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by Nephmir » Mon Jul 21, 2014 4:50 am
Feuer Ritter wrote:Nierr wrote:And the Black Riders - and this should not be taken as a criticism - mainly practice a style of raiding where it is almost impossible to lose.
That's what keeps people around, victories do more for morale than anything else.
We practice all styles of raiding. What TEK lacks is a command core, TBR has no central leader, it's run by a General Staff that takes decisions by vote.
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by Unified Protectors » Fri Jul 25, 2014 12:28 pm
Host Region: The Eternal Knights
Coordinator: Unified Protectors
Arena: The Colosseum
Public Area: The Plaza
Participating Regions: The Eternal Knights
Participating Nations:
The Annual Jousting Tournament is an interregional competition held by The Eternal Knights every year involving the regional members of The Eternal Knights and its allies. The Tournament is designed for entertainment amongst participating and observing nations, and a friendly competition between. This competition is open to all members, regardless of military gameplay experience. It is also a method of training players for regional operations. It is split into two parts: Stage 1: Qualifying and Stage 2: Tournament. The qualifying part is split into two stages itself, each with its own specific requirements. The qualifying stage is meant to prepare the player for the competition. The tournament stage is the actual competition. It takes place over seven days (fourteen updates). All qualifying players will compete against one another in the arena for this time period. The winner is be determined by a points system, where points are awarded for different actions. The Eternal Crown will be awarded to the winner.
The Qualifiers are an individual assessment meant to prepare the player for the competition. It is divided into two portions: Round One and Round Two. Round One involves tactical maneuvering and intelligence and data collection. Round Two encompasses applying tactics and conducting a brief mission. Both rounds will have multiple options of which the player can choose. A set number of missions must be completed in order to move on. The player must complete both rounds in order to continue to Stage 2: Tournament.
The Tournament is a fourteen-update rivalry between multiple players. Players will compete against one another in order to gain points. Points will be earned through various actions, such as gaining and holding the World Assembly Delegacy, ejecting other players, and amount of influence gained. Players use inserted nations and must have a World Assembly membership at the ready. It takes place in one region: The Colosseum. Any player action outside of this region will not count towards their points although movement is allowed. This region will be passworded. All players must adhere to the ‘Rules of Engagement’ less risk being disqualified. At the end of the fourteen updates, the points are tallied and the champion is crowned.
Consisting of several basic military tactics, the Qualifiers takes no longer than 1-2 days to complete. Players must complete one of the two Tasks in Section 1 and one of the two Tasks in Section 2 in order to be able to compete in the Tournament.
Section 1:
I. The player and coordinator will allot a time where both can be present at the same time. The coordinator will direct the player where to move a puppet nation, doing so as quickly as possible. This will also involve moving multiple puppets, and applying and resigning from the World Assembly.
II. The coordinator will place a puppet nation in a certain region. Given certain clues, such as Regional Message Board Posts, national happening, regions, and moves, the player must track down the nation and find what region the puppet resides in.
*A player does not have to complete Section 1 if rank is above Warrior.
Section 2:
I. The player and coordinator (or regional member of rank senior warrior or higher) will organize a update raid of minimum 10 targets. The raid will be executed and coordinator will approve if successful. The update raid will be treated as a normal regional operation.
II. The player will organize a stealth raid of minimum 2 targets. The player may request aid from the coordinator or retrieve it from another source. The regions and operation will be treated as a regular regional operation.
The Tournament will take place over the course of a total of 14 updates. The tournament will begin at 11:00 PM GMT on a date to be determined. Before this time, each player will plant a puppet in The Colosseum on a selected day in order to equal influence gain. Once the tournament begins, each puppet will have a set amount of influence to begin.
Players will gain points by gaining the Delegacy, ejecting nations, and gaining influence. The player with the most pints by the end will be crowned champion. A password viewable to residents will be put into place for the duration of the tournament and will be changed every 24 hours. Players may freely move out and into the region at their own discretion. The identity of all the players will remain undisclosed throughout unless the player chooses otherwise. Alliances may be formed and may be helpful. Each player is limited to 1 reinforcement (non-player) that may remain in The Colosseum for no more than 24 hours.
Complete destruction of The Colosseum will result in an automatic win for that player. The win will be credited to the last player to hold the Delegacy in the region. Upon destruction, The Colosseum may not be refounded and instead the coordinator will be notified.
A 'Daily Disarray' will occur at the time of the password change. This action could include a random ejection of a player, a random endorsement given to one player or anything else. Players may submit a suggestion regarding a 'Daily Disarray' option.
General
I. Players must adhere to the rules of NationStates, which include appropriate posting, national flag, and general national affairs.
II. Posts on the Regional Message Board (RMB) of The Colosseum and The Plaza are allowed, and must be appropriate (no swearing, flaming etc.)
WA Delegate
III. Changing of the password settings of The Colosseum is prohibited.
IV. Changing of the regional flag of The Colosseum is prohibited.
V. Changing of the World Factbook Entry of The Colosseumis allowed where specified (WA Delegate Message and Colours).
VI. Ejection of players and reinforcements is allowed. Banning is prohibited.
VII. Requesting, accepting and closing embassies is prohibited.
VIII. Suppression of posts on the RMB is prohibited.
Tournament Play
IX. Requesting 1 reinforcement (non-player) in order to gain an endorsement is allowed. This reinforcement may only stay in Th Colosseum for 24 hours, any longer will result in banjection. Upon arrival, both the player and reinforcement must telegram the coordinator regarding the affair.
X. The identify of every player will remain undisclosed throughout, unless the player chooses to reveal.
Any first-time offence will result in a warning. A second-time offence will result in disqualification.
by Cormac A Stark » Fri Jul 25, 2014 4:17 pm
Ridersyl wrote:So you guys are roleplaying now?
by RiderSyl » Fri Jul 25, 2014 4:25 pm
by Cormac A Stark » Fri Jul 25, 2014 4:28 pm
Ridersyl wrote:I have to wonder what kind of audience there could possibly be for a combination of RP/GP, though.
And although the idea is pretty original, I'd rather see it attempted by a region that doesn't have a history of struggling with organization.
by Ever-Wandering Souls » Fri Jul 25, 2014 4:37 pm
The Alicorns (Equestria) wrote:Let them stay, no need to badmouth them...From our view a bunch of nations just came in, seized the delegate position, and changed a few superficial things...we play NationStates differently...there's really no reason for us to be butthurt.
http://www.nationstates.net/page=rmb/postid=8944227
http://www.nationstates.net/page=rmb/postid=8951258
Reploid Productions wrote:Raiders are endlessly creative
by Unified Protectors » Fri Jul 25, 2014 4:59 pm
Ridersyl wrote:So you guys are roleplaying now?
Ever-Wandering Souls wrote:It is an intriguing idea. The wording made it seem to me like it was for TEK and close friends only though.
Also a way to occupy the WA of every participant for a while
by Nephmir » Sat Jul 26, 2014 6:06 am
Ridersyl wrote:So you guys are roleplaying now?
GP References
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The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
Mercenary of The Sable Order
Commander in Project Soul
by Starkiller101 » Wed Jul 30, 2014 12:18 pm
by Nephmir » Wed Jul 30, 2014 1:57 pm
by Nephmir » Wed Jul 30, 2014 3:02 pm
Ridersyl wrote:We got to sit back and watch you guys hit The Solitudian Empire inbetween our attacks because y'all jumped the gun so incredibly soon on it. It provided some good laughs, so thanks for that.
GP References
Military Gameplay
Login Script
Manual Recruitment
The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
Mercenary of The Sable Order
Commander in Project Soul
by Nephmir » Wed Jul 30, 2014 4:54 pm
GP References
Military Gameplay
Login Script
Manual Recruitment
The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
Mercenary of The Sable Order
Commander in Project Soul
by Shizensky » Wed Jul 30, 2014 7:26 pm
by The Assassin ShadowX » Wed Jul 30, 2014 10:04 pm
by Nephmir » Thu Jul 31, 2014 5:16 am
What about you TEK, does it actually take you "days" to set things up?
Nierr wrote:Manual triggering over all. More challenging and I'd pit my record against any tool.
Shizensky wrote:Start here:
http://nationstates.net/pages/regions.xml.gz
Either find a developer who can parse that for you, or figure out how to load it into Excell without crashing Excell. ProTip: XML Source Task Panel might be the way to go.
Experiment on your own from here.
GP References
Military Gameplay
Login Script
Manual Recruitment
The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
Mercenary of The Sable Order
Commander in Project Soul
by Nephmir » Sat Aug 02, 2014 8:41 am
GP References
Military Gameplay
Login Script
Manual Recruitment
The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
Mercenary of The Sable Order
Commander in Project Soul
by Shizensky » Sat Aug 02, 2014 9:08 am
by Nephmir » Sat Aug 02, 2014 9:12 am
Shizensky wrote:It's a bit optimistic to expect even 2/3 of CoF's population to move with the merge. You'll get the active core, and a few stragglers, but it might be wise to hold off on the projections until after things slow down.
GP References
Military Gameplay
Login Script
Manual Recruitment
The 300 Endorsements of Nephmir
"100 by land, 100 by air, 100 by sea."
Mercenary of The Sable Order
Commander in Project Soul
by Blood Wine » Sat Aug 02, 2014 9:31 am
Elke and Elba wrote:Well Mall, you want Haven? I'd want your Joint Systems Alliance badge, then.
Discoveria wrote:Port blood is a raider through and through. Honest.
Tim-Opolis wrote:The Salt Mines will be fueled for months by the tears of silly fascists.
[4:27 PM] Antigone: Port Blood = Gameplay JesusSedgistan wrote:Attempted threadjack on sandwiches and satanism removed.
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