by Le Petit Prince » Fri Mar 28, 2014 9:22 pm
by Improving Wordiness » Fri Mar 28, 2014 11:05 pm
Klaus Devestatorie wrote:I'm a massive tool. ;)
by Le Petit Prince » Fri Mar 28, 2014 11:37 pm
Improving Wordiness wrote:As a defender I do not have that issue. Fact is that invaders are greedy and want to speed through a hundred regions using the godmod of pinpointed update times. You really need it dummied down even further?
Refresh the page before you jump...it aint hard
by Shadow Afforess » Fri Mar 28, 2014 11:59 pm
by Improving Wordiness » Sat Mar 29, 2014 12:35 am
Klaus Devestatorie wrote:I'm a massive tool. ;)
by Le Petit Prince » Sat Mar 29, 2014 8:04 am
Shadow Afforess wrote:See this thread: viewtopic.php?f=15&t=266206
Improving Wordiness wrote:Le Petit Prince you made the choice of speaking for invaders and defenders.
by Improving Wordiness » Sat Mar 29, 2014 1:05 pm
Klaus Devestatorie wrote:I'm a massive tool. ;)
by Le Petit Prince » Sat Mar 29, 2014 2:10 pm
Improving Wordiness wrote:I imagine Afforess meant to post a link to this thread http://forum.nationstates.net/viewtopic.php?f=15&t=286495
It was recently discussed by the look but I can only imagine that it being buried on page 2 made you overlook it. Fortunate it was a well known defender that posted it so it was easy to find.
by [violet] » Sun Mar 30, 2014 9:06 pm
by Le Petit Prince » Sun Mar 30, 2014 9:23 pm
[violet] wrote:It's not for security; it's to create the effect that you dislike. That is, "localid" exists precisely so that it can be used to prevent a player from opening a bunch of region pages in advance, then cycling through them clicking each one's "MOVE" button. It's a gameplay decision, not a security decision.
So your question should probably be not "what added security does localid provide over chk" but "why can't I open a region page in advance, go do some other stuff, then come back and click the move button."
by Mallorea and Riva » Mon Mar 31, 2014 9:06 pm
by Cormacville » Mon Mar 31, 2014 9:48 pm
Improving Wordiness wrote:Le Petit Prince you made the choice of speaking for invaders and defenders.
Speaking as a defender it does not cause me a problem......I am as entitled to an opinion on this matter as any player regardless of what your opinion on my gameplay habits are.
by [violet] » Mon Mar 31, 2014 9:55 pm
Cormacville wrote:Now, to [violet]'s above stated goal for the security check: It isn't doing what you want it to do. Yes, it's annoying, but a raider who knows what they're doing and practices can still move from region to region in 1 or 2 seconds.
Cormacville wrote:This is just yet another way that admins have confined participation in R/D to a small elite -- we can, and do, get around the barrier that security checks apparently are intended to be. An average new player who wants to participate in R/D won't know how.
by Mallorea and Riva » Mon Mar 31, 2014 9:58 pm
[violet] wrote:Cormacville wrote:This is just yet another way that admins have confined participation in R/D to a small elite -- we can, and do, get around the barrier that security checks apparently are intended to be. An average new player who wants to participate in R/D won't know how.
How is it biased against a new player? I'd have thought it wouldn't be noticeable unless you were doing more advanced things, e.g. opening up lots of tabs for pre-targeting multiple regions.
by Cormacville » Mon Mar 31, 2014 10:09 pm
Mallorea and Riva wrote:[violet] wrote:
How is it biased against a new player? I'd have thought it wouldn't be noticeable unless you were doing more advanced things, e.g. opening up lots of tabs for pre-targeting multiple regions.
That's not generally how we tag raid. Or at least how I tag raid. The regions aren't given to us in a list in advance, it'd be too much clutter.
by Sichuan Pepper » Mon Mar 31, 2014 10:38 pm
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.
by Land filled with People » Mon Mar 31, 2014 11:05 pm
Cormacville wrote:-on elitism and woe is the noob-
You provided your own solution to both of these issues:Cormacville wrote:Security checks become a problem in basically two situations: 1) When raiders or defenders are going to raid or liberate a single region and have the region's page open for a while, and then perform other game actions that cause the security check; 2) When defenders are defending against tag raids, which often involves performing multiple actions quickly -- cross-endorsing, spotting with the Activity page (formerly with Reports), and moving.
Perhaps you should follow their process? Then this can continue being the non issue it is.Cormacville wrote:Meanwhile, it still isn't curbing tag raids at all because it has nothing whatsoever to do with the mechanics of how raiders tag raid.
by Cormacville » Mon Mar 31, 2014 11:18 pm
Sichuan Pepper wrote:Funny enough most of the views expressed in this thread are invader ones. I find it hard to believe that it is out of concern for new players however taking it a face value I would recommend simplifying a few other things before worrying over security checks.
Security checks are not a problem for Defenders. Time is a problem.
EDIT : Improving Wordiness posting from my current WA nation.
Land filled with People wrote:How does this impact noobs at all? Most new N/R/D players are not going around tagging. In fact, they're doing well if they even move while update is running, so the 2 second hiccup of a security check is not impacting them at all. If a new group does pop up that is tagging then they are likely already experienced, and hence know how to avoid the security check. You literally just have to refresh the page.
by Sichuan Pepper » Mon Mar 31, 2014 11:29 pm
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.
by Unibot III » Mon Mar 31, 2014 11:38 pm
I take it you couldn't be bothered to read the multiple instances of me saying this doesn't actually impact tag raiding. To be frank, the players I've most often seen security checks impact are the boatloads of unskilled non-gameplayers that Unibot used to pull out of thin air at the last minute for liberation attempts. So maybe you're both right and I should drop this issue. Raiders usually grasp after being told once or twice how to avoid security checks; it's defender liberators who can't seem to get it.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Land filled with People » Mon Mar 31, 2014 11:57 pm
Cormacville wrote:I take it you couldn't be bothered to read the multiple instances of me saying this doesn't actually impact tag raiding. To be frank, the players I've most often seen security checks impact are the boatloads of unskilled non-gameplayers that Unibot used to pull out of thin air at the last minute for liberation attempts. So maybe you're both right and I should drop this issue. Raiders usually grasp after being told once or twice how to avoid security checks; it's defender liberators who can't seem to get it.
by Le Petit Prince » Mon Apr 07, 2014 4:11 pm
by Consular » Mon Apr 07, 2014 4:17 pm
by Le Petit Prince » Mon Apr 07, 2014 4:25 pm
Consular wrote:I still do not see a problem. I always remind all my troops, both new and experienced, to refresh their pages just before jump time. It really is that simple. The inexperience of individual soldiers can be effectively mitigated by competent leadership.
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