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NS History: You've Got Questions, We've Got Answers!

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
Not a roleplaying forum.

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Omigodtheykilledkenny
Negotiator
 
Posts: 5744
Founded: Mar 14, 2005
Left-Leaning College State

Postby Omigodtheykilledkenny » Sun Jul 06, 2014 4:46 pm

You accidentally split my post, which had nothing to do with significant regions.
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Bears Armed
Postmaster of the Fleet
 
Posts: 21482
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Mon Jul 07, 2014 1:59 am

Blackbird wrote:
DWAsnia wrote:*coughs*


ACCEL was a multiregion alliance focused on capitalism. Its founding was spearheaded by the Meritocracy, though the Met soon became less involved as time wore on. Notable regions were Capitalist Paradise, Great Britain & Ireland, and the New Meritocracy and its prefectures.

Conservative Paradise was a member, too. Maybe not the most "notable" member, but definitely there.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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The Dark Star Republic
Senator
 
Posts: 4339
Founded: Oct 19, 2013
Ex-Nation

Postby The Dark Star Republic » Mon Jul 07, 2014 2:13 am

I kind of miss ACCEL, even though they all (quite justifiably) hated me. There don't seem to be as many cross-sectional organizations in NS as there used to be.

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Bears Armed
Postmaster of the Fleet
 
Posts: 21482
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Mon Jul 07, 2014 2:31 am

The Dark Star Republic wrote:I kind of miss ACCEL, even though they all (quite justifiably) hated me.
:blink:
Eh? Weren't you seriously in the running for 'Secretary of UN Affairs' at one stage?
Last edited by Bears Armed on Mon Jul 07, 2014 2:31 am, edited 2 times in total.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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The Dark Star Republic
Senator
 
Posts: 4339
Founded: Oct 19, 2013
Ex-Nation

Postby The Dark Star Republic » Mon Jul 07, 2014 2:40 am

I'm pretty sure I was Secretary of UN Affairs. I was certainly an Undersecretary for a couple of terms. But I did spend a lot of my time there being deliberately provocative and trying to annoy them.

To keep it vaguely on track, ACCEL is where I learned about how roleplayers and gameplayers view "national sovereignty" differently. For roleplayers, it's a political concept to balance the WA's power (then the NSUN's power). But for gameplayers, it's much more of an absolute, because the text of resolutions doesn't really matter to them. Even Mild, optional resolutions are seen as an intrusion, an unfair price to pay because nations have to maintain membership for regional political ends. That was why they were never really willing to compromise, to support legislation on "international issues", even sometimes to support "blockers" - and for ACCEL, 10x for Gatesville.
Last edited by The Dark Star Republic on Mon Jul 07, 2014 2:40 am, edited 1 time in total.

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Misley
Diplomat
 
Posts: 609
Founded: Jan 05, 2009
Ex-Nation

Postby Misley » Mon Jul 07, 2014 10:11 am

Is there any archive of NS2 out there? I know about archive.org, but the original incarnation of The Internationale (as an alliance on World 64) isn't archived there and I was hoping there might be an alternative.
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Shadow Afforess
Ambassador
 
Posts: 1270
Founded: Nov 06, 2013
Ex-Nation

Postby Shadow Afforess » Mon Jul 07, 2014 10:53 am

Misley wrote:Is there any archive of NS2 out there? I know about archive.org, but the original incarnation of The Internationale (as an alliance on World 64) isn't archived there and I was hoping there might be an alternative.


http://forum.nationstates.net/archive/

Not all of the Jolt archives got converted, nag the admins if you want more uploaded: viewtopic.php?f=15&t=276282&start=100
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

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The Blaatschapen
Technical Moderator
 
Posts: 63227
Founded: Antiquity
Anarchy

Postby The Blaatschapen » Mon Jul 07, 2014 10:56 am

Shadow Afforess wrote:
Misley wrote:Is there any archive of NS2 out there? I know about archive.org, but the original incarnation of The Internationale (as an alliance on World 64) isn't archived there and I was hoping there might be an alternative.


archive/

Not all of the Jolt archives got converted, nag the admins if you want more uploaded: https://forum.nationstates.net/viewtopi ... &start=100


That's not an archive of NS2, that's an archive of the Jolt forums.
The Blaatschapen should resign

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Shadow Afforess
Ambassador
 
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Founded: Nov 06, 2013
Ex-Nation

Postby Shadow Afforess » Mon Jul 07, 2014 12:27 pm

The Blaatschapen wrote:
Shadow Afforess wrote:
http://forum.nationstates.net/archive/

Not all of the Jolt archives got converted, nag the admins if you want more uploaded: viewtopic.php?f=15&t=276282&start=100


That's not an archive of NS2, that's an archive of the Jolt forums.


Wasn't NS2 hosted by Jolt? :blink:
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

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Misley
Diplomat
 
Posts: 609
Founded: Jan 05, 2009
Ex-Nation

Postby Misley » Mon Jul 07, 2014 12:29 pm

Shadow Afforess wrote:
The Blaatschapen wrote:
That's not an archive of NS2, that's an archive of the Jolt forums.


Wasn't NS2 hosted by Jolt? :blink:


It was, but the forum you linked me to was the forum for NS1 that was also hosted on Jolt but not related to NS2.
EGO·VERO·CUSTOSFRATRIS·MEI·SUM
Socialist People's Provinces of Misley

   
Editor of the Red & Black
Fleet Admiral of The Red Fleet
Custodian of The Internationale

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The Blaatschapen
Technical Moderator
 
Posts: 63227
Founded: Antiquity
Anarchy

Postby The Blaatschapen » Mon Jul 07, 2014 12:30 pm

Shadow Afforess wrote:
The Blaatschapen wrote:
That's not an archive of NS2, that's an archive of the Jolt forums.


Wasn't NS2 hosted by Jolt? :blink:


It was(or OMAC, or whatever). But I doubt that Max has gotten their NS2 forum archive(if there was any to begin with).
The Blaatschapen should resign

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South Pacific Belschaft
Diplomat
 
Posts: 576
Founded: Jun 04, 2011
Ex-Nation

Postby South Pacific Belschaft » Mon Jul 07, 2014 1:15 pm

The Blaatschapen wrote:
Shadow Afforess wrote:
Wasn't NS2 hosted by Jolt? :blink:


It was(or OMAC, or whatever). But I doubt that Max has gotten their NS2 forum archive(if there was any to begin with).

Nothing significant. Most of it was people complaining about how it was worse than NS.
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The Sapientia
Diplomat
 
Posts: 604
Founded: Nov 04, 2013
Corporate Police State

Postby The Sapientia » Mon Jul 07, 2014 5:18 pm

What was NS2 like? I've heard vague references to it here and there but never got a full run-down on it.
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Frisbeeteria
Game Moderator
 
Posts: 27815
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Mon Jul 07, 2014 6:09 pm

The Sapientia wrote:What was NS2 like?

The memory, it burns! It burns!!

Honestly don't remember the details, so others can feel free to correct me. You got a Master account, from which you could spawn several nations. Each nation got popped into a different random World (with no interconnectivity so you couldn't create puppets in your favorite region). I don't think there was any ability to move to different regions or worlds, though that may have been added later (or for pay). You had to pay to have a flag. There was a rudimentary RMB of sorts that was supposedly your World Comm Center or some such. There was some sort of trade system based around random commodities you could buy and sell. Prices seemed to be set by a random number generator, perched atop an irregular gyroscope, propped up on an egg timer.

There was supposed to be war, but I don't think it ever got coded. There was a WA or UN (I think), but the primary political outlet was a legal system based on the world you were assigned to. As I recall, the laws were just text, passed by plurality vote, and had no in-game effect.

At that point I abandoned ship and wandered back here.

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Mousebumples
Game Moderator
 
Posts: 8623
Founded: Antiquity
Inoffensive Centrist Democracy

Postby Mousebumples » Mon Jul 07, 2014 6:11 pm

I just heard it was bad. And .... never bothered. Like Fris said, the main "upside" was supposed to be that NS2 HAS WAR!, which didn't interest me in the first place anyhow. :P
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All Good People
Chargé d'Affaires
 
Posts: 353
Founded: May 04, 2004
Libertarian Police State

Postby All Good People » Mon Jul 07, 2014 6:15 pm

There was an inflexible Regional Officer kind of system in NS2 also if I recall correctly. And the Worlds would get too full to handle additional nations, so you'd be forced into a different world. I had more Beta invites to NS2 than I knew what to do with.

I formed ADN in NS2 while I was at it.
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Reploid Productions
Director of Moderation
 
Posts: 30554
Founded: Antiquity
Democratic Socialists

Postby Reploid Productions » Mon Jul 07, 2014 6:41 pm

The Sapientia wrote:What was NS2 like? I've heard vague references to it here and there but never got a full run-down on it.

I've got a couple of rants on the subject of NS2 and its multitude of failings. ;)
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Mekhet
Envoy
 
Posts: 306
Founded: Oct 27, 2011
Ex-Nation

Postby Mekhet » Mon Jul 07, 2014 9:54 pm

NS2 was a horrible game. All the regions I was apart of at the time tried to form something like a region, but that didn't work out at all.

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Evil Wolf
Minister
 
Posts: 2412
Founded: Apr 28, 2005
Father Knows Best State

Postby Evil Wolf » Wed Jul 09, 2014 3:53 pm

The Sapientia wrote:What was NS2 like?


Essentially, it was a really bad version of Nationstates except it wanted you to pay money for things you could already get in NS1 for free. It brought almost no improvements to the Nationstates formula and was basically just a "get rich quick" scheme derived on using Nationstates' name recognition to bring in profits while promising big changes to the meager code OMAC had gleamed from NS and then never delivering. I mean, hell, when they closed down NS2 they even lied and said it was "undergoing maintenance for the foreseeable future" or some such weasel talk, and then had the gall to promote a different OMAC/Jolt game in the same breath.

It's pretty clear now OMAC had no intention of actually making NS2, they just wanted to trick people into paying them money for an unfinished product.
It's ok! You can trust me! I've been Commended!

Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.

Mallorea and Riva should be a Game Moderator Game Administrator.

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Joe Bobs
Spokesperson
 
Posts: 190
Founded: Sep 21, 2005
Left-wing Utopia

Postby Joe Bobs » Wed Jul 09, 2014 4:42 pm

Also, everything was divided into 'worlds', but no one new what to do in them or what the idea was, or how one could interact with the other. It was confusing.
Old Zertaxia: You crazy, drunk penguin.


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ARC: Formerly: Founder; Chairman.

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Bears Armed
Postmaster of the Fleet
 
Posts: 21482
Founded: Jun 01, 2006
Civil Rights Lovefest

Postby Bears Armed » Thu Jul 10, 2014 2:42 am

And its 'warfare' system (in which I admittedly didn't participate) apparently worked on a series of coin tosses -- or some equivalent mechanic -- to give a 50:50 chance at each step as to which of the nations involved would lose 1 million people, meaning that if it got lucky a tiny nation could wear down one that started off much larger, with no allowance for strategy or differing levels of military funding or anything else...
And the prize for winning a war was the right to answer one issue for the defeated nation, which didn't mean much even if the issue that came up was a "relevant" one.
The Confrederated Clans (and other Confrederated Bodys) of the Free Bears of Bears Armed
(includes The Ursine NorthLands) Demonym = Bear[s]; adjective = ‘Urrsish’.
Population = just under 20 million. Economy = only Thriving. Average Life expectancy = c.60 years. If the nation is classified as 'Anarchy' there still is a [strictly limited] national government... and those aren't "biker gangs", they're traditional cross-Clan 'Warrior Societies', generally respected rather than feared.
Author of some GA Resolutions, via Bears Armed Mission; subject of an SC resolution.
Factbook. We have more than 70 MAPS. Visitors' Guide.
The IDU's WA Drafting Room is open to help you.
Author of issues #429, 712, 729, 934, 1120, 1152, 1474, 1521.

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Goddess Relief Office
Diplomat
 
Posts: 585
Founded: Jun 04, 2006
Inoffensive Centrist Democracy

Postby Goddess Relief Office » Thu Jul 10, 2014 2:47 am

NS2 wasn't all bad.

Less kids, because it's paid. No invasions, because it' harder to do.

It all depends on what you want out of the game. It suited me.
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General Assembly:
GA#053 - Epidemic Response Act
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GA#223 - Transboundary Water Use Act

Security Council:
SC#030 - Commend 10000 Islands (co-author)
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SC#066 - Repeal "Liberate Wonderful Paradise"
SC#108 - Liberate South Pacific
SC#135 - Liberate Anarchy (co-author)
SC#139 - Repeal "Liberate South Pacific"

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Nice links for easy reference:
Passed WA Resolutions | GA Resolutions (sorted by category) | GA Rules

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