Northwest Kalactin wrote:Elmyia wrote:As a follow up on not being able to use xkorninate, I've found the SQIS formula in this thread. But, I was wondering, as it wasn't included in the post I found, how are style modifiers included and how many 'attacks' are generated per game?
So, if I am reading your questions right, your wondering about the effects of the style mods, as well as attacks?
The xkoranate additive style mods do not increase a margin of victory, nor do they affect the outcome of the game. The NSFS style mods on the other hand, can affect margin of victory, however I do not believe they will change the W/D/L outcome of a game.
In SQIS, 12 base attacks are generated in a game, however from my understanding of the program when I worked on it about 2 years ago was that the SQIS and NSFS formulas can both have varying numbers of attacks based off of input to the program.
Keep in mind that this is based off of my knowledge from working on an unreleased and unfinished version of the program from a few years ago, and there may be others on the forum that have ran updated tests or trials that could change the validity of what I said.
Hopefully that answers your question and feel free to reach out to me about troubles getting the program to start (as you mentioned in the first part of your post) as I successfully ran it on a 64-bit OS and I wrote some code for the CE version.
Thanks for getting back on the number of base attacks, in terms of the style modifier I was wondering where it sits in the threshold formula? So I've got this for the thresholds w/o these:
A ± B × (1 − Lower Rank / Higher Rank) × Home Advantage
(plus for higher, minus for lower).
And yes, not sure what to do in terms of starting it, laptop just says it's not compatible with Chrome OS (which tbf is weak as anything).