NATION

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FT National Import/Export Dex (IC Thread)

A meeting place where national storefronts can tout their wares and discuss trade. [In character]

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Hyperspatial Travel
Diplomat
 
Posts: 993
Founded: Antiquity
Compulsory Consumerist State

Postby Hyperspatial Travel » Fri Mar 25, 2011 8:29 pm

The Realm of Talyth

Color-codes indicate the levels of local demand for a product.
Ignored - This indicates this nation has no interest in import or export of this item.
Surplus - This indicates very high levels of local supply, creating very little local demand. This item is regularly exported.
Stable - This indicates that local supplies are just sufficient for local demand. Imports or exports are minimal, and based on situation.
Consumption - This indicates this item is highly desired. Imports of this item are common, regardless of local supplies.
Deficit - This indicates that local supply is vastly insufficient to meet local demands, creating an urgent need for imports.

These two tags are optional.
Illegal/Banned - This indicates this product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.
Permit Required - This indicates trade of this product is regulated, and requires a permit from the local government. Trade without a permit is deemed illegal, and smugglers may face penalties if caught.

Raw Materials
Non-Metals - Surplus
Alkali Metals - Surplus
Base Metals - Surplus
Transition Metals - Surplus
Alkali Earth Metals - Surplus
Rare Earth Metals - Surplus
Halogens - Surplus
Noble gases - Surplus
Metallic Compounds - Surplus
Mineral Compounds - Surplus
Rare Earth Compounds - Stable
Gaseous Compounds - Stable
Non-Edible Plants - Surplus
Radioactives - Surplus
Gems & Stones - color=#0040FF]Surplus[/color]
Waste Materials - Surplus - Talythian recycling is inefficient at best.
Exotic Matter (Monopoles) - Consumption
Exotic Matter (Antimatter) - Permit Required Deficit - Talythian battleplates alone can consume 15,000% of the nation's annual antimatter production each year.
Exotic Matter (Neutronium) - Permit Required Deficit - Often used in matter-annihilation plants aboard battleplates, in huge demand. Antimatter is primarily used as an alternative fuel for warships, when neutronium cannot be obtained.
Exotic Matter (Dilithium) - Ignored
Exotic Matter (Dark Matter) - Permit Required Ignored Baryonic matter is the cornerstone of Talythian industry.

Processed Materials
Industrial Alloys - Consumption
High-Temperature Alloys - Consumption
Electromagnetic & Magnetic Materials - Consumptionr]
Specialized Crystals - Surplus
Polymers & Plastics - Consumption
Plant-based Fibers & Materials - Surplus
Semiconductors & Superconductors - Stable
Metamaterials - Stable
Petrochemicals (Coal, Oil, etc) - Deficit
Fertilizers - Deficit
Scrap Metals - Surplus
Fusion Fuels - Surplus
High-Energy Plasma (Stored) - Stable
Explosives - Deficit

Manufactured Goods
Electronic Computing Components - Consumption - Due to lack of tech base.
Optical Computing Components - Deficit - Due to lack of tech base.
Molecular Comuting Components - Deficit - Due to lack of tech base.
Consumer Devices (Computers, PDAs & Similar) - Deficit
Household Goods - Deficit
Construction Eqipment - Surplus
Fabrication Eqipment (Replicators) - Ignored/Banned
Fabrication Eqipment (Nanofacs) - Ignored Banned
Fabrication Eqipment (Industrial Robots) - Stable
Fabrication Eqipment (Other) - Stable
Mining Equipment - Stable
Agricultural Equipment - Deficit
Starship Hulls - DeficitIllegal/Banned
Starship Drives - DeficitIllegal/Banned
Starship Powerplants - DeficitIlllegal/Banned
Starship Weapons - DeficitIllegal/Banned
Starship Defenses - DeficitIllegal/Banned
Misc Starship Components (Hull Plates, Spare Parts, etc) - DeficitIllegal/Banned - All Talythian starships are nominally government-owned, and all parts must pass through the hands of the government.

Consumables
Meat-based Foodstuffs - Deficit
Plant-based Foodstuffs - Deficit
Live Animals - Deficit
Water - Deficit
Atmosphere Mixtures (Breathable Air) - Stable

The exponential Talythian growth rate coupled with their immense demand for food leaves each generation half-starved, regardless of the amount of food put into the system.

Novelties & Luxuries
Intoxicants (Booze & Similar) - Ignored - By design, Talythians are incapable of metabolizing alcohol in the same way as baseline humans. Whiskey and other drinks exist as luxuries for the upper-class, but this market is small to non-existent.
Luxury Foods - Ignored - Talyth is not rich enough to import any quantity of luxury foods.
Rare Spices - Ignored
Clothing & Fashion Ignored - Talythian clothes are issued by the government according to rank and purpose.
Historical Artifacts - Deficit - Two thousand years of Realm history in hundreds - if not thousands - of colonies lies untouched by Talythians hands, and they will pay dearly to recover their past.
Religious Artifacts - Ignored
Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) - Consumption
Interactive Entertainment (Video Games, Hologames, VR Sims) - Consumption
Creative Art (Sculpture, Paintings, Etc) - Consumption
Recorded Performance Art (Music, Plays, Etc) - Consumption

Medical & Pharmaceutrical
Narcotics - DeficitIllegal/banned - Narcotics are not permitted in Talyth, but a lively trade goes on in the underclasses - when your entire life consists of pain and hunger, removing those factors
Basic Medicines (Antibiotics, Antivirals, etc) - DeficitIllegal/banned - Surprisingly, the importation of basic medicines into Talyth is forbidden. Ostensibly, this is because Talythian humans are by design able to handle most if not all diseases.
Medical Supplies (Bandages, Splints, etc) - DeficitIllegal/banned
Blood & Plasma (Synthetic & Real) - Stable
Longevity Treatments - DeficitIllegal/banned - Banned in Talyth. A smaller ruling class of 'Immortals' has their own variant of these, however, no outside treatments have been found to work on Talythians.
Medical Nanotech - DeficitIllegal/banned - Used in the army, but otherwise forbidden.
Medical Equipment (Scanners, Surgical Gear, etc) - DeficitIllegal/banned
Cloning Equipment - Ignored - Talythians gestate every two months and grow to maturity in a few years - there is no need for expensive cloning equipment.
Medical Cloning (Whole Clones) - Ignored/
Medical Cloning (Tissues/Organs) - Ignored/
Augmentation Equipment - DeficitIllegal/banned - Modification of Talythians since the loss in the Fleetmind War has been strictly prohibited.
Implants & Augmentations (Cyberware & Bionics) - DeficitIllegal/banned
Implants & Augmentations (Genetics & Biotech) - DeficitIllegal/banned
Implants & Augmentations (Nanomods) - DeficitIllegal/banned

Information
Research Data - Consumption
Starcharts - Surplus- One of the galaxy's oldest cultures possessing one its largest probe networks, the Talythians have a real-time map of the entire Milky Way.
Civil Intelligence - Surplus
Military Intelligence -Surplus
Journalism (News Services) - DeficitIllegal/banned
Information Services (Trade Periodicals, Scientific Journals, etc) - Consumption

Services
Research & Development - Deficit
Starship Design - Deficit
Starship Construction - Surplus
Mercenary Contracting - Surplus - Talythians are soldier-breed humans, and as a result, mercenaries are absurdly cheap. Talythians mercenaries can be picked up across the galaxy for a song, and are seen in roles ranging from dangerous (or suicidal) assaults to bodyguard duty.
Augmentation Installation - DeficitIllegal/banned
Financial Services (Banking, Loans, etc) - Consumption
Mining Contracts - Surplus - Extensive mining operations. Mostly deep shaft and asteroid. Exporting is very possible.
Terraforming - Deficit
Mail Delivery - Stable
Live Performance Art (Orchestral Music, Live Shows, Etc) - Ignored - Talythian culture is simple and brutal since the advent of the Eighth Realm.
Academic Education (Teacher Comes Here) - (Special) Often happens with upper-class Talythian officer-breeds.
Academic Education (Students Go There) - (Special) Rare.
Tourism - (Special) - Possible, but often dangerous.

Labor
Paid Workers - Surplus
Indentured Workers - Surplus
Slaves (Sapient) - SurplusIllegal/banned
Machines (Droids & Robots) - DeficitIllegal/banned
Machines (AI) - DeficitIllegal/banned
Clones & Bioroids - DeficitIllegal/banned

Military Goods
Melee Weapons - SurplusIllegal/banned
Light Arms (Handguns, Rifles, etc) - SurplusIllegal/banned
Heavy Arms (Machineguns, RPGs, etc) - SurplusIllegal/banned
Artillery (Heavy Cannons, Mortars, etc) - SurplusIllegal/banned
Body Armor (Basic Body Armor & Non-Powered Suits) - SurplusIllegal/banned
Powered Armor (Smaller Than Mecha) - SurplusIllegal/banned
Mecha (Large Vehicles) - Ignored - Ironically, these vehicles are not technically banned, and there has been some interest in the upper classes in developing their own military units in this area simply because the government considers mecha relatively useless.
Armored Vehicles (Tanks, APCs, etc) - SurplusIllegal/banned
Munitions (Ammo, Fuel, Explosives, etc) - SurplusIllegal/banned

Vehicles (Manufactured & Assembled)
Ground Craft: Consumer (Cars, Bikes, etc) - Deficit
Ground Craft: Industrial (Tractors, Cargo Trucks, etc) - Deficit
Ground Craft: Specialized (Trains, Emergency Vehicles, etc) - Deficit
Water Craft: Consumer & Pleasure - Deficit
Water Craft: Cargo Transport - Deficit
Water Craft: Military - Deficit
Air Craft: Personal (Small Planes & Similar) - Deficit
Air Craft: Passenger (Airliners) - Deficit
Air Craft: Cargo Transport - Deficit
Starships: Smallcraft (Fighters, Shuttles, etc) - Deficit
Starships: Light Transports (Passenger, Small Cargo, etc) - Deficit
Starships: Heavy Transports (Bulk Freighters & Similar) -Deficit
Starships: Light Warships (Corvettes, Frigates, etc) - DeficitIllegal/banned
Starships: Medium Warships (Destroyers, Cruisers, etc) - DeficitIllegal/banned
Starships: Heavy Warships (Battleships, Carriers, etc) - DeficitIllegal/banned


Other
Survey/Exploration - Stable
Animal Byproducts - (Bone meal, hides, furs etc...) Deficit
Timber (various species and grades) - Surplus - Wide variety of quality woods for export.
Silicates (stone, marble etc...) - Stable - Wide variety of shapes, colors and types available.[/quote]
Huerdae: You know, I'd kick a queen in the tits if she acted like that.

User avatar
Solar Communes
Diplomat
 
Posts: 719
Founded: Dec 18, 2007
Ex-Nation

Postby Solar Communes » Fri Mar 25, 2011 8:54 pm

Confederation of Solar Communes*

*Anarcho-Hoxhaist is obviously a joke

Color-codes indicate the levels of Imports/Demand for a product. This demand should reflect the desire or need for imports of said item
None - There is no demand for this item, importing this item will be nearly impossible.
Very Low - There is very little demand for import of this item. While deals can be made, the seller is at a severe disadvantage.
Low - There is a marginally increased demand for this item, however most imports will be either one-time deals, or very low volume deals.
Moderate - There is a fairly steady demand for this item. Merchants can be fairly confident in trying to import this item.
High - This item is in nearly constant, heavy demand. Any merchant attempting to import this item can make good profit.

These two tags are optional.
Illegal/Banned - This indicates this product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.
Permit Required - This indicates trade of this product is regulated, and requires a permit from the local government. Trade without a permit is deemed illegal, and smugglers may face penalties if caught.

Key: Item – Import Rating (Demand) – Illegal (Optional) – Permits (Optional) – Notes

Raw Materials
  • Metallic Elements - None
  • Mineral Elements - None
  • Rare Earth Elements - None
  • Gaseous Elements - None
  • Metallic Compounds - None
  • Mineral Compounds - None
  • Rare Earth Compounds - None
  • Gaseous Compounds - None
  • Non-Edible Plants - Low - Only for plants that don't already exist in Solar Communes planets flora. After one sample is bought it immediately loses demand.
  • Radioactives - None
  • Gems & Stones - None
  • Waste Materials - None
  • Exotic Matter (Monopoles) - Moderate
  • Exotic Matter (Antimatter) - Moderate
  • Exotic Matter (Neutronium) - Low
  • Exotic Matter (Dilithium) - Very Low - Dilithium telluride, while not particularly impressive, is always a desired item among the religious fanatics of the trekkie religion.

Processed Materials
  • Industrial Alloys - None
  • High-Temperature Alloys - None
  • Electromagnetic & Magnetic Materials - None
  • Specialized Crystals - None
  • Polymers & Plastics - None
  • Plant-based Fibers & Materials - None
  • Semiconductors & Superconductors - None
  • Metamaterials - None
  • Petrochemicals (Coal, Oil, etc) - None
  • Fertilizers - None
  • Scrap Metals - None
  • Fusion Fuels - None
  • High-Energy Plasma (Stored) - None
  • Explosives - None

Manufactured Goods
  • Electronic Computing Components - None
  • Optical Computing Components - None
  • Molecular Comuting Components - None
  • Consumer Devices (Computers, PDAs & Similar) - None
  • Household Goods - None
  • Construction Eqipment - None
  • Fabrication Eqipment (Replicators) - None
  • Fabrication Eqipment (Nanofacs) - None
  • Fabrication Eqipment (Industrial Robots) - None
  • Mining Equipment - None
  • Agricultural Equipment - None
  • Gravitic Equipment - None
  • Starship Hulls - None
  • Starship Drives - None
  • Starship Powerplants - None
  • Starship Weapons - None
  • Starship Defenses - None
  • Misc Starship Components (Hull Plates, Spare Parts, etc) - None

Consumables
  • Meat-based Foodstuffs - Low - Only for animals that don't already exist in Solar Communes planets fauna. After one sample is bought it immediately loses demand.
  • Plant-based Foodstuffs - Low - Only for plants that don't already exist in Solar Communes planets flora . After one sample is bought it immediately loses demand.
  • Live Animals - Low - Only for animals that don't already exist in Solar Communes planets fauna. After one sample is bought it immediately loses demand.
  • Water - None
  • Atmosphere Mixtures (Breathable Air) - None

Novelties & Luxuries
  • Intoxicants (Booze & Similar) - Low - Only for drinks that don't already exist. After one sample is bought they'll just replicate it and no longer depend on the importer.
  • Luxury Food & Drink (Expensive but not rare) - Low - Only for drinks that don't already exist. After one sample is bought they'll just replicate it and no longer depend on the importer.
  • Exotic Food & Drink (Rare) - Low - Only for drinks that don't already exist. After one sample is bought they'll just replicate it and no longer depend on the importer.
  • Rare Spices - Low - Only for spices that don't already exist. After one sample is bought they'll just replicate it and no longer depend on the importer.
  • Clothing & Fashion - None
  • Historical Artifacts - High
  • Religious Artifacts - High
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) - Low - Only for those that don't already exist. After one sample is bought they'll just torrent it for everyone to download for free.
  • Interactive Entertainment (Video Games, Hologames, VR Sims) - Low - Only for those that don't already exist. After one sample is bought they'll just torrent it for everyone to download for free.
  • Creative Art (Sculpture, Paintings, Etc) - High
  • Recorded Performance Art (Music, Plays, Etc) - Low - Only for those that don't already exist. After one sample is bought they'll just torrent it for everyone to download for free.

Medical & Pharmaceutrical
  • Narcotics - None
  • Basic Medicines (Antibiotics, Antivirals, etc) - None
  • Medical Supplies (Bandages, Splints, etc) - None
  • Blood & Plasma (Synthetic & Real) - None
  • Longevity Treatments - None
  • Medical Nanotech - None
  • Medical Equipment (Scanners, Surgical Gear, etc) - None
  • Cloning Equipment - None
  • Medical Cloning (Whole Clones) - None
  • Medical Cloning (Tissues/Organs) - None
  • Augmentation Equipment - None
  • Implants & Augmentations (Cyberware & Bionics) - None
  • Implants & Augmentations (Genetics & Biotech) - None
  • Implants & Augmentations (Nanomods) - None

Information
  • Research Data - High
  • Starcharts - High
  • Civil Intelligence - High
  • Military Intelligence - High
  • Journalism (News Services) - High
  • Information Services (Trade Periodicals, Scientific Journals, etc) - High

Services
  • Research & Development - None
  • Starship Design - None
  • Starship Construction - None
  • Mercenary Contracting - Low
  • Augmentation Installation - None
  • Financial Services (Banking, Loans, etc) - None
  • Mining Contracts - None
  • Terraforming - None
  • Mail Delivery - None
  • Live Performance Art (Orchestral Music, Live Shows, Etc) - High
  • Academic Education - None
  • Tourism - High
  • Prostitution - High

Labor
  • Paid Workers - None
  • Indentured Workers - None
  • Slaves (Sapient) - None
  • Machines (Droids & Robots) - None
  • Machines (AI) - None
  • Clones & Bioroids (Non-Sapient) - None

Military Goods
  • Melee Weapons - None
  • Light Arms (Handguns, Rifles, etc) - None
  • Heavy Arms (Machineguns, RPGs, etc) - None
  • Artillery (Heavy Cannons, Mortars, etc) - None
  • Body Armor (Basic Body Armor & Non-Powered Suits) - None
  • Powered Armor (Smaller Than Mecha) - None
  • Mecha (Large Vehicles) - None
  • Armored Vehicles (Tanks, APCs, etc) - None
  • Munitions (Ammo, Fuel, Explosives, etc) - None

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) - None
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) - None
  • Ground Craft: Specialized (Trains, Emergency Vehicles, etc) - None
  • Water Craft: Consumer & Pleasure - None
  • Water Craft: Cargo Transport - None
  • Water Craft: Military - None
  • Air Craft: Personal (Small Planes & Similar) - None
  • Air Craft: Passenger (Airliners) - None
  • Air Craft: Cargo Transport - None
  • Starships: Smallcraft (Fighters, Shuttles, etc) - None
  • Starships: Light Transports (Passenger, Small Cargo, etc) - None
  • Starships: Heavy Transports (Bulk Freighters & Similar) - None
  • Starships: Light Warships (Corvettes, Frigates, etc) - None
  • Starships: Medium Warships (Destroyers, Cruisers, etc) - None
  • Starships: Heavy Warships (Battleships, Carriers, etc) - None

Other
  • Blood of hot 16-year old virgin women - High
  • Live broadcasts of Mekantan Porn - High
  • Live broadcasts of annoying people killing themselves - High
  • Live broadcasts of xenos-inhabited planets being brought to EXTERMINATVS D:< - High
  • Live broadcasts of fascist governments being toppled - High
  • Live broadcasts of Lulz Action Roleplaying(LARP) - High
Last edited by Solar Communes on Fri Mar 25, 2011 9:05 pm, edited 4 times in total.
Ж
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User avatar
Ozymos
Minister
 
Posts: 3082
Founded: Oct 14, 2009
Ex-Nation

Postby Ozymos » Thu Apr 07, 2011 12:31 pm

The Most Serene Interstellar Kingdom Of Ozymos


Color-codes indicate the levels of Imports/Demand for a product. This demand should reflect the desire or need for imports of said item
None - There is no demand for this item, importing this item will be nearly impossible.
Very Low - There is very little demand for import of this item. While deals can be made, the seller is at a severe disadvantage.
Low - There is a marginally increased demand for this item, however most imports will be either one-time deals, or very low volume deals.
Moderate - There is a fairly steady demand for this item. Merchants can be fairly confident in trying to import this item.
High - This item is in nearly constant, heavy demand. Any merchant attempting to import this item can make good profit.

These two tags are optional.
Illegal/Banned - This indicates this product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.
Permit Required - This indicates trade of this product is regulated, and requires a permit from the local government. Trade without a permit is deemed illegal, and smugglers may face penalties if caught.

Key: Item – Import Rating (Demand) – Illegal (Optional) – Permits (Optional) – Notes

Raw Materials
  • Metallic Elements - Very Low
  • Mineral Elements - Very Low
  • Rare Earth Elements - Low
  • Gaseous Elements - Low
  • Metallic Compounds - Moderate
  • Mineral Compounds - Moderate
  • Rare Earth Compounds - Moderate
  • Gaseous Compounds - Moderate
  • Non-Edible Plants - Very Low
  • Radioactives - Very Low - Permit Required - Radiological Materials Transport & Containment Permit (RMTCP) and appropriate storage and transport facilites required.
  • Gems & Stones - Moderate
  • Waste Materials - None
  • Exotic Matter (Monopoles) - Very Low
  • Exotic Matter (Antimatter) - None
  • Exotic Matter (Neutronium) - None
  • Exotic Matter (Dilithium) - None

Processed Materials
  • Industrial Alloys - Very Low
  • High-Temperature Alloys - Moderate
  • Electromagnetic & Magnetic Materials - High
  • Specialized Crystals - Low
  • Polymers & Plastics - Low
  • Plant-based Fibers & Materials - Low
  • Semiconductors & Superconductors - Low
  • Metamaterials - Moderate
  • Petrochemicals (Coal, Oil, etc) - None
  • Fertilizers - Low
  • Scrap Metals - None
  • Fusion Fuels - Moderate
  • High-Energy Plasma (Stored) - Moderate
  • Explosives - None

Manufactured Goods
  • Electronic Computing Components - Moderate
  • Optical Computing Components - Moderate
  • Molecular Comuting Components - Moderate
  • Consumer Devices (Computers, PDAs & Similar) - High
  • Household Goods - High
  • Construction Eqipment - Very Low
  • Fabrication Eqipment (Replicators) - None
  • Fabrication Eqipment (Nanofacs) - None
  • Fabrication Eqipment (Industrial Robots) - Very Low
  • Mining Equipment - High
  • Agricultural Equipment - Very Low
  • Gravitic Equipment - Very Low
  • Starship Hulls - None
  • Starship Drives - None
  • Starship Powerplants - None
  • Starship Weapons - None
  • Starship Defenses - None
  • Misc Starship Components (Hull Plates, Spare Parts, etc) - Low

Consumables
  • Meat-based Foodstuffs - Moderate
  • Plant-based Foodstuffs - Moderate
  • Live Animals - Moderate
  • Water - Moderate
  • Atmosphere Mixtures (Breathable Air) - Moderate

Novelties & Luxuries
  • Intoxicants (Booze & Similar) - Moderate
  • Luxury Food & Drink (Expensive but not rare) - Moderate
  • Exotic Food & Drink (Rare) - Very Low
  • Rare Spices - Very Low
  • Clothing & Fashion - Moderate
  • Historical Artifacts - Very Low
  • Religious Artifacts - Very Low
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) - Moderate
  • Interactive Entertainment (Video Games, Hologames, VR Sims) - Moderate
  • Creative Art (Sculpture, Paintings, Etc) - Moderate
  • Recorded Performance Art (Music, Plays, Etc) - Moderate

Medical & Pharmaceutrical
  • Narcotics - Very Low - Illegal/Banned - Banned Under Section 47 Of The Illegal Consumables Act. Narcotics use is, however, still prevalent.
  • Basic Medicines (Antibiotics, Antivirals, etc) - Moderate - Permit Required - Registered Doctors Only.
  • Medical Supplies (Bandages, Splints, etc) - Moderate
  • Blood & Plasma (Synthetic & Real) - Moderate - Permit Required - Registered Doctors Only.
  • Longevity Treatments - Very Low
  • Medical Nanotech - Very Low
  • Medical Equipment (Scanners, Surgical Gear, etc) - Very Low
  • Cloning Equipment - Very Low - Permit Required - Cloning Technology Regulated. Requires Cloning Equipment Permit.
  • Medical Cloning (Whole Clones) - Very Low - Illegal/Banned - Cloning of Humans is strictly prohibited.
  • Medical Cloning (Tissues/Organs) - Moderate
  • Augmentation Equipment - Very Low
  • Implants & Augmentations (Cyberware & Bionics) - Very Low
  • Implants & Augmentations (Genetics & Biotech) - Very Low
  • Implants & Augmentations (Nanomods) - None

Information
  • Research Data - High
  • Starcharts - High
  • Civil Intelligence - High
  • Military Intelligence - High -
  • Journalism (News Services) - High
  • Information Services (Trade Periodicals, Scientific Journals, etc) - High

Services
  • Research & Development - Moderate
  • Starship Design - Low
  • Starship Construction - Low
  • Mercenary Contracting - Low - Mercenary Contracting is more prevalent in the Borderworlds.
  • Augmentation Installation - Low
  • Financial Services (Banking, Loans, etc) - Moderate
  • Mining Contracts - High
  • Terraforming - Moderate
  • Mail Delivery - Low
  • Live Performance Art (Orchestral Music, Live Shows, Etc) - Moderate
  • Academic Education - High
  • Tourism - Moderate
  • Prostitution - Low - Illegal/Banned - Banned in the Coreworlds. Likely prevalent in the Borderworlds.

Labor
  • Paid Workers - High
  • Indentured Workers - None - Illegal/Banned - Counts as slavery.
  • Slaves (Sapient) - None - Illegal/Banned - Enslavement is illegal.
  • Machines (Droids & Robots) - Low
  • Machines (AI) - Low
  • Clones & Bioroids (Non-Sapient) - Low

Military Goods
  • Melee Weapons - None
  • Light Arms (Handguns, Rifles, etc) - None
  • Heavy Arms (Machineguns, RPGs, etc) - None
  • Artillery (Heavy Cannons, Mortars, etc) - None
  • Body Armor (Basic Body Armor & Non-Powered Suits) - None
  • Powered Armor (Smaller Than Mecha) - None
  • Mecha (Large Vehicles) - None
  • Armored Vehicles (Tanks, APCs, etc) - None
  • Munitions (Ammo, Fuel, Explosives, etc) - None

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) - Moderate
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) - Low
  • Ground Craft: Specialized (Trains, Emergency Vehicles, etc) - Low
  • Water Craft: Consumer & Pleasure - Moderate
  • Water Craft: Cargo Transport - Moderate
  • Water Craft: Military - None
  • Air Craft: Personal (Small Planes & Similar) - None
  • Air Craft: Passenger (Airliners) - None
  • Air Craft: Cargo Transport - None
  • Starships: Smallcraft (Fighters, Shuttles, etc) - Moderate
  • Starships: Light Transports (Passenger, Small Cargo, etc) - Moderate
  • Starships: Heavy Transports (Bulk Freighters & Similar) - Moderate
  • Starships: Light Warships (Corvettes, Frigates, etc) - None - Permit Required - Warship design and production is limited to Government Approved Contractors only.
  • Starships: Medium Warships (Destroyers, Cruisers, etc) - None - Permit Required - As Above
  • Starships: Heavy Warships (Battleships, Carriers, etc) - None - Permit Required - As Above
Last edited by Ozymos on Thu Apr 07, 2011 12:37 pm, edited 2 times in total.
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Karaig
Minister
 
Posts: 3061
Founded: Nov 18, 2010
Ex-Nation

Postby Karaig » Tue Apr 19, 2011 6:51 pm

THE EXTRASOLAR EMPIRE OF KARAIG


Color-codes indicate the levels of Imports/Demand for a product. This demand should reflect the desire or need for imports of said item
None - There is no demand for this item, importing this item will be nearly impossible.
Very Low - There is very little demand for import of this item. While deals can be made, the seller is at a severe disadvantage.
Low - There is a marginally increased demand for this item, however most imports will be either one-time deals, or very low volume deals.
Moderate - There is a fairly steady demand for this item. Merchants can be fairly confident in trying to import this item.
High - This item is in nearly constant, heavy demand. Any merchant attempting to import this item can make good profit.

These two tags are optional.
Illegal/Banned - This indicates this product or service is banned from imports/exports, and may be illegal in this nation. Illegal or banned items may still have a local demand, but smugglers may face penalties if caught.
Permit Required - This indicates trade of this product is regulated, and requires a permit from the local government. Trade without a permit is deemed illegal, and smugglers may face penalties if caught.

Key: Item – Import Rating (Demand) – Illegal (Optional) – Permits (Optional) – Notes

Raw Materials
  • Metallic Elements - Very Low
  • Mineral Elements - Very Low
  • Rare Earth Elements - Low
  • Gaseous Elements - Low
  • Metallic Compounds - Very Low
  • Mineral Compounds - Very Low
  • Rare Earth Compounds - Low
  • Gaseous Compounds - Moderate
  • Non-Edible Plants - Moderate
  • Radioactives - Low
  • Gems & Stones - Low
  • Waste Materials - Low
  • Exotic Matter (Monopoles) - Moderate, Permit Required
  • Exotic Matter (Antimatter) - High, Permit Required
  • Exotic Matter (Neutronium) - Low, Permit Required
  • Exotic Matter (Raidiyas) - Moderate, Permit Required
  • Exotic Matter (Dilithium) - High
,Permit Required

Processed Materials
  • Industrial Alloys - None
  • High-Temperature Alloys - None
  • Electromagnetic & Magnetic Materials - Low
  • Specialized Crystals - Low
  • Polymers & Plastics - Very Low
  • Plant-based Fibers & Materials - Very Low
  • Semiconductors & Superconductors - Very Low
  • Metamaterials - Very Low
  • Petrochemicals (Coal, Oil, etc) - None
  • Fertilizers - Moderate, Permit Required
  • Scrap Metals - None
  • Fusion Fuels - Very Low, Permit Required
  • High-Energy Plasma (Stored) - High, Permit Required
  • Explosives - Very Low, Permit Required

Manufactured Goods
  • Electronic Computing Components - Very Low
  • Optical Computing Components - Moderate
  • Molecular Comuting Components - Low
  • Consumer Devices (Computers, PDAs & Similar) - Moderate
  • Household Goods - Moderate
  • Construction Eqipment - Very Low
  • Fabrication Eqipment (Replicators) - Moderate
  • Fabrication Eqipment (Nanofacs) - Moderate
  • Fabrication Eqipment (Industrial Robots) - Very Low
  • Mining Equipment - None
  • Agricultural Equipment - Low
  • Gravitic Equipment - High
  • Starship Hulls - None, Permit Required
  • Starship Drives - Moderate, Permit Required
  • Starship Powerplants - Moderate, Permit Required
  • Starship Weapons - Very Low, Permit Required
  • Starship Defenses - Moderate, Permit Required
  • Misc Starship Components (Hull Plates, Spare Parts, etc) - Very Low, Permit Required

Consumables
  • Meat-based Foodstuffs - Moderate, Permit Required
  • Plant-based Foodstuffs - Moderate, Permit Required
  • Live Animals - Moderate, Permit Required
  • Water - Very Low
  • Atmosphere Mixtures (Breathable Air) - Low

Novelties & Luxuries
  • Intoxicants (Booze & Similar) - High, Permit Required
  • Luxury Food & Drink (Expensive but not rare) - Moderate
  • Exotic Food & Drink (Rare) - Low
  • Rare Spices - High, Permit Required
  • Clothing & Fashion - Very Low
  • Historical Artifacts - Very Low
  • Religious Artifacts - High, Illegal/Banned
  • Non-Interactive Entertainment (Movies, Tri-Vids, Holo-vids) - Moderate
  • Interactive Entertainment (Video Games, Hologames, VR Sims) - Moderate
  • Creative Art (Sculpture, Paintings, Etc) - High
  • Recorded Performance Art (Music, Plays, Etc) - Low

Medical & Pharmaceutrical
  • Narcotics - Moderate, Permit Required
  • Basic Medicines (Antibiotics, Antivirals, etc) - Moderate, Permit Required
  • Medical Supplies (Bandages, Splints, etc) - Moderate, Permit Required
  • Blood & Plasma (Synthetic & Real) - Moderate, Permit Required
  • Longevity Treatments - High, Permit Required
  • Medical Nanotech - High, Permit Required
  • Medical Equipment (Scanners, Surgical Gear, etc) Moderate, Permit Required
  • Cloning Equipment - , Permit Required
  • Medical Cloning (Whole Clones) - None, Illegal/Banned
  • Medical Cloning (Tissues/Organs) - Moderate, Permit Required
  • Augmentation Equipment - Low, Permit Required
  • Implants & Augmentations (Cyberware & Bionics) - Low, Permit Required
  • Implants & Augmentations (Genetics & Biotech) - Very Low, Permit Required
  • Implants & Augmentations (Nanomods) - Very Low, Permit Required

Information
  • Research Data - Very Low
  • Starcharts - Moderate
  • Civil Intelligence - Moderate
  • Military Intelligence - High
  • Journalism (News Services) - Moderate
  • Information Services (Trade Periodicals, Scientific Journals, etc) - Low

Services
  • Research & Development - High, Permit Required
  • Starship Design - Moderate
  • Starship Construction - Moderate, Permit Required
  • Mercenary Contracting - Low
  • Augmentation Installation - Moderate, Permit Required
  • Financial Services (Banking, Loans, etc) - Moderate, Permit Required
  • Mining Contracts - Very Low, Permit Required
  • Terraforming - Moderate, Permit Required
  • Mail Delivery - None
  • Live Performance Art (Orchestral Music, Live Shows, Etc) - , Permit Required
  • Academic Education - Moderate, Permit Required
  • Tourism - High

Labor
  • Paid Workers - Low, Permit Required
  • Indentured Workers - Illegal/Banned
  • Slaves (Sapient) - Illegal/Banned
  • Machines (Droids & Robots) - Moderate, Permit Required
  • Machines (AI) - Low, Permit Required
  • Clones & Bioroids (Non-Sapient) - Illegal/Banned (cloning is illegal)

Military Goods
  • Melee Weapons - Very Low, Permit Required
  • Light Arms (Handguns, Rifles, etc) - Very Low, Permit Required
  • Heavy Arms (Machineguns, RPGs, etc) - Very Low, Permit Required
  • Artillery (Heavy Cannons, Mortars, etc) - Very Low, Permit Required
  • Body Armor (Basic Body Armor & Non-Powered Suits) - Very Low, Permit Required
  • Powered Armor (Smaller Than Mecha) - Very Low, Permit Required
  • Mecha (Large Vehicles) - Moderate, Permit Required
  • Armored Vehicles (Tanks, APCs, etc) - Very Low, Permit Required
  • Munitions (Ammo, Fuel, Explosives, etc) - Very Low, Permit Required

Vehicles (Manufactured & Assembled)
  • Ground Craft: Consumer (Cars, Bikes, etc) - Moderate, Permit Required
  • Ground Craft: Industrial (Tractors, Cargo Trucks, etc) - Moderate, Permit Required
  • Ground Craft: Specialized (Trains, Emergency Vehicles, etc) - Low
  • Water Craft: Consumer & Pleasure - Low
  • Water Craft: Cargo Transport - Low
  • Water Craft: Military - Moderate, Permit Required
  • Air Craft: Personal (Small Planes & Similar) - Moderate, Permit Required
  • Air Craft: Passenger (Airliners) - Moderate, Permit Required
  • Air Craft: Cargo Transport - Low, Permit Required
  • Starships: Smallcraft (Fighters, Shuttles, etc) - Moderate, Permit Required
  • Starships: Light Transports (Passenger, Small Cargo, etc) - Moderate, Permit Required
  • Starships: Heavy Transports (Bulk Freighters & Similar) - Moderate, Permit Required
  • Starships: Light Warships (Corvettes, Frigates, etc) - Very Low, Permit Required
  • Starships: Medium Warships (Destroyers, Cruisers, etc) - Very Low, Permit Required
  • Starships: Heavy Warships (Battleships, Carriers, etc) - Very Low, Permit Required
Last edited by Karaig on Tue Apr 19, 2011 6:56 pm, edited 1 time in total.
Fear can motivate a man to do many things, but respect can dictate his every action.
A captain deals in tactics. A colonel deals in strategy. A general deals in logistics.

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