The Civilization Index | 9 years old.

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Founded: Mar 15, 2013
Father Knows Best State

The Civilization Index | 9 years old.

Postby Querria » Mon May 23, 2022 10:24 pm

To.. everybody reading this!


I'm still not great with introductions.

June 5th will mark 9 years since I first created the thread for the original civilization index. 9 years since I spent two to three hours grinding away on an idea of mine; to try recording and indexing the vast diversity of interesting worldlore made by thousands of people like you. ( I'll admit more than half that time was just writing out that comprehensive list in the second post). 7 years since Excidium Planetis took my idea and improved upon it better than I ever could have at the time. 4 years since I had the original thread locked, diverting everybody to the Excidian Civilization Index.

In the 9 years between now and then, there's been over 1700 replies where people like you took time out of your day to fill out this bizarre mish-mash of things and stuff. Excidium Planetis is CTE now, off having adventures in real life. Seeing the 9th anniversary coming up, I didn't think it would last this long or become as popular as it has been. It's crazy to me.

In the interest of keeping this alive, I'm taking back ownership of the civilization index. I don't know yet how I can improve on Excidium's work, but I will try. If you have ideas and questions, feel free to shoot me a telegram.

Thank you Excidum Planetis. Finally, thank you reader. A Thank you to everybody really! For sticking with this and making it thrive. May it continue thrive for years to come.

Technology Tiers
The Technology Tier Scale measures a civilization's advancement in technology: scientific discoveries, knowledge of mathematics, etc. are rated on this scale. Most Tiers fall under one of the traditional NS labels (MT, FT, etc.)

Note that all tech examples are examples, not requirements. If you have technology that would meet a Tier 6 categorization, but somehow lack nuclear reactors, then you are a Tier 6, not a Tier 4.

  • Tier 0 - Innovation Infant (Pre-PT)
    Tier 0 is the start of every civilization. Tier 0 civilizations have not developed any technology, they may utilize fire or raw materials as tools, but cannot make anything themselves. If you have not yet figured out what a wheel is, you are here.

  • Tier 1 - Clever Craftsman (PT)
    Tier 1 civilizations have discovered primitive tools. Crafting weapons or other items out of raw materials such as stone or wood is common, and on planets whose environments allow it, fire can be created. Concepts such as wheels, pulleys, or levers may have been discovered. Agriculture may have begun.

  • Tier 2 - Simple Smith (PT)
    Tier 2 civilizations have discovered some more advanced chemical processes: Metallurgy, the creation of metal alloys and the use of them in equipment. Architecture is beginning to be understood, and writing has allowed ideas to be communicated more easily. A beginning understanding of science and mathematics allows the further progression of technology.

  • Tier 3 - Studious Scribe (PT)
    Tier 3 civilizations have grasped the elementary principles of physics, chemistry, and mathematics. The use of chemical reactions to create ballistic weapons is emerging.

  • Tier 4 - Innovative Industrialist (PT)
    Tier 4 Civilizations have begun utilizing machines to replace citizen labor. Chemical reaction powered devices operate in typical commercial applications, and firearms have rendered most other infantry weapons obsolete. Breakthroughs in the sciences have led to the use of electricity as a power source.

  • Tier 5 - Practical Physicist (MT)
    Tier 5 civilizations now understand the atomic nature of matter and the structure of atoms, they may even have ventured into general relativity and quantum mechanics. Nuclear Fission may now be utilized in limited capacities. For Earth-like planets, powered flight has been achieved.
  • Tier 6 - Digital Discoverer (MT)
    By now, civilizations may have managed their first ventures into space, if they did not dwell there already, and may safely reenter some planetary atmospheres. Travel on a solar system scale is likely possible, but very slow. Computers and/or a knowledge of genetics has likely emerged as a possible, but still far off, path to the creation of new life. Nuclear Fusion may be used in some applications, but is likely not an efficient energy source.

  • Tier 7 - Stellar Settler (PMT)
    Civilization may now travel across their home star system if they have one, with slow but practical speeds. Colonies on multiple planets are technologically feasible, and slower-than-light interstellar craft may have been sent out into the void. Genetic engineering and cloning are probably possible. Nuclear fusion may be utilized. Directed Energy Weapons may have become practical.

  • Tier 8 - Void Venturer (FT)
    Civilization now probably has access to faster-than-light travel. Sentient, but not sapient, artificial intelligences may have been created. Antimatter can be utilized on a larger scale, as either a weapon or a tool, but likely is costly and impractical. Understanding of biology may allow the creation of entirely new forms of life. Cybernetic enhancements or Genetic modifications are likely the norm.

  • Tier 9 - Wise Wanderer (FT)
    Tier 9 societies have begun to unravel the very fabric of physics. Reactionless drives, utilization of zero-point energy, energy shields, and/or FTL weapons systems may be utilized. FTL communications not involving the use of ships likely exists. Cybernetic or Genetic enhancements have likely rendered baseline members of the civilization's species obsolete. Construction of Megastructures such as Dyson Spheres is possible, but likely extremely difficult or impractical. It may be possible to destroy whole planets with some weapons.

  • Tier 10 - Eternal Elder (FFT)
    Travel between universes is likely possible with a Tier 10 civilization. At any rate, the construction of megastructures is probably child's play. Even stars can likely be created by a Tier 10. Immortality was likely long ago achieved, and weapons have become so advanced that destruction of entire star systems is possible. Not even Tier 8 civilizations stand any hope of defeating a Tier 10 civilization in battle.

  • Tier 11 - Dimensional Diety (Post-FFT)
    Civilizations at this stage can manipulate the laws of physics easily and at will, a feat achieved even by common civilian appliances. Creation of new universes might be possible, and technology resembles magic even to those in Tier 9.

  • Tier 12 - Oldest and Omnipotent (Post-FFT)
    A civilization at this level is so advanced, I can't even imagine what they would have the ability to do.

Arcane Level
The Arcane Level Scale measures the average magical ability of the average citizen of a civilization. "Magic" here means "non-physical means of affecting the world", whether than means spells, psionic abilities, the Force, or spiritual abilities. In cases where the average citizen is non-magical but rare magic users exist, please utilize the Level corresponding to the average Voodoo practitioner in your civilization.

  • Level 0 - Inept
    Individuals of this rank have no magical abilities to speak of.

  • Level 1- Telepathic Teller
    Individuals that fall into this rank are able to interact with their environment through non-physical means in an extremely limited manner, such as receiving premonitions or sensing the emotions of others.

  • Level 2 - Sage Soothsayer
    Individuals of this category have a greater degree of active control over the physical world, able to directly influence it in minor ways rather than just passively interact with it. Examples may include active clairvoyance, minor psychic abilities, or small feats of alteration of the physical world.

  • Level 3 - Clairvoyant Cultist
    An Individual that falls into this rank can more competently act on the world through magical means, although still in a limited fashion. Examples might include slightly greater feats than those that might fall under Level 2, the ability to conjure, or perhaps even brief alteration of local time and space.

  • Level 4 - Able Acolyte
    Individuals under this definition have a more impressive control over their immediate surroundings, and the local environment may easily bend to their powers. Examples might possibly include weather manipulation, large scale conjuration, or destructive abilities on small scale.

  • Level 5 - Mystical Magician
    At this Level, Individuals have mastered control over their local environment, possessing a great degree of control over their surroundings. Control over the remote or on a grand scale may exist in limited forms.

  • Level 6 - Sly Sorcerer
    Individuals of this Level can influence the wider world through non-physical means to a greater degree than any previous Level. Perhaps this includes long distance teleportation or dimensional travel, long range magical spells, or remote psychic abilities such as mind control.

  • Level 7 - Wonderful Wizard
    At this rank, magical members of a nation are extremely competent, possessing great control over their local area and high control over more remote or otherworldly environments. They will be able to perform all feats one might at earlier levels but with greater ease and efficiency.

  • Level 8 - Mighty Mage
    Individuals of this rank find that magic comes easily, almost second nature, and can use it to exert very high degrees of control both locally and remotely, even with only minimal training in the arcane.

  • Level 9 - Almighty Archon
    At this rank, the non-physical will seem almost as real or perhaps even more so than the physical realm. The laws of the physical world are less concrete than the laws of magic to those who can use it, and they use it to bend the universe to their will.

  • Level 10 - Terrible Titan
    Beings of this rank effortlessly influence the world around them, possibly possessing the ability to wipe away worlds with their magic or create life depending on their preference. Non-physical manipulation of the world on an impressive scale comes to them almost without thinking.

  • Level 11 - Cosmic Creator
    At this rank, beings have no limit to their ability to influence the universe. Possibly they can create whole worlds or realms, or instantly travel to any location (in any universe) they desire, or even permanently alter the laws of physics. There is nothing that a species at Level 11 cannot do.

  • Level 12 - Dauntless Divinity
    There is nothing a being at Level 11 cannot do, except what the, for all intents and purposes, gods of Level 12 can do. Their magic is omnipotent and incomprehensible to all but their own. Examples may include creating all that we know, being the source of all reality, existing outside of time, forming a rock heavier than they can lift, and resolving paradoxes.

Influence Type
The Influence Type Scale measures how much of the multiverse is impacted by a civilization. Note that actual direct control of territory is not necessary to be considered influential, merely being able to heavily affect the actions in a given area counts as influence.

  • Type 0 - Household Head
    A civilization of Type 0 is hardly a civilization at all... they influence but a single small family.

  • Type 1 - Clan Chieftain
    A Type 1 Civilization holds sway over their extended family, and maybe a few other families too. Their clan is significant in some very small corner of the universe.

  • Type 2 - Tribal Tyrant
    At Type 2, a whole people group is held sway by the civilization. They can make an impact on a few local villages, and maybe interact with a larger nation, but little more.

  • Type 3 - Wilderness Warlord
    Type 3 civilizations control a small region, usually within a larger nation. They may unite several smaller tribes together under a common banner or goal.

  • Type 4 - Domestic Diplomat
    Type 4 civilizations control their own nation, and may interact with neighboring civilizations, though on a limited scale.

  • Type 5 - Regional Regent
    A civilization in the Type 5 category holds sway over several nations on their own homeworld, which may be protectorates, puppets, commonwealths, or separate nations. Control is not necessary... influence via trade or threats may be used.

  • Type 6 - Planetary Politician
    Type 6 civilizations have extended their influence across their homeworld, and may even have extended the political sphere out to space and to other astronomical bodies.

  • Type 7 - Astro Ambassador
    Many planets, planetoids, moons, space stations, asteroids, or other large stellar objects are under the influence of a Type 7 nation. These bodies do not necessarily need to be in the same star system or even the same universe.

  • Type 8 - Stellar Senator
    A Type 8 civilization regularly influences the actions of multiple star states across several star systems.

  • Type 9 - Galactic Guardian
    The home galaxy of this civilization is heavily influenced by the actions of it. Interstellar empires regularly rise and fall at a Type 9's whims, and most advanced life in the home galaxy has at least heard rumors of the Type 9. A few civilizations in other galaxies may be aware of the Type 9.

  • Type 10 - Universal Uniter
    Multiple galaxies are held in the control of a Type 10, and those that aren't are still affected by the actions of the Type 10 power.

  • Type 11 - Multiverse Monarch
    Type 11 civilizations have begun reaching out beyond their home universe, and into the many universes beyond. Civilizations in many different universes feel the impact of a Type 11's actions.

  • Type 12 - Everlasting Emperor
    Nothing happens anywhere without the say of this civilization. I really hope you didn't choose this, as you are clearly delusional.

Now that you know the Tiers, Levels, and Types, you can use the application form below to have your civilization officially registered in the Excidian Civilization Index!

Application form
Note: Only pick 1 Tier, 1 Level, and 1 Type. If you think your civilization is in-between two Tier/Level/Type, choose the one that more accurately portrays your nation. If both reflect your nation equally, choose the higher option.

Code: Select all
[b]Power Comparator[/b]: (see below)
[b]Special Notes about your civilization[/b]:
[b]Any Improvement Suggestions for the Index?[/b]
Last edited by Querria on Sat Jun 04, 2022 4:19 pm, edited 5 times in total.

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Posts: 823
Founded: Mar 15, 2013
Father Knows Best State

Postby Querria » Mon May 23, 2022 10:25 pm

Excidium Planetis wrote:Power Comparator System:
I decided to opt for a number that could be easily interpreted as a level at a glance. A number which immediately showed whether the nation whose stats you were looking at was easy lootings or the kind of nation you should transport your entire nation away from as fast as possible. I give you, the Power ComparatorTM:

For those of you who love equations,
Power = ( ( ( 13 - Type ) × 12 ) - Level ) ÷ Tier

For everyone else, follow the instructions below

Start with a base number corresponding to the table:
Influence TypeBase Number
Type 0156
Type 1144
Type 2132
Type 3120
Type 4108
Type 596
Type 684
Type 772
Type 860
Type 948
Type 1036
Type 1124
Type 1212

Next, subtract your Arcane Level from this number. So if your Arcane Level is 0, congratulations, you don't have to do anything! If your Type is 11 and your Level is 6, subtract 6 from 24.

Finally, take that number, and divide it by your Technology Tier. Be amazed: Your answer is 7! Nah, just kidding, every combination should have a unique result (unless your Arcane level is 12 or your Type is 12). So if your Type is 11 and your Level is 6 and your Tier is 12, you divide 18 by 12 and get 1.5.

What does this number mean? Well, basically the lower the number, the more powerful your nation is (or maybe the more delusional you are). Any nation with a 0 is effectively infinite in power. Any nation which receives a divide by 0 error... just uh... put 168 or something.

I've compiled a handy code to paste into your signature:
Code: Select all
A [b][power number] civilization[/b], according to [url=]this index[/url].

New Magic Level System:
The magic system has always been kinda wonky here. It relied pretty heavily on fantasy genre tropes, wasn't as broadly applicable as the other Tiers, and was generally just in need of an upgrade.

I finally got around to making a new scale, made up of 12 Levels corresponding to how likely members of a nation are to bend the rules of the universe to their will and achieve the fantastical. This new scale is now in the OP.

For the record, here is the old scale:
  • Level 0 - Inept
    Species of this rank have no magical abilities to speak of.

  • Level 1- Telekinetic Teller
    Species that fall into this rank may have extremely minor magical abilities, such as the ability to occasionally have slight, almost-insignificant pieces of knowledge about future events, or a slight ability to read other's emotions or thoughts.

  • Level 2 - Sage Soothsayer
    Species of this category might be able to have slight insight into future events, minimal telepathy or possibly even posses the ability to perform extremely minor feats of telekinesis at short range.

  • Level 3 - Clairvoyant Cultist
    A species that falls into this rank might be able to perform competent acts of telekinesis for short periods of time, and might posses the ability to fully read or slightly influence the minds of others. They might also be able to perform complex rituals in order to perform slightly more powerful feats, such as healing light wounds.

  • Level 4 - Able Acolyte
    Species under this definition can usually perform telekinesis, and may have decent mind-reading and control abilities. Rituals performed by these species might be able to enact decently impressive effects, such as healing more major wounds, and changing the weather of the local area temporarily.

  • Level 5 - Mystical Magician
    At this tier, species will develop basic spells that allow for feats such as launching small fireballs and minor waves of arcane energy. These will usually be very costly, though, and only a small amount of their population will have the aptitude to cast them.

  • Level 6 - Sly Sorcerer
    Species of this tier will have decently-widespread spell usage. Spells will be of moderately-impressive power, and basic ones will only require small amounts of training to be able to perform. The species may or may not have the ability to build large portal devices, which can transport matter from one world to another.

  • Level 7 - Wonderful Wizard
    At this rank, almost all members of a species will posses the ability to cast competent spells. Portal usage will be widespread, and more experienced mages may be able to teleport without the aid of a physical portal device.

  • Level 8 - Mighty Mage
    Species of this rank will be able to cast rather powerful spells, even with only minor amounts of training. These may or may not include feats such as the ability to summon creatures, and spells that can raise the dead. Teleportation will be widespread, and will usually not need a specialized portal structure.

  • Level 9 - Almighty Archon
    At this rank, an average member of the species should be able to perform feats like summoning magical creatures, teleporting without a portal structure, and being able to cast very powerful destructive spells. Trained mages of this rank will usually be extremely powerful.

  • Level 10 - Terrible Titan
    Species of this rank will usually be able to cast an almost-infinite amount of spells without depleting their energy, and can keep summoned creatures present indefinitely. Teleportation will be nearly instantaneous and can be done without thinking. Experienced mages should be able to cast spells powerful enough to rend entire worlds.

  • Level 11 - Cosmic Creator
    At this rank, even untrained members of the species will be able to perform miraculous feats with their magic. The ability to summon entire armies and create whole worlds is granted to skilled mages, and teleportation is instantaneous and can transport the caster to any location that they desire.

  • Level 12 - Dauntless Divinity
    Species of this rank are, for all intensive purposes, gods. Their magic virtually omnipotent, and may not even be magic in the first place. Even Demigod mages often have trouble deciphering their spells.

What do you think? Is the new scale improved, or is it worse? Should the system be scrapped?

Changes made at users' suggestions:
  • Removed Aeiouia's grammatical and spelling errors
  • Added more Alliteration
  • Clarifications added to Tech Tier level to make it more like a guideline than a list of required techs
  • Clarified Type 7
  • Removed "Human Labor" from Tier 4 requirements
  • New Magic Scale

User avatar
Gothian Crimea
Chargé d'Affaires
Posts: 451
Founded: Sep 04, 2021
Iron Fist Consumerists

Postby Gothian Crimea » Mon May 23, 2022 11:09 pm

Looks very nice and well crafted.
Come out, the WA has passed a resolution. Actions will be taken to bring your nation into compliance.
Gothian Embassy | Cygnus Arms Selling guns, or producing yours | D~Koi Selling decoy holograms, combat holograms, and both at the same time
I have many other nations. I treat this like a hub nation, so generally they will have Gothian Crimea in their sig.

User avatar
Posts: 823
Founded: Mar 15, 2013
Father Knows Best State

Postby Querria » Thu May 26, 2022 5:30 pm

Gothian Crimea wrote:Looks very nice and well crafted.

Thank you. I originally brought it to Nationstates (i suppose), but Excidium Planetis put some love and effort into making this index look well-crafted. I put in a request for excidium planetis' thread to be archived since it was popular.
Last edited by Querria on Thu May 26, 2022 5:32 pm, edited 1 time in total.

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The Orwell Society
Posts: 1212
Founded: Apr 16, 2022
Psychotic Dictatorship

Postby The Orwell Society » Fri May 27, 2022 9:16 am

Nation Name: The Empire of the Orwell Society
Technology Tier: 6
Arcane Level: 0.5
Influence Type: 5
Power Comparator: 15.9167

Excellent index! No wonder it's so popular. However I may suggest adding a class for more detailed comparisons. The class would be the mean of your tier, level, and type. For example, my class would be about 3.83.

A totalitarian, socialist, fascist society ruled by a ruthless dictator known as Big Brother, the First Triumvir Donovan Xavier. The omnipresent and endlessly oppressive government is made up of four ministries: The Ministry of Truth, the Ministry of Love, the Ministry of Peace, and the Ministry of Surplus.

Takes up present-day Russia, China, Mongolia, Vietnam, and Taiwan.

Big Brother is watching you…

NEWS: 42 42 42 42 42 42 42

I am a 15 year old weirdo living in the United States. I like politics, reading, and goofing off. Aspiring WA author.

Bendicion wrote:This is America. The only thing that changes is the gas prices. And it's changing for the worse.

User avatar
Posts: 13
Founded: Mar 30, 2022
Inoffensive Centrist Democracy

Postby Nadia-Greisburg » Sat Jun 11, 2022 4:11 pm

Nation: Nadia-Greisburg
Tier: 7
Level: 1
Type: 5
Power Comparator: 14
Special Notes about your civilization: Some anomalous individuals hold supernatural abilities.

User avatar
The Holy Solar Empire
Posts: 186
Founded: Oct 16, 2020
Corrupt Dictatorship

Postby The Holy Solar Empire » Sun Jun 12, 2022 3:09 pm

Nation: The Holy Solar Empire
Tier: 9
Level: 6
Type: 9
Power Comparator: 4
Special Notes about your civilization: As I'll say below, some of this may be hard to parse as technology, magic, and influence are not inherently linear concepts, regardless I went with a fairly liberal ranking to account for the maximum possibilities that could be achieved.
Any Improvement Suggestions for the Index?

None of the things in the tier list are inherently linear concepts, regardless it is a good general starting point for anyone to have. I'd say as a starter add more tiers to flesh things out, it wouldn't hurt imo. After all some jumps, like technology and influence are massive and could use more stages of in-betweens.

No idea if I did the power thing right, I'm not good at math whatsoever and the quoted thing was not clear at all.
Last edited by The Holy Solar Empire on Sun Jun 12, 2022 3:11 pm, edited 1 time in total.
✟ The Holy Solar Empire: A christian majority empire, primarily inspired by the HRE, Rome, and Imperial China ✟ Hello from the 100th Century ✟ Factbook RepositoryThe Holy Solar Empire Overview
✟ I have absolutely no idea how to make a good sig, some of yall crazy. ✟

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Orlesian States
Posts: 82
Founded: Jun 09, 2022
Psychotic Dictatorship

Postby Orlesian States » Tue Jun 14, 2022 2:07 am

Nation:The Commonwealth of Orlesian States.
Power Comparator: 11.5.
Special Notes about your civilization:Only the Great Orlesian Orator has access to level 3. (So just the Leader.)
Any Improvement Suggestions for the Index?None.
Last edited by Orlesian States on Tue Jun 14, 2022 2:07 am, edited 1 time in total.
The Commonwealth of Orlesian States
"Orlesia Orates; The World, Listens."
"Through the remnants of a shattered Empire, and the Emperor overthrown, the Commonwealth will rise."
Latest Reports from Ministry of Information; Isolationist policy expands; Laws regarding mandatory genetic modification in effect; Death Camp initiates approved; Black Market criminals arrested;

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Kingdom of Bornai
Posts: 58
Founded: May 17, 2022
New York Times Democracy

Postby Kingdom of Bornai » Fri Jun 24, 2022 9:10 pm

Nation: Kingdom of Bornai
Tier: 6
Level: 1
Type: 5
Power Comparator: (see below) 15.83
Special Notes about your civilization: Miracles are known to exist by the general public
Any Improvement Suggestions for the Index? None
A [15.83] civilization, according to this index.

User avatar
Posts: 80
Founded: Apr 27, 2022
Inoffensive Centrist Democracy

Postby Altmelia » Fri Jun 24, 2022 9:18 pm

Nation: Altmelia
Tier: 6
Level: 0.5
Type: 5
Power Comparator: 15.9167
Looks like I’m the same with the Orwell Society
NONE Nationstates status are canon.
(I made bad decisions lol)


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