In a game play setting that favors the defender sure.
Don't know exactly what you wanted to prove
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by The Zeonic States » Mon Jan 07, 2013 6:14 pm
by Transhuman Proteus » Mon Jan 07, 2013 6:15 pm
The Zeonic States wrote:Raziac wrote:W40K would win on the ground. 1 Beta psyker beats Sith Lord/Jedi Knight, 5 Grey Knights beats Sith Lord/Jedi Knight. 1 Emperor class Titan beats 5 AT-ST's. In space……… not using FTL drives that rely on going through hell is a bonus. And bio-bombs are awesome.
One on One? I would beat on any Sith lord of skill fighting against a beta level Psyker of any race.
And Gray Knights are not overly impressive unless if fighting together; I wonder how impressive they would be with ruptured Lungs or lightning frying their organs to a crisp. Or a Lightsaber beheading them; That would be fun seeing as how the Light Saber can only be countered by a handful of materials which might not even exist in the Imperium.
The Zeonic States wrote:Priory Academy USSR wrote:
To use the game, Grey Knight Terminators have a 2+ invunerable save, so basically, their armour has a chance to stop anything. Anything at all.
And How would that translate out of game? They have a low percent chance for an attack to be blocked by armor? And aren't the Terminators basically the heads of their order? The grand Master or whatever?
I don't recall extending the invite to them when it wasn't offered we were discussing their more run of the mill cousins.
by Raziac » Mon Jan 07, 2013 6:15 pm
Hurdegaryp wrote:Now all we need is a ruleset that makes it possible for Star Wars and WH40K miniatures to face each other in combat. Miniature wargaming enthusiasts, grab your dice and start rolling!
by North Calaveras » Mon Jan 07, 2013 6:17 pm
by The Zeonic States » Mon Jan 07, 2013 6:23 pm
by Trollgaard » Mon Jan 07, 2013 6:24 pm
by The Zeonic States » Mon Jan 07, 2013 6:29 pm
by Hurdegaryp » Mon Jan 07, 2013 6:30 pm
CVT Temp wrote:I mean, we can actually create a mathematical definition for evolution in terms of the evolutionary algorithm and then write code to deal with abstract instances of evolution, which basically equates to mathematical proof that evolution works. All that remains is to show that biological systems replicate in such a way as to satisfy the minimal criteria required for evolution to apply to them, something which has already been adequately shown time and again. At this point, we've pretty much proven that not only can evolution happen, it pretty much must happen since it's basically impossible to prevent it from happening.
by Priory Academy USSR » Mon Jan 07, 2013 6:32 pm
by Trollgaard » Mon Jan 07, 2013 6:33 pm
Priory Academy USSR wrote:The Zeonic States wrote:
It's not really all that difficult when people keep bringing in game values to an out game context. It's not difficult for people to give the illusion of superiority anyway.
Look, if we bring in out of game sources, the Space Marines would probably just wipe out the Imperial Navy. Seriously, they're incredibly overpowered in all of the stories.
by Bone Fort » Mon Jan 07, 2013 6:34 pm
Priory Academy USSR wrote:Look, if we bring in out of game sources, the Space Marines would probably just wipe out the Imperial Navy. Seriously, they're incredibly overpowered in all of the stories.
by Priory Academy USSR » Mon Jan 07, 2013 6:35 pm
by Ultis Templarii » Mon Jan 07, 2013 6:36 pm
by Transhuman Proteus » Mon Jan 07, 2013 6:37 pm
by Trollgaard » Mon Jan 07, 2013 6:38 pm
by North Calaveras » Mon Jan 07, 2013 6:39 pm
Ultis Templarii wrote:How would that work though? I mean 40k has blasters and they're called the Emperor's flashlights for their uselessness. So how would the rules work out? And even still we've seen how useless the armor of stormtroopers is in the movies and even more of how they can't aim at all.
I guess Stormtrooper S:3 T:3 BS:2 WS:2 W:1 I:5 Sv:6+ ?
by Trollgaard » Mon Jan 07, 2013 6:39 pm
Ultis Templarii wrote:How would that work though? I mean 40k has blasters and they're called the Emperor's flashlights for their uselessness. So how would the rules work out? And even still we've seen how useless the armor of stormtroopers is in the movies and even more of how they can't aim at all.
I guess Stormtrooper S:3 T:3 BS:2 WS:2 W:1 I:5 Sv:6+ ?
by The Zeonic States » Mon Jan 07, 2013 6:40 pm
Priory Academy USSR wrote:The Zeonic States wrote:
It's not really all that difficult when people keep bringing in game values to an out game context. It's not difficult for people to give the illusion of superiority anyway.
Look, if we bring in out of game sources, the Space Marines would probably just wipe out the Imperial Navy. Seriously, they're incredibly overpowered in all of the stories.
by Ultis Templarii » Mon Jan 07, 2013 6:41 pm
North Calaveras wrote:Ultis Templarii wrote:How would that work though? I mean 40k has blasters and they're called the Emperor's flashlights for their uselessness. So how would the rules work out? And even still we've seen how useless the armor of stormtroopers is in the movies and even more of how they can't aim at all.
I guess Stormtrooper S:3 T:3 BS:2 WS:2 W:1 I:5 Sv:6+ ?
we can't take that seriously, we have to assume they can aim better, they had to deal with plot shielding and a pg-13 setting.
by Bone Fort » Mon Jan 07, 2013 6:41 pm
Trollgaard wrote:Nah, they'd overcome. They'd suffer, but they'd win. A strike cruiser would launching boarding pods against multiple vessels and guess what? Within a few hours those vessels would be under control of the Space Marines. That's what happens when Space Marines fight against regular humans.
by Ultis Templarii » Mon Jan 07, 2013 6:42 pm
The Zeonic States wrote:Priory Academy USSR wrote:
Look, if we bring in out of game sources, the Space Marines would probably just wipe out the Imperial Navy. Seriously, they're incredibly overpowered in all of the stories.
Three words
Perfected Dark Trooper
only a handful of phase three's were produced due to the vessel making them being destoryed but with their armor and weaponry? Yeah i think they could rip a space Marine Apart easily or blow them away or burn them to cinders with a repeating autocanon.
Their armor being resistant to even lightersabers and capable of resistant to practically anything else? Toss in ass load of extremely lethal weaponry? Mass production means that your overpowered group of ground powers has an Imperial equal.
Best part? That nearly invincible armor? It was going to be the standard issue material used in storm trooper armor, Not speical forces units mind you, they always had better then the grunt armor but every single one would be issued phrik armor. Energy weapons? Don't even bother, also quite resistant to explosions and projectiles.
In short? There ARE counters to those OP forces you fellows can continue to brag on.
.-. In the Skies, on the Ground and as far as troops go.
by North Calaveras » Mon Jan 07, 2013 6:42 pm
by Trollgaard » Mon Jan 07, 2013 6:43 pm
Bone Fort wrote:Trollgaard wrote:Nah, they'd overcome. They'd suffer, but they'd win. A strike cruiser would launching boarding pods against multiple vessels and guess what? Within a few hours those vessels would be under control of the Space Marines. That's what happens when Space Marines fight against regular humans.
... Those boarding pods would be destroyed in seconds by a Star Wars ship's defenses and star fighters.
And even then they'd have to catch them first before the battle, since hyperspace is astronomically faster then Warp travel, and has zero chance of demon attack.
by Forster Keys » Mon Jan 07, 2013 6:43 pm
by Bone Fort » Mon Jan 07, 2013 6:44 pm
Ultis Templarii wrote:You do realize those are practically the standard issue weapons and gear for Space Marines and Co. and even their opponents.
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