Fine fine, i'll change it to 14 defence and change the ability to "Crumbling economy" losing 2 defence each turn, that acceptable?
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by Ostroeuropa » Sun Jun 19, 2011 5:41 am
by Novograd IV » Sun Jun 19, 2011 5:41 am
by Morlago » Sun Jun 19, 2011 5:42 am
by Anemos Major » Sun Jun 19, 2011 5:43 am
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by Ostroeuropa » Sun Jun 19, 2011 5:44 am
by Terris Caelo » Sun Jun 19, 2011 5:45 am
by Yohannes » Sun Jun 19, 2011 5:47 am
by Ostroeuropa » Sun Jun 19, 2011 5:47 am
by Anemos Major » Sun Jun 19, 2011 5:48 am
Imperial Factbook | Diplomatic Communications Channel | A Collection of Essays
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by Khanastan » Sun Jun 19, 2011 5:49 am
by Morlago » Sun Jun 19, 2011 5:51 am
by Terris Caelo » Sun Jun 19, 2011 5:53 am
Ostroeuropa wrote:And while i'm here...
[Security Clearance]
Defence: (None, see below)
[Type: M]
[Ability - FYI I Am a spy: Opponent must show his hand while this card is in play ]
Attacks:
(None)
Tagline "I can't believe they fell for that."
Something along these lines...any ideas?
by Ostroeuropa » Sun Jun 19, 2011 5:54 am
Terris Caelo wrote:Ostroeuropa wrote:And while i'm here...
[Security Clearance]
Defence: (None, see below)
[Type: M]
[Ability - FYI I Am a spy: Opponent must show his hand while this card is in play ]
Attacks:
(None)
Tagline "I can't believe they fell for that."
Something along these lines...any ideas?
You can add Cards other than your nation?
by Terris Caelo » Sun Jun 19, 2011 5:55 am
Ostroeuropa wrote:Terris Caelo wrote:
You can add Cards other than your nation?
(I've got a few of my own, glad to see this project going )
[M.A.D]
Defense: 1
[Type: M]
[Ability - Counterstrike: For the next two turns, any attacks by either side result in the destruction of all cards on the field. ]
Attacks:
[Load Silo: 0, Needed to Fire Silo]
[Fire Silo: 1, Fires the Silo]
Tagline "Boom!"
No idea!
Just adding them, maybe they'll help others work them into their cards or maybe there will be non-nation cards...
by Ostroeuropa » Sun Jun 19, 2011 5:59 am
Terris Caelo wrote:
Cause If you what you say is true, then I got a couple of ideas I have in mind
by Khanastan » Sun Jun 19, 2011 5:59 am
Terris Caelo wrote:Ostroeuropa wrote:
(I've got a few of my own, glad to see this project going )
[M.A.D]
Defense: 1
[Type: M]
[Ability - Counterstrike: For the next two turns, any attacks by either side result in the destruction of all cards on the field. ]
Attacks:
[Load Silo: 0, Needed to Fire Silo]
[Fire Silo: 1, Fires the Silo]
Tagline "Boom!"
No idea!
Just adding them, maybe they'll help others work them into their cards or maybe there will be non-nation cards...
Cause If you what you say is true, then I got a couple of ideas I have in mind
by Strathy » Sun Jun 19, 2011 6:01 am
by Valitsia » Sun Jun 19, 2011 6:01 am
by Hypparchia » Sun Jun 19, 2011 6:02 am
by Marcheria » Sun Jun 19, 2011 6:03 am
by Terris Caelo » Sun Jun 19, 2011 6:04 am
Valitsia wrote:ahhh what the hell...
[Nation Name] - The Empire of Valitsia
Defense: 48
[Type: Military (M)]
[Ability - DIVE!: This ability can only be used once per turn and twice per game, call in a flock of Phalarcane Guards, bolstering defense by 15]
Attacks:[When in Doubt, Bombared their Brains Out - 0: Allows for a the opponents attack to be reduced by 7, calls down a flurry of shell fire (twice per game)][Birds of Prey - 1: Can only be used once, player calls down a fleet of steam ships to bombared the enemy from above, reduces opponents defense by 10]
Tagline: Hear Martems roar!
by Mahaj » Sun Jun 19, 2011 6:05 am
<Koth> I'm still going by the assumption that Mahaj is Unibot's kid brother or something
Kandarin(Naivetry): You're going to have a great NS career ahead of you if you want it, Mahaj. :)
<@Eluvatar> Why is SkyDip such a purist raiderist
<+frattastan> Because his region was never raided.
<+maxbarry> EarthAway: I guess I might dabble in raiding just to experience it better, but I would not like to raid regions of natives, so I'd probably be more interested in defense and liberations
by Khanastan » Sun Jun 19, 2011 6:08 am
by Ostroeuropa » Sun Jun 19, 2011 6:10 am
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