by Southern Bellz » Thu Dec 30, 2010 3:49 pm
by Southern Bellz » Thu Dec 30, 2010 6:01 pm
by Wopruthien » Thu Dec 30, 2010 6:02 pm
by Sedgistan » Thu Dec 30, 2010 6:17 pm
by AP3 10 » Thu Dec 30, 2010 6:40 pm
by Southern Bellz » Thu Dec 30, 2010 7:59 pm
Sedgistan wrote:One worry would be that invaders could plant several puppets in a region, conduct a raid at update, and then transfer all the influence to the raider delegate, who would then be able to shut the region down within a few days (meaning that the Security Council/defenders would barely have time to react).
by Kalibarr » Thu Dec 30, 2010 8:05 pm
by Southern Bellz » Thu Dec 30, 2010 8:06 pm
AP3 10 wrote:Interesting idea; I'd guess such a transfer of influence would be limited in quantity and scope.... perhaps non-instanstaneous and for all to see when a transfer is set up.....
Not sure its possible with our set-up...
by Ballotonia » Fri Dec 31, 2010 2:26 am
by Wopruthien » Fri Dec 31, 2010 3:01 am
by Southern Bellz » Fri Dec 31, 2010 9:37 am
Wopruthien wrote:How about only WA nations can give influence, kind of like they can only give endorsements.
by Unibot » Fri Dec 31, 2010 11:15 am
Vocenae wrote:Unibot, you have won NS.
by Unibot » Fri Dec 31, 2010 11:17 am
Wopruthien wrote:How about only WA nations can give influence, kind of like they can only give endorsements.
Vocenae wrote:Unibot, you have won NS.
by Crushing Our Enemies » Fri Dec 31, 2010 11:19 am
by Todd McCloud » Fri Dec 31, 2010 1:00 pm
by [violet] » Fri Dec 31, 2010 1:14 pm
by Unibot » Fri Dec 31, 2010 1:55 pm
Crushing Our Enemies wrote:I think this notion, should it be implemented, does not inherently favor invaders or defenders
Vocenae wrote:Unibot, you have won NS.
by Punk Reloaded » Fri Dec 31, 2010 1:56 pm
by Insatiabia » Fri Dec 31, 2010 4:38 pm
[violet] wrote:I've said plenty of times I'm interested in tweaking influence!
Give me a good idea, I'll do it. But it's got to be workable, and you've got to take into consideration not just the interests of defenders or invaders but also people who don't want to play the invasion game. This particular idea has a really fundamental flaw, as pointed out by Ballotonia above. If we make it possible to gain Influence by creating a script to spawn 1,000 puppets, people will do that.
by Fudgetopia » Fri Dec 31, 2010 5:59 pm
Southern Bellz wrote:I've seen a lot of topics on influence and I have never seen this idea come up. I think there should be a feature that allows nations to give their influence to other nations. I just think it is something that would encourage international interaction, and can address some of the draw backs of the influence system (such as new delegates not having to the ability to do anything) if the new delegate is popular and people really support them, then they can get influence donated to them. Plus it allows nations with INSANE amount of influence to actually be able to do something with it besides not get kicked. Lets face it, influence effects two things. The ability to eject, and the ability to not get ejected. If you have a ton of influence and want to be able to protect your friends, why shouldn't you be able to.
This is my idea, and I want this topic to focus on this idea alone. I don't care about other theories on influence. If there are ways to improve this idea though, or thoughts on the idea, I welcome it.
Thanks,
SB
by Topid » Fri Dec 31, 2010 6:05 pm
by Unibot » Fri Dec 31, 2010 6:15 pm
Topid wrote:It would be great for those within feeders, but outside of them it would really stink.
The time it would take for raiders to destroy a region after the hidden password is put on would dramatically decrease, since all the endorsers of the raider would be gaining influence they could give to the lead.
Vocenae wrote:Unibot, you have won NS.
by Southern Bellz » Sat Jan 01, 2011 1:24 am
[violet] wrote:I've said plenty of times I'm interested in tweaking influence!
Give me a good idea, I'll do it. But it's got to be workable, and you've got to take into consideration not just the interests of defenders or invaders but also people who don't want to play the invasion game. This particular idea has a really fundamental flaw, as pointed out by Ballotonia above. If we make it possible to gain Influence by creating a script to spawn 1,000 puppets, people will do that.
by Topid » Sat Jan 01, 2011 11:14 am
Southern Bellz wrote:If you only make it this a feature work that one WA nation can send it to another WA nation, then that would be impossible without breaking the rules.
Now what critical flaw is there?
Topid wrote:The time it would take for raiders to destroy a region after the hidden password is put on would dramatically decrease, since all the endorsers of the raider would be gaining influence they could give to the lead.
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