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by North America Inc » Sun Oct 16, 2022 4:28 pm
![]() Recent News
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by North America Inc » Sun Oct 16, 2022 4:28 pm
Psionics Explained Moving as fast as a bullet. Creating life from nothing. Stopping time itself. Psionic power has captured both imaginations of New Iberia and the world at large. These abilities would have been written off as superstitious witchcraft only a few decades ago. A was A. The physical world is everything we see and can interact with today; however, the world is not so black and white. Stories of people conjuring their souls into reality while others adorn themselves in vibrant translucent contracts have become so well-known to ignore and too ingratiated in public to dismiss. This is the world of neural physics. The field of Neural Physics is a conceptual understanding of the natural world and its relation to human consciousness. This field is very much contested and misunderstood; however, in recent years, the validity of certain aspects of its claims has become too apparent to ignore. Neural Physicists postulate that the human mind can project some level of energy or force, allowing it to influence the environment around it. While none of this can be traced to one specific source, many point to trends we see in our history and today. Individuals can conjure powers and entities beyond most others' perceptions. Holy artifacts emanate new and terrifying abilities centuries after being relatively mundane. And now the appearance of Tulpas both within New Iberia and, to a lesser extent, the wider world. These physicists have come to define this energy as psionics. In general, psionics follows a few distinct rules: 1. Acolytes can have multiple incongruent powers though each is related to direct combat. 2. Each specter (and artifacts) have one overall power though this can manifest in multiple ways. The nature of the power can range from relatively mundane capabilities, such as using a sword or controlling flames, to mighty ones, such as the ability to manipulate the flow of time. These powers have many subtleties, such as a limited range or a unique way of manifesting themselves, that can be exploited during a fight. 3. Psychic constructs are highly resistant but not outright immune to physical attacks. Gunshots, punches, etc., can hurt them if given enough time. 4. Electronics can not see or view psionics in practice. They, however, can pick up on their indirect effects. 5. Nonpsykers have incredible difficulty seeing or noticing psionics in action. Should the specter or equivalent directly interact with them, they may know the entity's outline or general aura. Those with close familial or interpersonal bonds with this person may also see the entity; the details of this are not understood. A cross IRG-ISB study on the matter found that highly disciplined squads were much more likely to recognize an attack on one of their members than less disciplined ones. 6. Whether an Acolyte, Artificer, or Spectral User, people innately know the ability and limits of their psionics. 7. Those with the potential to develop into a psyker often exhibit an aura around them, making it easy for other psykers to find and notice them. Said aura persists even after they have developed their abilities. Highly trained individuals can mask their auras to blend in with regular society. |
Abilities:
As stated before, acolytes are much more rigid in the powers they manifest; though it is this shared commonality that allows them to train together to become a unified fighting force. Though not all Acolytes will have the same strengths, some of the most common abilities seen are:
1.Weapon Mastery
2. Hardlight Armor Manifestation
3. Psionic Weapon Augmentation
4. Enhanced Short bursts of Speed
5. Slowed Perception of Time
6. Bullet Deflection
7. Instant Transmission
The Flight of the Rodriguez Family In 1973, the Rodriguez household moved into a small suburban loft at the edge of Del Rey. The patriarch, Francisco, had hoped that this move from the countryside would signal a new beginning and bring peace to the exhausted family. For many years his youngest daughter had been visited or supposedly had by an imaginary friend or entity known as Blanco; the name came from the fact that you often hear this entity from the white walls that lined her room. The family had initially dismissed their youngest child, believing it as nothing more than an overactive imagination. That is until the mother noticed her daughter floating in the air when she walked into the room. Despite her daughter's protests, the mother immediately rushed in to save her. This caused the power holding her in place to fling the mother into the ceiling. The family quickly left home. After moving into their new loft, they had hoped this would end this exorcism. It, however, was not. Blanco followed the child into their new home. While the daughter begged for understanding, stating that this monster was her friend, her family regularly invited priests, knights, and other exorcists to resolve this issue. Francisco regularly doused the walls with holy water while reading various Scriptures from the Bible. When that did not seem to work, he would take a sledgehammer and smash the walls themselves, hoping to find and destroy this entity. The family quickly became a social pariah, with many neighbors spreading rumors of their demonic possession or stating that the mother had sold their souls to the devil. This environment of hearsay and gossip primed this incident to become a national tragedy. During the earthquake of 74, the entire household had been watching television in their living room when the tremors came. Hundreds of eyewitnesses near the tragedy note that the following minutes after the initial quake, the family had been thrust into the air, bursting through the roof. Francisco himself was said to have flown at least 300 feet, his body landing on a nearby 10-story building. It took several days for rescuers to find the remains, though, in the days after the earthquake, the culprit had finally been revealed. Due to its nature, there exists no photographic or electronic evidence. The ordained knight on the scene noted that Blanco was of geometric triangular shape. It was comparable to a pyramid. After physically manifesting, the knight successfully dispatched this entity, leading to the end of this 'exorcism.' The story of the Rodriguez Family exists as a reminder of the dangers of these 'Tulpas,' having brought these entities into the national spotlight. The mother's flight had been captured on video in gruesome detail, with the known issues and stories of the families' prior troubles only legitimizing this newfound terror. |
by North America Inc » Sun Oct 16, 2022 4:30 pm
![]() Paso Del Rey, Nueva Iberia El Paso Del Rey, often referred to as Del Rey, is the most populous city in New Iberia. With a 1984 census of 18.4 million over 400 square miles within its greater metropolitan area. Located at the Northern tip of the largest island of the chain, Tulan, the city is, in addition, the most populous metropolis in the Americas. Del Rey is a global financial, manufacturing, economic, cultural, entertainment, research, tourism, and fashion center, home to the Organization of American Nations headquarters, the Mercado Común del Golfo, and the Iberian Stock Exchange. The city is often described as the "Rome of the Americas." Historical Snapshots: The ancient inhabitants of the isles, the Copper Men, dominated the Pre-Colombian Gulf from the Fifth to the Thirteenth centuries. Named after their mass application of copper by British explorers, their actual name and practices remain largely a mystery. Many of their ancient ruins are scattered across Iberia, Cuba, and Florida. However, many of their more intricate designs seem to have relied on, as of now, unexplained mechanics. What has been translated into their written language or determined by other historical records points to a mass migration of individuals from the mainland to the islands prior to the Mayan Golden age. What has perplexed historians is the diversity that this migration exhibits. While genetically the most similar to the people of the Yucatán, other biomarkers from Central America to the American South West have been noted. In their founding myth, there seems to be a reoccurring theme of dreams and premonition, though the more subtle details varied between city-states. What has been noted is the lack of crash sites lining the coasts of Venezuela and Suriname, suggesting these ancient travelers went straight toward the island chain. How they managed, it is unknown, as no other American civilization had previously demonstrated such mastery of ocean travel. Regardless around the 10th century, the Copper men began to pop more and more across various other accounts, primarily due to their use of primitive galleys. This use of sea travel allowed the city-states to address the lack of domesticated animals that plagued other civilizations at the time. Burgeoning into a slave empire for the next two hundred years, the Bronze men were quick to establish colonies across the Gulf while constricting massive ornate cities within New Iberia. The exact cause of their decline is unknown. Most point to environmental or political factors; whatever the case, what is known is that most of the cities were abandoned by the time of Spanish arrival. Following the downfall of the copper men and the subsequent colonization of the island by the Spanish Empire, the territories of the copper men came to be known as Virreinato de la Nueva Aragón, one of Spain's many conquests in the new world along with Nueva España, Nueva Granada, Perú and Rio de la Plata, and one of the most important as it was an important stop between the old world and the new, with the city of Paso del Rey, in particular, being an important trade hub in the area. Much like in the other viceroyalties, however, the tension between men of Hispanic descent born in Nueva Aragón and those native to the Iberian Peninsula, not to mention the oppression of the original inhabitants of the island and the enslaved people brought over from abroad, eventually led to a war of independence which culminated on the ninth of November of the year 1809, with the Spanish empire abandoning the shores of the island and recognizing the independence of Nueva Aragón, rechristened as Nueva Iberia by its liberators, who vowed to make of this country a newer, better land than that of their former oppressors. Unlike some of the other independent nations that cropped up throughout Latin America, Nueva Iberia became a monarchy - Fernando VII was replaced by Enrico the First as the nation's ruler. This caused tensions between Nueva Iberia and its nascent neighbors. Still, by and large, the country entered a stage of relative calm in its history as it began rebuilding what was lost during the war of independence and developing into a nation worthy of its name. In the twilight hours of December 14th, 1973, a massive 8.1 earthquake on the Richter scale shook the foundations of New Iberia. Rocking the capital and other major cities and being felt as far as New Orleans, this three-minute-long tremor was centered near Paso Del Rey. Collapsing whole sections of the city and exposing the ancient labyrinths underneath, thousands of people were buried under rubble. From tiny homes to mighty skyscrapers, nothing was spared. Yet even when the shaking ceased and people climbed up from the wreckage, safety remained elusive. The Flight of the Rodriguez family was the first salvo of a growing danger creeping from the shadows: Tulpas. How the Earthquake and Tulpas are connected are not understood. While there are some reports worldwide, the vast majority seem to be centered within Nueva Iberia; their effects are much more discernible and readily apparent. In the coming months, there were reports of people exhibiting higher psionic potential than ever, leaving many to speculate if some force had orchestrated the natural catastrophe. As the city rebuilt, the colonial designs of yesteryear gave way to sleek modernist designs. Coinciding with this new computational revolution, Del Rey was born into a sprawling metropolis and a pioneer of the Megacities of the near future. Whether it will see said future is anyone's guess. City Districts Tlatoani is the Central Business District of Del Rey, where most Corporate and Private interests operate. As a showcase of Spanish Neo-Expressionism, a large percentage of the center had been constructed in the last decade following the Earthquake. Restoration, while costly, proved fruitful, turning the city into a Corporate headquarters Mecca. Filled with modern, cutting-edge architecture, the City Center is where anyone can witness the unrivaled might of megacorporations. This is where the rich and overworked spend their lives, building up the city's economic power and themselves. Some of the largest corporations in the world use the city as their Regional or Global Headquarters, such as the Okura-Fujita Group, Iberian Obsidian Mining (IOM), PetroGulf, 21 Century Robotics, the Valgarma Hayek Fashion House, and IBCA. Within the district is the Downtown. It's full of international powerbrokers, local nobles, government technocrats, celebrities, and the corporate elite. Here you'll find an abundance of office buildings and eccentrically shaped architecture — as well as exclusive apartments, hotels, and restaurants. Its northern waterfront is a mecca for artists and snobs, with galleries, concert halls, and ateliers around every corner. Despite the elegance and power of Downtown, it isn't as secure as it would seem: turn down the wrong alley, and you'll find yourself en route to sleazy love hotels, dive bars, and shadowy corners where drug deals — and worse — are a common occurrence. Emiliano is a district of complete contrasts. The north borders the City Center, where you'll find lush parks and modern skyscrapers high above. However, further south, the district changes drastically, with the return of old fashion colonial styles and sleepy towns, before degrading into overcrowded slums. It's the most diverse and crowded district in the city. Suits primarily occupy the more affluent northern parts of Emiliano. There's always an exception to every rule — an odd soul outside the corporate circle occasionally manages to get an apartment. The rest are happy they get to live there, their only realistic alternatives being Paradise City or some gated community. The most tranquil Haven is full of aging seniors and middle-class suburbs. After the earthquake, the Local Government moved to Haven. It's now a state-owned sub-district with a town hall, mayor's office, court, and judicial building. Vista del Rey is the poorest part of the district. It's heavily under-invested, crime-ridden, and slowly descending further into chaos, with many residents moving to other locations and more gang members moving into the empty void. Its most bartering set pieces are its numerous government housing projects, overtaken by numerous makeshift slums dotting their aging surfaces. Coatlan was once the bleeding heart of Del Rey. It was home to corporate offices, nightclubs, suburban enclaves, and multiple prosperous industrial sub-districts employed by its residents. Then the Earthquake and subsequent Restoration happened, power and wealth moved towards Tlatoani, and Coatlan was left to rot on the periphery, a manufacturing colony for the corporate core. That tumultuous history has left its visual markers in today's styles. A wall of austere tower blocks runs across the canal, separating Coatlan from the City Center and Federal Police Force checkpoints. This verticality continues through Little Saigon, then gradually gives way to the low, ramshackle Kitsch of Valencia before ending in the sweeping horizontal Entropism of the Eastern Industrial District and PetroGulf Refineries. In the midst of it all, we have the inhabitants, squeezed between the brutality of the corporations on the one hand and the gangs on the other. They imbue the district with undeniable color and energy, despite their impoverished surroundings and bleak lives. Los Hijos and the Midnighters operate without impunity here. Tlamatzonco is the oldest district. Due to various reasons, the city avoided most of the initial damage from the Earthquake. However, it became a provisional camp for thousands of citizens seeking shelter. In addition, the flight of the Rodriguez family and a high propensity of Tulpa sightings originate from here. By 1985, the refugees are mostly gone, and the District has become a testing ground for industrial projects; corporations destroy old factories only to build new ones. Meanwhile, residents seek a desperate living in the crowded megabuildings — hoping for better things to come. This starkly contrasts with the decrepit ghost towns mere blocks from them. Bouts of Mass Paranoia and superstition have made these areas synonymous with Persona nongratas if some otherworldly force has claimed it. Santa Maria is the industrial heart of Tlamatzonco. In this region of contrast, you can find an old power plant and junkyard next to newly built high-tech corporate factories. Operational factories keep their private security, as neglected buildings quickly become controlled by Cuban gangs. The workers from Santa Maria then return home to Coronado — a self-sufficient housing district with dozens of identical homes. Said sufficiency became a practical necessity when said mass delusions began to seep into the workforce, forcing MegaCorp to construct its walled-off community. Beyond being the oldest, Tlamatzonco has many entrances into the ancient catacombs of Tollan, its sewers, underground halls, and Temples having yet to be fully explored. Paradise City is the tourism and gambling center of the city. Once a poorly maintained coastline, in the 1940s and 50s, American investors transferred the coastal community into a thriving strip of hotels, casinos, nightclubs, and sporting events. Of course, they fail to mention that said investors were a part of the Italian Mob working on behalf of the Commission of New York. The first years of its construction were marred by violence and setbacks; local and international gangs battled it out to become the reigning monarchs of the strip. It wasn't until the mid-1950s that Giorgio DiMeo of New York and Salazar Jimenez of Emiliano joined forces and brought the various other syndicates to heal. DiMeo absorbed Jimenez into his Crime Family by marrying Salazar's sister, leading to relative peace within this district for the last 30 years. Paradise City is the youngest and by far smallest district in Del Rey, compromising no more than one-sixth the territory of either Coatlan or Emiliano. There is a large Italian and Sicilian enclave within the city and American expatriates. The shining symbol of this glittery, gaudy mess is the Bordeaux, the Casino operated by the aging Giorgio. Up to Player Customization. Lifestyle ![]() First discovered in vast quantities in East Africa in 1957, Obsidium has become a hot commodity in the mining and industrial sectors. A primary export of New Iberia, Iraq, and Ethiopia, this REM has ushered in computational and programming capabilities advancements, allowing for more minor and more powerful chips. Said chips have flooded the market, making robotic and neural programming for smaller firms and individuals. The first autonomous bipedal android, Rob the Robot, was unveiled to an enchanted crowd during the 1961 World Fair. The lumbering oaf with its stubby legs, loud electronic motor, and glistening lights didn't precisely fit the Metropolis image the audience had in mind. However, it ushered in a new world of autonomous robots within the commercial and military sectors. Bipedal robots quickly proved too cumbersome and difficult to utilize in any conventional setting, and interest soon shifted toward drones, mechanical walkers, and tool-based designs. Robots in Del Rey are few and far between, most often used by restaurants in the form of drones to deliver food to your doorstep. Autonomous, multi-legged walkers were first seen in mass use during the American Intervention in South Vietnam. The vast swathes of jungle and dense foliage prevented a sizeable portion of conventional armor from entering. With the Air Calvary strategy, walkers would crawl through the treeline while supporting infantry. Enamored by their initial success, the United States and its allies soon adopted these machines for their homeland defense and law enforcement strategies. Manned and unmanned walkers can now be seen patrolling the streets along with Federales. Some inventions forgo the use of AI with direct connections to the human brain. First pioneered by the Soviet Federation in the late 60s, Second Skin armor refers to full body suits that directly to the person's nerve stem. At first, requiring a direct-wired connection, subsequent models developed in the US and Western Europe would allow the wearer to take the suit off. Functionally bulletproof with enhancements to strength, endurance, agility, and perception, they were initially designed by the Soviets to counter Psionic Swordsmen employed by the Catholicism Church and a few remaining monarchies. To spite their rivals, the US would develop subsequent iterations specifically for these Swordsmen to further augment their abilities. Though Second Skins are a rare sight, many Royal Guardsmen can be seen adorning this armor set during the most hazardous of missions. While using second skin or bulky exo-suits has become commercially viable for firms, some envision a world where the wearer and the person are the same. People can input new components into their bodies through experimental implants or outright replace limbs. As one would expect for such a burgeoning field, many of its kinks have not been addressed yet. Cybernetic limbs do not offer the same level of finesse and control as their organic counterpart; they more than make up for it through their sheer capability. RnD firms, military strategists, and regular street punks have gotten to work designing some of the most unique and far-out designs within the confines of the human form. From retractable blades hidden under the forearm, functional jet legs, syringe fingers, functional palm barrels, and so much more. Most of this absurdity is hidden from the public eye of Iberian citizens. Still, the Media love stories of cyborg abominations terrorizing the downtown with its hidden arsenal under its very clothes. ![]() Organized crime groups can be focused on only one market, or they can be an organization that is diversified in the criminal endeavors in which it participates. Rackets that are often transnational involve the movement of drugs, money, people, or goods across borders via ships, aircraft, vehicles, or individual mules. The local rackets involve protection, prostitution, petty theft, minor gambling, kidnapping for ransom, cargo theft, drug sales, and so on. Street Gangs are by far the most common type of syndicate. Their makeup is often incredibly diverse, though they tend to be made of lower-class Iberians or second-generation disenfranchised immigrants such as Cubans, Haitians, or Salvadorians. Lacking capital, most of their criminal activities revolve around protection rackets and minor drug theft. The well-known gangs include Los Odios, Hijos de Cadena, and 1000 Mawozos. Car Culture is strong within the streets of Del Rey. There are certain expectations, especially for men, for how their ride is supposed to look and operate. Having multiple cars, even when you can't afford them, isn't too uncommon, as they serve as an important status symbol. Some gangs take this to the next obvious step, often operating their own street races and illegal modifications. When the costs to run said races became too much, these gangs turned to contraband, grand theft auto, and bank heists. There are two high-profile street racing groups. Los Chicanos are descendants of Mexican Americans from around Southern California, adopting aspects of the Cholo subculture with a heavy emphasis on muscle cars. The Midnighters are a second-generation immigrant gang from primarily East Asia. While most are ethnically Chinese, they have adopted several aspects of the Japanese Street Racing scene. Some groups want to rebel for the sake of it. These Punks, having taken from the Anglo-American and West German scene, are easily identifiable with their large Mohawks, faux-leather jackets, and dark eyeliner. These punks often inhabit the downtown night scene, spreading anti-authority messages while experimenting with the burgeoning augmentation scene. The upper echelons of criminal activities revolve around Drugs, Gambling, and Money Laundering. Here the most prominent players have activities that span the globe, moving billions of American dollars annually. The DiMeo Crime Family are Italian American transplants to New Iberia from New York; supported by the Five Families, they moved to semi-legitimize themselves by building up the East beachside with Gambling and Debauchery. Seeking to shape the Las Vegas of the Caribbean, throughout the 1960s, they became infamous for ruthless violence and bribing of local officials. The Cartel de Medellín is the most significant trafficker of Cocaine and drugs in the world today; through their supposed alliance with the DiMeo Family, they traffic tons of illicit materials into the ports of Del Rey and the United States per day. While these two are the most prolific actors, Multinational companies, Intelligence Groups, and Banks often engage in this underworld through proxies, propping up their influence in South America with Del Rey as their gateway. ![]() Implants are the general term to refer to cybernetics grafted onto or within a body. Following the American interventions in North Vietnam and Laos and the propensity of the Viet Cong to utilize improvised explosives, defense contractors were tasked with developing prosthetics for wounded soldiers. Joint Computational Networks (JCN) first unveiled its robotic arm to the Defense Department and later the public in 1969; these first models weighed more than fifty pounds, could only make a few gestures, and needed to be charged for more than six hours a day. Utterly rudimentary and absolutely revolutionary. Subsequent models began to adopt the Direct Neural Link (DNL) pioneered by Second Skin and adopted Obsidium for its internal chips. By 1985, Implants had gone from the front pages of Popular Mechanics as an odd curiosity to a somewhat ubiquitous part of life. Within the streets of New York and Los Angeles, young urban professionals have increasingly adopted implants as a status symbol. Most only go with skin-deep plating though a few more adventurous types have outright replaced limbs. The DJ, formerly known as MODEM, is currently dominating the news circuit with her recent surgical enhancements. She has gone so far as integrating an 8-bit computer into her frontal lobe. The glass monitor on top of her head is the cherry on top, able to emote her emotions with pixelated faces. Within Nueva Iberia, outright adoption has yet to be seen. Conservative Catholics decry these recent developments as soulless, a symptom of broader depravity within the Western World. Leftists fear the day of forced adoption for workers to keep to their job. Health officials worry about the potential dangers of volunteer amputation and constant upkeep. As the wealthy continue to sport them as a fashion statement and criminals smuggle them in from the US, it has become increasingly clear that these implants are here to stay. Getting Connected Legally, volunteer amputation is forbidden in New Iberia. In practice, there are ways around it. Surgeons can be convinced to deem these cybernetic procedures medically necessary. Wealthier patrons looking for a more comprehensive array of options can travel to the United States or West Germany as medical tourists. Those with a bit less money will do the same, heading towards Mexico or Venezuela, where restrictions (and standards) are laxer. Those with even fewer prospects or who are being coerced will have their surgery done in a back alley Cyber den or an after-hour mechanic shop. Once under the knife, there are multiple routes you can go. Skin Plating: The safest and most basic type of implant. Anchored by subdermal pins, the plating rests above the skin. While relatively safe, more advanced additions will allow for the retention of skin stimuli, even allowing for wearers to adjust the controls if they have an associated neural implant, Depending on the material, it's most often cosmetic and can cover small stretches of the skin or whole limbs. More practical usage of plating for combat purposes has been an ongoing process. The Soviet Federation has utilized an armored variant in Angola and Afghanistan, though its effectiveness depends on the caliber of the bullet. Cybernetic Limbs: The most well-known variant. Through the replacement of hands, arms, and legs can perform superhuman feats; or so popular media tells us. In truth, there is a limit to how much strength or speed a limb can achieve, as it must work in unison with the organic muscle groups located in the torso. Those who overexert themselves can find their limbs tearing at the joints. Still, its usage can not be understated. Hydraulic rams, tool mounts, reinforced joints, and concealed weapons are all possible through their use. Those functions beyond the capacity of the human body (i.e., moving your fingers versus automatic weapon extension) require the usage of a neural implant to work. Do note that in 1983, the highest judicial body in New Iberia, Tribunal Supremo, ruled that weapon modification fell under the purview of Article 9 Firearm Access Legislation. This law limited gun ownership to only a few specific calibers and models, effectively neutering weaponized limbs for the general public. Surgeons can not install these modifications, and airport security is quick to screen implants from those returning abroad. Thus, most weapon modifications are inserted after the chassis, usually in a cyber den. Bodily Add-ons: Rather than completely removing a limb, these implants are surgically implanted into the body. Their most common usage case involves the regulation of organic function, not their outright replacement; there are exceptions, however. Examples include bone density reinforcement, retinal augmentation, embedded cochlear implants, and intelligent pacemakers. Though often touted as the best of both worlds, in reality, they come with several risks due to their surgical difficulty and lack of easy treatment access. More often seen in nursing homes than crime alleys. Neural Wear: Implants connected directly to the human brain; through a connection to the brain stem, they can be utilized to boost mental processes or allow for new abilities. Most often necessary for higher-grade cybernetics to function, those with it can often be marked the piece resting on the side of their head. While not as effective as those with psionics, neural wear can speed up perception and reaction time, allowing individuals to keep up with attacks by Royal Guardsmen or a rampaging Tulpa. Specialized models can allow wired connection to computers and regional networks, with some programmers discovering that they can manipulate code and hack systems in this state. Further experimentation is needed for this application. A few companies have recently experimented with a concept known as Neural Rights Management (NRM) to prevent theft by smugglers. Encrypting their hardware with these protocols, an unauthorized wearer will often discover the neural implant, at best non-functional or at worst migraine-inducing, without the proper clearance code. One added benefit of NRM for manufacturers allows them to ensure that subsequent implants by the consumer can only work with their product line. Risks It should be no surprise that this new field is rife with potential dangers. Improperly fitted implants can lead to tears and pain near their insertion points; strangely, more advanced plating options are even more dangerous. Glitchy models may overstimulate skin nerve endings, potentially requiring hospitalization to treat. Meanwhile, cybernetic limbs need proprietary medication to prevent the body from rejecting the limb and attacking the insertion points. Bodily addons need constant oversight to prevent their metal components from potentially leaking into the bloodstream. Neural wear has been shown to cause psychosis, early-onset dementia, or outright brain death if implanted poorly. Cyber dens exacerbate all these issues. Back alley surgical implants can often lead to gangrene if not properly sterilized; likewise, bloody operating tables, reuse of needles, and sharing of limbs have made them a common vector for a new virus: HIV. Persons of Interest ![]() Corina Rocha is the embattled mayor of Del Rey, having taken the position in 1982. While her predecessor was loved and lauded for his quick handling of the Restoration, many of his skeletons during his tenure have reared their heads during her time. Economic inequality, crime, housing, and Tulpas contributed to a particularly agitated Citizen block. Her stoic, disciplined persona is often misinterpreted as her being awkward and aloof. She has tried to push for police reforms, but Velasquez has been quick to work behind the scenes to stonewall her. Her political future is dead coming next year. ![]() Comisario Velasquez is a former Green Colonel (a Regular compared to the Imperial White and Red) who oversaw the city's military occupation following the Earthquake. Impressing the DiMeos with his penchant for women, general ineptitude, and unique brand of stupidity, he quickly became their favorite candidate for the Commissioner General position over the entire Del Rey Police Force. Under his tenure, the city has seen a surge in crime, Tulpa-related incidents, and significant allegations of police misconduct. He has not addressed any corruption allegation but is quick to discuss his idea of weaponizing Tulpas against Cocaine. Not the dealers or the plant, mind you, the concept itself. ![]() Field Marshal Leon Caballero is one of the most influential individuals in New Iberia, Leader of Fuerzas Imperiales de Defensa. Unlike the National Regulars, FID is a paramilitary force operating under the Emperor's court, which includes its own armored, aerial, and special forces divisions. The Royal Guards also operate under his command through their direct connection to the palace makes this accurate only on paper. As the strength of the National Assembly has grown, FID is operating as the Emperor's Will has become more of a motto; this, in turn, provides the Field Marshal significant political leverage. A shrewd and calculating man, ifs clear that he has grander ambitions. ![]() The Imperial Champion, the Emperor's Blade, and de-facto leader of the Royal Guard, Julian Sánchez de Carranza, has become a National Hero. In 1973, he was thrust into the spotlight with the dispatching of the Rodriguez Family Demon. A few years later, during the Aera-Iberia hostage crisis, in full view of a television crew, he took on and eliminated ten armed Terrorists in the span of twenty seconds. His cocky but devilishly charming persona has made him a fixture of the Media circus, though internal reports suggest that he is much more reserved in private. ![]() The Archbishop of Paso Del Rey and trusted spiritual leader of the Royal Guard, Father Emilio Coveri, is a Man after God's Own Heart. Steadfast in his faith and commitment to the Papacy, he has devoted himself to the Piety of the Guardsmen so they can act as a Role Model for the entire nation. Deeply paranoid toward Tulpas, he has suspicions of their demonic origins. ![]() The Winged Angel, Renée Hauet, was born in Southern France and raised in a devout family. During a trip to the Holy Land, Renée discovered Nehushtan, the serpent staff created by Moses in the Book of Exodus. Said artifacts bestowed on her incredibly healing and treatment abilities. Now bound to the staff, the Catholic Church took her under its wing. In 1975, she arrived in Del Rey to further induce and train her psychic abilities in tandem with the staff. While not officially a Royal Guardsman, she is an official Defender of the Church and operates within its command structure. She is often seen with either Coveri or the Emperor himself. ![]() Giorgio DiMeo, Patriarch of the DiMeo crime family and the most powerful criminal in the city. Born in the slums of Palermo in 1899, most of his early childhood was marred by poverty and abuse. Losing their father at an early age, the remaining family moved to New York City when Giorgio was 9. Quickly making a name for himself in the burgeoning Sicilian Mafia as a fixer, his intellect and savagery made him a clear choice for Capo. Succeeding in his role, he soon looked elsewhere to expand his prospects beyond the shores of Manhattan. Recognizing the potential of Del Rey during World War 2 as a gambling and money laundering den, he worked with the Commission to invest heavily in the area in the early 1950s. Brutally putting down several Iberian syndicates who sought to challenge his authority, he was soon given the power to split off on his own. Instrumental in connecting the United States and New Iberia economically, DiMeo has sought in decent years to paint himself with an air of legitimacy. How well he succeeded has yet to be determined. Seven of his eight children have died due to assassination plots or the lifestyle. His body, riddled with cancer, has left him weak and addled. Most days, he could be found at the Penthouse Suite in his Casino, only able to take solace in his wealth, mourning for sons who will never come home. ![]() Don Marco Ximenez, patriarch of the Ximenez Syndicate and brother in law to Giorgio DiMeo. Born to a failed Cattle Hand, a teenage Marco would venture to America to work and send money back. It was there that he became affiliated with Giorgio. Acting as a lieutenant and professional hitman, he would bestow his knowledge to his children and nephews. It was Marco's suggestion that brought the DiMeos to Del Rey, even offering his now-indoctrinated family to act as street enforcers. DiMeo would eventually marry Marco's youngest sister to solidify this alliance, birthing a boy and a girl. In recent years, Marco has taken a more active role in Paradise City's affairs as Giorgio's health fails; he has even expanded his own ventures, connecting his syndicate with Colombian smuggling into the US. Due to the slights and insults he experienced in America due to his racial background, Don Marco has become incredibly vindictive and petty. Rather than reflect on his experience, he is quick to disparage most other non-Iberian Hispanics. ![]() The child of Giorgio DiMeo and Josefina Ximenez, Persephone was born as criminal royalty. The only girl in a long line of boys, she was never considered a viable successor to the throne. Estranged from her father for many years, Persephone ran her crew of professional fixers for high-profile assassinations and heists. During this time, she developed an unhealthy obsession with body modification and implants; she, in turn, brought the necessary tools and equipment into Del Rey, which allowed that scene to grow exponentially. Now the remaining child of her ailing father, the Prodigal Daughter, is eager to return and take his place, ushering in a new era compared to her backward uncle. ![]() The ruthless enforcer of the DiMeos, Horacio Ximenez is one of the most feared criminals operating on the streets today. Called the Cardholder by his American colleagues, his signature deck of cards held under his sleeve has become his trademark. How throwing cards can do what they do has no logical explanation, with some even going so far as to say that he is a Spectral User. He has laughed off such assertions in the past. Groomed by his uncle to put his family's wishes first, Horatio has no interest in ruling Del Rey; all he cares about is his family's long-term health and everlasting rule. ![]() He is the House that always wins; Vicente Ximenez is the older brother to Horatio and the Lead Dealer at the DiMeo's Bordeaux casino. Much like his brother, he has a penchant for cards, though in a more traditional sense, with Pocker being his forte. Managing the Casino floor, he has to run a delicate balance of attracting new patrons with the prospect of big wins while sucking every last Peso out of them. He has maintained a balance remarkably well, playing the accounting numbers as easy as a roulette table. He is a bit more open-minded than his brother valuable to any future would be Boss with his skills. Many who have played against him have lost more than just money. ![]() The steadfast best friend and right-hand man to Persephone, Cerberus was once a low-level thug of the Los Hijos until he was taken under her wing. During her estrangement from her father, Cerberus acted as Persephone's direct connection to the grimier underbelly of the city, eventually helping her start her crew. Having taken the same obsession as his boss, he has heavily modified himself. His most recent enhancements involve retractable mantis blades hidden in his forearms. A simple and oddly joyful man, Cerberus can often be seen patrolling the streets of Santa Francesca and Coatlan for challenges to their authority; eager to establish her credibility, he has even crept into communities once thought off limit by the rest of the syndicates. ![]() Doctor Quijano serves as the enigmatic Lead Director of the Thoughts Research Institute. Having founded the institution in 1973, the group is dedicated to researching psionics and Tulpas. The TRI is most well-known for developing Deep Sleep Treatment and NeuralScan Headsets. As the lead researcher into these topics, the Director can often be seen at many local and national universities bringing greater awareness to the Topic and recruiting impressionable young minds. ![]() Miss Dulcinea is a Former Iberian Supermodel and current head of a Mass Media Conglomerate known as Grupo Televicentro. Having risen to prominence in the 1960s as a rising star within the world of fashion, the well-loved superstar became the center of a Nationwide manhunt in the early 1970s. Having disappeared for over two years, she later resurfaced in Mexico, revealing that an unspecified partisan group had kidnaped her. Many within the nation mourned her suffering but celebrated her return. Having fundamentally changed from the experience, the model ended her career and cut off all remaining contact with her family. Now much more cold, logical, and distant, with little interest in social connections, she formed Grupo Televicentro through a cabal of unknown investors. Now the country's premier broadcast network through its control of news, sports, and entertainment, Televicentro has allowed Dulcinea to unwillingly, or willingly, become the arbiter of truth for the masses. ![]() Vanessa Finch is the daughter of an American Wall Street Banker and an Iberian Maid. Having risen to prominence within her father's hedge fund, she would return to her Mother's homeland and invest heavily within the Obsidium Commodities Market, turning IOM into an international player. While not the outright CEO of the company today, she controls a significant amount of shares within it and other firms such as 21st Century Robotics. An avowed futurist, she has been pushing for greater automation of the labor force for years and the use of cybernetics within the general populace. There's an unsubstantiated criminal conspiracy theory that she provided Persephone DiMeo with her initial implants and that she has deep ties to organized crime. Said theories are baseless. ![]() JUAN is a robotic AI personality developed by 21st Century Robotics in conjunction with the TRI. Implementing a revolutionary neural mapping design and usage of a CORE model to allow it to access multiple databases, Juan is a semi-independent personality able to help run industrial sites and other robotic databases. While not officially revealed to the public, JUAN is expected to become operational at the Del Rey Shipping Port in the coming months. ![]() Ulises Salazar is a former Royal Guard and is currently a wanted criminal. A former student of one of the more esteemed teachers in the organization and close friend to Julian Sanchez, Ulises disappeared one night after a bizarre tirade at Independence Square. He was charging the upper echelons of government with gross incompetence and corruption, a mass conspiracy within the Intelligence Community, and using mass hypnosis to control the populace before running off into the busy streets. When police forces raided his apartment, he was nowhere to be found. Afterward, it was discovered that he was selling state secrets to Cuba and the Soviet Federation. The search is ongoing. ![]() The owner of a thriving taqueria within Santa Francesca, Enrico Ruiz Infante Montilla, is a hard-working and jovial man balancing the duties of being a father and maintaining a three-generation family legacy. Before the location, the restaurant had been nothing more than a street stand managed by his Grandfather and, later, his father. Taking an interest in cooking at a young age, he was eager to take over the family business despite his father's dismissive and condescending demeanor. Meeting, falling in love, and impregnating Estefania after a weekend trip out to the countryside with his friends, his father would disown the eighteen-year-old. Forced to provide for his family, he would spend the next six years in the army as a Green. Reaching the rank of Sergeant, his battalion would see action in Nicaragua and Guatemala in an attempt to stifle Cuban influence. The usually outgoing man rarely speaks about this time in his life, though he has indirectly mentioned intense psychological evaluations and tests while on the field. Returning home and marrying Estanfia, they would have two more children. He would successfully mend his relationship with his father though the loss of his first child directly afterward during the Earthquake deeply soured the experience. Today, he could be found managing and running the restaurant with a smile on his face and a story to tell. ![]() Estefanía Valenzuela Torres de Infante was born in a small, poor village outside Paso Del Rey. One of twelve, most of her early life revolved around caring for her younger siblings while her brothers worked the fields. Lacking many modern inventions such as washing machines or refrigeration, everyday tasks were grueling slogs. Forced to drop out of school in the fifth grade, Estefania had accepted her poverty-stricken life until she met a young Enrico while tending to her errands. The two immediately fell in love, running away from her home and returning with him. While Enrico was in the army and she was nursing their oldest, she would stay with a few distant cousins. Constantly mocked for her bastard child, supposed ignorance, and complexion, she stood firm. Today she can be found alongside her doting husband, managing their finances while he prepares the meals. ![]() The youngest child of Enrico and Estefania, Joaquin José Infante Valenzuela, is a hard-headed, math-illiterate teen more interested in going to the arcade and hanging out with girls than he is in his studies. Taking more from his father, he thinks he is some Casanova, while in truth, it just serves to annoy his older sister anytime she brings guests to the house. ![]() Lucia Penelope Armani Del Rosario is the current 1985 Miss Nuevo Iberia. Lucia grew up in the close-knit community along with her brother, the daughter of an Italian immigrant and an Iberian mother. While her brother developed a close bond with the oldest Infante son, she would connect with the only daughter. The two were inseparable for some time, and she was a constant sight at Enrico's shop. Following the death of the Infante's eldest and her brother leaving the country, she developed into a sort of recluse. Going with her grandparents at the time, she entered university without much fanfare, only to be spotted by a talent manager. Thrust into stardom after becoming a model and Miss Iberia. She will soon become a recognizable face within the nation as she is set to star in the Tourist Board's national campaign. ![]() Senior Garcia is the elderly owner of the Street's small grocer. Able to provide some essentials without having to go to the Farmer's Market or Wharf, he has become a staple of the community. He can often be seen standing outside his business, sweeping and waving at anyone passing by. ![]() Tio Tito is the town drunk, eager to talk your ear off and get you to sit down and share some tequila with him. A self-declared inventor of things, he has personally been the source of many great items, such as VCR players, cheek implants, the Robo-donkey, and long-lasting tortillas. He has never been shown building anything, and a few people are starting to suspect that he is lying. ![]() Officer Dani Castillo is an avowed Patriot, Monarchist, Anti-Communist, and future Tulpa destroyer. Growing up in a middle-class household, Dani hadn't been particularly political until the Earthquake. Having been buried under the home, her family was unearthed by a detachment of police officers, who she immediately took a liking to. Today she patrols the streets of Santa Francesca and Downtown, eager to write people up for the most minor offenses. The whole street thinks she has a stick up her ass. ![]() Eduardo is a Mexican immigrant who moved to Paso Del Rey looking for work. Setting up a mechanic and upholstery shop with his father, the two provide excellent service for all vehicles. A skilled and practical mind, he has recently taken a liking to robotics and implants, eager to break their components down and insert them into his fleet of vehicles. While not a criminal himself, he does the criminal underworld rather well and often serves as a trusted point of contact. ![]() No one knows where Roberto came from; he just sort of waddled onto the street. His serial numbers list him as being initially created in 1963, but what he did in that intervening time is anyone's guess. Why he decided to make this street his home has left many perplexed, and even more so is his absolute dedication to collecting trash. Every day he will thoroughly patrol the streets, trying as he might to keep them spotless. |
by North America Inc » Sun Oct 16, 2022 4:30 pm
Character | Name | Age | Gender | Ability | Player |
Amelia Infante University Student | 21 | F | Spectre: Virtual Insanity | North America Inc | |
Blake Byrne Private Investigator | 33 | M | Artifact: Trench Knife | Union Princes | |
Chloe Hirano Tattoo Artist | 24 | F | Artifact: Tattoo Ink | Segral | |
Elenita Luengo Magician | 23 | F | Spectre: Shadow Puppet | Galnius | |
Essen Salay Criminal | 21 | F | Spectre: Psyche | Western Fardelshufflestein | |
Hector Cervantes Courier | 23 | M | Spectre: Sole Survivor | Zarkenis Ultima | |
Henry Latimer Journalist | 41 | M | Acolyte: American Agent | Reverend Norv | |
Igor Vyshnevsky Royal Guard | 42 | M | Acolyte: Iberian Agent | Finland SSR | |
Jorge Bortnyik Truck Driver | 29 | M | Artifact: Diesel Thrill | Audunia | |
Octavian Anderson Construction Worker | 33 | M | Artifact: Hammer | The Grand Western Empire | |
Tanya and Lia (Talia) Morillo Hacker | 26 | F | Spectre: Doppelgänger | Bentus | |
Terrance Letourneau Freelancer | 24 | M | Spectre: The Shaper | The republic of Atria | |
Yijun Xun Dock Worker | 26 | M | Artifact: Sung Shi Tailsman | Theyra |
by Zarkenis Ultima » Sun Oct 16, 2022 4:38 pm
by The Republic of Atria » Sun Oct 16, 2022 6:15 pm
by Kaledoria » Mon Oct 17, 2022 3:46 am
by North America Inc » Mon Oct 17, 2022 1:39 pm
Kaledoria wrote:Damn, I'm looking for a new character RP with a good plot. This looks definitely good, though I'm not sure, what type of Character to write...Character Name: Cathwulf MacGowan
Gender: Male
Age: 31
Appearance:
Occupation: Detective
Personality: Righteous, stoic, cynical,
Biography:
- Son of British immigrants
- Youth delinquent: Thief and cat-burglar supreme at age 16.
- worked his way up from the local gangs to a Cartell. Worked there as an internal detective, testing loyalty of lieutenants and general counterespionage against the other crime organizations
- Turned by a NIIA agent to betray the Cartell instead
- Officially killed in the bust (to protect him), he got a new identity, continued to work on special assignments for the intelligence agency as an irregular agent.
- As day job in his new cover identity, he works as a private detective, sometimes helping the local police in Paso Del Rey but most of the time sniffing out, who is cheating on who and which low-level managers are a security risk for the city's companies.
Notable Cybernetics or Implants:
- Kevlar-lacing around bones,
- internal radio unit
- Eye-cam and ear-microphone
- Retractable climbing claws in the fingertips
- Arms: Magnets, able to hold his own weights
- Left arm: Metal-detector (can also be used to notice electrical currents in wires)
- Right arm: Laser-microphone (extendable from the palm), secret compartments (for a gun and a set of lockpicks)
- Torso: Emergency air-tank, vital monitor, tripple-auto-injector (filled with adrenaline/amphetamine mix, a broadband antivenom and a cocktail to stabilize the system in case of physical shock)
- Legs: Jump-hydraulics (can also be used to soften a fall from high heights, as long as he lands on his feet)
RP History:
Spectral Application
Name of Spectre: Bloodhound
Appearance: A black shadowy Mastiff (but is usually possessing an actual dog at which point even psionic characters notice Bloodhound only as a faint dark aura around the other dog)
Appearance Type: Natural Non-Humanoid
Intelligence Type: Semi-sapient
Ability Type: Mixed
Abilities:
Possession: Bloodhound can possess a natural dog or wolf. This possession controls the animal and makes it part of the Cath/Bloodhound/dog mind-complex. While possessed the dog becomes stronger, faster and resistant to damage.
Super-senses: In his astral form, Bloodhound has strong senses on his own. However, while possessing, the dog's senses are expanded to supernatural levels and offer a familiarity with the technological world (e.g., he can tell a car's engine (type, age, oil and fuel used, specific micro-kinks in the catalyser etc.) by the smell of the exhaust alone and can follow the individual tracks through the city similar to how an actual bloodhound could follow a person).
Mental-Link: While at close range, Cath and Bloodhound share a mental link, they use the same senses and Bloodhound can hear his masters will. At long distance Bloodhound acts on his own, usually following Cath's last order, with the intelligence of a smart dog (and if possessing an actual dog, this animal's personality will influence Bloodhound's personality. At long distance, Cath and Bloodhound have a supernatural sense, that tells them the direction and approximate distance to where the respectively other one currently is.
Strengths: By using possession, Bloodhound and the possessed dog become stronger, and more aware then either of them alone. All the senses are supernaturally heightened: The eyesight is incredibly sharp and works in dim moonlight just as good as during the day. The ears can pick up a heartbeat in a (otherwise somewhat quite) room. But obviously the by far most impressive sense is his sense of smell.
Limitations: Bloodhound's combat strength is still less than a combat-focussed spectre, especially in offensive capabilities. Compared to an Acolyte, he is an entire league behind.
A possessed dog still can't see in total darkness (though it can still rely on relatively good location of people around him based on smell and hearing alone)
by Theyra » Mon Oct 17, 2022 2:21 pm
by The Republic of Atria » Mon Oct 17, 2022 6:46 pm
by Zarkenis Ultima » Mon Oct 17, 2022 7:49 pm
by North America Inc » Mon Oct 17, 2022 11:52 pm
Theyra wrote:-snip-
by Audunia » Tue Oct 18, 2022 5:05 pm
by Reverend Norv » Tue Oct 18, 2022 6:59 pm
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647
A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer
by North America Inc » Tue Oct 18, 2022 9:36 pm
Audunia wrote: snip
Reverend Norv wrote:snip
Kaledoria wrote:snip
Theyra wrote:snip
by Union Princes » Tue Oct 18, 2022 9:38 pm
by North America Inc » Tue Oct 18, 2022 10:49 pm
![]() Gender: F Age: 21 Appearance: Additional Image 1, 2 Occupation: 1. Full-time student at Universidad Nacional Autónoma de Nueva Iberia 2. Track and field, woman's football star for said university. 3. Fall Intern at the Okura-Fujita Group for their Legal Compliance Team. 4. Waitress for her father's taco shop. Personality: Amelia is foremost an extrovert; she loves hanging out with her friends and trying new things while being the first one through the door. Raised by her parents to excel at whatever you put her heart into, Amelia lives her life with that dedication. Her mother, who had been illiterate until her early 30s, instilled that into her mindset. Higher education is primarily what she wants for her daughter. However, she, at times, does not agree with her mother's expectations. Amelia will try no matter what out of fear of disappointing her parents. Due to the trauma of losing her oldest brother and her suspicions about the cause, she is very protective of her friends and family, eager to be beside them; this can manifest in negative ways, such as fear of change. She's in no way a Luddite, and she's often eager to think about the positives in any situation; however, when talking about the city or technology as a whole, she can be dower. Biography: The middle child and only daughter of Enrico and Estefanía, Amelia had been born a weak and sickly child. A premature birth, unhealthy complexion, and numbing silence had left the doctors no choice but to predict her death imminent. Cuddled around her mother's arms while her father tried to comfort his wife, and her brother was too young to understand, the family prayed day and night for a miracle. It came. One fateful night while fast asleep, Estefania felt a kick. The baby was moving about, whimpering. Enthralled, her mother smothered her with kisses and nicknamed her Mi Milagra, her miracle. The issues persisted for a few years, but Amelia became a healthy young girl. As the restaurant's success grew over the years and her parents' time was spent managing the business with her grandfather, Amelia, in time, developed a close bond with her brother, Eric. While holding onto the facade of a tough street kid, Amelia and his family knew he had a heart of gold. Quickly standing up for what was right, the two siblings developed a close bond. As Eric grew older, he became close friends with a teenager named Vergil, who Amelia met a handful of times. The pair would often venture toward Tlamatzonco, diving into the catacombs and coming back with stories of their adventures. Their parents disapproved, but the stories enthralled Amelia; she begged her brother to take her with them one day, but the eldest son always found a way to push it off. The exploration trips grew more prolonged and more frequent. Eric and Vergil were obsessed; they were light on details but acted as if some facet or mystery of the catacombs drew further interest beyond the pits of skulls and ornate halls. Then he was gone. Amelia had been brushing her teeth when she saw him walk out the front door. It had been so mundane no one thought to say goodbye. Each family member, in time, would regret this. The earthquake hit the city only a few hours later. Eric would never be found. Vergil, the only witness, told the authorities that the tremors had destroyed a section of the passages, burying him under the collapsing rocks. No body was recovered, but given the mass earthquake, needs elsewhere, and no legitimate reason for Vergil to lie, left this a definitive case. The family would carry on and persist, but the pain never truly went away. So many seemed eager to move on with their lives quickly; the loss of their loved ones and the definitive discovery of Tulpas had left many wondering what to do next. Some, like her parents, became steadfast in their faith. Others became obsessed with modernity, a corporate way of life that disregarded the supernatural for the quantifiable. A few just gave up, and drugs and alcohol soon followed. Amelia could sense her neighborhood change as time passed; it was as if its demeanor had changed. She made new friends, Hector, or reaffirmed a few old ones, Lucia, but regardless, she felt powerless. And she could not and would not accept that. Her brother and Vergil had been the first two she had ever seen exhibit spectral power before. Psionics wasn't anything new; the Royal Guardsmen dominated the cultural zeitgeist. But this was different. They did so many unique things with their specters, a reflection of themselves that she could see clear as day even before she developed her abilities. She wasn't sure when it manifested fully; perhaps it was always with her. Her specter was by her side, turning her fear of the unknown into a passionate eagerness to defend the helpless. A few years have passed, and Amelia has now all grown up, unsure of where to go from here. A cushy corporate job or safe government position is all that her parents want her, a realization of their dream for a continually better life. Yet, her enthusiasm and eagerness to carry on her brother's will and do right by her city have never left her. In many ways, it's grown more intense. We are all soldiers of fate, with each having parts to play. She has just yet to be called. Notable Implants: Purely cosmetic skin plating for her chin and forehead; easily removable by the wearer. ![]() Appearance: Appearance Type: Natural Humanoid Intelligence Type: Standard Ability Type: Close Range (Effective Range of 5 meters) Ability:
Strengths: In addition to its primary ability, VI possesses super strength, lightning speed, and excellent precision.
|
by Zarkenis Ultima » Tue Oct 18, 2022 11:24 pm
by North America Inc » Wed Oct 19, 2022 10:29 am
by Union Princes » Wed Oct 19, 2022 11:34 am
![]() Gender: Male Age: 33 Appearance: Clean Shaven, Cool Shades Occupation: Private Investigator/Private Detective Personality: Reserved yet observant, Blake insists that he isn't spying on anyone while at the same time assuring everyone that spying is part of his job. A stoic man living a spartan lifestyle save for his indulgence in chocolate, apple cider, and luxury watches. Although not a complete teetotaler, he was raised a Neo-Puritan by his community in North England. As such, despite the numerous benefits of implants for his line of work, he maintains his aversion to cybernetics though he always insists it's because of his fear of surgeons. He tries not to be too bothered or intimidated by cybernetics, especially when among people who are more machine than man. When outside the job, Blake still remains the relaxed and blunt man that he is when wearing his signature hat. Yet, even the slight jovial increase in his attitude is enough to make him seem like a completely different person. While not good at showing affection with words, Blake compensates with gifts tailored for the individual; unsurprising given his career. Biography: A Neo-Puritan, a military policeman, an amateur artist, and a PI walked into a bar in Hong Kong. "'What can I get you, Sir Byrne?' ask the tender." Thus one of the many jokes that often describe Blake Byrne, and it reflects the diverse history of a man from England that found his way into Paso Del Ray. Born in Newcastle to an English RAF veteran father and Blitz survivor Scottish mother who were middle-class workers, young Blake had an unremarkable life save for the growing neo-Puritan movement that came to arise as the backlash to the proliferation of cybernetic enhancements. Growing up, he tried not to pay too much attention given the rising visceral between Puritan and Anti-Puritan rhetoric though he did lean towards the Puritans. He joined the British Army and became a military policeman that would be stationed in the British colony of Hong Kong. There, he became acquainted with the local Cantonese population and culture. The years of maintaining the professional responsibility of the British forces station in the port city had Blake developed quiet scorn against the Triads, Tongs, and Chinese communists. Although he sympathize with the nationalist sympathies and understood the need for decolonization, Blake was rueful on the day of the transfer. Regardless, after his military service was complete, he opted to remain in Hong Kong as a private detective, solving cases and occasionally helping the Hong Kong Police. However, subtly and discretion were skills he was all too eager to learn given the wide berth he must give to the Red Guards. After a fruitful startup career in China, Blake decided to move to Paso Del Ray, either to start over or to seek new clients. That part he wasn't so sure. But choosing Santa Francesca, the industrial heart of Paso Del Ray that cranks out millions of dollars worth of machinery and gadgets, was easy. For a place that sees thousands of blue-collar workers manufacturing, the area was rife for insurance fraud either by the workers or the employers. Given the corrupt nature that was seeping between the cracks of society, he learned to keep himself well-armed after gaining a reputation for integrity from his clients. His tiny residence; fought tooth and nail to haggle for an affordable price for a small two-story building that would serve as Blake's office of operations for detective work and home. A humble little abode that once was a local repair shop. Even in a different country, it almost felt like his old life in Hong Kong. By chance of fate, he "officially" met Xun Yihun, heir to Xun Jiahhao, the son of a notable Hong Kong crime lord. Given the history of Blake interfering with the Xun criminal business as well as its rivals, it was a surprising cordial encounter as Xun Yihun was keen to start over a new life. After making his acquaintance, Blake wanted to give their relationship a positive spin by combining their expertise together. Given how the corruption is seeping downward to affect mid-level management, he chose to help Yihun and his fellow dockworkers make sure they get paid on time. Notable Implants: N/A RP History:Song of Heroes Artificer Application Artifact: Model 1918 Mark I US Appearance: WW1 Knuckle Duster Trench Knife Inheritor or Practitioner?: Inheritor Years of Practice: 1 Ability: If lost, return to owner Strengths: The user is never unarmed for too long, often showing up in their pockets or in the most unexpected or inconvenient manner Limitations: If lost from the previous owner and claimed by another before returning, the new owner can be made the new spawning point. History: For Inherited Artifacts, remove if Practitioner. As far as Blake could investigate into this weapon given to him by his uncle, the trench knife has passed through so many hands it was impossible for him to track down how this weapon gained its powers. First issued in the last year of WW1, it went on to serve in Prohibition, the Irish War of Independence, WWII, the Korean War, the Troubles, and Vietnam. It had six American and twelve Commonwealth owners before it came into Blake's possession. As far as he deduced, the American that first had was the most likely candidate that transferred the ability onto the trench knife. The original artifact lost to the passage of time. |
by Theyra » Wed Oct 19, 2022 12:20 pm
North America Inc wrote:Theyra wrote:snip
1. Not necessarily a bad thing since this is an alternative world, but Mao would have only been dead a few years, and the nation had not yet opened up. It's something to be aware of.
2. This is partly my fault, and I can work with you; your character is a bit too tangential to the city at the moment. If your character has more of a connection to the city either for a more extended stay or knows people, I can shape a narrative around that.
3. I like the talisman idea. It's a bit simple, and it'll be difficult for him early on to deal with incorporeal entities, but it fits the 70s-80s era of Kung Fu films.
by The Grand Western Empire » Wed Oct 19, 2022 12:38 pm
by Audunia » Wed Oct 19, 2022 2:59 pm
North America Inc wrote:As everyone writes, I would recommend for the first few characters be centered around the district of Santa Francesca. So that I can customize it with your additions, and most people are relatively near or may outright know each other.Audunia wrote: snip
I know this is a work in progress, but I wanted to ask. Since I noticed this is in the bio, there was a specific conflict that your character fought in. I don't think I've established any current wars for Iberia, but I'm not against the idea.Reverend Norv wrote:snip
Glad you like the idea. Not against the idea of a washed-up a vet. This is less of a knock against your character and more a heads up since my character idea, and it seems like others also seem to float around 20-somethings. Not to say a 30-40 man couldn't work, especially given the alternate setting. I wouldn't be against the Vietnam war going on much longer than 1973, especially since I mentioned in the Implants section the war spread into North Vietnam and Laos. We could easily have the war as an ongoing Quagmire.
Second, I noticed a few apps are foreign-born characters. This isn't a bad thing, but since your character is more open-ended, an Iberian - American could work for your ethnicity.Kaledoria wrote:snip
Another WIP but is NIIA an acronym I should recognize?Theyra wrote:snip
1. Not necessarily a bad thing since this is an alternative world, but Mao would have only been dead a few years, and the nation had not yet opened up. It's something to be aware of.
2. This is partly my fault, and I can work with you; your character is a bit too tangential to the city at the moment. If your character has more of a connection to the city either for a more extended stay or knows people, I can shape a narrative around that.
3. I like the talisman idea. It's a bit simple, and it'll be difficult for him early on to deal with incorporeal entities, but it fits the 70s-80s era of Kung Fu films.
by Zarkenis Ultima » Wed Oct 19, 2022 4:40 pm
Union Princes wrote:-snip-
Theyra wrote:Did not think of that, admittedly and I changed the city he grew up in to Hong Kong since that is still a British colony in the rp's setting. If that works?
I change a bit of my char's bio and age. So even though he is 26, he as spent four years in the city. So time to gain connections in the city and start to treat it as home. That work?
Admittedly, I did not know what the artifact should be at first and did not consider incorporeals. So to give him more of a use, I have changed it so he can fight incorporeal entities, or at least anything the user wishes to fight. Does not mean he will win said fight, just he can fight something he wishes to fight. That okay?
The Grand Western Empire wrote:-snip-
Audunia wrote:I didn't have a particular war in mind, I was thinking maybe New Iberia was getting itself involved in anti-communist operations. If not, can change it to him being injured in operations with the United Nations, either is fine
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