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[Idea] Only the last person in a region can refound it

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Bears Armed
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Postby Bears Armed » Mon Jul 07, 2014 1:46 am

I'd missed the point about raiders potentially clearing & refounding regions using this tool, and seen only the potential for currently founderless non-R/D regions to refound before they were attacked. Support withdrawn... Unless, maybeso, people think that fixing it so that this rule would only work if the region hadn't had a new delegate take office for some reasonable amount of time beforepaw would be a reasonable solution to that conundrum?
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The Blaatschapen
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Postby The Blaatschapen » Mon Jul 07, 2014 1:50 am

Bears Armed wrote:I'd missed the point about raiders potentially clearing & refounding regions using this tool, and seen only the potential for currently founderless non-R/D regions to refound before they were attacked. Support withdrawn... Unless, maybeso, people think that fixing it so that this rule would only work if the region hadn't had a new delegate take office for some reasonable amount of time beforepaw would be a reasonable solution to that conundrum?


Raiders would just wait it out.
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The Leningrad Union
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Postby The Leningrad Union » Mon Jul 07, 2014 7:37 am

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This would cause A LOT of problems and make regions harder for everyone. We can't make site features with R/D in mind because most NSers don't participate in it and I think the way refounding works is great now. If it ain't broke, don't fix it.

AGAINST
Last edited by The Leningrad Union on Mon Jul 07, 2014 7:39 am, edited 1 time in total.
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Bears Armed
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Civil Rights Lovefest

Postby Bears Armed » Mon Jul 07, 2014 9:00 am

The Blaatschapen wrote:
Bears Armed wrote:I'd missed the point about raiders potentially clearing & refounding regions using this tool, and seen only the potential for currently founderless non-R/D regions to refound before they were attacked. Support withdrawn... Unless, maybeso, people think that fixing it so that this rule would only work if the region hadn't had a new delegate take office for some reasonable amount of time beforepaw would be a reasonable solution to that conundrum?


Raiders would just wait it out.

So, then, no.
I'll just support the idea of a decent 'Founder Succession' method instead.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
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The IDU's WA Drafting Room is open to help you.
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Parhe
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Anarchy

[Idea] Only the last person in a region can refound it

Postby Parhe » Mon Jul 07, 2014 9:10 am

I support this. It gives something to everyone, raiders, defenders, and those wanting to stay out.

Is there a way the refound, if say done within an update, the RMB could be intact, or an option for that. It is the only really difficult thing to save, although possible, and so seems to be the only thing holding some regions back.
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Misley
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Postby Misley » Mon Jul 07, 2014 10:02 am

Parhe wrote:Is there a way the refound, if say done within an update, the RMB could be intact, or an option for that. It is the only really difficult thing to save, although possible, and so seems to be the only thing holding some regions back.


The RMB is lost when a region CTEs, according to Ballotonia. The only way to preserve it is to save a copy before refounding. Preferably, save a copy of both the "Forum View" (which includes Post IDs) and the Region API Messages shard (which includes timestamps, raw code, and short nation names) and combine the two into a database.
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Wordy
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Postby Wordy » Mon Jul 07, 2014 12:42 pm

Ideal would be a safe way for Natives to refound while not giving invaders an easy way to refound. It is a fine balance. In my opinion this is not the way to do it.

A WA resolution to refound would be a safer and more political option. It would not remove the threat of invaders destroying a region however might lend a more stealth approach as support would be needed from the general NS community. It would give Natives a way to make their case much like Lib resolutions currently do.
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Glen-Rhodes
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Postby Glen-Rhodes » Mon Jul 07, 2014 12:47 pm

Involving the SC might be a decent option for exceptional cases like Haven, but do we really think the SC is going to pass a refound resolution on every single founderless region that doesn't want to participate in R/D? It also ignores the biggest concern, which is that these regions don't want to rely on the SC for their security.

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Mallorea and Riva
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Postby Mallorea and Riva » Mon Jul 07, 2014 12:49 pm

Glen-Rhodes wrote:Involving the SC might be a decent option for exceptional cases like Haven, but do we really think the SC is going to pass a refound resolution on every single founderless region that doesn't want to participate in R/D? It also ignores the biggest concern, which is that these regions don't want to rely on the SC for their security.

Even if it would, would we want it to?
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Wordy
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Postby Wordy » Mon Jul 07, 2014 12:50 pm

It does not need to be the only option. I imagine that regions can still be refounded taking the risky way to do it. However if there is a community that wishes to do it safely this would give them the option.
The thousand or so regions that have only one or two puppets placed now can still just move out and refound while taking the risk of being sniped.
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Nephmir
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Postby Nephmir » Mon Jul 07, 2014 12:52 pm

Well I also suggested that a proposal could be passed to conserve a founderless region - like turning it into a Warzone, bans are temporary, influence freezes wherever it's currently at, and the region can't CTE even if emptied. Might that work?

Plus regions can already opt-out, as explained previously, and then rely on the SC as a last resort.
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Glen-Rhodes
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Postby Glen-Rhodes » Mon Jul 07, 2014 12:52 pm

So it's not actually an idea to make refounding less dangerous for those regions that don't want to be involved in R/D. It's just an idea to make refounding easier for regions that can make a popular case to the SC.

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Wordy
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Postby Wordy » Mon Jul 07, 2014 1:06 pm

You are being obtuse Glen. At the least an active community can make a case to refound safely. There is no easy option when refounding. I do not see why you want to rule out the use of the SC for those willing to go that rout. There should be more options not less.
Anyway this is moving away from the OP. My arguments against this are that it makes it easier for invaders. Invaders btw are less likely to use the SC to refound.

EDIT : fixed error
Last edited by Wordy on Mon Jul 07, 2014 1:07 pm, edited 1 time in total.
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Glen-Rhodes
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Postby Glen-Rhodes » Mon Jul 07, 2014 1:47 pm

Wordy wrote:You are being obtuse Glen. At the least an active community can make a case to refound safely. There is no easy option when refounding. I do not see why you want to rule out the use of the SC for those willing to go that rout. There should be more options not less.

The issue I have is that you're taking an idea that is intended to provide a means for all founderless regions to refound in a much easier and much safer way, and using it as a platform to advocate a new Security Council resolution that will only be for the elite few founderless regions who are popular enough to get defenders and WA Delegates on their side. The pattern in this game has been for somebody to come along and suggest a change that would actually have an impact, and then somebody else to suggest a milder change and parade it as a significant improvement. Then everybody coalesces around that change and pats themselves on the back, while the people who still want to have an effective means to opt out of R/D are yet again ignored and given the shaft.

If you want to propose a change, come up with something that will help everybody. That's what I proposed this change for. If you oppose it, then think of something better that will help all founderless regions who don't want to be in R/D.
Last edited by Glen-Rhodes on Mon Jul 07, 2014 1:48 pm, edited 1 time in total.

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Nephmir
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Postby Nephmir » Mon Jul 21, 2014 7:21 am

Thought I'd give this a bump now that 'Liberate You-know-what' has died down.
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Ever-Wandering Souls
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Postby Ever-Wandering Souls » Mon Jul 21, 2014 10:38 am

It's relevant to Tofuline and TUSG both being hawked.
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Nephmir
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Postby Nephmir » Mon Jul 21, 2014 11:01 am

Ever-Wandering Souls wrote:It's relevant to Tofuline and TUSG both being hawked.

I may have an axe to grind, but this is not a result of that; this was brought up before that became relevant.

But yes, it is now relevant.

This should not count as a victory; once a region has been emptied, it is by definition already secured and won. You can't just swoop in and steal it after the refound is going to take place and hold it up like you deserve it and conquered it by rights. Regions are protected, why can't they be protected during a refound?

If a password is in place, no SC Liberation has been imposed on the region, and it is emptied, nobody can get in anyway, so it's already game over. So why not just accept that the battle has been lost and protect the region name for whatever native or foreign force seized the region? That is true victory.

Native refounds too. Tofuline, for instance, as you mentioned, was intercepted by Raiders like it was a victory.
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Ever-Wandering Souls
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Postby Ever-Wandering Souls » Mon Jul 21, 2014 11:09 am

Tofuline was not merely intercepted, we had a sleeper for weeks. If more than just shadow was on, we would have jumped in right prior to update and seized delegacy, refounding on our own time, since we had the password. That leads back to the whole discussion earlier in the thread, but suffice to say that in a case like this, if that rule had been in effect we simply would have ensured two members were online and ready and gone about it slightly differently.

As for the "it's over" thing, while that could be considered "fair" it kills a lot of last minute excitement, and last chances. A region like Anarchy (when it's day comes) could be sniped by defenders if they were vigilant. Odds are there will be several raiders all ready to try at the appointed time, but even a single other party stands a chance. By taking that chance away, you kill hope. You kill excitement. You make it game over sooner.

I think there's pros and cons to both ways, both well expressed.

As is, either side can steal the other's refound. That can work for good or bad. If this went down, nobody can steal a refound. This can be used for both good and bad. I think there's more potential for bad there, but that's my opinion.
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The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258

Misley wrote:
Hobbesistan wrote:Don't think I understand the question.
The color or what?..

Jesus, Hobbes, it's 2015. You can't just call someone "the color".

Reploid Productions wrote:Raiders are endlessly creative

How Do I Telegram API?

Omnis delenda est.

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