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Imperial Military Information Centre - (Factbook, Closed)

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Tierra Prime
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Imperial Military Information Centre - (Factbook, Closed)

Postby Tierra Prime » Thu Jun 02, 2011 9:26 am

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“Power, Justice, Victory”


1. Table of Contents
1. Aircraft
2. Combat Vehicles
3. Military Branches
4. Power Armour
5. Support Ships
6. Support Vehicles
7. Warships
8. Weapons



Official Name: The Imperial Military
Common Name: The Military, The Army & The Armed Forces
Supreme Commander: Dimitri Borischenko I
Headquarters: Imperial Palace, Keroslav
Defcon Rating: Five (Peace Time Readiness.)
War Production Mode: Normal Production (Low Production.)
Military Situation Declared: No
Military Age: 17 - 160
Total Personnel: 883,000,000
Active Personnel: 642,000,000
Reserve Personnel: 238,125,000
Percentage of Population: 0.34
Conscription: Yes (Only in wartime and if 80% of the Imperial Military has been destroyed.)
Defense Budget: ฿655,254,872,811.00 (1%)
Last edited by Tierra Prime on Wed Jun 29, 2011 3:37 am, edited 14 times in total.

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Aircraft

Postby Tierra Prime » Thu Jun 02, 2011 9:26 am

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Combat Class: Starfighter
Manufacturer: Mil Aerospace Corporation
Length: 14.26 Metres
Width: 26.17 Metres
Height: 5.92 Metres
Weight: 32 Tonnes
Crew: 2
Engines: 5x Ion Engines
FTL Drive: MK-II Aircraft Hyperdrive
Armour: Aluminium Armour
Shield Generator: 1x Light Shield Generator
Defensive Systems: Electronic Jamming Device, NBC Protection System & Flare Dispenser
Sensor System: MK-VI Aircraft Sensor System
Communication System: MK-XII Aircraft Communication System
Sight: Polax Multipurpose Aircraft Sight
Ejection System: Blowout MK-V Ejection System
Power Supply: 2x Power Batteries
Armament: x2 20mm Railguns
2x Drone Launchers
Maximum Speed: 6,000 kmph (Atmosphere.)
Maximum Operational Range: 48,000 km (Atmosphere.)
Other Systems: Inertial Dampener System, Autopilot System & Grappling System



Information: The F-302 Starfighter is a two man air and space superiority fighter that currently serves as the main fighter aircraft of the Empire. The F-302 was designed in 2709 by Svetlana Borischenko I as the replacement for the ageing and useless TIE Fighter, which lacked shields and hyperdrives, and pressed into service one year later in 2710. The F-302 is equipped with two 20mm railguns and two drone launchers which can launch powerful guided energy drones. Defensive systems include an Electronic Jamming Device and flare dispenser, these systems can disrupt the guidance systems of enemy missiles and other guided weapons so that they can be avoided easily. The Starfighter is powered by two re-chargeable power batteries that can be charged when in use in a manoeuvre similar to a mid air refuelling called a mid flight re-charging.

The F-302 Starfighter is equipped with five Ion Engines for sub-light propulsion and a small Hyperdrive for faster than light travel. The Hyperdrive is very useful but cannot function for long due to the fact it drains the fighters power cells very quickly. The fighters two underside ion engines are movable, meaning that it can take off and land verticality. The F-302 is protected by a single shield generator that is capable of taking several hits before needing a re-charge and Aluminium Armour plating. In addition to standard landing gear, it possesses three grappling cables that allow it to latch onto another object. These cables are able to withstand considerable strain, enabling the craft to tow objects far larger than itself, such as disabled transports. It also possesses a small bay for cargo. This bay can be used to transport small objects such as satellites into orbit.

The F-302 has hundreds of safety mechanisms to compensate for anything that could go wrong as well as an autopilot system that cuts in to ensure safety, this autopilot system can be turned on and off at will. The F-302 also features an ejection system allowing it's occupants to escape in the event of any emergency, this system can only be used in both air and space. The fighter can fold it's wings when not in use so that it can be stored easily. The F-302 is equipped with a Polax Aircraft Multipurpose Sight that can switch to both thermal and infra-red modes during ground operations. The Fighter usually has a crew of two, a pilot and a co-pilot, but can function with just a single pilot.

Several F-302s where used in the Third Ceren War in July of 2718. There, they proved themselves capable of taking on enemy fighters and ships even when out numbered. They also proved themselves capable of doing serious damage to enemy frigates and cruisers with their light drones, their railguns where useless against them though, because of their powerful shields.



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Combat Class: Heavy Bomber
Manufacturer: Mil Aerospace Corporation
Length: 28.20 Metres
Width: 50.78 Metres
Height: 9.06 Metres
Weight: 110 Tonnes
Crew: 9
Engines: x4 Ion Engines
FTL Drive: MK-IV Aircraft Hyperdrive
Armour: Aluminium Armour
Shield Generator: 1x Heavy Shield Generator
Defensive Systems: Electronic Jamming Device, NBC Protection System & Flare Dispenser
Sensor System: MK-VIII Aircraft Sensor System
Communication System: MK-XIV Aircraft Communication System
Sight: Polax Multipurpose Aircraft Sight
Ejection System: Blowout MK-VII Ejection System
Power Supply: 4x Power Batteries
Armament: x2 20mm Railguns
2x Drone Launchers
4x Heavy Bomb Bays
Maximum Speed: 3,200 kmph (Atmosphere.)
Maximum Operational Range: 70,000 km (Atmosphere.)
Other Systems: Inertial Dampener System, Autopilot System & Grappling System



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Combat Class: Heavy Air Transport, Gunship
Manufacturer: Grunder Industries
Length: 30.48 Metres
Width: 37.10 Metres
Height: 12.7 Metres
Weight: 160 Tonnes
Crew: 4
Engines: 8x Ion Engines
FTL Drive: None
Armour: Aluminium Armour
Shield Generator: 2x Medium Shield Generators
Defensive Systems: Electronic Jamming Device, NBC Protection System & Flare Dispenser
Sensor System: MK-V Aircraft Sensor System
Communication System: MK-X Aircraft Communication System
Sight: Polax Multipurpose Aircraft Sight
Ejection System: Blowout MK-VI Ejection System
Power Supply: 8x Power Batteries
Armament: x2 20mm Railguns
1x Drone Launcher
Carrying Capacity: 12x Troops, 2x Light Vehicles or 1x Heavy Vehicle
Maximum Speed: 2,000 kmph (Atmosphere.)
Maximum Operational Range: 57,000 km (Atmosphere.)
Other Systems: Inertial Dampener System, Autopilot System, Magnetic Transport System & Power Cell Re-charging System



Information: The Hauler Heavy Air Transport is an air and space transport used by the Empire to transport troop squads, heavy vehicles and large amounts of supplies to both it's military forces and civilian cities. The Transport was designed in 2717 and put into service in December 2718, just after the Great Crusade. The Hauler is primarily a transport, for that reason it is only equipped with two 20mm railguns and one Drone Launcher for self defense. The Transport is equipped with a shield generator however to offset this setback and protect it's cargo. In addition to this, the Transport is also equipped with an Electronic Jamming System and Flare Dispenser for disrupting the guidance systems or enemy homing weapons such as missiles. The Transport relies on a crew consisting of a pilot, a co-pilot and two gunners.

The Transport is propelled by eight ion engines, four on the back, and four underneath which allow it to take off and land vertically. The Hauler is not equipped with a Hyperdrive, but can enter and travel through space. The craft is powered by eight power batteries which can be used to re-charge the power batteries of other craft in a mid flight re-charging through a connector on the outside of the hull. The vehicle's sensor suite, which is located in the cockpit, allows for navigation in a wide range of conditions and features infra-red and thermal imaging through the use of it's Polax Aircraft Multipurpose Sight.

The vessel's computer features a rudimentary autopilot that can pilot it towards a friendly garrison, starship, or homing beacon during emergencies, and includes a powerful communication array which enables contact with all starships and garrisons within a given system. A small infirmary is located in the troop carrying section of the craft, this can be used to treat wounded or sick soldiers in the field or keep them alive until they can be moved to a ship. The transport is crewed by one pilot, one co-pilot and two gunners. A single pilot can fly it in the event of an emergency.

When it's in its standard configuration, a Hauler Transport can carry twelve troops, two light vehicles or one heavy vehicles. The Transport uses a magnet system to hold it's cargo to itself, these can be blown off in the event of an emergency. The Hauler's wings can fold when not in use, like the F-302's, allowing for easy storage. The Transport is equipped with an Blowout MK-VI Ejection system, this system only ejects the crew though, passengers must jump from the craft themselves to escape. The Transport is also equipped with inertial dampeners like all Imperial aircraft.



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Combat Class: Air Transport, Gunship
Manufacturer: Grunder Industries
Length: 20.04 Metres
Width: 24.33 Metres
Height: 4.52 Metres
Weight: 50 Tonnes
Crew: 4
Engines: 2x Ion Engines
FTL Drive: MK-I Aircraft Hyperdrive
Armour: Armour
Shield Generator: 1x Medium Shield Generator
Defensive Systems: Electronic Jamming Device, NBC Protection System & Flare Dispenser
Sensor System: MK-II Aircraft Sensor System
Communication System: MK-X Aircraft Communication System
Sight: Polax Multipurpose Aircraft Sight
Ejection System: Blowout MK-III Ejection System
Power Supply: 2x Power Batteries
Armament: x2 20mm Railguns
2x Drone Launchers
Maximum Speed: 3,700 kmph (Atmosphere.)
Maximum Operational Range: 53,000 km (Atmosphere.)
Other Systems: Inertial Dampener System & Autopilot System



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Combat Class: Shuttle
Manufacturer: Grunder Industries
Length: 18.67 Metres
Width: 13.92 Metres
Height: 3.60 Metres
Weight: 20 Tonnes
Crew: 2
Engines: 2x Ion Engines
FTL Drive: MK-III Aircraft Hyperdrive
Armour: Aluminium Armour
Shield Generator: 1x Light Shield Generator
Defensive Systems: Electronic Jamming Device, NBC Protection System & Flare Dispenser
Sensor System: MK-III Aircraft Sensor System
Communication System: MK-XI Aircraft Communication System
Sight: Polax Multipurpose Aircraft Sight
Ejection System: Blowout MK-VII Ejection System
Power Supply: 2x Power Batteries
Armament: x1 20mm Railgun
2x Drone Launchers
Maximum Speed: 5,000 kmph (Atmosphere.)
Maximum Operational Range: 30,000 km (Atmosphere.)
Other Systems: Inertial Dampener System & Autopilot System



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Combat Class: Gunship
Manufacturer: Mil Aerospace Corporation
Length: 17.51 Metres
Width: 17.30 Metres
Height: 3.97 Metres
Weight: 26 Tonnes
Crew: 2
Engines: x2 Electric Rotor Engines
FTL Drive: None
Armour: Steel Armour
Shield Generator: None
Defensive Systems: Electronic Jamming Device, NBC Protection System & Flare Dispenser
Sensor System: MK-III Aircraft Sensor System
Communication System: MK-X Aircraft Communication System
Sight: Polax Multipurpose Aircraft Sight
Ejection System: Jaguar MK-I Ejection System
Power Supply: 2x Power Batteries
Armament: x1 20mm Railgun
4x Drone Launchers
Carrying Capacity: 8x Troops
Maximum Speed: 200 kmph
Maximum Operational Range: 3,000 km
Other Systems: Inertial Dampener System & Autopilot System



Information: The Mi-24 Jaguar is the primary helicopter gunship of the Empire. The need for a purpose built attack helicopter surfaced in 2706, after a series of mock battles between Imperial Forces. The Mil Aerospace Corporation designed the Jaguar in 2708 under the orders of the Emperor, the helicopter was only put into service in 2711 however due to production delays resulting from a small downturn in the economy in 2710. The Jaguar is armed with one nose mounted 20mm railgun and four wing mounted Drone Launchers. The wings have mounting points for use during ground helicopter maintenance, during emergencies the mount points can be used for harnessing personnel to the wings during transport. Mi-24s can be tasked with both close air support and anti-tank operations, aerial combat is not advised due to it's inability to enter space. The Jaguar's Polax Multipurpose Aircraft Sight can switch to both thermal and infra-red modes for easier target location and navigation during night time flying or combat.

The Jaguar's body is heavily armoured and can resist impacts from most small arms rounds from all angles, including the Titanium rotor blades. The cockpit is an even more heavily Titanium armoured tub that can resist impacts from light cannon rounds. The cockpit and crew compartment are over-pressurized to protect the crew in nuclear, biological and chemical conditions. The crew sits in tandem, with the pilot sitting behind and above the co-pilot. The flight control of both aviators backs each other up, the pilot, who is the team leader of the aircftat, can override the co-pilots commands. The gunship can be flown by just a single pilot. The Jaguar has a four-blade main rotor and a four-blade tail rotor for propulsion.

The Jaguar is a difficult and unforgiving helicopter to fly, unless the pilot is very careful, he can cause it to fly out of control or cause the rotors to collide with the tail-boom. Although the Jaguar is fast, it is not very manoeuvrable and this is a problem when flying at high speed close to the ground. In addition, a fully loaded Jaguar cannot hover and has to make a rolling take-off. The Jaguar contains a large cargo compartment in it's mid section, allowing it to act as a troop transport or cargo helicopter.

The Mi-24 is equipped with an ejection system that can be used to escape the aircraft quickly and safely. When pressed, the rotors blow off the vehicle, then the canopy opens and the pilot is ejected. The rotors blow off so that the pilot doesn't get hit by them when he ejects. This ejection system should only be used at high altitudes due to the danger of the gunship crashing before the pilot can eject. The Jaguar is powered by two power cells that can be re-charged while in use in a mid flight re-charging. These cells keep it's two rotor electric engines charged at all times, when the cells run out of power the engines can function for a short using their full charge. The Jaguar was upgraded in January of 2718 with a new engine and air intake filter. The filter was developed after several crashed on the Imperial desert world of Alsabad in 2717 after their engines became clogged with dust and sand. The engine was developed to resist this sand and dust and to produce less heat, which enemy fighters had been using to track and shoot down Jaguar's with heat seeking missile launchers during the Great Crusade.



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Combat Class: Assault Gunship, Transport
Manufacturer: Bon Corporation
Length: 41.5 Metres
Width: 31.7 Metres
Height: 9.22 Metres
Weight: 89 Tonnes
Crew: 8
Engines: x4 Electric Ducted Fan Engines
FTL Drive: None
Armour: Steel Armour
Shield Generator: 1x Medium Shield Generator
Defensive Systems: Electronic Jamming Device, NBC Protection System & Flare Dispenser
Sensor System: MK-IV Aircraft Sensor System
Communication System: MK-XV Aircraft Communication System
Sight: Polax Multipurpose Aircraft Sight
Ejection System: None
Power Supply: 8x Power Batteries
Armament: x2 20mm Railguns
4x MG48 Machine Railguns
8x Drone Launchers
Carrying Capacity: 23x Troops & 2x Light Vehicles
Maximum Speed: 125 kmph
Maximum Operational Range: 4,300 km
Other Systems: Inertial Dampener System & Autopilot System



Information: The Dragon Assault Gunship is a quad-rotor vertical take off and landing, heavy transport and assault craft used by the Imperial Military for military operations against entrenched enemies. The Dragon was designed in 2710 by the Bon Corporation as part of the re-equipping of the Imperial Military and put into service in 2712. Compared to the Mi-24 Jaguar, the Dragon is significantly larger, slower, and less manoeuvrable. However, with its panoply of heavy railguns, drone launchers and possible complement of door-gunners, it can function as an excellent lead gunship when mainline Jaguars are not around or available.

To prevent potentially catastrophic friendly-fire incidents resulting from the careless use of it's firepower, all but the door guns are constrained by friendly fire IFF avoidance codes for safety. This system can be turned off if the situation demands it. The Dragon was used in the Third Ceren War to attack enemy armour Divisions, a job that it done quite well at, given it's heavy armament. The Dragon is equipped with a nuclear biological chemical protection system that allows it to operate on toxic and nuclear battlefields. The Dragon is protected by Hoffenslav Armour plating and a single medium shield generator. The Dragon Assault Gunship has the ability to deploy many infantry units and light vehicles at once, meaning that it can also act as a transport. It needs a crew of eight to function at maximum efficiency, one pilot, one co-pilot, one commander, three gunners and two mechanics.

The drone launchers and railguns are mounted on huge stub pylons in a symmetrical set. The Dragon is equipped with an Electronic Jamming Device and a Flare Dispenser for defense, it is not equipped with an ejection system however due to the fact it's crew can easily jump out of it's large doors. The gunship is equipped with an autopilot system that can makes sure that pilot doesn't crash, this system can be turned off but this is not recommended.

The Dragons design has been modified over time to include four door mounted MG48 machine railguns and hardened electronics to further protect it from the fierce electromagnetic storms that are found on Tierra Prime. The Dragon's propulsion system has also been modified, the original relied solely on its four rotors for speed, which made it very manoeuvrable but unsurprisingly slow. Ion Engines have been added alongside its original four rotors to allow for much higher velocities, while maintaining impressive manoeuvrability. All of these modifications have resulted in the B series of Gunship, the version now in service.
Last edited by Tierra Prime on Thu Jun 23, 2011 9:59 am, edited 28 times in total.

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Tierra Prime
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Combat Vehicles

Postby Tierra Prime » Thu Jun 02, 2011 9:27 am

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Combat Class: Land Battleship
Manufacturer: Kruppen Corporation
Length: 100.0 Metres
Width: 38.0 Metres
Height: 19.7 Metres
Weight: 5,700 Tonnes
Crew: 82
Engines: 8x Electric Engines
Armour: Hoffenslav Armour
Shield Generator: 2x Super Heavy Shield Generators
Defensive Systems: Electronic Jamming Device, NBC Protection System & Smoke Dispenser
Sensor System: MK-V Mobile Sensor System
Communication System: MK-VII Mobile Communication System
Sight: Polax Multipurpose Panther Sight System
Power Supply: 4x Solar Ionization Reactors
Armament: 4x Plasma Cannons
- 4x Tri Barrelled
8x Drone Launchers
4x 80mm Flak Cannons
8x 48mm Flak Cannons
16x MG48 Machine Railguns
Autoloader: PLBS MK-V Autoloader System
Suspension: Torsion Bar
Maximum Speed: 7 km/h
Maximum Operational Range: 900 Kilometres
Other Systems: Snorkelling System



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Combat Class: Super Heavy Tank
Manufacturer: Kruppen Corporation
Length: 40.0 Metres
Width: 18.0 Metres
Height: 16.7 Metres
Weight: 1,000 Tonnes
Crew: 15
Engines: 4x Electric Engines
Armour: Hoffenslav Armour
Shield Generator: 2x Heavy Shield Generators
Defensive Systems: Electronic Jamming Device, NBC Protection System & Smoke Dispenser
Sensor System: MK-IV Mobile Sensor System
Communication System: MK-VI Mobile Communication System
Sight: Polax Multipurpose Sight
Power Supply: 1x Solar Ionization Reactor
Armament: 2x 120mm Railguns
1x 50mm Railgun
5x Drone Launchers
1x 80mm Flak Cannon
2x 48mm Flak Cannons
3x MG48 Machine Railguns
Autoloader: IMSD MK-II Autoloader System
Suspension: Torsion Bar
Maximum Speed: 20 km/h
Maximum Operational Range: 350 Kilometres
Other Systems: Snorkelling System



Information: The IMS-1 Devastator Super Heavy Tank is a class of Super Heavy Tank in service with the Imperial Army. The tank was designed in 2715 by the Kruppen Corporation and put into service in 2716. The Devastator tank is armed with two very powerful 120mm railguns, three MG48 machine railguns, one 80mm Flak Cannon, two 48mm flak cannons, one 50mm Railgun and five drone pods that can launch guided energy drones. The class is protected by Hoffenslav Armour, which is very effective against shaped slugs, explosive warheads and energy blasts. Further protection includes two shield generators, a powerful electronic jamming device which and can disrupt enemy lock on and guidance systems, and a smoke dispenser, which can mask the tank from view. The electronic jamming device includes a laser warning receiver.

The Devastator Class is equipped with a polax multipurpose sight, which can switch to either normal, thermal or infra red modes, and a MK-III Mobile Sensor System for drone guidance, missile detection and aircraft tracking. The Devastator class communicates using a powerful MK-VI Mobile Communication System. The Devastator is equipped with a snorkelling system since it is too heavy to cross bridges. The Devastator requires a crew of fifteen to function, one driver, one commander, nine gunners, two mechanics and two reactor technicians. It can function with just a driver and gunner, this is not recommended however.

The Devastator class represents a new approach by Tierran designers that emphasises both firepower and protection, over speed. While heavy, the Devastator is not slower than the best of its opponents. However, with over one thousand metric tons of dead weight, suspensions, gearboxes and other such items the Devastator has clearly reached it's design limits, meaning breakdowns are frequent in the field. Although the general design and layout is broadly similar to the previous Super Heavy tank, the now retired Tiger, the Devastator weighs more than twice as much. This is due to its substantially thicker armour, stronger Shield, larger weapons and more solidly-built transmission and suspension.

The Devastator classes great amount of fire-power and protection has earned it a fierce reputation, entire enemy forces have been known to surrender upon seeing only one of them. Several Devastators where used in the Third Ceren War in July 2718, there, they proved themselves capable of taking several direct hits and surviving. One unnamed tank took three heavy artillery slugs, two anti tanks slugs and one anti tank missile before it was significantly damaged and forced to retreat. It's main guns kept firing despite this damage. Devastator tanks are regularly used as short range transports due to their excellent protection, so much so that they include a space on the top of their turret where troops may sit down. Some where converted to full transports in 2715, creating the IMS-2 Devastator Super Heavy Transport, these where quickly withdrawn from service though, as they proved too slow to act as full fledged transports.

Each Devastator tank is powered by one Solar Ionization Reactor which keeps it's electric engines charged. This reactor burns out quite fast, meaning that the Devastator has a some-what small operation range. It is very slow also, due to it's massive size. The Reactor cannot be ejected during an emergency, but can be shut down and is equipped with a heavy containment shield.



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Combat Class: Heavy Tank
Manufacturer: General Armaments Corporation
Length: 16.7 Metres
Width: 7.9 Metres
Height: 4.4 Metres
Weight: 120 Tonnes
Crew: 6
Engines: 2x Electric Engines
Armour: Hoffenslav Armour
Shield Generator: 1x Heavy Shield Generator
Defensive Systems: Electronic Jamming Device, NBC Protection System & Smoke Dispenser
Sensor System: MK-II Mobile Sensor System
Communication System: MK-V Mobile Communication System
Sight: Polax Multipurpose Sight
Power Supply: 4x Power Batteries
Armament: 2x 90mm Railguns
2x Drone Launchers
2x MG48 Machine Railguns
Autoloader: Pillar MK-V Dual Autoloader
Suspension: Torsion Bar
Maximum Speed: 32 km/h
Maximum Operational Range: 425 Kilometres
Other Systems: Snorkelling System



Information: The M7 Pillar Heavy Hank, known more commonly as the Pillar, is a heavy tank in service with the Imperial Military. The Pillar is used for large scale operations requiring heavy fire-power or as an anti tank platform. The Pillar was designed in 2709 and put into service in 2713 after a redesign. Each of the tanks four tracks are mounted on an independent computer controlled suspension system that allows it to traverse, climb over and manoeuvre around debris and other battlefield obstacles. This system also gives the Pillar great manoeuvrability for its weight and size. The Pillar cannot cross small bridges due to it's weight, but can cross small rivers through the use of it's built in snorkelling system.

The chassis is covered with heavy Hoffenslav Armour plating, which makes it incredibly resilient to large arms fire from vehicles like tanks and energy blasts. Further protection includes a single heavy shield generator, an electronic jamming device, and a smoke dispenser. The M17 requires a crew of six, one driver, one commander, two gunners and one mechanic, but can be used with just a driver and gunner. The two crew complement should only be used in emergencies as it drastically reduces the combat ability of the tank. The Pillar is powered by four rechargeable power batteries and propelled by two electric engines. The internal layout is typical of Tierran tanks, forward is an open crew compartment, with the driver and mechanic seated at the front on either side of the gearbox. Three men are seated in the turret, a gunner to the side of each gun, and the commander behind them.

The Pillar is equipped with three weapon systems, two primary 90mm railguns, two secondary MG48 machine railguns for anti infantry and light vehicle operations and two multipurpose drone launchers. Along with its weapons systems, the Pillar is equipped is a Polax Multipurpose Sight that includes both infra-red and thermal modes for night time fighting, a long range communication system, and a powerful sensor system for drone guidance and aircraft detection. The Pillar includes an NBC Protection System that allows it to operate almost anywhere, bar space of course.

The Pillar was used in sizeable numbers during the Third Ceren War, where they acted as defensive and breakthrough tanks for the Imperial Army. Four where used to escort a damaged Devastator back to base a short time after the Ceren's initial landing on Tierra Prime, they where not damaged despite enemy attempts to destroy them. Breakdowns during the battle where uncommon due to it's well built engine, cooling and track system, those few that did break down where well able to defend themselves until a towing vehicle could be requested. Only a small number where lost because of this.



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Combat Class: Medium Tank
Manufacturer: Kruppen Corporation
Length: 9.53 Metres
Width: 3.78 Metres
Height: 2.22 Metres
Weight: 67 Tonnes
Crew: 3
Engines: 1x Electric Engine
Armour: Hoffenslav Armour
Shield Generator: 1x Medium Shield Generator
Defensive Systems: Electronic Jamming Device, NBC Protection System & Smoke Dispenser
Sensor System: MK-II Mobile Sensor System
Communication System: MK-IV Mobile Communication System
Sight: Polax Multipurpose Sight
Power Supply: 2x Power Batteries
Armament: 1x 70mm Railgun
1x Drone Launcher
2x MG48 Machine Railguns
Autoloader: BT MK-V Single Autoloader
Suspension: Torsion Bar
Maximum Speed: 60 km/h
Maximum Operational Range: 620 Kilometres
Other Systems: Snorkelling System



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Combat Class: Light Tank
Manufacturer: Barron Armaments
Length: 7.72 Metres
Width: 2.58 Metres
Height: 2.04 Metres
Weight: 32 Tonnes
Crew: 3
Engines: x1 Electric Engine
Armour: Hoffenslav Armour
Shield Generator: None
Defensive Systems: Electronic Jamming Device, NBC Protection System & Smoke Dispenser
Sensor System: MK-I Mobile Sensor System
Communication System: MK-II Mobile Communication System
Sight: Polax Multipurpose Sight
Power Supply: 2x Power Batteries
Armament: x1 50mm Railgun
2x MG48 Machine Railguns
Autoloader: Striker BT MK-IV Single Autoloader
Suspension: Torsion Bar
Maximum Speed: 72 km/h
Maximum Operational Range: 780 Kilometres
Other Systems: Snorkelling System



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Combat Class: Anti Aircraft Tank
Manufacturer: Kruppen Corporation
Length: 8.92 Metres
Width: 3.7 Metres
Height: 2.9 Metres
Weight: 25 Tonnes
Crew: 3
Engines: 1x Electric Engine
Armour: Hoffenslav Armour
Shield Generator: None
Defensive Systems: Electronic Jamming Device, NBC Protection System & Smoke Dispenser
Sensor System: MK-III Mobile Sensor System
Communication System: MK-V Mobile Communication System
Sight: None
Power Supply: 2x Power Batteries
Armament: 2x 48mm Flak Cannons
2x Drone Launchers
Autoloader: M244 MK-II Dual Autoloader
Suspension: Torsion Bar
Maximum Speed: 53 km/h
Maximum Operational Range: 490 Kilometres
Other Systems: None



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Combat Class: Armoured Personal Carrier
Manufacturer: Kruppen Corporation
Length: 10.17 Metres
Width: 4.3 Metres
Height: 3.2 Metres
Weight: 18.7 Tonnes
Crew: 3
Engines: 1x Electric Engine
Armour: Hoffenslav Armour
Shield Generator: 1x Light Shield Generator
Defensive Systems: Electronic Jamming Device, NBC Protection System & Smoke Dispenser
Sensor System: MK-IV Mobile Sensor System
Communication System: MK-III Mobile Communication System
Sight: Polax Multipurpose Sight
Power Supply: 2x Power Batteries
Armament: 1x 30mm Railgun
1x MG48 Machine Railgun
Autoloader: Knight MK-II Autoloader
Carrying Capacity: 8x Troops
Suspension: Torsion Bar
Maximum Speed: 80 km/h
Maximum Operational Range: 780 Kilometres
Other Systems: Snorkelling System



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Combat Class: Armoured Car
Manufacturer: Barron Armaments
Length: 6.9 Metres
Width: 2.5 Metres
Height: 2.3 Metres
Weight: 7 Tonnes
Crew: 2
Engines: 1x Electric Engine
Armour: Aluminium Armour
Shield Generator: None
Defensive Systems: NBC Protection System
Sensor System: None
Communication System: MK-II Mobile Communication System
Sight: None
Power Supply: 1x Power Battery
Armament: 1x 20mm Machine Railgun
1x MG48 Machine Railgun
Autoloader: None
Carrying Capacity: 5x Troops
Suspension: 4x4
Maximum Speed: 110 km/h
Maximum Operational Range: 200 Kilometres
Other Systems: None



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Combat Class: Scout Vehicle
Manufacturer: Barron Armaments
Length: 4.7 Metres
Width: 2.2 Metres
Height: 1.9 Metres
Weight: 3 Tonnes
Crew: 2
Engines: 1x Electric Engine
Armour: Aluminium Armour
Shield Generator: None
Defensive Systems: NBC Protection System
Sensor System: None
Communication System: MK-II Mobile Communication System
Sight: None
Power Supply: 1x Power Battery
Armament: 1x MG48 Machine Railgun
Autoloader: None
Carrying Capacity: 3x Troops
Suspension: 4x4
Maximum Speed: 110 km/h
Maximum Operational Range: 200 Kilometres
Other Systems: None



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Combat Class: Super Heavy Artillery Vehicle
Manufacturer: Kruppen Corporation
Length: 40.0 Metres
Width: 18.0 Metres
Height: 16.7 Metres
Weight: 870 Tonnes
Crew: 14
Engines: 4x Electric Engines
Armour: Hoffenslav Armour
Shield Generator: 2x Heavy Shield Generators
Defensive Systems: NBC Protection System
Sensor System: MK-V Sensor System
Communication System: MK-VI Mobile Communication System
Sight: None
Power Supply: 1x Solar Ionization Reactor
Armament: 1x 180mm Railgun
4x Drone Launchers
2x 48mm Flak Cannons
4x MG48 Machine Railguns
Autoloader: KB MK-III Autoloader
Suspension: Torsion Bar
Maximum Speed: 24 km/h
Maximum Operational Range: 390 Kilometres
Other Systems: Snorkelling System



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Combat Class: Heavy Artillery Vehicle
Manufacturer: General Armaments Corporation
Length: 40.0 Metres
Width: 11.3 Metres
Height: 4.1 Metres
Weight: 200 Tonnes
Crew: 5
Engines: 2x Electric Engines
Armour: Hoffenslav Armour
Shield Generator: 1x Medium Shield Generator
Defensive Systems: NBC Protection System
Sensor System: MK-IV Sensor System
Communication System: MK-V Mobile Communication System
Sight: None
Power Supply: 4x Power Battery
Armament: 1x 120mm Railgun
2x Drone Launchers
1x 28mm Flak Cannon
2x MG48 Machine Railguns
Autoloader: WA MK-VIII Autoloader
Suspension: Torsion Bar
Maximum Speed: 30 km/h
Maximum Operational Range: 500 Kilometres
Other Systems: Snorkelling System



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Combat Class: Medium Artillery Vehicle
Manufacturer: Barron Armaments
Length: 7.0 Metres
Width: 2.4 Metres
Height: 3.2 Metres
Weight: 11 Tonnes
Crew: 3
Engines: 1x Electric Engine
Armour: Hoffenslav Armour
Shield Generator: None
Defensive Systems: NBC Protection System
Sensor System: MK-V Sensor System
Communication System: MK-III Mobile Communication System
Sight: None
Power Supply: 1x Power Battery
Armament: 1x Multi Drone Launcher
Autoloader: None
Suspension: 6x6
Maximum Speed: 85 km/h
Maximum Operational Range: 480 Kilometres
Other Systems: None



Image





Combat Class: Light Artillery Vehicle
Manufacturer: Barron Armaments
Length: 7.5 Metres
Width: 3.3 Metres
Height: 3.0 Metres
Weight: 33 Tonnes
Crew: 3
Engines: 1x Electric Engine
Armour: Hoffenslav Armour
Shield Generator: 1x Light Shield Generator
Defensive Systems: NBC Protection System
Sensor System: MK-III Sensor System
Communication System: MK-II Mobile Communication System
Sight: None
Power Supply: 1x Power Battery
Armament: 1x 70mm Railgun
Autoloader: BAA MK-II Autoloader
Suspension: Torsion Bar
Maximum Speed: 40 km/h
Maximum Operational Range: 570 Kilometres
Other Systems: Snorkelling System
Last edited by Tierra Prime on Thu Jun 23, 2011 3:55 pm, edited 37 times in total.

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Tierra Prime
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Founded: Apr 07, 2010
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Military Branches

Postby Tierra Prime » Thu Jun 02, 2011 9:28 am

Commander General: Mikhail Demidov
Headquarters: Imperial Palace, Keroskav
Total Personnel: 500,000,000
Active Personnel: 380,000,000
Reserve Personnel: 120,000,000



Information: The Imperial Army is the ground branch of the Imperial Military that has the primary responsibility of ground-side military operations and missions, under the oversight of the Imperial High Command. It was formed from the Grand Army of the Republic in 2661 during the establishment of the Empire, and adopted its predecessors excellent command structure. Currently, one of the Army's most common duties is to man and equip the countless planetary defense garrisons located throughout the Empire, as well as waging war on the Emperor's enemies, the latter is rare though since the current Emperor, Dimitri Borischenko I, is a man of peace. The Imperial Army is led by a Commander General, and a council of Field Marshals called the Grand Council. The Commander General leads this council, and reports directly to the Emperor, who is the overall Supreme Commander of the Imperial Military.

Numbering in the hundreds of millions, the Army utilizes a wide range of equipment and vehicles in support of its infantry forces. Army units are sometimes reinforced by Imperial Marines, although the command structure of both organizations remain separate. On garrisoned worlds, the Army operates in conjunction with Imperial Navy, Guard, Stromtrooper Corps, State Security Police, and local constabulary to maintain order and security. Like many of the Branches of the Imperial Military, the Imperial Armies Headquarters is located inside the massive Imperial Palace in the Imperial Capital City of Keroslav.

As with the rest of the Imperial Military, the Army makes a strong distinction between “combat elements”, and “command elements” or “support elements”. Any commander, even a sergeant, is considered part of the "command element" and is not counted among the normal troops. Since unit commanders are considered supernumeraries, the average size of an Imperial Army formation tends to have a larger headcount than an equivalent strength formation would have had in the old Grand Army of the Republic.

One of the key doctrines of the Army is 'augmentation', this is intended to allow the rapid integration of reinforcement units into an existing force while minimizing the number of senior officers required. On a small scale, augmentation can be compared to unit “attachments”, while on a larger scale it can be compared to an active cadre for reserve divisions. The full extent of augmentation can be impressive. For example, the augmentation of a million man army could result in its size being expanded many times over.

Support in the Army is noticeably decentralized because of augmentation. For example, armoured platoons include organic mechanic sections not accounted for in the order of battle, while higher command does not have the usual assortment of support units common in other militaries. Augmented squads operate together with other squads. Usually, squads are augmented with an additional three-man detail, armed with a heavy or medium Railgun.



Grand Admiral: Mikhail Lewinsky
Headquarters: Imperial Palace, Keroslav
Total Personnel: 200,000,000
Active Personnel: 145,000,000
Reserve Personnel: 55,000,000



Information: The Imperial Navy is the naval branch of the Imperial Military of the Empire. It was formed in 2661 from the Republic Navy as part of Emperor Alexander Borischenko I's Imperialization campaign that was initiated shortly after the establishment of the Empire. The Navy is led by a group of ten High Admirals, called the High Council, and one overall Grand Admiral, who heads the council. The Navy is split up among the five sectors of the Empire, each of these sectors has it's own command that is led by two of high councils high admirals. Like the Commander General in-charge of the Imperial Army, the Navy Grand Admiral reports directly to the Emperor. Currently the Imperial Navy is headquarters is in the Imperial Palace, in the Imperial Capital city of Keroslav.

Specific responsibilities of the Imperial Navy include defending Imperial citizens from space-based threats such as pirates, smugglers, and other armed governments, enforcing Imperial will and overseeing commerce through customs and blockade operations. In addition to this, the Imperial Navy also performs orbital bombardments and the transport of major ground force deployments, making it essential to the running of the Imperial Military. At times, it also acts as an escort force for Imperial freighters. The Imperial Navy conducts itself by the unique Imperial Naval Code, a set of martial laws and regulations created to guide the massive military organization. An unknown responsibility of the Navy is the operation of the Pave Paws network, the Empire's military sensor system. This network is made up of a large number of ground and space based sensor arrays that are placed all over the Empire. The Pave Paws network acts as an early warning system in the event of an attack.

The Imperial Navy uses an overall strategy of focusing on both capital ship firepower and starfighter superiority. This is reflected through the design of both it's starships and fighters, the formation of it's naval units and it's overall organization and structure that allows it's units to operate with a large degree of independence.

The Imperial Navy is currently one of the largest and most formidable militaries ever assembled, consisting of thousands of ships and hundreds of thousands of fighters fighters, manned by hundreds of millions of fleet crew. The mainstays of its fleets, the Imperial Class Battleship and F-302 Starfighter, have become some of the most visible symbols of Imperial rule to the Empire's civilian population.



Guards Marshal: Svetlana Borischenko I
Headquarters: Imperial Palace, Keroslav
Total Personnel: 3,000,000
Active Personnel: 2,000,000
Reserve Personnel: 1,000,000



Information: The Imperial Guard is a elite guard branch of the Imperial Military that is tasked with the protection of the Emperor, the Grand Chancellor and their families. They are almost never seen without a detachment of Imperial Guards at their side, so much that they usually accompany them to their bed chambers. The Imperial Guard is the successor to the Republics former Red Guard. The exact number of Imperial Guards serving the Imperial Government is currently three million, or three Guards Army Groups. Currently only two of the three Army Groups are in Active service, the other one is serving as Reserve since the current number of active Guards is more than enough for the protection of the Imperial Government and other activities.

Each member of the Guard wears standard Black Dekan MK-II Power Armour, this Power Armour, a slight improvement over the MK-I version, enhances their strength and speed, and provides them with light personal shields that can take one or two shots before needing a recharge. The Power Armour is most well known for it's adaptation system, this adapts as it's name suggests to any environment and allows the wearer to fight anywhere including artic climates and in space. It is also equipped with a medical system that can dispense drugs during battle, this helps to keep the Guard fighting for as long as he/she can. The standard issue weapon is a main Railgun of some type and light Rail Pistol.

Due to their extensive training and reputation they are regularly employed as Bodyguards for others. High Government members such as Imperial Ministers are usually protected by at least eight, if not more. Although some would prefer to use their own Guards, an Imperial Guard is always near no matter what.

Several Imperial Guards work in conjunction with the Imperial Army, forming Elite units that can easily take out enemy forces even when outnumbered ten to one. One of the most famous units is the 2nd Guards Armoured Legion that is currently stationed on Tierra Prime, this unit is deployed only when all others have failed and is considered the second best in the entire Empire, right behind the 1st Guards Armoured Legion that currently protects the Emperor, his family, and their possessions.



Major General: Alexander Denkov
Headquarters: Derensev Military Base, Tierra Prime
Total Personnel: 53,000,000
Active Personnel: 23,000,000
Reserve Personnel: 20,000,000



Information: The Imperial Marine Corps was established in 2678 by Emperor Alexander Borischenko I, and has has served with distinction in the Empire since the day it was born. The Corps has been reorganized several times and came into its present form under Emperor Dimitri Borischenko I. The Imperial Marine Corps is a mobile strike force capable of space, land and sea operations. The primary mission of the Marine Corps is to protect Imperial Ships, although they are sometimes used to protect bases and other military installations. Thousands of missions on hundreds of worlds, not to mention one Ceren Invasions, has established the Corps as one of the Empire's finest fighting forces in the minds of Imperial citizens. So much they many try to join each year, but fail because of several reasons.

The Marine Corps consists of skilled, motivated troops trained and equipped to a high standard. It is capable of every conceivable operation, from platoon level reconnaissance or direct action to planetary assault. While the Corps is much smaller than the Imperial Army Legions, it is larger and better trained than any single Legion. This is probably the cause of the traditional rivalry between the Corps and the Army Legions.

Each Marine Legion is composed of about ten thousand troops and is spread out over several ships. The commander of a Marine Legion is usually a General, but this can sometimes be in the hands of a Field Marshal. The Marine Corps headquarters in located in the Derensev Military Base on Tierra Prime.

Marines wear a variation of the standard Imperial soldier Lighting MK-IV Armour. This armour is equipped with a medical system that helps to keep the Marine in the fight. Like the Empire's other power armour, it is equipped with an adaptation system that allows the Marine to survive almost anywhere. This system is further enhanced by the inclusion of two large oxygen tanks on the helmet that can allow a Marine to survive for up to eight hours in airless environments.



Commander General: Hans James
Headquarters: Imperial Palace, Keroslav
Total Personnel: 40,000,000
Active Personnel: 29,000,000
Reserve Personnel: 11,000,000



Information: The Imperial Border Guard is the branch of the Imperial Military tasked with enforcing the security of the Empire's national and internal borders. During peacetime the Border guard mans the chain of Border Outposts that are located along high risk sections of the border to check for smuggling, infiltration by spies of untrusted neighbouring countries, insurgents bent on smuggling weapons and explosives for terrorist attacks and subversive activities, illegal immigration and human trafficking etc. The Imperial Border Guard operates it's own fleet of light corvettes, frigates and small craft for enforcing security. In addition to enforcing security around the Empire's national border, the Border Guard also maintains security around the Empire's internal borders and acts as a 'trade police' by searching and inspecting both foreign and Imperial trade ships.

Imperial patrols go out regularly from their Border outposts to patrol the Empire's national and internal borders to check illegal crossings and track the ships of those who may have crossed over illegally or attempted to. In the event that intrusion by foreign elements is confirmed, it is the responsibility of the Border guard based on the nearest border post to trace the intruders by checking nearby planets and informing the Imperial Navy and Police.

During wartime the Border guard withdraws from it's Border outposts and provides assistance in a limited fashion to the Empire's regular Military which then comes and mans all the border outposts at the borders. Wartime assistance of the Border guard to the Military is mandatory as they are familiar with their local area having patrolled it on a daily basis during peacetime. During wartime Border outposts are reworked into well fortified dug-in positions from where regular Military units can operate to defend the territorial integrity of the Empire.



Director: Johnathon Morgan
Headquarters: Imperial Palace, Keroslav
Total Personnel: 17,000,000
Active Personnel: 13,000,000
Reserve Personnel: 4,000,000



Information: The Imperial Intelligence Service is an elite branch of the Imperial Military dedicated to collecting information for the Imperial government. The Service is divided into two sub branches, Foreign Intelligence and State Security. The Foreign Intelligence branch infiltrates hostile nations and gathers information for the Empire. Spying on non hostile nations is forbidden and is considered a crime according to section VII of the Imperial Constitution. State Security is responsible for preserving the safety of the state and it's people through the use of espionage and force if necessary, it conducts counter terrorist operations and raids on suspected terrorist strongholds.

Apart from spying on hostile nations and stopping terrorists, the Imperial Intelligence Service also works closely with the Imperial Governments security force, the Imperial Guard, at certain times to make sure that the Emperor, the Grand Chancellor and their families are kept safe.

The agency has a strong reputation, it is said that it has has never failed in intercepting and decoding a single Imperial Intelligence document. The Imperial Intelligence Service is a unique organization, descended from the intelligence-gathering offices of the former Republic that specialized in external espionage. The powers available to them allow them to convert freighters into 'Intelligence freighters', which are specialized cruisers that are not marked for obvious reasons.
Last edited by Tierra Prime on Thu Jun 23, 2011 7:40 am, edited 16 times in total.

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Tierra Prime
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Power Armour

Postby Tierra Prime » Thu Jun 02, 2011 9:29 am

Image



Combat Class: Power Armour
Manufacturer: Serah Armour Company
Shield Generator: None
Adaptation System: BA14 MK-II Adaptation System
Medical System: Medtech MK-III Infantry Medical System
Sensor System: MK-II Infantry Sensor System
Communication System: MK-V Infantry Communication System
Sights: Polax Infantry Sight
Power Supply: 2x Power Cells
Adaptation System: BA14 MK-I Adaptation System
Other Systems: None



Image



Combat Class: Power Armour
Manufacturer: Serah Armour Company
Shield Generator: None
Adaptation System: BA14 MK-III Adaptation System
Medical System: Medtech MK-III Infantry Medical System
Sensor System: MK-II Infantry Sensor System
Communication System: MK-V Infantry Communication System
Sights: Polax Infantry Sight
Power Supply: 2x Power Cells
Other Systems: 2x Oxygen Tanks



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Combat Class: Power Armour
Manufacturer: Dekan Corporation
Shield Generator: 1x Light Shield Generator
Adaptation System: BA14 MK-III Adaptation System
Medical System: Medtech MK-IV Infantry Medical System
Sensor System: MK-III Infantry Sensor System
Communication System: MK-VII Infantry Communication System
Sights: Polax Infantry Sight
Power Supply: 4x Power Cells
Other Systems: None



Image



Combat Class: Power Armour
Manufacturer: Serah Armour Company
Shield Generator: None
Adaptation System: BA14 MK-I Adaptation System
Medical System: Medtech MK-II Infantry Medical System
Sensor System: MK-I Infantry Sensor System
Communication System: MK-III Infantry Communication System
Sights: Polax Infantry Sight
Power Supply: 2x Power Cells
Other Systems: None
Last edited by Tierra Prime on Thu Jun 23, 2011 6:47 am, edited 47 times in total.

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Tierra Prime
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Support Ships

Postby Tierra Prime » Thu Jun 02, 2011 9:29 am

Image



Combat Class: Transport, Frigate
Manufacturer: Boslov Drive Yards
Length: 1.3 Kilometres
Width: 780 Metres
Height: 310 Metres
Crew: 5,000
Engines: x6 Ion Engines
FTL Drive: MK-IV Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 55x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-V Sensor System
Communication System: MK-VI Hyperspace Communication System
Stasis System: 680x Cryoark MK-III Stasis Pods
Transport System: PP9 MK-VII Beam Transporter System & 37x Turbolifts
Escape System: 700x Escape Pods
Power Supply: 2x Solar Ionization Reactors
Armament: 8x Drone Launchers
x40 Plasma Cannons
- 26x Double Barrelled
- 14x Single Barrelled
12x Flak Cannons
70x Point Defense Railguns
Starfighter Complement: 40x F-302 Starfighters
10x Lewinsky Heavy Bombers
10x Puddle Jumper Troop Transports
17x Hauler Heavy Air Transports
29x Derenkov Air Transports
Barracks Capacity: 16,000x Troops & 400x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



Information: The Bombardier Class Transport is a dedicated transport ship that acts as the main transport of the Imperial Military. The Bombardier was designed in 2709 amid calls for a new transport ship and put into production in 2711, replacing the weak Acclamator series of assault transport. The Bombardier is equipped with several medium weapon systems, including plasma cannons and drone launchers, these are powerful enough for limited ship to ship combat and full orbital bombardment, the Bombardier is classed as a frigate as well as a transport because of this. Several where used as light Frigates during the Great Crusade, where they preformed excellently, destroying several enemy ships of similar size.

The bridge of the Bombardier class is buried deep inside it's hull for protection, cameras and sensor arrays on the outside of the hull provide an view of what's going on outside. An exposed bridge was one of the main reasons why the Acclamator series of ship was retired from service.

The class is equipped with a very large hanger bay for storing troops, vehicles and aircraft. The Bombardier can transport sixteen thousand troops, four hundred vehicles and ninety six aircraft, an extra one third of this number can be transported if the weapons are removed. Aircraft are suspended along an overhead circulating rail in the upper hangar so that maintenance and repairs can be preformed during travel. The transport includes six hundred and eighty stasis pods and seven hundred escape than can be used in emergencies. The Bombardier Class Transports airtight hull allows it to preform water landings, something which the previous Acclamator could not do due to it's design.

Power is supplied by two medium sized solar ionization reactors, these keep it's six ion engines running at maximum efficiency at all times. The class can take off and land vertically as two of it's ion engines are located on it's bottom, this ability very important when landing troops and supplies. Three large landing support struts hold the ship up when it's landed, troops and vehicles enter and exit it through a large ramp on it's underside. The Bombardier is equipped with a long range hyperdrive because it cannot fit inside a carrier ship, this allows it to act with a degree of independence. The class is equipped a beam transport that can be used to transport supplies to the surface of a planet, troops can also be transported, but only thirty at a time. Large vehicles like tanks cannot be transported due to their size. The current shield on the Bombardier is not it's original, it was replaced with the current version after it proved to weak to protect the class from enemy cruisers during the Great Crusade.



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Combat Class: Landing Transport
Manufacturer: Markov Shipyards
Length: 290 Metres
Width: 670 Metres
Height: 110 Metres
Crew: 800
Engines: x4 Ion Engines
FTL Drive: MK-II Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 20x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-IV Sensor System
Communication System: MK-III Hyperspace Communication System
Stasis System: None
Transport System: PP9 MK-V Beam Transporter System & 14x Turbolifts
Escape System: 280x Escape Pods
Power Supply: 1x Solar Ionization Reactor
Armament: 4x Drone Launchers
x28 Plasma Cannons
- 20 Double Barrelled
- 8x Single Barrelled
8x Flak Cannons
34x Point Defense Railguns
Starfighter Complement: None
Barracks Capacity: 2,000x Troops & 114x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



Information: The Armoury is a large transport craft that currently serves as a short range lander in the Imperial Military. The craft was designed in 2714 by Svetlana Borischenko I as part of the re-equipping of the Imperial Military and put into service in 2716. The ship has four large cargo wings with a wingspan of six hundred and seventy metres. These wings are removable meaning that they can be stored away easily aboard large ships like battleships. The wings are bound by powerful tensor fields to the fuselage when the craft is in use. Even the strongest metal alloys are unable to bear the immense cargo weight inside the wings, thus making tensor fields essential. Armament includes four drone launchers, twenty eight plasma cannons, eight flak cannons and thirty four point defense railguns. Ship to ship combat with these weapons is possible but not advised, many where destroyed during the Great Crusade when they tried to attack enemy ships that where making their landing difficult.

The wings are used to carry vehicles racked in garage channels for maximum loading capacity. Each can carry two thousand troops for deployment on the frontlines and one hundred and fourteen vehicles for armoured or supply operations. When deployed, these vehicles are guided along tracks to a staging platform. At the staging area, the vehicles are rotated into position and grabbed by transport clamps, which brings them aft and leads them down the deployment ramp in the landing craft's foot. The troops are kept in a medium size barracks in each wing, each of these can hold five hundred with moderate comfort. The ship is equipped a small infirmary in case a soldier or crew members gets wounded or sick, for this reason it is used as a medical ship when purpose built ships are not around.

The transport is manned and operated by eight hundred crew men. The Armoury class should always be stored in an unloaded condition to prevent structural stress from damaging or even destroying the fragile wings. The class is equipped with a short range hyperdrive for local operations, long range travel should be done through the use of carrier ships. The ship is powered by one solar ionization reactor that can be ejected during emergencies. It is propelled by four ion engines, two on the back and two underneath which give allow it to take off and land vertically. Protection includes Hoffenslav Armour plating and twenty micro shield emitters.

Transport throughout the ship is done through the use of a beam transporter system and small turbolift network. The beam transporter system can be used for small scale troop deployment, but not large scale as it can only transport thirty at one time. The beam transporter cannot be used to transport tanks because of their large size. The Armoury is equipped with two hundred and eighty escape pods that allow the majority of the crew and troops to escape in the event of an emergencies such as a reactor overload.



Image



Combat Class: Supply Ship
Manufacturer: Markov Shipyards
Length: 1.2 Kilometres
Width: 200 Metres
Height: 407 Metres
Crew: 4,000
Engines: x5 Ion Engines
FTL Drive: MK-VI Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 27x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-III Sensor System
Communication System: MK-II Hyperspace Communication System
Stasis System: 800x Cryroark MK-II Stasis Pods
Transport System: PP9 MK-V Beam Transporter System & 34x Turbolifts
Escape System: 1,000x Escape Pods
Power Supply: 2x Solar Ionization Reactors
Armament: 8x Drone Launchers
x40 Plasma Cannons
- 30 Double Barrelled
- 10x Single Barrelled
12x Flak Cannons
80x Point Defense Railguns
Starfighter Complement: None
Barracks Capacity: 700x Troops & 14x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



Image



Combat Class: Cargo Ship
Manufacturer: Markov Shipyards
Length: 600 Metres
Width: 130 Metres
Height: 167 Metres
Crew: 1,200
Engines: x4 Ion Engines
FTL Drive: MK-II Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 20x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-III Sensor System
Communication System: MK-II Hyperspace Communication System
Stasis System: 200x Cryroark MK-III Stasis Pods
Transport System: PP9 MK-II Beam Transporter System & 22x Turbolifts
Escape System: 400x Escape Pods
Power Supply: 1x Solar Ionization Reactor
Armament: 4x Drone Launchers
x14 Plasma Cannons
- 12 Double Barrelled
- 4x Single Barrelled
10x Flak Cannons
50x Point Defense Railguns
Starfighter Complement: None
Barracks Capacity: 100x Troops & 7x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System
Last edited by Tierra Prime on Thu Jun 23, 2011 10:01 am, edited 5 times in total.

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Support Vehicles

Postby Tierra Prime » Thu Jun 02, 2011 9:29 am

Image



Combat Class: Engineering Tank
Manufacturer: Kruppen Corporation
Length: 9.53 Metres
Width: 3.78 Metres
Height: 2.22 Metres
Weight: 48 Tonnes
Crew: 3
Engines: 2x Electric Engines
Armour: Hoffenslav Armour
Shield Generator: 1x Light Shield Generator
Defensive Systems: Electronic Jamming Device, NBC Protection System & Smoke Dispenser
Sensor System: None
Communication System: MK-III Mobile Communication System
Sight: None
Power Supply: 2x Power Cells
Armament: 1x MG48 Machine Railgun
Autoloader: None
Suspension: Torsion Bar
Maximum Speed: 68 km/h
Maximum Operational Range: 670 Kilometres
Other Systems: Snorkelling System



Image



Combat Class: Tank Transporter
Manufacturer: Kruppen Corporation
Length: 20.9 Metres
Width: 3.89 Metres
Height: 3.82 Metres
Weight: 10 Tonnes
Crew: 2
Engines: 1x Electric Engine
Armour: None
Shield Generator: None
Defensive Systems: None
Sensor System: None
Communication System: MK-II Mobile Communication System
Sight: None
Power Supply: 2x Power Cells
Armament: None
Autoloader: None
Suspension: 11x11
Maximum Speed: 65 km/h
Maximum Operational Range: 600 Kilometres
Other Systems: None



Image



Combat Class: Truck
Manufacturer: Barron Armaments
Length: 16.2 Metres
Width: 3.4 Metres
Height: 3.1 Metres
Weight: 8 Tonnes
Crew: 2
Engines: 1x Electric Engine
Armour: None
Shield Generator: None
Defensive Systems: None
Sensor System: None
Communication System: MK-I Mobile Communication System
Sight: None
Power Supply: 1x Power Cell
Armament: None
Autoloader: None
Suspension: 6x6
Maximum Speed: 70 km/h
Maximum Operational Range: 670 Kilometres
Other Systems: None
Last edited by Tierra Prime on Thu Jun 23, 2011 6:49 am, edited 10 times in total.

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Tierra Prime
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Founded: Apr 07, 2010
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Warships

Postby Tierra Prime » Thu Jun 02, 2011 9:30 am

Image



Combat Class: Star Dreadnought, Flagship, Carrier Ship
Manufacturer: Boslov Drive Yards
Length: 19.0 Kilometres
Width: 12.5 Kilometres
Height: 2.7 Kilometres
Crew: 250,000
Engines: x15 Ion Engines
FTL Drive: MK-IX Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 800x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-XII Sensor System
Communication System: MK-X Hyperspace Communication System
Stasis System: 100,000x Cyroark MK-VIII Stasis Pods
Transport System: PP9 MK-X Beam Transporter System & 1,590x Turbolifts
Escape System: 150,000x Escape Pods
Power Supply: 10x Solar Ionization Reactors
Armament: 1x Proton Beam Cannon MK-II
100x Drone Launchers
750x Plasma Cannons
- 50x Quad Barrelled
- 130x Tri Barrelled
- 480x Double Barrelled
- 90x Single Barrelled
8x Mass Shadow Generators
350x Flak Cannons
2,800x Point Defense Railguns
Starfighter Complement: 1,400x F-302 Starfighters
400x Lewinsky Heavy Bombers
250x Puddle Jumper Shuttles
13x Armoury Landing Transports
120x Hauler Heavy Air Transports
300x Derenkov Air Transports
Barracks Capacity: 120,000x Troops & 4,000x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



Information: The Solarflare-II Class Star Dreadnought is a class of Dreadnought in service with the Imperial Navy. It was designed in 2720, shortly after the Great Liberation of the Empire and put in service in 2725. It's predecessor, the Solarflare-I, was destroyed during the Third Ceren War after taking down several hostile Hive ships. Only two are currently in service, the first acts as Emperor Dimitri Borischenko I's flagship, while the second acts as refuge ship. The deadliest weapon currently carried by the Solarflare-II class is the Proton Beam Cannon MK-II. This advanced Laser can slice through whole fleets and even small moons when fully charged.

The armament of the class includes several hundred drone launchers, plasma cannons, flak cannons and point defense railguns. These weapons allow it to do massive amounts of damage to hostile fleets in a small amount of time. The Solarflare-II is also equipped with several mass shadow generators that can be used to prevent fleets from jumping to hyperspace. The Solarflare-II's shields are so powerful that it can ram any enemy ships without the risk of taking serious damage. The classes shield mimics it's hull for maximum protection, this allows it to take a massive amount of fire and not weaken. In addition to it's firepower, the Solarflare-II includes a complement of several thousand fighters, over one hundred thousand troops and four thousand vehicles. The hangars are located at the sides of the dreadnought, with the fore and aft launch bays closely spaced underneath this area towards the middle of the ship. When not in use, fighters are stored in racks to save space. When deploying them becomes necessary, they are dropped below their racks to a runway where they are then shot out of launchers that send them out at high speeds.

The ship requires ten massive solar ionization reactors to function, this is because it's Proton Beam Laser MK-II requires a massive amount of energy in order to charge. These potent but dangerous reactors can be ejected into space during an emergency. The Solarflare-II class includes several on-board hospitals, these are equipped to treat even the most serious injuries and diseases. The Solarflare-II's bridge is buried deep inside it's armoured hull for protection. A large amount of hull mounted cameras and sensors provide a view of what's going on outside. The view screen is located on the front wall of the bridge, while the command chair is located at the back.

Transport throughout the Solarflare-II class is done by turbolift and beam transporter when available. Emergency stairs are provided should power to a lift or transporter fail. A large amount of escape and stasis pods are placed around the ship, these allow crew members to escape or go into hibernation in the event of an attack. The stasis pods link their occupants minds to a virtual reality program in order to keep them active and dispense drugs to heal any injuries.

The engine room is located at the back of the class and contains all the necessary equipment it to vessel to move. The hyperdrive is also in this room, as is it's containment shield generator. Solarflare-II's come with a variety of passive and active sensors. They can scan entire solar systems for activity and detect vessels moments before they exit hyperspace.



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Combat Class: Star Dreadnought, Flagship, Carrier Ship
Manufacturer: Boslov Drive Yards
Length: 15.0 Kilometres
Width: 4.1 Kilometres
Height: 1.1 Kilometres
Crew: 170,000
Engines: x6 Ion Engines
FTL Drive: MK-VII Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 500x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-XII Sensor System
Communication System: MK-VI Hyperspace Communication System
Stasis System: 80,000x Cyroark MK-V Stasis Pods
Transport System: PP9 MK-VII Beam Transporter System & 1,345x Turbolifts
Escape System: 100,000x Escape Pods
Power Supply: 7x Solar Ionization Reactors
Armament: 1x Proton Beam Cannon MK-I
80x Drone Launchers
500x Plasma Cannons
- 40x Quad Barrelled
- 110x Tri Barrelled
- 290x Double Barrelled
- 60x Single Barrelled
300x Flak Cannons
2,400x Point Defense Railguns
Starfighter Complement: 1,000x F-302 Starfighters
220x Lewinsky Heavy Bombers
300x Puddle Jumper Shuttles
10x Armoury Landing Transports
90x Hauler Heavy Air Transports
200x Derenkov Air Transports
Barracks Capacity: 80,000x Troops & 2,000x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



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Combat Class: Assault Carrier
Manufacturer: Markov Shipyards
Length: 5.0 Kilometres
Width: 2.6 Kilometres
Height: 600 Metres
Crew: 90,000
Engines: x8 Ion Engines
FTL Drive: MK-VI Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 330x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-X Sensor System
Communication System: MK-IV Hyperspace Communication System
Stasis System: 40,000x Cyroark MK-IV Stasis Pods
Transport System: PP9 MK-VII Beam Transporter System & 459x Turbolifts
Escape System: 60,000x Escape Pods
Power Supply: 5x Solar Ionization Reactors
Armament: 20x Drone Launchers
240x Plasma Cannons
- 20x Quad Barrelled
- 90x Tri Barrelled
- 100x Double Barrelled
- 40x Single Barrelled
8x Mass Shadow Generators
180x Flak Cannons
1,700x Point Defense Railguns
Starfighter Complement: 600x F-302 Starfighters
100x Lewinsky Heavy Bombers
200x Puddle Jumper Shuttles
4x Armoury Landing Transports
50x Hauler Heavy Air Transports
80x Derenkov Air Transports
Barracks Capacity: 24,000x Troops & 500x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



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Combat Class: Battleship, Carrier Ship
Manufacturer: Boslov Drive Yards
Length: 3.0 Kilometres
Width: 700 Metres
Height: 580 Metres
Crew: 50,000
Engines: x5 Ion Engines
FTL Drive: MK-VII Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 200x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-XII Sensor System
Communication System: MK-VI Hyperspace Communication System
Stasis System: 24,000x Cyroark MK-IV Stasis Pods
Transport System: PP9 MK-IX Beam Transporter System & 207x Turbolifts
Escape System: 20,000x Escape Pods
Power Supply: 4x Solar Ionization Reactors
Armament: 40x Drone Launchers
200x Plasma Cannons
- 30x Quad Barrelled
- 70x Tri Barrelled
- 80x Double Barrelled
- 20x Single Barrelled
4x Mass Shadow Generators
100x Flak Cannons
1,400x Point Defense Railguns
Starfighter Complement: 200x F-302 Starfighters
80x Lewinsky Heavy Bombers
50x Puddle Jumper Shuttles
1x Armoury Landing Transport
20x Hauler Heavy Air Transports
36x Derenkov Air Transports
Barracks Capacity: 10,000x Troops & 284x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



Information: The Imperial Class Battleship is a large Warship that currently serves as the Empire's primary Battleship. The class was designed in early 2710 by Dimitri Borischenko I and pressed into service the same year, replacing the old Imperial-IV Class Star Destroyer. The Imperial Class boasts an arsenal of drone weapons that are capable of destroying ships in no time at all. They are not capable of bypassing shields but are very accurate and can hit multiple targets at a time, even after their host ship is destroyed. Imperials are also equipped with more conventional plasma cannons, which are unguided and far less powerful than drones. Despite this, they can still do a large amount of damage to hostile ships.

The shields of the Imperial Class Battleship mimic the contours of the hull. These shielding systems allow the class to withstand intense weapons fire even when little power is being fed into them, as demonstrated during the Third Ceren War. The Shield is generated by two hundred micro emitters that are placed all around the outside of the ships hull. These emitters are spread out in order to minimise the chances of a hostile ship destroying the shield generator. The Imperial was the first class of ship to use the buried bridge technique that all Tierran ships now use. This technique involves the burying of a ships bridge deep inside of it's hull to stop enemies from taking it out easily.

On the front wall of the bridge is the command screen, this is connected directly to the ships sensors and several camera that are placed all around the ship, including on the outside of the hull. Opposite to the screen is the commanding officers command chair, which is equipped with it's own communication and emergency medical system.

Imperials contain a subspace communications array allowing them to send out distress signals or communicate at faster-than-light speeds with other vessels at interstellar distances. They can also project stable holograms onto other ships, providing that their have their shields down. The class can also travel at ninety nine point nine per cent the speed of light, allowing it to make a quick getaway if the situation requires one. The class is also equipped with a hologram system which allows can be used to display information like sensor readings, video feeds and scan data. The Imperial is equipped with four mass shadow generators that can be used to prevent enemies from entering faster than light travel, when a ship that is already in faster than light travels into the range of these generators, it is pulled out into real space, this allows Imperials to easily disrupt enemy attacks and stop ships for searches.

The Imperial is powered by four large Solar Ionization Reactors which are contained by an internal energy shield system. These reactors can be ejected into space in the event of an emergency. Transport through the Imperial class is done by an extensive system of turbolifts and beam transporters. The ships is also equipped with twenty thousand escape pods that can be used to escape the ship in the event of an emergency. Several Imperials where used in the Great Crusade, where they preformed greatly. The majority of their drones where able to successfully evade the enemies defenses then attack. One weakness did emerge during the battle though, the lack of anti fighter weapons, one ship was crippled when it was attacked by a massive force of enemy fighters and bombers. The amount of flak cannons on the class was tripled after the end of the Crusade.

To protect the crew in case of critical damage, the class is equipped with tens of thousands of stasis pods, at least enough to contain one third of the entire crew. While in stasis the mind of each person can be connected through the ships main computer in a virtual construct where interaction is possible; however, over a long period of time, the pods do not protect the inhabitants from ageing, they only slow it down considerably and prolong the life cycle to the point where the pod is the only thing keeping them alive. The class is also equipped with several infirmaries in-case a member of the crew gets hurt or sick and needs medical attention.



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Combat Class: Flak Battleship
Manufacturer: Boslov Drive Yards
Length: 2.4 Kilometres
Width: 620 Metres
Height: 450 Metres
Crew: 30,000
Engines: x4 Ion Engines
FTL Drive: MK-III Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 140x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-XI Sensor System
Communication System: MK-V Hyperspace Communication System
Stasis System: 10,000x Cyroark MK-IV Stasis Pods
Transport System: PP9 MK-V Beam Transporter System & 102x Turbolifts
Escape System: 20,000x Escape Pods
Power Supply: 3x Solar Ionization Reactors
Armament: 10x Drone Launchers
80x Plasma Cannons
- 10x Quad Barrelled
- 20x Tri Barrelled
- 50x Double Barrelled
- 20x Single Barrelled
2x Mass Shadow Generators
300x Flak Cannons
1,800x Point Defense Railguns
Starfighter Complement: 50x F-302 Starfighters
20x Lewinsky Heavy Bombers
10x Puddle Jumper Shuttles
1x Armoury Landing Transports
14x Hauler Heavy Air Transports
20x Derenkov Air Transports
Barracks Capacity: 5,000x Troops & 80x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



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Combat Class: Battlecruiser
Manufacturer: Markov Shipyards
Length: 2.1 Kilometres
Width: 500 Metres
Height: 270 Metres
Crew: 24,000
Engines: x4 Ion Engines
FTL Drive: MK-V Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 145x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-X Sensor System
Communication System: MK-V Hyperspace Communication System
Stasis System: 8,000x Cyroark MK-III Stasis Pods
Transport System: PP9 MK-VII Beam Transporter System & 88x Turbolifts
Escape System: 4,000x Escape Pods
Power Supply: 3x Solar Ionization Reactors
Armament: 25x Drone Launchers
140x Plasma Cannons
- 24x Quad Barrelled
- 46x Tri Barrelled
- 60x Double Barrelled
- 10x Single Barrelled
70x Flak Cannons
900x Point Defense Railguns
Starfighter Complement: 80x F-302 Starfighters
30x Lewinsky Heavy Bombers
50x Puddle Jumper Shuttles
1x Armoury Landing Transport
14x Hauler Heavy Air Transports
20x Derenkov Air Transports
Barracks Capacity: 2,000x Troops & 40x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



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Combat Class: Cruiser
Manufacturer: Boslov Drive Yards
Length: 1.4 Kilometres
Width: 300 Metres
Height: 250 Metres
Crew: 13,000
Engines: x3 Ion Engines
FTL Drive: MK-IV Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 145x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-XI Sensor System
Communication System: MK-III Hyperspace Communication System
Stasis System: 1,000x Cyroark MK-IV Stasis Pods
Transport System: PP9 MK-V Beam Transporter System & 50x Turbolifts
Escape System: 3,000x Escape Pods
Power Supply: 2x Solar Ionization Reactors
Armament: 18x Drone Launchers
100x Plasma Cannons
- 10x Quad Barrelled
- 20x Tri Barrelled
- 55x Double Barrelled
- 15x Single Barrelled
48x Flak Cannons
500x Point Defense Railguns
Starfighter Complement: 50x F-302 Starfighters
8x Lewinsky Heavy Bombers
20x Puddle Jumper Shuttles
13x Hauler Heavy Air Transports
24x Derenkov Air Transports
Barracks Capacity: 800x Troops & 16x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



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Combat Class: Frigate
Manufacturer: Markov Shipyards
Length: 800 Metres
Width: 100 Metres
Height: 210 Metres
Crew: 7,000
Engines: x4 Ion Engines
FTL Drive: MK-III Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 90x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-X Sensor System
Communication System: MK-II Hyperspace Communication System
Stasis System: 800x Cyroark MK-IV Stasis Pods
Transport System: PP9 MK-IV Beam Transporter System & 35x Turbolifts
Escape System: 1,000x Escape Pods
Power Supply: 1x Solar Ionization Reactor
Armament: 12x Drone Launchers
70x Plasma Cannons
- 4x Quad Barrelled
- 8x Tri Barrelled
- 40x Double Barrelled
- 18x Single Barrelled
30x Flak Cannons
280x Point Defense Railguns
Starfighter Complement: 30x F-302 Starfighters
4x Lewinsky Heavy Bombers
10x Puddle Jumper Shuttles
7x Hauler Heavy Air Transports
12x Derenkov Air Transports
Barracks Capacity: 500x Troops & 8x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



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Combat Class: Flak Frigate
Manufacturer: Boslov Drive Yards
Length: 500 Metres
Width: 89 Metres
Height: 76 Metres
Crew: 2,000
Engines: x3 Ion Engines
FTL Drive: MK-II Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 50x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-VII Sensor System
Communication System: MK-IV Hyperspace Communication System
Stasis System: 500x Cyroark MK-II Stasis Pods
Transport System: PP9 MK-II Beam Transporter System & 27x Turbolifts
Escape System: 500x Escape Pods
Power Supply: 1x Solar Ionization Reactor
Armament: 8x Drone Launchers
20x Plasma Cannons
- 15x Double Barrelled
- 5x Single Barrelled
1x Mass Shadow Generator
60x Flak Cannons
200x Point Defense Railguns
Starfighter Complement: None
Barracks Capacity: 200x Troops & 5x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System



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Combat Class: Corvette
Manufacturer: Markov Shipyards
Length: 300 Metres
Width: 71 Metres
Height: 89 Metres
Crew: 800
Engines: x2 Ion Engines
FTL Drive: MK-I Hyperdrive
Armour: Hoffenslav Armour
Shield Generator: 10x Heavy Micro Shield Emitters
Defensive Systems: Electronic Jamming Device
Sensor System: MK-VI Sensor System
Communication System: MK-I Hyperspace Communication System
Stasis System: 100x Cyroark MK-II Stasis Pods
Transport System: PP9 MK-II Beam Transporter System & 19x Turbolifts
Escape System: 200x Escape Pods
Power Supply: 1x Solar Ionization Reactor
Armament: 4x Drone Launchers
10x Plasma Cannons
- 6x Double Barrelled
- 4x Single Barrelled
10x Flak Cannons
40x Point Defense Railguns
Starfighter Complement: None
Barracks Capacity: 40x Troops & 2x Vehicles
Other Systems: Inertial Dampener System, Hologram System & Artificial Gravity System
Last edited by Tierra Prime on Wed Jun 29, 2011 2:43 pm, edited 24 times in total.

User avatar
Tierra Prime
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Posts: 7080
Founded: Apr 07, 2010
Ex-Nation

Weapons

Postby Tierra Prime » Thu Jun 02, 2011 9:32 am

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Combat Class: Assault Railgun
Manufacturer: Barron Armaments
Weight: 3.4 kg
Length: 838mm
Barrel Length: 318mm
Cartridge: 5mm
Action: Electromagnetic Rail
Rate Of Fire: 750 rpm
Feed System: 30 Round Detectable Box Magazine
Power Supply: 1x Medium Power Cell
Muzzle Velocity: 3,000 m/s
Sights: 3x Scope



Information: The AK-210 is an assault railgun that serves as the main infantry weapon of the Empire. It was designed in 2711 to replace to Smiten Assault Railgun and put into service the same year. The materials used to build the AK-210 are almost entirely composites, with the notable exception of the cold hammer forged steel barrel, this makes it extremely light but also very durable.

The AK-210 is very easy to clean and maintain, the generous clearances between moving parts and tapered cartridge case design allow the gun to endure large amounts of foreign matter and fouling without failure. The AK-210's excellent accuracy and ruggedness was displayed during the Third Ceren War in July, 2718. Eight out of ten shots fired hit their targets at a range of four hundred metres, while three out of ten hit at a range of one kilometre. When used after being dropped into dirt or water, the AK-210 did not jam. The average service life of an AK-210 Assault Railgun is twenty to forty years depending on the conditions that it has been exposed to. It is capable of firing fifteen thousand rounds without cleaning or lubrication and up to twenty thousand rounds before barrel replacement. The previous Smiten needed to be cleaned often and had a barrel life of only seven thousand to eight thousand rounds.

The Assault Railguns standard sight is a 3x scope that can be removed to reveal a sight rail. This sight is much more than just a 3x scope though, it includes infra-red and thermal modes for night and fog fighting. The AK-210 comes with iron sights that can be attached or removed at will. The Rifle is equipped with several hidden rail interfaces for mounting items such as grenade launchers and laser pointers, the hand guard at the front can be removed to reveal these rails, one is mounted on either side of the barrel while another is mounted on the underside. The AK-210 fires 5mm slugs which are loaded using a box magazine, power is supplied by one power cell that can be recharged in the field.

The AK-210's stock can be folded in for storage or extended for greater comfort and accuracy. The Rifle has four firing modes, fully automatic, tri shot, single shot and safe. It is the first Imperial weapon to be equipped with a tri shot mode. In order to maximize comfort for soldiers, the AK-210 includes completely ambidextrous controls.



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Combat Class: Subrailgun
Manufacturer: Barron Armaments
Weight: 2.5 kg
Length: 680mm
Barrel Length: 225mm
Slug: 2mm
Action: Electromagnetic Rail
Rate Of Fire: 800 rpm
Feed System: 30 Round Detachable Box Magazine
Power Supply: 1x Medium Power Cell
Muzzle Velocity: 2,800 m/s
Sights: Iron Sight



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Combat Class: Rail Shotgun
Manufacturer: Kruppen Corporation
Weight: 4.4 kg
Length: 1041mm
Barrel Length: 546mm
Cartridge: 10mm
Action: Electromagnetic Rail, Pump Action
Rate Of Fire: 4 rps
Feed System: 9 Round Internal Tube Magazine
Power Supply: 1x Medium Power Cell
Muzzle Velocity: 3,000 m/s
Sights: Iron Sight



Information: The Shard is an advanced combat rail shotgun that is currently in service with the Tierran Imperial Army. It was designed in 2707, before the re-equipping of the Imperial Military, and put in service in 2713 after several redesigns. The Shard is designed to function primarily as a semi-automatic firearm, with the pump-action mode used to reliably fire low-pressure ammunition such as tear gas rounds. Switching between firing modes is done by pressing a button under the foregrip and sliding the foregrip slightly forwards or backwards until it clicks into position. Pump action mode is however rather slow and ungainly when compared to traditional pump action railguns due to the complexity of the changeover mechanism and the friction of the fore-grip with the hand-guard.

The Shard has a magazine cut-off feature that can prevent the loading of a new round from the internal magazine when the gun is cycled. This allows the operator to load a specialized round into the chamber without going through the entire magazine first. Another unique feature of the Shard is the hook seen on folding stock variants. This hook can be rotated in 90 degree increments so that it can fit under the user's forearm when the stock is extended. With the stock supported under the forearm the gun can be fired with one hand, allowing the user to fire around cover or use their support hand for other tasks. In reality the sheer weight of the gun, which is substantially higher than a more traditional rail shotgun, makes such usage unlikely if not impossible for the average user.

Early Shard models featured a lever-type safety, but over time it would begin discharging the firearm when switched on or off. This was replaced by Barron Armaments in 2716 by a push-button crossbolt safety. The barrel of the Shard is externally threaded to accept a wide variety of attachments, from chokes to gas grenade launchers. The top of the gun is equipped with a rail interface for mounting items such as holographic sights and scopes.



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Combat Class: Sniper Railgun
Manufacturer: Barron Armaments
Weight: 6.2 kg
Length: 1,213mm
Barrel Length: 518mm
Cartridge: 8mm
Action: Electromagnetic Rail
Rate Of Fire: 37 rpm
Feed System: 10 Round Detachable Box Magazine
Power Supply: 1x Medium Power Cell
Muzzle Velocity: 3,800 m/s
Sights: 10×40 Scope



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Combat Class: Machine Railgun
Manufacturer: Barron Armaments
Weight: 11.5 kg
Length: 1,120mm
Barrel Length: 533mm
Cartridge: 5mm
Action: Electromagnetic Rail
Rate Of Fire: 1,200 Rpm
Feed System: 100 Round Detachable Drum Magazine
Power Supply: 1x Large Power Cell
Muzzle Velocity: 3,500 m/s
Sights: Iron Sights



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Combat Class: Grenade Launcher
Manufacturer: Barron Armaments
Weight: 6.35 kg
Length: 737mm
Barrel Length: None
Grenade: 20mm
Action: Gas Operated
Rate Of Fire: 40 pm
Feed System: 5 Round Internal Magazine
Power Supply: None
Muzzle Velocity: 210 m/s
Sights: Holographic Scope



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Combat Class: Drone Launcher
Manufacturer: Barron Armaments
Weight: 15.2 kg
Length: 1,578mm
Barrel Length: None
Drone: Mini Drone
Action: Drone Engine
Rate Of Fire: 7 Rpm
Feed System: 1 Round Drone Holder
Power Supply: None
Guidance System: Infrared Homing
Sights: Polax Multipurpose Launcher Sight



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Combat Class: Rail Pistol
Manufacturer: General Armaments Corporation
Weight: 1.1 kg
Length: 210mm
Barrel Length: 127mm
Cartridge: 2mm
Action: Electromagnetic Rail
Rate Of Fire: 131 Rpm
Feed System: 7 Round Detectable Box Magazine
Power Supply: 1x Micro Power Cell
Muzzle Velocity: 2,300 m/s
Sights: Iron Sight
Last edited by Tierra Prime on Thu Jun 23, 2011 6:50 am, edited 17 times in total.


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