I would suspect the idea of reforming how card packs are generated would be better accepted at the change of a Season. Right now, there's been a number of players that have suggested changes that would mean the nations most invested in the card market would be punished. When staring down the potential of 11 months of lost data, it doesn't seem like the time for suggestions such as "only WA nations should be allowed to generate cards" which if there were no other changes to generation rates, would most negatively impact the players most actively involved.
Basque Dominion wrote:...that doesn’t mean the current system is beyond criticism. When I see hundreds, thousands of NS named “cards farm 1”, “cards farm 2”, “cards farm n”… I feel a puppy is dying somewhere.
However, I agree. I think Wonders was a good case study for a resource generation system that you didn't have obvious advantages in by multi-accounting (unless you had nations with wildly different national priorities). As a solo player I was able to rank #13 even when the multi-user wonders were allowed to simultaneously craft. While that system doesn't translate perfectly to cards, I think there should be some thought given to whether a system can exist where one account is as efficient at generating cards as five thousand, and it still comes down to how much effort you want to put in to pressing buttons over and over. (This would also resolve many of the low-quality cards out there if those farming nations were to CTE, but I digress...)
I think this line of discussion is sort of off topic for this specific thread, but it's still a valuable conversation to have. For now though, I would still hope the course of action will be a successful recovery of the lost data (all going well), and then a few weeks of double pack drop rates.