

It is our singular privilege to welcome all first time entrants into the NSWC to the preliminary showcase for debutantes, the Baptism of Fire. This is the 81st edition of the tournament that is unique in that a nation only has one chance at winning it, there can never be a repeat BOF champion. The team lifting the trophy at the BBP National Stadium in Belle Haven at the conclusion of this tournament will be immortalized in history.
The Football Association of the Commonwealth of Baker Park has long coveted a chance to welcome this event to our nation as we were the runner-up of BOF 67 in Banija & Qasden; it set our nation down a path that we continue to travel today by propelling us to qualification for the World Cup 80 Finals on our debut. We cannot promise any participants that you will have the same luck, but your performance here will lay the groundwork for the qualification tournament for World Cup 94 hosted by Græntfjall & Kelssek.
The tournament can be the place where you develop rivalries with other nations that will last into the future, both competitive and friendly—it becomes a part of your identity, your “Class” so to speak—and can work to introduce your nation to a wider recognition across the NS multiverse.
All nations that have entered the Baptism of Fire are free to begin posting rosters and role play in this thread immediately.
Let's start out with some things You Need to Know Now:
Roster—the most important thing you can do is to post a roster of your players. Obviously this is a sport and sports need players. The amount of detail is up to you, but the more info you provide, the better everyone is informed about how to interact with your nation. Also, a roster is worth a single cutoff day's maximum worth of RP bonus and with everyone starting at zero, you don't want to be at a disadvantage early on.
The White Winter Queendom of Græntfjall devised a detailed Players Guide for BOF 76, and has given generous permission for us to quote from it:
The first thing you should do is create and post a roster. Doing so will earn you some RP bonus which will help your chances of winning; more importantly, it will create a better RPing environment for everyone. It’s hard to RP a 2 – 1 game without any idea who might have scored the goals! The bare minimum for a roster is 11 names, but obviously you can add much more detail. Here are some suggestions:
The name of your team, the nickname, playing kit(s), crest/logo.
Player details such as age, vital statistics, playing position, domestic club, role on team, even a brief bio.
Tactical details such as the coaching staff, the formation employed, style of play, expected substitutions.
Information about fans who might attend the games.
You need not include every single element, but depending upon how much info you provide to set up the rest of your nation's RP, it could count for additional bonus towards your first cutoff total in addition to the guaranteed bonus for posting.
Style mod—a style is used to determine how your team will play. The range is -5 (most defensive) to +5 (most offensive) with 0 as the midpoint. They can be whole numbers or decimalized, but one drawback is it's hard to assign outright a particular specific method of playing within the range. (Would Manchester City be accurately portrayed as a +5, or a +2/+3?)
A nation can make ONE change to their mod by informing the host in advance via TG or a clear public statement in an RP during the duration of the tournament.
you can post a style modifier in your roster. This is a number between -5 and +5, which indicates how attacking your team’s style of play is. A -5 team is very defensive, with a lot of emphasis on preventing the other team from scoring, even at the expense of scoring themselves. A +5 team is very attacking, with a lot of emphasis on scoring goals, even at the risk of conceding to the other team. If you do not submit a style modifier, your team will automatically be assigned a 0 modifier indicating equal balance between offense and defense. (In practice, because most people tend to submit offensive modifiers, the overall average is usually slightly positive.) A style modifier has no impact on your chance of winning: it is purely cosmetic and used to determine whether you are more likely to win (or lose!) 5–4 or 1–0.
Permissions—there is a standardized RP permissions box that every nation should include in a post with your roster. It can be at the bottom, set off in a box.
- Code: Select all
[b]My opponent, if they RP first, may do the following:[/b]
Choose my Scorers: Yes/No
Choose Scoring Events: Yes/No
Godmod Scoring Events: Yes/No
RP Injuries to my Players: Yes/No
Godmod Injuries to my Players: Yes/No
Assign Red Cards to my Players: Yes/No
Godmod Other Events: Yes/No
[b]Style Modifier:[/b] optional
‘Godmod’ or ‘godmode’ in NS Sport generally means RPing weird and unusual events outside the norm. A defender scoring a goal is not godmodding, but a player getting annoyed at a mascot on the sidelines and kicking the ball towards them, only for it to bounce off their fursuit into the goal, would be godmodding. You must follow other users’ RP permissions boxes. You may add additional permissions beyond those listed in the box so long as they do not unreasonably impact others’ RPing e.g. you can request no photographic pictures used to represent your players, but you may not demand other players RP your players as being the best.
Practical Working details
There will be a blind draw to determine group assignments, followed by the determination of the schedule.
The cutoff point for a given RP period will be posted and all posts submitted from the previous Matchday to that cutoff will be graded, then the matches scorinated by xkorinate. The results will follow within 10-30 minutes after that.
The host will offer up a scenario or suggestion that can be used by all competitors if an idea for a storyline just doesn't seem to be coming easily. The use of the selected topic is totally voluntary—there is no extra bonus for using it nor any penalty if it is ignored. Often, it can combined into something that you already planned. It's available as an aid to writing only. Also, it doesn't have to be used exclusively during the period it is offered; if the first matchday prompt might fit into something you have in mind at the end of the tournament, by all means, use it. Again, it for your benefit.
Use of AI in RP (written and graphic)
We have crossed into a new territory with the rise of AI programs for creative purposes. It is MY hosting policy that ATTRIBUTION is the line I draw quite firmly. I don't want to read 500-800 words generated by a ChatAI. Number one, it's lazy and I will be bored. Inserting into something you write yourself as part of the story, and admitting it up front, I have no problem with. Same with graphics/pictures/gifs etc. Say up front what it is. Don't violate other people's permissions if they request that you not use graphic representations and identify them as an opposing player—UNLESS you have contacted the other nation and have made some agreement before hand. You should also state that as well. Transgression will result in loss of accumulated bonus points.
**Also, not everyone is perfectly proficient in writing in the English language, even those of us who have spoken it exclusively. I give wide latitude to those people who make honest grammatical and sentence structure “errors” because they speak languages other than English. If I can grasp the idea of what you are trying to convey, your effort is more important than your perfection.
Let's have fun, let's get all of you set for your first foray into the
Entry List (30/30)
Saint-Jean-Jacques-sur-Mer
Kharakia
United Hawkland
Josifovo (puppet of Juvencus)
Kamijiro
Neibeskiya
The Spartan Dominion
Snow And Ice Caps
Brascocia
The Cherven Cities
Panamer
Imperatorskiy Rossiya
Talkasa
Republic of Aiyland
Kingdom of Castille
Dantopia
Evinea
Germenia
Kewlz
Bareder
North-Khrakozia
Dystopian Reich
Rincurd
Milk Island
Elvatoes
New Dascos
Lionsguard
Sinyal
Manmeath
South Americanastan
Groups
Group A
Dantopia
The Cherven Cities
Kamijiro
The Spartan Dominion
Lionsguard
Group B
Elvatoes
Republic of Aiyland
Evinea
Brascocia
North-Khrakozia
Group C
Sinyal
Dystopian Reich
Panamer
Snow And Ice Caps
Neibeskiya
Group D
South Americanastan
Rincurd
Germenia
Milk Island
Kharakia
Group E
Manmeath
Imperatorskiy Rossiya
Saint-Jean-Jacques-sur-Mer
Bareder
United Hawkland
Group F
Talkasa
Kingdom of Castille
Josifovo
Kewlz
New Dascos
Fixture order
MD1 2 v 5, 3 v 4 Bye: 1
MD2 1 v 2, 5 v 3 Bye: 4
MD3 3 v 1, 4 v 5 Bye: 2
MD4 1 v 4, 2 v 3 Bye: 5
MD5 4 v 2, 5 v 1 Bye: 3
Schedule
Group Draw will occur on Monday June 4 at 9:00pm Eastern Daylight Time.
Currently we have 30 nations signed up and one nation on the waitlist. If another nation expresses an interest in the WC signup thread prior to the Draw, we will have four groups with eight nations each, which will see an adjustment of the schedule below. If we remain at 30 entries, there will be six groups of five along the time frame listed.
We will utilize a format where each cutoff period will cover two match days except for the final cutoff when there will be just one match. This is the same as the format that is used in World Cup Qualifying to prevent a situation where there is pressure to RP something every day for 5 or 6 days in a row. It doesn't prevent you from making two post in a 48 hour period, or just one lengthy post with perhaps a storyline and then a separate match report from a media source such as this example from the last World Cup
The first cutoff for MD 1 & 2 will be Sunday June 11 at 11 pm Eastern Daylight Time in the US, which corresponds to Monday June 12 at 0300 UTC/0400 BST/0500 Central Europe, 1100 Singapore/Beijing, 1200 Tokyo, 1300 Sydney, 1500 Auckland.
MD3/4—June 13
MD5—June 15
Round of 16—June 17
Quarterfinal—June 19
Semi Final—June 21
3rd Place/Final—June 23