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Regional cards a new thing to collect

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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9003
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Regional cards a new thing to collect

Postby 9003 » Wed Nov 13, 2024 7:33 am

I think it could be cool (depending on the design of the cards) to include the current region's flag (or banner) on the card. It could be as simple as the bottom bar and a thumbnail.

I do worry about cards becoming to crowded with it however if it was small I think that it would look cool.


I also think it could be cool to have special Regional Cards, each Region gets a card in addition to each nation, the regional card is inscribed by anyone who has appearance perms, and is based on the regional badges (or some other complex formula to account better for activity, and has their own buckets for rarity IE the top 1% of regions are legendary and so on and so forth so that no region bumps a nation but I can still collect all the GCRs!



66.89% 22.01% 7.00% 3.00% 1.00% 0.10%
Common Uncommon Rare Ultra-rare Epic Legendary

At present there are 28,740 regions
All regions






Rarity# of regions in that rarity#% of rarity to match nation card rarity
Common19,224.1266.89%
Uncommon6,324.3622.01%
Rare2,012.677%
Ultra-Rare862.683%
Epic287.301%
Legendary290.1%
Last edited by 9003 on Wed Nov 13, 2024 2:06 pm, edited 2 times in total.
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Sedgistan
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Postby Sedgistan » Wed Nov 13, 2024 8:17 am

The design of S4 cards has been finalised, and it's not intended to change it now. Regional cards definitely would not be coming with S4 either, as we don't have the developer time for that.

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9003
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Postby 9003 » Wed Nov 13, 2024 8:55 am

Sedgistan wrote:The design of S4 cards has been finalised, and it's not intended to change it now. Regional cards definitely would not be coming with S4 either, as we don't have the developer time for that.


I figured not for s4 but s5 it could be cool
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Omnicontrol
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Postby Omnicontrol » Wed Nov 13, 2024 9:00 am

I agree with 9003, regional cards could be a cool concept: although I don't think rarity should be based on the number of nations, nor on the number of stat badges as those are both very easy to game. Maybe C/Cs, average population, regional Influence, RMB activity, welcome telegram, and region age could be factors? They are definitely not easy to get. The list of Frontier spawn rate factors could also be a good idea, although things like WA endos should be removed or greatly weighed down (as you'll inevitably favor feeders and non-NSGP regions massively)
Last edited by Omnicontrol on Wed Nov 13, 2024 9:01 am, edited 1 time in total.
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Sedgistan
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Postby Sedgistan » Wed Nov 13, 2024 10:18 am

Can I suggest that "regional cards" (a cool idea, yes) either go in a separate thread, or 9003 edits the thread title/OP to reflect a focus on that suggestion.

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9003
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Postby 9003 » Wed Nov 13, 2024 1:53 pm

Done, updated the title.

I do think that badges can be cheesed so it would not be the best metric but I do think that feeders should be legendary in the sense that they are among the biggest most developed (followed by sinkers/whatever they are called) if there’s more slots regardless of what metric we use.

Some ideas for tracking activity would be
WA density
Rmb activity
Is a welcome tg set
Length of time the regions been a region.
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9003
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Postby 9003 » Wed Nov 13, 2024 2:08 pm

Updated the OP with a table of how many regions would/should be in each rarity based on the current % of nations that are in each rarity. Thus allowing regional cards to be pulled with the same (or similar) formulas to nations.


There should be a nation minium to a region having a card but I have to play around with where to draw that line.
Last edited by 9003 on Wed Nov 13, 2024 2:11 pm, edited 1 time in total.
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The Ambis
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Postby The Ambis » Wed Nov 13, 2024 2:43 pm

9003 wrote:Done, updated the title.

I do think that badges can be cheesed so it would not be the best metric but I do think that feeders should be legendary in the sense that they are among the biggest most developed (followed by sinkers/whatever they are called) if there’s more slots regardless of what metric we use.

Some ideas for tracking activity would be
WA density
Rmb activity
Is a welcome tg set
Length of time the regions been a region.

Could the magnetism formula (probably with some tweaks) be used here to help determine rarity? Seems like the criteria would be similar
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Omnicontrol
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Postby Omnicontrol » Wed Nov 13, 2024 11:26 pm

I agree with Ambis on using the magnetism formula (although I still believe WA endos should be weighed down).

However, damn near 100k cards is way too many: <10 nation regions should be removed.
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some random native wrote:ah yes raider that absolutely massacre hundred region.

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Kractero
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Postby Kractero » Thu Nov 14, 2024 12:51 am

Omnicontrol wrote:I agree with Ambis on using the magnetism formula (although I still believe WA endos should be weighed down).

However, damn near 100k cards is way too many: <10 nation regions should be removed.

Removing <10 is a good idea, I could see a region name meta starting (more than what already may exist) and players dispensing puppet armies being dispensed to found desirable names. I would be one of them for sure
Last edited by Kractero on Thu Nov 14, 2024 12:52 am, edited 1 time in total.

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All Wild Things
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Postby All Wild Things » Thu Nov 14, 2024 1:45 am

Kractero wrote:
Omnicontrol wrote:I agree with Ambis on using the magnetism formula (although I still believe WA endos should be weighed down).

However, damn near 100k cards is way too many: <10 nation regions should be removed.

Removing <10 is a good idea

I disagree. It means I'm going to have to create some more puppets and stuff them in my region to ensure I get a region card. I don't think NS needs more of my puppets.
It's also elitist. There have been plenty small active regions over the years, and plenty have been the subject of SC resolutions.

What happens with regions that have no flag? Do they get a card?
Default banners?
Maps?

Maybe having a map, and having frequent polls could also be factors if rarity is going to be a thing.

Edit to add:
As at 31 October
26450 of 28641 regions had <10 nations, leaving 2191 with 10+ nations
12508 of 28641 regions had no flag
Only 1526 regions had both a flag and 10+ nations

As at 30 Sep:
How many nations do regions have?
Number of nations in the region
Number of regions
As % of all regions
Total nations in these regions
As % of all nations
0
164
0.58%
-
0.00%
1
18,530
65.10%
18,530
6.16%
2
3,043
10.69%
6,086
2.02%
3-5
3,006
10.56%
11,046
3.67%
6-10
1,900
6.68%
14,961
4.97%
11-20
814
2.86%
11,753
3.90%
21-50
522
1.83%
16,175
5.37%
51-100
197
0.69%
14,431
4.79%
101-200
136
0.48%
18,410
6.12%
201-500
87
0.31%
26,900
8.94%
501-1000
31
0.11%
20,349
6.76%
1001+
34
0.12%
142,392
47.30%
Last edited by All Wild Things on Thu Nov 14, 2024 5:28 am, edited 2 times in total.
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9003
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Postby 9003 » Thu Nov 14, 2024 7:03 am

All Wild Things wrote:
As at 30 Sep:
How many nations do regions have?
Number of nations in the region
Number of regions
As % of all regions
Total nations in these regions
As % of all nations
0
164
0.58%
-
0.00%
1
18,530
65.10%
18,530
6.16%
2
3,043
10.69%
6,086
2.02%
3-5
3,006
10.56%
11,046
3.67%
6-10
1,900
6.68%
14,961
4.97%
11-20
814
2.86%
11,753
3.90%
21-50
522
1.83%
16,175
5.37%
51-100
197
0.69%
14,431
4.79%
101-200
136
0.48%
18,410
6.12%
201-500
87
0.31%
26,900
8.94%
501-1000
31
0.11%
20,349
6.76%
1001+
34
0.12%
142,392
47.30%


Based on this I would say that the requirements for a region to get a card should be
Flag, more than 1 nation (can't be a community of 1), this would make getting a regional card feel special even if it's some backward region. From there rarity calculations similar to magnetism to do a point system where things like having a welcome TG is worth 5 points and you rank all regions the top .1% get legendary and so on and so forth
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Murias
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Postby Murias » Thu Nov 14, 2024 7:11 am

Would the oldest regions like Canada have a higher ranking just based on how many years it has been around? And would condemnations and commendations and those things effect rarity?
Last edited by Murias on Thu Nov 14, 2024 7:16 am, edited 1 time in total.
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9003
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Postby 9003 » Thu Nov 14, 2024 8:11 am

Murias wrote:Would the oldest regions like Canada have a higher ranking just based on how many years it has been around? And would condemnations and commendations and those things effect rarity?

I would assume that with regional age naturally the region would be more "developed" and should get some boost.
As for C&C I'd day the same as with nations where it def should count. I'd be much more excited to get a random C&Cd region than random random
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Postby Omnicontrol » Thu Nov 14, 2024 8:26 am

9003 wrote:
All Wild Things wrote:
As at 30 Sep:
How many nations do regions have?
Number of nations in the region
Number of regions
As % of all regions
Total nations in these regions
As % of all nations
0
164
0.58%
-
0.00%
1
18,530
65.10%
18,530
6.16%
2
3,043
10.69%
6,086
2.02%
3-5
3,006
10.56%
11,046
3.67%
6-10
1,900
6.68%
14,961
4.97%
11-20
814
2.86%
11,753
3.90%
21-50
522
1.83%
16,175
5.37%
51-100
197
0.69%
14,431
4.79%
101-200
136
0.48%
18,410
6.12%
201-500
87
0.31%
26,900
8.94%
501-1000
31
0.11%
20,349
6.76%
1001+
34
0.12%
142,392
47.30%


Based on this I would say that the requirements for a region to get a card should be
Flag, more than 1 nation (can't be a community of 1), this would make getting a regional card feel special even if it's some backward region. From there rarity calculations similar to magnetism to do a point system where things like having a welcome TG is worth 5 points and you rank all regions the top .1% get legendary and so on and so forth

I agree with 9003, flag and more than a nation seems reasonable to ensure people can still get their personal region whilst not getting in loads of abandoned regions. I also think an RMB post or any regional activity (WFE change, flag change, etc) in the last 2 months should be required.

Obviously badge-having regions should be exempt from this as having a WA badge is pretty rare: I'd say liberations/injunctions *should* count, as it means something notable happened in that region, but not as much as C/Cs.
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United Calanworie wrote:Edit 2: what the actual fuck is going on here

Reventus Koth wrote:you're right guys my bad the next time i write a treaty i'll make sure to leave the possibility of raiding the other signatory on the table

Mlakhavia wrote:TCB arent fascists, we are simply the People
the People have a Stick
We use it to Whack piddly rightist frontiers


||||||||||||||| Trans rights are human rights.


some random native wrote:ah yes raider that absolutely massacre hundred region.

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Refuge Isle
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Postby Refuge Isle » Thu Nov 14, 2024 2:14 pm

If we made a requirement of two nations, the first thing that would happen is that someone with a puppet count of, say, 14,000 nations would make 7,000 new regions.

¯\_(ツ)_/¯
Last edited by Refuge Isle on Thu Nov 14, 2024 2:14 pm, edited 1 time in total.

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9003
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Postby 9003 » Thu Nov 14, 2024 4:38 pm

Refuge Isle wrote:If we made a requirement of two nations, the first thing that would happen is that someone with a puppet count of, say, 14,000 nations would make 7,000 new regions.

¯\_(ツ)_/¯


Ultimately this would create 7,000 new cards to collect or about a 3% increase in cards in a season. Assuming they go ahead and flag each of the regions, and have activity in the last month/week or whatever requirements are needed, but best to think worst case that they do all that.

do it with 3 as the floor and you divide that 14,000 puppets down even more. I feel like you can play with the line a fair bit. Even more so if we have accounts you could make it so that a given region has to have more than one player, but that puts this change behind accounts and on a different time line.
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The Ice States
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Postby The Ice States » Thu Nov 14, 2024 4:45 pm

If this is done it would make sense that regions could also have their own "deck" to collect regional cards.
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United Calanworie
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Postby United Calanworie » Thu Nov 14, 2024 4:47 pm

Spitballing here of course, but we could easily set the requirements to obtain a card behind the scenes and not make it public, which would reduce sockpuppet shenaniganery at the risk of making some of the community sad that they couldn't get Trophy Region #192934 in the card set.

What are y'all's thoughts on that.

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9003
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Postby 9003 » Thu Nov 14, 2024 6:19 pm

United Calanworie wrote:Spitballing here of course, but we could easily set the requirements to obtain a card behind the scenes and not make it public, which would reduce sockpuppet shenaniganery at the risk of making some of the community sad that they couldn't get Trophy Region #192934 in the card set.

What are y'all's thoughts on that.


This would be ideal, doubly if it’s a metric that’s hard for players tabulate it takes longer for us to crack.
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Postby Enzonar » Thu Nov 14, 2024 6:22 pm

United Calanworie wrote:Spitballing here of course, but we could easily set the requirements to obtain a card behind the scenes and not make it public, which would reduce sockpuppet shenaniganery at the risk of making some of the community sad that they couldn't get Trophy Region #192934 in the card set.

What are y'all's thoughts on that.

like cards you get like easter eggs, or is it different

that would be sick
Last edited by Enzonar on Thu Nov 14, 2024 6:22 pm, edited 1 time in total.
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Omnicontrol
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Postby Omnicontrol » Fri Nov 15, 2024 7:15 am

United Calanworie wrote:Spitballing here of course, but we could easily set the requirements to obtain a card behind the scenes and not make it public, which would reduce sockpuppet shenaniganery at the risk of making some of the community sad that they couldn't get Trophy Region #192934 in the card set.

What are y'all's thoughts on that.

As long as really old or badge-having regions and small communities aren't excluded I wouldn't mind that.
Disgruntled queer pedantic asshole.
United Calanworie wrote:Edit 2: what the actual fuck is going on here

Reventus Koth wrote:you're right guys my bad the next time i write a treaty i'll make sure to leave the possibility of raiding the other signatory on the table

Mlakhavia wrote:TCB arent fascists, we are simply the People
the People have a Stick
We use it to Whack piddly rightist frontiers


||||||||||||||| Trans rights are human rights.


some random native wrote:ah yes raider that absolutely massacre hundred region.

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All Wild Things
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Postby All Wild Things » Fri Nov 15, 2024 8:53 am

*gasp!!!*

Wait!!! There should be no exclusions. I want to collect a region card of every region that has an embassy with The Embassy, and become the ultimate embassy collector!
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