Priory Academy USSR wrote:Trotskylvania wrote:At least in terms of size, they are dwarfed by Imperium of Man warships. Comparing anything else, though, is kind of daft because Warhammer doesn't give a whole lot in the way of concrete numbers, and Star Wars' own numbers have undergone constant, steady inflation in the expanded universe.
What can we compare? Well, Imperial Guardsmen and Imperial Stormtroopers have basically the same MO: mooks with flashlights and flackjackets, but lots of cool support tech (tanks and walkers). But there really is no direct comparison for the Spess Mehreens. Given the feats described, 40k psykers are definitely more powerful than Jedi/Sith on average.
You can't really tell with the Space Marines. With the actual game, they're fairly average, at least when you compare them to their feats in the books and general stories; take, for example, the Zeist Campaign (which I just remembered from the Space Marine Codex). Apparently, one chapter (well, a group with a strength equal to a Chapter) of Space Marines can take on, and defeat, the majority of the Tau invasion force into the Imperium. The, when you play them, it's about a 2:1 kill ratio with Tau soldiers on a good day.
Game balance does make it hard. I guess it depends on what one relies on, the fiction which has half exploded marines dragging themselves around and still killing cultists or going weeks with virtually no sleep while holding off orks forces that out number them 100 to 1 or the game which does make it possible for an Imperial Guardsman to bring one down (course from the games I've watched it seems to be "throw enough mud and some will stick, fire at 10 space marines with a tank and 20-30 guardsmen and eventually some of the marines will die").