
by Tanzoria » Wed Feb 02, 2011 3:07 am

by Ballotonia » Wed Feb 02, 2011 5:26 am

by Oceanic Vakiadia » Wed Feb 02, 2011 10:30 am

by Unilisia » Wed Feb 02, 2011 3:42 pm
Tiami wrote:I bow before the mighty Uni.
Lackadaisical2 wrote:If it shocked Uni, I know I don't want to read it.
You win.
Kylarnatia wrote:Steep hill + wheelchair + my lap - I think we know where that goes ;)
Katganistan wrote:That is fucking stupid.
L Ron Cupboard wrote:He appears to be propelling himself out of the flames with explosive diarrhea while his mother does jazz hands.
Mike the Progressive wrote:Because women are gods, men are pigs, and we, the males, deserve to all be castrated.
Neo Arcad wrote:Uni doesn't sleep. She waits.
Lunatic Goofballs wrote:Collector: "Why are these coins all sticky?"

by Syvorji » Wed Feb 02, 2011 3:53 pm

by Unilisia » Wed Feb 02, 2011 4:01 pm
Syvorji wrote:NationStates2 was actually a really fine game, since I joined it a while ago and played from the start to the end. In fact, I have the 501st beta key to NationStates2, but that is another topic for another time, but here goes why you are wrong.
NationStates2 simplified how nations are categorized, by merging them all into one, and split them again into billions of regions. The reasons why they put the cost on custom flags is because it is to make all the custom flags on NationStates2 look amazing. They even have their online forums, which was very active, by having NS2's separate forums (like the NSForum, connected by a link to the NS2 game) not exist in the first place. They simplified nation descriptions, to make it even more complicated, like unlike, "Animal X frolics in the forests," it is, "Animal X sits on the side of the leader..." Bugs were easy to fix, by not fixing them in the first place, because Jolt wanted to make a modern NationStates 2. Raiding was made harder to do, because almost everyone is sleepy, and even then, it is too easy. In other words, NationStates2 was a good game because it was very crappy.
In conclusion, I hope that you are officially proven wrong and that I am right, because this statement is not ad nauseam, nor reductio de absurdum, nor an ad hominem, but rather, a short and sweet praise to NationStates2, and why it is actually very good, so therefore, every holder of the position of NS2 is crappy is wrong and is defeated, making that whole statement null and void.
Tiami wrote:I bow before the mighty Uni.
Lackadaisical2 wrote:If it shocked Uni, I know I don't want to read it.
You win.
Kylarnatia wrote:Steep hill + wheelchair + my lap - I think we know where that goes ;)
Katganistan wrote:That is fucking stupid.
L Ron Cupboard wrote:He appears to be propelling himself out of the flames with explosive diarrhea while his mother does jazz hands.
Mike the Progressive wrote:Because women are gods, men are pigs, and we, the males, deserve to all be castrated.
Neo Arcad wrote:Uni doesn't sleep. She waits.
Lunatic Goofballs wrote:Collector: "Why are these coins all sticky?"

by The Southern Dictators » Wed Feb 02, 2011 4:18 pm
| PT Factbook Under Construction | PMT Factbook Under Heavy Construction | FT Factbook Under Heavy Construction |
Volnotova wrote:Oh ffs, if there is one thing I can't stand it is this plethora of weeping and depressed people in this thread that will not hesitate to use every opportunity available to exlcaim how something like this made them lose (all) faith in humanity(including themselves).
:palm: x 3

by Oceanic Vakiadia » Wed Feb 02, 2011 6:37 pm
Syvorji wrote:NationStates2 was actually a really fine game, since I joined it a while ago and played from the start to the end. In fact, I have the 501st beta key to NationStates2, but that is another topic for another time, but here goes why you are wrong.
NationStates2 simplified how nations are categorized, by merging them all into one, and split them again into billions of regions. The reasons why they put the cost on custom flags is because it is to make all the custom flags on NationStates2 look amazing. They even have their online forums, which was very active, by having NS2's separate forums (like the NSForum, connected by a link to the NS2 game) not exist in the first place. They simplified nation descriptions, to make it even more complicated, like unlike, "Animal X frolics in the forests," it is, "Animal X sits on the side of the leader..." Bugs were easy to fix, by not fixing them in the first place, because Jolt wanted to make a modern NationStates 2. Raiding was made harder to do, because almost everyone is sleepy, and even then, it is too easy. In other words, NationStates2 was a good game because it was very crappy.
In conclusion, I hope that you are officially proven wrong and that I am right, because this statement is not ad nauseam, nor reductio de absurdum, nor an ad hominem, but rather, a short and sweet praise to NationStates2, and why it is actually very good, so therefore, every holder of the position of NS2 is crappy is wrong and is defeated, making that whole statement null and void.

by Consaria » Sun Feb 06, 2011 12:50 pm

by Durkadurkiranistan II » Sun Feb 06, 2011 3:06 pm

by Flibbleites » Sun Feb 06, 2011 3:20 pm

by Daynor » Sun Feb 06, 2011 7:51 pm
Flibbleites wrote:It would take less time to tell you what was good about NS2.

by Unibot II » Sun Feb 06, 2011 11:49 pm
Vocenae wrote:Unibot, you have won NS.
General Halcones wrote:Look up to Unibot as an example.

by New South Hell » Tue Feb 08, 2011 5:53 am

by Zarvarza » Tue Feb 08, 2011 8:53 am

by Dauntasa » Wed Feb 09, 2011 5:29 am
Zarvarza wrote:5. Pay - Book sales were not enough apparently, and the whole pay thing just Had to be put in there. Major turn off, not because I dont have the means to pay, no, but because im not going to invest a dime in a game, seriously, a game, pixils and images, that I dont even own or can even save on my own computer!. I think its great that a (no offense) but a relatively no-name author chose such a creative method to promote his books, and by all means, it has worked for his success, but I think that biting the hand that feeds is a bad idea, and pushing a pay option was too much.

by Crazy girl » Wed Feb 09, 2011 1:19 pm

by Evil Wolf » Wed Feb 09, 2011 11:45 pm
I pretty much second and agree wholeheartedly with everything Scolopendra has stated about Nationstates 2, as well as the parent company OMAC. Though NS1's OMAC problems first began way back when the deal was between us and Jolt.
The OMAC staff with perhaps one or two exceptions are uncommunicative, unresponsive, unhelpful and seem more interested on how much more intrusive they can make their ads or how they can whore out their Legends of Zork game via the games they've acquried. The game they've created in NS2 is counter-intuitive, unpleasant, badly designed, tedious, and generally unfun. Functions that were long-heralded as great new features have turned out to be utter garbage, cramping what in NS1 is a vibrant and creative community.
In full disclosure,
~Reploid Productions
~Nationstates 1 game moderator since 2003
Hi there. On July 1st, 2009, Jolt closed NationStates 2 and began redirecting all visitors to a different Jolt game.
Earlier, Jolt announced they were taking NS2 down only to retool it, and would bring it back at some indefinite time in the future. But since they've wiped the entire site, not even leaving a News page for updates, this seems unlikely.
I've therefore taken back the domain name. It is, unfortunately, beyond my power to restore the NS2 game: that code belongs to Jolt. But if you would like to return to the original NationStates, now proudly Jolt-free, we would love to have you.
—Max Barry, http://www.nationstates.net
Kryozerkia wrote:In the good old days raiding was illegal
Crazy Girl wrote:Invading was never illegal
[violet] wrote:There is supposed to be an invasion game.

by United Earthlings » Fri Feb 11, 2011 2:45 pm
Tanzoria wrote:Iwaswasn't around the days NS2 was active so I dont know what it was like. However I have heard older players critiscise it and I would like to know why everyone hates it.
and a
with a lot of Advertisement
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