-(1).png)
You have to wark(us) before you can (sate)run!
World Cup 102 Signup Thread | Host Bid | Guide to Sports Roleplaying | Sports Roleplaying Questions Thread
The Saterun Football Association, alongside the Warkus Football Association, welcome the multiverse to the 89th edition of the Baptism of Fire! This also marks the beginning of the 102nd cycle of the NationStates World Cup.
This is where your nation's journey into World Cup football begins. This is your first and only opportunity to participate in the Baptism of Fire. We start from a level playing field: no nation has a rank. Roleplaying skill and luck are the only things that matter here.
Groups:
Group A
Austramar
Eristar
Krikill
Krotogo
Group B
Fynmark
Rovenza
Austroguinea
Serkovy
Group C
Tumnia
Coaxa
United Empires of the Seven Seas
Nordeyar
Group D
Jaliserra
New Bradman
Tajah
Riegelia
Group E
Galliena
Central Esportiva
Novaya Zemlya Archipelago
New Kowloon Bay
Group F
Npc West Florida
Nortallius
Intanitche
The Alpine Republic of Tyrol
Format: 6 groups of 4 teams, top 2 along with the four best 3rd placed teams advance to the Round of 16.
Tiebreakers: Points, Goal difference, Head-to-head results, Head-to-head goal difference, IC coin flip (OOC scorinated game with draws turned off).
Schedule:
Matchday 1 - September 13th (1v4, 2v3)
Matchday 2 - September 15th (4v3, 1v2)
Matchday 3 - September 17th (2v4, 3v1)
Round of 16 - September 19th
Quarter Finals - September 21st
Semi Finals - September 23rd
Final/Third Place Playoff - September 25th
Cutoff time: 2 to 3 PM PST (UTC-8).
The next section of this post covers rostering, RP permissions and our AI and plagiarism policy.
Rosters
For most people, the first thing you'll post is your roster. For an association football (soccer) tournament like the Baptism of Fire, the roster is - in its simplest form - a list of the names of your starting 11 players, what positions they play, and any reserve/bench players also on your team. However, many participants often include additional information on their players, manager/head coach, and other staff members. This can include their ages, genders, their personal and professional backgrounds, what club teams they play for, physical traits like height or weight, their strengths and weaknesses, or really anything that might be considered relevant. Other things you might consider including in your roster are: formations, strategies/tactics, team background, traditions, kits/jerseys, fans, players' roles, team achievements, nicknames, or whatever other info you want your opponents to know about your team.
If you're still struggling with creating a roster, you may want to check out the roster threads from previous World Cups for inspiration. From World Cup 99, Sarzonia is a good example of a shorter and simpler roster which still conveys all the needed information. Calgasia is considerably more detailed and has some of the supplemental features included. Finally, if you're a bit of a masochist, there's Saint Eleanor who provides just about everything you could possibly want to know about their players and then some.
The two things which every roster should include, however, are RP permissions and your style modifier.
RP Permissions
One of the most important things to include in your roster (aside from your players) is the RP Permissions box, an essential part of participating in any tournament on NS Sports. The idea behind the permissions box is to let your opponents know what you are willing to allow them to do, and what you aren't willing to allow them to do. Please copy and paste the following somewhere in your roster when you post one and indicate your preference and any restrictions for each option:
- Code: Select all
My opponent, if they RP first, may do the following:
Choose my goalscorers: Yes/No
Godmod scoring events: Yes/No
RP injuries to my players: Yes/No
Godmod injuries to my players: Yes/No
Hand out yellow cards to my players: Yes/No
Hand out red cards to my players: Yes/No
Godmod other events: Yes/No
Now, you may be wondering: what do each these individual options mean?
Choose my goalscorers: The most straightforward RP permission, this is exactly what it says as it gives or denies your opponents the ability to say which player(s) scored your team's goal(s). You are strongly encouraged to grant this permission as it is at the heart of the most common type of roleplay on this forum: the standard game summary. Similar to the basic goalscorers permission is the godmod scoring events option. Though opinions vary from person to person on what exactly is a godmod and there's no consensus definition, those granting this permission generally allow opponents to RP methods of goalscoring which tend not to happen very often in reality (e.g. a long-range bicycle kick goal from midfield). However, in more extreme cases, godmoded scoring events can be those which would never happen in reality and can be frankly absurd (e.g. the "Giant Bird" incident), though such events tend to be extremely rare.
RP injuries to my players: Also pretty self-explanatory, this permission allows opponents to have your players injured during a match. However, most participants who grant injury permissions will often set limits on the severity and/or causes of such injuries, thus allowing their opponents to include injuries in their RPs but still maintain control over just how badly the player is hurt and whether or not it will impact them in future matches. Godmod injuries to my players is the more drastic version of the standard injury permission, including less common and more unrealistic causes of injury (e.g. a player slipping on a water bottle and breaking their arm) as well as more severe injuries which may result in a player being unable to continue playing in the rest of the tournament, ending their career, or even killing them. Thus, to a greater extent than any other RP permission, godmod injuries tend to be restricted by participants.
Hand out yellow/red cards to my players: If you've ever watched a game of football/soccer played on television at any level, odds are you've seen a player shown a yellow card by the referee and sometimes (either after a second yellow card or for a particularly bad violation of the rules) even a red card, resulting in the player being sent off the field and their team playing the remainder of the game with fewer players. Simply put, these permissions allow your opponents to include such disciplinary actions against your players in their RPs, though you may choose to grant them but limit their numbers and/or causes if your team is less likely to take actions which result in your players being shown a yellow and/or red card.
Godmod other events: Simply put, this gives your opponents permission to RP events over the course of a match that wouldn't be likely to happen in reality and don't involve scoring or injuries (as those are covered by other permissions). Whether it's antics by fans, extreme weather conditions, or a portal to another dimension appearing in the stadium in the middle of a game, plenty of events could fall under this permission and thus you may wish to set some limits for your opponents.
Style Modifiers
You may want to include a style modifier with your roster, integers which range from -5 to +5 and give you some control over your team's results. A team that plays offensively, attacking more and focusing on scoring more goals at the cost of defense, should choose a positive style mod (anywhere from +0.001 to +5.0); they will both score and concede more goals on average. Teams that would rather sit back and focus on defense to prevent their opponents from scoring too many goals should choose a negative style mod (anywhere from -0.001 to -5.0); they will give up fewer goals, but will also have more difficulty scoring goals than their offense-first counterparts. For those who want the best of both worlds, or just don't really care to choose one style over the other, a neutral style mod of 0 is the best option. Nations that do not indicate a style mod will be assigned a neutral one.
It should also be noted that your style mod will have no influence on your likelihood or margin of victory, but will only influence the odds that your team will be involved in higher or lower-scoring results. Should you wish to change your style mod at any point during this tournament after the first match day, you may do so by contacting the hosts. However, you will only be allowed to do so once, so make sure that you'll be comfortable with using whichever style mod you change to for the rest of the tournament.
AI & Plagiarism Policy
AI-generated images: These are permitted provided that they are explicitly labelled as such and they will not contribute to RP bonus.
AI-generated text: This is strictly prohibited, with one specific exception outlined below, and we reserve the right to levy punishments such as zeroing out any prior earned RP bonus and having one's matches during the infringing period scorinated as a forfeit (a 3-0 loss). Given that many of the users participating in this tournament will be new, we may be more lenient than we would be when hosting other competitions.
AI translation: It is okay to use AI tools to translate text into English provided that the original non-English text is posted alongside it for transparency. See this RP from Huayramarca for an example.
Plagiarism: Presenting other people's work as your own without their consent or proper attribution, is strictly prohibited.
Roleplay Prompts
We will post an optional roleplay prompt each matchday. They're simply a tool to give you something to write about if you're feeling stuck and they're completely optional. There is no extra RP bonus for following the prompt, nor a penalty for ignoring it.
Matchday 1 RP Prompt: This is the beginning of your nation's journey into NS World Cup football. How is your team feeling? Do the fans expect greatness from the outset, or are they pessimistic about their team's chances? Is your nation standing behind its team, or are they a rag-tag bunch of athletes coming here with little in the way of institutional backing?




























.png)


























