
by Bahrainiarhab » Sun Jun 06, 2010 10:06 am

by Urgench » Sun Jun 06, 2010 10:11 am

by Quadrimmina » Sun Jun 06, 2010 10:15 am
by Charlotte Ryberg » Sun Jun 06, 2010 10:15 am

by Bahrainiarhab » Mon Jun 07, 2010 3:30 pm
Urgench wrote:OOC. This is a poor idea, it is illegal for a number of reasons. Not least that it represents an Ideological Ban which is not permitted.
That specifications for enforcement might be included within it is also illegal, as a metagaming violation. Besides that is what the gnomes are for.
Charlotte Ryberg wrote:Banning 100% tax rates is illegal due to game mechanics regulations. WA resolutions are not technically able to change the way the game works just like that. The consensus has been for the sake of simplicity, tax rates can only be changed uniformly in a particular direction across member states, but this cannot prevent 100% tax rates still.

by Mousebumples » Mon Jun 07, 2010 8:22 pm
Bahrainiarhab wrote:Illegal ideas aren't necessarily poor ones. I specifically tried to consider ideologies, but any ban is inherently restrictive and I can't really figure out which specific ideology it bans.
Bahrainiarhab wrote:Charlotte Ryberg wrote:Sry nope, because, I repeat, I do not wish to remove the game mechanic, otherwise no-one would have the delicious temptation of disobeying it. Can I ask for a rephrase or link on this consensus? Because that sounds more like what our buddy up there is complaining about.

by Unibot » Mon Jun 07, 2010 8:29 pm

Vocenae wrote:Unibot, you have won NS.

by Bahrainiarhab » Tue Jun 08, 2010 9:27 pm
Communist states tend to have 100% tax rates. As such, the outlawing of a 100% tax rate is an ideological ban on communism.
From Rules for GA Proposals:Ideological Bans
Okay, so you hate capitalism. That's nice, but you can't ban it. Just like you can't ban communism, socialism, democracy, dictatorships, conservatives, liberals, Christians, atheist, or any other political, religious, or economic ideology. While it should go without saying, this is up to the Game Moderator's discretion. You may consider the banning of slavery an oppression of your "economic ideology", we do not.
(1) How can a nation disobey a part of THE WAY THE GAME WORKS? "Game mechanics" refers to the game's code. Since no nation (to my knowledge) is able to manually set their tax rate at 12% or 57% or 100% or ... whatever, there is no way for a nation to disobey game mechanics in this regard. Your response lacks logic.
(2) While GA proposals may decrease a nation's tax rate, the fact is that many nations in the WA (and in NS in general) may have calculated tax rates of GREATER than 100%. Certainly, that's impossible to actually collect, so the nation page displays a tax rate of 100%. However, with all of the calculations/etc. that go into creating a nation's tax rate, the tech mods would have to specifically code something for the game to make this proposal "work," should it ever pass. They won't do that, which makes this resolution a Game Mechanics violation.

by Enn » Tue Jun 08, 2010 9:58 pm

by Bahrainiarhab » Wed Jun 09, 2010 7:11 pm

by Mousebumples » Thu Jun 10, 2010 6:34 am
Bahrainiarhab wrote:Operative word: tend. And it even specifically gives the example of slavery being acceptable to ban. Instead of just trying to moderate, maybe some creative input and solutions like a conscientious objection clause would help.
Bahrainiarhab wrote:(1) How can a nation disobey a part of THE WAY THE GAME WORKS? "Game mechanics" refers to the game's code. Since no nation (to my knowledge) is able to manually set their tax rate at 12% or 57% or 100% or ... whatever, there is no way for a nation to disobey game mechanics in this regard. Your response lacks logic.
Disobey the law, not the mechanic, as in not avoiding a 100% tax. To lower tax rates just takes a bit of policy manipulation, I never said anything about setting specific tax rates.
Bahrainiarhab wrote:I thought of cases like this, that's why I figured nations could explain their situations in publication or even ask the WA for help.

by Bahrainiarhab » Fri Jun 11, 2010 12:40 am
I don't see any way in which this proposal would be ruled legal. As you may have noted in the rules, repeated submission of illegal proposals can and will get your nation's WA membership revoked. If you would like to continue to pursue this draft, that's certainly your prerogative; however, that does not change the truth regarding its legality.
Slavery is very different from communism. One is a type of government and/or an ideology. Another is a threat to the rights of those individuals who get involved in the slave trade. One has been ruled legal by the mods within legislation (outlawing slavery); one has been ruled illegal by the mods (outlawing any ideology, including - but not limited to - communism).
How can the law be disobeyed without changing game mechanics? If you wish for nations to lower their own tax rates, that's their business. However, a proposal mandating a non-100% tax rate for all WA nations does affect (and attempt to alter) game mechanics.
I... don't even understand what you just said. What sort of publication are nations supposed to use to "explain their situations" ? And how can they "ask the WA for help" ? The WA is a governing body made up by representatives from thousands of nations. While there is a Secretariat, there is not any one individual (or "governing committee") to whom individual nations can make appeals for assistance/etc. on a general topic. This whole line of reasoning lacks logic and factual basis.

by Flibbleites » Fri Jun 11, 2010 7:00 am
Bahrainiarhab wrote:I don't see any way in which this proposal would be ruled legal. As you may have noted in the rules, repeated submission of illegal proposals can and will get your nation's WA membership revoked. If you would like to continue to pursue this draft, that's certainly your prerogative; however, that does not change the truth regarding its legality.
I appreciate your interest in the legality of the proposal and certainly sending mods an illegal proposal doesn't do anyone much good. However, it may be more appropriate to concern yourself with more pertinent aspects of the draft. I posted here looking for actual forum on the drafting of the piece and would very much enjoy to see the legislation forged into something appropriate, thorough and concurrent with the wants of other nations.

by The Most Glorious Hack » Fri Jun 11, 2010 7:18 am

by Flibbleites » Fri Jun 11, 2010 7:21 am
The Most Glorious Hack wrote:...isn't there an existing Resolution preventing the WA from telling nations how to manage their tax rates?
8. Affirms the right of member nations to maintain full authority over domestic taxation policies, barring those that may include unfair discriminatory practices;

by Urgench » Fri Jun 11, 2010 7:57 am
Bahrainiarhab wrote:Illegal ideas aren't necessarily poor ones. I specifically tried to consider ideologies, but any ban is inherently restrictive and I can't really figure out which specific ideology it bans. Besides, for those who believe in high taxes (those silly bourgeoisie) a drop of 1% doesn't change much in decision making, gameplay or roleplaying. I will give you the possibility of a meta-gaming violation though, but the gnomes get all the fun and that's why it goes up for vote. Any infringements on rules have no chance getting past the moderators anyway.
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