A POST-APOCALYPTIC RP
2044
The People's Republic of China invades Taiwan. The United States of America vows to defend the island nation against Communist aggression.
The situation spirals out of all control.
Nukes fly on both sides. Civilization is devastated.
Only a few humans manage to survive the apocalypse.
The year is 2151. The North American continent sees the rise of new civilizations. Will they build a new, better society or shall they repeat the mistakes of olden times?
THE CHOICE IS YOURS!
Welcome to NEW HOPE, a post-apocalyptic RP inspired by worlds of fiction such as Fallout. You will take charge of a nation in post-apocalyptic North and Central America. Nation is a broad term, however: you can apply as a corporation, a gan,g or a tribal society.
But let's present some rules before you can join:
Technology:
Most firearms are rudimentary, ranging from revolvers and bolt-lock rifles in more developed regions to matchlocks and cannons in less advanced areas. Melee weapons have become popular again, with swords and knives returning in military settings. Transportation is largely on foot (in urban regions) or on horseback (in rural areas). The industry has reverted to pre-modern times, with artisans or small privately owned factories producing goods rather than large manufacturing plants.
Great Power/Minor Power:
Great Powers are nations that have advanced to the point where they can exert control over a sizeable amount of territory, have a formidable economic and military potential, and can exert influence outsider their borders. They are most similar to pre-apocalypse governments, though lacking the bureaucracy/centralized control of those states (obviously). Minor powers are smaller types of organizations: city-states (or confederation of city-states), gangs, corporate states, tribal societies, warlords, etch. They tend to control a smaller territory and cannot properly utilize their full economic and military potential.
I will only be accepting a few Great Powers (number depending on how many players we get), and from experienced RPers I trust. The rest can apply for Minor Powers. Being a Minor Power can offer potential for interesting storytelling, and nothing is stopping you from eventually becoming a Great Power in the IC through clever use of diplomacy and military power.
Posting:
I expect posts at least once every week. I also expect posts of quality - at least two well-written paragraphs. It's better to post once with a good post than to make many posts consisting of single lines. I also expect players to avoid OP behavior and godmodding: your nation won't be perfect at everything and won't be able to accomplish all its goals. Try to be realistic and craft interesting stories.
To join, fill out the following app format. I believe it is fairly straightforward, but if you've got any questions, feel free to ask me. Your application must be accepted before you can post IC.
Reservations last a week. If you fail to provide an app by then, your reservation is gone. If you plan on joining as a Great Power, aside from your reservation, I want at least a paragraph of explanation of your concept. Then I will confirm if you have the OK to app as a Great Power.
Nation Reservation:
- Code: Select all
[b]Name:[/b]
[b]Territory:[/b] If you don't have one, write two paragraphs below.
Nation Application:
- Code: Select all
[b]Name:[/b]
[b]Power:[/b] Whether your nation is a Great Power or a Minor Power. Check the rules to see what that means.
[b]Government Type:[/b]
[b]Leader(s):[/b]
[b]Population:[/b]
[b]Zone of Control:[/b] What lands does your government/organization control?
[b]Capital:[/b]
[b]Motives and Agenda:[/b] What is the ideology of your organization and what are its goals?
[b]Resources:[/b] Include a description of your technological level, economy, and military.
[b]History:[/b] At least two paragraphs long.
[b]RP sample:[/b] If you don't have one, write two paragraphs below.