OPs: Olthenia / Lazarian
The Smelt-Mongers / G-Tech Hegemony
Ari & Asti's Misadventures / Lunas Legion
The Ghosts of Kaggen / New Socialist South Africa
The Band of Brothers / High Earth
Fissure Science Reclamation Team G / GAmeTopians
The Vanguard of the Seven Seals / Confederacy of Commonwealth States
The Distant Lights / Ovstylap
-12 Cycles of time, each a rough 2-hour interval.
-1000 Credits to their respective accounts.
Spend them wisely.
A buzz echoes through the cramped room, low and metallic, yanking you out of whatever dreams had taken root in the artificial sleep haze. The pod lights flicker to life, bathing the steel walls in a cold, clinical glow. A perfect cube of pale light, devoid of warmth. The bed barely counts as such—just a vinyl-lined slab extending from the wall—but it did the job, enough to take the edge off last night’s pre-mission jitters. Not that you’ll be putting your guard down anytime soon. Not here.
Welcome to Daedalus. Scav-Town.
The ventilation hums above you, struggling against the stale, recycled air that fills the lungs just shy of satisfaction. The Daedalus Annex, a grim little UN-backed outpost at the heart of this sectioned-off stretch of Icarus Station, is probably the closest thing to civilization you’ll get out here. Cheap hotel pods. Instant meals. Flickering blue holo-ads pushing breathing masks, emergency supplies, and "essentials for your return journey." They don’t call it Daedalus for nothing—it’s just enough comfort to get you close to hell, but hardly enough to bring you back.
Outside, the winding corridors of Daedalus are packed with other freelancers like yourself, all sporting gear scuffed by the grit of a dozen worlds. Some faces are hidden behind synthmasks, others wear the thousand-yard stare of those who've spent too long staring into the black, hunting for ancient relics, classified tech, and anything of value left behind on Icarus. There’s a look to people who do this work—a little hollow, a little hungry. And today, you’re just another face in that crowd.
You pull your clothes from the locker with its screeching hinges and suit up. Outside the tiny viewport, a cold star stares into the heart of Icarus Station, throwing its dead surfaces into sharp relief. The station has long since drifted into legend, a failed experiment from another time, its original purpose lost to layers of classified documents and decaying archives. No one knows why it disappeared into the black, and the UN’s not exactly rolling out the welcome mat on that topic. It’s rumored that Icarus - beyond its glittering spires and bustling habitation-domes - housed technology meant to unlock secrets no one should ever have touched, let alone meddled with.
And there are other rumors, too. Of voices in dead comm channels. Of light in parts of the station long disconnected from power. They say Icarus watches those who enter, like some terrible thing finally woken after decades of slumber.
Drek, of course. And nothing but.
You're here because you know that Icarus' secrets are valuable. Extremely valuable. So valuable that you’d risk your life—and possibly your mind—to extract them from its cold metal heart. Whatever you can find, whether it’s locked deep in data cores hidden in the core labs, or left by the dead hands of those who didn’t survive its halls, is worth the risk.
The door to your pod hisses open, a reminder of the station’s strange hum that you can already feel vibrating in your teeth. There’s no real gravity here, just enough artificial pressure to keep you moving, a feeble simulation to mimic the pulse of a station long dead. In the corridor, a few UN officers in dark, armored suits watch from a nearby hatchway, nodding to each other in hushed tones as you walk by. Their helmets betray no emotion, but something in the way they stand tells you they're waiting for the chaos to begin.
A message pings on your comms:
"Greetings, new arrivals. The time is 08:00, Standard Earth Time. UN-secured channel."
Your skin prickles with a sense of foreboding that you can’t shake, the itch of being watched by something unseen.
Mind the dark.
Your crew - loyal and capable though you both are - need more hands. Not only to make lighter the labors of exploration, after all - but to share the dangers. The threats and terrors. And the cameraderie also, such as it is. Fortunately? - not too far from your modest container-cot lies an establishment perfectly fit for such a purpose.
THE VACUUM SEAL
A dimly lit hole-in-the-wall, heavy with artificial smoke and the murmur of a dozen different dialects. The lighting strips flicker occasionally, casting strange shadows across the faces of potential crew members scattered throughout the establishment.
[Here they be - one and all. Friends. Fresh hires. Mercenaries.]
The modest slice of heaven that you call home:
And pathways to ruin:
To explore, or avoid, as sense and reason dictates - and desperation demands: