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Welcome to Springfield (OOC, Open)

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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24478
Founded: Nov 12, 2013
Capitalist Paradise

Welcome to Springfield (OOC, Open)

Postby The Republic of Atria » Fri Jun 30, 2023 10:02 am

“Nearly all men can withstand adversity, if you want to test his character, give him power”

It was 1992 when the first superpowered man emerged. An unknown man who went by the name Titan. He was what everyone envisioned a superhero would be. He could fly and be anywhere on the planet in minutes and had seemingly unlimited strength. The man never showed his real face, which led to much speculation about him even being human. Titan spent almost every waking moment helping with natural disasters and similar problems.

In the coming months, the number of those who possessed powers skyrocketed, with hundreds and thousands of people waking up one day to discover they could manipulate fire, or stone, or create servants made of light and technology centuries ahead of what was capable of. For the next fifteen years powers became a bit of a novelty, while some opted to use them for illicit gains, the number of self proclaimed “heroes” grossly outnumbered the “villains.” Often it was played more like a game of cat and mouse with some moderate property damage. Overall, the public perception of superhumans was quite high.

2007. A good fifteen years after Titan’s emergence, and despite the decade and a half, he had not slowed down in the slightest. Until one fateful day in the middle of July. A new superhuman had manifested, and this one, now dubbed “Madhouse”, managed to completely seal off an entire city inside of a power-created barrier. On the outside, hundreds of heroes, Titan included, mobilized in an attempt to break the barrier and free the trapped people.

Twenty hours passed, with many heroes having used their powers until they were utterly exhausted, the only one still going was Titan, as he slammed and struck the barrier with all of his strength for the entirety of the event. Eventually, whether because of a power or Titan simply managing to break it, the barrier came down, and inside were the bodies of dozens of heroes and thousands of people lying dead. Madhouse himself managed to escape, but July 16, 2007 marked the end of the Golden Age of Superheroes.

Public opinion of their heroes dropped quickly and harshly. Within a year, the public funding to keep heroics going had dropped to a third, sales of merchandise and similar media met a similar fate. Many of them still tried, but it was clear that the public no longer truly believed in their heroes since the emergence of Madhouse.

Titan also seemed to have vanished after. Some speculated he died, others believed that the shame of being unable to help with Madhouse was enough to drive him into hiding.

Things only continued to spiral out of control as many once-heroes turned to vigilantism or simply became villains. The numbers quickly swapped until the villains and vigilantes outnumbered the heroes.

Madhouse was still at large, occasionally striking anywhere that seemed to have an upsurge in heroics, more and more villains saw opportunity to take what they wanted with few heroes to stand in their way. No place worse than the very city where Madhouse first emerged: Las Vegas. After the massacre, the local government was overrun by the surviving supers who stuck claims over land and resources.

Upon realizing that they couldn’t control the growing superhuman population, the government made the choice to let the supers have Vegas, which its new leaders renamed to Springfield presumably out of irony.


History of Springfield

In the remains of Madhouse’s wake in Las Vegas spurred new life, a new idea. The United States government had voted to declare the city uninhabitable and simply cut their losses in January of 08. As many superhuman scavengers had taken up residence and severely hampering the construction efforts even more. People evacuated by the thousands, but some saw an opportunity: A city completely free from the laws and constraints of the government?

In a twist, this attracted even more of the superhuman population to the city. Cleanup and construction started continuing as the people took it into their own hands.

The US government wasn’t entirely sure what to make of it. Localizing the vast majority of the powered population into one area would definitely curb the rampant superhuman crime that had been besieging the country since Madhouse had attacked. A large number of them had already begun to migrate, so they decided to simply make a new law: Any person caught using their powers outside of the city would have a bounty placed on their head, for anyone powered or otherwise, to collect if they did not move to Springfield. Those unable to afford a trip to the city can simply request one from their local government. Transporting is usually done a few times a month in a heavily armed, artificer tech vehicle.

Outrage was immediate, but the low population of both those with powers and powered sympathizers led to it passing almost unanimously, and went into effect at the very start of 2010.

The city had a number of issues. While the internet and power grid were repaired, none of that would matter without food. At which point a group who called themselves the Merchant’s Guild offered their services, providing not only food, but drugs, weapons, parts for artificers, and even artificer tech assuming you had the money, and or could provide them with an equally valuable service.

With most of the immediate issues solved, the next problem became law and order, which caused the most controversial faction in the city to rise: The Militia. The US government had considered the soldiers in the area all dead or otherwise compromised, so they instead tried to offer something rare in Springfield: Safety. Safety provided by order, regimented schedules, and heavily augmented soldiers with power armor and energy weapons.

Major Factions:

There are two major factions in the city, the Militia and the Merchant’s guild, a few influential gangs, and more minor gangs than you can shake a stick at.

The Militia: After Madhouse devastated the city, including wiping out most of the military, the government sent in another force in an attempt to reclaim the city from the powered squatters. Unfortunately for them, they were not prepared for the squatters to, largely, be immune to their weapons for one reason or another. Not only that, but on top of the people resisting them, they were pushed all the way back from the city to Nellis by a small army of robots.The commanding officer of the operation Liam Johnson radioed to his own commander about the harsher resistance than expected. To their horror, the government now considered them completely compromised due the cost and public perception that the government had failed and that all present were relieved of their duty. Liam quickly took charge and rather than abandon his men, managed to work out a truce with the city’s new “leader” Deus Machina. Since then, they operate as a pseudo police force and place of refuge for the unpowered. While they now employ those with powers, it is primarily in a support role.

The Merchant’s Guild: A group that initially started as a band of Artificers that quickly organized and made their living creating and selling technology to anyone who’d buy it, which expanded into household goods, drugs, and just about anything you could imagine. This earned them a reputation for being apathetic to the damage they indirectly caused, but many turn their opinions around when they need to buy a new hovercraft or some groceries on the cheap. They also act as a safe haven for Artificers on the run. While the smallest of the three, they are very influential as they are the ones keeping the water flowing, lights on, and internet working. Led by a man who calls himself Deus Machina, the self proclaimed “greatest mind on the planet” and unofficial new leader of the city.

The Docs: The closest group that Springfield has to being untouchable. Missing a limb or two? Got cancer? Paralyzed from the neck down? Happens all the time in Springfield, simply go to your nearest clinic and they’ll have you patched up within a few hours. While they technically work for the Merchant’s Guild, they’re quite independent of it. Due to the services being provided, no one dares lash out at them without very good cause or being insane.

Minor Factions:

Larger, more influential gangs that don’t quite reach the standards of the other three, but still a good bit stronger than most other gangs in the city

The Bank Rollers: Once a group of prominent bank robbers, they mostly hang out on the outskirts of the city, getting drunk and high while building vehicles to either race or destroy in one of their competitions. Surprisingly open to outsiders as long as you follow their “culture”. Also often host events to test their vehicles against anyone else’s.

The Blood Pact: A rather isolated group with a heavy religious bent. They claimed to have the ability to grant powers to those without, but are incredibly selective about who they allow within their ranks. The one thing giving their words any credence is their rather bloodthirsty combat record, often not just killing their foes, but making quite a mess of them in the process.

The Heavyweights: An unusually positive gang by most standards. A gang composed primarily of Titan class supers with a sizable number of unpowereds as well. They dedicate themselves to helping others achieve a much greater degree of physical fitness. Led by a popular power couple of a charismatic ex-congressman by the name of Noah Benjamin, and his wife Michelle Benjamin. Like most of the others, they often sell their services as personal trainers as well as the usual mercenary work.

The Seers: A collective of people who have cognitive abilities in the vein of precognition. A nomadic gang who largely keep to themselves and get by selling information about gangs to other gangs as well as alerting the higher ups in the event of a potential major threat such as a Madhouse attack, bad weather, or an unusually powerful super about to start knocking buildings over. They also run an actual radio station known as 96.8 The Eye which gives accurate weather predictions, good music, and warnings about major gang fights or other such violence

The Chimeras: Probably the second most exclusive gang in the city by virtue of being composed entirely of those who are Altered. Founded recently by a woman by the name of Eva, a woman with bleached white skin and black cow-like spots along her entire body. She created the group to ensure that there would be a refuge for Altered.

Life in the City

Springfield is a city that never has a dull day, and even attracts a sizable number of normal people due to just how much of a spectacle it can be at times. Rent and utilities are quite cheap, jobs range from simple manual labor to muscle for gangs, and all pay enough to ensure that you’ll have plenty left over for yourself.

Not that Springfield is in any way safe. Gang fights are a borderline daily occurrence as the meritocracy that the city is demands constant vigilance and effort to ensure you and your people remain on top, or at the very least not buried at the bottom.

That being said, there’s almost always something exciting going on that you can partake in for fun, profit, and immense risk of personal injury.

There’s several arenas that attempted to organize and consolidate the gang fights, to little avail, but instead attracted a large number of people from all around the city to watch, participate in, and or bet on fights. It also doubles as an execution method for those too violent and destructive to be realistically imprisoned.

Another pastime are the Twisted Wheel races held by a gang known as the Bank Rollers. Get a vehicle, doesn’t matter how, that falls into the rules for that particular race, and well, race it. As long as you’re in the vehicle, anything goes. Powers, traps and guns are all fair game.

One of the last notable events is one that is almost required for everyone to participate in: A Madhouse attack. He occasionally attacks the city, and due to the city-spanning range of his power, everyone is required to help in some way. Either by fighting or supporting those who are. As it’s one of the very few times the city is truly united, attempting to take advantage of the situation will almost definitely result in your death. Those without a proper plan or direction can consult Deus Machina for deployment.

Springfield is a hellhole. If the gangs aren't tearing the city apart, there's people trying to enact mob justice for perceived crimes, or Madhouse recently decided that he didn't like a particular group of city blocks. The "leaders" are apathetic and at best and detrimental at worst. Tensions are constantly high as almost everyone is just looking for an excuse to kill each other.

So that's where we come in. It's 2023 and the world needs it's heroes back. And that's where we begin, as a bunch of unruly upstarts speaking Springfield's universal language: Violence, in the attempt that maybe we can turn this hellhole into something worth living in. Maybe we can put Madhouse down for good and bring back the good old days.

Maybe. Maybe not, but even if we fail, it'll probably be a fun ride until then, right?

Powers

That’s where we start. But first an explanation on the power system and the notable bad guys you’ll be fighting.

Powers are classified according to their function.

Titan: Named after the titular hero, those that have abilities relating to increased strength and endurance. They hit hard and can take a large amount of damage before being defeated. Powers that earn you a Titan rating are: Enhanced strength, durability, regeneration, personal force field, or some combination of those.

Artificer: The power to create hyper-advanced technology in a cave with a bucket of scraps. Extremely versatile, annoying when alone, terrifying when in a group. Artificers can create wonders out of junk, but more often than not, they’re specialized in a specific area. For example, one might specialize in explosives, meaning that they make bombs that can have a bunch of different effects. Or one that specializes in ice, meaning that they could create anything ice related, which could vary from ice grenades to freeze rays, to cryogenics. This is because I don’t want everyone just making Iron Man and want to foster more creativity with inventions.

Blaster: The power to attack from range. Whether you shoot lasers, molten glass, weird bombs, rocks or even just carrying a really big gun, this is you.

Quaker: No, not the weird religious people or the oatmeal, people with powers that have area of effect powers. Like an earthquake.

Shifter: The power lets you alter your physical appearance or switch to a powered form. The form itself can be anything from simply a stronger version of yourself or some kind of monstrous form.

Rogue: Powers that are stealth based, or make you harder to detect, like invisibility or retconning yourself out of people’s memories.

Master: Powers that allow you to create or control minions, be they power generated or taken from the environment

Altered: A power that has mutated you into something non-human or given you non-human features, like you now being made of stone, light or crystal, or being a large mostly humanoid multi-eyed bird lady. Unlike shifters, this is permanent.

Striker: Powers that activate upon you touching someone or something.

Speeder: Powers that enhance mobility. It’s rare that it’s the only classification, as flight is a relatively common secondary power, but the ability to teleport or create portals also qualifies.

Cognitive: Powers that make gathering information easier. Like precognition or enhanced senses.

Meta: An uncommon rating given to those who can suppress, enhance, grant or otherwise modify superhuman abilities

You’re not restricted to just one or two classes, you’ll be given them based on your powers, and as many as apply. If you’re an Artificer who made a power suit that can fly and lift trucks you’ll be an Artificer (Titan, Speeder)

Powers often come with little nuances in how they function, with no two powers being identical. They also often change over time, especially those that truly push them to their limits. Those with harder to control powers might find it easier to do so, those with super strength might find their PR going up or healing just a bit quicker. Artificers might find that their field of expertise slightly expanded or that one finicky device they made being a bit more functional than usual. Speaking of Artificers:

A Word on Tech

Technology is much as you would find in the world today, with the exception of Artificer tech being almost alien and often centuries ahead of anything anywhere else. The strange part is that while normal people can often be trained in its use, despite the best efforts of the entire world to replicate the technology, no one has succeeded in doing so, and maintenance almost always has to be done by one as well, especially given Springfield’s intense environment.

Notable Characters

Whether you’ve been in Springfield for a week, or a year, you probably know who these people are.

Madhouse

Appearance: Varies dramatically

Powers: Quaker/Master: His powers allow him to seal off a city sized area in an invincible barrier. While the barrier is up, Madhouse can resurrect everyone he’s killed to that point, though now mindless aggressive husks, any powers they had in their previous life are still fully functional. Madhouse himself can possess any of the husks at will, greatly increasing their strength and durability. If the husk he is possessing is killed, he’ll automatically possess the nearest one, or one he chooses.

Affiliations: N/A

Notes: Often considered the most powerful man on the planet, Madhouse has burned himself into the collective consciousness of every person in Springfield. Violent, destructive, and seemingly invincible. He attacks Springfield once or twice a year, and only Springfield it seems. Killing him will reward enough money to build your own mansion made out of smaller mansions. On the moon.


Deus Machina

Appearance: Any of the robots seen around Springfield maintaining the city’s infrastructure are almost definitely him.

Powers: Artificer: Robotics. Specialized in creating automatons for certain tasks.

Affiliations: Leader of the Merchant’s Guild. Unofficial “Mayor” of Springfield

Notes: Self proclaimed leader of the city and rules with a loose hand. While many people often think they could do a better job actually controlling the city, few actually have the capacity to make sure the electricity and water stay on, and the food cheap. Knows all newcomers to the city, whether they arrived by choice or force.



Boorish

Appearance: A large humanoid boar woman. Stands at 2.6 meters and approximately 450 kilograms.

Powers: Altered Titan: Absolute strength, near invulnerability, healing factor.

Affiliations: N/A

Notes: A surly woman who claims she could beat Titan to death, and with the strength to back up her claim. Solitary, apathetic at best and cruel at worst. Avoid if possible.


The Scarlet Queen/Kishi Ayako

Appearance: A half Japanese woman in a dark red dress.

Powers: Titan, Master, Meta: A powerful hemokinetic. Uses her blood to create powered simulacrums of either herself or the members of her gang. Supposedly has the ability to activate dormant powers, but evidence is spotty.

Affiliations: Leader of the Blood Pact

Notes: Reclusive leader of the Blood Pact. Quiet, near exclusively seen at city meetings and is usually just listening.


The General/Liam Johnson

Appearance: A tall, well groomed African man, usually in power armor of some kind.

Powers: N/A

Affiliations: Leader of the Militia

Notes: One of the few non-powered leaders of the city. Charismatic, friendly, a father to his men. Often takes charge during a Madhouse attack.


Gestalt/Eva Phyllis

Appearance: A taller than average Altered woman with bleached white skin and cow-like black spots all over her body.

Powers: Striker/Meta: Can “store” people she touches in a pocket dimension, gaining access to their powers. Stored people are effectively asleep, and can stay stored until they require food or water.

Affiliations: Leader of the Chimeras

Notes: The Chimeras have a high turnover rate, as many eventually join other gangs, but she is almost always accompanied by her friends Fafnir and Unkindness.


Arbitrator/Clyde Dawson

Appearance: A humanoid Altered composed entirely of black fire.

Powers: Altered: Speeder, Shifter, Blaster, Titan: His unique physiology makes him incredibly difficult to damage by conventional means. Can shift into non-human shapes to fly. His flames cause metal to rust to dust and flesh to rot rather than behaving like normal fire.

Affiliations: High ranking member of the Bank Rollers.

Notes: Acts as an arbitrator for groups or individuals looking to hire. Despite his rather ominous appearance, is quite cordial.


Noah Benjamin/Behemoth

Appearance: A gigantic, muscular Caucasian man.

Powers: Titan: Can increase his size. Strength and durability increase exponentially the larger he grows

Affiliations: Leader of the Heavyweights

Notes: An ex-congressman turned gang leader. Willingly resigned after his powers awakened overnight and moved to Springfield. On good terms with the Militia.


Mad Madison/Christine Madison

Appearance: An average height, attractive Caucasian blonde woman.

Powers: Cognitive: Pericognition: She can intuit things with supernatural detail and efficiency at a glance.

Affiliations: The Seers, Runs 96.8 The Eye, Springfield's most popular (and only) radio station.

Notes: Keeps to herself, Deus lets her use his drones to keep news about the city going. Good taste in music.


The Barber/Ricardo Salazar

Appearance: A well maintained Hispanic man with a mustache beard combo.

Powers: Artificer/Cognitive/Meta: Is strikingly good at identifying power niches and quirks. Can perform surgeries to tweak powers.

Affiliations: The Docs

Notes: One of the best surgeons in the city. Often tweaks more finicky powers to be less finicky. Getting worked on by him is considered an honor.


Marcy Bell

Appearance: A petite, tanned girl of mixed descent.

Powers: N/A

Affiliations: Runs the Arenas

Notes: A strange resident. Known to be a huge fan of superheroes back when, now still a huge fan of powered fights and powers in general despite not having any. Has a large amount of money and is more than happy to pay people to fight for her amusement.


Hot Spots

Springfield has a few hotspots where people congregate for one reason or another.

The Bazaar

The casinos at the Strip have been completely renovated to become stores selling everything from groceries to laser cannons to cars. A strict no fighting zone. Best case scenario you get the crap kicked out of you and banned, worst case you die, and still banned in case of resurrection.

Apartments

Most of the still standing hotels became apartments. Most are owned and maintained by Deus Machina, but a few of the more wealthy gangs have their own. Are all deemed no fighting zones.

Arenas

The stadiums still fulfill their purpose, though most people refer to them as the arenas. Executions are relatively rare, but are done here, often giving the accused "a warrior's death". Most entertainment is either concerts, artificers building robots/mechs/god knows what, to fight each other, and tournaments with random rules.

Nellis AFB

The home of the Militia. People leaving and entering is rare and only with pre-approval from the Militia. There are no warning shots.

Cesar's Palace

A town hall meets negotiation room. Some gangs opt to hash things out more peacefully. Most of the time it doesn't work and "war" happens. Other times it's used to discuss what to do in the inevitable attack of Madhouse. Another strict no fighting zone.





And that about does it for lore. Glad you made it this far. Lets get to the fun parts.

RULES

1: Don't be a jerk. This is a collaborative writing story.
2: NS's rules still apply
3: There's no strict length requirement, but do try to keep things nice.
4: Multiple characters are allowed, but please do try to have at least 1 with the main group.
5: If you can't post due to IRL, please say so, so we can work around you.
6: Feel free to suggest lore additions if you have ideas you think would work.
7: Remove the parentheses from the app please.



Discord Link: https://discord.gg/hURgPrQJHr
IC Link: viewtopic.php?f=31&t=537221

Application

Code: Select all
[b][u]Name:[/u][/b]
[b][u]Age:[/u][/b]
[b][u]Gender:[/u][/b]
[b][u]Appearance (pics if possible):[/u][/b]
[b][u]Power Classifications:[/u][/b] (Given upon app acceptance.)
[b][u]Bio(Please treat this as a replacement for a writing sample. Here's a few questions if you're stuck: Did your character come to Springfield on their own, or were they required to? How long have they been in the city and what have they been doing prior to joining the main group?):[/u][/b]
[b][u]Powers:[/u][/b]
[box][list][*][b][Insert Power Name Here]:[/b] (Insert description of power here)
[*][b][Insert Power Name Here]:[/b] (Insert description of power here)
(Note, you do not have a maximum or minimum of 2 powers. If you don’t need all those, delete them. If you need more, copy and paste.)
[/list][/box]
[b][u]Limitations (Eg, maximum lifting strength for super strength, maximum flight speed, power doesn't work directly on people, ect):[/u][/b]
[box][list][*] (Insert Limitation)
[*] (Insert Limitation)
(Note, you do not have a maximum or minimum of 2 limitations. If you don’t need all those, delete them. If you need more, copy and paste.)
[/list][/box]
[b][u]Weaknesses (Reasons why someone could kick their ass/things that their powers don't work against):[/u][/b]
[box][list][*][b][Insert Weakness Name Here]:[/b] (Insert description of weakness here, if needed)
[*][b][Insert Weakness Name Here]:[/b] (Insert description of weakness here, if needed)
(Note, you do not have a maximum or minimum of 2 weaknesses. If you don’t need all those, delete them. If you need more, copy and paste.)
[/list][/box]

[size=150]Just for fun (Optional; remove if unused)-[/size]
[b][u]Birthday:[/u][/b]
[b][u]Theme song:[/u][/b]
[b][u]Likes:[/u][/b]
[b][u]Dislikes:[/u][/b]
[b][u]Favorite food:[/u][/b]
[b][u]Greatest fear:[/u][/b]
Last edited by The Republic of Atria on Fri Jul 07, 2023 3:42 pm, edited 6 times in total.

User avatar
The Republic of Atria
Postmaster of the Fleet
 
Posts: 24478
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Fri Jun 30, 2023 10:03 am

Name: Wyatt Campbell "Vorkath"
Age: 25
Gender: Male
Appearance: No sword
Power Classifications: Altered: Titan/Blaster/Speeder
Bio: Wyatt was born to a rather uneventful childhood in North Carolina. Parents that loved him and did a fairly good job at ensuring he was prepared for adult life. Which he was, landing a middle management job that was just good enough that he didn't have to worry too much. Well, at least until he woke up after sleeping for eighteen hours straight to find that he was now a dragon man. He panicked, not knowing what to do. Well, he knew what was going to happen, but he really didn't want to have to move to Springfield.

It was inevitable that he'd have to make the move the instant he stepped out of his apartment. Rather than make a scene about it, he found the liquor he'd stashed away for a special occasion, pulled up some stuff about Springfield on his computer and drank. It tasted foul, as most liquor did, but it made him feel a little less horrible about moving to the US's own little slice of hell. He called the police, and half-drunkedly explained the situation. The police arrived, startled at the fact that the drunken guy barely holding himself together on the phone was telling the truth about his situation.

The "good" news was that since he hadn't committed any crimes that they'd just skip the trial and began making preparations for him to be moved across the country. The police were sympathetic enough to collect some of his belongings for him, as he hadn't technically done anything wrong other than get unlucky.

He spent a few days there until the vehicle arrived a large, futuristic looking armored vehicle that would've been something out of a sci-fi movie. He made sure he had all his things and hopped aboard. There were only a few other people. It was a rather long trip, so he tried his best to make friends. Most people were in about as solemn in a mood as he was, though he did have a few nice chats with a lithe man with large fox ears.

They days went by and they arrived at their new home. A hot sandy city 80 miles from anywhere else. The group was greeted by a large, mostly humanoid robot, Deus Machina if Wyatt's reading was right. Much to his surprised, he was understanding of their plight and even offered suggestions on which major groups were looking for new recruits, with Deus telling him specifically that the Chimeras were his best bet, as they would understand his "condition" better than most. Deus was thorough in explaining that the city was dangerous, there were no police, and that everyone was expected to be able to defend themselves. He gave directions to where he suggested they all go, and they were off.

Wyatt made his way to the address he was given, keeping his head down and trying not to invite any trouble when he met the Chimeras, whose "base" looked more like a slimmed down rec center, he went inside, where the spotted woman met him and he explained his situation. He was neither the first nor was he going to be the last Altered that came to her looking for guidance. So she gave him some tips, helped him figure out his powers and gave him a place to stay until he figured out. He wasted no time in trying to find work, quickly learning that Springfield was a gigantic gig economy. He bounced from gig to gig, lifting heavy objects, being hired security, and one slightly uncomfortable job where he served as eye candy for someone with a weird fascination with Altered people. And paid him an amount of money that would've set him for life back in North Carolina.

Ironically, he never wanted to do it again. But now he had money. Gig work was nice, but a thought of maybe starting his own gang would lead to better jobs, and there was a nice warehouse that could be renovated. It could serve as a nice base.

Now he just needed to find some people.
Powers:
  • Flight: Flight via the wings on his back
  • Superhuman Condition: Wyatt's strength and durability far exceed a normal human, capping out at about 30 tons.
  • Breath Weapons: Wyatt has a selection of breath weapons with various effects.
  • Fire Breath: A flamethrower style attack, reaching at about 25 feet.
  • Poison Breath: A single, lobbed blast of a very toxic gas. The gas is capable of melting flesh and causing death within minutes within about a 10 feet diameter where it lands.
  • Force Breath: A beam of kinetic force capable of launching an average car.
  • "Atomic" Breath: His strongest attack, a devastating beam of blue energy

Limitations:
  • Breath Swapping: switching to a different breath weapons takes a moment of concentration.
  • Flying Space: Due to his wingspan, flying in enclosed spaces is all but impossible
  • Altered: He's not exactly easy to hide due to his large size and inhuman appearance

Weaknesses
  • [Atomic Breath Burnout]: Using the Atomic breath burns out both his breath weapons, and physical powers for about a minute.
  • [Cold]: Wyatt is unusually susceptible to the cold, quickly becoming lethargic if his body temperature is impacted too much.


Name: Gregory Parsons/Greg the Fox/Redwood
Age: 24
Gender: Male
Appearance (pics if possible): No green in the hair
Power Classifications: Altered Artificer: Plant specialization.
Bio: Gregory was a bit more optimistic about his arrival to Springfield than most. Before he awoke with animal ears, he was quite aimless and without purpose, often spending most of his free time getting stoned and losing days at a time to literally nothing. His powers awakening all but forced him to reevaluate his life. Which didn't mean too much, it wasn't like he was leaving a huge amount behind. But now he had power and had to fend for himself.

So logically the first thing he did try to join up with the Merchants Guild. They tended to take in Artificers, and he had a decent grasp of what he was doing. He made his start with them by growing plants of which the fruit was capable of sustaining a standard human for a single day. Not the flashiest invention, but helping Springfield become more independent when it came to food was something they were interested in, and it netted him enough starting cash that he was able to actually consider his own place.

To diversify, he went back to old habits and started growing weed, undercutting a lot of imports and earning him a bit more ire than he was hoping for. So he cut back on his growing of minor recreational drugs and instead, for the first time in his life, thought that maybe he should actually try to accomplish something outside of meeting the bare minimum. Sure, it was enough to get by, and it kept him shielded from the worst of it, but Springfield was exciting! Not always in a good way, but there was always something fun to do. That, and he realized that maybe some combat experience would be nice. It had been most of a year since the last Madhouse attack which meant that there'd probably be one within the next few months.

So he shifted his focus, using his starting cash to invest in bunch of gardening tools, fertilizer, soil, pots, and got to work growing stuff. Now he just needed to find something to use it all on.
Powers:
  • Green Thumb: Gregory has innate understanding and a supernatural ability to grow and maintain unique plants. This also allows for faster, cleaner growth as well as things plants the defy typical laws for flora. Specifically his ability focuses on the concept of growth. The longer he lets something grow, the more potent and powerful it is.
  • Supernatural Hearing: His ears aren't just for show, they're quite sensitive.

Limitations :
  • Growth: While he can grow them many times faster than normal, it still takes time for things to grow to their proper size.
  • Immobile: Plants aren't known for their speed, he can really only carry the "fruits" of his labor in the field.

Weaknesses:
  • Fire: Plants tend to burn pretty quickly
  • Tools and Equipment: Like most artificers, he's pretty helpless without his stuff.
  • Sensitive Ears: Loud, sharp noises like close gunfire is hard on his ears and can cause disorientation.



Accepted Characters

Wyatt Campbell "Vorkath": Altered, Titan, Blaster, Speeder
Gregory Parsons "Redwood": Altered Artificer
Victor Salazar "Phantom Rider": Artificer/Titan
Rika Hayase: Shifter, (Titan, Cognitive)
Zakhariel Angstrom "The Righteous Fire": Blaster, Quaker, Speeder
Jordan Tellez "Phalanx": Artificer (Titan, Blaster, Master, Cognitive)
Jessica Clarke: Shifter (Speeder, Striker, Rogue, Blaster)
Charlie Gray: Blaster, Master
Nick Keller: Altered, Blaster, Quaker, Titan, Rogue
Lucas Peregrine: Artificer: Speeder, Cognitive
Amr Salah Zairi "Young Habibi": Quaker, Meta, Striker
Noel Reyes "Sno-Cone": Quaker, Blaster, Titan
Jordan Scott: Artificer: Titan
Luna Howell "Lycan": Shifter, Titan, Cognitive, Master
Samantha Foster "Lucky Lynx": Speeder, Striker, Meta
Florian Elfriede/Psych-Out: Artificer, Cognitive, Master
Scarlett Zhang "Skywolf": Altered Quaker, Titan, Cognitive
Xiomara Ybarra-Puerta "Equilibrium": Titan, Speeder
Last edited by The Republic of Atria on Sun Jul 16, 2023 8:06 am, edited 14 times in total.

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Bentus
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Posts: 4450
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Fri Jun 30, 2023 5:11 pm

Looks great. Expect an app!
Last edited by Bentus on Fri Jun 30, 2023 5:11 pm, edited 1 time in total.
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Europa Undivided
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Founded: Jun 18, 2019
Inoffensive Centrist Democracy

Postby Europa Undivided » Sat Jul 01, 2023 5:48 am

By the will of the gods this thread shall bear the tag of myself.
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Indo-pasif archipelago
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Posts: 1277
Founded: Jan 12, 2013
Democratic Socialists

Postby Indo-pasif archipelago » Sat Jul 01, 2023 7:49 am

Dibs on Homer Simpson
I picked the Anarchist Hog

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Zarkenis Ultima
Post Czar
 
Posts: 43458
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Jul 01, 2023 6:38 pm

Name: Victor Salazar | Phantom Rider
Age: 26
Gender: Male
Appearance: 1, 2, 3
Power Classifications: Artificer/Titan
Bio: Very few would have expected the son of two Californian middle class academics in the field of the humanities to end up as an outlaw roaming the highways of the country, or as a speed demon in the allegedly lawless city of Springfield, but that is exactly the journey undertaken by Victor Salazar, mechanic extraordinaire. There is little to be said about his childhood - mostly normal, although he did often find his demanding humanistic upbringing stifling, if somewhat rewarding at times. Regardless, he and his steadily increasing number of siblings had largely normal lives. He was to be the only exception. At the age of 17, Victor began to harbor a growing fascination with cars, bikes, and all sorts of vehicles. Rather than go into the humanities like his parents wanted and expected, he went into mechanical engineering, expecting that area of study to be exactly what he wanted. Instead, he wound up dropping out after a few years, having discovered that he struggled with the more abstract concepts and only really experienced the sort of fascination and clarity of mind that he was after when he was working with cars and the like.

After a big fight with his parents, Victor moved out - he remains estranged to date, though he does have good relations with his many siblings still. He began working as a mechanic's apprentice for the experience and cash, quickly developing a reputation as a competent mechanic in his own right and setting up his own car shop before long, which served as a steady source of income to keep him afloat while he indulged his curiosity, experimenting with all sorts of upgrades and even building his own custom vehicles, some of which he sold for a pretty penny due to the ludicrous speeds they could reach. Over time, though his notoriety got him plenty of money and that led to a comfortable life, ultimately it also led to him setting off the government's alarms - many began to suspect there was something more to him. His peers and neighbors, harboring profound anti-super sentiments, began accosting him with questions and showing more and more aggression towards the prodigious mechanic.

This culminated in a cross-country car chase. Surrounded by a group of middle-aged men with guns seeking to enact mob justice, Victor grabbed one of his experimental motorcycles and sped out of there like a bat out of hell - the mob followed suit in their own cars, some of which had been tuned by the very same person they were now pursuing, but try as they might, they failed to catch up or surround him. Between them, some late-comer contacts and even the occasional cop car, the whole event lasted quite a while, but most pursuers finally gave up when Victor crossed into the state of Nevada. Still, he did not slow down for a second until he was finally in the Mojave, not far from the bright lights of the city. Upon reaching his destination, he promptly collapsed.

Victor's first order of business after waking up a full week later was finding clothes and something to eat and drink, which he managed to get in exchange for fixing up an unlucky Bank Roller's near-totaled vintage Harley. Thus began Victor's life in Springfield. Though he never officially joined the ranks of the Bank Rollers, he became a common sight at their hideaways, either working on their vehicles, racing for some cash or otherwise sharing in the merry atmosphere. He also made a comparatively modest living offering his services to the Merchants' Guild in exchange for a workshop to call his own and a little something to keep himself fed. In the months since his arrival he's become something of a rising star in the races with the appropriately grandiose moniker of "Phantom Rider" and has befriended a number of Bank Roller grunts and officers, though something tells him that his place isn't with them. That his place lies elsewhere, his calling greater than that of a simple stuntman or daredevil.
Powers:
  • [Phantom Rider's Insight]: All three of Victor's abilities work in relation to vehicles, and the first one is an uncanny knack for discovering almost everything about them. For any vehicle he enters or otherwise comes into contact with, he will instantly possess knowledge of its proper use, its functions, its inner workings and any flaws or issues it might have, as well as knowledge of how to exploit it to its very limits - and perhaps a little further beyond.
  • [Phantom Rider's Innovation]: Victor's second ability is his expertise on the construction, maintenance and improvement of all vehicles. In addition to an instinctive mastery of various tools and how to use them, he knows how to best fix any given issue with the mechanical side of things and can, additionally, create and install various Artificer-level enhancements. Curiously, his skill with tools also affords him heightened fighting abilities with mundane objects.
  • [Phantom Rider's Inspiration]: The last of his abilities is a certain tenacity of body and mind that triggers whenever he finds himself controlling a vehicle. As long as he's driving, Victor is effectively tireless, able to go on indefinitely, with certain biological functions being paused. He is additionally protected from harsh movement and the effects of the environment, allowing him to drive special vehicles without the equipment an ordinary human would need.

Limitations:
  • As mentioned, all three of Victor's abilities are conditioned by the use of tools and vehicles. If these conditions remain unfulfilled, he is effectively powerless and represents no more threat to any fellow superhumans than an ordinary man would.
  • His second ability only enhances his ability to fight wielding certain tools. This means that he is ostensibly less dangerous when using actual weapons, such as knives or axes, than he is when he has a spanner or welding torch in his hands.
  • His last ability only protects him from environmental harm. It does not magically cause him to be bulletproof.
  • In spite of his moniker of "rider", he actually has no skill whatsoever in horseback riding or anything else involving animal mounts.

Weaknesses:
  • [Driver's Crash]: If Victor's "Inspiration" takes effect for too long, or wards off particularly harsh environmental conditions, his physical condition will take a toll accordingly once the effects of this power wear off. This toll may include exhaustion, thirst, hunger and even unconsciousness and some measure of bodily harm. This "crash" can be exploited and even forcibly triggered by opponents to leave him effectively defenseless.
  • [Power Counters]: While he isn't particularly formidable in one-to-one superpowered combat as is, Victor is particularly susceptible to superhumans that can force him apart from any suitable ride or tool/weapon, or those with the ability to manipulate or damage technology.


Just for fun
Birthday: December 3rd
Theme song: TBA
Likes: Spicy food, dancing, adrenaline, racing
Dislikes: Riding shotgun, no smoking areas, cheaters
Favorite food: Chilaquiles
Greatest fear: Ending up bedridden
Last edited by Zarkenis Ultima on Wed Jul 05, 2023 4:00 pm, edited 5 times in total.
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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24478
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Sat Jul 01, 2023 6:46 pm

Zarkenis Ultima wrote:Name: Victor Salazar | Phantom Rider
Age: 26
Gender: Male
Appearance: 1, 2, 3
Power Classifications:
Bio: Very few would have expected the son of two Californian middle class academics in the field of the humanities to end up as an outlaw roaming the highways of the country, or as a speed demon in the allegedly lawless city of Springfield, but that is exactly the journey undertaken by Victor Salazar, mechanic extraordinaire. There is little to be said about his childhood - mostly normal, although he did often find his demanding humanistic upbringing stifling, if somewhat rewarding at times. Regardless, he and his steadily increasing number of siblings had largely normal lives. He was to be the only exception. At the age of 17, Victor began to harbor a growing fascination with cars, bikes, and all sorts of vehicles. Rather than go into the humanities like his parents wanted and expected, he went into mechanical engineering, expecting that area of study to be exactly what he wanted. Instead, he wound up dropping out after a few years, having discovered that he struggled with the more abstract concepts and only really experienced the sort of fascination and clarity of mind that he was after when he was working with cars and the like.

After a big fight with his parents, Victor moved out - he remains estranged to date, though he does have good relations with his many siblings still. He began working as a mechanic's apprentice for the experience and cash, quickly developing a reputation as a competent mechanic in his own right and setting up his own car shop before long, which served as a steady source of income to keep him afloat while he indulged his curiosity, experimenting with all sorts of upgrades and even building his own custom vehicles, some of which he sold for a pretty penny due to the ludicrous speeds they could reach. Over time, though his notoriety got him plenty of money and that led to a comfortable life, ultimately it also led to him setting off the government's alarms - many began to suspect there was something more to him. His peers and neighbors, harboring profound anti-super sentiments, began accosting him with questions and showing more and more aggression towards the prodigious mechanic.

This culminated in a cross-country car chase. Surrounded by a group of middle-aged men with guns seeking to enact mob justice, Victor grabbed one of his experimental motorcycles and sped out of there like a bat out of hell - the mob followed suit in their own cars, some of which had been tuned by the very same person they were now pursuing, but try as they might, they failed to catch up or surround him. Between them, some late-comer contacts and even the occasional cop car, the whole event lasted quite a while, but most pursuers finally gave up when Victor crossed into the state of Nevada. Still, he did not slow down for a second until he was finally in the Mojave, not far from the bright lights of the city. Upon reaching his destination, he promptly collapsed.

Victor's first order of business after waking up a full week later was finding clothes and something to eat and drink, which he managed to get in exchange for fixing up an unlucky Bank Roller's near-totaled vintage Harley. Thus began Victor's life in Springfield. Though he never officially joined the ranks of the Bank Rollers, he became a common sight at their hideaways, either working on their vehicles, racing for some cash or otherwise sharing in the merry atmosphere. He also made a comparatively modest living offering his services to the Merchants' Guild in exchange for a workshop to call his own and a little something to keep himself fed. In the months since his arrival he's become something of a rising star in the races with the appropriately grandiose moniker of "Phantom Rider" and has befriended a number of Bank Roller grunts and officers, though something tells him that his place isn't with them. That his place lies elsewhere, his calling greater than that of a simple stuntman or daredevil.
Powers:
  • [Phantom Rider's Insight]: All three of Victor's abilities work in relation to vehicles, and the first one is an uncanny knack for discovering almost everything about them. For any vehicle he enters or otherwise comes into contact with, he will instantly possess knowledge of its proper use, its functions, its inner workings and any flaws or issues it might have, as well as knowledge of how to exploit it to its very limits - and perhaps a little further beyond.
  • [Phantom Rider's Innovation]: Victor's second ability is his expertise on the construction, maintenance and improvement of all vehicles. In addition to an instinctive mastery of various tools and how to use them, he knows how to best fix any given issue with the mechanical side of things and can, additionally, create and install various Artificer-level enhancements. Curiously, his skill with tools also affords him heightened fighting abilities with mundane objects.
  • [Phantom Rider's Inspiration]: The last of his abilities is a certain tenacity of body and mind that triggers whenever he finds himself controlling a vehicle. As long as he's driving, Victor is effectively tireless, able to go on indefinitely, with certain biological functions being paused. He is additionally protected from harsh movement and the effects of the environment, allowing him to drive special vehicles without the equipment an ordinary human would need.

Limitations:
  • As mentioned, all three of Victor's abilities are conditioned by the use of tools and vehicles. If these conditions remain unfulfilled, he is effectively powerless and represents no more threat to any fellow superhumans than an ordinary man would.
  • His second ability only enhances his ability to fight wielding certain tools. This means that he is ostensibly less dangerous when using actual weapons, such as knives or axes, than he is when he has a spanner or welding torch in his hands.
  • His last ability only protects him from environmental harm. It does not magically cause him to be bulletproof.
  • In spite of his moniker of "rider", he actually has no skill whatsoever in horseback riding or anything else involving animal mounts.

Weaknesses:
  • [Driver's Crash]: If Victor's "Inspiration" takes effect for too long, or wards off particularly harsh environmental conditions, his physical condition will take a toll accordingly once the effects of this power wear off. This toll may include exhaustion, thirst, hunger and even unconsciousness and some measure of bodily harm. This "crash" can be exploited and even forcibly triggered by opponents to leave him effectively defenseless.
  • [Power Counters]: While he isn't particularly formidable in one-to-one superpowered combat as is, Victor is particularly susceptible to superhumans that can force him apart from any suitable ride or tool/weapon, or those with the ability to manipulate or damage technology.


Just for fun: I'll add things here later, for now it's empty but I'll leave it here.
Birthday:
Theme song:
Likes:
Dislikes:
Favorite food:
Greatest fear:


Looks good

Phantom Rider: Artificer/Titan

The tools bit probably comes with the artificer package

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43458
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Jul 01, 2023 6:51 pm

No cognitive? Huh. I was sure that'd be one of the tags.

Eh, doesn't matter :P I'll edit it in, glad to be on board.
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P2TM Community Discussion Thread

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Galnius
Post Marshal
 
Posts: 17534
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Sat Jul 01, 2023 7:51 pm

Name: Rika Hayase
Age: 22
Gender: F
Appearance (pics if possible): https://pin.it/1VQ5o7E
Power Classifications: Titan, Shifter, Cognitive
Bio: Rika was born the lucky middle child of 5 to a stern, no nonsense professor from Indiana and an ex-student of hers that fell in love with her right before she finished her degree. Lucky, because she somehow never seemed to get into any serious trouble with her attention seeking adrenaline junky antics, be it free fall dives, street racing, or running away for three months to explore the condemned city of Springfield, Nevada.

Both her father and mother hoped that she would settle down once she matured. Rika, however, had other plans in mind. The moment she graduated she began being far more daring. Her late teens were filled with odd jobs funding her extensive trips abroad and within the country, always chasing a thrill. It didn't take much thought before she moved to Springfield Nevada as her home base, against her parents wishes and without any abilities.

That was a few months ago. The first thing she did was make friends with the Bank Rollers. While not an official member, she had partaken in many a race as the driver of a two person pair with an artificer that handled the weaponry. It was bliss. Bliss that wasn't meant to last. Eventually, the lucky third child ran out of luck. A mere day before an attack, a particularly nasty race left her partner dead, her car burnt to a crisp, and her fighting for her life while the powered fought for the city. Even the Docs, who could heal most injuries, could not wake her.

This was because, as she sat in her death bed, her powers awakened. She woke up to the ability to freely alter her form between various animal parts just after the fight ended. At first she was simply elated. However, once she got back to the Bank Rollers, she found that she had no vehicle, no partner, no one willing to fix either of those issues.

Her winnings from previous races kept her afloat, and she did eventually find her way to a car and the races, but she was stuck with odd jobs to survive. Now, barely scraping by, she looks for anything that'll stick.

Powers:
  • Chimeric Shifting: Can take on up to 5 attributes of features of animals at a time. Things such as speed and strength do not stack, but combining things such as hides can increase skin toughness by layering.
  • [Animal senses]: More of a passive part of the first, but Rika has an enraged sense of touch, sight, smell, and hearing. In a few ways, this can prove a detriment. This also includes memory, though that's not a sense.

Limitations:
  • As stated, can only mix up to 5 creatures.
  • can only exceed animal maximums through layering

Weaknesses:
  • [Sensory overload]: extreme brightness or sounds harm or incapacitate
  • [Range]: While certain animal abilities, such as spitting venom, gives her a small range, it isn't too difficult to stay out of that area.


Just for fun
Birthday: November 14th
Theme song: https://youtu.be/fmVRVPy2kww
Likes: Adrenaline Rushes, cars, gambling, and horror movies
Dislikes: office jobs, people that play music too loud, clubbing, being caught card counting
Favorite food: Waffles
Greatest fear: Being forgettable

Additional thing by me: 5 rumors people may have heard of.
She has a seer friend that tells her the outcome of car races which she uses to cheat. There seems to be no evidence of this, and she only wins a little over half her bets.
She got into that crash because her powers already developed so she could avoid partaking in the fight against Madhouse. There is evidence AGAINST this from the Docs, but a very small minority that have heard of her may still believe tho and mark her as a coward.
She set up the accident to kill her partner in order to keep all the money. There is, again, no evidence of this beyond the fact that no one is willing to tag with her.
She once came to the city at the age of 16 under another name and did questionable things to make with money to live. This is at least partly true.
Rika blackmailed people to get her newest car. This one is 100% true, but she'll deny it.
Last edited by Galnius on Sun Jul 02, 2023 7:57 pm, edited 5 times in total.
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

User avatar
The Republic of Atria
Postmaster of the Fleet
 
Posts: 24478
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Sat Jul 01, 2023 8:14 pm

Galnius wrote:Name: Rika Hayase
Age: 22
Gender: F
Appearance (pics if possible): https://pin.it/2cNx0DI
Power Classifications:
Bio: Rika was born the lucky middle child of 5 to a stern, no nonsense professor from Indiana and an ex-student of hers that fell in love with her right before she finished her degree. Lucky, because she somehow never seemed to get into any serious trouble with her attention seeking adrenaline junky antics, be it free fall dives, street racing, or running away for three months to explore the condemned city of Springfield, Nevada.

Both her father and mother hoped that she would settle down once she matured. Rika, however, had other plans in mind. The moment she graduated she began being far more daring. Her late teens were filled with odd jobs funding her extensive trips abroad and within the country, always chasing a thrill. It didn't take much thought before she moved to Springfield Nevada as her home base, against her parents wishes and without any abilities.

That was a few months ago. The first thing she did was make friends with the Bank Rollers. While not an official member, she had partaken in many a race as the driver of a two person pair with an artificer that handled the weaponry. It was bliss. Bliss that wasn't meant to last. Eventually, the lucky third child ran out of luck. A mere day before an attack, a particularly nasty race left her partner dead, her car burnt to a crisp, and her fighting for her life while the powered fought for the city. Even the Docs, who could heal most injuries, could not wake her.

This was because, as she sat in her death bed, her powers awakened. She woke up to the ability to freely alter her form between various animal parts just after the fight ended. At first she was simply elated. However, once she got back to the Bank Rollers, she found that she had no vehicle, no partner, no one willing to fix either of those issues.

Her winnings from previous races kept her afloat, and she did eventually find her way to a car and the races, but she was stuck with odd jobs to survive. Now, barely scraping by, she looks for anything that'll stick.

Powers:
  • Chimeric Shifting: Can take on up to 5 attributes of features of animals at a time. Things such as speed and strength do not stack, but combining things such as hides can increase skin toughness by layering.
  • [Animal senses]: More of a passive part of the first, but Rika has an enraged sense of touch, sight, smell, and hearing. In a few ways, this can prove a detriment. This also includes memory, though that's not a sense.

Limitations:
  • As stated, can only mix up to 5 creatures.
  • can only exceed animal maximums through layering

Weaknesses:
  • [Sensory overload]: extreme brightness or sounds harm or incapacitate
  • [Range]: While certain animal abilities, such as spitting venom, gives her a small range, it isn't too difficult to stay out of that area.


Just for fun
Birthday: November 14th
Theme song: https://youtu.be/fmVRVPy2kww
Likes: Adrenaline Rushes, cars, gambling, and horror movies
Dislikes: office jobs, people that play music too loud, clubbing, being caught card counting
Favorite food: Waffles
Greatest fear: Being forgettable

Additional thing by me: 5 rumors people may have heard of.
She has a seer friend that tells her the outcome of car races which she uses to cheat. There seems to be no evidence of this, and she only wins a little over half her bets.
She got into that crash because her powers already developed so she could avoid partaking in the fight against Madhouse. There is evidence AGAINST this from the Docs, but a very small minority that have heard of her may still believe tho and mark her as a coward.
She set up the accident to kill her partner in order to keep all the money. There is, again, no evidence of this beyond the fact that no one is willing to tag with her.
She once came to the city at the age of 16 under another name and did questionable things to make with money to live. This is at least partly true.
Rika blackmailed people to get her newest car. This one is 100% true, but she'll deny it.


I like the rumors bit, app looks bueno, Titan/Shifter.

User avatar
Galnius
Post Marshal
 
Posts: 17534
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Sat Jul 01, 2023 8:16 pm

The Republic of Atria wrote:
Galnius wrote:Name: Rika Hayase
Age: 22
Gender: F
Appearance (pics if possible): https://pin.it/2cNx0DI
Power Classifications:
Bio: Rika was born the lucky middle child of 5 to a stern, no nonsense professor from Indiana and an ex-student of hers that fell in love with her right before she finished her degree. Lucky, because she somehow never seemed to get into any serious trouble with her attention seeking adrenaline junky antics, be it free fall dives, street racing, or running away for three months to explore the condemned city of Springfield, Nevada.

Both her father and mother hoped that she would settle down once she matured. Rika, however, had other plans in mind. The moment she graduated she began being far more daring. Her late teens were filled with odd jobs funding her extensive trips abroad and within the country, always chasing a thrill. It didn't take much thought before she moved to Springfield Nevada as her home base, against her parents wishes and without any abilities.

That was a few months ago. The first thing she did was make friends with the Bank Rollers. While not an official member, she had partaken in many a race as the driver of a two person pair with an artificer that handled the weaponry. It was bliss. Bliss that wasn't meant to last. Eventually, the lucky third child ran out of luck. A mere day before an attack, a particularly nasty race left her partner dead, her car burnt to a crisp, and her fighting for her life while the powered fought for the city. Even the Docs, who could heal most injuries, could not wake her.

This was because, as she sat in her death bed, her powers awakened. She woke up to the ability to freely alter her form between various animal parts just after the fight ended. At first she was simply elated. However, once she got back to the Bank Rollers, she found that she had no vehicle, no partner, no one willing to fix either of those issues.

Her winnings from previous races kept her afloat, and she did eventually find her way to a car and the races, but she was stuck with odd jobs to survive. Now, barely scraping by, she looks for anything that'll stick.

Powers:
  • Chimeric Shifting: Can take on up to 5 attributes of features of animals at a time. Things such as speed and strength do not stack, but combining things such as hides can increase skin toughness by layering.
  • [Animal senses]: More of a passive part of the first, but Rika has an enraged sense of touch, sight, smell, and hearing. In a few ways, this can prove a detriment. This also includes memory, though that's not a sense.

Limitations:
  • As stated, can only mix up to 5 creatures.
  • can only exceed animal maximums through layering

Weaknesses:
  • [Sensory overload]: extreme brightness or sounds harm or incapacitate
  • [Range]: While certain animal abilities, such as spitting venom, gives her a small range, it isn't too difficult to stay out of that area.


Just for fun
Birthday: November 14th
Theme song: https://youtu.be/fmVRVPy2kww
Likes: Adrenaline Rushes, cars, gambling, and horror movies
Dislikes: office jobs, people that play music too loud, clubbing, being caught card counting
Favorite food: Waffles
Greatest fear: Being forgettable

Additional thing by me: 5 rumors people may have heard of.
She has a seer friend that tells her the outcome of car races which she uses to cheat. There seems to be no evidence of this, and she only wins a little over half her bets.
She got into that crash because her powers already developed so she could avoid partaking in the fight against Madhouse. There is evidence AGAINST this from the Docs, but a very small minority that have heard of her may still believe tho and mark her as a coward.
She set up the accident to kill her partner in order to keep all the money. There is, again, no evidence of this beyond the fact that no one is willing to tag with her.
She once came to the city at the age of 16 under another name and did questionable things to make with money to live. This is at least partly true.
Rika blackmailed people to get her newest car. This one is 100% true, but she'll deny it.


I like the rumors bit, app looks bueno, Titan/Shifter.

Ah, exactly what i expected. And i got the rumors but from what my dnd group has had me do. 5 of any level of truth.
Last edited by Galnius on Sat Jul 01, 2023 8:16 pm, edited 1 time in total.
I've read your Sig! I've read your soul

Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

User avatar
Europa Undivided
Minister
 
Posts: 2046
Founded: Jun 18, 2019
Inoffensive Centrist Democracy

Postby Europa Undivided » Sat Jul 01, 2023 9:31 pm

Name: Zakhariel Angstrom; usually simply known as "Zak" | The Righteous Fire
Age: 53 (looks more like 30)
Gender: A Man
Appearance:
Image

Power Classifications:
Bio:

"Fear not… why are you screaming? What part of 'fear not' don't you understand? I'm literally healing you!"

As one of the Docs that serve as Springfield's medical service, Zakhariel would strike the common onlooker as an eccentric and somewhat humorous individual. He's the kind of person that gave each of his abilities 'fantastic' (and often long) names, seemingly giggles in a dark fascination of the horrific and dire, and laughs to cope with just about everything that these dark days throw at him. Beneath that, however, is a (former) hero that once had a vision of a better world: one that is just and glorious. However, now, his hopes had faded; for him, the future is dead. All he wishes now is to stick around and see if the world will ever change…

Zakhariel was born in the cold northern reaches of Sweden, within the small village of Abisko. There isn't much to be said about his early life, as it was mostly ordinary in nature. Those who do know him well, though, would say that Zak once said that he was considered the "class clown" as a child and young teenager, often with mixed results.

Either way, Zak was one of the first powered individuals to ever manifest his abilities. Whether it was a natural consequence of human evolution over the eons or the influence of greater powers yet unseen remains to be known; nevertheless, it was one of the most terrifying experiences he ever had. That polar night was cold and foreboding; the then 16 year old Zak had been foolhardy enough to go out with a pair of friends in the snow swept landscape whilst his parents were still away. Zak can't or won't recall the exact reason why they went out to begin with; the important part is that they got lost in the darkness while chasing… something. Was it a reindeer? Zak can't remember.

As they found themselves unable to find their way home, a blizzard screeched into the area. Zak and his friends were soon freezing and the symptoms of hypothermia; at that very moment, all he wanted was warmth. Healing. And… more warmth.

And so, Zak summoned forth golden flames that seemed to consume him and his friends in their entirety. They first reacted with horror, but as their cold and pains melted away, they came into a dawning realization of what has truly transpired. The initial fires quickly evaporated, but Zak was able to keep himself and his two friends alive until they found their way back on the next morning. It turned out that while they were indeed lost, they were no more than a kilometer away.

In the days and years that followed, Zak and his friends kept his abilities a secret, though he still practiced them an isolated location nearby. That was until nearly 20 years after he discovered his ability to heal and immolate, when Titan revealed himself to the world and did many good deeds in the name of the many. Zak was one of the first to reveal himself after Titan did; he came forward as an angel of transcendent golden flame that soared in the heavens, healing the sick and burning the wicked. He was praised by many and hated by a few, though he always saw the latter as ignorant fools to be pitied.

When Madhouse enclosed the city of Las Vegas, Zak would be one of those that arrived. He did not come to break the barrier, however; he was there in anticipation of people that needed to be healed and, if possible, kill Madhouse himself. None, however, would be saved.

With the end of the age of heroes, Zak could no longer stay in his home nation. He would, instead, elect to make the newly christened Springfield his new home. Since superhumans were no longer welcome in the world beyond, Zak would extend his services only within the confines of Springfield, and eventually became a member of the Docs faction. He found the factionalism of Springfield tiresome and counter to his vision of a more optimistic future, but there was little else to do except go with it.

Perhaps, one day, the Righteous Fire will smite the wicked and bring justice to the innocent, but it is not today.
Powers:
  • [The Fires of Absolution]: Zak is essentially a pyromancer… but with a twist. He can manipulate, create, and shoot flames from his hands, but the effects on people that get hit by the flames depend on how he views them; those he considers as enemies will doubtlessly suffer the effects of being hit by fire. However, those that are seen as allies instead will find their own injuries being repaired. Superficial injuries such as cuts and bruises will be healed near instantly, while open wounds, such as those caused by bullets and stabbing, will take considerably more time; depending on the severity, he may not be able to repair them. As for lost extremities, it seems that he is completely incapable of regenerating them, instead only being able to cover the 'stump'.
  • [Heat Resistance]: Or, as he likes to say it, "Through the fire and the flames, I will carry on."

    Due to his pyromantic powers, Zak is highly resistant to heat. He cannot be harmed by combustion fires and incendiary weapons, though concentrated plasma and functional laser weaponry constructed by Artificers can be harmful to him when shot more than once or twice.
  • [Barrier of Fire]: By focusing his pyromancy into a smaller area, Zak can create a shield that melts incoming projectiles. He can either use this on himself or an ally. However, this ability takes immense concentration to work.
  • [Wings of Fire]: Zak is able to fly; this ability manifests itself by the flaming wings that sprout off his back whenever he wishes to take flight.
  • [Live Long and Prosper]: As a side effect of his unique life-infused pyromancy, Zak can keep repairing age-related damage to his body for as long as he uses his powers on himself. Unless weakened by a freak accident or suppressed by a Meta class super for the long-term, Zak can keep living on for as long as he wishes. Key word here is wish.

Limitations:
  • Lifeless Avoidance: For some strange reason, the so-called Flames of Absolution as well as the Wings of Fire has absolutely no effect on non-living entities, such as inanimate objects and robots; the flames harmlessly "wash" off in these cases.
  • Slow Flight: While he can fly, Zak's flight speed is about the same as a helicopter. He doesn't zoom through the skies like some others, making his flight powers more of an aesthetic than anything else.

Weaknesses:
  • [Cryomancers]: Opponents with frost-abilities are Zak's weakness. He can't seem to ever meaningfully oppose them in a fight… which means that he avoids them like the plague. Or just shoot them with a gun.


Just for fun-
Birthday: December 7, 1970
Theme song:
Likes:
Dislikes:
Favorite food:
Greatest fear:
Last edited by Europa Undivided on Sat Jul 01, 2023 9:45 pm, edited 4 times in total.
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Indo-pasif archipelago
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Posts: 1277
Founded: Jan 12, 2013
Democratic Socialists

Postby Indo-pasif archipelago » Sun Jul 02, 2023 6:28 am

So how tight is the Springfield border is? Say would it be possible for a minor criminal with superpower slip in and out regularly, or maybe even just slip in once to get into the city without having to deal with all the bureaucracy of it?
I picked the Anarchist Hog

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New Neros
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Posts: 7675
Founded: Mar 14, 2015
Ex-Nation

Postby New Neros » Sun Jul 02, 2023 9:22 am

Name: Jordan Tellez | Phalanx
Age: 31 | 4
Gender: Masculine Pronouns
Appearance:
Image

Power Classifications: Artificer (Titan, Blaster, Master, Cognitive)
Bio:
Born as Jordan Tellez and affectionately called JT throughout his life, the machine now known as Phalanx began life as normal as one could be. A little too obsessed with mysteries and detective books as a child, he craved the knowledge of how things worked and why, and would often seek to to make them better in his own way. Just a little faster or more robust was enough to qualify, and that set him down a path to tinker and learn technology as the 1990s brought a plethora of new technological developments. His upper middle class upbringing let him dream big, and afforded JT the opportunity to attend technical colleges and high school at the same time, helping to understand he had a gift not unlike the emerging supers of the day.

He had a professed love of robotics and computers, adoring that they are itching closer and closer to human levels of intelligence, and with the added supers working towards those AI dreams across the globe, thought the future was based entirely in a technological realm. He would begin putting out papers and working towards integrating the human brain with computer technology, and eventually believed it was fully possible to replicate a human mind with a series of microprocessors in a dedicated neural network. Partnering with other Artificers and developing a working prototype that was years in the making, JT had fully written off the weakness of flesh and bone and championed the strength of steel even with the presence of superpowered individuals. He became reclusive, harder to work with, growing disgusted at his own fleshy mind and body, and slowly acquiring the materials to house an artificial brain with a powerful body to protect it. He had moved to Springfield in that time and continued his magnum opus, securing resources and deals with the Merchant's Guild while selling petty robotics for said guild to acquire funds.

JT had finalized the process of transferring biological consciousness into a completely artificial network by brute force - trial and error on animals which escalated into drifters, before finally becoming confident he could undergo the procedure himself and free his mind from the prison it inhabited. He had created the perfect body to house his consciousness and several back-ups in case something went wrong, and finally pulled the trigger on July 8th, 2019. The hubris of man is matched by the humor of God, and the unforeseen complications that arose could only be described as ironic. When putting your mind into an artificial container, the things that make you, you, what happens to the imperfect memories and senses you recall? How can a machine grapple with the misremembered and contradictory statements and ideas that float aimlessly in the ether between the ears? A perfect capsule cannot contain imperfections, and thus, the coded language of the human brain is somewhat incompatible with the coded language of machines. Some things are lost in translation. He did not wake up as Jordan Tellez, that body and mind was dead by all medical definitions. The machine that began it's processes that day was Phalanx, who had consciousness, but no memories of the past.

Phalanx embarked on solving the first mystery he encountered: Who was the dead man in the chair? It didn't take too long to uncover the sequence of events that transpired, and reading over the notes and journals left by Jordan clued him in pretty early on that he was the result of said scientist latest experiment, and he was the remnant copy of JT's consciousness. But, he wasn't the man in the chair, he was his own individual, and everything else that followed was not the will of Jordan Tellez but that of Phalanx. He wasn't called that yet, but would soon settle upon that name as he explored the engineering lab he was born in, finding several copies of himself, and eventually exploring the city of Springfield as well. He had to learn it all from scratch, and armed with an infinitesimally large processing power and memory storage, was able to gather a tremendous amount of information in just a few weeks time. JT's old companions would realize their friend is dead, and Phalanx was his successor, for lack of a better term.

The android would find himself without purpose after a while, but looked toward the city to find it. There was no shortage of mechanically inclined individuals, cyborgs, robots, and techno-enthusiasts, but he held a certain passion that he wished to replicate. Finding out who he was and piecing together the web of material that lead to his creation and learning about Springfield was fun, it was interesting, it captivated the machine, and he would set up an agency dedicated to continuing his passion. He had come full circle to the childhood of Jordan Tellez, and he became a detective and private investigator. Starting out small was easy enough, spy on a neighbor or figure out who killed who and why, but he grew in notoriety over time. He would never refuse a case, he charged a fair price for fair work, he would work for the public, the city government, the Militia, any group. Payment was never the intent, but his own satisfaction of solving a case.

His agency became a neutral ground in the city away from the Bazaar and Cesar's Palace, adding yet another job for the machine: Negotiator. He would employ other supers now and again, adding in other services for the Phalanx Detective Agency such as debt collection and security, even dabbling in the collection of exotic or interesting artifacts and expeditions. Basically, the enterprise is a big catch-all for anything Phalanx decides is interesting at the time, a way to give him something to do and give him purpose. He's struggled with the complexities of superhuman and human society, wondering if he too could be human or at least seen as such among the citizens. Ironic, in a sense, God is a comedian after all. Phalanx regularly attends service at the Guardian Angel Cathedral each Sunday.

Powers:
  • [Bionic Physiology]: Through full transference of his original biological consciousness into a custom-built machine, Phalanx is equipped with a fast, durable, and extremely strong body capable of keeping up with Titan-level supers. His reaction time and processing power is greatly enhanced as well, allowing him to respond to inputs without delays and solve complex problems with little time. His mechanical body allows for weapons and shields to be equipped to it, of which, he is fond of using guns and durability-enhanced shields and energy shields purchased from the Bazaar.
  • [Enhanced Intelligence]: Prior to inhabiting his mechanical body, Phalanx was a pioneer of robotics and AI, working tirelessly in mapping a human-style neural network that consumed his entire waking life. Once achieved, he set about improving that network, and paved the way to transfer his own consciousness into said network. What he didn't account for, however, is the loss of self and so much other things that make one human - memories and their slight imperfections, all adding up to make someone who they are, forever lost to the exactness of digital recall. His mechanical intuition survived the transfer enough to allow him to maintain and repair his body and drones, but improvements are nearly out of the question without outside intervention. He's utilized his massive brainpower and ability to process several trains of thought at once to run a detective business, which has done very well for itself in Springfield and made him a reliable, well-known individual.
  • [Drone Manipulation]: A simple byproduct of his mechanical origins and the origin of his name, Phalanx commands a small legion of similarly built automatons, around ten total in number, but some in various states of repair or storage. He uses them to gather intelligence, investigate several leads at once, add to his own firepower, and provide his own back-ups in case of damage to the 'main' body. There are rarely more than three active at once, as the bill would get too high. He maintains and repairs the drones with parts and resources bought from the Merchant's Guild, tailor-made to his specifications.

Limitations:
  • Drones need to be within a few miles of the main base of operations and the 'main' body or run risk of becoming rogue and developing a splinter consciousness.
  • A wily, power-enhanced hacker or technology manipulator can absolutely take control of drones and shut them down, and possibly do so to the main body, depending on level of expertise and ability. There are some resistances and firewalls in place for the main body but a super can realistically counter those.
  • Reliance on the Merchant's Guild and Bazaar for parts, weapons, and improvements means Phalanx needs to stay in their good graces or run the risk of getting cut off and stagnant.

Weaknesses:
  • [Electromagnetism]: Mostly safe from your day to day electricity and power, but a super with proper electricity powers could pose a significant threat and overload capacitors, fuses, and other delicate parts within the system. There are some safeguards and back-ups, but there is no guarantee it'll work and will absolutely be a bad match.
  • [Intelligence]: You can be outsmarted and deceived despite being a genius and Phalanx is no exception. There are always others more capable, a better tactician, a stronger robot, a smarter fighter. Phalanx plans ahead and tries to offset as much weaknesses and limitations as possible, but it's equally likely that one can come up short and lose the fight.
  • [Technology]: Similar to the limitation above, a greatly gifted hacker and technopath can get into Phalanx's neural networks and systematically shut down his operations or render his code inoperable. It's a hard counter and one that's hard to overcome because he's not a gifted hacker or technopath and can't fathom their thought-process or ability in real time to avoid disruption. Due to such a mismatch, it's likely he'll either avoid the conflict or send a drone with a closed system to take that L instead.


Just for fun (Optional; remove if unused)-
Birthday: July 8th
Theme Song:
Likes: Mysteries
Dislikes: Water
Favorite Food: Holographic Meatloaf
Greatest Fear: Deletion
Last edited by New Neros on Sun Jul 02, 2023 2:26 pm, edited 7 times in total.
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The Republic of Atria
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Posts: 24478
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Sun Jul 02, 2023 12:30 pm

Europa Undivided wrote: Zakhariel Angstrom


Looks good, accepted as a Blaster/Quaker/Speeder!

Indo-pasif archipelago wrote:So how tight is the Springfield border is? Say would it be possible for a minor criminal with superpower slip in and out regularly, or maybe even just slip in once to get into the city without having to deal with all the bureaucracy of it?


The funny part is that the "border" is the Mojave desert. Literally no one will stop you from leaving, but you have to cross 80+ miles of shitty desert. Deus Machina may or may not intercept you wondering what the hell you're doing, but sometimes he lets people leave if they've got a good reason.

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Kreigsreich of Iron
Envoy
 
Posts: 346
Founded: Jul 11, 2022
Iron Fist Consumerists

Postby Kreigsreich of Iron » Sun Jul 02, 2023 12:46 pm

Name:Garrick von Stahl
Age:40.
Gender:Male
Appearance (pics if possible):Medium, thin, sharp cheekbones, knife-like nose. Caucasien. He always wears a tailored, but threadbare suit.
Power Classifications: (Given upon app acceptance.)
Bio: [b]What is the difference between a lawyer and a Supervillain? [/b]
Not much as it turns out. Garrick von Stahl was a partner of the prestigious law firm von Stahl, Woods and North. They won court case after court case, making large sums of money in the process. Then came Juliana Woods. It was love at first sight. They were made for each other. He proposed, she accepted. Everything was glorious. They were marrying on the same day Madhouse struck. They survived for weeks. Von Stahl had discovered his power. He managed to convince his neighbours to sign a contract
(Current WIP. We’ll be back soon!)
Powers:Magic contracts.
  • [Insert Power Name Here]:Infernal contracts. He presents a contract that, when signed with blood is binding until the end of time.

Limitations (Eg, maximum lifting strength for super strength, maximum flight speed, power doesn't work directly on people, ect):There’s always a loophole in the contract, and signing extracts a toll on bth parties.
[/list][/box]
Weaknesses (Reasons why someone could kick their ass/things that their powers don't work against):They don’t have any other powers, which makes him vulnerable against his other, more brute peers.
[box]
Just for fun (Optional; remove if unused)-
Birthday:12/19 /07
Theme song: https://www.youtube.com/watch?v=ZXU9vqVdudM
Likes:Power, laws, debates, négociations.
Dislikes:Chaos, crime, alcohol, and stupidity.
Favorite food:Carbonara pasta.
Greatest fear:Being beaten in a debate or negotiation.
Last edited by Kreigsreich of Iron on Sun Jul 16, 2023 5:23 pm, edited 6 times in total.
Imagine Planet of the Apes, but with Baroque robots.
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The Republic of Atria
Postmaster of the Fleet
 
Posts: 24478
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Sun Jul 02, 2023 1:51 pm

New Neros wrote:Phalanx


Lookin' good. Accepted as an Artificer (Titan, Blaster, Master, Cognitive)

Kreigsreich of Iron wrote:Garrick von Stahl


I'm assuming this is a work in progress?

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Segral
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Posts: 1771
Founded: Sep 06, 2017
Ex-Nation

Postby Segral » Sun Jul 02, 2023 6:27 pm

Name: Jessica Clarke
Age: 24
Gender: Female
Appearance: Link

Power Classifications: Shifter (Speeder, Striker, Rogue, Blaster)

Bio:
Sometimes, the hellhole you fall into is better than the one you came from. Such a statement would aptly describe Jessica Clarke, someone whose invention in Springfield came to be as a result of soul-crushing necessity.

Born to a young couple in Gary, Indiana, Jessica was dealt a bad hand from the get-go. Growing up, her parents were steelworkers involved in the Rust Belt's signature trade. A consistent paycheck and union support made life in Gary manageable for some time, but inevitable industrial decline led to waves of layoffs rippling through the city year after year, eventually claiming her family when she was seven years old. For the next ten or so years onward, life settled into a shaky, if predictable, cycle. Find some work in construction, casino dealing, security, driving, or whatever else the flavor of the month is. Move to a new apartment block to get closer to work. Settle in for six to eight months. Ward off the occasional attempted home invasion or carjacking. Get laid off, start looking for the next open job. Cycle repeat.

Needless to say, it wasn't a way of life that held a lot of room for opportunity and ambition. It could've been worse; people got robbed, shot at, or killed every day in Gary, and most people didn't manage to eke out a living without sports or crime. But even if there were roads, they all led to dead ends. The Clarkes were ambitious, street-smart, charismatic, and held a tireless work ethic, but were still barely floating by. Jessica knew she had to get out of the city before she too got swallowed up by its apathy, but there were only a few ways to do that. College was one, but that wasn't a path kind to broke teenagers. She could start a business, but that needed money too. Find family elsewhere? It could work temporarily, but without any job prospects, she would probably get herself sent right back to Gary.

Or, she could get a free ride from the government. Superpowers were a blessing, first manifesting in her at age sixteen when she accidentally blinked through her locked apartment door after missing her curfew. It didn't take long for her to cultivate them further in secret, finding that she was capable of so much more than teleporting through the wall. At will, Jessica could turn into some weird, ghost-like version of herself, able to go invisible, shoot lightning bolts from her palms, create illusions out of thin air, and make any tech in her line of sight go haywire. She even gave it a name; "Vanish Mode", after the titular messaging option. Two years later, just a week after her high school graduation, she walked into Gary City Hall, caused every receptionist's desktop to simultaneously crash, and promptly requested a transport to Springfield, Nevada. The request was almost immediately granted. When asked why she didn't just fill out a digital request, she shrugged and responded that her Internet bill hadn't been paid that month.

Life in Springfield was tumultuous at first, but just like in Gary, she found a cycle. After bouncing between temporary jobs for a year or so, she was able to lock down a consistent gig in hired security, patrolling various warehouses and taking the occasional kickback from prospective robbers to either snoop around for ways in or cut CCTV feed under the guise of "technical issues". All things considered, relatively safe work considering the payout, and work that allowed her to get by. That's how it's been for years now, and although it's become comfortable, it's not what she wants. It's a start, a step up on the staircase, but there's still a long way to the next floor. When you spend so much of your life without an opportunity in sight, you learn to chase the ones that do come at a breakneck sprint.


Powers:
  • Vanish Mode: Jessica can, at will, toggle between her natural, human body and an altered form she titles “Vanish Mode”, made distinguishable by a slight flickering or haziness at the edges of her frame. While in Vanish Mode, she temporarily gains access to a host of minor powers that drastically improve her stealth, mobility, and destructive prowess. Consult the list below for a full rundown.

    • Jumping: Grants Jessica intangibility powers for a brief period, allowing her to “jump” or pass through walls and other surfaces without interference. Technically, this also means she can sink through the ground itself; if this occurs or the jump period elapses while she’s still inside a solid surface, she’ll “bounce back” to her original starting point with no damage done. A very handy catch to avoid losing a hand (or more).

    • Masking: Extends beyond vanilla invisibility, hence the overly vague power name. Masking allows Jessica to add a cloaking effect to either herself or another person/object, preventing them from being seen, heard, or smelled. A masked object or person produces no heat signature and is non-locatable on location systems such as radar, sonar, etc., with the exception of highly specialized Artificer technology. Additionally, the masking prevents DNA from being left behind by touch or other means, wiping fingerprints, footprints, hair, or any other unique identifiers away from an object of interest.

    • Glitching: The specific, high-power energy produced by Jessica in Vanish Mode has the effect of disrupting many modern forms of technology. The specific disruptions are extremely variable, but some common manifestations of the power include camera footage becoming extremely low-quality or cutting off, loss of Internet connections, radio/cell transmissions becoming scrambled, and computers stalling or crashing. This power is flexible, and can either be focused on a specific object or be shaped to form a general circle of disruption around the wielder.

    • Warping: Essentially the ability to induce sensory hallucinations or illusions, capable of affecting any combination of the five senses. Content-wise, the only limit is Jessica’s own imagination, with illusion quality and efficacy depending on its complexity and the level of focus put into it.

    • Sparking: The aforementioned energy applied in Glitching can also be utilized as an offensive tool, allowing Jessica to project one or multiple lightning-style bolts for up to ten feet. Each individual bolt hits with about the force of an airsoft gun, with multiple bolts concentrated scaling up to the force of a taser. Unlikely to do any real damage to a decent Titan, but good enough to drop your average grunt for a bit.

    • Freezing: Drops the air temperature in the surrounding area to an icy, drafty, chill. This has no real purpose, it’s just there for some reason.


Limitations:
  • Finite Energy: All six abilities encapsulated in Vanish Mode can be applied independently or at the same time, but all draw from the same finite pool of energy activated when Jessica shifts into her alternate form. Think of it like currency; she can choose how and where to spend her money, but the total spent can never exceed what's in her bank account. This energy replenishes with time and rest, but can become exhausted with overuse, forcing her to shift back into her unpowered state.

  • Return to Start: As previously mentioned, an incomplete use of the Jumping ability causes Jessica to return to the point at which the jump began. As a result, the effectiveness of the Jumping ability depends on the exact surface or object in question. Anything comparatively thin (e.g. a table, a standard door, a wall, etc.) can be warped through easily, but very thick surfaces or surfaces that have a lot of clutter behind them (easier to accidentally jump into an object on the other side) will result in a much higher error and return rate.

  • Illusion Complexity: Warping is usually very effective with simple illusions, but can fall apart as the ambition and scale of the illusion increases. Animating a still object? No problem. Animating a fake attacker, with appropriate sounds, mannerisms, and details? Much more subject to error, commonly in the form of forgetting one or two details. A tactful, observant individual may be able to deduce what's an illusion and what's not based on these errors.


Weaknesses:
  • Non-Offensive: Aside from the Sparking ability, none of the powers hosted in Vanish Mode actually provide any real offensive capability. They enhance mobility, stealth, and many other qualities that could be useful in a combat scenario, but an unpowered punch is still an unpowered punch, even if it hits the back of your head. Furthermore, because Jessica's energy pool while Vanished is finite, the Sparking ability can't run forever without impacting other capabilities. It's meant to be a quick way to g out of sticky situations, not a power with destructive ability.

  • High Technology: The Glitching and Masking abilities are almost universally effective against any sort of common, modern-grade technology (e.g. CCTV systems), but specialized Artificer technology may resist her disruption ability and/or trace her movements even when cloaked. Obviously, this depends on the exact specialization of the Artificer, but if the technology was sourced from someone who was, for example, proficient with vision technology, it could pose a serious problem and render a lot of her abilities effectively useless.
Last edited by Segral on Mon Jul 03, 2023 9:34 am, edited 1 time in total.
yea bro idk

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Bentus
Senator
 
Posts: 4450
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Sun Jul 02, 2023 7:42 pm

Name: Charlie Gray
Age: 28
Gender: F
Appearance: Charlie
Power Classifications:
Bio(Please treat this as a replacement for a writing sample. Here's a few questions if you're stuck: Did your character come to Springfield on their own, or were they required to? How long have they been in the city and what have they been doing prior to joining the main group?):
Charlie is a Las Vegas native, with some scattered memories of what the city used to be like before Madhouse changed everything. She was twelve when her powers manifested, during Madhouse’s first attack. Her parents were killed by the villain’s horde before the heroes were finally able to lift the siege on the city, leaving her as one of the countless orphans left behind by the disaster. She would have been destined for foster care, with the sudden shift in public sentiment towards those with powers leaving her with little hope of finding a family willing to adopt. Fortunately for Charlie, she was instead found by Deus Machina in the aftermath of the attack.

For whatever reason, the city’s new leader took an interest in her and took her under his wing. He became the closest thing she had to a parental figure, and she grew up as one of Springfield’s first residents. Charlie’s tendency to keep to herself, preferring her own company to that of others, served her well during her teenage years. Deus was often preoccupied with the herculean task of holding Springfield together, and Charlie was as much raised by some of the city’s other early inhabitants as the unofficial mayor. Her association with Deus kept her safe from any unwanted attention at first, and her growing involvement with the Docs only added to her effective immunity from Springfield’s bloody turf wars. She would stay behind the frontlines during Madhouse’s regular attacks, earning a reputation as a reliable healer for her efforts.

But as Charlie got older, she started to chafe under Deus’ constant protection. She reached that age where children wish to strike out and carve out a life of their own, free and independent from the overbearing attention of their parents. But that proved to be far more difficult when your adopted father runs your city through an army of robotic extensions of himself. It took a few loud, and very public, arguments before Deus acquiesced and began to give her some space and freedom of her own. Their relationship has since mellowed out as Charlie’s teenage years have receded behind her, but she still sometimes gets into it with him if she feels that he is infringing too much on her personal life.

Now, a lot of Springfield’s newer residents aren’t even aware of Charlie’s association with the city’s mayor. Most primarily know her as a member of the Docs faction, with her own clinic located by one of Springfield’s major morgues. When she is treating injured patients, she has made a name for herself among the city’s medical providers as a go-to reference for forensics and autopsies. Her chosen field of expertise, coupled with her powers, has earned her a reputation for being somewhat esoteric. She has increasingly grown tired of sitting by the sidelines during Madhouse’s attacks. More and more, Charlie has wondered if there is more that she could be doing to protect the city that she’s always called home.
Powers:
  • [Life-force Absorption]: The ability to drain and absorb the life force of living creatures. Depending on how aggressive the power is used and how long the victim is exposed to it, consequences can range from a slight lethargy to death.
  • [Necromancy]: Charlie can funnel any life-force that she’s absorbed into a new host, whether to heal an ally’s injury or to breathe life into a corpse. Memories and a sense of self fade quickly after death, and in almost every instance re-animating the dead doesn’t do anything but give Charlie a mindless zombie to command.
  • [Decay]: Charlie has found that she can also use any life-force she’s absorbed to accelerate the decay of inanimate objects.

Limitations:
  • [Power of the living] - While Charlie can call upon her own life-force in a pinch, she really needs to draw upon that of other creatures in order to use her powers effectively. Any target of her powers can resist their effects, with those who are stronger or more willful being far more capable of resisting her.
  • [Hippocratic Oath] - In perhaps a cruel irony when considering her powers, Charlie really does want to help people. She is a doctor through-and-through, and she goes out of her way to try and avoid killing anyone. Even to those who might not offer her the same kindness in return.
  • [Far from Legion] - There is a limit to how many corpses Charlie can reanimate. She is improving with practice, but so far she hasn’t managed to control more than ten at a time.

Weaknesses:
  • [Inorganic Matter]: Charlie cannot draw strength from something that isn’t alive. While she can try to cause robots and mechanical constructs to decay, she is at a severe disadvantage against any opponent that isolates her from anything living. Even lifting her reasonably high into the air could be enough to do the trick.
  • [Cognitive Load]: When Charlie is controlling her zombies, she has to dedicate a good deal of attention to doing so. The more that she’s trying to manage, the more distracted she can be from her own immediate surroundings. This can leave her dangerously vulnerable to any foe that gets too close.
  • [Human Strength]: Although she is exceptionally hard to kill, and can heal herself even from the most grievous wounds, Charlie’s strength is entirely average. In a city full of supers, where superhuman strength is far from abnormal, she has to rely on her powers when in a fight.
  • [Addicted to Life]: Over time, Charlie has found that she has become dependent on drawing some amount of life-force semi-regularly. If she doesn’t she starts to feel like she’s going through a withdrawal. This is the symptom of her powers that she goes out of her way to keep hidden, since it is the one that frightens her the most.


Just for fun
Birthday: July 16
Likes: Horror movies, gothic rock, Halloween
Dislikes: Madhouse, her birthday, the US government
Favorite food: Cotton candy
Greatest fear: Being unable to control her powers
5 rumors people may have heard of:
  • She is actually a robot created by Deus that is simply imitating being a human.
  • She has the power to bring people fully back from the dead.
  • She'll help anyone who shows up at her doors, even if they don't deserve it or can't afford it.
  • She sleeps in a coffin and moonlights as a grave robber. This rumor tends to come from those with particularly over-active imaginations and with next to zero knowledge of her personally.
  • She's never left Springfield.
Last edited by Bentus on Mon Jul 03, 2023 8:01 pm, edited 1 time in total.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

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Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
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How Roleplays Die <= Good read for anyone interested in OPing

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Honghai
Envoy
 
Posts: 291
Founded: Dec 31, 2021
Iron Fist Consumerists

WIP

Postby Honghai » Sun Jul 02, 2023 8:19 pm

Name: Clarissa "Shockwave" Stevenson
Age: 26
Gender: Female
Appearance (pics if possible):
Power Classifications:
Bio(Please treat this as a replacement for a writing sample. Here's a few questions if you're stuck: Did your character come to Springfield on their own, or were they required to? How long have they been in the city and what have they been doing prior to joining the main group?):
Powers:
  • Electrokinesis: Manipulation of Electricity; can "fire" shocks from her hands, feet, eyes. Her touch is shocking, aswell.
  • Superspeed: Runs really quickly.
    (Note, you do not have a maximum or minimum of 2 powers. If you don’t need all those, delete them. If you need more, copy and paste.)

Limitations (Eg, maximum lifting strength for super strength, maximum flight speed, power doesn't work directly on people, ect):
  • (Insert Limitation)
  • (Insert Limitation)
    (Note, you do not have a maximum or minimum of 2 limitations. If you don’t need all those, delete them. If you need more, copy and paste.)

Weaknesses (Reasons why someone could kick their ass/things that their powers don't work against):
  • [Insert Weakness Name Here]: (Insert description of weakness here, if needed)
  • [Insert Weakness Name Here]: (Insert description of weakness here, if needed)
    (Note, you do not have a maximum or minimum of 2 weaknesses. If you don’t need all those, delete them. If you need more, copy and paste.)


Just for fun (Optional; remove if unused)-
Birthday:
Theme song:
Likes:
Dislikes:
Favorite food:
Greatest fear:

Name: Chloe "Mistress Patriotic" Smithers
Age: 30
Gender: Female
Appearance (pics if possible):
Power Classifications:
Bio:

Mistress Patriotic came to Springfield on her own, bored out of her mind and looking for a "good fight," she decided to join-up with the Heavyweights. As something of a supersoldier, she gets bored regularly and is a bit of an adrenaline junkie - always looking for adventure or something "risky" to do. She'd watched the TV and heard of swells of crime and terrorism, it piqing her interest to go out in "the most problematic areas" and try to stop it, or help whoever had been harmed.

When she'd watched the news, it'd reminded her - it was a painful reminder that Terror was international, no longer just overseas but making its way into the country and very rapidly. Being a veteran and fighting against terrorism there, when she'd went back home she took more of a "ruthless" approach towards gang violence, drug smuggling, and other crimes - but also what she saw as terror increasing. The cops and National Guard didn't go hard enough - and America would see the consequences.

Some may view her approach and view on things as "self-destructive" or "jaded," but truly she lives for adventure but also the smiles on peoples' faces when they know they are in good hands - when they know their homes are safe from burglars or carjackers, what may it be.

It pained her to see the American People go-after supes, but also very painful that some of these "supes" were terrorists. Terrorists and opportunists using the modern times just to get rich, or famous, more powerful - whatever it may be. In that people like Chloe save people, and fought for this country - but the same people she'd fought-for time and time again, still betrayed her - and those that weren't egotistical maniacs and souped-up criminals.

She hopes, her and people like her could get exonerated - and that the American People would see that not everyone with superpowers is bad, that there's crooks and opportunists on both sides, that even some "heroes" may call themselves "good," but they are all selfish - that to save this country, tougher means have to be used to put smiles back on the faces of Americans on the street.

She strives to show that the colors red white and blue truly do mean something - and that while she was slapped with the moniker "Mistress Patriotic," in her early days, she half-heartedly embraced it but now, it had warmed up to her. She can be a bit feisty and gung-ho, though she wouldn't exactly call herself truly a patriot, because the term just comes-off a bit too strong to her - but in her mind, these colors (red/white/blue) mean Endurance - that no matter what happens to America, the people would always endure and get through the hardness and strife thrown at the country. In her mind, she would've liked to be known-as Vanguard - an enduring symbol, a pillar that stands there in all the destruction - but nicknames, codewords and callsigns aren't decided by the people that have them, they are given by others, and so she operates under Mistress Patriotic for better-or-worse.

In her words: "They didn't send-out soldiers like me to get shot-at, they sent soldiers 'like me' to do the hard jobs most can't - the people on the frontlines securing the grounds, that is us - that will be me. I see myself as a vanguard - a symbol standing-up when all else is destroyed, much like a white-marble pillar, resolute in her focus to save lives."

Powers:
  • Healing factor/Deaging "gene": (Insert description of power here)
  • Superstrength:
  • Superstamina:
  • (Insert description of power here)
    (Note, you do not have a maximum or minimum of 2 powers. If you don’t need all those, delete them. If you need more, copy and paste.)

Limitations (Eg, maximum lifting strength for super strength, maximum flight speed, power doesn't work directly on people, ect):
  • (Insert Limitation)
  • (Insert Limitation)
    (Note, you do not have a maximum or minimum of 2 limitations. If you don’t need all those, delete them. If you need more, copy and paste.)

Weaknesses (Reasons why someone could kick their ass/things that their powers don't work against):
  • [Insert Weakness Name Here]: (Insert description of weakness here, if needed)
  • [Insert Weakness Name Here]: (Insert description of weakness here, if needed)
    (Note, you do not have a maximum or minimum of 2 weaknesses. If you don’t need all those, delete them. If you need more, copy and paste.)


Just for fun (Optional; remove if unused)-
Birthday:
Theme song:
Likes:
  • Hype/high-energy moments
  • Fitness, training and pushing oneself physically
  • Taking risks/getting into trouble/being "in the thick of it"

Dislikes:
  • boredom/doing nothing/inaction

Favorite food:
Greatest fear:
Last edited by Honghai on Wed Jul 26, 2023 2:26 pm, edited 3 times in total.

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Galnius
Post Marshal
 
Posts: 17534
Founded: May 15, 2013
Ex-Nation

Postby Galnius » Sun Jul 02, 2023 10:19 pm

For the two people that have a work in progress, I do recommend at least 2 paragraphs for the bio, and joining the discord
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Before you complain, remember, Kangaroos can't hop backwards. Really makes your problems seem small don't it.

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Thai Sweet Billy
Spokesperson
 
Posts: 124
Founded: Dec 20, 2021
New York Times Democracy

Postby Thai Sweet Billy » Sun Jul 02, 2023 11:29 pm

If I can muster up the time to write up an app for this, I'll do so. Looks neat
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I'm not doxxing myself! I'm black, live in the southern US, and own six pet tortoises.

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Theyra
Negotiator
 
Posts: 6320
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon Jul 03, 2023 12:43 am

Name: Nick Keller
Age: 24
Gender: Male
Appearance (pics if possible):
Image

Power Classifications: Altered: Blaster, Quaker, Titan, Rogue
Bio: Born in Flagstaff, Arizona, and eldest of two. Nick initially had a good life with his family. His father an engineer, and his mother an teacher. They lived a good life, but after a car accident when he was ten that killed his parents. Nick and his sister Zoie were given to his grandparents, who lived in Santa Fe, New Mexico, his mother's parents, who up to that point. His parents had cut ties with and now Nick and his sister would see why.

At first, his grandparents seemed nice, but they changed as time went on, and it was clear that his new guardians would not have the kindness of his parents. For years, Nick and his sister were abused and mistreated, treated more like servants than family, mainly as some kind of petty revenge for his mother's actions and for cutting off contact with them. Nick got the worse of it since he would try to defend his sister from his grandparents and would develop mental problems as he tried to cope with it.

When he was eighteen and finally graduated from high school, the first thing he did was to move out and take his sister with him. His grandparents tried to stop this, but Nick managed to sneak his sister out of the house and toward freedom from his grandparents' grip. Nick now working at a friend's business and living in an apartment with his sister. He did everything he could to provide her with a life that was denied to them by their grandparents. A life that he started to have now they were free of their grandparents, and now Nick was able to get help with his mental problems.

This new life changed when he was twenty-four when Nick woke up one day feeling very off and when he looked in the mirror. Nick was horrified to see that half of his face and later as he discovered half of his body was changed. He did not know what to think and tried to keep his cool. Zoie soon found out about this change and was supportive of him. But Nick realized that this change came with powers, and he knew that meant he had to go to Springfield and leave his sister behind. Since he would be found out sooner or later. Zoie was against it as she did not want her only real family gone. But Nick thinking this was the best course of action despite the pain of not being with his sister, argued with Zoie until he managed to convince her to stay and promised that they would stay in contact with each other. However, he did notice that he felt angrier during the argument and would later discover why he felt off earlier.

So Nick left his sister behind and drove to Springfield, where he found himself with the Chimeras, who would help him with moving in and figuring out his powers. Which Nick discovered that his darkness powers were tied to his anger and his unresolved mental trauma. Plus, using too much of his light powers makes him feel off, and it feels like he is losing himself. Now it was on the forefront of his mind, unsure of how to deal with this, and under the advice of a doc. Nick, with a mix of drugs and his own way of dealing with it. He tries to keep his damaged self in check and tries to balance out his powers. Though he still tends to favor his light side powers.

Now after a month of being in Springfield, Nick has mostly adjusted to life here and is looking for a new group and job since his old one has proved to be more demanding than he would like. Mainly since they decided on going a new route that was ultimately for him, which he does not want, and it is not worth it. So he is seeking a new group or job to work with and hoping that it will not as bad as his old one and be more manageable to him.

Powers:
  • [Light Manipulation]: Nick, on the right side of his body, can manipulate and generate light. Using to launch attacks made of light, create barriers of light and limited healing.
  • [Darkness Manipulation]: On the left side of his body, Nick can generate and manipulate darkness. Using it to launch attacks made of darkness, create weapons made of darkness, and limited cloaking
  • [Twilight Manipulation]: In the rare moments that Nick is able to be at peace with himself and can balance out his damaged mind. He is able to combine his light and darkness powers into twilight. A version of his powers that, while he is limited in time, he can use it. It is stronger than his light or darkness powers on their own.
  • [Light and Dark Immunity]:Due to his powers, Nick is immune to bright lights and see in the dark.

Limitations:
  • Nick's light and dark sides powers are limited to his sides. Meaning, he can only with his light powers on the right side of his body and his darkness powers on the left side of his body. So if he is unable to use half of his body like a broken arm, then he is unable to use that side's power.
  • Nick only able to use his light and darkness powers one at a time. Meaning he can not use them all at once, and it takes a minute or two to switch between the two.

Weaknesses:
  • [Balance]: Nick, to stay himself, can not use either his light or darkness powers too much, or he will feel either losing himself or becoming a broken and twisted version of himself. So he has to balance himself out when using too much of one side by using the other side.
  • [Light and Dark]: Anything that can suppress either his light or darkness powers.
Last edited by Theyra on Tue Jul 04, 2023 7:37 pm, edited 3 times in total.

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Kreigsreich of Iron
Envoy
 
Posts: 346
Founded: Jul 11, 2022
Iron Fist Consumerists

Postby Kreigsreich of Iron » Mon Jul 03, 2023 5:50 am

The Republic of Atria wrote:
New Neros wrote:Phalanx


Lookin' good. Accepted as an Artificer (Titan, Blaster, Master, Cognitive)

Kreigsreich of Iron wrote:Garrick von Stahl


I'm assuming this is a work in progress?

No. Why?
Imagine Planet of the Apes, but with Baroque robots.
I reserve the right to/still me for any reason whatsoever.

User avatar
The Republic of Atria
Postmaster of the Fleet
 
Posts: 24478
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Mon Jul 03, 2023 6:13 am

Segral wrote: Jessica Clarke


Looks great Seg. Glad to have you on board.

Jessica is accepted as a Shifter (Speeder, Striker, Rogue, Blaster)

Our first instance of rogue powers.

Honghai wrote:


Couple things before you continue. Your app says Chloe is 206, which doesn't quite work since powers have only been around since 1991.

I give out the ratings more or less to indicate accepted apps.

I know they're both WIPs but if you need any assistance, feel free to ask here or in the Discord


Bentus wrote: Charlie Gray


I know you were concerned about using Deus, but it's perfectly fine as it was in the founding days of the city so I can see him doing that.

Accepted as a Blaster/Master

Theyra wrote:Nick Keller


Looks like our first sad boy. Accepted as an Altered: Blaster, Quaker, Titan, Rogue

I should probably start working on the list today

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