Sertian wrote:Kilrany wrote:Heh, only if you attempted to tell me it could kill a rival capitol ship in one shot, heck I'd include those hollowed out moons firing asteroids, if it wasn't something agreed upon in advance as a plot device weapon, I'd ignore any claim of one shot kill since anyone at any time can claim immense weapons without any limitation.
True enough I suppose. Any weapon or defense device in an RP is only as strong as the players working together make it to be. Still, its not like it was an unstoppable weapon... If a 3.2 kilometer long dreadnought turned its massive canon for a nose at your ship and you DIDN'T hard burn to try and get out of the way, your ship clearly wasn't destined to live. x3
Likewise with my torpedoes. They're slow enough that, unless fired at point blank range or in a volley of 50,000 or so, you'll have plenty of time to either get out of the way or throw a frigate in front of them
I wouldn't say they're "super" weapons, strictly speaking. A one-hit kill would require hitting an area of a ship which had something which was likely to explode in it. An ammunition magazine, flight deck, or reactor of some sort, for example. In reasonable large ships, of course, but then, my definition of 'reasonable large' is around 1,000 feet.
More or less, they're like modern torpedoes, just scaled up for space combat. The downside being that you can't create a vacuum in space, what with it already being one.