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Third Spanish States
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Postby Third Spanish States » Fri Feb 05, 2010 1:38 pm

Didn't play and don't want to.

I hate next-gen games and consoles.

I hate the dumbing down of games

I hate RPGs that are railroaded crap with dumbed down gameplay and have no "roleplaying" unless you believe you can LARP with yourself in a game. I hate Bethesda. I hate Bioware. I miss Black Isle, Looking Glass Studios and Troika Games.

I hate Halo for crapping forever on the FPS genre with the regen health bullshit. ffffffffffff

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Nateistan
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Re: Mass Effect 2

Postby Nateistan » Fri Feb 05, 2010 2:14 pm

Third Spanish States wrote:Didn't play and don't want to.

I hate next-gen games and consoles.

I hate the dumbing down of games

I hate RPGs that are railroaded crap with dumbed down gameplay and have no "roleplaying" unless you believe you can LARP with yourself in a game. I hate Bethesda. I hate Bioware. I miss Black Isle, Looking Glass Studios and Troika Games.

I hate Halo for crapping forever on the FPS genre with the regen health bullshit. ffffffffffff

Image


Whoa, sounds like dreamcast got a little pissed
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Hegstoria
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Postby Hegstoria » Fri Feb 05, 2010 2:18 pm

Third Spanish States wrote:Didn't play and don't want to.

I hate next-gen games and consoles.

I hate the dumbing down of games

I hate RPGs that are railroaded crap with dumbed down gameplay and have no "roleplaying" unless you believe you can LARP with yourself in a game. I hate Bethesda. I hate Bioware. I miss Black Isle, Looking Glass Studios and Troika Games.

I hate Halo for crapping forever on the FPS genre with the regen health bullshit. ffffffffffff

Image

Yes because mario and Donkey Kong were far more comlex then todays games. Todays games have far better gameplay, stories, and graphics than anything else so STFU and stop complaining. You probably hate them because you cant play for shit you pansy.
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Charlotte Ryberg
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Postby Charlotte Ryberg » Fri Feb 05, 2010 2:44 pm

It worked out well on an X-Box, but since I finished the game myself I've let my friends play with it. ;)

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Hegstoria
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Postby Hegstoria » Fri Feb 05, 2010 3:12 pm

Charlotte Ryberg wrote:It worked out well on an Xbox 360, but since I finished the game myself I've let my friends play with it. ;)

Fixed.
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Defcon 5: Pax Hegstoriana
Defcon 4: Ehh, things are pretty good, but a bit heated
Defcon 3: War seems near, but not at the moment, and far from the mind
Defcon 2: Get a helmet
Defcon 1: Put on said helmet

Colonies: South-West Hegstodia, The Hegstoria Rhodesian Confederacy(3 independent colonies), Fuair

Major Leaders: President Jonathan F. Shepherd, Vice President Francis P. Sinclair, Minister of the Interior Samuel D. Lisbon, Minister of the Armed Forces General Stanley C. McAlister

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Mirkana
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Postby Mirkana » Fri Feb 05, 2010 4:06 pm

Conserative Morality wrote:Not saying she hasn't been through a lot, but...


If you go through her whole sidequest, you find out that
the Shadow Broker tried to hand your body over to the Collectors, Liara gave it to Cerberus instead, and now she's hunting the Shadow Broker.


I won't deny that she's been hardened, but she's still Liara. And Bioware had better make her a squad member in ME3.

Oh, and giving Tali the hug was the best Paragon interrupt in the game.


Especially if you weren't going to romance her. Then, it's pure "I care about you."
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Postby Crookfur » Fri Feb 05, 2010 5:23 pm

Third Spanish States wrote:Didn't play and don't want to.

I hate next-gen games and consoles.

I hate the dumbing down of games

I hate RPGs that are railroaded crap with dumbed down gameplay and have no "roleplaying" unless you believe you can LARP with yourself in a game. I hate Bethesda. I hate Bioware. I miss Black Isle, Looking Glass Studios and Troika Games.

I hate Halo for crapping forever on the FPS genre with the regen health bullshit. ffffffffffff

Image


As much as i thoroughly enjoy my old skool PC games Mass Effect 2 is simply a joy to play.

Yes I miss the "how badly can i feck up the mako by jumping off this mountain?" exploration as the scan and probe bit is well... shite and the loot gobbler in me misses the ritual get rid of all the crap inventory management.

All in all whilst it may well be a nicely crafted illusion you do feel much more in control of in ME2 that i have experienced in any other game over the years.
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Conserative Morality
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Postby Conserative Morality » Sat Feb 06, 2010 10:28 am

Third Spanish States wrote:Didn't play and don't want to.

I hate next-gen games and consoles.

I hate the dumbing down of games

I hate RPGs that are railroaded crap with dumbed down gameplay and have no "roleplaying" unless you believe you can LARP with yourself in a game. I hate Bethesda. I hate Bioware. I miss Black Isle, Looking Glass Studios and Troika Games.

I hate Halo for crapping forever on the FPS genre with the regen health bullshit. ffffffffffff

Let me get this straight... You hate two of the most story-driven companies out there, and complain about railroaded gameplay, and yet...

You want the fellows who made the first two Fallout games back?
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Third Spanish States
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Postby Third Spanish States » Sat Feb 06, 2010 1:23 pm

Let me get this straight... You hate two of the most story-driven companies out there, and complain about railroaded gameplay, and yet...

You want the fellows who made the first two Fallout games back?


:prepare for rant:

Hell yes I want. Mass Effect 2 could be have dialogue trees with no control of the player on what the PC speaks like most JRPGs, that would change almost nothing because 99% of the "choices" in NPC dialogues are just for flavor, like in this example:

Image

No matter the choice the outcome is the same. And I will not even touch the "romances".

You can't really compare it with the first two Fallouts. I don't even need to explain why if you played the first two.

In fact, even Deus Ex is infinitely superior in its RPG qualities alone, add to that the fact its action segment is far more interesting, open-ended, with multiple solutions available to achieve a goal instead of a linear path and I really can be assured the Evil Alliance hype machine is functioning perfectly. But the problem with ME series isn't only railroaded story, but also almost totally linear level design, having no other means to achieve a goal and dull gameplay in both action and RPG segments compared to classics from the early 2000s and late 90s like Thief: The Dark Project, Deus Ex, System Shock 2 and Fallout. It's more of a blend between passive entertainment(movies) and games than of a game.

And I still can't understand how someone could find a relation between Troika Games, Black Isle Studios, Looking Glass Studios and Mario, Donkey Kong and Dreamcast.

And I shudder to think on how games will become in the near future. Something like:

  • 2015: RPG genre ceases to exist
  • 2016: Single button joystick becomes the "next-generation of game controllers".
  • 2017: Worldwide IQ tests show that the average of young people between 6 and 12 years felt 35 points if compared with the average of 2007. "Gamepads" now are tiny devices which only have a "play" button and games are ran in MDVD Players
  • 2040: All games are automatically "played" by Artificial Intelligences, so no user interface for input is needed anymore, the one button "gamepad" ceases to exist.
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Postby Valanora » Sat Feb 06, 2010 1:44 pm

After spending the better part of the last 3 days beating the game, I have to say I am slightly disappointed. It lacks the massive epic feel the first game has, I don't like the new level up system, also dislike the new ammo system, disliked numerous empty systems, the load times are far too long, the minerals search takes far too much time than one would want in an action/rp game, and the end boss totally ruins the mystique of the Reapers. On the other hand, I like the expanded team options, the dialogue is still funny, the graphics are great, the aiming system is vastly improved, and the AI squadmates are a little smarter. On the whole, I'd give it an 8.5/10.
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Postby Mirkana » Sat Feb 06, 2010 2:32 pm

Third Spanish States wrote:
Let me get this straight... You hate two of the most story-driven companies out there, and complain about railroaded gameplay, and yet...

You want the fellows who made the first two Fallout games back?


:prepare for rant:

Hell yes I want. Mass Effect 2 could be have dialogue trees with no control of the player on what the PC speaks like most JRPGs, that would change almost nothing because 99% of the "choices" in NPC dialogues are just for flavor, like in this example:

*snip*

No matter the choice the outcome is the same. And I will not even touch the "romances".



Yes, the majority of the dialogue choices have no appreciable effect on the storyline, but some do. And those that do are the ones that seriously alter the narrative - how about choosing whether or not to save the Council?
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Rokartian States wrote:There sure is a lot of damning and fucking going around in here. :lol:

It's the international nature of the board.

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Conserative Morality
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Postby Conserative Morality » Sun Feb 07, 2010 8:56 am

Third Spanish States wrote::prepare for rant:

Hell yes I want. Mass Effect 2 could be have dialogue trees with no control of the player on what the PC speaks like most JRPGs, that would change almost nothing because 99% of the "choices" in NPC dialogues are just for flavor, like in this example:

It's the renegade choice, it sets the character's mood. What would you like a choice to say? "We're all going to die, so I'm going to leave a fairly important character in the cockpit to die while I sit here and loathe myself for all eternity"? Honestly?
You can't really compare it with the first two Fallouts. I don't even need to explain why if you played the first two.

I have the first two Fallout games. And they both pail in comparison to Mass Effect 2. I don't even need to explain why if you aren't just complaining for nostalgia's sake.
In fact, even Deus Ex is infinitely superior in its RPG qualities alone, add to that the fact its action segment is far more interesting, open-ended, with multiple solutions available to achieve a goal instead of a linear path and I really can be assured the Evil Alliance hype machine is functioning perfectly.

Never played Deus Ex, so I can't comment there.
But the problem with ME series isn't only railroaded story, but also almost totally linear level design, having no other means to achieve a goal and dull gameplay in both action and RPG segments compared to classics from the early 2000s and late 90s like Thief: The Dark Project, Deus Ex, System Shock 2 and Fallout. It's more of a blend between passive entertainment(movies) and games than of a game.

Ehhh, what? Just because gameplay is linear rather than forcing you to march up and down the same area for the vast majority of the game (STALKER: Clear Sky was especially guilty of this) doesn't make it a 'a blend between passive entertainment(movies) and games', it just means it doesn't spend the majority of it's time trying to get you to look at useless background #107. Theif was overrated, as was the original Fallout. It's all just nostalgia.

Of course, I suppose there are people out there who believe that Turn Based Hex combat with few other choices then 'Attack with weapon', 'Use item' and 'Move to another Square' is somehow less 'dull' then real time squad based combat with TPS elements.....

And I shudder to think on how games will become in the near future. Something like:
* 2015: RPG genre ceases to exist
* 2016: Single button joystick becomes the "next-generation of game controllers".
* 2017: Worldwide IQ tests show that the average of young people between 6 and 12 years felt 35 points if compared with the average of 2007. "Gamepads" now are tiny devices which only have a "play" button and games are ran in MDVD Players
* 2040: All games are automatically "played" by Artificial Intelligences, so no user interface for input is needed anymore, the one button "gamepad" ceases to exist.

You mean like how involving RPG elements disappeared when roguelikes disappeared from the mass market? :roll:
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Postby Conserative Morality » Sun Feb 07, 2010 8:57 am

Mirkana wrote:Yes, the majority of the dialogue choices have no appreciable effect on the storyline, but some do. And those that do are the ones that seriously alter the narrative - how about choosing whether or not to save the Council?

Or
choosing whether or not to give TIM the Reaper?
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Postby Mirkana » Wed Feb 17, 2010 7:28 pm

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Rokartian States wrote:There sure is a lot of damning and fucking going around in here. :lol:

It's the international nature of the board.

In some places, it's Saturday night; in other places, Sunday morning.


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Postby Norstal » Wed Feb 17, 2010 9:37 pm

Avenio wrote:*Twitch* *Twitch*

Do not, under any circumstances, buy the PC version. I've had to return one copy because it was corrupted, and apparently they built it so it doesn't support single core processors at all.

That being said, I've... heard... good things....


*Bursts into tears*

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Postby Ashaven » Mon Feb 22, 2010 11:20 am

I'm not a big fan of the thermal clip system (hard to find where they choose to drop during combat), but I certainly love the game. But I must ask: Illusive Man, is the over-the-top office really necessary?
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Postby Alversia » Mon Feb 22, 2010 4:28 pm

Ashaven wrote:I'm not a big fan of the thermal clip system (hard to find where they choose to drop during combat), but I certainly love the game. But I must ask: Illusive Man, is the over-the-top office really necessary?


I thought it was a pretty backdrop, and it certainly turned every meeting with the boss into an epic encounter...in case TIM didn't already do that for ye.
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Hegstoria
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Postby Hegstoria » Mon Feb 22, 2010 4:44 pm

Ashaven wrote:I'm not a big fan of the thermal clip system (hard to find where they choose to drop during combat), but I certainly love the game. But I must ask: Illusive Man, is the over-the-top office really necessary?

TIM is the sheet, I am really curious to see what he does with the ship and the big space station (Yeah I let him keep them :D)
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Defcon 5: Pax Hegstoriana
Defcon 4: Ehh, things are pretty good, but a bit heated
Defcon 3: War seems near, but not at the moment, and far from the mind
Defcon 2: Get a helmet
Defcon 1: Put on said helmet

Colonies: South-West Hegstodia, The Hegstoria Rhodesian Confederacy(3 independent colonies), Fuair

Major Leaders: President Jonathan F. Shepherd, Vice President Francis P. Sinclair, Minister of the Interior Samuel D. Lisbon, Minister of the Armed Forces General Stanley C. McAlister

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Ashaven
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Postby Ashaven » Mon Feb 22, 2010 6:33 pm

Alversia wrote:
Ashaven wrote:I'm not a big fan of the thermal clip system (hard to find where they choose to drop during combat), but I certainly love the game. But I must ask: Illusive Man, is the over-the-top office really necessary?


I thought it was a pretty backdrop, and it certainly turned every meeting with the boss into an epic encounter...in case TIM didn't already do that for ye.


Indeed, and I agree the room is totally awesome in every way imaginable. It looks just as cool as its occupant, but I am merely wondering what the rational explanation is, in a game series full of rational explanations (ie: the quantum entanglement comm unit).
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Hegstoria
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Postby Hegstoria » Mon Feb 22, 2010 6:35 pm

Ashaven wrote:
Alversia wrote:
Ashaven wrote:I'm not a big fan of the thermal clip system (hard to find where they choose to drop during combat), but I certainly love the game. But I must ask: Illusive Man, is the over-the-top office really necessary?


I thought it was a pretty backdrop, and it certainly turned every meeting with the boss into an epic encounter...in case TIM didn't already do that for ye.


Indeed, and I agree the room is totally awesome in every way imaginable. It looks just as cool as its occupant, but I am merely wondering what the rational explanation is, in a game series full of rational explanations (ie: the quantum entanglement comm unit).

He is eccentric, he dies not need a reason lol.
"Quotation is a serviceable substitute for wit."-Oscar Wilde

Defcon 5: Pax Hegstoriana
Defcon 4: Ehh, things are pretty good, but a bit heated
Defcon 3: War seems near, but not at the moment, and far from the mind
Defcon 2: Get a helmet
Defcon 1: Put on said helmet

Colonies: South-West Hegstodia, The Hegstoria Rhodesian Confederacy(3 independent colonies), Fuair

Major Leaders: President Jonathan F. Shepherd, Vice President Francis P. Sinclair, Minister of the Interior Samuel D. Lisbon, Minister of the Armed Forces General Stanley C. McAlister

Map: -currently under a redesign-

Size: 7,825,600 km^2

Life Expectancy: 84.59 years Courtesy of Unibot

Alliances: Skyguard Defense Network

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Ashaven
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Postby Ashaven » Mon Feb 22, 2010 6:40 pm

Hegstoria wrote:
Ashaven wrote:
Alversia wrote:
Ashaven wrote:I'm not a big fan of the thermal clip system (hard to find where they choose to drop during combat), but I certainly love the game. But I must ask: Illusive Man, is the over-the-top office really necessary?


I thought it was a pretty backdrop, and it certainly turned every meeting with the boss into an epic encounter...in case TIM didn't already do that for ye.


Indeed, and I agree the room is totally awesome in every way imaginable. It looks just as cool as its occupant, but I am merely wondering what the rational explanation is, in a game series full of rational explanations (ie: the quantum entanglement comm unit).

He is eccentric, he dies not need a reason lol.


I know, I just find it funny the little things have no explanation. If my eyes were more steely-blue, I'd go out and dye my hair and cosplay as TIM.
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Postby Tkdkidsx2 » Mon Feb 22, 2010 6:54 pm

Conserative Morality wrote:In a rare break from playing the game...

Anyone else have it, and if so, what do you think of it? For me, this has dropped my favorite game of the past seven years down to second place, so that should give a good idea of how great I think it is. :D



Gawd... Where do I start...

Well, the voice-acting was great, and so was the... uh... well, let me break it down.

Combat: As it got closer to the end of the game, I became less of a fan of the battles. Nothing surprised me (except for on that one ship, you get ambushed from behind, but the AI is too stupid to take advantage of that...). There was so much cover, it was fairly annoying, allowing you to map out where the enemy would take position before you even saw them. The enemies began to become little more than cannon-fodder, and sometimes stupid (I had a Collector charge at me, with no barriers up. Needless to say, I point-blank blew him up with a sniper rifle.) Their weapon fire put up a fight (on Horizon) as that surprised me quite a bit. My most memorable moments were when I was forced to fight the Husks, my only real challenge, as I am mainly a sniper (that and I think I can take them down with melee... I eventually just get Grunt to blow them away...).

General Equipment:

Well, I hate they took out the armor. But, this was fairly decent, not enough armor options though... (I mean seriously, you can only get one or two different shoulder-pieces...) Now, you have to give them credit, the weapon upgrades were pimping...

Upgrade System:

Ugh. The scanning is extremely stupid. I will put this out there; I prefer the Mako.

Story:

Feels like an entire side mission... Just saying... The entire idea sounds rushed, and acts as a massive (48 hour) filler. It was designed horribly...

Graphics:

Great. IF you have a digital TV. Otherwise, we are talking blurry, last-gen graphics. It is straight BAD.

Uh:

Well, that is pretty much it. Oh, the sound was great, and I found myself whistling the tune today... Except for one thing... Shepard doesn't sound renegade enough as a renegade.
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Tkdkidsx2
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Founded: Feb 15, 2008
Ex-Nation

Postby Tkdkidsx2 » Mon Feb 22, 2010 7:09 pm

Third Spanish States wrote:
Let me get this straight... You hate two of the most story-driven companies out there, and complain about railroaded gameplay, and yet...

You want the fellows who made the first two Fallout games back?


:prepare for rant:

Hell yes I want. Mass Effect 2 could be have dialogue trees with no control of the player on what the PC speaks like most JRPGs, that would change almost nothing because 99% of the "choices" in NPC dialogues are just for flavor, like in this example:

Image

No matter the choice the outcome is the same. And I will not even touch the "romances".

You can't really compare it with the first two Fallouts. I don't even need to explain why if you played the first two.

In fact, even Deus Ex is infinitely superior in its RPG qualities alone, add to that the fact its action segment is far more interesting, open-ended, with multiple solutions available to achieve a goal instead of a linear path and I really can be assured the Evil Alliance hype machine is functioning perfectly. But the problem with ME series isn't only railroaded story, but also almost totally linear level design, having no other means to achieve a goal and dull gameplay in both action and RPG segments compared to classics from the early 2000s and late 90s like Thief: The Dark Project, Deus Ex, System Shock 2 and Fallout. It's more of a blend between passive entertainment(movies) and games than of a game.

And I still can't understand how someone could find a relation between Troika Games, Black Isle Studios, Looking Glass Studios and Mario, Donkey Kong and Dreamcast.

And I shudder to think on how games will become in the near future. Something like:

  • 2015: RPG genre ceases to exist
  • 2016: Single button joystick becomes the "next-generation of game controllers".
  • 2017: Worldwide IQ tests show that the average of young people between 6 and 12 years felt 35 points if compared with the average of 2007. "Gamepads" now are tiny devices which only have a "play" button and games are ran in MDVD Players
  • 2040: All games are automatically "played" by Artificial Intelligences, so no user interface for input is needed anymore, the one button "gamepad" ceases to exist.



You have to give mass effect 2 its props, though. They had good music...

But, to be honest, and I hope, this is just the crappy middle game in the trilogy, everyone has one. Like... Crap, Halo 2 was better than 3... well... lets hope the next one resembles Dragon Age (except for the button-attack thing, witht that ckind of story) and lets hope the next one ends the trilogy...
Riaka wrote:Son, you've just entered the exciting and frightening world of religious debate. It's much like a roller coaster, in the sense that in the next few minutes there are going to many twists and turns, potential vertical inversion, a lot of crying children and someone's probably going to throw up at the end.


Wilgrove wrote:
Rambhutan wrote:Texas school book repositories are dangerous places.


JFK can attest to that! *nods*

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Conserative Morality
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Founded: Aug 24, 2007
Ex-Nation

Postby Conserative Morality » Mon Feb 22, 2010 9:29 pm

Tkdkidsx2 wrote:
Gawd... Where do I start...

Well, the voice-acting was great, and so was the... uh... well, let me break it down.

Combat: As it got closer to the end of the game, I became less of a fan of the battles. Nothing surprised me (except for on that one ship, you get ambushed from behind, but the AI is too stupid to take advantage of that...). There was so much cover, it was fairly annoying, allowing you to map out where the enemy would take position before you even saw them. The enemies began to become little more than cannon-fodder, and sometimes stupid (I had a Collector charge at me, with no barriers up. Needless to say, I point-blank blew him up with a sniper rifle.) Their weapon fire put up a fight (on Horizon) as that surprised me quite a bit. My most memorable moments were when I was forced to fight the Husks, my only real challenge, as I am mainly a sniper (that and I think I can take them down with melee... I eventually just get Grunt to blow them away...).

General Equipment:

Well, I hate they took out the armor. But, this was fairly decent, not enough armor options though... (I mean seriously, you can only get one or two different shoulder-pieces...) Now, you have to give them credit, the weapon upgrades were pimping...

Upgrade System:

Ugh. The scanning is extremely stupid. I will put this out there; I prefer the Mako.

Story:

Feels like an entire side mission... Just saying... The entire idea sounds rushed, and acts as a massive (48 hour) filler. It was designed horribly...

Graphics:

Great. IF you have a digital TV. Otherwise, we are talking blurry, last-gen graphics. It is straight BAD.

Uh:

Well, that is pretty much it. Oh, the sound was great, and I found myself whistling the tune today... Except for one thing... Shepard doesn't sound renegade enough as a renegade.

It might be a side-mission, but it's a side-mission with damn good characterization. It didn't feel rushed to me, but I agree that it did feel like a filler. I have it for the PC, and I thought the graphics were amazing.

And for the record, Female Shepard sounds very renegade when you choose renegade options.

"Drink it, or I'll gouge out your eyes one at a time."
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Scarice
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Founded: Sep 30, 2009
Ex-Nation

Postby Scarice » Tue Feb 23, 2010 9:53 pm

Mass Effect 2 is the best game I ever played, i love the characters, everything in its magical and complex!

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