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The Solitary Throne [OOC | Closed]

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G-Tech Corporation
Khan of Spam
 
Posts: 65606
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

The Solitary Throne [OOC | Closed]

Postby G-Tech Corporation » Thu Sep 19, 2024 6:07 am

The Solitary Throne


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It is a time of swords and steel, shattered shields and wolves. The Havanian Empire is no more, pulled down by a thousand foes while her people bickered and butchered eachother in ceaseless internal strife. From the ashes of Eagun have two kingdoms emerged, Sovator and Thrun, alike in splendor and dignity, but shadows of the grandeur that came before. For two hundred years they have quarreled, like their mother before them, even as they are beset on all sides from raiders out of the frozen North and the cunning silver-tongued followers of the Light from the South. New monarchs now sit on both the Ivory Throne and the Seat of Swords, fresh risen to the flower of their might, but in the shadows their sworn vassals seek after still their own ambitions. You are an inhabitant of this time, seeking your own survival, perhaps even glory as the night grows darker. Cold winds howl from the north, and in the streets and bazaars prophets rave of doom long foretold, come to complete the destruction of the scions of Havan's get. Do you have what it takes to stand against the coming of the night? Will your House flourish where others have faltered, or is your end an unmarked grave or a gibbet?

Stand fast, noble Liege, but always remember - when one sits the Throne, one sits altogether alone.




The Solitary Throne is a mix of turn-based strategy and roleplay. Welcome!

I'm currently looking for two Kings, and up to twenty Lieges. The map will be finalized once applications are closed in a week's time.

You will write as a noble lord (or lady) of one of the great Houses of Eagun, divided between the Kingdom of Sovator and the Kingdom of Thrun, the White and the Black. As a noble, you owe fealty to a king who rules over all of your respective kingdom - but of course you must look after your own affairs first and foremost. Loyalty, legitimacy, the love of the people, such things are far from assured in this world before the Gods. By your choices your people and your House may flourish, or be broken and forgotten.





Roll of Lieges

Kingdom of Sovator
House Durran, Marcher Lord | King Torin Durran, Duelist | Legitimacy V, Authority II, Intellect I, Fervor I, 3 Martial Prowess
House Aegir, Merchant House | Bjorn Aegir, Explorer | Legitimacy III, Authority I, Intellect I, Fervor 0, -Martial Prowess
House Befeld, Greensward | Margrave Julian II Befeld, Architect | Legitimacy II, Authority I, Intellect II, Fervor 0
House Karegatid, Northern Warriors | Istvan of the Two Crossings, Explorer | Legitimacy III, Authority II, Intellect I, Fervor II
House Lutillier, Merchant House | Viscount Robert De Lutillier, Scholar | Legitimacy III, Authority I, Intellect II, Fervor 0, -1 Martial Prowess
House Northurnd, Cadet Branch | High-Prince Herbert Northurnd, Scholar | Legitimacy V, Authority II, Intellect II, Fervor I
House October, Atoners | Carole October, Scholar | Legitimacy I, Authority I, Intellect II, Fervor II, +1 Martial Prowess
House Valiero, Men of Industry | Count Palatine Ludovic Edelmir Valiero, Architect | Legitimacy II, Authority I, Intellect II, Fervor 0
Kingdom of Thrun
House Cor Vidalis, Men of Industry | King Verron Irontooth, Cultist | Legitimacy IV, Authority I, Intellect III, Fervor 0
House Black, Northern Warriors | Marchioness Elaina Silvia Black, Tactician | Legitimacy III, Authority II, Intellect I, Fervor II
House Blessing, Blackguards | Genesis Blue, Scholar | Legitimacy III, Authority II, Intellect II, Fervor I
House Caenae, Antiquarians | Julia Caenae, Cultist | Legitimacy III, Authority I, Intellect III, Fervor 0
House Faucher, Flagellants | Archduchess Severine Faucher, Duelist | Legitimacy III, Authority II, Intellect I, Fervor III, +2 Martial Prowess
House Fox, Blackguards | Scarlet Fox, Cultist | Legitimacy III, Authority II, Intellect II, Fervor 0
House Helchester, Men of Industry | Duke Sylkaroth Vanserra, Duelist | Legitimacy II, Authority I, Intellect II, Fervor 0, +2 Martial Prowess
House Rogerik, Blackguards | Earl Harond Rogerik, Priest | Legitimacy III, Authority II, Intellect I, Fervor II


Time

Turns pass in seasons, and will come every few days depending on how quickly folks are able to post. With the passages of the months and the years the world will change underfoot, characters growing older, getting wiser, and potentially even perishing. Ensure your lineage is secure in your heirs, for only in legacy can we truly cheat death.

The World

Eagun is a fierce and beautiful land, demarcated by ancient tradition and long Havanian bureaucracy into provinces, some of which are still civilized and developed, but most of which have fallen into ruin and savagery. Each province counts as a single holding. Provinces come in several types and can be upgraded and modified, the primary means by which a Liege can pursue their ambitions.

Initiation:

By default, all Lieges begin with:
- A single Rural Estate
- A Man-at-Arms Battalion.
- 500 Nobles (currency)

While each King has:
- A Castle holding with a Royal Palace building, constructed in a Rural Estate province.
- 1 other Rural Estate.
- A Pikeman Battalion.
- A Cavalry Battalion.
- 5 Provinces of Flatland, 2 Provinces of Hills, 3 Provinces of Forest
- 2000 Nobles

Holdings:

Each Liege (and King) can have active Holdings equivalent to their Legitimacy. Holdings can be active or passive. Passive holdings do not generate income, or require expenditures. There is no limit to the number of Holdings a Liege can possess, but active administration is another matter entirely.

Armies also detract from the Legitimacy of a Liege, but cannot be stood down to a passive state - only via mustering out and retirement can an Army be demobilized, freeing up a Liege's Legitimacy for another purpose.

Money and Resources:

Nobles are the primary currency of each Realm, and trade at par between the kingdoms - there are also secondary resources which can be gained to aid a Liege in their endeavors, such as crucial Timber or valuable Iron. Resources are always gained at the start of turns and can be spent in the same turn they are acquired.

Military Infrastructure:

All battalions have a training and an upkeep cost, along with a building prerequisite and training time. All costs must be paid at the moment of recruitment, after which training will begin. Units are fully mustered after seasons equal to the training time has passed since the season the costs were paid - for instance, a Spear Militia Battalion raised in Spring, Year 1, would be ready to fight Summer, Year 1. Armies must be paid every season or else they will dissolve via desertion. When the Liege voluntarily dissolves a Battalion, 50% of the Training Cost and Resource Cost can be reclaimed. Each battalion represents, on average, about five hundred men. If a Battalion suffers casualties, it recuperates those casualties by taking no action in a subsequent season at a rate of 25% of her maximum strength. This rate is decreased to 10% for Professionals.

Warfare and Battles

The default length of a War is a Season. This means that a single Battle will take place at the end of the season the war was declared in, and only forces located within one Province of the Battle may take part if they are so inclined. There are multiple methods to extend a War, both as attacker and defender, potentially allowing for multiple Battles and larger areas to engage in the War.

Battles are relatively straightforward. Upon the beginning of a battle, I will set the stage for the engagement, and then both sides may deploy their forces. All players may state their orders, which will be resolved in order of precedence based on their Lord's Intellect. Casualties will be stated, and thus a winner declared depending on the course of the war. Battles may come to draws, if neither side gains a distinct advantage over the other.

There are several modifiers in battle. If a military commander with the appropriate trait leads one side or another's army, they may choose to fight at a different site of battle, or allow two lieges to redeploy their forces after battle lines have been drawn. Additionally, if the side on which the war was declared on has a castle, then the battle may be conducted at the castle if the defenders choose not to sally forth. Such defensive fortifications can have a large impact on the conduct of a battle.

Holdings, Buildings, Armies

Flatlands - Grasslands, gentle brooks, waving fields. Of little value for anything aside from grazing, but the foundations of agriculture and urban dwellings.
Hills - Rolling steppes and harsher stone, they are not straightforward to subdue, but the mineral resources wrought from their shadows can make a lord powerful and strong.
Forest - Very difficult to clear - but usefully abundant in game and timber for building, which the peasantry are all too willing to put to use. Generates 100 Nobles every season.
Peaks - Craggy mountains scraping the sky. Few men can make use of such lands, but the mysteries and riches potentially raised from their depths can be staggering. Can host one Generic Building.

Rural Estate - Requires Flatland | 2000 Nobles, 2 Seasons | Generates 400 Nobles per Season | 2 Civilian Building Slots and 1 Generic Building Slot. Rural Estates have a garrison of one Spear Militia.

Castle - 5000 Nobles, 6 Seasons. Cost decreased to 3500 if constructed on existing Rural Estate. May be constructed on any Province or Holding except another Castle. | Generates 200 Nobles per Season. +Legitimacy. Castles may increase War Length by 1 Season if assaulted. +Army Support | 2 Generic Building Slots. Castles maintain the income and bonuses of the Holding they are upgraded from, if any. Requires existing Workshop in Province.

Mining Town - Requires Hills | 3000 Nobles, 3 Seasons | Generates 600 Nobles, One Resource per Season | 2 Civilian Building Slots


Civilian
Royal Palace - 5000 Nobles, 5 Seasons - Allows a kingdom to be founded. Consumes 400 Coins per Season to maintain. Increases Legitimacy by 3. Allows maintaining one Policy every Season.
- Patronize the Arts: 400 Nobles per Season - Strong chance to increase Faith, Science, or Culture every Season. These bonuses will slowly decay if Patronage is removed.
- Letters of Marque: Costs 500 Nobles per Season - An unexplored Province will be explored.
- Bureaucratic Largesse: Costs 200 Nobles per Season - +Legitimacy
- Seek Merchant Connections: Costs 400 Nobles per Season - Traders and importers of curios will beat a path to the Palace.
- Extravagant Feasting: Costs 600 Nobles per Season. +2 Legitimacy, chance of events doubled. Duels may be called during Feasting.
- Golden Jubilee: Costs 500 Nobles per Season. Increases by 25% the Legitimacy cost assessed to Lieges who renounce their Oaths during the Jubilee

Threshing Floor - 300 Nobles, 2 Seasons - Simple herbs, wild grain, even the odd butchered rabbit; men will pay a pittance for such things, but a pittance is more than poverty. Produces 50 Nobles, +50 Nobles if the Province is Forest or near a River.

Logging Camp - 500 Nobles, 1 Season - Keen axes set to copses are a foundation of many better things. Produces 50 Nobles and 1 Timber. Timber production is raised to 3 if constructed in a Forest.

Workshop - 2000 Nobles, 2 Seasons - Allows for some basic industrial development, thus producing 100 Nobles per year. Allows the construction of Wooden Palisade and Castle. Max 1 Workshop per province.

Marketplace - 1000 Nobles, 1 Season - A place for a small amount of trade between peasants and petty merchants. Generates 100 Nobles per Season, allows the owning Liege to Export or Import one Resource. Max 1 Market per province.

Outpost - 700 Nobles, 2 Seasons - Here skilled artisans and laborers extract the wealth of the province. Generates 100 Nobles per year, and potentially a Resource, if the Province has a Resource.

Township - 3000 Nobles, 10 Timber, 5 Seasons - Provides 200 Nobles per year. Increases income from Workshops and Markets in the province by 100 Nobles each, as well as gaining 50 Nobles for every Township in adjacent Provinces. Provides a Levy of one Spear Militia Battalion.


Chapel - 1000 Nobles, 1 Season - Provides one point of Faith to your Kingdom, as well as increasing your Liege's favor with the clergy and peasants. +Legitimacy

Monastery - 3000 Nobles, 3 Seasons - Provides two points of Faith to your Kingdom, as well as adding one Fervor to the constructing Liege. +Legitimacy

Library - 3000 Nobles, 3 Seasons, 1 Latin Text - Provides a point of Science to your Kingdom, may produce a Latin Text if in the same province as a Monastery over three turns for 100 Nobles a turn.

Military
Wooden Palisade - 500 Nobles, 5 Timber, 3 Seasons - This is a very rudimentary defense, but could be the difference between life and death if your fief is invaded. Does not take up building space, max two per province.

Stables - 2000 Nobles, 1 Horse Herd, 2 Seasons - May Breed Horses once per Season creating a Horse Herd at the cost of 200 Nobles. If not Breeding Horses, generates 100 Nobles per Season.

Barracks - 2000 Nobles, 2 Seasons - Allows for most types units to be trained in the province. Each Barracks allows up to 2 Battalions to be trained at a time. Furnishes a Levy of 1 Spearman Brigade. Costs 100 Nobles per year to maintain.

Smithy - 2500 Nobles, 4 Seasons - Turns out the tools of war, and keeps them in good repair. 1 Smithy can support production of 1 Professional Unit. When not busy making swords and shields, it can convert 1 Iron into 500 Nobles, if there is a Workshop present in the province.


Note that Levy units do not require Legitimacy or Upkeep. Otherwise, every Battalion requires one available Legitimacy to raise.

Spear Militia Battalion - 200 Nobles, 1 Season - An unscrupulous rabble, almost as likely to run away as stand and fight. Still, good for stopping arrows. Needs no training facility. Costs 100 Nobles per Season

Brigand Band - 200 Nobles, 1 Season - Unsavory sorts, but profitable when preying on the weak during time of war. Needs no training facility. Costs 50 Nobles per turn to maintain. Can pillage 1 building in a non-castle province belonging to a liege of the opposing side during a battle, regardless who wins. The pillaged building gives a quarter of its build price to the pillaging lord, and must be repaired for half of the full price to be operational again. Brigands do not automatically have their identity revealed to the attacked lord ICly; Lieges with higher Intellect have a better chance of discovering the identity of the attackers.

Spearman Battalion - 400 Nobles, 2 Season - Weak line infantry. Fight well en masse, but light armor and poor discipline makes them at best a holding force. Needs a Barracks to train at. Costs 100 Nobles per Season

Man-at-Arms Battalion - 400 Nobles, 2 Seasons, 1 Iron [Professionals] - Sturdy soldiers clad in chainmail and wielding spears, axes, and swords with at least some skill, the Man-at-Arms is the mainstay of most feudal forces. Requires Barracks and Smithy. Costs 100 Nobles every Season

Archer Battalion - 400 Nobles, 4 Seasons - Killing an enemy from afar is a valuable skill, though bowmen die in droves in actual combat. Needs a Barracks to train. Costs 150 Nobles per Season

Light Cavalry Battalion - 400 Nobles, 2 Seasons, 2 Horse Herds - The fury of a mounted charge can lay low kings and shatter formations, especially when in large numbers. Not exactly armored, but their speed affords them great utility to any commander. Costs 200 Nobles per Season.

Armored Pike Battalion - 600 Nobles, 3 Seasons, 2 Iron [Professionals] - Sturdy soldiers, guards of rich nobles and the paranoid. Their thick plate armor and long pikes can break the charge of mounted men, and affords them great resilience in combat. Requires Barracks and Smithy. Costs 200 Nobles per Season.


Laws & Independence

Each Kingdom / Realm can and should possess a series of Laws which define the obligations of lieges to their king and the king in turn to his lieges. A harsh set of Laws may encourage a liege to seek out a less oppressive overlord, whereas a light burden can tempt men to turn their coats for their own advantage. The interplay of obligation and benefit for being part of a particular kingdom is a matter which is of utmost importance for the stability of a Realm.

Any Liege may, at any time, declare Independence or Turn their Coat, going it alone or accepting the claim of another King - Independence will reduce a Liege's Legitimacy by 50%, as the populace struggles to accept their rule as ordained by tradition and faith. Becoming a Turncoat reduces Legitimacy by 25%, but only 10% if your new King has more Legitimacy than your previous King. Legitimacy losses are rounded up.

Culture

Cultural sophistication, the development of philosophy, and the advance of social thought - these matters are of importance to a Realm, and separate her from the simple barbarians of the North or the wicked courtiers of the South. Increasing Culture is of value to all Lieges within a Realm, though sometimes some more than others. The specific Culture measures at which a Tier is reached are hidden.

Tier 1 - Civil Law: +1 Holding (but not Legitimacy) for every Liege. Allows the construction of Dirt Roads

Tier 2 - Noble Conduct: +1 Legitimacy for all Lieges, an additional +2 for the King. Allows construction of Cottages.

Tier 3 - Vows of Fealty: Allows for the training of Knights and unlocks the new Liege Action: Feasting

Tier 4 - Code of Chivalry: Increases the Fervor of all Lords by one. Allows the recruitment of Priest agents. Allows construction of Manor.

Tier 5 - Hidden

Science

Knowledge and wisdom, not to mention a mastery of the mechanical arts - there is much value in these things for a Realm. Taken together, science will give a realm a significant advantage over her rivals.

Tier 1 - Translation: +1 Latin Text at Royal Palace. Allows construction in Forests (+2 Generic Building Slots).

Tier 2 - Crop Rotation: +100 Nobles income from all Rural Estates. Allows construction of Tilled Fields.

Tier 3 - Nascent Bureaucracy: Allows Lieges to conduct a Census; enables the collection of Manse Taxes, and the construction of a Village Well.

Tier 4 - Simple Machines: Allows the draining of Swamplands, and the construction of Alpine Holds. +100 Nobles per year from Workshops. Allows construction of Smelter.

Tier 5: ???

Faith.

Faith is different to Culture and Science. The mechanics of faith are not revealed, but its usually better to have more faith then less; she has an outsize impact on the results of Events, as well as beneficial perks for realm coherence and military morale. Faith is measured not on a Kingdom-by-Kingdom basis, but for a religion as a whole. More Faith means the religion has greater credence in the hearts of the common man, and guards against heresies and pagan mysteries.

Existing Faiths:
The High Three - Tenets: 50 Nobles in Alms per Season from each Liege, the first Chapel gives a bonus Legitimacy

Lieges and Skills and Time

As the years pass, Lieges may grow in skill or valor, but they also grow older. Eventually, time lays low all men - be ready for that day, and ensure you have an heir ready to take your place.

Four main measures effect Lieges and Kings:
Legitimacy: A mark of a man or woman's right to rule as viewed by those around them. If the Legitimacy of a Liege rises higher than his or her King's Legitimacy, that Liege may turn their coat or declare Independence without any loss of Legitimacy.
Authority: How much impetus the words of a Liege hold on the world around them, and thus their ability to command men. For every one Authority, a Liege may command an additional military unit. Authority also effects their chances of attracting a Knight-Errant to their lands, and the favor of the Liege with the nobility.
Intellect: A man without a cunning mind is simply a fool for others to take advantage of. For every one Intellect, a Liege gains 50 Nobles in base income. Intellect also effects the likelihood of a Liege gaining a beneficial trait, the order of deployment in battle, and the favor of the Liege with merchants and educated men.
Fervor: Passion burns in the hearts of all folk, the favor of the Almighty and the unshakable moral certitude of a man doing right. For every one Fervor, a Liege gains a 10% chance to foil enemy plots against his person. Fervor also effects the Liege's personal combat skill, chance to gain Legitimacy from events, and the favor of the Liege with the clergy and the peasantry.

Liege Application


Code: Select all
[b]Name:[/b]
[b]Appearance:[/b]
[b]Name of House:[/b]
[b]Province Description:[/b]
[b]Personality:[/b]
[b]Backstory:[/b]
[b]Trait:[/b]
[b]Marital Status:[/b]
[b]Applying for King?[/b] (Yes/No)
[b]Additional Information:[/b]


Backstory

Everyone has a past. Where your liege came from shapes who they are now. Choose a backstory to define your ruler.

Antiquarian - The old mysteries of the Havanian Empire are closer to your ken then many, as your lineage is old and distinguished. +Intellect, -Fervor. You begin with a Latin Text, but the Faith is suspicious of your intentions. Chapels and Monasteries cost 500 more Nobles to construct.

Marcher Lord - New cut from hard cloth, but your House stands stalwart against her old foes, watching over a strategic pass or crossroads. +Authority, +Martial Prowess. You have an additional Levy Spear Battalion, but your province will be located on the border and your Rural Estate produces 25 Crowns less due to strangled trade.

Merchant House - Coin is king, and war is bad for business. Your House has held to this principle since the Empire fell, and profited from it. -Fervor. -Martial Prowess, but you begin with a wealth of 1000 Nobles instead of the usual 500.

Blackguard - Some call you disreputable. Hell, some call you bandit. But your forefathers didn't get where they are today by caring what other people thought, and the lands you possess have necessitated less than traditional methods of raising funds for the House. +Authority. Your starting province is Forest which generates 200 Nobles per Season instead of the usual 100. +Brigand Band

Northern Warrior - The shield that guards the realms of men - well, actually just the realms of civilized men. When the Empire fell, your people were border guards, tasked with the impossible charge of holding back the tides of the North. They executed their duty with more mien than most, despite how it beggared them. +Authority, +Fervor. You begin with a Palisade and an additional Archer Battalion, but no Nobles in the treasury and a province on the border of the Northlands.

Greensward - The idyll sings in your blood. Far from the wars of the men of the central plains, your House is less proud than many, but has enjoyed quiet peace for many years, which is not to be despised. +Intellect. -Fervor, -Legitimacy. Your province is located on the quiet seas or inlands, unlikely to be troubled by war or depredation.

Apostate - The Faith holds no charm for you, and your people are of a similar mind to your own predilections. Perhaps you hold to the Old Gods. Perhaps to something new. At any rate, many consider you impious, even danger. But you know the truth. +Fervor, +Intellect. Begins a Pagan, with a Pagan-majority Province. New provinces may resist your lordship, and Legitimacy may be difficult to earn. Gain no benefits from Faith unless you found a Faith of your own.

Man of Industry - Good earth, stout iron. These things your House has always valued more than blood or coin. What matters, you have, and you care little for more prurient affairs. Your starting holding is a Mining Town instead of a Rural Estate, with a random resource. -Fervor, +Intellect, -Legitimacy.

Flagellant - Piety is all - the Gods rule our lives, and you care more for their favor than the concerns of the petty mundane. In your dreams you are driven onward, to do what must be done, and for generations your kinsmen have done likewise. A glorious purpose is given to you. ++Fervor. +Authority. You begin with a constructed Chapel, but no Nobles and a Spear Militia instead of Men-at-Arms. Choosing to renounce your Faith will cost you 50% of your Legitimacy.

Atoner - For ancient sins long forgotten your House has suffered, their duty unwavering and their iniquities still not blotted out. A melancholy air pervades your lands, causing strangers to shun them and few to linger. When will you have suffered enough to be free of this burden? Only the Gods can say. +Fervor. +Martial Prowess. --Legitimacy. You recruit Battalions one Season more quickly, but a dark fate lays over your House.

Cadet Branch - The Crown? Yes, that could have been yours. But for an accident of birth, or, some whisper, machinations of a usurper. Perhaps you have come to accept this reality. Perhaps you still yearn for what should be yours, by right. The histories have yet to be fully written, after all. +Authority, ++Legitimacy.


Traits
- Tactician: If elected as commander for one of the sides in a battle, that side may use Military Commander bonuses.
- Drillmaster: +1 Morale to Battalions
- Sailor: +25 Nobles income to Provinces next to the Sea or a River
- Investor: +100 Nobles base income
- Architect: May construct one building at a 10% discount per Season. Effect may be loaned.
- Pioneer: +1 Good from a Province
- Cultist: +1 Intellect, -1 Fervor. Secret options during events.
- Scholar: Generates 1 Science for the Kingdom. +1 Intellect
- Artist: Generates 1 Culture for the Kingdom. +1 Authority
- Priest: Generates 1 Faith for the Kingdom. +1 Fervor
- Explorer: May Explore gray Provinces. Expeditions cost 2000 Nobles each and takes 3 turns.
- Duelist: +2 Martial Prowess. 50% less likely to be injured in battle
Last edited by G-Tech Corporation on Thu Sep 26, 2024 11:57 am, edited 14 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The GAmeTopians
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Posts: 10090
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu Sep 19, 2024 6:49 am

The Keeper of the North, for your perusal good sir! I definitely didn't start writing this before launch :P

Name: Marchioness Elaina Silvia Black
Appearance:
Image

Name of House: House Black
Province Description: Elkhold is quite possibly the least opulent of His Majesty’s territories, but for House Black, it has been home for countless generations. Butted up against far-flung mountains, weeks to the north of the old seat of the Empire, stands a tightly clustered array of homes, longhouses, and haphazard defenses. Men and women in heavy cloaks trudge through snow and hurry from door to door, with bundles of goods or a child tucked under arm. These are a hardy folk - weaker souls flee south, even to the ruins of once glorious Havanian lands. Between the bitter cold and the raider clans deeper into the mountain passes, the watch of House Black never ends. Those commoners who remain are, by necessity, staunchly loyal to their liege.
Personality: Marchioness Elaina Silvia Black is a rarity in the Two Kingdoms, that much is clear by her title alone. The Maiden of House Black, known by countless (far less polite) other titles in the heartlands of Eagun, is one of the few women to have claimed title in her own right in these lands dominated by a son’s right to rule. By necessity, she is a cold, calculating ruler - not lacking in compassion for the commonfolk, but a ruthless killer in battle with the blade and quill both.
Backstory: Northern Warrior | Elaina was born to the late Marquis and Marchioness Antony and Charlotte Black, in the aftermath of the last great southern push by the raider clans. Most assumed at first that she would be of a temper similar to her mother, a delicate flower from the Capital, but the natives of Elkhold were quickly disabused of that notion. Having spent her childhood lurking in the corners during her father’s strategy meetings, and sparring with the bannermen in the courtyard, she was the equal of any squire of the inner realms by her early teens. It was not long after that she had her first chance to whet her blade in battle, though it was not one taken willingly. For not a week after her father had been summoned to the Capital by the king, an overeager band of raiders descended alone from the mountain passes, and set upon the outlying herdsmen. Elaina led what remained of her father’s retinue, and what volunteers saw them go, to beat back the raiders - and while it was a victory, many more soldiers died than if her father had been there, and she knew it. Despite the praises of the common folk and the
Marquis upon his return, she knew she could be better. Had to be better, if she didn’t want to end up married off to some Capital fop or creepy old Duke. So she threw herself into her studies and training even more than before, and made it clear to all who met her that there was no other candidate for Liege of Elkhold. Her father’s passing a year prior to our tale’s beginning affirmed that truth, and gave rise to the newest Keeper of the North.
Trait: Tactician
Marital Status: Single, though she’s had countless suitors from other noble families. Many men in both kingdoms seem to consider the holdings of House Black ripe for the taking - and many men have died being proven wrong, by the blades of Elaina’s retinue… or her own.
Applying for King?: No. I think you’ll agree that the tale I’ve spun so far has its place, but that place is not at the seat of either Kingdom!
Additional Information:
Image
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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G-Tech Corporation
Khan of Spam
 
Posts: 65606
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Sep 19, 2024 7:06 am

Looks swanky Game. Can't say I see anything to complain about, at least not until there are a few more puzzle pieces to cobble together.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The GAmeTopians
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Posts: 10090
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu Sep 19, 2024 7:21 am

G-Tech Corporation wrote:Looks swanky Game. Can't say I see anything to complain about, at least not until there are a few more puzzle pieces to cobble together.

Aye, I’m eager to see who our monarchs end up being. Could see House Black being under either the Ivory Throne or the Seat of Swords, but I could also see it being a sort of “we’re only your Liege in name, screw off we’re busy killing Northmen” situation :P
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

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Novas Arcanum
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Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Sep 19, 2024 7:40 am

WIP

Name:Ragnar Skull-Crusher
Appearance:
Name of House:
Province Description:
Personality:
Backstory:Northern Warrior|
Trait:Duelist
Marital Status:Married
Applying for King? No
Additional Information:

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New Socialist South Africa
Senator
 
Posts: 3566
Founded: Aug 31, 2013
Civil Rights Lovefest

Postby New Socialist South Africa » Thu Sep 19, 2024 8:06 am

I am intrigued. I might create an app soon. I just wanted to ask for clarity what exactly a Latin text does?
"I find that offensive" is never a sound counter argument.
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The GAmeTopians
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Posts: 10090
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu Sep 19, 2024 8:16 am

New Socialist South Africa wrote:I am intrigued. I might create an app soon. I just wanted to ask for clarity what exactly a Latin text does?

It lets you build a Library. Since Libraries make Science for the whole kingdom, Lieges have to work together to propagate Libraries and advance the Science tier of their kingdom.

@G, why are Chapel, Monastery, and Library under Military? I assume this is an error.
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Novas Arcanum
Negotiator
 
Posts: 5808
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Sep 19, 2024 8:20 am

What could the kingdom use besides a warrior type?

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New Socialist South Africa
Senator
 
Posts: 3566
Founded: Aug 31, 2013
Civil Rights Lovefest

Postby New Socialist South Africa » Thu Sep 19, 2024 8:23 am

The GAmeTopians wrote:
New Socialist South Africa wrote:I am intrigued. I might create an app soon. I just wanted to ask for clarity what exactly a Latin text does?

It lets you build a Library. Since Libraries make Science for the whole kingdom, Lieges have to work together to propagate Libraries and advance the Science tier of their kingdom.

@G, why are Chapel, Monastery, and Library under Military? I assume this is an error.


Thanks
"I find that offensive" is never a sound counter argument.
"Men in general are quick to believe that which they wish to be true." - Gaius Julius Caesar
"I'm for truth, no matter who tells it. I'm for justice, no matter who it's for or against." - Malcolm X
"The soul of a nation can be seen in the way it treats its children" - Nelson Mandela
The wealth of humanity should be determined by that of the poorest individual.

"What makes a man

Strength enough to build a home
Time enough to hold a child
and Love enough to break a heart".

Terry Pratchett


Olthar wrote:Anyone who buys "x-ray specs" expecting them to be real deserves to lose their money.

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The GAmeTopians
Postmaster-General
 
Posts: 10090
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu Sep 19, 2024 8:33 am

Novas Arcanum wrote:What could the kingdom use besides a warrior type?

Honestly I think all of the backstories have their place, even Blackguard. Keep in mind there are two kingdoms this time round, so things that are good at fighting enemy Lieges are equally valid compared to things like Merchant Houses or Antiquarians. The realm is your oyster!
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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The Borderstate
Envoy
 
Posts: 235
Founded: Jun 24, 2024
New York Times Democracy

Postby The Borderstate » Thu Sep 19, 2024 9:34 am

WIP

Name: Margrave Julian II Befeld
Appearance: https://imgur.com/LImTKXo
Name of House: Befeld
Province Description: Verinka , despite not being the most important to the crown, its vital for House Befeld, as its first ruler, House Befeld has managed this lands for decades, since Karl Befeld was nominated Margrave of the Land of Verinka. This agricultural province is mainly inhabitated by farmers, the proud people of Verinka are the machine that holds the margraviate and the Befeld family's rule together

Personality: Calm, cold calculating, wise, diplomatic
Backstory: Greensward | Verinka and the Befeld family never had to worry about conflicts, with Verinka being a peaceful inland province. Julian, as the older son of late Margrave Sigmund Befeld and Margrave Adriana Falier, Julian was educated to be the touge of Verinka in the kingdom. Julian's education made him the perfect statesman : diplomatic, Cold calculator and wise, his personality made him perfect for house Befeld. Julian has spent the last 30 years of his life maintaining Verinka and keep his feud and dynasty out of political troubles.
Trait: Architect
Marital Status: widower, his former wife, Margrave Brunhild, died 5 years ago
Applying for King? No
Additional Information:
Last edited by The Borderstate on Thu Sep 19, 2024 1:26 pm, edited 6 times in total.
The Borderstate


The Borderstate Is a nation founded on War and crisis, and It tries to help in the Region

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The GAmeTopians
Postmaster-General
 
Posts: 10090
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu Sep 19, 2024 9:49 am

The Borderstate wrote:WIP

Name: Margrave Julian II Rufeld
Appearance: https://imgur.com/LImTKXo
Name of House: Rufeld
Province Description: Gavle , despite not being the most important to the crown, its vital for House Rufeld, as its first ruler, House Rufeld has managed this lands for decades, since Karl Rufeld was nominated Margrave of the Margraviate of Gavle. This agricultural province is mainly inhabitated by farmers, the proud people of Gavle are the machine that holds the margraviate and the Rufeld family's rule together

Personality:
Backstory:
Trait:
Marital Status:
Applying for King? No
Additional Information:


Not to nitpick, but Margrave is a title for military nobility and Border Lords - an agricultural province would almost certainly not be under a Margrave.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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G-Tech Corporation
Khan of Spam
 
Posts: 65606
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Sep 19, 2024 10:22 am

I'm not too fussed about titles - feel free to call yourself whatever you want. We're certainly not in a place where the feudal system is immutable, and there's been a lot of mess since the Empire collapsed.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The GAmeTopians
Postmaster-General
 
Posts: 10090
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Thu Sep 19, 2024 10:32 am

G-Tech Corporation wrote:I'm not too fussed about titles - feel free to call yourself whatever you want. We're certainly not in a place where the feudal system is immutable, and there's been a lot of mess since the Empire collapsed.

Very fair!
Jots down note for backup character, the Grand Poobah of House Beansontoast
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Lazarian
Minister
 
Posts: 2238
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Thu Sep 19, 2024 11:15 am

I don't know completely yet to what extent I'll be applying for - but I will be applying for something.

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Ancientania
Negotiator
 
Posts: 6517
Founded: May 07, 2023
Corrupt Dictatorship

Postby Ancientania » Thu Sep 19, 2024 12:09 pm

I caught a high-level RP in time!... Now how well do I do?
Name: Genesis Blue, as a ruler had ought to be named.
Appearance: A solid 6", though done argue he's taller. A darker skin tone by nature, not tan. A powerful presence, but he only talks when he needs to.
Name of House: House Blessing (did I do that right?)
Province Description: There's nothing remarkable about the place. Mostly grass and a few trees around. A rather good sized river runs through the province.
Personality: A skilled debater with a strong voice, but a quiet feel. He had an authoritative feel and never wants to waste a man when there is work to be done.
Backstory: Blackguard | he took the major by killing its owner, who had killed Genesis' father before him. This does, imaginable, spark bad blood between Liege Blue and the remainder of House Silver, who died by his hands
Trait: Scholar
Marital Status: Single
Applying for King? (Yes/No)
Additional Information: Has adopted a young man on the property by the name of Phil

And I am aligned with King Thrun
Last edited by Ancientania on Fri Sep 20, 2024 10:18 am, edited 2 times in total.
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Kreigsreich of Iron
Minister
 
Posts: 2862
Founded: Jul 11, 2022
Iron Fist Consumerists

Postby Kreigsreich of Iron » Thu Sep 19, 2024 12:26 pm

Tag for interest.

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“Sexist”-“Transphobe”-”Homophobe”-“War crimes supporter.”
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Novas Arcanum
Negotiator
 
Posts: 5808
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Sep 19, 2024 12:42 pm

Can I build a Venice/Amsterdam style city?

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Novas Arcanum
Negotiator
 
Posts: 5808
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Thu Sep 19, 2024 12:43 pm

The GAmeTopians wrote:
Novas Arcanum wrote:What could the kingdom use besides a warrior type?

Honestly I think all of the backstories have their place, even Blackguard. Keep in mind there are two kingdoms this time round, so things that are good at fighting enemy Lieges are equally valid compared to things like Merchant Houses or Antiquarians. The realm is your oyster!



gotcha Nordic merchant prince coming right up

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G-Tech Corporation
Khan of Spam
 
Posts: 65606
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Sep 19, 2024 1:04 pm

Ancientania wrote:I caught a high-level RP in time!... Now how well do I do?
Name: Genesis Blue, as a ruler had ought to be named.
Appearance: A solid 6", though done argue he's taller. A darker skin tone by nature, not tan. A powerful presence, but he only talks when he needs to.
Name of House: House Blessing (did I do that right?)
Province Description: There's nothing remarkable about the place. Mostly grass and a few trees around. A rather good sized river runs through the province.
Personality: A skilled debater with a strong voice, but a quiet feel. He had an authoritative feel and never wants to waste a man when there is work to be done.
Backstory: Blackguard | he took the major by killing its owner, who had killed Genesis' father before him. This does, imaginable, spark bad blood between Liege Blue and the remainder of House Silver, who died by his hands
Trait: Scholar
Marital Status: Single
Applying for King? (Yes/No)
Additional Information: Has adopted a young man on the property by the name of Phil


Interesting - so House Silver is still extant? Or dead to a man?

Novas Arcanum wrote:Can I build a Venice/Amsterdam style city?


There's certainly no reason you couldn't, in time. Though, if you're talking about the level of political autonomy, that may be slightly more difficult to arrange.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Borderstate
Envoy
 
Posts: 235
Founded: Jun 24, 2024
New York Times Democracy

Postby The Borderstate » Thu Sep 19, 2024 1:27 pm

The Borderstate wrote:WIP

Name: Margrave Julian II Befeld
Appearance: https://imgur.com/LImTKXo
Name of House: Befeld
Province Description: Verinka , despite not being the most important to the crown, its vital for House Befeld, as its first ruler, House Befeld has managed this lands for decades, since Karl Befeld was nominated Margrave of the Land of Verinka. This agricultural province is mainly inhabitated by farmers, the proud people of Verinka are the machine that holds the margraviate and the Befeld family's rule together

Personality: Calm, cold calculating, wise, diplomatic
Backstory: Greensward | Verinka and the Befeld family never had to worry about conflicts, with Verinka being a peaceful inland province. Julian, as the older son of late Margrave Sigmund Befeld and Margrave Adriana Falier, Julian was educated to be the touge of Verinka in the kingdom. Julian's education made him the perfect statesman : diplomatic, Cold calculator and wise, his personality made him perfect for house Befeld. Julian has spent the last 30 years of his life maintaining Verinka and keep his feud and dynasty out of political troubles.
Trait: Architect
Marital Status: widower, his former wife, Margrave Brunhild, died 5 years ago
Applying for King? No
Additional Information:


Completed the App
The Borderstate


The Borderstate Is a nation founded on War and crisis, and It tries to help in the Region

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G-Tech Corporation
Khan of Spam
 
Posts: 65606
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Sep 19, 2024 1:48 pm

The Borderstate wrote:
The Borderstate wrote:WIP

Name: Margrave Julian II Befeld
Appearance: https://imgur.com/LImTKXo
Name of House: Befeld
Province Description: Verinka , despite not being the most important to the crown, its vital for House Befeld, as its first ruler, House Befeld has managed this lands for decades, since Karl Befeld was nominated Margrave of the Land of Verinka. This agricultural province is mainly inhabitated by farmers, the proud people of Verinka are the machine that holds the margraviate and the Befeld family's rule together

Personality: Calm, cold calculating, wise, diplomatic
Backstory: Greensward | Verinka and the Befeld family never had to worry about conflicts, with Verinka being a peaceful inland province. Julian, as the older son of late Margrave Sigmund Befeld and Margrave Adriana Falier, Julian was educated to be the touge of Verinka in the kingdom. Julian's education made him the perfect statesman : diplomatic, Cold calculator and wise, his personality made him perfect for house Befeld. Julian has spent the last 30 years of his life maintaining Verinka and keep his feud and dynasty out of political troubles.
Trait: Architect
Marital Status: widower, his former wife, Margrave Brunhild, died 5 years ago
Applying for King? No
Additional Information:


Completed the App


Ah, very good. I was hoping someone would make use of the Greensward background. Helps putting the map together and all. Welcome, and accepted.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Ovstylap
Ambassador
 
Posts: 1343
Founded: Jun 26, 2018
Iron Fist Consumerists

Postby Ovstylap » Thu Sep 19, 2024 1:49 pm

How many Holdings can one have in a Province by the way?

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G-Tech Corporation
Khan of Spam
 
Posts: 65606
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Sep 19, 2024 1:54 pm

Ovstylap wrote:How many Holdings can one have in a Province by the way?


One; a Province is, for all intents and purposes, the most usual definition of a "Holding". Armies count too, but outside of a pretty serious war most noble holdings will be provinces.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Tirak
Lobbyist
 
Posts: 11
Founded: Sep 14, 2024
Civil Rights Lovefest

Postby Tirak » Thu Sep 19, 2024 1:57 pm

Name: Baroness Paula Cembrè
Appearance: still searching
Name of House: Cembrè
Province Description: The Barony of Cordillen, its composed by the Cembrè Estate , the city of Cordillen and the various villages nearby. The city is important due to its commercial traffic, and the strategical position in the kingdom
Personality: An intelligent and kind woman, who's also a romantic lover and an intricate spymaster
Backstory: Cadet Branch : House Cembrè is a cadet branch of the Crown, with members of the royal house that were gaven secondary territories to avoid big partition problems, one of them being a minor rank member became the Baron of Cordillen. From him the Cembrè dynasty was born, and Paula, Is ready to honor It.

Trait: Artist
Marital Status: Single, and searching for a spouse
Applying for King? I'll prefer to be a support role of the King
Additional Information:
Last edited by Tirak on Thu Sep 19, 2024 2:11 pm, edited 3 times in total.

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