865 will be far above the median, for sure. You have to answer a lot of issues to reach that.
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by New Mushroom Kingdom » Sun Dec 28, 2014 5:59 pm
by [violet] » Sun Dec 28, 2014 6:02 pm
Great Nepal wrote:This seemed to have quite contradictory effect on my nation, the government size increased by 749 but the income tax got slashed from 51% to nothing...
by [violet] » Sun Dec 28, 2014 6:04 pm
by New Kvenland » Sun Dec 28, 2014 6:19 pm
by Nova Anglicana » Sun Dec 28, 2014 6:56 pm
by Northwest Slobovia » Sun Dec 28, 2014 7:09 pm
[violet] wrote:Northwest Slobovia wrote:That's disappointing but not surprising. Is changing that on your to-do list?
Not in the short-term, although the concept makes sense. I need to talk to the Issues guys and see what they think. That's where "International Aid" came from: they decided to break it out as an independent area of spending, since it comes up a lot. It's actually not part of refactoring at all, except that refactoring makes it more visible in some nations.
by Bari » Sun Dec 28, 2014 7:36 pm
by [violet] » Sun Dec 28, 2014 8:32 pm
Nova Anglicana wrote:1. How is publicly-owned industry determined with relation to the size of the public sector? Connected or does this have to do with individual issues?
Nova Anglicana wrote:2. I avoid spending on defense b/c ICly the military gets about 1% of the budget, and I feel like when I choose to fund the military, it always shoots up beyond what I want. Will the refactoring make it easier to keep defense spending to manageable levels based on the other choices I make/have made?
by Nova Anglicana » Sun Dec 28, 2014 8:33 pm
[violet] wrote:Nova Anglicana wrote:1. How is publicly-owned industry determined with relation to the size of the public sector? Connected or does this have to do with individual issues?
It's determined by issues. Two nations can have identical numbers for government size and industry but different rates of public ownership.Nova Anglicana wrote:2. I avoid spending on defense b/c ICly the military gets about 1% of the budget, and I feel like when I choose to fund the military, it always shoots up beyond what I want. Will the refactoring make it easier to keep defense spending to manageable levels based on the other choices I make/have made?
Yes it will, since it eliminates a couple of problem areas that can cause unexpected effects there. Having said that, "<anything> shoots up beyond what I want" is a very NationStates kind of thing, so while this should help a little, it won't eliminate it entirely.
by [violet] » Sun Dec 28, 2014 8:36 pm
Bari wrote:I don't understand. How does this work? How does this calculate our new values? Also, my industry size went up from 24 to 220, and my public sector size shrunk from 93.1% to 55.6%; those are quite significant changes. What caused them to happen?
[violet] wrote:Firstly, the biggest changes are in nations that have made a lot of decisions favoring some industries and/or government departments while disfavoring others. Under the current model, in some places those decisions cancel each other out in nonsenical ways, allowing a nation that's extremely anti-Defense and pro-Welfare, for example, to "pay" for its Welfare department by continually cutting a non-existent Defense Dept.
by Tessen » Mon Dec 29, 2014 10:08 am
[violet] wrote:There's a change coming to the NationStates economic model! This aims to correct a few insanities that can occur in some nation types.
....Some nations may not notice much difference. Others may change a lot, especially if they have strongly opposed some types of government spending and/or industries.
Director of the American Union and American Independent States roleplay regions.
by Economa Incorporated » Mon Dec 29, 2014 1:58 pm
by [violet] » Mon Dec 29, 2014 4:14 pm
Tessen wrote:In other words, will there be new/adjusted/added industrial data with this economic model change as well?
by [violet] » Mon Dec 29, 2014 4:21 pm
Economa Incorporated wrote:My friend Susria's industry would go from -156 to 1,320. I presume this has something to do with strange, socialist choices that have caused a lot of cancellation?
by Unibot III » Mon Dec 29, 2014 4:38 pm
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by [violet] » Mon Dec 29, 2014 4:56 pm
Unibot III wrote:As a suggestion, [violet] - people might accept a 0% tax rate more if it were shown to like the third decimal or something, so they can see that their tax rate isn't actually zero.
by Unibot III » Mon Dec 29, 2014 9:54 pm
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Northwest Slobovia » Mon Dec 29, 2014 10:11 pm
by Susria » Mon Dec 29, 2014 10:30 pm
by [violet] » Tue Dec 30, 2014 2:03 am
Unibot III wrote:If there is a public sector and NS doesn't have anything else other than an income tax
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