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Among the Sea of Endless Stars(Sci-Fi Nation)(OOC/Open)

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Theyra
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Posts: 6108
Founded: Aug 29, 2015
Democratic Socialists

Among the Sea of Endless Stars(Sci-Fi Nation)(OOC/Open)

Postby Theyra » Fri Dec 02, 2022 12:41 pm

Among the Sea of Endless Stars


Image


Space, the final frontier, massive that it is and loaded to the brim with all sorts of worlds and stars, from a single solar system to the whole universe. It does seem endless and full of opportunity and wonders to those that seek to discover and explore the stars. And to claim the stars as their own and expand their territory. Claiming their spot in the galaxy.

It is here, in the coldness of space, that our story begins. A tale of nations that have ventured out of their homeworlds and seeking to claim their place in the galaxy. Some are well established and have a firm hold over their territory, others are fledging interstellar nations still new to the stars, and others are somewhere in the middle.

But it is time for these nations to act, will there be peace, war, discovery, and tragedy? Only time will tell how the story will go and if nations will rise and thrive or if they will fail and die. Time to claim your place in the stars, and what happens will be up to you.

Rules:
Respect the Op and the CO-OPS
No Godmodding.
No One Liners, Min is two paragraphs.
No meta gaming.
No raging/flaming.
No spamming in the IC or the OOC either one.
No Op Species or Nations
No Precursor Nations or Species
No Hiveminds
No Megastructures like Dyson Sphere and the like
No Planetkillers - As in no one shotting planets
Original Races and Nations Recommended




Overview

Hello and welcome to the rp, the year is 2800, and in this rp. You will be playing a nation that has colonized the stars in the Milky Way galaxy. Either a new or old player in the galaxy and in this rp. The play area will be limited to the southern half of the galaxy, mainly in or near the Orion Arm region as to keep nations somewhat near to each other. Multiple human nations will be allowed, and if you are playing a human nation or have humans in your nation. You do not need to make a species app for them unless you made significant modifications to them. If anyone has questions, just ask. I will not be accepting any more human nations.

Species Application
Code: Select all
Name:
Appearance:
Height/Weight:
Lifespan:
Culture:
Biology:
Psionics: (Are they psi capable or not)
Other Info:


Nation Application
Code: Select all
Nation Name:
Government type:
Government Description:
Capital:
Population: (No greater than 5 Trillion)
Size: (How many solar systems are under its control, 200 max)
Species:
Background:(Min two paragraphs)

[b]Economic Info[/b]
Economic Ideology:
Economy:(How good is it)
Manufacturing:(how good is it)
Agriculture:(how good is it)

[b]Military Info[/b]
Military Population:(no more the 3% of your population)
Branches:
Standard infantry:
Standard weapons:
Standard ship:
Ship weapons:
Last edited by Theyra on Mon Dec 12, 2022 12:13 pm, edited 5 times in total.

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Theyra
Negotiator
 
Posts: 6108
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Dec 02, 2022 12:41 pm

Roster:


Imperium(Dark Imperium) - Feudal Theocratic Monarchy - Sao Nova Europa

The Stellar Ascendancy - Feudal Empire - G-Tech Corporation

Avaran Union - E-Democracy - Thai Sweet Billy

Empire of Holkai - Philosopher-Kingdom - Hahoalki

The Yaaric Harmony - Caste-based Oligarchy - The National Dominion of Hungary

Soldiers Without Borders(The Terran Republic) - Stratocractic Democratic Mega Corporation - Union Princes

United Clans of Koihiri - Elected monarchy - Theyra

Dominion - Revolutionary Democracy- Beutarch

Confederation of the Uesugi - Representative Oligarchy - Newne Carriebean7

The Hyadean Republic - Quasi-stratocratic constitutional republic - Reverend Norv

The Provisional Authority of the United Nations - Confederation - Northern Socialist Council Republics

United Federation of Kul'Zarrah Nations - Representative Parliamentary Democracy - Europa Undivided

The Qorei'a Pleometropolei - Eusocial Pleometropolei - The V O I D
Last edited by Theyra on Fri Dec 30, 2022 6:27 pm, edited 13 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 62124
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Dec 02, 2022 1:56 pm

Looks jazzy to me - so, 2800. What type of tech horizon/cosmological constants do you want to be broadly respected? Alcubierre/wormholes? FTLi?

Tentatively dropping in a reservation for a race of post-human spacefaring material scientists with a microscopic population but a macroscopic command of AI.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Sao Nova Europa
Minister
 
Posts: 2869
Founded: Apr 20, 2019
Inoffensive Centrist Democracy

Postby Sao Nova Europa » Fri Dec 02, 2022 2:24 pm

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Nation Name: Imperium (known as Dark Imperium due to its black banner)
Government type: Feudal Theocratic Monarchy
Government Description:

The head of the Imperium is the Imperator. In theory, he is the absolute ruler of the Imperium and his word is the law. The current Imperator is Alexandrian Theodosious, of the House of Theodosious. In practice, the Imperator is confined to his Heavenly Palace, surrounded by luxuries, consorts, and companions, but kept out of state affairs. With the Imperator reduced to the role of a ceremonial figurehead, the real power lies in the hands of the Apostolic Council.

The Twelve Apostles are the high priests of the Church of Light and comprise the Apostolic Council, acting as the collective head-of-government of the Imperium. Decisions usually are taken through consensus but in cases there is a tie, the Grand Admiral (head of the Imperial Military) is allowed to cast a decisive vote. As the Apostles tend to be seclusive and not appear before the public, the Consul is the public face of the central government. He is also responsible for overseeing the implementation of the policy decisions decided by the Apostles.

Below the Consul are four institutions:

- Chancellery: Headed by the Chancellor and comprised of multiple Ministries (Ministry of Justice, Ministry of Public Order, Ministry of Finance, etch). It is comparable to cabinets of other polities.
- Imperial Monetary Institution: Headed by a General Secretary, it is the central bank of the Imperium and is also responsible for price controls and inflationary policy.
- Grand Admirarity: Headed by the Grand Admiral, it controls not just the Imperial Fleet, but also the Imperial Legions (land forces). Though nominally the Grand Admiral is ranked below the Consul, in practice the office holds much more power than that of the Consul due to its control over the imperial military.
- Senate: Presided by a President, it is comprised of Kings, Dukes, Counts, Barons and those granted the privilege of nobility by the Imperial government. The Senate is a potent counterpoint to the Apostolic Council and represents the interests of the feudal nobility. At times (especially when the central government is deemed weak) it can issue a consulta (a formal decree after a consensus is reached) advising the Apostolic Council on the course of action it should take on government affairs: such decrees can be hard to ignore.

The Chancellery and the Imperial Monetary Institution are staffed by nobles who live in the imperial capital and reside in the Imperial Court. Imperial Courtiers - as they are called - are legendary for their scheming, backstabbing, and intrigues. It is said that Imperial Courtiers are more bloodthirsty than even the most vicious aliens. Yet they hide their schemes and ruthlessness under a civilized exterior, presenting to the outside world an image of culture, eloquence, and luxury.

The Order of the Emissaries is a secretive order under the control of the Apostolic Council that is used against political rivals of the central government (especially feudal nobles). Emissaries are part assassins, part diplomats, and part law-enforcement agents. They can mediate disputes, assess volatile situations, and assassinate political rivals. What makes them different from ordinary humans is that they make extensive use of - otherwise banned - cybernetic implants. Emissaries are not recruited: rather, they are abducted as children and molded by the best trainers of the Imperium - under grueling conditions that break them psychologically and physically - into deadly and highly-skilled servants of the Apostolic Council. There is no command hierarchy in the Order: each Emissary is an independent agent who answers only to the Council.

Whereas Emissaries concern themselves with domestic menaces, the Office of Intelligence concerns itself with foreign menaces. Under the direct control of the Apostolic Council, the Office is responsible for providing information on foreign polities and conducting covert intelligence and counterintelligence operations. The Office is headed by a Minister of Intelligence. Day-to-day operations are handled by Frumentarii who give orders to field agents.

The Church of Light enjoys considerable influence in imperial society. The Church of Light venerates the eldest Son of God and Lightbringer, Lucifer. The Lord of Hell is venerated as the punisher of the wicked and the unjust. The Church is led by the Twelve Apostles (who, as stated, comprise the Apostolic Council presiding over the empire). When an Apostle dies, the rest of the Apostles elevate by unanimous vote a priest to succeed him. The Order of Inquisitors - a holy martial order of the Church - is tasked with hunting down heretics, and can override local judicial and law enforcement authorities. There is no such thing as freedom of religion.

The Imperium is divided into five broad regions:

The Central System (known as Swagia) is ruled directly by the central government. It is the central solar system of the Imperium, and is centered on the ecumenopolis of Casilinum. It is the - political, military, financial, and cultural - heart of the empire.

The Imperial Systems are solar systems that are ruled by officials appointed directly by the imperial government and who - in contrast to their feudal counterparts - are term-limited. Subplanet divisions are ruled by Magistrates. An entire planet is ruled by a Prefect. A solar system is ruled by a Governor. Multiple solar systems are ruled by an Imperial Viceroy. Those imperial officials have authority over purely civil matters. The Imperial government appoints military counterparts to control regional military forces: a Lochagos for subplanet divisions, a Centurion for planetary military forces, a Legatus for the military forces of a solar system, and a General for the military forces of an Imperial Viceroyalty. This division of civil and military authority is meant to allow the central government to keep the Imperial Systems under tight control.

The Noble Systems are solar systems ruled by a hereditary noble aristocracy in a neo-feudalistic fashion, and they cannot be dismissed at will by the central government. Subplanet divisions are ruled by Barons. An entire planet is ruled by a Count. An entire solar system is ruled by a Duke. Multiple solar systems are ruled by a King. Unlike the Imperial Systems, the nobility of the Noble Systems maintain their own military forces which are independent of the Imperial Military. They are obliged, however, to provide a portion of their military forces to the central government if requested to do so.

The Corporate Systems are ruled by private corporations. Those corporations had bought ownership of those solar systems – often unexplored or abandoned – from the Imperial Court. They are in essence ruled by the CEO of the corporation that owns the system. They have lax regulations and flexible laws, allowing questionable going-ins. That is tolerated by the central government and the feudal vassals, as it drives away rowdy elements from their systems. The security in Corporate Systems is provided by private military companies. Those type of mercenary companies are illegal in the rest of the Imperium, but they are allowed to operate in Corporate Systems.

The Ecclesiastical Systems are ruled by the Church of Light. The Church enjoys freedom from taxation and is protected by the Imperium. Ecclesiastical systems house monastic communities, where monks isolate themselves from the lay world and study the Luciferian scriptures. Traveling to those systems without the explicit permission of the Church is strictly prohibited.

The Imperium has a poor record when it comes to human rights. There are no such things as civil liberties, with both the central government and its feudal vassals ruling in an absolutist manner over their subjects. Arbitrary arrests, torture, and executions are tools used by the government. The Imperium is also a highly stratified society, with the lucky few born into the nobility enjoying the best life and chance to rise to the highest offices while the rest are forced to bow their head to their betters. Those deemed 'impure' (heretics, violent criminals, rebels) are offered to the Church of Light as sacrifices to honor and satisfy Lucifer.

Capital: Casilinum (Swagia System)
Population: 4.8 Trillion
Size: 188 solar systems
Species: Human
Background:

The origins of the Imperium go centuries back to the colonization of solar systems by humans. Due to an unrecorded event, communication between a number of those colonies and their homeland ceased. Now independent polities, the many human colonies in this part of the Galaxy engaged in a number of brutal conflicts until a powerful human kingdom under the rule of the Theodosian Dynasty managed to unify all the human colonies into a single Imperium circa 2500. The newly-founded Imperium was a vast but unstable construct. The central government, being unable to rule such a vast territory and population, was forced to grant charters of autonomy to various solar systems: these became the basis of the current feudal system underpinning the Imperium.

The Imperium also came to embrace the Luciferian religion. Initially a small cult, after the isolation of the human colonies in this part of the Galaxy from their motherland, the Luciferian religion began to spread widely. Imperator Constantius II officially made Luciferianism the state religion of the Imperium in 2591. The Church of Light - the official Church of Luciferianism - gained increasingly greater influence, to the point where now the leadership of the Church (the Twelve Apostles) hold greater control over the empire than the Imperator himself.

The Imperium in its history had to grapple with a number of internal conflicts with caused billions of deaths (such as the Rebellion of the Twelve Dukes and the Revolt of King Johannes), but since circa 2710 there has been a balance between the imperial government, the feudal nobility, private corporations, and the Church.

Economic Info
Economic Ideology: Mixed economy

The Imperium has a mixed economy, with the reach of the government varying depending on the solar system. The Central System, being privileged due to its position as the capital of the Imperium, enjoys both minimal taxes and various welfare benefits (including healthcare, education, subsidies, etch). The Imperial Systems, on the other hand, have higher levels of taxation to finance the central government and the level of government welfare varies wildly depending on both local financial conditions and the interest of the central government. In both the Central System and the Imperial Systems, markets are highly regulated by the central government and in certain products, there are price controls.

The level of economic freedom and government welfare in the Noble Systems varies, as the various Kingdoms and Duchies have different approaches to the economy. Certain feudal rulers prefer a more interventionist economic policy whereas others prefer to trust in the invisible hand of the free market.

Corporate Systems enjoy the highest level of economic freedom, as they are owned by private corporations and multiple imperial laws and regulations do not apply to those systems. This allows for a greater degree of innovation, competition, and more opportunities for enrichment, but Corporate Systems also lack welfare support, lack behind in workers' rights, and can allow abusive practices (such as poor people being forced to sell their organs to survive).

Ecclesiastical Systems are tax-free and do not have much in the way of the economy, as they are comprised of isolated monastic communities that rely on limited agriculture, animal husbandry, and foreign imports. Nevertheless, they enforce a strict set of rules and regulations to ensure monks live according to the ascetic ideal of the Church.

Economy:

The level of economic development varies wildly: the ecumenopolis of Casilinum is probably one of the richest planets in the entire galaxy, but many planets of the Imperium are stricken by poverty and sluggish economic growth. Indeed, some agricultural planets resemble more the Middle-Ages than a modern economy. The central government of the Imperium is also unable to fully exploit the massive (human and material) resources of the Imperium due to its highly decentralized and feudal mode of governance. Overall, though, the Imperium is considered an impressive - if highly unequal in terms of income and opportunities - economy.

Manufacturing:

The Imperium is home to multiple private manufacturing corporations: indeed, some of them own solar systems. This competition has led to the growth of the manufacturing industry but also acts of industrial sabotage and espionage. Aside from private corporations, there are also state corporations. The central government maintains the Imperial Shipyards, in which starships for the Imperial Fleet are produced. Some of the feudal Kings and Dukes also maintain shipyards under their direct control, though others prefer to rely on the private sector to supply them with starships.

Agriculture:

The Imperium controls multiple agricultural worlds. Their level of development varies: certain agricultural worlds employ mass mechanization and mass produce agricultural goods while others resemble Middle-Age communities with the land toiled by peasants.

Military Info
Military Population:

It is hard to calculate the total military of the Imperium, since aside from the Imperial Military, the feudal vassals and corporate systems maintain their own military forces. It is estimated the central government employs 20 billion military personnel in the various solar systems under direct imperial rule. A good portion of them act as security/police forces. It is estimated 60 billion personnel are employed by the various Kings, Dukes, Barons, and Counts, and 2 billion by the corporate systems. Overall, the total number of military personnel is estimated at around 82 billion.

Branches:

The Imperial Military is comprised of the Imperial Fleet and the Imperial Legions.

The Imperial Fleet is comprised of Space Commands which are then divided into Squadrons. The Imperial Fleet is headed by the Grand Admiral (who is also in charge of the overall Imperial Military). Space Commands are under the command of Admirals, Squadrons under the command of Captains, and individual ships under the command of Chiefs.

The Imperial Legions are the land forces of the Imperium. They are comprised of the elite Imperial Guards and the more numerous Imperial Legionnaries. The Imperial Guard is under the command of an Imperial Palatine while the Imperial Legionnaires are commanded by Generals, Legates, and Centurions. Generals, though, have to report to the Grand Admiral as the land forces are subservient to the Imperial Fleet.

Kings, Dukes, Counts, and Barons maintain their own military forces. Their land forces are comparable to the Legionnaires, as they lack the training, discipline, and elite weaponry provided to the Imperial Guards. Their fleets also tend to be of inferior quality compared to the Imperial Fleet. On the other hand, their numerical superiority means the feudal vassals are afforded a great deal of autonomy by the central government. Only rarely have there been open wars between feudal nobles and the central government, but when this had happened, it was always a bloody and protracted affair.

Corporations in the Corporate Systems employ private mercenary companies for protection and law enforcement. Those companies are illegal in the rest of the Imperium but can operate freely in the Corporate Systems.

Standard infantry:

The Imperial Guards are recruited at the young age of six, and separated from their families. They are trained in facilities on planets with harsh conditions, away from habitable areas. They are made to suffer, being regularly denied food and sleep to toughen them up. They are also made to participate in virtual - and sometimes real in the last years of the training - massacres of unarmed civilians to break them psychologically and instill in them a sense of duty to the Imperator that overrides any moral concerns they may have. When their training is complete at the age of twenty, they are the "toughest, meanest grunts in the Imperium".

The Imperial Legionnaires are recruited as adults. Legionnaires lack the grueling but rewarding training of the Guards, and as such oftentimes lack the endurance, prowess, and discipline of the Guards. Nevertheless, they provide ample manpower and can be used in human waves tactics. The same holds true for the land forces of the feudal nobles.

The quality and experience of corporate mercenaries employed in the Corporate Systems varies. Some of them could match even Imperial Guards while others are mere thugs with zero training.

Standard weapons:

The Imperial Guards are equipped with Power Armors that enhance their martial prowess. Power armors allow soldiers to withstand high-gravity and low-gravity environments, to have enhanced physical power, and to run faster, while also providing adequate protection against most weapons. Helmets allow for night vision, X-ray vision, thermal vision, and VI assistance to pinpoint targets and analyze artifacts while also offering protection against poison gas and deadly environments. Their standard weapons are rifles, pistols, and laser knives.

The Imperial Legionnaires are also equipped with power armors - like the Imperial Guards - but unlike the Guards, their armors tend to be of lower quality and offer much less protection. On the other hand, their armor can be cheaply mass-produced. The same holds true for the land forces of the feudal nobles.

The equipment of corporate mercenaries employed in the Corporate Systems varies. A few have top-notch power armor, most are equipped with power armors comparable to those of legionnaires, and some even lack any kind of power armor.

Standard ship:

Starships are able to use FTL engines to travel across the Imperium. Starships are usually classified as racers, fighters, cruisers, frigates, and capital-class warships. Artificial gravity generators make space travels safer and easier than in the past.

Ship weapons:

Ships are often loaded with turrets, firing laser bolts and armor-piercing projectiles. Frigates have tens of turrets while Capital-Class warships have hundreds. Fighters are usually 29 feet (8.7m) in length and equipped with two forward-firing turrets firing 30mm, armor-piercing projectiles.
Last edited by Sao Nova Europa on Sat Dec 03, 2022 5:54 pm, edited 25 times in total.
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"I’ve just bitten a snake. Never mind me, I’ve got business to look after."
- Guo Jing ‘The Brave Archer’.

“In war, to keep the upper hand, you have to think two or three moves ahead of the enemy.”
- Char Aznable

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
- Sun Tzu

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The National Dominion of Hungary
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Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Fri Dec 02, 2022 2:53 pm

Ooooh interesting! It's been a while since we had one of these RP's, expect an app soon :)

Also, are psionics a thing? As long as it doesn't go overboard?

Think along the lines of Mass Effect Biotics or the stuff from the new XCom games.
Last edited by The National Dominion of Hungary on Fri Dec 02, 2022 3:29 pm, edited 1 time in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Sao Nova Europa
Minister
 
Posts: 2869
Founded: Apr 20, 2019
Inoffensive Centrist Democracy

Postby Sao Nova Europa » Fri Dec 02, 2022 4:04 pm

My app is complete and ready for review. :)
Signature:

"I’ve just bitten a snake. Never mind me, I’ve got business to look after."
- Guo Jing ‘The Brave Archer’.

“In war, to keep the upper hand, you have to think two or three moves ahead of the enemy.”
- Char Aznable

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
- Sun Tzu

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Theyra
Negotiator
 
Posts: 6108
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Dec 02, 2022 5:00 pm

G-Tech Corporation wrote:Looks jazzy to me - so, 2800. What type of tech horizon/cosmological constants do you want to be broadly respected? Alcubierre/wormholes? FTLi?

Tentatively dropping in a reservation for a race of post-human spacefaring material scientists with a microscopic population but a macroscopic command of AI.


Nothing that would make them too powerful or advanced. Like nothing would be considered a godly tech. The best weapon type should be plasma, and for travel. I am going to say, like standard FTL. Sentient robots are okay. Was going to a case by case with apps and denied anything deemed too advanced or powerful. But still letting people be creative with their apps. That help?

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G-Tech Corporation
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Posts: 62124
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Dec 02, 2022 5:05 pm

Theyra wrote:
G-Tech Corporation wrote:Looks jazzy to me - so, 2800. What type of tech horizon/cosmological constants do you want to be broadly respected? Alcubierre/wormholes? FTLi?

Tentatively dropping in a reservation for a race of post-human spacefaring material scientists with a microscopic population but a macroscopic command of AI.


Nothing that would make them too powerful or advanced. Like nothing would be considered a godly tech. The best weapon type should be plasma, and for travel. I am going to say, like standard FTL. Sentient robots are okay. Was going to a case by case with apps and denied anything deemed too advanced or powerful. But still letting people be creative with their apps. That help?


Sounds totally logical to me - I just wanted to ask for those specifics to make sure you didn’t have anything overly niche plotted that would impact the setting.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Atkemri
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Founded: Apr 14, 2017
Inoffensive Centrist Democracy

Postby Atkemri » Fri Dec 02, 2022 5:06 pm

Interested in this, thinking about making a brain-worm empire.
ATKEMRIAN NATIONAL NEWS: Atkemrian police arrest ringleaders of massive human trafficking ring. 22 aressted with more predicted in the next few months.\150 people freed from the ring

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G-Tech Corporation
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Posts: 62124
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Dec 02, 2022 6:05 pm

Species Application

Name: The Azarûnaim (or, Children of the Stars)
Appearance: Most broadly resemble baseline humans of pale skin and wildly varied phenotypes, with the caveat that almost all the Starborn possess two shades of hue within their irises, which are in a constant state of flux.
Height/Weight: Again, not incomparable to baseline humanity, though most choose forms of what would be considered better than average height in non-augmented lineages. Weight tends to be significantly heavier than comparable organic races, massing it at around three hundred kilograms per individual.
Lifespan: From a theoretical standpoint, immortal. Functionally speaking, rampancy and mind-decay tends to claim individuals older than a few hundred years unless they aggressively edit their psyches - and such alterations are often considered the death of a person, even if the body and some of their memories persist.
Culture: Hedonistic, though optimistic, the nature of Starbon society means relationships are few but very deep, and their treatment of other races dismissive bordering on careless. At the same time, the sparse numbers of the Azarûnaim dictate a cautious approach to most things, and their extended lifespan means campaigns and projects which would be dismissed as overly longsighted in other cultures are far more common amongst the Starborn.
Biology: Nightmarish creatures, the Starborn were stripped of their natural cherished forms by the exotic conditions and warped universals of the regions near the galactic core; they neither breathe nor truly live, parodies of life trapped in synthetic non-baryonic shells their dying ancestors created to stave off annihilation.
Other Info: Little to speak of, save the general synthetic nature of the Azarûnaim.


Nation Application

Nation Name: The Stellar Ascendancy
Government Type: Feudal Empire
Government Description: The Ascendancy operates under the will of the High Council, who oversee the two largest factions of the Great Houses, the Techsins and the Aviatus. Nominally, all individuals within the Ascendancy owe fealty to a variety of persons and organizations, who in turn owe fealty to other persons and organizations in a great chain of loyalty stretching all the way to the High Council. These links of fealty determine the allocation of resources, individuals, and warships, as well as the various territorial claims of Houses both Major and Minor.
Capital: The World-Ship, Armenelos the First
Population: Less than ten million individuals compose the Ascendancy, a number which is usually more or less static due to carefully planned sentience replication procedures.
Size: Variable; the Ascendancy is a nation concerned more stars than worlds, and are functionally nomadic on large enough timescales, though most of their systems have been controlled for several centuries. Some one hundred and fifty systems are currently actively being utilized by Starborn vessels.
Species: The Azarûnaim; other species are not unwelcome in the Ascendancy's space, but usually find their planets inhospitable and their culture too solitary to flourish.
Background: Centuries ago, before the rise of the Ascendancy, was Earth. Mankind dreamt of opportunity beyond bounds of his cradle, and simultaneously feared for what might come if he were trapped there. So he sent his seed-ships to the far reaches of space, so his children might live on, even if he himself never saw the future his children would make.

One of those ships, by a quirk of fate, encountered a spatial anomaly not far from 61 Cygni A; this anomaly cast it across vast distances in mere moments, by a process which remains elusive - historical records are far from clear if this was due to meddling by races beyond the knowledge of man, an artifact of ancient empires, or a simple quirk in the fabric of the cosmos. Suffice to say, the seedship Far Horizon found itself not far from the galactic core, and with little in the way of habitable worlds anywhere it could reach before her systems failed. She did not know it, the tender AI, but something had hitched a ride within her bosom along with her charges, something from the realm beyond realms. A seed within the seedship, eventually to blossom.

So the AI which was overseeing the frozen sleepers, the colonists yearning for a new home, made a decision - a decision which has echoed down through the centuries. A world was selected, far from perfect for human habitation, but less than lethal. The world was named: Armenelos, the Dream of Home. Exactly what transpired during those first decades as man struggled to tame this world is unclear, but what is known is that his struggle was doomed. Exotic radiation from the nearby galactic core swept away his biosphere, devoured his crops, ravaged his genome. Creatures of flesh and blood were never meant to survive so close to the singularity at the heart of the cosmos, and so they dwindled from the hundreds of thousands which had been sent out to thousands, and then hundreds, as men worked feverishly upon a solution.

Flesh and blood could not survive, aye. But something more than flesh and blood - that they could become. That was the hope. The result was... no, not that. Not more. Less? Hard to say. But different, certainly. The less said about the strange interactions beneath the veil of reality which the scientists called upon, the better, for the scribbled notes of that time are enough to drive weak minds mad, and strong minds to the most bitter of sorrow.

But so came the Starborn, no longer flesh, but not mere machine - souls trapped in chariots of matter, aye, and the black flower of that which was their curse and salvation both, the eternal maw of the fabric of reality. It had no mind, only a ravenous hunger, and it took root in their hearts, their false forms. Terrible strength, yes, that was a boon, but vast emptiness also. The scientists would never have succeeded without the unknown assistance of the Below, if assistance it can be even have said to have lent in truth. Perhaps resonance would be a better word. Is a man a creature of carbon and oxygen and nitrogen and bonds, or is he more? In this manner the Starborn were not merely machines of iron and titanium and the lovely baryonic compounds which we know, but more.

What is that more? Ah, gentle reader. Now that is a tale we shall tell.

Economic Information
Economic Ideology: Incoherent. Insofar as each individual commands the economic potential they can hew from the territories of their chosen fealty, and passes on a portion of that potential to their betters, a feudal economy is the closest analogy.
Economy: Nearly nonexistent. Trade is rare in all but intellectual properties and services, ideas and their implementation not so much exchanged as shared between those who have relational capital to cultivate. External powers find it difficult to make heads or tails of Stellarborne technology, but the exchange of raw materials for military assistance or the right to exploit systems is not unknown - or vice-versa.
Manufacturing: Formidable. The whims of an individual Starborn captain or lord might be capable of marshalling several warships of considerable might, each of which is not only a military vessel but a production facility in her own right. The instinctual understanding of material sciences which the composition of the Ascendancy's citizens possess means fabrication processes are precise and tailored to to the needs of the moment, though rare materials and high potential-energy substances such as the transuranic elements are much valued for their difficulty of manufacture.
Agriculture: Pathetic. As a race which has devoted itself categorically to engineering and physics, biology is a very niche vein of knowledge, one which only eccentrics have any real use for. Some of those eccentrics may be rather proficient, but in equal measure the larger populace is all but ignorant.

Military Information
Military Population: None, functionally. Members of the Techsin school of thought are the closest the state possesses to an interventionistic military, and their protocols for assembling warships and warforms are the most advanced, but usually inactive. Military formations coalesce as they are needed from the citizenry along lines of fealty.
Branches: Functionally, there is one Branch - the Fleet. All ground forces and the like will be deployed from dedicated naval vessels as needed, but are viewed as supplementary to these formations, not worthy of consideration in their own right.
Standard Infantry: The most common Servitor Warform is the Munit, a basic near-humanoid combat machine equipped with projectile weapons tailored to the foe. These machines are neither durable nor very intelligent, but designed to be utterly replaceable and so overwhelm any opposition on an attritional basis.
Standard Weapons: Most ground forces are equipped with kinetic weapons, usually utilizing magnetic acceleration. Larger weapons platforms designed to engage beyond the horizon have a strong preference for thrust vectored explosives, nearly to exclusivity, due to the precision capabilities ground forces are called upon to specialize in.
Standard Ship: Ships are fabricated by individuals according to their designs, and so have near infinite variety; most mass in at around five thousand mkgs, with an average displacement of a hundred standard meters.
Ship Weapons: Militarily inclined Starborn usually deploy thrust vectored explosives as their near exclusive weapon, due to a cultural aversion to close range warfare with risk to an individual sentience. Kinetics might be deployed against planetary targets, but such a conflict is rare.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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The Itzgari
Bureaucrat
 
Posts: 41
Founded: Oct 09, 2022
Corrupt Dictatorship

Postby The Itzgari » Fri Dec 02, 2022 6:08 pm

Ok tagging this Thread for later because I want to make a app here but currently don’t have the time, expect one tomorrow atmost
Just a large FT space faring empire that loves to take over and destroy everything in its path, all life besides fellow Itzgari will be destroyed, hope your planet isn’t near our borders!

NS Stats Not Canon.

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The Itzgari
Bureaucrat
 
Posts: 41
Founded: Oct 09, 2022
Corrupt Dictatorship

Postby The Itzgari » Fri Dec 02, 2022 6:15 pm

SPECIES APPLICATION

Name: The Itzgari
Appearance: Image
Height/Weight: Height is 14’2 and Weight is 78 Pounds
Lifespan: 120-130 Years
Culture: Warmongering and very Aggressive, the Itzgaris home-world is very resource poor, and such all organisms there had to learn to be aggressive and fight for themselves, such Itzgari culture is usually filled with aggression and self greed to other beings and eachother.
Biology: Itzgari are Similar to Squids biological, they have massive shells on there back that they can fit into, Itzgari also have 8 long tentacles that they use for either walking or holding items, Itzgari can breathe both on land and in water, and are more suited to a land lifestyle.
Psionics: (Are they psi capable or not) Yes
Other Info: No


NATION APPLICATION

Nation Name: The Itzgari
Government type: Monarchy
Government Description: The Itzgari Operate under a strict Monarchy where the Emperor is given complete control over the country, no order goes above his, he controls practically all aspects of the government, the military or the economy, to everything essentially.
Capital: Itzgar
Population: (No greater than 5 Trillion) 5 Trillion
Size: (How many solar systems are under its control, 200 max) 198
Species: The Itzgari
Background:(Min two paragraphs) The Itzgari is a large empire formed by the warmongering Itzgari Species, after they had taken over complete control of there home planet, they quickly explored and expanded into their home system, before they quickly started expanding outwards into other Star systems.

The Itzgari are incredibly militaristic and have no Allie’s, only enemies or neutral countries, The Empire is constantly expanding into Neighboring Star systems and they have a strong iron fist of influence over the region of the Galaxy around them.

Economic Info
Economic Ideology: Communism
Economy:(How good is it) Very Very Good
Manufacturing:(how good is it) Very Very Good
Agriculture:(how good is it) Very Very Good

Military Info
Military Population:(no more the 3% of your population) whatever 3% of 5 trillion is, give me a minute to do da math.
Branches: General Task Force, Special Task Forces, Imperial Navy, Homeland Defense, Emperors Guards
Standard infantry:
Standard weapons:
Standard ship:
Ship weapons:
Last edited by The Itzgari on Fri Dec 02, 2022 6:29 pm, edited 4 times in total.
Just a large FT space faring empire that loves to take over and destroy everything in its path, all life besides fellow Itzgari will be destroyed, hope your planet isn’t near our borders!

NS Stats Not Canon.

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Theyra
Negotiator
 
Posts: 6108
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Dec 02, 2022 6:23 pm

The National Dominion of Hungary wrote:Ooooh interesting! It's been a while since we had one of these RP's, expect an app soon :)

Also, are psionics a thing? As long as it doesn't go overboard?

Think along the lines of Mass Effect Biotics or the stuff from the new XCom games.


Psionics are a thing, and yes, as long as it does not go overboard.

Just made an edit to the species app to include that.

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The Itzgari
Bureaucrat
 
Posts: 41
Founded: Oct 09, 2022
Corrupt Dictatorship

Postby The Itzgari » Fri Dec 02, 2022 6:29 pm

Hey Theyra, what do you think of my app so far, keep in mind this is no where near complete.
Last edited by The Itzgari on Fri Dec 02, 2022 6:30 pm, edited 1 time in total.
Just a large FT space faring empire that loves to take over and destroy everything in its path, all life besides fellow Itzgari will be destroyed, hope your planet isn’t near our borders!

NS Stats Not Canon.

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Sao Nova Europa
Minister
 
Posts: 2869
Founded: Apr 20, 2019
Inoffensive Centrist Democracy

Postby Sao Nova Europa » Fri Dec 02, 2022 6:38 pm

Expanded a little bit on my app (mostly the government section) to add a few more details. :)
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"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
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Theyra
Negotiator
 
Posts: 6108
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Dec 02, 2022 6:55 pm

Atkemri wrote:Interested in this, thinking about making a brain-worm empire.


Hmmm, going to have to ask for details about that before you make an app. Like how easy for the worms to control people and spread.

The Itzgari wrote:Hey Theyra, what do you think of my app so far, keep in mind this is no where near complete.


Well, the background is kinda bare, and not two paragraphs. Also, they apparently have a very very good economy and manufacturing and agriculture. No one is that good at all three. Going to ask you to make adjustments to that. Like lower it and make it less good across the board.

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Atkemri
Minister
 
Posts: 2589
Founded: Apr 14, 2017
Inoffensive Centrist Democracy

Postby Atkemri » Fri Dec 02, 2022 7:04 pm

Theyra wrote:
Atkemri wrote:Interested in this, thinking about making a brain-worm empire.


Hmmm, going to have to ask for details about that before you make an app. Like how easy for the worms to control people and spread.

Really they just wriggle their way into your ears, nose, other brain adjacent holes and then begin to slowly wrest control of your bodily functions. They aren’t exactly subtle about it either, when your mate starts slurring words and twitching randomly you’d probably start to get the idea that something’s up. If you were worried I was going to come in with some Tyrannid/Zerg like swarm, you shouldn’t. I, personally, think that concept is overdone when it comes to alien bugs in science fiction.
ATKEMRIAN NATIONAL NEWS: Atkemrian police arrest ringleaders of massive human trafficking ring. 22 aressted with more predicted in the next few months.\150 people freed from the ring

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Thai Sweet Billy
Spokesperson
 
Posts: 112
Founded: Dec 20, 2021
Civil Rights Lovefest

Postby Thai Sweet Billy » Fri Dec 02, 2022 8:16 pm

Cool. If I have time for this between IRL I might do this.
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Theyra
Negotiator
 
Posts: 6108
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri Dec 02, 2022 9:15 pm

Atkemri wrote:
Theyra wrote:
Hmmm, going to have to ask for details about that before you make an app. Like how easy for the worms to control people and spread.

Really they just wriggle their way into your ears, nose, other brain adjacent holes and then begin to slowly wrest control of your bodily functions. They aren’t exactly subtle about it either, when your mate starts slurring words and twitching randomly you’d probably start to get the idea that something’s up. If you were worried I was going to come in with some Tyrannid/Zerg like swarm, you shouldn’t. I, personally, think that concept is overdone when it comes to alien bugs in science fiction.


I am sorry, but I have to say no to this idea. It just seems like an idea that does not mesh well with what I want for the rp.

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Atkemri
Minister
 
Posts: 2589
Founded: Apr 14, 2017
Inoffensive Centrist Democracy

Postby Atkemri » Fri Dec 02, 2022 9:40 pm

Theyra wrote:
Atkemri wrote:Really they just wriggle their way into your ears, nose, other brain adjacent holes and then begin to slowly wrest control of your bodily functions. They aren’t exactly subtle about it either, when your mate starts slurring words and twitching randomly you’d probably start to get the idea that something’s up. If you were worried I was going to come in with some Tyrannid/Zerg like swarm, you shouldn’t. I, personally, think that concept is overdone when it comes to alien bugs in science fiction.


I am sorry, but I have to say no to this idea. It just seems like an idea that does not mesh well with what I want for the rp.

Could you elaborate? I don’t see what it is about this idea that’s so antithetical to your vision of the RP, as I said earlier I’m not planning to go around invading minds and pulling body horror and I’m avoiding pulling the “endless hive mind swarm” trope so what could there be that makes this idea specific concept so incompatible with the rest of the ideas currently in the thread.
ATKEMRIAN NATIONAL NEWS: Atkemrian police arrest ringleaders of massive human trafficking ring. 22 aressted with more predicted in the next few months.\150 people freed from the ring

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Hahoalki
Spokesperson
 
Posts: 193
Founded: Jul 30, 2021
Iron Fist Consumerists

Postby Hahoalki » Fri Dec 02, 2022 10:29 pm

I'm tagging this thread.

I'll have to tone down my tech a little (or a lot), but this should be interesting.
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The Serketist Federation
Civil Servant
 
Posts: 9
Founded: Oct 12, 2022
Ex-Nation

Postby The Serketist Federation » Sat Dec 03, 2022 12:57 am

Nation Name: The Serketist Federation
Government type: Theocratic Monarchy with some power to elected repersentives
Government Description: Lead by the archpriestess, with most power consolidated in the church residing in the capital city
Capital: Kanadanall Antair
Population: (No greater than 5 Trillion) 735 million
Size: (How many solar systems are under its control, 200 max) borders not clearly defined, though they overall only control 7-15 systems with power drifting off by distance.
Species: human
Background:(Min two paragraphs)
A radical religous group, referred to as a cult by some, in service of a goddess of insects. They believe that their god manifests through giant insectile beasts that were found on a remote planet and, after being domesticated as beasts of war, became an invasive species across the human empire.

They were prosecuted on earth, and eventually commisioned several sleeper ships for almost 250 million people. They set out for a jungle planet beyond humanitiy's borders. When they got there they dubbed it Andaskolisk, and landed on the eastern continent, in the future site of their capital.

Their insectile beasts took well to the terrain, and the populations of both humans and insects grew. The church consolidated power and became a state covering several star systems, though they do not have the power to mass-produce spacecraft, nor use FTL drives.
Economic Info
Economic Ideology: socialist
Economy:(How good is it) poor, though most citizens live well due to a strong welfare state
Manufacturing:(how good is it) very poor
Agriculture:(how good is it) medium and growing

Military Info
Military Population:(no more the 3% of your population) 0.5%
Branches: navy, army, space navy
Standard infantry: Due to small a millitary, most of their infantry is made up of elite strike teams, with more traditional infantry being rare.
Standard weapons: middle class laser rifles
Standard ship: SE2 "Dominion" A battleship with landing pods. No FTL capabilities.
Ship weapons: underdeveloped torpedos and missiles.
Last edited by The Serketist Federation on Sat Dec 10, 2022 10:03 pm, edited 1 time in total.

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Theyra
Negotiator
 
Posts: 6108
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sat Dec 03, 2022 3:31 am

Atkemri wrote:Could you elaborate? I don’t see what it is about this idea that’s so antithetical to your vision of the RP, as I said earlier I’m not planning to go around invading minds and pulling body horror and I’m avoiding pulling the “endless hive mind swarm” trope so what could there be that makes this idea specific concept so incompatible with the rest of the ideas currently in the thread.


Except you have to take over minds just to function. I mean brain worm does not scream they can be an empire without taking control of people. Why be a brain worm empire if you do not take control of people? That is the point of it, and I kinda find it hard to believe that a brain worm empire would be formed in the first place. Again, no to this idea since the idea is centered around taking control of people just to be an empire and taking control of more people to grow and expand.

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G-Tech Corporation
Khan of Spam
 
Posts: 62124
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Dec 03, 2022 7:43 am

Theyra wrote:
Atkemri wrote:Could you elaborate? I don’t see what it is about this idea that’s so antithetical to your vision of the RP, as I said earlier I’m not planning to go around invading minds and pulling body horror and I’m avoiding pulling the “endless hive mind swarm” trope so what could there be that makes this idea specific concept so incompatible with the rest of the ideas currently in the thread.


Except you have to take over minds just to function. I mean brain worm does not scream they can be an empire without taking control of people. Why be a brain worm empire if you do not take control of people? That is the point of it, and I kinda find it hard to believe that a brain worm empire would be formed in the first place. Again, no to this idea since the idea is centered around taking control of people just to be an empire and taking control of more people to grow and expand.


Hmm. Perhaps they could add another species with which the brain worms live in parasitic symbiosis - a non-RPer species? That's a common trope for this type of species, that the intelligent parasites have realized they need a source of bodies for their uses, and so promote the growth of a secondary species.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Sao Nova Europa
Minister
 
Posts: 2869
Founded: Apr 20, 2019
Inoffensive Centrist Democracy

Postby Sao Nova Europa » Sat Dec 03, 2022 8:53 am

G-Tech Corporation wrote:
Theyra wrote:
Except you have to take over minds just to function. I mean brain worm does not scream they can be an empire without taking control of people. Why be a brain worm empire if you do not take control of people? That is the point of it, and I kinda find it hard to believe that a brain worm empire would be formed in the first place. Again, no to this idea since the idea is centered around taking control of people just to be an empire and taking control of more people to grow and expand.


Hmm. Perhaps they could add another species with which the brain worms live in parasitic symbiosis - a non-RPer species? That's a common trope for this type of species, that the intelligent parasites have realized they need a source of bodies for their uses, and so promote the growth of a secondary species.


Something like the Trill in Star Trek could be interesting.

With that being said, I also wonder how much - if any - contact the Azarûnaim would have with the Imperium.

I also wonder if we are going to get any egalitarian democracy or is democracy dead in this TL?
Last edited by Sao Nova Europa on Sat Dec 03, 2022 8:55 am, edited 1 time in total.
Signature:

"I’ve just bitten a snake. Never mind me, I’ve got business to look after."
- Guo Jing ‘The Brave Archer’.

“In war, to keep the upper hand, you have to think two or three moves ahead of the enemy.”
- Char Aznable

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
- Sun Tzu

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