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How do the population growth mechanics work?

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Gamingland
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How do the population growth mechanics work?

Postby Gamingland » Fri Dec 23, 2011 7:45 pm

Message = title. I already have a (really) healthy population of 3 billion, and I've seen this slow down a lot. Does population growth slow/speed up/etc over time or is it a linear rate of change?
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Fischistan
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Postby Fischistan » Fri Dec 23, 2011 8:09 pm

It grows randomly. I think it is either between 5-8 mil a day, or 4-7 mil. There is nothing you can do to speed it up or slow it down. just luck.
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Shanix
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Postby Shanix » Fri Dec 23, 2011 8:28 pm

Fischistan wrote:It grows randomly. I think it is either between 5-8 mil a day, or 4-7 mil. There is nothing you can do to speed it up or slow it down. just luck.

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Crushing Our Enemies
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Postby Crushing Our Enemies » Fri Dec 23, 2011 8:34 pm

After 21 days of existence, it will grow at 5-7 million per day. For the first 21 days, the growth is fixed: viewtopic.php?f=12&t=116740&p=5887647#p5887647
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The United People (Ancient)
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Postby The United People (Ancient) » Sat Dec 24, 2011 3:34 pm

We should change how population grows. Perhapps, have it based on activity, so those players have are more active will have a greater population growth then less active players.
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Fischistan
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Postby Fischistan » Sat Dec 24, 2011 3:39 pm

No, population is the only value that cannot be influenced, and will always stay that way. People use population as a way to determine a nation's age.
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Holaloperho
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Postby Holaloperho » Sun Dec 25, 2011 4:00 am

The United People wrote:We should change how population grows. Perhapps, have it based on activity, so those players have are more active will have a greater population growth then less active players.


I suggest that in the past too :) , but unfortunately, that is what the game base on and if we want to change that, it will require a complete overall of the game.
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NewtGingrich
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Growth question...

Postby NewtGingrich » Fri Apr 06, 2012 4:47 pm

People say that you grow between 5-7 million people per day, but I've been playing for a few months. I'm still at 4 million. Am I doing something wrong?

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Frisbeeteria
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Postby Frisbeeteria » Fri Apr 06, 2012 4:51 pm

NewtGingrich wrote:I'm still at 4 million.

You're 389 million. You were never at 4 million - new nations start at 5 million. I have no idea what you're looking at.

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The Blaatschapen
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Postby The Blaatschapen » Fri Apr 06, 2012 5:38 pm

Frisbeeteria wrote:
NewtGingrich wrote:I'm still at 4 million.

You're 389 million. You were never at 4 million - new nations start at 5 million. I have no idea what you're looking at.


I think he meant that he's at a growth rate of 4 million.
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Frisbeeteria
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Postby Frisbeeteria » Fri Apr 06, 2012 5:41 pm

He's been around 77 days. 389 - 5 mil starting population / 77 days = 4.987 million per day. Given that the first few weeks don't use the 5-7 / day rule, I think his growth rate is entirely normal.

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Ballotonia
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Postby Ballotonia » Sat Apr 07, 2012 1:32 am

NewtGingrich is 9 million below the theoretical average population for that nation age. This could be random bad luck, or perhaps NewtGingrich missed an update by moving regions during the major update.

NB: that's -9 after 57 drawings from the possibilities [-1, 0, 1]. Skipping a single update would account for -6 in and of itself.

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Tyrygia
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Postby Tyrygia » Tue Oct 14, 2014 10:03 am

Is there anyway to stop pop. growth?

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Mousebumples
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Postby Mousebumples » Tue Oct 14, 2014 10:07 am

Tyrygia wrote:Is there anyway to stop pop. growth?

Nope. Theoretically, you could surf the work with each update (and avoid updating your nation that's associated with population growth), but that seems to be a bit too complicated and time consuming to be a long-term solution.
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Leetmerica
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Postby Leetmerica » Tue Oct 14, 2014 10:07 am

Tyrygia wrote:Is there anyway to stop pop. growth?


Kill all babies
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Ballotonia
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Postby Ballotonia » Tue Oct 14, 2014 12:35 pm

Leetmerica wrote:
Tyrygia wrote:Is there anyway to stop pop. growth?


Kill all babies


That's not a possibility in this game. And even if there were an issue that would allow for it, it still would not affect population growth.

Ballotonia
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