hello, to all Nations states players from long ago to new, and thx to the maker of Nation States.
I know its been talked about in the past, and something like nation states 2 happened but failed or something. The idea that has conjured: is WAR with out RTS/other
Example- Nations and or Regions can go to war with each other in same region or with another regions or civil war within a region.
+effects- Industry: Arms Manufacturing, Defense Forces, government patriotism, black market, weaponization, etcetera. -effects\ war deaths, spirituality, Sector: Manufacturing, Cheerfulness, Obesity, Population, Environmental Beauty, GDP, etcetera.
You cant really be completely destroyed, but you can lose the war through campaign goals or financially starving another nation. As in the nations Ranking in certain stats, like for example Defense Force, industry arms manufacturing, etcetera. Lose so much points of certain stats that would affect things in WAR. In this you have in your campaign goals primary focus on. example - campaign goals Targets nation/regions= Defense force, Arms manufacturing, Housing, financial, or Campaign goals. Max 3 goals? or lose because your market failed? or a utopia like Star Trek then money doesn't matter? nations losses would effect region stats because region don't have personal stats. Example- nations in the 1region vs 2region, 1region war suffered point drops which equaled enough region stats lose which ends the war and peace is declared for a how ever long they want until when?
There would also be a War issue Tab, that would directly effect the campaign goals, and the out come of other war issue against your nations/regions and other region and or nation capabilities of repelling a given War issue from nation/regions, reducing the effect the War issue would have on the region/nations, by points. Example- The -Nation\region, war issue against nation\region was partly successful in repelling attack-reducing the issue effect from 5point-0.3% or fully repelled attack but still suffered minor damage 0.2%. Repel chance based off militaristic stats?
Nations and or regions could also surrender and or ceasefire or nations and or region could remain neutral and not engage in war but support other region and or nations with regional or nation Trade to increase stats effects. Example Nation- trade increased foreign weapons manufacturing for this nation by points, preventing campaign goals from being achieved or give foreign aid to prevent nations or regions from collapsing, ect.
Trade embargos would effect nation trades would also be possible? and or Alliances from nations other then same region nations? Also effect WA or so? I would think this would be fun? seemly how WWIII is on its way