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Trinity (OOC/Sign Ups)

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Imperialisium
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Trinity (OOC/Sign Ups)

Postby Imperialisium » Fri Jul 01, 2022 7:44 pm

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2174 and the world burns under neon lights, rain swept streets, and the only relief is the quiet solitude of the Wastelands in between urban conglomerations. The world, united, and yet without peace. Across the Earth and the Settled Worlds Humanity is beset from dangers within as much as it is without. But whereas the dangers without are able to me met with bullet and missile. The dangers within are not always so conventional. The seven Psionic Orders are the watchmen of Mankind. Striking the Terrorist, the Xeno, the Aberrant. Possessing powers, claimed to be natural evolution, of the mind able to manipulate the world around them. Psychokinesis, Vitakinesis, Teleportation and more. Their resources are numerous and vast. Their jurisdiction is Humanity. Their judgement bound only by each other and the aegis of the Aeon Trinity. The organization watching the watchmen. The secrets of Aeon are numerous and known to but a few. To the public it is a benevolent organization and a critical power across of Settled space. From sponsoring a variety of projects like charity efforts in wasteland Europe and the Federated States of America to being the primary interface, intermediary, and supervisory body of the Psionic Orders to the rest of Humanity. The truth of the matter is far more complex.

The truth of the matter is that Humanity is not guided by Trinity, it is controlled and manipulated by it. The Psionic Orders, founded in 2103 and embedded in various regions around the world, operate with extra-judicial authority and seldom are held accountable for their actions as a result. Acting more as judges and self-appointed juries than a vigilant watchman protecting those who cannot help themselves against unconventional threats. Not nefarious by intent, by deceitful in goals. Their missions are redacted with the blackest ink, covered in the reddest of tape, and collateral is weighed for the good of the many.

The truth is that the Psionics are not natural evolutionary specimens hinting to Humanity's future. Not that Humanity would know with the redaction and censorship of the Human genome for over a century. In reality the Psionic Orders are the product of alien intervention and compromise. Eight Humans were gifted unique powers and devices in which to replicate said power in baseline humans. Prometheus Chambers. These original eight Humans would go to be known as the 'Proxies'. The Grand Masters of their orders and through them they selected more from the ranks of Humanity, people they view as 'Latents', to be placed within the Chambers. There the complex nano-organisms inside the tanks altered DNA to produce Humans of normal physicality, but of Psionic powers of unique aptitudes. Psionics are artificial, and their greatest foes are in fact the natural evolution. The Novas, now known as Aberrant.

The Nova originated in the 2031 after the catastrophic explosion of the orbital space station Galatea. Galatea, having used an experimental Zero-Point energy generator known only as the 'Telluric Engine' failed in an unforeseen meltdown. Destroying the station and sending a pulse of quantum energy around the Earth. Within days very rare, seemingly random, individuals whose only connection was going through a traumatic event the day of the Galatea disaster began to display extraordinary powers. Their brains forcefully evolved, compressing thousands of years into hours, with the manifestation of the Mazarin-Rashoud node between the frontal lobes. Humans of great durability, physical strength, speed, and sensory fortitude. Wielding power of one of the four quantum states, channeling it through their bodies, as living superhumans.

Overnight these new Homo Sapiens Novus became celebrity tier icons for Humanity. Many adopted terms like 'superhero' or some other grand standing place. And the following years saw Humanity enter a golden age under the watch of such individuals. Underneath all of this glamor and might there was rot, just slowly spreading. For just over a decade later a peculiar affliction began to occur in various Nova. The Taint. Their humanity ebbing slowly, giving over to an antagonistic, psychopathic mindset. Where there were superheroes there became supervillains. Thus, the Aberrant War commenced in 2050. Lasting nearly twelve long years. The most devastating conflict in world history. Europe was devastated and turned into a wasteland of ruined cities following the orbital drop of the geosynchronous Esperanza colony. While in 2054, at the height of the war, the FBI and US Military instigated a raid on a nova cult leader in Hastings, Nebraska which went awry. The cult leader committed suicide in a massive quantum explosion that took most of Nebraska with him; while a second follow on blast killed or mutated everything within a thousand kilometers beyond all recognition. But that was not the worst of it. The fallout of this event affected the soy and wheat, staples of American agriculture, and the plants refused to germinate. Leading to continent wide famine ending in a military coup to re-establish order. Creating the Federated States of America. A Fascist police state.

The war would continue until 2061 when the enigmatic figure known as Divis Mal breached the UN Assembly, killed the Secretary General in a plasma incineration by merely grabbing his arm, and pronounced that 'Your Legacy is Our future.' What Divis Mal meant is unclear, only that the Nova, using ships built in secret, evacuated from Earth into deep space. Where they haven't been seen since. At least, until now. Where disturbing reports of Nova appearing on Earth and other Settled worlds matching the descriptions of those that evacuated over a hundred-year prior are cropping up. Further, the offspring and descendants of the Nova, children or unborn as of 2061, passed on the Nova gene, and despite it becoming diluted, pose a recurrent threat. As such the Psionic Orders are ever on the hunt for the descendants of the Nova and any returnees. Even if the ones returning seem to be amnesiac or confused as to the nature of their return.

Image


Humanity in 2174


Humanity in 2174 is advanced and spread throughout over a hundred worlds and while Earth still bears the scars of the Aberrant War the species as a whole has grown. Its population is at approximately five billion while frontier worlds dot the Orion Arm and beyond. Ranging from sparsely populated agricultural communities to burgeoning colonies of several million citizens. While faster-than-light travel is allowed through quantum tunneling. Human technology and alliance with the biotech advanced Qin species of sluglike lifeforms from a faraway star cluster has allowed Mars to be mostly terraformed with a breathable atmosphere. Cybernetics are common and the average human life span for the middle and upper class has surpassed 125 years. For the poor, the contrast of life has become more apparent, and beneath the glittering lights and neon strips there is a whole underworld of crime and squalor. Powerful interplanetary drug cartels, gun smuggling syndicates, and illegal organ harvesting triads thrive.

Earth is dominated by five main powers with the UN as a still existing if largely mediacy body. Primarily acting as liaison between the Settled Worlds and Earth herself. Austronesia (Australia and Oceania), Brazil, China, Japan, and Africa (a united confederacy) dominate world affairs. Holding great influence across Settled space as a result. While the Federated States of America and the isolated city-states of Europe play second fiddle.

And that's just Earth, the Settled Worlds beyond are a whole Wild West. A frontier where the law is often decided on the back of a loaded gun...

The Psionic Orders


Players are members of the Psionic Orders. Homo Sapiens Mentis. As part of a strike team drawn from all extant Orders that will receive missions on Earth and across Settled space. The Psionic Orders are seven, formerly eight, were founded in 2103 and listed below:

  • The Æsculapian Order, practitioners of vitakinesis.
  • The Chitra Bhanu, the forsaken dark psions, practitioners of quantakinesis. (members purged or absorbed into other Orders, Prometheus Chamber destroyed by other Orders for treason)
  • The Interplanetary School of Research and Advancement, practitioners of clairsentience.
  • The Legions, practitioners of psychokinesis.
  • The Ministry of Noetic Affairs, practitioners of telepathy.
  • The Nova Fôrça de Nacionales, practitioners of biokinesis.
  • Orgotek, practitioners of electrokinesis.
  • The Upeo wa Macho, prodigal practitioners of teleportation.

The Aesculapians or 'docs' for short, are based in Montressor Clinic, Basel, Switzerland. The Interplanetary School of Research and Advancement (ISRA) are based out of Olympic Base on Luna. The Legions, known affectionally as the 'Boys in Blue' are the closest Humanity has to a dedicated warrior Psionic Order. Being primarily a militant group subdivided into seven legions internally, with each specializing in a task from administration to logistics too combat and are the most in public light. The Ministry of Noetic Affairs, based out of Beijing, China, operates 'tels' or agent's adept at telepathic communication and coordination, with primary task in censorship of public knowledge. The Nova Forca de Nacionales or 'Norca' are an order that considers itself the spiritual successors to the Italian Mafia, The LATAM drug cartels, and the Russian Secret Service in their trademark efficiency and brutality against their targets; from covert operations to managing black sites for the Aeon Trinity's kill lists; and designate South America as their core jurisdiction. Orgotek is an order modeled after a mega-corporation with a presence across Settled space and a finger in just about every technological pie the public is aware of; based out of New York City Arcology. The Upeo wa Macho or 'jumpers' designate Africa as their home jurisdiction and are based out of eponymous Upeo wa Macho spaceport in Nigeria.

Psionic abilities are manifested as one primary and one or two secondary abilities with typically only one able to be used at a time. Secondary Abilities are subsets of the primary power. For example, a Psychokinetic primary can have two secondary abilities that are further specializations of Psychokinesis such as Cryokinesis or Pyrokinesis. Stats are ranged from 1 through 6 with 1 being rookie/very weak such as moving a small object like a chair across the floor with your mind and 6 is causing a localized earthquake in a city block capable of causing structural damage to buildings in the area.

Code: Select all
Application
Character Name:
Character Description/Image:
Age:
Birthdate:
Birthplace:
Order:
Date of Order Recruitment:
Primary Ability:
Primary Ability Stat: (This will change throughout the RP to reflect mastery and ranges from 1 through 6; at start is capped at 2 for characters under 40 years of age, and 3 at characters above 40).
Secondary Ability(ies): (Only allowed 2 points at start across one or two secondary abilities).
Personality:
Likes:
Dislikes:
Character Biography:

[Do not delete: NUCLEAR]
Last edited by Imperialisium on Sun Jul 03, 2022 4:48 pm, edited 3 times in total.
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Imperialisium
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Roster

Postby Imperialisium » Fri Jul 01, 2022 7:46 pm

Roster

Application
Character Name: Valentina Berzina
Character Description/Image: Image
Age: 22
Birthdate: February 15th, 2152
Birthplace: Vladivostok
Order: ISRA
Date of Order Recruitment: April 1st, 2169
Primary Ability: Clairsentience
Primary Ability Stat: 2
Secondary Ability(ies): Telesthesia 1, Psychometry, 1
Personality: Quiet and reserved. Berzina grew up in the wintry city of Vladivostok in the nation of Russia. One of the few nations to survive the 21st Century intact, or at least functional as a nationstate. It was in Vladivostok that she earned a love for chess under Grand Master Ilya Kulykov. A game she often sites when under duress and needing to focus. Alongside a nervous eye twitch when anxious.
Likes: Chess, 20th centry vinyls, and cuisine.
Dislikes: Small talk, braggards, and attention.
Character Biography:

Born in Vladivostok to Fyodor Berzinov and Livadia Berzina in mid-February. A cold day. The young Berzina lived initially in the tenement apartments ringing the city's outer districts. Primarily occupied after school with watching old films, namely of old Nova's from when they were considered Superheroes and the greatest of Humanity. Films which survive outside of museums as archaic collectors' items or junk drawers in pawnshops. Only possessing them by the fact her father owned a small electronics shop. Her mother working as a factory worker in the textile industry. Making products exported to China and Japan for the upper class. At the age of 17 she was identified as a Latent by the Psionic Orders during a routine screening of youths and selected by the ISRA for her aptitude at chess and puzzles, the former learned through her youth and teenage years under the tutelage of the local Grand Master and family friend Ilya Kulykov. She was immediately and against her will sedated and taken to Luna. Where she was subject to the Prometheus Chambers and immediately told that her old life was over, and her new one had begun in the service of mankind. A fact that troubled Berzina, the fact it was against her will more than anything else, and as such she tried to escape from Luna more than once. Each time earning her a week stint in the Luna jail complex, tied to a gurney, with negative psi crystals draped over her form. A form of torture she swiftly learned was not worth the effort. Instead, she was forced to the come to the realization that in order to possibly leave the order, was to retire, or die trying.

Since then, Berzina underwent training at Luna and on Earth. Before being assigned as part of a strike team drawn from various other orders to conduct missions on the behalf of Aeon. A relative rookie and recent graduate of the Orders training in investigation, self-defense, and extra-sensory analysis.

[Do not delete: NUCLEAR]
Last edited by Imperialisium on Sat Jul 02, 2022 12:33 pm, edited 1 time in total.
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Postby Imperialisium » Fri Jul 01, 2022 7:46 pm

reserved
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Antimersia
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Postby Antimersia » Sat Jul 02, 2022 8:55 am

Application
Character Name: Kraig Novak
Character Description/Image:
Image

Age: 53
Birthdate: Jan 2nd, 2121
Birthplace: Mars
Order: Legions
Date of Order Recruitment: June 11th, 2137
Primary Ability: Telekinesis
Primary Ability Stat: 3
Secondary Ability(ies): Pyrokinesis - 2
Personality: Grouchy, opinionated, stoic
Likes: Discipline, older music, romance novels, italian food
Dislikes: lazy people, young people, fruit
Character Biography:

Born on Mars in the early 23rd century, Kraig was raised on the red planet by a pair of aquaponics farmers. Here he quickly learned the value of hard work, and learned how devastating a poor work ethic can be to a community and to one's own family. But even with most of his days being filled with work and purpose, he still felt as though he was missing something. He felt as though there was more he could do. And if he could do more, he should do more. So at the age of 16, when the Legions recruited him into their order, he was elated and leapt at the opportunity. More so do to being recruited by Solveig Larsson, Proxy of the Legions, personally. For nearly 37 nears he has spent the lion's share of his time training, and sharpening his abilities against threats against his order and humanity. He developed the abilities of Telekinesis and pyrokinesis. The later being what he focused the most of his training on. Always believing that control of the field of battle, meant control of the outcome, telekinesis was the logical choice for his focus.

His dedication to the Legion has made his rather high ranking within the 7th Legion, also known as the Phoenix squadron, serving under commander Shogun Auji Toshiro. He has been a part of several battles, becoming distinguished for a battle in which he lost his left eye to aberrant forces. The large scar beside his eye, he leaves as a reminder of that day. And as a reminder that the synthetic eye replacement he has does not make him any less human. Thanks to the relative popularity of the Legions, as well as his nearly four decades of distinguished service as a PK, he has gained a small but respectable amount of fame. Something that he personally despises. He has read about the fame and excess of Novas from the past. And he believes that that fame played a role in development of the Taint. So he shuns the notoriety and adoration by the people he aims to protect. Knowing that he would never want to even risk the consequences.

The last five years he has spent his time leading the defense of the Mafaa-3 mining facility on Io. Where he has dutifully kept the peace and maintained a consistent decrease in violent crime every year of his post. But he has recently been called back to earth to receive a new assignment.

[Do not delete: NUCLEAR]

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Imperialisium
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Postby Imperialisium » Sat Jul 02, 2022 9:52 am

Antimersia wrote:Application
Character Name: Kraig Novak
Character Description/Image:
Age: 53
Birthdate: Jan 2nd, 2121
Birthplace: Mars
Order: Legions
Date of Order Recruitment: June 11th, 2137
Primary Ability: Telekinesis
Primary Ability Stat: 3
Secondary Ability(ies): Pyrokinesis - 2
Personality: Grouchy, opinionated, stoic
Likes: Discipline, older music, romance novels, italian food
Dislikes: lazy people, young people, fruit
Character Biography:

Born on Mars in the early 23rd century, Kraig was raised on the red planet by a pair of aquaponics farmers. Here he quickly learned the value of hard work, and learned how devastating a poor work ethic can be to a community and to one's own family. But even with most of his days being filled with work and purpose, he still felt as though he was missing something. He felt as though there was more he could do. And if he could do more, he should do more. So at the age of 16, when the Legions recruited him into their order, he was elated and leapt at the opportunity. More so do to being recruited by Solveig Larsson, Proxy of the Legions, personally. For nearly 37 nears he has spent the lion's share of his time training, and sharpening his abilities against threats against his order and humanity. He developed the abilities of Telekinesis and pyrokinesis. The later being what he focused the most of his training on. Always believing that control of the field of battle, meant control of the outcome, telekinesis was the logical choice for his focus.

His dedication to the Legion has made his rather high ranking within the 7th Legion, also known as the Phoenix squadron, serving under commander Shogun Auji Toshiro. He has been a part of several battles, becoming distinguished for a battle in which he lost his left eye to aberrant forces. The large scar beside his eye, he leaves as a reminder of that day. And as a reminder that the synthetic eye replacement he has does not make him any less human. Thanks to the relative popularity of the Legions, as well as his nearly four decades of distinguished service as a PK, he has gained a small but respectable amount of fame. Something that he personally despises. He has read about the fame and excess of Novas from the past. And he believes that that fame played a role in development of the Taint. So he shuns the notoriety and adoration by the people he aims to protect. Knowing that he would never want to even risk the consequences.

The last five years he has spent his time leading the defense of the Mafaa-3 mining facility on Io. Where he has dutifully kept the peace and maintained a consistent decrease in violent crime every year of his post. But he has recently been called back to earth to receive a new assignment.

[Do not delete: NUCLEAR]


Accepted

My own app will be completed shortly
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Imperialisium
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Postby Imperialisium » Sat Jul 02, 2022 12:34 pm

aight my app is up
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Postby Imperialisium » Sat Jul 02, 2022 4:15 pm

Bump
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Postby Imperialisium » Sun Jul 03, 2022 4:48 pm

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Kaledoria
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Postby Kaledoria » Tue Jul 05, 2022 6:02 am

Application
Character Name: Reiner Botha
Character Description/Image: A coloured, young man of mixed Bantu (Xhosa, some Swasi and Ovambo) and White (English, some Dutch (Africaan) and Italian) race and a lot of racial ambiguity...
Image
Model Isha Blaaker will lend his face to Reiner

Age: 28
Birth date: 15th of March 2146
Birthplace: Cape Town, Africa
Order: Nova Fôrça
Date of Order Recruitment: 1st of October 2167
Primary Ability: Biokinesis
Primary Ability Stat: 2
Secondary Ability(ies): Cybermancy 2 (Reiner is able to put his cybernetics into "overdrive", increasing their efficiency for a while.)
Personality: Reiner's stoic exterior conceals a passionate heart. He is organized, reserved, compassionate and confident. Holding himself to higher standards then those around him, Reiner is ambitious and determined to self-improvement. Lacking humor and unwilling to indulge in most of the fake bliss the 70s offer, "fun" seems almost alien to Reiner and a tranquil serenity, an absence of troubles is his idea of a good time.
His greatest psychological weak spot is the unresolved murder of his father, that nourishes a hidden desire to vengeance deep in him, that stands in strong conflict with the person he sees himself as.
Likes: Fast motorcycles, camping trips to the savanna, free-climbing, 2120s/30s Grimrock music, Thai Chi, Depersonalization simsense chips
Dislikes: Alcohol and chemical drugs, acting against his moral convictions (He does it a lot. But does not like it)


Character Biography: Reiner was raised by his father, Katlego "Kay" Botha, a senior agent in the South African Secret Service. Apparently Kay wanted his son to also follow his career as a spy. And possibly aimed higher then the SASS, because he send his son to a private boarding school in Lagos from the age 13 to 15. For College, Reiner returned to South Africa to a facility, that (unknown to him) was a prime recruiting ground for the state and private intelligence services. Under tutorship of his father he finished with high recommendations.

At 17, Reiner was recruited to SASS trainee program. He still finished college and, a year later went to University but in his spare time he was taught self defense techniques, subterfuge, weapon training, applied psychology and other spy skills.

At 19, he finished his training and became a full agent. While his father wanted for him to aim for analyst/administrative positions in the Pan-African Intelligence Agency, fact was, that joining PAIA was only possible through extremely privileged connections (that he did not have), luck and decade-long work (that Reiner was to impatient for) or through field-agent experience. Reiner's first missions were low-risk and he performed them without flaw. After a few month however, he was required to perform the kill-shot on a secondary target in a mission. His psych-evaluation post-killing was, that he handled the guild of taking another life "within the required parameters of his profession" abide having "empathy as expectable for a 19 year-old".
This rather "average" evaluation challenged Reiner and he decided to fake it, till he makes it and after two month of low risk work, he was back in the field.

2167 was a key year for Rainer. Where he only had a chipjack and a display link earlier, a good deal of cybernetic enhancement got approved by the agency. He recovered from the invasive operation remarkably fast. In April, his father was killed in a mission. Rainer did not trust the official story and investigated himself, finding clues, that it might have been a setup. Then, in July one of his missions turned foul, too. If he had not been paranoid of everything since his father died, he would not have survived it either. The catastrophic failure of their own intel and the fact that the opposition engaged them as if they had been tipped off, convinced Reiner that it was better to go off-grid for a while and use his irregular contacts to find out what's going on. His superior was not happy but gave him 3 month, until the Agency would start tracking him down. Reiner's contacts could not help him solve the death of his father or the sabotage of his own mission, yet the large number of corpses that turned up in his way whenever he found a promising lead showed clearly, that there was something going on and someone very dangerous did not want him to know about it. But, the 3 month did not run out either, before the SASS went after Reiner, the Psionic Orders found him. They claimed, that the medical analysis during the latest installation of his cybernetics triggered an algorithm and that they needed to scan him for latent psionic abilities. And they found some. Without much paperwork, Reiner was transfered from SASS to an evaluation process for the Orders. After some career interviews, that felt more like interrogations to Rainer, he was assigned to The Nova Fôrça de Nacionales and put into a Prometheus Chambers.

Reiner's new training began at Farpoint station, a small unofficial training facility of Nova Fôrça on Jupiter's L2 Lagrange point. It did not (intentionally) convey any useful skills to Reiner but rather taught him Portuguese and Spanish (Reiner has a Lingua-Link installed but his new superiors demanded that he does not rely on the at times clunky automatic translations by the cyber-module when talking to them) as well as getting to know the rules and routines of Nova Fôrça. It was clear to him, that they knew the stick, but they also knew how to use the carrot. More then once, it was hinted to Reiner, that unofficially, senior operatives were able to take some of the Order's resources to use on personal side projects, an option that with due diligence to the cause he would likely reach within a few years, maybe a decade at worst. It seemed like they had heard about Reiner's investigations into his father's death and the resulting backlash.

Working in Brazil was hard for Rainer. Despite the fact, that he had vastly more funds then in his previous organization, he was reminded to overlook massive amounts of crime. Arresting petty criminals was not his job as they had to "ignore the small fish to get to the root of the problem" and he was likewise not to bring the big criminals to justice as "sometimes the organized crime is more reliable then the disorganized crime / creating chaos by overthrowing the status quo was more harmful than the work of some criminals". But again Reiner decided to fake it and played along with dubious moral choices and came to the point where he realized, that the Nova Fôrça actually did act against organized crimes, just not through the justice system but by infiltrating and replacing them. He saw the logic in it, yet found it to be a less then ambitious endeavor.

During his work in the underworlds of Sao Paulo, he got into contact with illegal simsense chips. Having avoided drugs his whole life, this virtual reality trips hit him unprepared. In the end his stubbornness and detest for the very concept of addiction overcame the temptation; yet he did linger with a taste for depersonalization simsense chips, a 2090s invention originally designed for psychotherapy to provide a reflective, pleasant out-of-body experience (that was subsequently banned in most of the world, not Brazil though, since it did sometimes cause harmful psychological side effects).

He knew that his superiors were not entirely convinced by his untouched facade. Yet, they knew he was efficient and able. His natural talent fell into a rare subdiscipline of biokinesis, technically named "essential adaption of biotechnological enhancements" but more colloquially known as cybermancy. They provided him with more cybernetics, yet not with the resources needed to investigate his father's death, a motivation that stepped more and more into the background in Reiner's mind, even thought every now and then when a trigger resurfaces the memory, it hits as hard as ever.

It was 2174, with 7 years of experience in the Nova Fôrça under his belt, that he was assigned to Cross-Order strike team under the order of the Aeon Trinity.

Cybernetics: Reiner's eyes, ears and lower arms and legs are artificial, though their appearance looks natural to a casual observer. He has a chipjack behind his right ear and a concealed one in the right wrist.
- The eyes are equipped with a display link that can project useful information into his field of vision, like a HUD but also has a camera, low-light vision, and image magnification. He can see slightly into the infra-red and UV spectrum (not enough to pick up heat signatures, just enough to use an IR laser-pointer that normal people don't see).
- Likewise his ears have a recorder, hearing amplification and report compensation.
- His head is equipped with a virtual vid-phone and a short range comlink that features thought-to-speech.
- His head-computer has a fair deal of internal memory and runs programs like mapping software, that allows Reiner to create or playback HUD- maps for the area he is in or aiming software, that projects crosshairs into his field of vision when a gun with the necessary sensors is plugged to his wrist data-jack. It's also the place where he stores files for his Lingua-Link, a (common) piece of Cybernetics that allows the user to hear other languages simultaneously-translated. It also senses what the user wants to say and allows him to speak in the foreign language, yet not usually flawless. Unnatural pauses, wrong idioms and unusual grammar are the most notable failures by which anyone can spot the user of a Lingua-Link (by overdriving it, Reiner can however pass for a native speaker of any installed language, for a while)
- Reiner's body features a small Kevlar-like carbon weave strengthening his bones, an internal Oxygen tank that allows him to hold his breath for 10 minutes in case of an emergency, and an auto-injector that can deliver a broadband anti-toxin and/or an adrenaline shot in medical emergencies.
- His lower legs are improved with jumping enhancements that allow great leaps and - should he land on his feet - take most of the impact of falls of up to 30 meters.
- His lower arms feature a pair of daggers, that Reiner can extend from the base of his palms , that are linked to a poison sac, in which Reiner produces a strong paralyzing (but usually non-lethal) poison. His fingers can extend small claws from under the fingernails, that are quite strong (not overly effective as weapons but help massively when climbing).
In order to keep the natural appearance, the strength of the arms is not supernaturally strong, yet when overdriving them, Reiner does get an exceptional grip-strength or, alternatively a heightened sense of touch.

[Do not delete: NUCLEAR]
Last edited by Kaledoria on Tue Jul 05, 2022 10:37 am, edited 2 times in total.

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Imperialisium
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Postby Imperialisium » Tue Jul 05, 2022 7:07 am

Looks cool so far!
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Imperialisium
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Postby Imperialisium » Tue Jul 05, 2022 6:18 pm

Kaledoria wrote:Application
Character Name: Reiner Botha
Character Description/Image: A coloured, young man of mixed Bantu (Xhosa, some Swasi and Ovambo) and White (English, some Dutch (Africaan) and Italian) race and a lot of racial ambiguity...
(Image)
Model Isha Blaaker will lend his face to Reiner

Age: 28
Birth date: 15th of March 2146
Birthplace: Cape Town, Africa
Order: Nova Fôrça
Date of Order Recruitment: 1st of October 2167
Primary Ability: Biokinesis
Primary Ability Stat: 2
Secondary Ability(ies): Cybermancy 2 (Reiner is able to put his cybernetics into "overdrive", increasing their efficiency for a while.)
Personality: Reiner's stoic exterior conceals a passionate heart. He is organized, reserved, compassionate and confident. Holding himself to higher standards then those around him, Reiner is ambitious and determined to self-improvement. Lacking humor and unwilling to indulge in most of the fake bliss the 70s offer, "fun" seems almost alien to Reiner and a tranquil serenity, an absence of troubles is his idea of a good time.
His greatest psychological weak spot is the unresolved murder of his father, that nourishes a hidden desire to vengeance deep in him, that stands in strong conflict with the person he sees himself as.
Likes: Fast motorcycles, camping trips to the savanna, free-climbing, 2120s/30s Grimrock music, Thai Chi, Depersonalization simsense chips
Dislikes: Alcohol and chemical drugs, acting against his moral convictions (He does it a lot. But does not like it)


Character Biography: Reiner was raised by his father, Katlego "Kay" Botha, a senior agent in the South African Secret Service. Apparently Kay wanted his son to also follow his career as a spy. And possibly aimed higher then the SASS, because he send his son to a private boarding school in Lagos from the age 13 to 15. For College, Reiner returned to South Africa to a facility, that (unknown to him) was a prime recruiting ground for the state and private intelligence services. Under tutorship of his father he finished with high recommendations.

At 17, Reiner was recruited to SASS trainee program. He still finished college and, a year later went to University but in his spare time he was taught self defense techniques, subterfuge, weapon training, applied psychology and other spy skills.

At 19, he finished his training and became a full agent. While his father wanted for him to aim for analyst/administrative positions in the Pan-African Intelligence Agency, fact was, that joining PAIA was only possible through extremely privileged connections (that he did not have), luck and decade-long work (that Reiner was to impatient for) or through field-agent experience. Reiner's first missions were low-risk and he performed them without flaw. After a few month however, he was required to perform the kill-shot on a secondary target in a mission. His psych-evaluation post-killing was, that he handled the guild of taking another life "within the required parameters of his profession" abide having "empathy as expectable for a 19 year-old".
This rather "average" evaluation challenged Reiner and he decided to fake it, till he makes it and after two month of low risk work, he was back in the field.

2167 was a key year for Rainer. Where he only had a chipjack and a display link earlier, a good deal of cybernetic enhancement got approved by the agency. He recovered from the invasive operation remarkably fast. In April, his father was killed in a mission. Rainer did not trust the official story and investigated himself, finding clues, that it might have been a setup. Then, in July one of his missions turned foul, too. If he had not been paranoid of everything since his father died, he would not have survived it either. The catastrophic failure of their own intel and the fact that the opposition engaged them as if they had been tipped off, convinced Reiner that it was better to go off-grid for a while and use his irregular contacts to find out what's going on. His superior was not happy but gave him 3 month, until the Agency would start tracking him down. Reiner's contacts could not help him solve the death of his father or the sabotage of his own mission, yet the large number of corpses that turned up in his way whenever he found a promising lead showed clearly, that there was something going on and someone very dangerous did not want him to know about it. But, the 3 month did not run out either, before the SASS went after Reiner, the Psionic Orders found him. They claimed, that the medical analysis during the latest installation of his cybernetics triggered an algorithm and that they needed to scan him for latent psionic abilities. And they found some. Without much paperwork, Reiner was transfered from SASS to an evaluation process for the Orders. After some career interviews, that felt more like interrogations to Rainer, he was assigned to The Nova Fôrça de Nacionales and put into a Prometheus Chambers.

Reiner's new training began at Farpoint station, a small unofficial training facility of Nova Fôrça on Jupiter's L2 Lagrange point. It did not (intentionally) convey any useful skills to Reiner but rather taught him Portuguese and Spanish (Reiner has a Lingua-Link installed but his new superiors demanded that he does not rely on the at times clunky automatic translations by the cyber-module when talking to them) as well as getting to know the rules and routines of Nova Fôrça. It was clear to him, that they knew the stick, but they also knew how to use the carrot. More then once, it was hinted to Reiner, that unofficially, senior operatives were able to take some of the Order's resources to use on personal side projects, an option that with due diligence to the cause he would likely reach within a few years, maybe a decade at worst. It seemed like they had heard about Reiner's investigations into his father's death and the resulting backlash.

Working in Brazil was hard for Rainer. Despite the fact, that he had vastly more funds then in his previous organization, he was reminded to overlook massive amounts of crime. Arresting petty criminals was not his job as they had to "ignore the small fish to get to the root of the problem" and he was likewise not to bring the big criminals to justice as "sometimes the organized crime is more reliable then the disorganized crime / creating chaos by overthrowing the status quo was more harmful than the work of some criminals". But again Reiner decided to fake it and played along with dubious moral choices and came to the point where he realized, that the Nova Fôrça actually did act against organized crimes, just not through the justice system but by infiltrating and replacing them. He saw the logic in it, yet found it to be a less then ambitious endeavor.

During his work in the underworlds of Sao Paulo, he got into contact with illegal simsense chips. Having avoided drugs his whole life, this virtual reality trips hit him unprepared. In the end his stubbornness and detest for the very concept of addiction overcame the temptation; yet he did linger with a taste for depersonalization simsense chips, a 2090s invention originally designed for psychotherapy to provide a reflective, pleasant out-of-body experience (that was subsequently banned in most of the world, not Brazil though, since it did sometimes cause harmful psychological side effects).

He knew that his superiors were not entirely convinced by his untouched facade. Yet, they knew he was efficient and able. His natural talent fell into a rare subdiscipline of biokinesis, technically named "essential adaption of biotechnological enhancements" but more colloquially known as cybermancy. They provided him with more cybernetics, yet not with the resources needed to investigate his father's death, a motivation that stepped more and more into the background in Reiner's mind, even thought every now and then when a trigger resurfaces the memory, it hits as hard as ever.

It was 2174, with 7 years of experience in the Nova Fôrça under his belt, that he was assigned to Cross-Order strike team under the order of the Aeon Trinity.

Cybernetics: Reiner's eyes, ears and lower arms and legs are artificial, though their appearance looks natural to a casual observer. He has a chipjack behind his right ear and a concealed one in the right wrist.
- The eyes are equipped with a display link that can project useful information into his field of vision, like a HUD but also has a camera, low-light vision, and image magnification. He can see slightly into the infra-red and UV spectrum (not enough to pick up heat signatures, just enough to use an IR laser-pointer that normal people don't see).
- Likewise his ears have a recorder, hearing amplification and report compensation.
- His head is equipped with a virtual vid-phone and a short range comlink that features thought-to-speech.
- His head-computer has a fair deal of internal memory and runs programs like mapping software, that allows Reiner to create or playback HUD- maps for the area he is in or aiming software, that projects crosshairs into his field of vision when a gun with the necessary sensors is plugged to his wrist data-jack. It's also the place where he stores files for his Lingua-Link, a (common) piece of Cybernetics that allows the user to hear other languages simultaneously-translated. It also senses what the user wants to say and allows him to speak in the foreign language, yet not usually flawless. Unnatural pauses, wrong idioms and unusual grammar are the most notable failures by which anyone can spot the user of a Lingua-Link (by overdriving it, Reiner can however pass for a native speaker of any installed language, for a while)
- Reiner's body features a small Kevlar-like carbon weave strengthening his bones, an internal Oxygen tank that allows him to hold his breath for 10 minutes in case of an emergency, and an auto-injector that can deliver a broadband anti-toxin and/or an adrenaline shot in medical emergencies.
- His lower legs are improved with jumping enhancements that allow great leaps and - should he land on his feet - take most of the impact of falls of up to 30 meters.
- His lower arms feature a pair of daggers, that Reiner can extend from the base of his palms , that are linked to a poison sac, in which Reiner produces a strong paralyzing (but usually non-lethal) poison. His fingers can extend small claws from under the fingernails, that are quite strong (not overly effective as weapons but help massively when climbing).
In order to keep the natural appearance, the strength of the arms is not supernaturally strong, yet when overdriving them, Reiner does get an exceptional grip-strength or, alternatively a heightened sense of touch.

[Do not delete: NUCLEAR]


Accepted
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Zei-Aeiytenia
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Founded: Mar 12, 2022
Democratic Socialists

Postby Zei-Aeiytenia » Tue Jul 05, 2022 8:49 pm

Application
Character Name: Lairah Kerasis
Character Description/Image:
Image
(Secretly a bit upset at being forced to remove her scarf she always wears covering half her face and smile for a PR photo.)

Age: 23
Birthdate: November 13th, 2151
Birthplace: Sacramento, CA, Federated States of America
Order: The Legions
Date of Order Recruitment: April 26th, 2163
Primary Ability: Psychokinesis
Primary Ability Stat: 2
Secondary Ability(ies): Hypervelocity (Telekinetic speed) - 2
Personality: Lairah is most well known for being a mysterious loner and near mute. If she has opinions, or thoughts, or interests, they are not known. Outside of combat or classes or other absolutely necessary situations, she almost never speaks. When she does, it is laconic, lacking emotive expression, and often very literal. Her primary means of communication outside these is through various forms of body language, simple nods or thumbs up which are universally understood, or tilting her head to the side indicating asking a question without actually speaking. This do not prevent showing camaraderie with her other Legionaries, though it does make it a bit awkward and needing getting used to, as she uses direct actions to speak for unused words.
Likes: Primarily whatever she is told to, solitude, nature in general - particularly flowers - more impartial to insects, nighttime, scarves.
Dislikes: Once more, primarily whatever she is told to. Having to speak, most vegetables, people who ask personal questions.
Character Biography:
Lairah was born to, and for the first third or so of her life, raised by her parents, blue collar workers, and ardent socialists and anti-fascists. While she attended the same public schools filled with state-chosen propaganda for classes, she was exposed to and oppositely taught by her parents at home to subtly and carefully resist, to understand that the State was a force of evil, to be opposed quietly wherever possible so as to preserve what miniscule freedom and resistance still existed.

Though they operated in the shadows of secret meetings and encrypted dark-web forums, and were ever careful to hide their tracks, the day inevitably came when her parents identities had been burned. Knowing the clock was ticking before the political enforcers of the state arrived, they gathered all the evidence they could, handing it to their daughter, and giving her a single mission: Turn them in to save yourself, Survive, and one day, escape this place.

Lairah was eight years old when she followed the last words given by her parents, reporting them with evidence in hand to the secret police. She was never told what happened to them, though with age, she would not need to be told. Now an orphan, her apparent act of diligence and loyalty earned her a position as a ward of the State, which promptly shipped her off to one of the most Prestigious State-run Academies in the country.

Best compared to Military Schools of the time before the Federation, the 'students', called Cadets, lived on campus in barracks. Their lives were guided by strict rules, hierarchy, and schedules. Disobedience, failure, and individuality were brutally punished, often by the hands of your comrades to instill rigid discipline. As a prerequisite for survival, Lairah would learn to drop all pretense of personhood, to drop the idea of 'friends' or personal interests, of having opinions at all that were not necessary, or to even speak if not necessary. Over the course of four years, this simple survival tactic based on the last please of her parents, became mere instinct, requiring no thought at all. Often praised and held as example to the class, being the girl who surrendered the lives of her own parents out of patriotism and loyalty, now exerting every last effort to be 'perfect' as the State sees it, she would come to forget the meaning and original reason for her diligence at all.

After four years in the State Academy, Lairah would be recruited by the Legions, following the events of a regional Festival, or more accurately, Competitions. She stood out primarily, not in the events themselves, but in the public disciplinary action during them. After repeated violations, a Class 10 Cadet was forced to face off against one of his own comrades, where his lack of diligence and follow through in training would surely embarrass him. When his challenger hesitated, and fell to apprehension, they would be taken away to the medical bay under promise of their own punishment for failure. The offending Cadet, upon not having his name cleared by victory, became enraged, and demanded to fight the Academy's favorite local propaganda face for the youth. His insistence was to prove that no amount of focus or effort could overcome immense natural advantage.

Lairah as his opponent, immediately set expectations. On the three-word command "Strike him down", she would show none of the hesitation of the previous opponent, despite facing a boy fours years her senior, and nearly twice her weight even despite top ranks of the class for physical fitness. The unexpected burst of violence yielded a thrust to the jaw and a following downward strike with the wooden sticks used, and from there the bout quickly turned into a battle of agility and form vs size and strength. With tenacity included, the blatantly disadvantaged of the two rose from brutal strikes repeatedly, though weaker each time. Finally, struggling to rise from hands and knees, the target of the discipline loomed overhead, to deliver a final blow. There was a shattering crack as he swung, a sound that was certainly not from the wood itself, however the girl was now standing on one knee, arm braced against her head to take the blow. In the same instant, a rapid series of strikes with the backhand of the rounded stick progressed upward, from groin, to diaphragm, to jugular, rising to her feet on adrenaline alone as the pain from each successive critical hit stacked into a frozen and shocked enemy. Unable to feel pain in a broken forearm, a downward strike to the head followed, and then a precise aim to the jaw from the side.

The victor did not say a word, nor smile, nor wince in pain, as she only looked to the elders on the field for orders, while the older boy lay stepped on and struggling to breathe. With her orders to report to medical for treatment, she would be visited by a recruiter from The Legions, who asked a number of simple questions out of curiosity. Why attack a superior enemy so brazenly? Why continue charging in after being struck down repeatedly? Why go so far as to sacrifice your own limbs just for the opportunity of victory. Why put so much effort into everything into the first place? Their response was a blank stare and a phrase stated in plain matter-of-fact.

"Those were my orders."

For the next six years afterwards, Lairah would live out her days in the campus around The Legions HQ in Australia. The adjustment period was brief, given the largest difference being that there was no longer a three-hour class each day about how indefatigably glorious the Federated States of America was. She maintained her seemingly superhuman levels of discipline and focus up to and beyond the day she was placed in the Prometheus Chamber. Training with her new power of Psychokinesis, she would further specialize into Hypervelocity, a particular and unique interpretation of Telekinetic Speed boosts that utilizes immense focus and fearless discipline, and is centered around small unit or lone-wolf style hit-and-run, infiltration and disruption tactics. Her usage of this on the battlefield, including repeatedly in missions often considered near suicidal, has gained her almost as much a reputation in her unit as her tendency to silently sit alone in the trees or elsewhere off to the side long into the night, watching the camp while never speaking a word. Apparently, as she's been repeatedly told, its just plain kinda creepy.

Much to the relief of her unnerved comrades, Lairah has now been recalled from her recon unit position in the 3rd Legion back to Earth for an unknown assignment. The general assumption so far by everyone, however, is that expected survival rates are low. Whenever they call for the silent wind resting in the trees, it is almost always because they want someone who look death in the eye with the same blank, neutral expression as always.


[Do not delete: NUCLEAR]
Last edited by Zei-Aeiytenia on Wed Jul 06, 2022 5:06 am, edited 1 time in total.
Sakura - She/Her

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Imperialisium
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Posts: 12604
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Jul 06, 2022 3:49 am

Zei-Aeiytenia wrote:Application
Character Name: Lairah Kerasis
Character Description/Image:
(Image)
(Secretly a bit upset at being forced to remove her scarf she always wears covering half her face and smile for a PR photo.)

Age: 23
Birthdate: November 13th, 2151
Birthplace: Sacramento, CA, Federated States of America
Order: The Legions
Date of Order Recruitment:
Primary Ability: Psychokinesis
Primary Ability Stat: 2
Secondary Ability(ies): Hypervelocity (Telekinetic speed) - 2
Personality: Lairah is most well known for being a mysterious loner and near mute. If she has opinions, or thoughts, or interests, they are not known. Outside of combat or classes or other absolutely necessary situations, she almost never speaks. When she does, it is laconic, lacking emotive expression, and often very literal. Her primary means of communication outside these is through various forms of body language, simple nods or thumbs up which are universally understood, or tilting her head to the side indicating asking a question without actually speaking. This do not prevent showing camaraderie with her other Legionaries, though it does make it a bit awkward and needing getting used to, as she uses direct actions to speak for unused words.
Likes: Primarily whatever she is told to, solitude, nature in general - particularly flowers - more impartial to insects, nighttime, scarves.
Dislikes: Once more, primarily whatever she is told to. Having to speak, most vegetables, people who ask personal questions.
Character Biography:
Lairah was born to, and for the first third or so of her life, raised by her parents, blue collar workers, and ardent socialists and anti-fascists. While she attended the same public schools filled with state-chosen propaganda for classes, she was exposed to and oppositely taught by her parents at home to subtly and carefully resist, to understand that the State was a force of evil, to be opposed quietly wherever possible so as to preserve what miniscule freedom and resistance still existed.

Though they operated in the shadows of secret meetings and encrypted dark-web forums, and were ever careful to hide their tracks, the day inevitably came when her parents identities had been burned. Knowing the clock was ticking before the political enforcers of the state arrived, they gathered all the evidence they could, handing it to their daughter, and giving her a single mission: Turn them in to save yourself, Survive, and one day, escape this place.

Lairah was eight years old when she followed the last words given by her parents, reporting them with evidence in hand to the secret police. She was never told what happened to them, though with age, she would not need to be told. Now an orphan, her apparent act of diligence and loyalty earned her a position as a ward of the State, which promptly shipped her off to one of the most Prestigious State-run Academies in the country.

Best compared to Military Schools of the time before the Federation, the 'students', called Cadets, lived on campus in barracks. Their lives were guided by strict rules, hierarchy, and schedules. Disobedience, failure, and individuality were brutally punished, often by the hands of your comrades to instill rigid discipline. As a prerequisite for survival, Lairah would learn to drop all pretense of personhood, to drop the idea of 'friends' or personal interests, of having opinions at all that were not necessary, or to even speak if not necessary. Over the course of four years, this simple survival tactic based on the last please of her parents, became mere instinct, requiring no thought at all. Often praised and held as example to the class, being the girl who surrendered the lives of her own parents out of patriotism and loyalty, now exerting every last effort to be 'perfect' as the State sees it, she would come to forget the meaning and original reason for her diligence at all.

After four years in the State Academy, Lairah would be recruited by the Legions, following the events of a regional Festival, or more accurately, Competitions. She stood out primarily, not in the events themselves, but in the public disciplinary action during them. After repeated violations, a Class 10 Cadet was forced to face off against one of his own comrades, where his lack of diligence and follow through in training would surely embarrass him. When his challenger hesitated, and fell to apprehension, they would be taken away to the medical bay under promise of their own punishment for failure. The offending Cadet, upon not having his name cleared by victory, became enraged, and demanded to fight the Academy's favorite local propaganda face for the youth. His insistence was to prove that no amount of focus or effort could overcome immense natural advantage.

Lairah as his opponent, immediately set expectations. On the three-word command "Strike him down", she would show none of the hesitation of the previous opponent, despite facing a boy fours years her senior, and nearly twice her weight even despite top ranks of the class for physical fitness. The unexpected burst of violence yielded a thrust to the jaw and a following downward strike with the wooden sticks used, and from there the bout quickly turned into a battle of agility and form vs size and strength. With tenacity included, the blatantly disadvantaged of the two rose from brutal strikes repeatedly, though weaker each time. Finally, struggling to rise from hands and knees, the target of the discipline loomed overhead, to deliver a final blow. There was a shattering crack as he swung, a sound that was certainly not from the wood itself, however the girl was now standing on one knee, arm braced against her head to take the blow. In the same instant, a rapid series of strikes with the backhand of the rounded stick progressed upward, from groin, to diaphragm, to jugular, rising to her feet on adrenaline alone as the pain from each successive critical hit stacked into a frozen and shocked enemy. Unable to feel pain in a broken forearm, a downward strike to the head followed, and then a precise aim to the jaw from the side.

The victor did not say a word, nor smile, nor wince in pain, as she only looked to the elders on the field for orders, while the older boy lay stepped on and struggling to breathe. With her orders to report to medical for treatment, she would be visited by a recruiter from The Legions, who asked a number of simple questions out of curiosity. Why attack a superior enemy so brazenly? Why continue charging in after being struck down repeatedly? Why go so far as to sacrifice your own limbs just for the opportunity of victory. Why put so much effort into everything into the first place? Their response was a blank stare and a phrase stated in plain matter-of-fact.

"Those were my orders."

For the next six years afterwards, Lairah would live out her days in the campus around The Legions HQ in Australia. The adjustment period was brief, given the largest difference being that there was no longer a three-hour class each day about how indefatigably glorious the Federated States of America was. She maintained her seemingly superhuman levels of discipline and focus up to and beyond the day she was placed in the Prometheus Chamber. Training with her new power of Psychokinesis, she would further specialize into Hypervelocity, a particular and unique interpretation of Telekinetic Speed boosts that utilizes immense focus and fearless discipline, and is centered around small unit or lone-wolf style hit-and-run, infiltration and disruption tactics. Her usage of this on the battlefield, including repeatedly in missions often considered near suicidal, has gained her almost as much a reputation in her unit as her tendency to silently sit alone in the trees or elsewhere off to the side long into the night, watching the camp while never speaking a word. Apparently, as she's been repeatedly told, its just plain kinda creepy.

Much to the relief of her unnerved comrades, Lairah has now been recalled from her recon unit position in the 3rd Legion back to Earth for an unknown assignment. The general assumption so far by everyone, however, is that expected survival rates are low. Whenever they call for the silent wind resting in the trees, it is almost always because they want someone who look death in the eye with the same blank, neutral expression as always.


[Do not delete: NUCLEAR]


Date of recruitment is missing but small issue. Accepted
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Sat Jul 09, 2022 9:15 am

bump
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Oblivion2
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Founded: Mar 01, 2007
Inoffensive Centrist Democracy

Postby Oblivion2 » Sun Jul 24, 2022 1:28 pm

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“What man is a man who does not try to make the world a better place?”
- Unknown

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Oblivion2
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Posts: 1327
Founded: Mar 01, 2007
Inoffensive Centrist Democracy

Postby Oblivion2 » Mon Jul 25, 2022 3:17 pm

Application
Character Name: Artan 'Arthur' Myklos
Character Description/Image:
Image

Age: 45 Chronologically, 39 Biologically
Birthdate: May 7th. 2129
Birthplace: Pest, Hungary
Order: Æsculapian Order
Date of Order Recruitment: 2154
Primary Ability: Bio-Augmentics
Artan is not a traditional member of the Orders. Rather than having been subjected to a Promethean Forge, he was instead surgically implanted with an array of bleeding edge bio-augmentations in order to make him an effective infiltrator and hunter of Novas. His augmentics are as follows;

Subdermal plating: Nano-mesh applied along the muscles of the body give the subject protection from sub-sonic munitions and blunt force trauma at post human levels. That said, large caliber, directed energy or sufficient superhuman force can injure and kill Artan.

Muscular Nano-enhancers: Artan has had nano injections into his muscle groups which keep his muscles functioning at peak performance; he tires slower and reacts quicker. The nano-particulates can also actively strengthen the muscles in his body, temporarily giving him the ability to lift weights of up to 1.5 Tonnes, and strike with appropriate force. This comes at a cost however as the increased strength can cause his metabolism to burn out swiftly. The nano-machines also have a tendency to burn out over time, requiring reinjections and constant treatment to prevent heavy metal poisoning.

Olfactory Enhancement Package: Artan's sense of taste and smell have been enhanced, allowing him to detect poisons and pick up changes in pheromones' that signal mood change in human beings.

Skeletal Reinforcement: Additional injections into Artan's skeletal system have increased the durability of his bones, allowing him to take additional punishment and to use the muscular enhancements without breaking his own bones in the process. However the reinforcement requires specific supplements to maintain and carries an ongoing risk of bone marrow cancers that Artan must seek treatments for.

Neural Supercharger: A dangerous bio-augmentation that increases the functionality of the visual cortex and medulla oblongata. Artan can process and react to information significantly faster than the average individual and has some limited control over his body's automated function such as heart rate and adrenal response. The process has also left him incredibly perceptive to human body-language and other contextual clues, giving him incredible person to person intuition. However, without proper training too much information can overwhelm a person. Migraines and mental deterioration are just two of the known side effects that must be managed with consistent medical treatment and drugs.

Ocular Interface: A standard cybernetic implant in ones eye that allows the user to see weapon targeting data, subject database info, and other convenient information overlaid over their own field of view.


Primary Ability Stat: N/A
Secondary Ability(ies): N/A
Personality: Sarcastic, Calculating, charismatic, intelligent, loyal
Likes: Smoking, Antique vehicles, chess, challenges, dangerous women
Dislikes: Cowardice, double dealing, novas, zero-g

Character Biography:

A Minerva Operative, Artan 'Arthur' Myklos doesn't exist in any government database the average hacker would think to get into. Those who do have access to his files would find that despite speaking English without any discernible accent, Myklos was born in what remains of Hungary into a family of five. Those same records would show that the entirety of the Myklos family other than young Artan would be involved in a heavily redacted Nova incident in '43 that left the boy an orphan. That incident left Artan in a Coma that doctors believed he would never wake up from, but managed to in only six short weeks.

Rehabilitation of his young body was hard, but the boy persevered and even began to thrive. Graduating from high school at sixteen and managing to enroll into an Austronesian University on an extensive scholarship, Artan double majored in Psychology and Strategic Intelligence. Artan's record indicates he joined an Austronesian military outfit but the details of which unit and branch of service have also remained redacted. His recruitment into the Æsculapian Order came shortly after his 25th birthday, after volunteering to become a part of a dangerous and prototypical bio-augmentation experiment. Selected for his unique strength of will, favorable genetics, and his seeming resilience, Artan underwent a series of surgeries and implantations that lasted the better part of eight years. Some of these years were spent in cryogenic storage as some implants had side effects or were rejected by other subjects, this allowed scientists to make tweaks and come up with solutions to particular short comings. Those who survived the programs were few and far between, but all of them were unique in one way or another. Artan's augmentations made him the perfect sort of one man infiltration team, which brought him to Proteus Division's Section Minerva. Artan takes the sort of tasks that require the potential for both a subtle operator and a heavy hitter. He often operates with total discretion granted by the Aeon Council and has a knack for assembling a team of deniable operatives from disparate backgrounds and with vastly differing skillsets.

However, Artan's extensive modifications mean that he will never be able to leave Aeon's Service without death following close on his heels; they have too many side effects and have the potential to cause his body a significant degree of harm if he's unable to utilize that advanced treatments and cures that working for Aeon grants him.

[Do not delete: NUCLEAR]
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Mon Jul 25, 2022 3:38 pm

Oblivion2 wrote:Application
Character Name: Artan 'Arthur' Myklos
Character Description/Image:
Age: 45 Chronologically, 39 Biologically
Birthdate: May 7th. 2129
Birthplace: Pest, Hungary
Order: Æsculapian Order
Date of Order Recruitment: 2154
Primary Ability: Bio-Augmentics
Artan is not a traditional member of the Orders. Rather than having been subjected to a Promethean Forge, he was instead surgically implanted with an array of bleeding edge bio-augmentations in order to make him an effective infiltrator and hunter of Novas. His augmentics are as follows;

Subdermal plating: Nano-mesh applied along the muscles of the body give the subject protection from sub-sonic munitions and blunt force trauma at post human levels. That said, large caliber, directed energy or sufficient superhuman force can injure and kill Artan.

Muscular Nano-enhancers: Artan has had nano injections into his muscle groups which keep his muscles functioning at peak performance; he tires slower and reacts quicker. The nano-particulates can also actively strengthen the muscles in his body, temporarily giving him the ability to lift weights of up to 1.5 Tonnes, and strike with appropriate force. This comes at a cost however as the increased strength can cause his metabolism to burn out swiftly. The nano-machines also have a tendency to burn out over time, requiring reinjections and constant treatment to prevent heavy metal poisoning.

Olfactory Enhancement Package: Artan's sense of taste and smell have been enhanced, allowing him to detect poisons and pick up changes in pheromones' that signal mood change in human beings.

Skeletal Reinforcement: Additional injections into Artan's skeletal system have increased the durability of his bones, allowing him to take additional punishment and to use the muscular enhancements without breaking his own bones in the process. However the reinforcement requires specific supplements to maintain and carries an ongoing risk of bone marrow cancers that Artan must seek treatments for.

Neural Supercharger: A dangerous bio-augmentation that increases the functionality of the visual cortex and medulla oblongata. Artan can process and react to information significantly faster than the average individual and has some limited control over his body's automated function such as heart rate and adrenal response. The process has also left him incredibly perceptive to human body-language and other contextual clues, giving him incredible person to person intuition. However, without proper training too much information can overwhelm a person. Migraines and mental deterioration are just two of the known side effects that must be managed with consistent medical treatment and drugs.

Ocular Interface: A standard cybernetic implant in ones eye that allows the user to see weapon targeting data, subject database info, and other convenient information overlaid over their own field of view.


Primary Ability Stat: N/A
Secondary Ability(ies): N/A
Personality: Sarcastic, Calculating, charismatic, intelligent, loyal
Likes: Smoking, Antique vehicles, chess, challenges, dangerous women
Dislikes: Cowardice, double dealing, novas, zero-g

Character Biography:

A Minerva Operative, Artan 'Arthur' Myklos doesn't exist in any government database the average hacker would think to get into. Those who do have access to his files would find that despite speaking English without any discernible accent, Myklos was born in what remains of Hungary into a family of five. Those same records would show that the entirety of the Myklos family other than young Artan would be involved in a heavily redacted Nova incident in '43 that left the boy an orphan. That incident left Artan in a Coma that doctors believed he would never wake up from, but managed to in only six short weeks.

Rehabilitation of his young body was hard, but the boy persevered and even began to thrive. Graduating from high school at sixteen and managing to enroll into an Austronesian University on an extensive scholarship, Artan double majored in Psychology and Strategic Intelligence. Artan's record indicates he joined an Austronesian military outfit but the details of which unit and branch of service have also remained redacted. His recruitment into the Æsculapian Order came shortly after his 25th birthday, after volunteering to become a part of a dangerous and prototypical bio-augmentation experiment. Selected for his unique strength of will, favorable genetics, and his seeming resilience, Artan underwent a series of surgeries and implantations that lasted the better part of eight years. Some of these years were spent in cryogenic storage as some implants had side effects or were rejected by other subjects, this allowed scientists to make tweaks and come up with solutions to particular short comings. Those who survived the programs were few and far between, but all of them were unique in one way or another. Artan's augmentations made him the perfect sort of one man infiltration team, which brought him to Proteus Division's Section Minerva. Artan takes the sort of tasks that require the potential for both a subtle operator and a heavy hitter. He often operates with total discretion granted by the Aeon Council and has a knack for assembling a team of deniable operatives from disparate backgrounds and with vastly differing skillsets.

However, Artan's extensive modifications mean that he will never be able to leave Aeon's Service without death following close on his heels; they have too many side effects and have the potential to cause his body a significant degree of harm if he's unable to utilize that advanced treatments and cures that working for Aeon grants him.

[Do not delete: NUCLEAR]


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Imperialisium
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Posts: 12604
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Tue Jul 26, 2022 5:15 pm

Resident Fox lover


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