
by Anarchic States » Fri May 26, 2023 1:42 pm

by Alris » Fri May 26, 2023 1:44 pm
Anarchic States wrote:Canon Wars
The Bigtopian Civil War
X&J War
Multiversal conflicts
Liberation of the Racalimari
Anarchic-CSL War
Un-Canon wars
Anarchic German War (cope German man.)

by Neibeskiya » Sat May 27, 2023 4:09 am
Anarchic States wrote:Canon Wars
The Bigtopian Civil War
X&J War
Multiversal conflicts
Liberation of the Racalimari
Anarchic-CSL War
Un-Canon wars
Anarchic German War (cope German man.)

by Greater Rostoria » Sat May 27, 2023 4:12 am

by Anarchic States » Sat May 27, 2023 6:04 am

by Kenmoria » Sat May 27, 2023 6:42 am
Anarchic States wrote:Snip.

by Ashotu Three » Sat May 27, 2023 7:33 am
♠ say hi to jim

by Mongyolia » Sat May 27, 2023 7:36 am

by New Stonen » Sat May 27, 2023 7:38 am
Kenmoria wrote:Hello, everyone. The following is, of course, OOC.
Roleplaying in International Incidents is not exclusively, predominantly, or even mostly about winning. Winning is very easy. This is how to win: “Kenmoria releases the unblockable, unstoppable, uncounterable multiverse-destroying hyper-giga-mega bomb and irrevocably destroys the multiverse.” That wins, for a given sense of winning. Without contradicting that post, nobody has any further options. Hypothetical Kenmoria has just completely stopped the roleplay, in a way that hypothetical Kenmoria wins. This is also incredibly dull, and also astonishingly easy. Most importantly, it is not fun for anyone involved.
We are not operating in a videogame, where all the participants have a fair chance and where war is a matter of skill in controlling units or clicking very quickly. The purpose of NationStates I rather different, because players can play whatever they want. One can play as an FT Empire which controls multiple solar systems, or as a PT backwater struggling to handle the switch from letters to telegrams. Some enjoy playing large, superpower nations, while others enjoy paying small, developing countries. This means that any fight over who wins or who loses becomes a matter of who can write the most absurd statistics in factbooks.
The person who has truly considered his or her military, giving it realistic flaws and weaknesses, and setting the size and budget at what is realistic for that nation in question, has put genuine effort into creating verisimilitude. On the other hand, it is very possible to state: “Examplestan has 19374101039472 tanks, all of which are completely invincible, piloted by immortal, hypercompetent zealots.” That is what Examplestan has, and it does not involve much effort at all. I am not saying that a powerful nation is always worse, that making a strong state is always a mistake, but rather that realistic levels of power are appropriate. This creates more opportunities for storytelling. A fight where both sides have a chance to lose is simply more fun.
Where am I going with this? Well, I sometimes look at the topics appearing on the sidebar on the left, and I have seen more than a few topics being fought between Anarchic States and others. In doing so, I have noticed that these wars don’t seem to be cooperative. You all don’t appear to be interested in telling a good story that is enjoyable for everyone involved, writing realistic characters and exploring a fictional universe together. Instead, the focus appears to be on winning. This will not work. It will not work because there are no limits on power. Any nation can just take inspiration from Mario and one-up the other, by adding more soldiers, better weaponry, or stronger shielding. It’s rather like playing chess by arbitrarily adding more pieces to the board. You might win, but that’s not challenging, genuine, or interesting.
Decanonisation is not something to be done as an offensive tool, one of the many things in the arsenal of a roleplayer to win. It is a measure taken OOC when players in a roleplay are unable to respect one another to the extent that the story is meaningful. If I were writing a character-driven roleplay focussing on a single character, into which I have invested a lot of time and effort, then someone turns up and writes that said character has a cardiac arrest, this does not respect my character or my worldbuilding. Therefore, I am entitled to ignore this in the future. Doing so because a side loses is simply poor etiquette. It also is not binding on anyone else.Anarchic States wrote:Snip.
If I were in any of those roleplays, I would not find that my nation has been respected. Invincible enemies do not make for good stories. I recommend that you look through some roleplays of players with experience roleplaying, either in this subforum or in P2TM, for some inspiration of how to write well. Sombreland’s threads covering the Wenchuanese Problem are great but accessible examples of good roleplaying. If you want to continue doing what you are doing, then nobody can stop you, but I very much doubt that you will find any meaningful enjoyment from it.
Now, I am no expert. Nor am I any sort of mentor or moderator. However, I have been roleplaying here for over six years, through various accounts, and I think that I’ve gained just a little experience in the matter, enough to speak fairly confidently about it. Do have a look at the pinned threads in F&NI, NS, and II.

by Ashotu Three » Sat May 27, 2023 7:39 am
New Stonen wrote:Kenmoria wrote:Hello, everyone. The following is, of course, OOC.
Roleplaying in International Incidents is not exclusively, predominantly, or even mostly about winning. Winning is very easy. This is how to win: “Kenmoria releases the unblockable, unstoppable, uncounterable multiverse-destroying hyper-giga-mega bomb and irrevocably destroys the multiverse.” That wins, for a given sense of winning. Without contradicting that post, nobody has any further options. Hypothetical Kenmoria has just completely stopped the roleplay, in a way that hypothetical Kenmoria wins. This is also incredibly dull, and also astonishingly easy. Most importantly, it is not fun for anyone involved.
We are not operating in a videogame, where all the participants have a fair chance and where war is a matter of skill in controlling units or clicking very quickly. The purpose of NationStates I rather different, because players can play whatever they want. One can play as an FT Empire which controls multiple solar systems, or as a PT backwater struggling to handle the switch from letters to telegrams. Some enjoy playing large, superpower nations, while others enjoy paying small, developing countries. This means that any fight over who wins or who loses becomes a matter of who can write the most absurd statistics in factbooks.
The person who has truly considered his or her military, giving it realistic flaws and weaknesses, and setting the size and budget at what is realistic for that nation in question, has put genuine effort into creating verisimilitude. On the other hand, it is very possible to state: “Examplestan has 19374101039472 tanks, all of which are completely invincible, piloted by immortal, hypercompetent zealots.” That is what Examplestan has, and it does not involve much effort at all. I am not saying that a powerful nation is always worse, that making a strong state is always a mistake, but rather that realistic levels of power are appropriate. This creates more opportunities for storytelling. A fight where both sides have a chance to lose is simply more fun.
Where am I going with this? Well, I sometimes look at the topics appearing on the sidebar on the left, and I have seen more than a few topics being fought between Anarchic States and others. In doing so, I have noticed that these wars don’t seem to be cooperative. You all don’t appear to be interested in telling a good story that is enjoyable for everyone involved, writing realistic characters and exploring a fictional universe together. Instead, the focus appears to be on winning. This will not work. It will not work because there are no limits on power. Any nation can just take inspiration from Mario and one-up the other, by adding more soldiers, better weaponry, or stronger shielding. It’s rather like playing chess by arbitrarily adding more pieces to the board. You might win, but that’s not challenging, genuine, or interesting.
Decanonisation is not something to be done as an offensive tool, one of the many things in the arsenal of a roleplayer to win. It is a measure taken OOC when players in a roleplay are unable to respect one another to the extent that the story is meaningful. If I were writing a character-driven roleplay focussing on a single character, into which I have invested a lot of time and effort, then someone turns up and writes that said character has a cardiac arrest, this does not respect my character or my worldbuilding. Therefore, I am entitled to ignore this in the future. Doing so because a side loses is simply poor etiquette. It also is not binding on anyone else.
If I were in any of those roleplays, I would not find that my nation has been respected. Invincible enemies do not make for good stories. I recommend that you look through some roleplays of players with experience roleplaying, either in this subforum or in P2TM, for some inspiration of how to write well. Sombreland’s threads covering the Wenchuanese Problem are great but accessible examples of good roleplaying. If you want to continue doing what you are doing, then nobody can stop you, but I very much doubt that you will find any meaningful enjoyment from it.
Now, I am no expert. Nor am I any sort of mentor or moderator. However, I have been roleplaying here for over six years, through various accounts, and I think that I’ve gained just a little experience in the matter, enough to speak fairly confidently about it. Do have a look at the pinned threads in F&NI, NS, and II.
I'm being honest, you should write a book on this topic. I would buy it.
♠ say hi to jim

by New Stonen » Sat May 27, 2023 7:42 am

by Communist Beijing Must be China » Sat May 27, 2023 7:43 am

by New Stonen » Sat May 27, 2023 7:45 am

by The Rio Grande River Basin » Sat May 27, 2023 7:48 am
Battle of Mar’Sa’Nakar ends in Pyrrhic victory as the Galactic Federation suffers losses, in defending the critical sector. GFS Andromeda severely damaged, GFS Comet destroyed. Mass evacuation of outer sector worlds beginning.

by LFPD Soveriegn » Sat May 27, 2023 7:50 am
The Rio Grande River Basin wrote:Not only have you chosen to ignore the advice of just about every single RPer, from old to summie, you have succeeded in getting me and Ashotu to agree on something. So, with all due respect, zip it, and learn some etiquette. Learn how to RP with even the modicum of competence, the most basic military understanding, and at least attempt to not appear to be the most self confident, smug, Dunning-Kruger curve proving, “RPer”, if it is even possible to categorise you as one, and take other’s advice.
The Greater Empire Of LFPD Sovereign
“Willst du en totalen krieg!?”
Summary: WHO GAVE THE MONARCHISTS THE COMMIE MANIFESTO!? *looks up* AND SPACESHIPS!/
S.A.F Mobilising? Find out more at sov.gov | Another Avian Crew dies in tank testing, Clara's Kingdom Condemns, nothing changes. | TS-D1 Tank Destroyer and TS-44 Tankette extremely effective in combat!The guy who got the Vatican Flag fixed. (Any month now!)

by LFPD Soveriegn » Sat May 27, 2023 7:52 am
Kenmoria wrote:-epic detailed snip-
The Greater Empire Of LFPD Sovereign
“Willst du en totalen krieg!?”
Summary: WHO GAVE THE MONARCHISTS THE COMMIE MANIFESTO!? *looks up* AND SPACESHIPS!/
S.A.F Mobilising? Find out more at sov.gov | Another Avian Crew dies in tank testing, Clara's Kingdom Condemns, nothing changes. | TS-D1 Tank Destroyer and TS-44 Tankette extremely effective in combat!The guy who got the Vatican Flag fixed. (Any month now!)

by Utquiagvik » Sat May 27, 2023 7:54 am

by Ashotu Three » Sat May 27, 2023 7:55 am
♠ say hi to jim

by Ashotu Three » Sat May 27, 2023 7:56 am
Utquiagvik wrote:You should probably write a factbook on your wars like I did.
♠ say hi to jim

by Jilia » Sat May 27, 2023 8:02 am

by LFPD Soveriegn » Sat May 27, 2023 8:07 am
Jilia wrote:Ashotu Three wrote:My weakness is that I have about the power of a very PT military, just more lethal if the weapons hit you.
I may have a cool futuristic military, but I lack in numbers and labor, that’s why Jilia is desperately try to get hold of slaves, also Jilia might take place in like 200 years in the future, but I’m to scared to equip my armies with Futuristic weapon art since it might be considered OP.
The Greater Empire Of LFPD Sovereign
“Willst du en totalen krieg!?”
Summary: WHO GAVE THE MONARCHISTS THE COMMIE MANIFESTO!? *looks up* AND SPACESHIPS!/
S.A.F Mobilising? Find out more at sov.gov | Another Avian Crew dies in tank testing, Clara's Kingdom Condemns, nothing changes. | TS-D1 Tank Destroyer and TS-44 Tankette extremely effective in combat!The guy who got the Vatican Flag fixed. (Any month now!)

by Gorvonia » Sat May 27, 2023 10:19 am
Anarchic States wrote:Canon Wars
The Bigtopian Civil War
X&J War
Multiversal conflicts
Liberation of the Racalimari
Anarchic-CSL War
Un-Canon wars
Anarchic German War (cope German man.)
Republic of Gorvonia
Average Balkan Country, trying to deal an insurrection, recovering from a civil war, crime organizations and all of this under a fragile democracy.

by Neonian Technocracy » Sat May 27, 2023 10:20 am

by Anarchic States » Sat May 27, 2023 10:38 am
New Stonen wrote:Kenmoria wrote:Hello, everyone. The following is, of course, OOC.
Roleplaying in International Incidents is not exclusively, predominantly, or even mostly about winning. Winning is very easy. This is how to win: “Kenmoria releases the unblockable, unstoppable, uncounterable multiverse-destroying hyper-giga-mega bomb and irrevocably destroys the multiverse.” That wins, for a given sense of winning. Without contradicting that post, nobody has any further options. Hypothetical Kenmoria has just completely stopped the roleplay, in a way that hypothetical Kenmoria wins. This is also incredibly dull, and also astonishingly easy. Most importantly, it is not fun for anyone involved.
We are not operating in a videogame, where all the participants have a fair chance and where war is a matter of skill in controlling units or clicking very quickly. The purpose of NationStates I rather different, because players can play whatever they want. One can play as an FT Empire which controls multiple solar systems, or as a PT backwater struggling to handle the switch from letters to telegrams. Some enjoy playing large, superpower nations, while others enjoy paying small, developing countries. This means that any fight over who wins or who loses becomes a matter of who can write the most absurd statistics in factbooks.
The person who has truly considered his or her military, giving it realistic flaws and weaknesses, and setting the size and budget at what is realistic for that nation in question, has put genuine effort into creating verisimilitude. On the other hand, it is very possible to state: “Examplestan has 19374101039472 tanks, all of which are completely invincible, piloted by immortal, hypercompetent zealots.” That is what Examplestan has, and it does not involve much effort at all. I am not saying that a powerful nation is always worse, that making a strong state is always a mistake, but rather that realistic levels of power are appropriate. This creates more opportunities for storytelling. A fight where both sides have a chance to lose is simply more fun.
Where am I going with this? Well, I sometimes look at the topics appearing on the sidebar on the left, and I have seen more than a few topics being fought between Anarchic States and others. In doing so, I have noticed that these wars don’t seem to be cooperative. You all don’t appear to be interested in telling a good story that is enjoyable for everyone involved, writing realistic characters and exploring a fictional universe together. Instead, the focus appears to be on winning. This will not work. It will not work because there are no limits on power. Any nation can just take inspiration from Mario and one-up the other, by adding more soldiers, better weaponry, or stronger shielding. It’s rather like playing chess by arbitrarily adding more pieces to the board. You might win, but that’s not challenging, genuine, or interesting.
Decanonisation is not something to be done as an offensive tool, one of the many things in the arsenal of a roleplayer to win. It is a measure taken OOC when players in a roleplay are unable to respect one another to the extent that the story is meaningful. If I were writing a character-driven roleplay focussing on a single character, into which I have invested a lot of time and effort, then someone turns up and writes that said character has a cardiac arrest, this does not respect my character or my worldbuilding. Therefore, I am entitled to ignore this in the future. Doing so because a side loses is simply poor etiquette. It also is not binding on anyone else.
If I were in any of those roleplays, I would not find that my nation has been respected. Invincible enemies do not make for good stories. I recommend that you look through some roleplays of players with experience roleplaying, either in this subforum or in P2TM, for some inspiration of how to write well. Sombreland’s threads covering the Wenchuanese Problem are great but accessible examples of good roleplaying. If you want to continue doing what you are doing, then nobody can stop you, but I very much doubt that you will find any meaningful enjoyment from it.
Now, I am no expert. Nor am I any sort of mentor or moderator. However, I have been roleplaying here for over six years, through various accounts, and I think that I’ve gained just a little experience in the matter, enough to speak fairly confidently about it. Do have a look at the pinned threads in F&NI, NS, and II.
I'm being honest, you should write a book on this topic. I would buy it.Anarchic States wrote:
Cause I blew you all up right after I declared war. Ya.
Your entire nation just got destroyed with all of your citizens, resources, and weapons. You now are powerless. How does it feel to have just lost your "roleplay"? By the way, just to let you know what I used, I launched a marshmallow at light speed, killing all of your citizens. You can't stop me, HAHHAHAHAHA
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