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by Bears Armed » Fri Feb 19, 2010 8:37 am
by Kalibarr » Fri Feb 19, 2010 8:42 am
by Martyrdoom » Fri Feb 19, 2010 8:53 am
Bears Armed wrote:Liberations were introduced because certain raider groups, such as Macedon, were locking-down the regions that they captured under a password and then expelling all of the natives in order to keep those regions permanently as trophies -- and thus keep their names, including such "valuable" ones as 'France' and 'Belgium', unavailable for use by anybody else -- with just one or two of their puppets as the only occupants: Can you actually suggest an alternative method, other than the idea of hoping for a higher level of self-restraint by all raiders than tjhose particular "empire-building" groups have shown so far, for preventing that course of action?
by A mean old man » Fri Feb 19, 2010 8:55 am
by Oh my Days » Fri Feb 19, 2010 8:57 am
Martyrdoom wrote:Bears Armed wrote:Liberations were introduced because certain raider groups, such as Macedon, were locking-down the regions that they captured under a password and then expelling all of the natives in order to keep those regions permanently as trophies -- and thus keep their names, including such "valuable" ones as 'France' and 'Belgium', unavailable for use by anybody else -- with just one or two of their puppets as the only occupants: Can you actually suggest an alternative method, other than the idea of hoping for a higher level of self-restraint by all raiders than tjhose particular "empire-building" groups have shown so far, for preventing that course of action?
Install a password, have a founding nation (refound or create a new region), recruit and become a decent-sized region, have an active and vigilent delegate, call on defenders etc.
The means for preventing 'invasion-griefing' or regional wastelands was already there before the introduction of liberations.
by Oh my Days » Fri Feb 19, 2010 8:59 am
A mean old man wrote:Arguing only from a very technical, very OOC, things-must-balance-out standpoint here, but if raiding were made easier through influence being gained faster, then the world of defenders and liberations might not be able to completely shut down raiding as it is doing right now, and the WASC "liberate" function might not be used only for shit...
Just a thought. It'd certainly allow us more interesting and legitimate liberations.
Defending/Invading keeps things interesting here, and one cannot survive without the other. Once raiding starts going down the tube, we get stuck with raiders invading raiders (confusing and silly), shitty liberations that don't target damaged regions (because there are no real damaged regions for them to target), and defenders sitting around getting fat.
by Derscon » Fri Feb 19, 2010 9:07 am
Dread Lady Nathicana wrote:I think Derscon missed my point, which has been repeated, and repeatedly ignored.
I'm not against having this I/D part of the game. I'm irritated by the concept, sure, but I've taken advantage of the protections that have been in place for years now to ensure I don't have to deal with it if I don't want to. And while I realize it may be annoying, and create more work for people, I'm encouraging them to do the same.
by Pythagosaurus » Fri Feb 19, 2010 9:36 am
Oh my Days wrote:Raiding is not the problem, raiding is necessary to encourage activity and raider groups often encourage activity but Liberations are creating disincentives to raid. The problem is exacerbated by the fact that the feature to add regions to dossiers and the ejectban buttons have made invading harder, and the dual update time has made it harder to keep hold of a region once it is taken, that is now only possible for the larger organisations as they can summon the most numbers, anyone who tries to set up a raider group with a few friends will not have a chance. The disincentives not only ruin the game for raiders, but risk substantially decreasing activity as raiders are no longer around to encourage it. They are also causing raiders to look further afield for targets, and in this case Haven became a target. The problem is Liberations, they have put far too much power in the hands of WA bureaucrats and increasingly, regions like Haven are going to fall victim. Liberations must go.
by JURISDICTIONS » Fri Feb 19, 2010 9:43 am
Takaram wrote:Irony. Rule 4 prevents a repeal based on Rule 4 violations, meaning that Rule 4 does not comply with Rule 4. It should be struck down.
by Dread Lady Nathicana » Fri Feb 19, 2010 9:50 am
Pythagosaurus wrote:If taking control of a region and holding onto it forever, kicking out all the natives, and locking it is your incentive to raid, then we don't care if Liberations give you a disincentive. [violet] and I have explicitly voiced disapproval for that behavior on the forums, and we will continue to make game changes as necessary to prevent you from doing it. Liberations are staying.
by Derscon » Fri Feb 19, 2010 9:50 am
Sdaeriji wrote:I think the solution here is clearly to make roleplaying mandatory as well.
by A mean old man » Fri Feb 19, 2010 9:58 am
by Derscon » Fri Feb 19, 2010 10:04 am
A mean old man wrote:
I prefer not to touch most NSG threads with a ten foot pole, thank you.
RP regions can password themselves if they don't want to be involved in the R/D game. I don't know why this liberation targeted an RP community in particular, however it's obviously failing (take a look at its dropping approval count), as most of the WA understands that it is not a legitimate liberation.
Aside from the liberation, there's a simple fact that some people need to accept. R/D has more power in NS, gameplay-wise, than RP. Some things aren't fair.
by JURISDICTIONS » Fri Feb 19, 2010 10:06 am
JURISDICTIONS wrote:Remember. The WA both chambers GA and SC are suppose to purge THEMSELVES, of corruption. the WA is a tool for both Role and Game - Play.
Takaram wrote:Irony. Rule 4 prevents a repeal based on Rule 4 violations, meaning that Rule 4 does not comply with Rule 4. It should be struck down.
by Somewhereistonia » Fri Feb 19, 2010 10:08 am
A mean old man wrote:RP regions can password themselves if they don't want to be involved in the R/D game. I don't know why this liberation targeted an RP community in particular, however it's obviously failing (take a look at its dropping approval count), as most of the WA understands that it is not a legitimate liberation.
A mean old man wrote:Aside from the liberation, there's a simple fact that some people need to accept. R/D has more power in NS, gameplay-wise, than RP. Some things aren't fair.
by A mean old man » Fri Feb 19, 2010 10:18 am
Derscon wrote:A mean old man wrote:I prefer not to touch most NSG threads with a ten foot pole, thank you.
RP regions can password themselves if they don't want to be involved in the R/D game. I don't know why this liberation targeted an RP community in particular, however it's obviously failing (take a look at its dropping approval count), as most of the WA understands that it is not a legitimate liberation.
Aside from the liberation, there's a simple fact that some people need to accept. R/D has more power in NS, gameplay-wise, than RP. Some things aren't fair.
Again, the "fuck off" argument.
I'd say the solution that would require the least amount of effort would be just to carefully moderate liberation proposals and make them very difficult to pass.
As much as I hate giving the mods even more power, perhaps some extra mod oversight for liberation proposals would be necessary so this sort of forced RP involvement doesn't happen, or at least is as limited as possible.
by Dread Lady Nathicana » Fri Feb 19, 2010 10:21 am
JURISDICTIONS wrote:<snip>
Like i said....THE WA. IS. FOR. BOTH. ROLEPLAY. AND. GAMEPLAY. !!!
by JURISDICTIONS » Fri Feb 19, 2010 10:31 am
Dread Lady Nathicana wrote:JURISDICTIONS wrote:<snip>
Not all roleplayers play in the WA. Many of us don't want to get mired in the circular arguments, nor put our nation under an outside influence - out of character for us. Irrelevant to the topic at hand.
Just as, if I'm not mistaken, not all Gameplayers involve themselves in raiding or defending. There's far too many levels of play in this game (amazing how its evolved, neh?) to put a halt to, or severely limit, any one aspect of it. Not after this long, not with all the history and effort put into it all by so many players.
Again, there are solutions in place. Not perfect, but there. Not everyone may be aware. Many may have legitimate fears of being unable to successfully re-found, or for coming under fire for ejecting inactives or doing things the wrong way in a re-founding effort. Unless influence is sufficient to avoid that sort of repeated nastiness, and unless this liberation function can actually solve abuses and prevent others ...
Players just need to know how to, and get some assurance that they won't get slapped by the powers that be in trying to remove their region from the I/D game using founders and passwords. Won't make everyone happy, but no real compromise ever does.
Takaram wrote:Irony. Rule 4 prevents a repeal based on Rule 4 violations, meaning that Rule 4 does not comply with Rule 4. It should be struck down.
by Northrop-Grumman » Fri Feb 19, 2010 10:50 am
Now, having some guidance (rules) from the mods and admins would be very much welcome in easing the path toward refounding a region, and it would certainly be better than nothing overall, I believe. But we would have to answer the issue where there's a large chunk of a region's population refuses to move out and the delegate doesn't have enough influence to boot them, because that would drag out the refounding process for an unnecessarily long period.Dread Lady Nathicana wrote:JURISDICTIONS wrote:<snip>
Like i said....THE WA. IS. FOR. BOTH. ROLEPLAY. AND. GAMEPLAY. !!!
Not all roleplayers play in the WA. Many of us don't want to get mired in the circular arguments, nor put our nation under an outside influence - out of character for us. Irrelevant to the topic at hand.
Just as, if I'm not mistaken, not all Gameplayers involve themselves in raiding or defending. There's far too many levels of play in this game (amazing how its evolved, neh?) to put a halt to, or severely limit, any one aspect of it. Not after this long, not with all the history and effort put into it all by so many players.
Again, there are solutions in place. Not perfect, but there. Not everyone may be aware. Many may have legitimate fears of being unable to successfully re-found, or for coming under fire for ejecting inactives or doing things the wrong way in a re-founding effort. Unless influence is sufficient to avoid that sort of repeated nastiness, and unless this liberation function can actually solve abuses and prevent others ...
Players just need to know how to, and get some assurance that they won't get slapped by the powers that be in trying to remove their region from the I/D game using founders and passwords. Won't make everyone happy, but no real compromise ever does.
by A mean old man » Fri Feb 19, 2010 10:54 am
Northrop-Grumman wrote:Now, having some guidance (rules) from the mods and admins would be very much welcome in easing the path toward refounding a region, and it would certainly be better than nothing overall, I believe. But we would have to answer the issue where there's a large chunk of a region's population refuses to move out and the delegate doesn't have enough influence to boot them, because that would drag out the refounding process for an unnecessarily long period.
by Northrop-Grumman » Fri Feb 19, 2010 10:57 am
From my perspective, it's not even really teamwork. Some people aren't around often enough because they're working jobs or even, like myself, going through university. People don't check NS every day, or some times not every week.A mean old man wrote:Northrop-Grumman wrote:Now, having some guidance (rules) from the mods and admins would be very much welcome in easing the path toward refounding a region, and it would certainly be better than nothing overall, I believe. But we would have to answer the issue where there's a large chunk of a region's population refuses to move out and the delegate doesn't have enough influence to boot them, because that would drag out the refounding process for an unnecessarily long period.
Not to sound too Darwinnian here, but that's one of the factors that determines whether a region is developed and teamwork-oriented enough to survive. It's these kinds of things that make NationStates interesting. If everything were easy as pie, this game would be unbelievably boring.
by A mean old man » Fri Feb 19, 2010 11:01 am
Northrop-Grumman wrote:From my perspective, it's not even really teamwork. Some people aren't around often enough because they're working jobs or even, like myself, going through university. People don't check NS every day, or some times not every week.
by JURISDICTIONS » Fri Feb 19, 2010 11:02 am
Takaram wrote:Irony. Rule 4 prevents a repeal based on Rule 4 violations, meaning that Rule 4 does not comply with Rule 4. It should be struck down.
by Pythagosaurus » Fri Feb 19, 2010 11:11 am
Dread Lady Nathicana wrote:Pythagosaurus wrote:If taking control of a region and holding onto it forever, kicking out all the natives, and locking it is your incentive to raid, then we don't care if Liberations give you a disincentive. [violet] and I have explicitly voiced disapproval for that behavior on the forums, and we will continue to make game changes as necessary to prevent you from doing it. Liberations are staying.
A question:
If that sort of behavior was not approved of, why did it take installing a new feature to solve it through player action rather than moderator action?
This is why I've said we need to have a better grasp on things in regards to this whole I/D aspect of the game. Clear rules, clear steps to re-founding, clear avenues for solving abuse. There's been some good points brought up in regards to how bad behavior is addressed in other aspects of the game. Why not this?
Raiding has been in place for years now. If abusers were taking advantage, why wasn't it addressed and solved previously? I'd think having your region taken away and locked so you can't re-found is more than enough reason to get pretty put out with the whole thing. And I see no reason why players should have been told for however long they had to just 'deal with it'.
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