P), Military (M)] Military
Ability - Resurrection of the Empire : If both Remnants of the Empire survive for two turns, they can be removed from battle and be replaced by the "Holy Crumlarkian Empire" card. Only one "Remnant of the Empire" has to use its turn for this.
Attacks:
[Attack Name 1] - Militia Strike - Deals two damage to selected enemy
[Attack Name 2] - Guerrilla Warfare - Targeted enemy nation loses one point of its resistance.
by Jormengand » Mon Jul 02, 2012 8:22 am
Jenrak wrote:Looks pretty interesting, Vetalia. We'll definitely keep it in mind.
Now, since the Base Set is finished and the kinks are figured out, I'm thinking of setting up a little tourney to see how things roll. Is anyone interested in joining?
Jormengand wrote:It would be really meta if I sigged this.
by Central and Eastern Visayas » Mon Jul 02, 2012 9:04 am
by Shanix » Mon Jul 02, 2012 6:06 pm
Crumlark wrote:Shanix wrote:I'm up for it. I still wish Shanix was in the base set though.
. You don't want to help my struggling journey to becoming a card master? In case you didn't see it...Nation Name - The Holy Crumlarkian Empire
Defense: 4
Type: Military
Ability - The Final Stand - When this card is destroyed, have the attacking nation take three damage, and two "Remnant of the Empire" cards be summoned, if there is not enough space for both of them, ignore the ability. The ability is rendered null if it has already been re-summoned using "Resurrection of the Empire".
Attacks:
[Attack Name 1] - Operation Military Storm - Deals four damage to targeted enemy nation
[Attack Name 2] - The Great Gas Cloud - Deals two damage to all enemy nations on field and one to itself, if a card, including itself, would be killed by this attack, instead reduce its defense to one.
Ah, the Crumlarkian card. Always a good one. Really, the only problem here is just adjusting it to the logistical system, which I'd say is 2 points for each. Those are powerful attacks on their own, ya'know? Otherwise, good to me.[Nation Name] Remnant of the Empire
Defense: 1
[Type: Economic (E), Political (P), Military (M)] Military
Ability - Resurrection of the Empire : If both Remnants of the Empire survive for two turns, they can be removed from battle and be replaced by the "Holy Crumlarkian Empire" card. Only one "Remnant of the Empire" has to use its turn for this.
Attacks:
[Attack Name 1] - Militia Strike - Deals two damage to selected enemy
[Attack Name 2] - Guerrilla Warfare - Targeted enemy nation loses one point of its resistance.
Again, another good card. I love this combo, can I just say that? Anyways.
Attack 1 should have one logistical point to it, while attack two should have 2.
by Morlago » Tue Jul 03, 2012 9:18 pm
Jenrak wrote:Looks pretty interesting, Vetalia. We'll definitely keep it in mind.
Now, since the Base Set is finished and the kinks are figured out, I'm thinking of setting up a little tourney to see how things roll. Is anyone interested in joining?
by Central and Eastern Visayas » Wed Jul 04, 2012 9:00 am
Jenrak wrote:Shanix
Milograd
Jormengand
Central and Eastern Visayas (?)
Morlago
I've got the list thus far. Thoughts on a sign-up thread? Or should we just go with this?
by Morlago » Wed Jul 04, 2012 9:05 am
Central and Eastern Visayas wrote:Jenrak wrote:Shanix
Milograd
Jormengand
Central and Eastern Visayas (?)
Morlago
I've got the list thus far. Thoughts on a sign-up thread? Or should we just go with this?
Like I said, I might not be able to, being on the other side of the world and all (GMT+8, assuming most are in the Americas).
by Central and Eastern Visayas » Wed Jul 04, 2012 9:10 am
Morlago wrote:Central and Eastern Visayas wrote:Like I said, I might not be able to, being on the other side of the world and all (GMT+8, assuming most are in the Americas).
So am I (same timezone), but it didn't stop me from signing up last time and it didn't present any major obstacles to gameplay. Just sign up.
by Andonam » Wed Jul 04, 2012 9:19 am
by Jormengand » Wed Jul 04, 2012 9:20 am
Jenrak wrote:Shanix
Milograd
Jormengand
Central and Eastern Visayas (?)
Morlago
I've got the list thus far. Thoughts on a sign-up thread? Or should we just go with this?
Jormengand wrote:It would be really meta if I sigged this.
by Morlago » Wed Jul 04, 2012 9:51 am
by Central and Eastern Visayas » Wed Jul 04, 2012 7:48 pm
Morlago wrote:Central and Eastern Visayas wrote:Lucky you, I have class later today at 1230 in the afternoon. I could use the rest at some point.
Well, you can play at 8pm, 9pm or even the next day if you want to. There's no time limit at which point you are disqualified (unless you are obviously inactive). At least this is what I gathered from the last tournament. Trust me, the time difference is not going to affect gameplay. In fact, giving the opponent some time to be nervous and fret about what you're going to do next is actually quite advantageous! The only thing I'm sure of is that if you don't sign up, you will regret it.
by The Stormcloak Rebels » Wed Jul 04, 2012 9:02 pm
by Central and Eastern Visayas » Thu Jul 05, 2012 7:59 am
The Stormcloak Rebels wrote:[The Stormcloak Rebels] [4] [Military]
[No Ability]
[1] [Arrow to the Knee]
[If this attack is successful, the opponent's Active Nation must swap with a nation in the Safe Zone]
[2] [Nords Arise!]
[If this attack lands successfully, search for another "The Stormcloak Rebels" in your Deck and put it on top of your deck.]
[-2 Economic]
This good?
by Central and Eastern Visayas » Fri Jul 06, 2012 9:22 pm
Jenrak wrote:Alright, so it's good to get your decklists ready, guys.
I'll GM the games that don't involve me. As for me, I'll upload my decklist by Sunday. It'll start Monday.
by Morlago » Sun Jul 08, 2012 12:57 am
by Shanix » Sun Jul 08, 2012 5:18 pm
by Central and Eastern Visayas » Sun Jul 08, 2012 7:49 pm
by Morlago » Sun Jul 08, 2012 10:46 pm
by Milograd » Sun Jul 08, 2012 11:31 pm
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