It's stated quite clearly what happens. If you don't want to read, that's up to you.
Advertisement
by Herrebrugh » Thu Dec 20, 2012 5:08 am
by Sanctaria » Thu Dec 20, 2012 5:11 am
Herrebrugh wrote:I don't really get the point of this new issue...
I mean, general issues change the look of your nations and the capital city/national religion/leader issues allow you new custom fields, but why would I want to resign from the WA by issue? Why would anyone, really.
This issue just doesn't seem to serve a purpose to me.
by Panageadom » Thu Dec 20, 2012 10:28 am
Sanctaria wrote:It's a new method of resigning from the World Assembly. That's it. As far as I'm aware, there are no more plans for issues to interact with the game in this way again. So it's one issue. Chill.
by Sanctaria » Thu Dec 20, 2012 11:19 am
Panageadom wrote:Sanctaria wrote:It's a new method of resigning from the World Assembly. That's it. As far as I'm aware, there are no more plans for issues to interact with the game in this way again. So it's one issue. Chill.
As someone who's most interested in the way that issues manipulate the game (i.e. I treat the game as a political simulator), I'm on board with this, but I could see why gameplayers could be upset by the change, which is a bit of a "one-off", out-of-the-blue event. I'd actually like it if there were more issues that had wider-ranging effects, rather than the plans ending here: and, while gameplayers might not be happy with the upset "purity" of their game, it would at least be something they had to regularly take into account. At the present time - and this is quite probably going broader than the intent of this thread, for which I apologise - NS consists of several modular games (i.e. a political simulator, based on issues and WA resolutions; the R/D game, based on WA elections and regions ; a RP game, based on factbooks and forums), which don't connect to each other particularly well. I would like to seem them connected well, and because I see the political simulator aspect as more core to the notion of what NS is than the other two (I appreciate this is not a view shared by all, or indeed many!), I am glad that issues like this place the political simulation aspect at the core of the network.
by JohnnyandtheContusions » Thu Dec 20, 2012 12:39 pm
Takaram wrote:I decided to do it just for the hell of it to see if it would actually resign me. It did. A minute later I was back in the WA. It's not that big a deal.
by Ethel mermania » Fri Dec 21, 2012 11:39 am
by Sanctaria » Fri Dec 21, 2012 12:07 pm
Ethel mermania wrote:boo
very poorly done. issues and WA policies have never had a cross effect before. a WA member could choose an issue that directly contrevenied WA legislation, thanks for changing the rules without notice.
by NewTexas » Sat Dec 22, 2012 8:56 am
by Sanctaria » Sat Dec 22, 2012 9:07 am
NewTexas wrote:The Second Longest Serving Delegate in the World Assembly - 8 years 87 days - and this is how we are taken out?!? A freaking unannounced change in game mechanics!
Oh, we are pissed!
by Leutria » Sat Dec 22, 2012 9:09 am
Sanctaria wrote:NewTexas wrote:The Second Longest Serving Delegate in the World Assembly - 8 years 87 days - and this is how we are taken out?!? A freaking unannounced change in game mechanics!
Oh, we are pissed!
We're sorry about this, but the issue text did explicitly say choosing that option would result in World Assembly resignation.
by Sanctaria » Sat Dec 22, 2012 9:14 am
Leutria wrote:Sanctaria wrote:We're sorry about this, but the issue text did explicitly say choosing that option would result in World Assembly resignation.
Perhaps this needs to be amended with an extra line. Something like "Choosing this option will actually resign you from the WA".
Personally this issue doesn't bother me, but this would help avoid people complaining about this.
by NewTexas » Sat Dec 22, 2012 9:50 am
by Sanctaria » Sat Dec 22, 2012 9:51 am
NewTexas wrote:So how long until the game starts moving your nation around? Like the issue about the coup in Bigtopia - if you say you are going to go stop it, is the game going to move your nation to the region of Bigtopia?
by Biyah » Sat Dec 22, 2012 10:24 am
by The Holy Dominion of Inesea » Sat Dec 22, 2012 10:32 am
by Sanctaria » Sat Dec 22, 2012 10:33 am
The Holy Dominion of Inesea wrote:So...... Can we Condemn the Issue Editor/creator? Or is there a rule against that?
by The Holy Dominion of Inesea » Sat Dec 22, 2012 10:36 am
by Sanctaria » Sat Dec 22, 2012 10:38 am
by Johnson Beef » Sat Dec 22, 2012 10:38 am
Sedgistan wrote:The problem there is your expectations, not the issue.
by The Holy Dominion of Inesea » Sat Dec 22, 2012 10:39 am
1. You cannot commend or condemn a moderator for moderating (or an admin for administrating). If you want to commend any of the mods for their actions as a moderator, you can start a thread in Moderation and put up with all the jokes. If you think you've got reason to condemn any of the mods for their actions as a moderator, submit a Getting Help Request.
Advertisement
Users browsing this forum: No registered users
Advertisement