
Art Credit: Tom Lopez, Artstation
To the south lies a sea of rolling hills - and behind you? A steep cliff, falling into…nothingness. The light slowly fades to a black void, as far as your eyes can see…
A voice calls behind you. Turning, you see a man wizened with age. A hunched-back elder with a beard that scrapes the ground stares at you, milky grey eyes scanning the depths of your soul. And then he speaks.
You’re searching for something, aren’t you.
Oh, there’s no need to answer. Everyone who comes here is. There is a curse to this place - one that pulls seekers and dreamers through the cracks of reality and into this realm. Whatever it is you seek…there is something here that can grant it.
But beware - this is not a place of honor.
This is a broken place, a fallen land, a place in between places. There are many dangers and toils on the path that awaits you…and few who set off on this journey return home.
But this realm would not have taken you from your home if you were unwilling. Whatever it is that drives you is worth every trial and peril you may face. For you see…your wish, whatever it is? It can be granted here. There are gods, men, and creatures that can lift you from your despair.
Most likely, you’ll die trying. But you’ve got just as good a chance as anyone else. Welcome to…
Welcome to Things Betwixt, a fantasy exploration RP!
All players begin with a party of five adventurers. Your characters have landed in the Things Betwixt, a land beyond time and space itself. Pulled here by an ancient curse, they shall chart a course based on your direction and decision in search of a power that shall grant their wish.
You may gain or lose members of your crew over the course of the adventure, depending on both the fickle whims of fate and the choices you make. Things Betwixt is not a slasher film, but neither is it a power-fantasy - your heroes may fail, your quests may go awry. But within adversity lies glory - those who survive the trials shall emerge in glory and splendor indeed.
You should expect to make an IC post once every 48 hours or so. These posts correspond to one day’s time in character, and will be resolved by yours truly to chart the course of your journey.
Your adventure will consist of many things, but first and foremost, your adventurers. These brave men and women will forge beyond into new frontiers, uncover mysteries, and fight against overwhelming horrors.
- Code: Select all
[b]Application For The Chosen[/b]
[b]Party Name:[/b] (A short name.)
[b]Party Members and Classes:[/b] (Who makes up your group? Are you vagabonds, fleeing from the law? Wizards in search of an arcane power? Knights on a mission to save their kingdom? Provide names and a short (or long!) backstory for each character. Any backstories, species, or realms are acceptable, although original backgrounds/settings are preferred. Things Betwixt pulls from all places.)
[b]Mission:[/b] (What are you searching for? Everyone who is brought here is called for a reason. Some seek to bring back a fallen loved one. Others wish for riches beyond imagination. Others still strive for the power to save their falling kingdom, or to drive back the darkness that plagues their lands. So what are you here for?)
[b]Starting Equipment:[/b] Pick two Common Relics from the pool. You may have a combined total of 30 Rations and Wealth - it is up to you to balance these two resources. Your party will consume 1 Ration per turn.
I know this OP looks lengthy - but I promise that this isn't all that complicated in nature. Every turn consists of the following actions:
First, the MOVE action. Decide which direction on the map your team is going - North, North-east, East, South-east, South, South-west, West, or Northwest. They will move to that location at the end of the turn, encountering whatever event or location that may be on that tile.
Second, the INTERACT action. Most turns, your team will run into an obstacle, a ruin, a curiosity, a pass - and you’ll have multiple presented options. Choose the option or lay out an additional option of your own - and then it’ll be resolved at the start of next turn.
If there is no INTERACT event - or, if you choose to ignore the INTERACT event, your team has the following options:
#1) SCROUNGE: Search the region for useful resources, treasures, or rations.
#2) RECUPERATE: Everyone pitches camp, plays cards, and tends to their wounds. This provides an opportunity for Stability and Vitality healing.
That’s it! Once all six players have posted, all events and movements are resolved in an Update Post (from yours truly), and the game moves on to the next day.
Despite everything, the game is rather mechanically simple. Combat is run behind the scenes, as well as the rolls for success and failure. Written lore longer than twelve sentences will add a 5% chance to your success in any action, however, as I’d love to have roleplay in the roleplay. React to what happens! Explain your plotting! Describe how your heroes put down the foe! The dice may decide what happens - but you detail how it happens.