by NatHuaKral » Fri Apr 24, 2015 5:17 am
by Riemstagrad » Fri Apr 24, 2015 11:45 am
by Shogun » Fri Apr 24, 2015 12:19 pm
by Kaboomlandia » Fri Apr 24, 2015 3:13 pm
Shogun wrote:Good points made here both for and against. I abstain main topic, rocognizing that issues are one of first and main aspects of the game, and that badges are often main token, excuse and reward for playing that part of the game on daily basis. However, Personally I would be happy if there would be more badges to achieve, directly related to in game happenings. For example:
- Badges unlocked by number of endorsements (10, 50, 100, 500... for example) for a nation
- Delegate badges (for active nations, elected multiple times to delegate position)
- Active voter badge for WA-GA and SC voting for/against proposals/resolutions (representing activity in these things)
- 'Citizenship' badge for nations showing Longevity for residency in a region
- 'Nomad' badge for nations with extreme mobility
- Recruiter badge (unlocked after certain amount of recruiting TGs sent)
etc.
Generally things that can be achieved in the game by actions with a nation, not in a nation. Just thinking...
by Tigeria » Fri Apr 24, 2015 3:19 pm
by Frisbeeteria » Fri Apr 24, 2015 3:58 pm
Tigeria wrote:More relevant issues, I like that
What it says ... / ... what it means in <mynation>
- Billions are being spent on a new island airport ... Billions are being spent on a new outer rings spaceport
- violently opinionated speakers can be heard preaching their hateful views on every street corner ... violently opinionated speakers can be heard broadcasting their hateful views from hidden bases in asteroid fields
by NatHuaKral » Fri Apr 24, 2015 5:01 pm
Frisbeeteria wrote:Tigeria wrote:More relevant issues, I like that
There is no way that any of our Issue Editors are up to the task of re-writing 400+ issues into the dozen or more RP timelines/continuities. Nor are we likely to ever generate separate issues only accessible to certain types of roleplay choices.
If you want to adapt the outcomes on your own, you can make your choices based on what you wish we had written and post it in a factbook:What it says ... / ... what it means in <mynation>
- Billions are being spent on a new island airport ... Billions are being spent on a new outer rings spaceport
- violently opinionated speakers can be heard preaching their hateful views on every street corner ... violently opinionated speakers can be heard broadcasting their hateful views from hidden bases in asteroid fields
by NatHuaKral » Fri Apr 24, 2015 5:03 pm
Riemstagrad wrote:It's the dream of every government...
"Please give us problems we can solve in a convenient way only"
It's allready a massive advantage over the real world that we can simply dismiss issues without making things worse.
by Transnapastain » Fri Apr 24, 2015 9:40 pm
by NatHuaKral » Sat Apr 25, 2015 3:47 am
by Flibbleites » Sat Apr 25, 2015 3:12 pm
NatHuaKral wrote:Frisbeeteria wrote:There is no way that any of our Issue Editors are up to the task of re-writing 400+ issues into the dozen or more RP timelines/continuities. Nor are we likely to ever generate separate issues only accessible to certain types of roleplay choices.
If you want to adapt the outcomes on your own, you can make your choices based on what you wish we had written and post it in a factbook:
That's not really what I meant by this. What I'm saying is, well, say Tigeria wants to increase its Scientific Advancement. I can set that as it's goal, and get issues related to that slightly more often.
by Wahhabist Islam » Sat Apr 25, 2015 5:38 pm
Kaboomlandia wrote:Shogun wrote:Good points made here both for and against. I abstain main topic, rocognizing that issues are one of first and main aspects of the game, and that badges are often main token, excuse and reward for playing that part of the game on daily basis. However, Personally I would be happy if there would be more badges to achieve, directly related to in game happenings. For example:
- Badges unlocked by number of endorsements (10, 50, 100, 500... for example) for a nation
- Delegate badges (for active nations, elected multiple times to delegate position)
- Active voter badge for WA-GA and SC voting for/against proposals/resolutions (representing activity in these things)
- 'Citizenship' badge for nations showing Longevity for residency in a region
- 'Nomad' badge for nations with extreme mobility
- Recruiter badge (unlocked after certain amount of recruiting TGs sent)
etc.
Generally things that can be achieved in the game by actions with a nation, not in a nation. Just thinking...
And how many times would TBR members get the delegate badge?
Joking aside, this has possibilities.
For 'citizenship', it could be "equivalent of 1000 unendorsed days in a region", which is actually the standard for the "influential" checkbox on polls.
For 'recruiter', I think it should be for recruiting, say, 100/200/500 nations, because just sending mass numbers of TGs seems like rewarding spam to me.
"Active voter" could be something like "vote on 5/10/15/20 consecutive GA/SC resolutions".
by Riemstagrad » Sun Apr 26, 2015 1:24 am
by Vault 125 » Sun Apr 26, 2015 8:12 am
Flibbleites wrote:NatHuaKral wrote:
That's not really what I meant by this. What I'm saying is, well, say Tigeria wants to increase its Scientific Advancement. I can set that as it's goal, and get issues related to that slightly more often.
I think you misunderstood Fris's point there, what he's saying is that someone would have to go through all 400+ issues and add the appropriate tags (for lack of a better term) to the issues so the game would know which issues relate to science (or whatever you happen to be looking for) and could give you them more often. Not to mention that just in the GA I've seen nation populated by: talking bears, talking weasels, cavemen, magic users, etc. (and that's just what I can come up with off the top of my head). Heck, I RP my nation as being located on a midair archipelago. With all the various things people their nation as being in RP trying to come up with a set of tags for the issues that could accommodate all those things is next to impossible.
by Phydios » Sun Apr 26, 2015 10:16 am
Vault 125 wrote:Flibbleites wrote:I think you misunderstood Fris's point there, what he's saying is that someone would have to go through all 400+ issues and add the appropriate tags (for lack of a better term) to the issues so the game would know which issues relate to science (or whatever you happen to be looking for) and could give you them more often. Not to mention that just in the GA I've seen nation populated by: talking bears, talking weasels, cavemen, magic users, etc. (and that's just what I can come up with off the top of my head). Heck, I RP my nation as being located on a midair archipelago. With all the various things people their nation as being in RP trying to come up with a set of tags for the issues that could accommodate all those things is next to impossible.
Would you really? There's no way to just have the search be results based?
Whatever issues can end with resolutions to the effect of gaining, ex, primitiveness are brought up more often?
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’James 1:26-27, Matthew 7:21-23
by Luna Amore » Sun Apr 26, 2015 10:54 am
Phydios wrote:Vault 125 wrote:
Would you really? There's no way to just have the search be results based?
Whatever issues can end with resolutions to the effect of gaining, ex, primitiveness are brought up more often?
How do you know issues can be searched by result? NS was not built to last twelve years and counting. Max thought only a handful of people would be interested in this, and it would only last a couple months. So a lot of cool features would be very difficult to implement.
by Shogun » Mon Apr 27, 2015 1:26 am
by Meta Corporation » Thu Apr 30, 2015 10:14 am
by Phydios » Thu Apr 30, 2015 10:51 am
Meta Corporation wrote:Whatever the case, more micro-management would be nice.
FAQ wrote:There's no micro-management in NationStates! You control your nation by making broad policy decisions, not by tweaking numbers.
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’James 1:26-27, Matthew 7:21-23
by NatHuaKral » Fri May 01, 2015 9:46 am
by Transnapastain » Fri May 01, 2015 10:08 am
Luna Amore wrote:This is overlooking the biggest reason not to implement this idea: it would allow users to game the WA censuses. For example, tell the game to only give me issues that affect the Auto industry -> make script to answer those issues in pro-auto way -> rise to top of census. All censuses would be bot dominated which no one wants.
NatHuaKral wrote:couldn't the function just not be made available in regions where the WA is a thing?
A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games.
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