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Exalted: Age of Sorrows (Reboot/OOC)

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Imperialisium
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Exalted: Age of Sorrows (Reboot/OOC)

Postby Imperialisium » Thu Sep 21, 2023 3:19 pm

EXALTED
Age of Sorrows

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World of Exalted

Exalted is a mythic fantasy setting that mixes various pre-Abrahamic themes and Eastern mysticism. The God's are personable with distinct personalities. Technologically, the world is a broad mix of bronze age larger than life figures with spiritual reverence, all the way to medieval smithing. From political dramas and complex interactions akin to Romance of the Three Kingdoms to the grit wanderlust of Westerns (minus the guns). As a result, the RP is character based amid the backdrop of the Great Houses own political schemes to seize the Imperial Throne and rule the greatest Empire in the world.

Creation & Titanomachy

In the beginning, there was only the chaos of the Wyld. Until the Primordials, world-shaping titans, came into being. The firstborn of the cosmos and its chaotic energies. Massive incomprehensible beings of what later scholars could guess to be the equivalent of millions of souls. Beings so massive and incomprehensible that it would seem as if every organ and part of them bore its own personality, intellect, and soul that formed a larger consciousness. You had, Malfeas, King of the Primordials; Cecelyne, the Endless Desert; Cytherea, Mother of Creation; The Dragon's Shadow (In Age of Sorrows as the Ebon Dragon, Lord of Treachery); He-Who-Bleeds-The-Unknown-Word and later known as Elloge the Lord of Speech; The Lidless Eye (later known as Sachaverell, He Who Sees The Shape and Things to Come); Hegra, The Typhoon of Nightmares; Isodoros, the Black Goat whose Tusks twist the Sky; Kimbery, the Ocean that marched against the Flame; Metagaos, the Unwilted Petals of the Thousand Toothed Blossom; Oramus, The Dragon Outside the World; She Who Lives in Her Name; Szoreny, The Silver Forest; Gaia, The World; and, Autochthon, the Builder and Artificer. Each of these Primordials hosting their own complete sub-types capable of manifesting semi-independently and working autonomously, sometimes even against each other.

An imperceptible time later the Primordials, believing themselves destined to create and populate the Cosmos further fashioned a world held up by five elemental poles that bound reality together: Fire, Water, Earth, Air, and Wood. The Primordials then went about creating the Gods and all the creatures in it. Ordering the Gods to watch over and govern Creation. The number of Gods being vast in number. From massively powerful Gods such as the Unconquered Sun and Luna to Gods of streams and forests to currency and minerals. However, the Primordials were complacent in their dominion, preferring to stay in Yu-Shan, also known as the Heavenly City. A realm that perfectly follows the contours of the Blessed Isle on Creation except as one giant beautiful city. Finding it more to their liking so sit and play the Game of Divinity. Unaware and uncaring in their actions and their decisions in regard to the sentient races on Creation. But the gods didn’t like being the Primordials’ slaves, so they rebelled. Knowing they couldn’t defeat their master's alone, they allied with their least powerful creations: humans. Their reasoning was that the Primordials wouldn’t expect it, and that humans also really wanted them gone. Who, after all, would want to live as a mortal human in a world that exists at the whim of capricious titans?

There was however, one major flaw in the God's plans: they could not harm the titans and humanity itself had no real power to do so either. So, gods invested their power in the mortal humans, creating the first Exalted. The Unconquered Sun, the King of Heaven and leader of gods, created Solar Exalted. Luna, the shape-shifting witch-goddess of the moon, created Lunar Exalted. The Five Maidens of Destiny (Mercury, Venus, Saturn, Jupiter, and Mars), caretakers of fate, created the Sidereal Exalted. The Primordial Gaia, seduced by Luna to join the rebellion, had her children, the five Elemental Dragons, imbue their power into bloodlines of mortal heroes, creating the Terrestrial Exalted, or Dragon-Blooded.

Together, the united Exalted Host brought low the titans and wrested Creation from their grasp. Some of them died, while others were made to kneel. The Exalted had them swear oaths of surrender and locked them away in the body of their king, Malfeas, outside Creation, in what would become hell.
Unfortunately, killing a Primordial isn’t the end of it. Those of them who died were too massive in scope and nature to really die. Their passing broke the cycle of reincarnation, creating the Underworld, Creation’s dark mirror. They now forever exist there, mad with pain and longing for oblivion. With their dying breaths, they condemned their killers, inflicting the Great Curse.

The First Age of the World

Stretching from the Primordial War that saw the slaying and imprisonment of the Primordials along with the ascension of the Gods into the thrones of Yu-Shan up till the Great Contagion and the End of the Solar Deliberative. It was a time of endless wonders as the Solar Exalted, put in charge of the world as Demigods and Generals beyond measure ruled all of Creation in the name of the Gods. It was at this time the Shogunate stretched across the Realm as a united empire of all Mankind and countless Supernatural creatures. Overseen by the Solar Deliberative and guided by the Sidereals overseeing the Loom of Fate. It was an age of incalculable progress leading to the rapid expansion of beautiful cities, longevity increasing exponentially, and the mastery of the very elements. Academic and Scientific progress exploded across Creation as technology and magic blended together to form constructs, weather controlling machines, geomantic defense systems, artificial intelligence, and advanced airships.

But it couldn’t last despite the millennia of prosperity and progress. The excesses of power and the Great Curse gnawed on the minds of the Solar heroes and rulers, driving them to madness and cruelty. So much so that the Unconquered Sun turned his face from the world in disgust. The Great God's turned their back on Creation.

Eventually, the Sidereals made two prophecies to see what to do about it. The Prophecy of Gold stated that it’s possible to turn the Solars from their destructive path…but there’s no guarantee it would succeed. The Prophecy of Bronze stated that if the Solars are cast down, the world will be diminished but survive. Those Sidereals who preferred grim certainty over uncertain hope conspired with the Dragon-Blooded to overthrow the Solars, which began in a single massacre people would later call the Usurpation. Most Solars died, as did many of their Lunar consorts and stewards. The Dragon-Blooded remained as the rulers of the world, with Sidereals retreating into Heaven. Only returning to Creation when the threads of fate require a certain pull or twist.

Thus ended the Fist Age of humanity. The new rulers of the world created a civilization of the Shogunate, where many noble houses fought for power. But it wouldn’t last, as the Great Contagion, a plague deadly like no other, decimated Creation. In its wake came an invasion of monsters from beyond the world. The Raksha, the Fair Folk, creatures of the Wyld who view the existence of the static logic of Creation as an afront to the natural order of the Universe. Creation seemed to stand on the brink, until a Shogunate officer found and activated the Realm Defense Grid, a geomantic super-weapon that remained from the First Age locked within what would become the Imperial Manse in the Imperial City.

The weapon decimated the invading Fair Folk, and its new wielder called herself the Scarlet Empress, the world’s new overlord. She bent the remnants of the Shogunate to her will and created the Scarlet Empire. She deliberately orchestrated it to be entirely dependent on her and her alone, creating Great Houses from her own children. And then, after several centuries of rule, she too disappeared. No one knows how, why or where, but her empire is crumbling in her absence. The Sun has chosen to turn his face back towards Creation and the Solars are returning. The Age of Sorrows is reaching its tipping point, that will lift it up again or plunge it into the abyss.

The Second Age, The Age of Sorrows


The Second Age starts in Realm Year 1 with the coronation of the Scarlet Empress and the foundation of The Realm. Claiming the entirety of Creation (effectively the Old Shogunate) under its purview. Yet, with the damage wrought in the aftermath of the ending of the First Age it could only establish effective control over the Blessed Isle and much of the neighboring coastal regions. Even with the passage of centuries it only has managed to secure several tributary states and mainland territories. While all around various new kingdoms arose from the ashes. The Second Age, however, is an era that pales in comparison to the First Age in terms of technology and wonder. While the ruins of the First Age dot the landscape many of the ancient machinery, spells, and artifacts of that era were destroyed or damaged beyond the ability of the current civilizations to fix. Yet, civilization carried on for the next 763 years when the Scarlet Empress disappeared. Throwing the greatest empire in Creation into turmoil and upsetting the balance of power the world over.

You are Exalted; A Prince or Princess of the Earth

Exalted are Humans that at some point in their lives gain an Exaltation, Second Breath, A Third Soul. A tiny shard of a God's essence binding to your Upper and Lower Soul (Yin and Yang so to speak. Upper soul is all higher levels of consciousness while the lower is your natural instincts and primal nature) and giving you supernatural power. Your power taking in the form of supernatural abilities that can be expressed in a variety of ways. You, the player, will have the option of being a Terrestrial Exalted, The Dragon-Blooded, Princes of the Earth! Whose power stems from the Five Elemental Dragons and passed down from generation to generation. As such political marriages can be beneficial in the long run-in securing alliances for those players who wish to partake in the ever evolving political and statecraft angles of play.

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The Terrestrial Exalted and The Realm

The Dragon-Blooded or also known as the Princes of the Earth. They are the most numerous, if weakest in individual raw power (though that's always relative), of the Exalted. They are also the only Exalted that can pass on their Exaltation via bloodline. Even so much as two powerful Terrestrials conceiving a child that would be stronger than their parents individually. As such political marriages and selective eugenics are relatively tolerated in Imperial society. However, all children of known Dragon-Blooded are treated as they are exalted until they hit puberty (when their Exaltation typically manifests) and they either do so or are treated as second class, failures, outcasts, or patricians depending on which House you are referring too.

The Dragon-Blooded's powers are based off the elements with each Terrestrial specializing in one but able to learn smaller amounts of other forms. Allowing truly interesting elemental combinations that provide immense tactical flexibility. Additionally, their powers are channeled and focused through their own martial arts that is passed down throughout the Houses. As such while the other Exalted may have more raw power they are often bested by sheer combat skill from the Dragon-Blooded.

The Dragonblooded are naturally long lived even unaided by powerful sorcery. Most Dragonblooded should they not die of violence will expect to live well over 300 years and remain hearty and strong with much slowed aging. Indeed, some have naturally lived into their 4th century and only appeared silvan haired with some aging of their visage but otherwise still strong. The oldest have managed, through no small aid of magic, to surpass 500 years of age such as the Scarlet Empress whom despite being over eight hundred years old appeared always in the prime of life.

Dragonblooded women are notoriously fecund and vitality strong in pregnancy. Indeed some martial women from the more militant Houses have even gone to war pregnant, in no small part to the enhanced strength, speed, and years if not decades of training they received. Much social pressure is placed on females to conceive and have numerous children as to greatly enhance possibility of exaltations and number of Dragonblooded a house possess. It is not uncommon for a Dragonblooded woman to deliver a child every 10 years well into their second or even third century and thus produce large families. Though, it is equally not uncommon to have a large number of children in a shorter span before pursuing other pursuits.

Naturally such a social imperative creates cultural norms and thus polygamy and polyandry are deemed acceptable for Dragonblooded to pursue. With many of suitable station having normal human concubines or second and third wives. Especially in households were unions are politically arranged rather than of love. It is not uncommon for spouses to have their own lovers separate from their spouses.

On Magic, Essence, and Motes


Essence is the pool of mana you can use to cast charms, spells, and wield your elemental powers. It is drawn from the energies of your Exaltation, that mystical third part of your soul added by a God. Charms are passive abilities that you can innately use and cost the least amount of Essence to use compared to spells or advanced elemental abilities. While, Spells are ones you verbally or physically cast (using glyphs, scrolls, and drawn diagrams), which always have a danger of backfiring or being turned back on you by opponent magic users. Your Elemental powers are the most scalable with the lowest costing little to no Essence while the higher tiers naturally take more. Essence it typically used in actions mechanically termed as Motes. Your character is capped by how many Motes can be cast per day and thus preventing magic users from just spamming constantly. So high end magic users will have more room to make mistakes but still must think tactically in the usage of their essence. Using up all their essence yields exhaustion as your character physically and mentally since you are in effect overstressing your very soul. Charms will fail, Spells will do nothing or backfire, and your Elemental powers will progressively diminish to a shadow of their former selves. To remedy this one must relax, sleep, or engage in non-essence using activities for a minimum of 24 Hour ICs. At which point your essence will be fully recharged. But not before 24 hours since your last cast and you've had down time.

Charms
Innate manifestations such as defensive wards, soothing an NPC, conversing with animals, or used in some way or another to enhance your character's passive actions. Measured from Essence 1 to 9 and dictates how much Essence they use per day. So if you cast a defensive Ward that will last for a few days and costs 7 essence to successfully block the attacks you expect then you'll automatically be down 7 essence per diem. Charms may also be stacked and used in conjunction with any other form of magic. Allowing a quite impressive display of combinations and allow homebrewing of magical abilities. Failed charm casting does not take up a mote but still uses essence.

Spells
Spells are the opposite in charms in that you must verbally, draw diagrams, or use symbols to cast. Being active in their effects such as controlling an animal actively, shapeshifting, using spells that are outside of your normal repertoire (say your focus is Water but you're using a Fire spell from a scroll) that you cannot elementally cast innately. Spells use more amounts of Essence with the minimum being 5 and scaling up to 100 points of Essence. Each attempt at casting a spell (even if it fails) still takes up one mote and essence.

Elemental Casting
Your primary and secondary foci. The innate powers of the Dragon-Blooded via the Five Elemental Dragons. The Elemental magic is broken down into tiers. Tier 1-3 are free of mote usage at adept level and above, but still use essence, and use one essence per cast/action and cost five if you chain them into a more complex move (such as punches and spin kicking in one post). Tier 1 is for example propelling yourself faster in water by several kilometers per hour, using air pressure to boost yourself up several more feet in a high jump, launching a small fire ball, or raising a small earth wall to shield your body for example. Tier 2 is basically enhanced versions of tier 1 by a factor of four. Water may propel themselves through and on top of water to an appreciable speed capable of catching most maritime craft, air may levitate and glide extended distances with nothing to aid them, fire may manipulate small too medium flames already present in their environment (candle flame to braziers), and earth propelling stones as weapons. Tier 3 takes things a step further whereby Water may for example breathe for short periods of time (hour or so) under the waves, launch water as a weapon; Air may funnel gusts of wind up to knock down opponents and fly short distances (>100 miles); fire can generate palm sized flames via hands and feet (usually via punching and kicking); while earth may tunnel underground for short periods of time rapidly. Tier 4 costs 10 essence points, 20 if chained, and one mote (no mote if Expert), water may be frozen and used as ice weapons/projectiles, Air may fly hundreds of miles in a day, Fire may manifest it freely and use streams of fire, and Earth can wield flurries of stone and earth freely in offensive and defensive use. Tier 5 costs twenty-five essence to cast and costs three motes (one mote if Master and free chaining) and enhances upon tier 4. Generating truly deadly and effective chain/combo usage by Masters of a particular element. Tier 6 is unable to be used unless a Master and costs two motes unless a Grandmaster (at which point it is free of motes) with each cast costing 50 essence for a master with free chaining. Tier 6 yields truly awe inspiring displays of elemental mastery, whether that is summoning a tidal wave, spawning a thunderstorm several miles across with hurricane winds, generating lightning and hellfire, or summoning an elemental spirit. Tier 7 is reserved for Grandmasters and the true pinnacles of Elemental mastery. Walls of water, fire, earth, and wielding destructing lightning storms. Tier 7 costs 25 essence and 1 mote to cast unless chained in which case it is three motes and 75 essence.

But what about Wood? Wood uses the same Tier, essence, and mote scales to the letter. But specializes in Life, Death, and the Senses. Wood focus may commune with spirits and ghosts on lower tiers. Heal grievous wounds in Tiers 3-5 and animate artificial constructs made out of organic/earthly materials (Golems or even Necromancy should you walk a darker path). Higher 6 and 7 tiers may see prolonged life, supernaturally quick senses, and the ability to return plants and animals to life (but not sentients). As such many Immaculate Monks tending to the poor, sickly, and downtrodden walk the path of the Wood focus. While many darker sorcerers use it in their infernal Necromancy to raise zombies, ghouls, and heinous spirits from the Underworld.

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The Realm

https://imgur.com/Iewr6IO
Map is LOL huge and accordingly I couldn't find a site that would hold a 24.5mb file. I encourage people to either maximize resolution, zoom in, or download it and open it. That usually does the trick for me.

The Realm, informally known as the Scarlet Empire, is the largest and most powerful nation in all of Creation. Stretching across the entirety of the Blessed Isle and possessing numerous tributary states, colonies, and annexed mainland provinces. It is a realm ruled and dominated by the Terrestrial Exalted, the Princes of the Earth, and organized in a feudal manner with a strict social hierarchy. The Scarlet Empress sitting at the top, who deliberately designed the Imperial Government to not be able to function without her, followed by the Terrestrials, Patricians, and Commoners. The Terrestrial Exalted who at least number 10,000 strong in the Realm alone (though it is actually much higher) are organized into the Scarlet Dynasty (broken up into 11 Great Houses that all vie for power) and Outcasts (those born not of a known blood line but often adopted for political reasons and known as Lost Eggs). The Terrestrials are in many ways an over caste that has rights beyond that of the wealthy Patricians. Terrestrials hold many of the most powerful positions in government and have extra-judicial social privileges. The honor heavy society of the Realm has seen quite a few instances of Patricians, even, being summarily executed by a Terrestrial for some act deemed dishonorable. Beneath these classes are Slaves with the practice being fully legal and widespread throughout the Imperial territories and in most nations beyond.

Then there is the Immaculate Philosophy which preaches a reincarnate belief system that places the Dragon-Blooded at the top of the social order. Organized and legitimized as a state religion and Government organ in the form of the Immaculate Order. Whose monks travel across the Realm and its empire abroad. The Immaculate Philosophy is loosely based off of tenets of Taoism and a sprinkling of traditional Eastern Mysticism. Preaching such things as balance in life and work, communal oriented culture and not reaching beyond your station, and to respect the spirits and memories of ancestors. The Immaculate Order also has a militant branch known as Immaculate Monks who are all Dragonblooded of an especially religious inclination that vow to hunt down the Anathema (Solars, Lunars, Sidereals, and other Exalted) wherever found.

The Realm thematically is a mesh of Rome, Sengoku Japan, China, and Persia. The provinces are known as Satrapies, the Imperial Military fields Legions and Auxiliary troops, the garb is reminiscent of Imperial China and Sengoku Japan mixed with European steelsmithing skill. As a result the aesthetics of soldiers resembles that of Samurai, Han China, and Rome depending on where you are. The Imperial City itself is an eclectic mixture of Han Chinese, Sengoku Japan, Roman, and Persian architectural designs all blended together. Alongside more fantastical buildings made out of supernatural glass and other materials. It is also the largest city in the world with over three million inhabitants as of 763 RY and boasting the largest gathering of wealth since the First Age. It is also home to the large Imperial Manse which was the residence of the Scarlet Empress before her disappearance. For she was only allowed to enter it and from there she could control the magical defenses of the realm located therein.

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The Blessed Isle
The Heart of the Empire and greatest island in the world. A veritable continent unto itself. Spanning 2000 by 3000 miles the Blessed Isle is home to the core Imperial population of five hundred million. From the Imperial City which possesses three million people within its boundaries, several million if counting the immediate vicinity, too far off cities on the other side of the Isle. Major cities on the Blessed Isle easily reach well over one-hundred thousand denizens but it is still, despite the population, a mix of urban and agricultural development and untamed wilderness. Vast forests, plains, hills, and mountain ranges dot the Isle. From the Tarpan Desert to the Storm Coast.

The Island is a mix of direct Imperial Government ran prefectures and the vast feudal holdings of the mighty Great House daimyos. To the checkerboard patchwork of minor House holdings and the estates of those Patricians wealthy enough to afford their own properties. The center of the Isle is the home of the Imperial Mountain, one of the most Holy Sites on the isle, and is so tall that different elevations bear their own unique biomes.

The Economy of the Realm
The Realm uses a number of currencies such as Jade, Imperial Scrip, Gold, and Silver. The most valuable is Jade due to its innate magical properties and is technically forbidden for peasants to possess. Note, they may use and have Jade, just that it is technically the property of the Dragon-Blooded and thus not uncommon for their feudal masters to 're-possess' the Jade held by the peasantry.

Jade Currency
A jade talent is a thin slab of jade weighing 68 pounds. Jade Talent is roughly scored to form eight rectangular bricks, with the Imperial Treasury’s seal lightly scored on each of the resulting panel facets. The minting date and identifying number are also carved into one or each side of the slab. Some Talents, particularly illegal ones, are unmarked as while the penalty of owning unmarked Jade is confiscation and a hefty fine, the penalty for forging the Treasury’s marks is death.

By its weight a Jade Talent is worth 12 Bars or 1,536 Obols, but on paper it is worth 8 Bars or 1,024 Obols as a third of its weight is "lost" into Jade powder. The resultant powder is used to craft Jade-steel arms and armour. Physical Talents do not tend to circulate due to difficulty in transportation and enormous value. They either sit in a vault and are traded on paper, are used for building manses, or cut into smaller denominations.

Jade Bar is a brick-shaped block of Jade with the seal of the Imperial Treasury lightly scored on each face, and is further scored to represent eight smaller strips of slabs of Mina. It is labelled with a carving date and a serial number to discourage fraud. It weighs about eight and a half pounds, and is worth about eight and a half Minae depending on exact weight. On paper it is worth exactly eight Minae. Like the Talent, it is rarely used as physical currency.

Mina weighs slightly more than a pound and is a slab of Jade about three inches wide, six inches long, and a quarter-inch thick. It is scored in half-squares, and each half is further scored into eight closely spaced circles, into a total of 16 circles. On the other side of the circles are scored the seals of the Imperial Treasury.

Obol always weighs an ounce, and is used as a balance weighs by herb-merchants and drug dealers to demonstrate accurate measurements. The coin is about an inch in diameter, and about 3/8th of an inch in thickness. One side is graven with the seal of the Imperial Treasury, while the other bears an image used during the time of the carving.

Bit is an illegal modification of the Obol, created by cutting it into four pieces. While it is illegal, the law is not enforced due to its usefulness. Peasants, believing in Jade having innate magical properties, often drill a hole in a Bit and carve symbols on them and wear the result as a charm. Surprisingly they represent roughly 40% of the physically active Jade coinage in the Realm.

Imperial Scrip
The Realm issues paper currency based each year upon Treasury acquisitions of jade. This 'scrip' is printed on special paper using ancient artifact-presses, which give it durability and unique features, thwarting both mortal forgers and those of greater capability. Imperial scrip consists of two denominations: the Koku and the Yen.

The koku is a rectangle of special 'scrip paper', with a woven image depicting cranes in flight and a watermark depicting the Imperial Manse. On one side can be seen an image of eagles nesting on the Imperial Mountain, and on the reverse the words 'In the Scarlet Empress' Name, One Eighth of an Obol of Jade'. The ink used is green and black.

The Yen comes in a similar form, with a woven inlay depicting guardian lions. On one side can be seen an image of the Imperial City skyline, and on the reverse the words 'In the Scarlet Empress' Name, One Sixty-Fourth of an Obol of Jade'. The ink used is green and black. A single day's pay for a peasant laborer conducting unskilled menial work is approximately one Yen.

Gold & Silver

Gold and Silver are however the global currencies of trade and just as common in the Realm as outside of it. Due to the complexities of using Jade and Scrip many transactions are instead conducted or accounted for in Gold or Silver. Also the fact that Scrip can inflate and deflate depending on the state of the Imperial Treasury or social order. But Gold and Silver are valuable regardless. Gold is often used as the currencies of the tributaries and foreign states but also minted by the Great Houses with their own heraldry. As the Imperial Mint does not hold monopoly on Gold and Silver. Imperial Gold Coins are larger circular coins equaling four silver coins. Silver, often minted by The Guild which is the largest global commercial entity and even has its own currency in the form of the Silver Dinar, is valued with 1 silver often being enough to purchase a meal or night stay at an inn.

Lesser Currencies
Bronze, Copper, Cowrie shells, are all in use around the world but are of much lesser value that can fluctuate widely from place to place

The Government of the Empire is currently headed by a weak Regent, Tepet Fokuf, and basically a non-entity by the present year of 770 RY. Seven years after the disappearance of the Scarlet Empress and the central government is already cracking. For it was never designed to operate without her presence. Driven by a vast number of interconnected departments, bureaus,and committees it is nonetheless subdivided as follows:

The Deliberative
That higher power is the Deliberative, the governing and legislative body of the Realm, created relatively early into the Empress' reign as the Realm solidified and her subjects began demanding more say in the laws that governed their lives. Though the Empress maintained veto power over all laws and commandments that the Deliberative pronounced, it was a power that political realities forced her to use sparingly; in her absence, the Regent Tepet Fokuf has been appointed, having been chosen for his pliable and unambitious nature to essentially be a glorified rubber stamp and scapegoat for any public backlash (or imperial displeasure, should the Empress turn out to not actually be gone forever).

The Greater Chamber is filled with Dynasts, each Great House contributing on average a dozen political representatives personally appointed by the Empress (or nowadays by the Chamber itself). This is where all laws, appointments, rulings and other legal or procedural decisions are first made, subject to an arcane and frequently unspoken framework of rules, etiquette and legal requirements that few outside the Deliberative itself can hope to understand.

The Lesser Chamber is made up of delegates drawn from patrician families, wealthy peasant merchants, threshold client-nobility and all other influential powers not already subordinate to the Great Houses. Delegates are appointed by the Greater Chamber as vacancies arise, but are immune to dismissal by all save the Empress; while it has no power to introduce law, it also has the power to frustrate the ambitions of its betters, and is entirely willing to frustrate those who take it or its constituent members lightly.

The Immaculate Order
The Immaculate Order, run by the Mouth of Peace, oversees the spiritual needs of the populace and also engages in charitable actions to keep the Realm together.

The Thousand Scales
The Thousand Scales is the bureaucratic engine of the Realm. It builds roads, handles taxes and the like. Since the Empress' disappearance, the budget of the Thousand Scales has been gutted as more and more of the budget is pressed into the Dynastic stipend. Bal Keraz, the head of the Imperial Treasury is losing hair and sleep over steep cuts due in the immediate future.

The Imperial Legions
The original military of the Realm, the Legions and Imperial Navy, have been dissolved and reconstituted under the various great houses. Originally, the Realm maintained a large number of Legions under the control of the Empress. Each of these legions were named after a shade of red, with the most notorious being the Vermillion Legion.

The Great Houses
While not technically part of the government, the Great Houses are engines of power unto their own right, with agents in the bureaucracy, military and so on. The Houses are currently engaged in a complex game in all the other parts of the Realm's government in preparation for an upcoming civil war for supremacy. Already the Great Houses have begun forming their own power blocs to fight for the vacant Scarlet Throne. Below is a breakdown of the Great Houses and their focuses in parenthesis. Each player Great House has a patron element that its members exhibit.

Throne Contenders

House Tepet (Air): Desperately wants the throne but lost much of their army in the recent past due to an infamous Solar warlord called the Bull of the North. The current Imperial Regent, Tepet Fokuf, is a further embarrassment to the House with many of its members driven to berserk rage at the constant needling of the other nobility in this regard. Fokuf's position has become further untenable by the victory in a Northern Campaign led by House Vai which, with help from members and contingents from the other great houses, managed to defeat and execute the Bull of the North.

Throne Supporters

Neutral Houses
House Vai (Fire): A newly raised Great House, only gaining this status in the last 50 years and ostensibly neutral. Its former head the Lord Kalibron Sun-Shen Vai, married to a scion of House Mnemon, was assassinated with his wife by unknown assailants in 769 RY. Leaving the Great House in the hands of his eldest daughter.


The Present


The Realm is fracturing after the vanishing of the Scarlet Empress. Tepet Fokuf, is a weak spined bureaucrat and more or less turning into a rubber stamp for the Great Houses and their machinations. Geographically more and more Imperial Prefectures (Imperial Government run satrapies) have come partly or totally under the control of the Houses (both Great and Minor) while the tributary states, protectorates, and colonies on the mainland show increasing independence or forming breakaway states. Many only nominally accepting Imperial rule and paying their taxes only when an Imperial Fleet or Legion rolls through. Meanwhile, across the Inland Sea, the City-State of Lookshy, having remained independent from the Scarlet Empire since the fall of the Old Shogunate, and the chief polity belonging to the Confederation of Rivers gains in power. Possessing the second the greatest number of Dragon-Blooded, at least 3,000; and possessing a wealth of First Age technology. The Confederation comprising the major cities of Lookshy, Nexus, Sijian, and Great Forks along with many other smaller polities controls the Yanaze River (the major East-West flowing river) and its many tributaries. The Imperial Navy increasingly unable to keep the parity of power needed to keep the river trade routes open to distant Vaneha and Rathess.

Too the South the Tributary Kingdoms of An Teng and the Southern Coast from Kirighast to Paragon show signs of independence or autonomy. Even going so far as to withhold taxes destined for the Imperial City. While to the far North the cities of Whitehall, Pneuma, Fortitude, and the territory of Meno are hard pressed to hold the barbarians and northern tribes at bay.

The Realm approaches a time that scholars only whisper: A Civil War within the Realm.
Last edited by Imperialisium on Fri Sep 22, 2023 1:47 pm, edited 4 times in total.
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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu Sep 21, 2023 3:27 pm

Rules

1. Obey OP and COOP rulings
2. Be respectful and foster cooperative attitude
3. Players are encouraged to work together or think critically on issues. Mary Suing will only earn your PC a quick death.
4. Constructive criticism or none at all. Same goes for taking criticism. Don't get your panties in a bunch.
5. Despite being High Fantasy this is still a gritty universe where death and horror lurks around every corner. See rule 3.
6. No character limit just do what you can handle.
7. Obey all site moderator rules and regular forum rules apply as always.


Basic Info:
Given Name:
Surname/House:
Titles:
House Symbol/Sigil: (if applicable)
Age:
Height:
Weight:
Body Build: (Athletic, lanky, gaunt etc)
Eye Color/Hair Color:
Image:
Description:( What cannot be seen in an image or additional noteworthy info)
Sexuality:
Exalted:(Yes or No)
Occupation: (what do you do survive or social status)
Allegiance: (if applicable)
Biography:
Starting Equipment: (just need personal effects or important items by your character. Like a family heirloom or what not)

Convictions: (List them)

Exalted Info (if applicable)
Primary Focus: (Fire, Wood, Earth, Water, Air)
Secondary Focuses: (These are branches of your main focus and thus must be relatable to your element)
Anima: (when you display your power it may manifest around you as a visible aura. Sometimes taking the shape of an animal, being, or totem)
Mastery: (Novice, Initiate, Adept, Learned, Expert, Master, Grandmaster; note these are age specific. As Dragon-blooded possess long life and may live for several centuries you will not see a 'Master' that is a teeny bopper. Want a Master of Grandmanster, prepare to be old.
Essence: (20 as a Novice, 40 as an Initiate, 50 Adept, 80 as Learned, 100 as an Expert, 150 as a Master, 300 as a Grandmaster)
Motes: (how many times in a day you may use Essence without being drained. Start with five then doubles with each level.)

Great House: (Yes/no)
House Capital:
House Territory Claims:
House Wealth:
House Economics: (What industries or commerce do you engage in or possible have great leverage over? Shipborne commerce? Slave trade? etc)
House Hierarchy:
House Social Information:
House Military Organization:
House History:


Great House Vai
Basic Info
Given Name: Zara Azairya Vai(Zara for short)
Surname/House: Vai
Titles: Daimyo of the Shadow Coast, Imperial Viceroy of the Near North, Suzerain Lord of the Northern Ivory Coast (comprising several northern kingdoms such as Cherak, Meno, Tallow, Breton, and so forth), Duchess of the Storm Coast, Marquies of Chanos, Sovereign of the Galta Hills
House Symbol/Sigil: Silver serpent with golden wings on a vermillion background.
Age: 24
Height: 170cm
Weight: 61kg
Body Build: Athletic
Eye Color/Hair Color: Bright violet and gold with jet black hair of slight vibrant red undertones.
Image:
Image
Image
Description: Winged Serpent tattoo across her back and ending on top of her left shoulder.
Sexuality: Heterosexual
Exalted: Yes
Occupation: Head of House Vai after the murder of her parents.
Allegiance: House Vai
Biography: The third child of Lord Kalibron Sun-Shen Vai and his fourth wife: Vasteiana of Chiaroscuro. Behind her elder brothers Aanyas Sun-Shen Vai and Kalibron Sun-Shen Vai II. Lord Kalibron and Vasteiana themselves being direct descendants of the Scarlet Empress from ancestors born six hundred years prior. The young Zara went through the intensive and often lethal upbringing of a child to the Dragon-Blooded Dynasts of The Realm. However, she managed to survive despite some close calls and Exalted at the age of twelve. Earlier than her older brothers who exalted in their mid to late teens. Seeing the potential she possessed, at the age of 13, Kalibron sent her to the Heptagram to study Sorcery, Divination, Demonology, and in the vast libraries therein. For that Isle, guarded by demons, spirits, and monsters so only those accepted by its mysterious professors may be allowed entry (and the waters and rocks around the isle littered with boats and bones of those who tried to break in) to the single greatest repository of arcane knowledge in all of Creation with only the Engineers of Lookshy possessing as much First Age knowledge. There she lived at the school until graduation at the age of nineteen with few periods of breaks to return home or the family's residence in the Imperial City. On graduation she was sent to another academy. The Bells, the prestigious military academy of the empire who normally takes students at the age of fifteen but through political favors was allowed a place due to her father's machinations. The Bells itself was a brutal institution and failure meant being banned from holding any military command or even entrance into the Legions as a regular recruit. For the Bells only took the best and generated the finest strategists in the empire, accepting only fifty students a semester. Graduating at the age of twenty-one from two brutal years to learn officership and military tactics. Something her older brothers balked at since Aanyas had entered The Bells at the age of fifteen and frowned upon her abridged curriculum while Kalibron II loathed at being sent to the Cloister of Wisdoms (The Religious School run by the Immaculate Order) to be trained as a Monk. Something Kalibron II hated but was never expected to succeed his father nor particularly skilled in politics or warfare.

However, as fate would have it, Aanyas was killed in a duel by her adoptive older cousin Yang and Lord Kalibron chose Zara to be his successor. The proclamation of this at the ancestral family home in the shadow of the Imperial Mountain put Kalibron II in a rage. Leading to a four hour long shouting match between the two and the second child to leave the manor abruptly. Later, to be found out that he had joined the Imperial Navy and became involved in a skirmish with the Lookshy Fleet. Where he was presumed lost at sea as his vessel was sunk and his body never recovered. Thus did Zara become the sole surviving child of Lord Kalibron at the time of his murder by unknown assailants while in the Imperial Garden District with his third and fourth wives. All three dying of mysterious assassins that seemed to come out of nowhere before vanishing rapidly in alleyways despite close pursuit of Imperial City Legionnaires.

Now the young Zara is the head of a Great House and has sent letters out to her various relatives both by blood and adoption. House Vai needs them and by their honor they should return to guard the family's holdings. Even lifting the banishment on members such as Yang. Allowing them to set foot in The Realm once more.

Most recently Zara led a Campaign in the North to resecure not only the House Vai vassals that dot the North. But to defeat the Bull in a bid to deter his ever further inroads into the Empire. Perhaps, believing House Vai would suffer a similar fate to Tepet and be cannibalized by the other Houses in a bid of land and wealth grab, they sent her token contingents to assist in the campaign. But, through the tenacity of not only herself and a small group of likeminded Dragonblooded, but the campaign was also a success and the Bull slain.

Starting Equipment:
-Red and Black Jade Suit of Armor
-Red Starsteel sword with Orichalcum and Moonsilver runes. Named Starflame.
-Panopoly of Azairya: black and ruby armor edged in rose-gold. Embossing Winged Vipers in silver intertwined with Golden fire breathing dragons. Faces of guardian spirits wrought into the pauldrons studded with Rubies. Flowing script in the Holy High Speech forming interwoven wards of protection and fortitude in bronze.
-Deathflame: The sword of Azairya Vai, its hilt flowed a core of Ambrosia gird in Starsteel hammered together with Soulsteel created by the souls of a hundred bound Demons. Creating swirling white and black with spectral colors. Its rose gold hilt depicting serpentine dragons and ivory lightning bolts. Its bone white ivory hilt ending in a bronze pommel gilded with wrought Ambrosia.
-Royal Warstrider named Horus

Convictions:
-Honor thy Blood: Family is paramount to Zara and while she takes after her father in her decisions. Preferring to be harsh yet just. Nevertheless, she continues to aid the members of her family and their attendant servants should they require it.
-Faith in the Immaculate: While not possessing the spirituality of a Monk she is nevertheless a believer in the reincarnative nature of the world.
-Might Makes Right: Astute in the machinations of the Imperial Court and realizing that a Civil War is possible she wastes no time in realizing that who is right will come down to who has more sword arms at their disposal.

Exalted Metrics (if applicable)
Primary Focus: Fire
Secondary Focuses: Lightning
Anima: A Blue Fiery Dragon
Mastery: Learned
Essence: 80
Motes: 15

Great House: Yes
House Capital: Manse Vai
Image

Manse Vai, built in 105RY by Sun-Shen Qi-Huang Vai near the northern ridges of the Imperial Mountain at the southern fiefs of House Vai. While styled a 'Manse' as was common with Houses it would be a city unto itself. Protected by karsts and mountains. Its fortifications built into and incorporated the landscape while built in the Imperial Style. Possessing a population of 25,000 within its mountain side fortifications and surrounded by terrace rice fields and cattle pastures. The Manse is built to incorporate natural mountain rivers and waterfalls. Landmarks include the Vai Villa and the Star Pagoda. A temple to the Vai Ancestors and Five Elemental Dragons incorporating diamonds and precious metals so that in the moonlight it glows as if possessing an inner flame.

The de facto capital would however be Manse Korvina to the West of Chanos (itself a city of 1.1 million) and its own attendant settlement spanning 450,000 denizens.
Image


While in the North along the coast is the principal Vai stronghold of Tyrhenia (900,000 people)
Image

House Territory Claims: While the entirety of the Shadowed Coast is within the bounds of the Vai Daimyo it does have territories extending West along the Coast of the Storm Coast for 400 miles and west into the mountains that separate both coastal territories. While off the Isle much of the direct north coastline and northeast is in fealty to House Vai.
[url=Blessed Isle Territory]https://imgur.com/ePPwWFe[/url]
Fiefs Abroad
House Wealth:
The House Vai Vault possesses the equivalent of:
-5,877 Talents of White Jade
-3,211 Talents of Green Jade
-1,711 Talents of Red Jade
-673 Talents of Blue Jade
-303 Talents of Black Jade
-43 Million Koku
-6 Million Gold Coins
-9 Million Silver Dinars
House Economics: House Vai has a monopoly on the mining in its territory and gives out economic exploitation charters to its fiefs abroad in exchange for fees and a 20% flat tax on vassals. Alongside tariffs in Vai ports and tithes of agricultural produce to the Vai military its primary income has been a monopoly on commercial tax collection on behalf of the Imperial government coming from Northern ports to the Blessed Isle.
House Hierarchy: At the top of the House is Zara Azairya Vai.
Beneath her are the immediate members of the Vai family who hold territory on her behalf as various marquis, counts, and barons. Laterally, vassals who are Kings and sovereign Dukes or Princess also may have immediate access to her. Beneath them are the high functionaries of the Vai Household. Her Chancellor and Seal Bearer, her Marshal of the Vai Military, her Treasurer, and Chamberlain. All of which possess the rights to voice opinions and intercede in matters of their portfolio.

Beneath them are the ennobled warriors of House Vai. The Druzhurai, Northern Knights and Earls, and other landed warriors who swear fealty to her or of Vai lineage. The Druzhurai are the equivalent of landed knights and lesser lordlings but embrace a Bushido code of reverence and loyalty.

Below them are middling officials and the Tsamurai. The latter as landless but cared for warriors whose sole purpose is military service. Many wealthy Patricians in the Vai lands are of this or the immediately below classification as the upper and lower middle classes.

Finally, below them are petty lords and non-inheritable positions.

Then the peasantry.

House Social Information: Vai society is intrinsically based on one's own proximity to the Vai Household Family. As such it is a communal society of veneration to the Vai Dragonblooded and Reverence for its ancestors. While reciprocated by a familial patronage system. Service and loyalty are rewarded with cash and land. Orphans regardless of station are looked for and some even become wardens of the family.

Vai society is also one that boasts tattoos. Many Vai warriors like the Tsamurai have intricate and colorful tattooes showing battles fought, duels one, and their service history. Tattoos of ancestors and patron spirits are commonplace in all facets of Vai territorial society. Similarly, branding over one's tattoos is a common form of capital punishment for offenders.

House Military Organization: 176,000 soldiers under arms currently.
The Vai Military is organized along lines of the House Military and that of its vassals. While its vassals' own forces may differ wildly from knights leading bands of men-at-arms or levies to professionals or paid mercenaries provided by a vassal. The Vai military itself is a professional fighting force organized along regimental and nobility lines. The Vai family maintains Regiments of uniformly equipped infantry bearing spear, sword, and shield. Archers both mounted and on foot. Cavalry heavy and light. And even a Fleet based out of Chanos comprising a squadron of heavy ships, a squadron of brigs, and four squadrons of Galleys complete with Marines. House Vai also possesses a siege corps of engineers and sappers. The Tsamurai form their own companies with their own attendants if possessed. While the upper nobles are expected to raise soldiers or levies and accompany House Vai on campaign.

The Wardens of the Eternal Storm are the personal guards of the House Vai family and wear snow white armor with gold decorations and purple cloaks. Their faces masked by fierce war masks in the Imperial style. Warded for arcane protection and perception the Wardens are the fanatical soldiers of House Vai and number between 200 and 500 strong at any given time. Only growing larger in the time of Azairya Vai when she boasted a personal guard of 3,000 with dedicated specialists.

Finally, the Black Gryphons form the Vai Special Forces as irregulars and guerrillas or elite scouts. Cloaked in black garb and trained in both arcane and unconventional yet practical arts of subterfuge, assassination, and observation.

House History:
House Vai was initially the youngest branch of the Scarlet Dynasty and relegated to a Minor House status. However, this was much a formality as it was an irrelevant as for centuries the Vipers or Dragons of Vai ruthlessly expanded the familial powerbase. In the early years following the Usurpation and reordering of civilization on the Blessed Isle the House was awarded a small fiefdom on the Shadowed Coast. Led by Vai Ares Korvina, the House progenitor, Manse Korvina was built as the de jure and later de facto capital of the family. Later, Manse Vai would serve as the de jure seat of the family. Manse Korvina was founded over Solar Ruins on the coast and recovered Hearthstones there. Giving power to the Manse and its residents it provided a great location to find their familial fortress.

Vai Ares Korvina would die in 15RY at the age of 364 and succeeded by her second husband Apollyon Qi-Huang Korvinus briefly until he too died of natural causes in 22RY. At which point the eldest daughter, Apollya Korvina Vai, inherited and made 'Vai' the official House name in reverence to her mother. Apollya would be very proactive and even participated in Wyld Hunts for loose Lunars on the Blessed Isle. Even managing to slay one with the help of Immaculate Monks. For this feat she was awared the title of Daimyo of the Shadowed Coast. Forming the basis for the family to grow in power. Apollya would die in 101 RY at the age of 311.

At this point the House temporarily split into two bloodlines. The elder line of Traiana Korvina Vai and the younger by Sun-Shen Qi-Huang Vai. The latter would build Manse Vai. Both would catapult House Vai onto the wider Imperial scene with the advent of the First Northern War of 104-108. As the Empire began to expand outward House Vai became heavily engaged with subjugating the nascent coastal lands to the North. Securing thirty outposts and strongholds in the name of the Scarlet Empress in this time. Both leaders even in the vanguard of a daring amphibious assault on the lagoon city of Zenezia and accordingly awarded the Principality of Kalabria for their efforts. Their first non-Islander vassal.

Traiana was succeeded by Trajanus Korvinus Vai while Sun-Shen's son Ares Apollyon Vai inherited the junior branch of the family. Both actively campaigned in the North and pacified several territories. Visien, Iagyezed, and the Second Northern War of 144-149 RY. Despite all these conflicts both managed to maneuver several political marriages and allow greater prestige in the eyes of wider Imperial society.

The House would then enter a lull point during the reigns of Trajanus II Korvinus Vai and Qi-Huang Sun-Shen Vai. However, rather unexpectedly, both would perish six months apart in 203 RY. Trajanus suddenly due to natural causes six months after the death of Qi-Huang during a Wyld Hunt. Leaving Baalion Trajanus Vai, son of Trajanus II, as the inheritor of both branches. Reunifying the family. Baalion would be a noble and just ruler and unfortunately the first Vai head of house to die on campaign during the Third Northern War of 233-241. Leaving his younger brother Ares II Korvinus Vai as inheritor. Ares II would take revenge for the death of his older brother in the event known as the Massacre of Kasztile were 50,000 Kasztilians were put to the sword and all of the noble House of Alecondra, the rulers of Kasztile, strangled. Even hurling their children from the topmost tower of Kasztile City.

Ares II would be succeeded by his second daughter, his first dying in a campaign against Lookshy, as Korvina Traiana Vai. She would participate in several campaigns against Lookshy and the Confederation of Rivers including the successful capture of Sijian in the Fourth Siege of Sijian in 366 RY. Korvina was also the first ruler of House Vai to not have been born during the reign of Apollya and ruled the longest until her granddaughter Azairya. A rule of 170 years until 490 RY. Her eldest son, Aurelian Ares Vai, already old by the time he inherited the title as Head of House Vai did participate in the Great Northern War of 495-525 against a coalition of Northern Nations that had sprung up against the Empire. Yet, also under him that House Vai accumulated much of its wealth. Aurelian, however, did not live to see the end of the Great Northern War and died in 521 RY.

Aurelian's third daughter, Azairya Aureliana Vai, would inherit. Her two older siblings officially dying in battle against the Northern kingdoms, though rumors whispered of poison on the order of Azairya. It would be Azairya that would forge Vai into a Great House through intrigue, political marriage, economic investments, and military glory. Leading various Imperial generals to a successful victory in the Great Northern War and personally slaying the Chieftain Ermeric, head of the coalition, in battle. She would later pacify many North-Eastern tributaries of the Empire in the mid-7th century during the Battle of Red Pines in which much of the nobility of the North-East were slain under her orders after defeating their armies in a head on confrontation. The Scarlet Empress herself raised the family, formally, to Great House status in 715 RY. While Azairya's long reign would span from 521 to 737 when her son Kalibron Sun-Shen Vai would inherit.

Kalibron would take four wives in his time though his favorite was Vasteiana of Chiaroscuro. The marriage would herald three children, the only wife to bear his children: Aanyas Sun-Shen Vai (b. 722), Kalibron II Sun-Shen Vai (b. 736) and Zara Azairya Vai (b. 748).
Last edited by Imperialisium on Fri Sep 22, 2023 1:12 pm, edited 5 times in total.
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Imperialisium
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Founded: Apr 17, 2011
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Helpful Stuff

Postby Imperialisium » Thu Sep 21, 2023 3:57 pm

Last edited by Imperialisium on Tue Sep 26, 2023 3:46 pm, edited 2 times in total.
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Parcia
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Democratic Socialists

Postby Parcia » Thu Sep 21, 2023 7:07 pm

First.

Tactical Tag inbound.


Gonna go ahead and reserve the characters I had before, Yang Xao-long and Arthur Breton and what not. Will get a refitted app soon.
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu Sep 21, 2023 8:02 pm

Parcia wrote:First.

Tactical Tag inbound.


Gonna go ahead and reserve the characters I had before, Yang Xao-long and Arthur Breton and what not. Will get a refitted app soon.


https://www.youtube.com/watch?v=PYI09PMNazw
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Antimersia
Diplomat
 
Posts: 601
Founded: Mar 04, 2020
Father Knows Best State

Postby Antimersia » Fri Sep 22, 2023 7:52 am

Basic Info:
Given Name: Maiti Ondre
Surname/House: N/A
Titles: Immaculate Monk of the Fourth Coil, Most Enlightened Master, Sybil
Age: 163
Height: 6'1"
Weight: 220lbs
Body Build: Bulky
Eye Color/Hair Color: Eyes - green with golden flecks
Hair - always shaven, but is naturally light brown
Image: Image
Description: He always wears hempen sandals. and the only non hempen piece of clothing he wears is his silk red sash. indicating that he is of the fourth coil and is a devotee to the Immaculate dragon Hesiesh
Sexuality: Celibate.
Exalted:Yes
Occupation: Spiritual guidance for house Vai
Allegiance: The Immaculate Order, House Vai
Biography: Orphaned at a young age, Maiti (or Lenvash as he was known then) struggled on the streets of the Imperial city. The few scraps of food he would manage to find, he often found himself having to fight to defend from the larger and more experienced beggars on the streets. He grew resentful. He grew angry and wrathful. He wanted strength and protection. He wanted to be able to fight anyone who would try and take what little he had from him. But when he tried he would simply be beaten worse, do to his small stature. He had heard tales of the Immaculate Order. And even had seen some of the monks of the Order walking through the street. He didn't think they looked all that impressive. And yet the whole city seemed to hold them in high regard. So he decided to attempt to join. He thought that he had been struggling to eat his whole life. He had barely ever known a bed or any comforts. Giving them up to gain the training and strength to fight those that would hurt him would be worth it. The folly of a young boy of 14 drove him.

When he appeared at the courtyard of the Procession of Gray, he wore nothing but a rice sack. He knelt in prayer and waited. He expected to be called upon by the Paragon of Sextes Jylis rather quickly. How could a destitute child not be worthy of the challenge? But he was scorned and left to pray there for days. He had arrived with a shaven head. Unknowingly committing a terrible error. Arriving with a shaven head is seen as presumptive, yet he did this to prevent lice. Not to appear worthy for the Order. So he was left there. Praying for days. Were it not for the luck of the rain, Her would surely have died of dehydration from kneeling there for so long. After 9 grueling days, he was finally chosen.

Maiti spent his years doing his best to train from the crack of dawn until he would pass out from exhaustion. Usually training well into the night. When he passed his first test and ascended to the first coil, he was given the name Rooster to denote his early rising and boisterous nature. His time training, and meditating changed him greatly though. He learned the true strength of the order, and his true strength all along was not in the ability to fight for what you want, but to not want at all. To be able to raise yourself to a level of not needing these things. So they cannot be taken away from you in the first place. He found this peace and continued his training. Eventually raising to the fourth coil and earning the new name of Maiti Ondre or "Mighty Rooster" to denote his dedication to reaching his peak physical and dragon blooded power. A dedication that brought him to House Vai, becoming one of the House's main spiritual guides along the Immaculate path.

Starting Equipment: His robes are the only thing that could be considered 'His', though even they belong to the Immaculate Order.

Convictions:

Devotion to the Immaculate Order - He has spent years in the order and follows it's teaching to a strenuous fault.
Strength of body, strength of soul - Personally believes that part of climbing the great coil, is physical. The body is created with great physical capabilities. And allowing it to go to waste is just as sinful as things like gluttony.

Exalted Info (if applicable)
Primary Focus: Fire
Secondary Focuses: Lightning
Anima: Thunderbird
Mastery: Master
Essence: 150
Motes: 30

Great House: No
Last edited by Antimersia on Mon Sep 25, 2023 1:51 pm, edited 4 times in total.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21862
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Fri Sep 22, 2023 10:57 am

WiP

Basic Info:
Given Name: Yu Huian
Surname/House: N/a (Disowned)
Titles: Headmistress of the Blossom Palace
House Symbol/Sigil: N/a
Age: 61
Height: 1.50m
Weight: 60kg
Body Build: Aged, broad, full-faced
Eye Color/Hair Color: Green/Black
Image:
Description:( What cannot be seen in an image or additional noteworthy info)
Sexuality: Asexual
Exalted: Yes (secretly)
Occupation: High Matchmaker of the Blossom Palace, responsible for finding suitable genetic match-ups between Great Houses
Allegiance: Nominally the regent, though the Blossom Palace is part of the bureacracy and therefore neutral in fights between the Great Houses; an independence which the Great Houses guard. Nominally part of the Immeculate Order, although the Blossom Palace has its own internal organisation.
Biography: WiP: disowned and exiled for not showing her power in puberty, but coming into her power later. She despises the system of Great Houses and wishes for nothing more than to see it fall from the inside.
Starting Equipment: (just need personal effects or important items by your character. Like a family heirloom or what not)

Convictions: (List them)

Exalted Info (if applicable)
Primary Focus: Wood
Secondary Focuses: Communing with spirits, and talking to and commanding animals, medical control
Anima: Black crane
Mastery: Expert
Essence: 100
Motes: 80

Great House: Yes
House Capital:
House Territory Claims:
House Wealth:
House Economics: (What industries or commerce do you engage in or possible have great leverage over? Shipborne commerce? Slave trade? etc)
House Hierarchy:
House Social Information:
House Military Organization:
House History:
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Imperialisium
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Posts: 13352
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Fri Sep 22, 2023 1:47 pm

Interesting
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Parcia
Powerbroker
 
Posts: 7775
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Sat Sep 23, 2023 4:27 pm

Given Name: Arthur
Surname/House: Breton
Titles: Lord of House Breton, Lord-General of the Dragon, the Young Lion, King in the North, Grandmaster of the Bretonic Order of Knights.
House Symbol/Sigil: A White Lion with a sword in its claws, atop a banner of Blue with silver edging
Age: 43
Height: 6'3
Weight: 240 lbs
Body Build: Obviouly built and solid, with considerable muscle mass.
Eye Color/Hair Color: Dirty blond hair and Green Eyes
Image: WIP
Description: Standing 6'3, Arthur sports a pale skin tone, and an angular, almost blocky face with a set jaw and distinctly northern facial structure. He wears his dirty blond hair to just above his shoulders, often tied into a knot or tail, and his eyes are a vibrant emerald green. He has recently allowed his facial hair to grow in to a short beard and mustache.

He sports a distinctive scar just above his right eye and a detailed tattoo reaching up his neck to just behind his ear depicting a vine of ivy.
Sexuality: Heterosexual
Exalted: Yes
Occupation: Lord of a Major northern House, Grandmaster of a Knightly Order, Master of the Smith's Guild.
Allegiance: Obstnisbly to the wider Realm, in reality his loyalties lie rather exclusivly with House Vai through past events and secured with the marriage of his sister to a minor Houce Vai Noble.
Biography:
Born to Lord Heron-Amond Breton and his court sorceress and Wood Terrestrial wife Emilie, Arthur is the oldest of 3 brothers and one sister. Enjoying a rather cushy life as the oldest heir, his father would be largely absent from his life until the age of 12, having been away either tending to his lands or leading campaigns. He was effectively raised by his mother, as the Breton's commonly eschewed playing their children off to court ladies or nannies and as such she had a deep and lasting impact on his formative years, being what could be described as rather soft and quiet.

This would change with the arrival of his father. Heron Breton was a cold, calculating man, hardened by years of war and leadership and while he certainly instilled a similar aspect in his eldest son in a similar harsh manner has his own father, Tyrell Breton had, the two quickly found they shared a genuine bond.

At the age of 16 Arthur would be given to the Bretonnic order of knights to work, first as a squire, then as a junior knight errant and finally, around his 24th year, a full-fledged brother-knight. HE would then begin to come in to his own as a brash and even somewhat arrogant man that enjoyed the more thrilling adventures in life, spending the earliest days of his youth roving the wilds and helping the common folk. This would change, yet again, with the arrival of the Bull and his armies.

The Bretons, being bound to House Tepet by a pact signed by his grandfather, were bound to muster as bannermen and did so, marshalling the vast majority of their troops and marching them alongside Tepet's own forces.

Only to have them and indeed Lord Heron and Arthur's younger brothers perish in the Battle of Lost blood. Now being faced with being the lord of his house at the comparatively young age of 37, Arthur would take his own host of men, the last of his Knights and all the riches his family possess and fleet south. Linking up with House Vai, Arthur would break the family's oath to House Tepet and swear himself and his kin to Lady Vai herself, offering his young sister and the bloodline's other last exalted as collateral.

Gathering the last of his people as volunteers and as many arms as possible he would form a small regiment of troops and join the Vai vanguard, seeing action in every major battle as the allied forces moved northward. This culminated in the retaking of Chatau Le Breton, the seat of his house and one of the largest fortified cities in the north.

Ultimately, the bull would be vanquished through the combined efforts of Lady Vai, her brother Yang Zao-Long, with Arthur himself allegedly inflicting the final strike. This victory combined with his various attempts at forging new alliances as the campaign progressed would see him be named a Hero of the people. In the two short years since Arthur has not been idle, from rebuilding his home and helping his people recover from the war and further cementing him and his house as a major power in the north.


Starting Equipment:
Godpiercer - A longsword fit for a king, with a darkened blade and bronze cross guard, it is known for its supernatural durability.

Convictions:

A lords First Duty is to his people - Arthur has moved with great energy to both rebuild his lands and help his people out of the genuine sense of duty and need as instilled in him by his father.

An ancient Burden - The possibilities offered by the sword he carries weighs heavily on his mind and he has begun to explore and gather any information possible on Godpiercer and it's origin.



Exalted Info
Primary Focus: Earth
Secondary Focuses: Rock and Metals
Anima: A white mained lion
Mastery: Learned.
Essence: 80
Motes: 15

Great House: Yes
House Capital: Chatau Le Breton
House Territory Claims: WIP (A large swath of land boarding from House Vai lands along the southern coast of the north and ranging to the northern mountains.)
House Wealth:




House Economics: House Breton enjoys a strong regional monopoly on northern mineral and grain, cattle and sheep exports that, while not strong enough to challenge their parent house Vai, allows them to put considerable political and economic pressure on its neighbors and bannermen.
House Hierarchy: Arthur Breton sits at the top of the ruling order as Ruling House lord, as Regional "King" over several smaller houses and as "Warden of the North" backed up by the authority of House Vai.

Below this would be the Council of Lords, representing the various minor houses and Governors (Satrap heads) under his direct command. Parallel to this is his Council of Ministers who act as representatives of the working class and Patricians.

Below this are the local Magistrates who are elected by the people and confirmed by their local lord. Below this a still small yet growing class of elevated Freedmen primarily working as merchants and tradesmen and then finally, the local peasantry.

House Social Information: House Breton is rather stark in its difference to their parent house, adheres to what most would call "Northern Customs" of fealty, honor and loyalty. While considered backwards by their southern cousins, these traditions have served time and time again as a bedrock of their people and culture.

House Military Organization: Traditionally there have been three main institutions of fighting men under the Lion banner.

The Levied Peasantry makes up it's bulk of fighting men. Traditionally trained as spearmen or peasant archers, almost every man and quite a few women are trained in the basic usage of these weapons as it is required by law. Exact numbers vary, but a fully levied peasantry could number upwards of a million, counting those of House Breton and its various lesser houses.

The professional fighting men are split between two main groups: Yeomen and Bannermen. Yeomen are those troops personally loyal to House Breton and membership is open to all who wish to join. Trained as either competent spearmen, Trained bowmen, light calvary or as Heavy infantry they number 13,000 to just under 20,000 and are kept as professional soldiers. The Bannermen are those Yeomen who serve under either the banners of their regional or local houses and lords and while not personally loyal to House Breton, are bound by honor and duty as their lords are to answer the call to muster. Their number varies from 40-75,000.

Lastly three is the Order of Bretonic Knights. Arguably being the last of the major militant knightly orders, their numbers were devastated during the War of the Bull with only a half dozen veterans surviving the war. As the current day their numbers barely top 1,200, with around 300 veterans raised from the volunteers who fought alongside Arthur during the war forming its core. Small in number, they represent an elite force of fiercely loyal mounted Warriers clad in high quality armor and wielding well-made arms. They exist effectively outside of the normal order of classes and are answerable only to Lord Breton himself. They form his honor guard, his Justiciars, and speak and act with his Authority. Notably, their doors have been opened to women in the first time in centuries.

House History:

The exact beginnings of the House of Breton are murky. Internal House lore and story has it they descend from a General of the Shoguns, known only as Lucius Castus. Wielding the Mythical Sword Calibrun he used it and the divine power instilled in it by Sol Invictus, the Unconquered Sun to forge the first true Northern Kingdom. Forming the Knightly Order the still defends his blood decedents to this day, he used the powers of the sword to build a mighty keep from the black marble that forms the mile wide plateau to form the foundation and later walls of the current day Chatau Le Breton. Ruling there for many years, he would eventually disappear, leaving only his sword to be wielded by his heirs for the years to come...

House Breton itself emerges into Imperial Records originally as a friendly, if staunchly independent power on the Realm's Northern boarder. They would persist in this way, watching as the southern houses swallowed up former free lands for centuries until roughly 400 years prior, under the tyrannical rule of Tyrell "The Mad" Breton, they would join as a vassal house to Tepet.

This would mark nearly 3 centuries of decline only slowed by the reformist policies of his Father, Lord Heron Breton, only to watch his land and most of his armies be lost at the battle of Lost Blood. Facing the extinction of his house and possibly the end of his family, Arthur would take up the ancestral sword and lead his family south to seek and alliance with House Vai who agreed, already having an expedition heading northward. With a bond formed under oath and reinforced by the marriage of his young sister Amilie to a minor Vai nobleman he would muster the last 6 surviving knights and roughly 300 volunteer soldiers and formed a part of the Vai vanguard in the retaking of the North from the Bull.

Retaking his home and forging many bonds and earning many favors from other northern, houses he would set his house up for a revitalization and, arguably more important, earned the title of Hero by many due to his direct hand in the death of the bull, alongside the Lady of house Vai and her surviving (adopted) brother.

As it sits now, House Breton is just beginning to enjoy a regional economic and military hegemony over its neighbors it had not enjoyed in nearly 5 centuries. With the backing of house Vai, the newfound loyalties of many a minor house, and a rapidly improving economy, House Breton is set to make its mark on the years to come.
Last edited by Parcia on Tue Sep 26, 2023 7:58 pm, edited 3 times in total.
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
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Sao Nova Europa
Minister
 
Posts: 3313
Founded: Apr 20, 2019
Inoffensive Centrist Democracy

Postby Sao Nova Europa » Sun Sep 24, 2023 1:58 am

WORK IN PROGRESS

WIP but basic concept is young scion of a House runs away with cash, craving adventure and excitement in his life, and is basically a wanderer (and being sort of softie, he steps up when he sees injustice and crime)


Basic Info
Given Name: Wanli
Surname/House: Jiang
Titles: None
House Symbol/Sigil: Tiger
Age: 26
Height: 1.70cm
Weight: 70k
Body Build: Athletic
Eye Color/Hair Color: Black
Image:

Image

Description: -
Sexuality: Heterosexual
Exalted: Yes
Occupation: Wanderer

Jiang Wanli is a lone wanderer, traveling the lands of the Realm. He is able to survive thanks to money he brought with him from his wealthy House. Wanli doesn't have a specific mission in mind - he wanders around seeing new places and meeting new people, though when he witnesses injustice he steps up to make things right and correct wrongs.

Allegiance: -
Biography:
Starting Equipment: (just need personal effects or important items by your character. Like a family heirloom or what not)

Convictions: (List them)

Exalted Info
Primary Focus: Water
Secondary Focuses: Ice
Anima: Water Dragon
Mastery: Initiate
Essence: 40
Motes: 10
Signature:

"I’ve just bitten a snake. Never mind me, I’ve got business to look after."
- Guo Jing ‘The Brave Archer’.

“In war, to keep the upper hand, you have to think two or three moves ahead of the enemy.”
- Char Aznable

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
- Sun Tzu

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Imperialisium
Postmaster-General
 
Posts: 13352
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Mon Sep 25, 2023 9:48 pm

Getting some Hero vibes
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Imperialisium
Postmaster-General
 
Posts: 13352
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Tue Sep 26, 2023 3:47 pm

Posted a helpful link in the third OP post showing the extent of the Scarlet Empire at the start of the RP.
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Parcia
Powerbroker
 
Posts: 7775
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Tue Sep 26, 2023 8:08 pm

Given Name: Xao-Long Yang
Surname/House: Vai
Titles: The Dune Viper, The man with no name, Shadow Consort of the Dragon, Walker of the Black Forest
House Symbol/Sigil: The Dragon of Vai
Age: 32
Height: 5'10
Weight: 181 lbs
Body Build: Toned, but notably lanky
Eye Color/Hair Color: Dirty blond of a notably dark shade hair and eyes of violet.
Image: WIP
Description:( What cannot be seen in an image or additional noteworthy info)
Sexuality: Heterosexual
Exalted: Yes
Occupation: Normally what ever pays, currently a Scion of house Vai
Allegiance: Zara Azaira Vai
Biography:
Starting Equipment:

A fire-wand and a longer fire-lance
A distinctive flat, wide brimmed hat of brown leather

Convictions: (List them)

Exalted Info
Primary Focus: Fire
Secondary Focuses:
Anima: A raven, ranging from a single to several dozen
Mastery: Adet
Essence: 40
Motes: 15
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
Right leaning Centrist from Florida No I am not The Floridaman...hes my uncle. Other then that dont @ me about politics, im leaving that
hell hole behind until I leave Uni.
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Imperialisium
Postmaster-General
 
Posts: 13352
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu Sep 28, 2023 4:30 pm

Antimersia wrote:Basic Info:
Given Name: Maiti Ondre
Surname/House: N/A
Titles: Immaculate Monk of the Fourth Coil, Most Enlightened Master, Sybil
Age: 163
Height: 6'1"
Weight: 220lbs
Body Build: Bulky
Eye Color/Hair Color: Eyes - green with golden flecks
Hair - always shaven, but is naturally light brown
Image: (Image)
Description: He always wears hempen sandals. and the only non hempen piece of clothing he wears is his silk red sash. indicating that he is of the fourth coil and is a devotee to the Immaculate dragon Hesiesh
Sexuality: Celibate.
Exalted:Yes
Occupation: Spiritual guidance for house Vai
Allegiance: The Immaculate Order, House Vai
Biography: Orphaned at a young age, Maiti (or Lenvash as he was known then) struggled on the streets of the Imperial city. The few scraps of food he would manage to find, he often found himself having to fight to defend from the larger and more experienced beggars on the streets. He grew resentful. He grew angry and wrathful. He wanted strength and protection. He wanted to be able to fight anyone who would try and take what little he had from him. But when he tried he would simply be beaten worse, do to his small stature. He had heard tales of the Immaculate Order. And even had seen some of the monks of the Order walking through the street. He didn't think they looked all that impressive. And yet the whole city seemed to hold them in high regard. So he decided to attempt to join. He thought that he had been struggling to eat his whole life. He had barely ever known a bed or any comforts. Giving them up to gain the training and strength to fight those that would hurt him would be worth it. The folly of a young boy of 14 drove him.

When he appeared at the courtyard of the Procession of Gray, he wore nothing but a rice sack. He knelt in prayer and waited. He expected to be called upon by the Paragon of Sextes Jylis rather quickly. How could a destitute child not be worthy of the challenge? But he was scorned and left to pray there for days. He had arrived with a shaven head. Unknowingly committing a terrible error. Arriving with a shaven head is seen as presumptive, yet he did this to prevent lice. Not to appear worthy for the Order. So he was left there. Praying for days. Were it not for the luck of the rain, Her would surely have died of dehydration from kneeling there for so long. After 9 grueling days, he was finally chosen.

Maiti spent his years doing his best to train from the crack of dawn until he would pass out from exhaustion. Usually training well into the night. When he passed his first test and ascended to the first coil, he was given the name Rooster to denote his early rising and boisterous nature. His time training, and meditating changed him greatly though. He learned the true strength of the order, and his true strength all along was not in the ability to fight for what you want, but to not want at all. To be able to raise yourself to a level of not needing these things. So they cannot be taken away from you in the first place. He found this peace and continued his training. Eventually raising to the fourth coil and earning the new name of Maiti Ondre or "Mighty Rooster" to denote his dedication to reaching his peak physical and dragon blooded power. A dedication that brought him to House Vai, becoming one of the House's main spiritual guides along the Immaculate path.

Starting Equipment: His robes are the only thing that could be considered 'His', though even they belong to the Immaculate Order.

Convictions:

Devotion to the Immaculate Order - He has spent years in the order and follows it's teaching to a strenuous fault.
Strength of body, strength of soul - Personally believes that part of climbing the great coil, is physical. The body is created with great physical capabilities. And allowing it to go to waste is just as sinful as things like gluttony.

Exalted Info (if applicable)
Primary Focus: Fire
Secondary Focuses: Lightning
Anima: Thunderbird
Mastery: Master
Essence: 150
Motes: 30

Great House: No


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Imperialisium
Postmaster-General
 
Posts: 13352
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Fri Sep 29, 2023 1:46 am

Parcia wrote:Given Name: Arthur
Surname/House: Breton
Titles: Lord of House Breton, Lord-General of the Dragon, the Young Lion, King in the North, Grandmaster of the Bretonic Order of Knights.
House Symbol/Sigil: A White Lion with a sword in its claws, atop a banner of Blue with silver edging
Age: 43
Height: 6'3
Weight: 240 lbs
Body Build: Obviouly built and solid, with considerable muscle mass.
Eye Color/Hair Color: Dirty blond hair and Green Eyes
Image: WIP
Description: Standing 6'3, Arthur sports a pale skin tone, and an angular, almost blocky face with a set jaw and distinctly northern facial structure. He wears his dirty blond hair to just above his shoulders, often tied into a knot or tail, and his eyes are a vibrant emerald green. He has recently allowed his facial hair to grow in to a short beard and mustache.

He sports a distinctive scar just above his right eye and a detailed tattoo reaching up his neck to just behind his ear depicting a vine of ivy.
Sexuality: Heterosexual
Exalted: Yes
Occupation: Lord of a Major northern House, Grandmaster of a Knightly Order, Master of the Smith's Guild.
Allegiance: Obstnisbly to the wider Realm, in reality his loyalties lie rather exclusivly with House Vai through past events and secured with the marriage of his sister to a minor Houce Vai Noble.
Biography:
Born to Lord Heron-Amond Breton and his court sorceress and Wood Terrestrial wife Emilie, Arthur is the oldest of 3 brothers and one sister. Enjoying a rather cushy life as the oldest heir, his father would be largely absent from his life until the age of 12, having been away either tending to his lands or leading campaigns. He was effectively raised by his mother, as the Breton's commonly eschewed playing their children off to court ladies or nannies and as such she had a deep and lasting impact on his formative years, being what could be described as rather soft and quiet.

This would change with the arrival of his father. Heron Breton was a cold, calculating man, hardened by years of war and leadership and while he certainly instilled a similar aspect in his eldest son in a similar harsh manner has his own father, Tyrell Breton had, the two quickly found they shared a genuine bond.

At the age of 16 Arthur would be given to the Bretonnic order of knights to work, first as a squire, then as a junior knight errant and finally, around his 24th year, a full-fledged brother-knight. HE would then begin to come in to his own as a brash and even somewhat arrogant man that enjoyed the more thrilling adventures in life, spending the earliest days of his youth roving the wilds and helping the common folk. This would change, yet again, with the arrival of the Bull and his armies.

The Bretons, being bound to House Tepet by a pact signed by his grandfather, were bound to muster as bannermen and did so, marshalling the vast majority of their troops and marching them alongside Tepet's own forces.

Only to have them and indeed Lord Heron and Arthur's younger brothers perish in the Battle of Lost blood. Now being faced with being the lord of his house at the comparatively young age of 37, Arthur would take his own host of men, the last of his Knights and all the riches his family possess and fleet south. Linking up with House Vai, Arthur would break the family's oath to House Tepet and swear himself and his kin to Lady Vai herself, offering his young sister and the bloodline's other last exalted as collateral.

Gathering the last of his people as volunteers and as many arms as possible he would form a small regiment of troops and join the Vai vanguard, seeing action in every major battle as the allied forces moved northward. This culminated in the retaking of Chatau Le Breton, the seat of his house and one of the largest fortified cities in the north.

Ultimately, the bull would be vanquished through the combined efforts of Lady Vai, her brother Yang Zao-Long, with Arthur himself allegedly inflicting the final strike. This victory combined with his various attempts at forging new alliances as the campaign progressed would see him be named a Hero of the people. In the two short years since Arthur has not been idle, from rebuilding his home and helping his people recover from the war and further cementing him and his house as a major power in the north.


Starting Equipment:
Godpiercer - A longsword fit for a king, with a darkened blade and bronze cross guard, it is known for its supernatural durability.

Convictions:

A lords First Duty is to his people - Arthur has moved with great energy to both rebuild his lands and help his people out of the genuine sense of duty and need as instilled in him by his father.

An ancient Burden - The possibilities offered by the sword he carries weighs heavily on his mind and he has begun to explore and gather any information possible on Godpiercer and it's origin.



Exalted Info
Primary Focus: Earth
Secondary Focuses: Rock and Metals
Anima: A white mained lion
Mastery: Learned.
Essence: 80
Motes: 15

Great House: Yes
House Capital: Chatau Le Breton
House Territory Claims: WIP (A large swath of land boarding from House Vai lands along the southern coast of the north and ranging to the northern mountains.)
House Wealth:




House Economics: House Breton enjoys a strong regional monopoly on northern mineral and grain, cattle and sheep exports that, while not strong enough to challenge their parent house Vai, allows them to put considerable political and economic pressure on its neighbors and bannermen.
House Hierarchy: Arthur Breton sits at the top of the ruling order as Ruling House lord, as Regional "King" over several smaller houses and as "Warden of the North" backed up by the authority of House Vai.

Below this would be the Council of Lords, representing the various minor houses and Governors (Satrap heads) under his direct command. Parallel to this is his Council of Ministers who act as representatives of the working class and Patricians.

Below this are the local Magistrates who are elected by the people and confirmed by their local lord. Below this a still small yet growing class of elevated Freedmen primarily working as merchants and tradesmen and then finally, the local peasantry.

House Social Information: House Breton is rather stark in its difference to their parent house, adheres to what most would call "Northern Customs" of fealty, honor and loyalty. While considered backwards by their southern cousins, these traditions have served time and time again as a bedrock of their people and culture.

House Military Organization: Traditionally there have been three main institutions of fighting men under the Lion banner.

The Levied Peasantry makes up it's bulk of fighting men. Traditionally trained as spearmen or peasant archers, almost every man and quite a few women are trained in the basic usage of these weapons as it is required by law. Exact numbers vary, but a fully levied peasantry could number upwards of a million, counting those of House Breton and its various lesser houses.

The professional fighting men are split between two main groups: Yeomen and Bannermen. Yeomen are those troops personally loyal to House Breton and membership is open to all who wish to join. Trained as either competent spearmen, Trained bowmen, light calvary or as Heavy infantry they number 13,000 to just under 20,000 and are kept as professional soldiers. The Bannermen are those Yeomen who serve under either the banners of their regional or local houses and lords and while not personally loyal to House Breton, are bound by honor and duty as their lords are to answer the call to muster. Their number varies from 40-75,000.

Lastly three is the Order of Bretonic Knights. Arguably being the last of the major militant knightly orders, their numbers were devastated during the War of the Bull with only a half dozen veterans surviving the war. As the current day their numbers barely top 1,200, with around 300 veterans raised from the volunteers who fought alongside Arthur during the war forming its core. Small in number, they represent an elite force of fiercely loyal mounted Warriers clad in high quality armor and wielding well-made arms. They exist effectively outside of the normal order of classes and are answerable only to Lord Breton himself. They form his honor guard, his Justiciars, and speak and act with his Authority. Notably, their doors have been opened to women in the first time in centuries.

House History:

The exact beginnings of the House of Breton are murky. Internal House lore and story has it they descend from a General of the Shoguns, known only as Lucius Castus. Wielding the Mythical Sword Calibrun he used it and the divine power instilled in it by Sol Invictus, the Unconquered Sun to forge the first true Northern Kingdom. Forming the Knightly Order the still defends his blood decedents to this day, he used the powers of the sword to build a mighty keep from the black marble that forms the mile wide plateau to form the foundation and later walls of the current day Chatau Le Breton. Ruling there for many years, he would eventually disappear, leaving only his sword to be wielded by his heirs for the years to come...

House Breton itself emerges into Imperial Records originally as a friendly, if staunchly independent power on the Realm's Northern boarder. They would persist in this way, watching as the southern houses swallowed up former free lands for centuries until roughly 400 years prior, under the tyrannical rule of Tyrell "The Mad" Breton, they would join as a vassal house to Tepet.

This would mark nearly 3 centuries of decline only slowed by the reformist policies of his Father, Lord Heron Breton, only to watch his land and most of his armies be lost at the battle of Lost Blood. Facing the extinction of his house and possibly the end of his family, Arthur would take up the ancestral sword and lead his family south to seek and alliance with House Vai who agreed, already having an expedition heading northward. With a bond formed under oath and reinforced by the marriage of his young sister Amilie to a minor Vai nobleman he would muster the last 6 surviving knights and roughly 300 volunteer soldiers and formed a part of the Vai vanguard in the retaking of the North from the Bull.

Retaking his home and forging many bonds and earning many favors from other northern, houses he would set his house up for a revitalization and, arguably more important, earned the title of Hero by many due to his direct hand in the death of the bull, alongside the Lady of house Vai and her surviving (adopted) brother.

As it sits now, House Breton is just beginning to enjoy a regional economic and military hegemony over its neighbors it had not enjoyed in nearly 5 centuries. With the backing of house Vai, the newfound loyalties of many a minor house, and a rapidly improving economy, House Breton is set to make its mark on the years to come.


Accepted
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Imperialisium
Postmaster-General
 
Posts: 13352
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Thu Oct 05, 2023 4:23 pm

Great Confederacy of Commonwealth States wrote:WiP

Basic Info:
Given Name: Yu Huian
Surname/House: N/a (Disowned)
Titles: Headmistress of the Blossom Palace
House Symbol/Sigil: N/a
Age: 61
Height: 1.50m
Weight: 60kg
Body Build: Aged, broad, full-faced
Eye Color/Hair Color: Green/Black
Image:
Description:( What cannot be seen in an image or additional noteworthy info)
Sexuality: Asexual
Exalted: Yes (secretly)
Occupation: High Matchmaker of the Blossom Palace, responsible for finding suitable genetic match-ups between Great Houses
Allegiance: Nominally the regent, though the Blossom Palace is part of the bureacracy and therefore neutral in fights between the Great Houses; an independence which the Great Houses guard. Nominally part of the Immeculate Order, although the Blossom Palace has its own internal organisation.
Biography: WiP: disowned and exiled for not showing her power in puberty, but coming into her power later. She despises the system of Great Houses and wishes for nothing more than to see it fall from the inside.
Starting Equipment: (just need personal effects or important items by your character. Like a family heirloom or what not)

Convictions: (List them)

Exalted Info (if applicable)
Primary Focus: Wood
Secondary Focuses: Communing with spirits, and talking to and commanding animals, medical control
Anima: Black crane
Mastery: Expert
Essence: 100
Motes: 80

Great House: Yes
House Capital:
House Territory Claims:
House Wealth:
House Economics: (What industries or commerce do you engage in or possible have great leverage over? Shipborne commerce? Slave trade? etc)
House Hierarchy:
House Social Information:
House Military Organization:
House History:


Looks good so far
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Xind
Bureaucrat
 
Posts: 59
Founded: May 09, 2022
Civil Rights Lovefest

Postby Xind » Tue Oct 10, 2023 7:49 pm

Is this RP still open?

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Imperialisium
Postmaster-General
 
Posts: 13352
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Tue Oct 10, 2023 8:31 pm

Xind wrote:Is this RP still open?


Yes
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Imperialisium
Postmaster-General
 
Posts: 13352
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Oct 11, 2023 9:58 pm

Bump
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Antimersia
Diplomat
 
Posts: 601
Founded: Mar 04, 2020
Father Knows Best State

Postby Antimersia » Thu Nov 16, 2023 6:11 pm

Bump it up. need some more people!


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