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by Chrinthanium » Fri Jan 07, 2011 12:48 am
by -Bederich- » Sat Jan 08, 2011 4:34 pm
by North Mack » Sat Jan 08, 2011 7:15 pm
-Bederich- wrote:I don't like this at all. All the nations who had extremely hogh income taxes got rewarded by having their taxes go down. My income tax went up to 18 % from 12 %. That is to high for the amount of things my governmet does.
by Vanguardympus » Sun Jan 09, 2011 10:10 pm
by North Mack » Sun Jan 09, 2011 10:43 pm
Vanguardympus wrote:You lost me when you based your argument upon the existence of "capitalists" who hit 100% income tax. Don't bother changing it.
by Kalasparata » Sun Jan 16, 2011 7:38 pm
by Malikov » Wed Jan 19, 2011 9:28 am
"Friendship is two pals munching on a well cooked face together."Tiurabo wrote:Your forces are weak because you are capable of reigning them in.
by Acrem » Tue Feb 01, 2011 3:45 pm
[violet] wrote:Update (30-December-2010): This has been implemented! Thank you to everyone who contributed to the discussion!
In another thread it was proposed that we should look at modifying the way NationStates calculates income tax rates, due to the very high numbers of nations at either extreme. In particular, older nations tend to reach 100% tax rates even with capitalist economies.
A simple solution would be to normalize this number, so that reaching 0% or 100% requires increasingly more effort.
Here is an example, where you can input a nation name and see how it would be affected. This takes the same data underlying your current tax rate (but which may be less than zero or greater than 100) and shifts it toward 33% (the OECD average).
On the one hand, this gives us a more realistic distribution of tax rates, and a proper "reward for effort" for nations who have consistently cut or added government services over time. On the other, it may disrupt those who rely on the current system, or want to quickly get nations to 0% or 100%.
Update (30-December-2010): Implemented! Thank you to everyone who contributed to the discussion on this change.
by Bazalonia » Tue Feb 01, 2011 10:56 pm
Acrem wrote:
This is a really good idea. It would help me get my taxes down.
by Home on Derange » Tue Feb 08, 2011 3:38 pm
by Flibbleites » Tue Feb 08, 2011 8:53 pm
Home on Derange wrote:I am way late on this one, because I only recently joined. But I noticed right away that this simulation allows you to easily raise your taxes without allowing the same in reverse. How do you "cut" taxes? You should be able to see how much of your budget is going where, and just cut taxes where you want by repealing legislation.
I don't think "normalizing" the algorithm as time goes by hits the mark at all. We need to be able to "undo" what we have done in the past. Good legislation is only good until a better idea comes along, and you can only fund so much. Allow me to repeal something I passed earlier and net the savings.
by Itinerate Tree Dweller » Tue Feb 08, 2011 11:03 pm
by Umbra Ac Silentium » Tue Feb 08, 2011 11:04 pm
Itinerate Tree Dweller wrote:I believe there is an issue that allows your citizens to pay taxes only to the programs they want, the effect of this being that your taxes drop dramatically, probably dangerously.
I've never been curious enough to complete this issue.
The Holy Therns wrote:Your thought pattern is so bizarre I can't even be offended anymore.
by Home on Derange » Wed Feb 09, 2011 9:34 am
Flibbleites wrote:Home on Derange wrote:I am way late on this one, because I only recently joined. But I noticed right away that this simulation allows you to easily raise your taxes without allowing the same in reverse. How do you "cut" taxes? You should be able to see how much of your budget is going where, and just cut taxes where you want by repealing legislation.
I don't think "normalizing" the algorithm as time goes by hits the mark at all. We need to be able to "undo" what we have done in the past. Good legislation is only good until a better idea comes along, and you can only fund so much. Allow me to repeal something I passed earlier and net the savings.
First off, the changes discussed in this thread are already implemented. Secondly, if you want to cut taxes all you have to do is get an issue with an option that lets you cut taxes.
by Flibbleites » Wed Feb 09, 2011 11:37 am
The problem with that idea is, that it requires the admins to recode the game because currently the only way to change your nation's stats is through issues and WA Resolutions.Home on Derange wrote:Second, if you guys are happy with hoping some issue rolls around one day to allow you to gain better control over your tax rate, that is fine. I think it could be a lot better in a proactive, take control of your government way though.
Show me any place on the site where we claim to be a 100% accurate simulation of real life.Home on Derange wrote:Every real-life government has the real capability of choosing to cut taxes by removing outdated or inefficient, dollar-heavy legislation --One piece of legislation at a time if they choose. But that is not available in this simulation. So what are we simulating if not real life?
Home on Derange wrote:And for what it is worth, the new calculation actually makes my tax rate higher than the old (being a new country). My current tax rate would be zero using the old formula -- according to the calculator. So while it may make things "better" for those with longstanding, highly taxed countries who have enacted hundreds of pieces of proposed legislation...it does not do the same for new countries, and in particular those who actually want less legislation and lower taxes as a result.
by Home on Derange » Thu Feb 10, 2011 9:47 am
Flibbleites wrote:The problem with that idea is, that it requires the admins to recode the game because currently the only way to change your nation's stats is through issues and WA Resolutions.Home on Derange wrote:Second, if you guys are happy with hoping some issue rolls around one day to allow you to gain better control over your tax rate, that is fine. I think it could be a lot better in a proactive, take control of your government way though.Show me any place on the site where we claim to be a 100% accurate simulation of real life.Home on Derange wrote:Every real-life government has the real capability of choosing to cut taxes by removing outdated or inefficient, dollar-heavy legislation --One piece of legislation at a time if they choose. But that is not available in this simulation. So what are we simulating if not real life?Home on Derange wrote:And for what it is worth, the new calculation actually makes my tax rate higher than the old (being a new country). My current tax rate would be zero using the old formula -- according to the calculator. So while it may make things "better" for those with longstanding, highly taxed countries who have enacted hundreds of pieces of proposed legislation...it does not do the same for new countries, and in particular those who actually want less legislation and lower taxes as a result.
You tax rate is 8%, for crying out loud the sales tax were I live is higher that that.
by Sebytania » Thu Feb 10, 2011 10:04 am
by Glen-Rhodes » Thu Feb 10, 2011 10:35 am
by North Mack » Thu Feb 10, 2011 11:29 am
Home on Derange wrote:The whole point here is the latitude to simulate our own countries. You cannot do that when the tax rate only goes one way...up. My country is new and I expect the rate to go up as more issues come in.
by Home on Derange » Thu Feb 10, 2011 2:51 pm
by Home on Derange » Thu Feb 10, 2011 2:57 pm
North Mack wrote:Home on Derange wrote:The whole point here is the latitude to simulate our own countries. You cannot do that when the tax rate only goes one way...up. My country is new and I expect the rate to go up as more issues come in.
I used to have 100% tax rate. Answered an issue and it dropped. To zero. I've been (unsuccessfully) trying to raise it ever since. So no, it does not 'only go up'. If your taxes keep going up when you want to keep it low, it just means you are not picking the right answers for your issues to keep taxes low.
FAKEEDIT: also, you just dropped your tax rate from 8% to 4%, so your argument is garbage.
by Flibbleites » Thu Feb 10, 2011 3:27 pm
Home on Derange wrote:Do you guys not even understand how a household budget works? Sometimes you are at the the limit of you budget, and if you want to spend more, you need to cut someplace first. How is this so complicated?
Whether or not it would ever be implemented in this game is beside the point here...What is complicated about "I want to be able to spend here for a while, and then re-appropriate funds elsewhere - at will - as conditions dictate."
by Home on Derange » Fri Feb 11, 2011 7:40 am
Flibbleites wrote:Home on Derange wrote:Do you guys not even understand how a household budget works? Sometimes you are at the the limit of you budget, and if you want to spend more, you need to cut someplace first. How is this so complicated?
Whether or not it would ever be implemented in this game is beside the point here...What is complicated about "I want to be able to spend here for a while, and then re-appropriate funds elsewhere - at will - as conditions dictate."
Wait you want to make this game more realistic? Well I've got a question for you, how many RL governments actually do that?
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